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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217432 times)

Baughn

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3990 on: May 22, 2011, 03:25:54 pm »

I blame Ironhand.

Why are the dwarves sideways? I don't know, but it's part of the tileset. The renderer is actually working as designed. :P
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

danaris

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3991 on: May 22, 2011, 03:47:07 pm »

I blame Ironhand.

Why are the dwarves sideways? I don't know, but it's part of the tileset. The renderer is actually working as designed. :P

Sideways usually means they're dead...
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Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3992 on: May 22, 2011, 07:45:13 pm »

Actually, it means you're not using graphics. Just the tileset.
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Darkmere

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3993 on: May 22, 2011, 11:05:53 pm »

New text looks great, can't wait to try it out next version.

However... I am getting the crash on certain length bug in this version.

I switched to gentium font and that stops the crashes, but there's no quality icons past exceptional. Can anyone recommend a font that minimizes crashing AND has quality modifiers?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Baughn

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3994 on: May 23, 2011, 07:23:01 am »

Actually, it means you're not using graphics. Just the tileset.
This is true. Why did you make it like that, though?
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Rose

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3995 on: May 23, 2011, 07:30:09 am »

Actually, it means you're not using graphics. Just the tileset.
This is true. Why did you make it like that, though?

Because when you use graphics, those tiles only show up for dead dwarves.
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xmagicx60

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3996 on: May 26, 2011, 07:38:23 pm »

is there a reason that letters and numbers sometimes replace tiles in building walls and workshop parts in Linux?
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LuckyNinja

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3997 on: June 02, 2011, 03:07:12 am »

Hey there, is there a quick fix for making the walls and floors distinguishable? I'm finding it hard to differentiate the two.
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Valience

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3998 on: June 03, 2011, 12:07:21 am »

Hey there, is there a quick fix for making the walls and floors distinguishable? I'm finding it hard to differentiate the two.

If you've already done what the big yellow NOTE text says on the first post, then you shouldn't really be having any issues. If you have done that and still can't tell the difference, try downloading the pack again.
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Regardless of what I said previously, DF elves don't chop. They merely coax the wood out of a tree in a manner which is probably sexual. So yes, they are terrible, terrible beings.

LuckyNinja

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3999 on: June 03, 2011, 01:48:30 am »

Hey there, is there a quick fix for making the walls and floors distinguishable? I'm finding it hard to differentiate the two.

If you've already done what the big yellow NOTE text says on the first post, then you shouldn't really be having any issues. If you have done that and still can't tell the difference, try downloading the pack again.

Nope, the walls and floor were just too indistinguishable for me.
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Valience

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4000 on: June 06, 2011, 04:57:54 pm »

Hey there, is there a quick fix for making the walls and floors distinguishable? I'm finding it hard to differentiate the two.

If you've already done what the big yellow NOTE text says on the first post, then you shouldn't really be having any issues. If you have done that and still can't tell the difference, try downloading the pack again.

Nope, the walls and floor were just too indistinguishable for me.

Odd. The only time I had a problem like that was when I got a savegame from a different tileset and I forgot to run the updater.
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Regardless of what I said previously, DF elves don't chop. They merely coax the wood out of a tree in a manner which is probably sexual. So yes, they are terrible, terrible beings.

Thundercraft

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Re: Ironhand's Graphics Set
« Reply #4001 on: June 14, 2011, 11:50:42 am »

I would give many thumbs up for a 24x24 version. That would be amazing beyond words.
As for the 24x24 question. Having an actual size difference would be 100% ownage.
Don't count on a 24x24. But I dunno. It might be fun like I said at first to use these dwarves
as they are in a 24x24 set, so that megabeasts and giants can actually look huge in comparison to them.
Again, though, don't count on it. And certainly not until I'm done with this one.
Are you're still considering work on a 24x24 set some day?
I'm just curious, is all. I don't have a 1920-pixel-wide monitor, so I couldn't benefit from it myself. (Maybe someday... [sigh]) But it sounds like there are fans who'd love that.
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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4002 on: June 17, 2011, 09:17:14 am »

Is there a setting I can use so it doesn't look squashed in a 16:10 format when zoomed to the maximum?
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phenexian

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4003 on: June 23, 2011, 07:51:02 pm »

Just have to say I LOVE  this texture pack and I hope you keep updating it. (Badger's would be nice since right now my dwarves are being attacked by a hoard of letter 'b's XD).

This pack is much better looking than the other packs.
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Herode

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4004 on: June 26, 2011, 04:50:33 am »

Nice set, I've just installed it and it really makes the DF experience more confortable (provided you have a large screen  ;)). Thanks to Ironhand for the work.

One (noob's) question though : the accentuated characters are not properly displayed, the screen shows an empty square in place. Should be a font issue on my installation. Do you know how I can fix it ?
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