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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1381535 times)

winner

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1965 on: December 11, 2009, 07:39:40 pm »

Stonesense Granite.
because our wishes are granite?
« Last Edit: December 11, 2009, 07:43:35 pm by winner »
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The great game of Warlocks!

Ixoran

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1966 on: December 12, 2009, 02:06:21 am »

Puns, The highest for of humor... hehe
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Osmosis Jones

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1967 on: December 12, 2009, 02:26:36 am »

Gneiss one.
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Christes

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1968 on: December 12, 2009, 02:35:20 am »

Holy schist, this thread is mica me sick.
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Julius Clonkus

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1969 on: December 12, 2009, 03:56:23 am »

I really like this. It's awesome to not have 3D, but isometric tiles as an alternative to symbols.

Also:
Holy schist, this thread is mica me sick.
Sig'd.
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1970 on: December 12, 2009, 04:11:50 am »

There's too much off-topic talc in here.  I chalk it up to a lack of updates.
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Winterbrass

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1971 on: December 12, 2009, 04:40:54 am »

There's too much off-topic talc in here.  I chalk it up to a lack of updates.
But of quartzite's gonna get off-topic. Too much gabbro. Needs to be more to-the-point, even at the risk of being chert.
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[PANTS:ITEM_PANTS_PANTS:RARE]
[CAN_CIV][CAN_SPEAK]
[ETHIC:USE_MIND_ALTERING_SUBSTANCES:ACCEPTABLE]
[ETHIC:CAUSE_UNFUNNY_DRAMA:SHUN]
[ETHIC:PLAY_DF_AS_ELVES:UNTHINKABLE]

Christes

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1972 on: December 12, 2009, 05:23:01 am »

At first I had nothing but prase for this, but now I am opaled that it has gone so far.  It's time for a clean slate.  (Not to sounded jaded or anything)
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Jonathan S. Fox

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1973 on: December 12, 2009, 06:31:39 am »

May I just complement Winterbrass on that impressive use of quartzite.
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Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1974 on: December 12, 2009, 06:50:52 am »

Reading this last page actually gave me a headache. XD

Cult of the Raven

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1975 on: December 12, 2009, 12:41:36 pm »

If I may make an on-topic request for this particular tool:
I'd like to know of some way I can make and assign sprites to my custom creatures. I like watching my dwarves run around, but I get sad when their pet spiders are merely questionmarks on the screen.
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Winterbrass

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1976 on: December 12, 2009, 02:24:52 pm »

May I just complement Winterbrass on that impressive use of quartzite.
Merci. I considered it a little weak at the time, but in retrospect, I think it works nicely.
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[PANTS:ITEM_PANTS_PANTS:RARE]
[CAN_CIV][CAN_SPEAK]
[ETHIC:USE_MIND_ALTERING_SUBSTANCES:ACCEPTABLE]
[ETHIC:CAUSE_UNFUNNY_DRAMA:SHUN]
[ETHIC:PLAY_DF_AS_ELVES:UNTHINKABLE]

Mike Mayday

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1977 on: December 12, 2009, 04:08:40 pm »

May I just complement Winterbrass on that impressive use of quartzite.
Merci. I considered it a little weak at the time, but in retrospect, I think it works nicely.
Next time you find a pun that good please bauxite and ship it straight to me.
Seriously though, I'll be laughing alunite long at it.

(ugh)

Greiger

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1978 on: December 12, 2009, 07:08:50 pm »

If I may make an on-topic request for this particular tool:
I'd like to know of some way I can make and assign sprites to my custom creatures. I like watching my dwarves run around, but I get sad when their pet spiders are merely questionmarks on the screen.


After a little screwing around with my own mods it seems you can.  I made all my custom fortress residents use the human tiles successfully by just copying the human entry replacing "HUMAN" with "DRACON" in creatures.xml.  And after figuring out the sprite index numbering by examining creatures.png. I then assigned them a blank tile with a scribble in it and they used it.  Now if only I had artistic ability I could draw my own sprites.

But in your case you could just use the GCS sprite if you were so inclined. Just stick <Creature gameID="(CUSTOM_SPIDER)" sheetIndex = 36 />  If that's what your after.

But If I read this thread properly you'll be able to create your own sprite files and configs soon, not having to mess with the vanilla spritesheet and config.

P.S. Oh and if you don't know xml files are opened with notepad.
« Last Edit: December 12, 2009, 07:11:53 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1979 on: December 13, 2009, 12:19:07 am »

[wall of text]
Ok, heres how it looks it will work in granite (unless we have some last minute change)

* there are index files and xml files
* xml files configure how the graphics work
* index files are a list of additional files to load (can be more xml files or more index files)
* it all starts with one master index.txt file in the main stonesense directory
* all xml files can define the pngs they work with, and well as the sprites within these png files
* file loading is done in a way similar to web links: "dir/file.xml" is relative to the file you find it in, while "/dir/file.xml" is relative to the stonesense root
* the order of sprite definitions (as listed in the index files) determines which takes precedence- first definition (depth first) wins

thus you can add a directory with its own pngs, xmls, and indexes to the stonesense dir, and then add the index file to the top of the master index file, and everything will work from there if the contents have been set up right.
« Last Edit: December 13, 2009, 02:01:45 am by kaypy »
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