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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218610 times)

Rose

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Re: Ironhand's Graphics Set (re-mapped tool tiles!)
« Reply #4425 on: March 26, 2012, 04:24:04 pm »

waaaait...

how'd you do that?
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Wavecutter

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Re: Ironhand's Graphics Set (re-mapped tool tiles!)
« Reply #4426 on: March 27, 2012, 12:45:08 am »

That looks great Ironhand.
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We farm and kill mermaid children. Its too late to worry about political correctness.

ThatAussieGuy

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Re: Ironhand's Graphics Set (re-mapped tool tiles!)
« Reply #4427 on: March 27, 2012, 07:25:12 pm »

Ironhand, I hope you don't mind, but I uploaded a copy of Ironhand-0.57 to the file depot for a community game I'm running as it's no longer there.  Also, I dearly love this tileset.

Ironhand

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Re: Ironhand's Graphics Set (re-mapped tool tiles!)
« Reply #4428 on: March 27, 2012, 08:19:33 pm »

Ironhand, I hope you don't mind, but I uploaded a copy of Ironhand-0.57 to the file depot for a community game I'm running as it's no longer there.  Also, I dearly love this tileset.

No problem!

waaaait...

how'd you do that?

 :P
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Ironhand

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4429 on: March 30, 2012, 11:04:32 am »

Come and get it!

IT

I haven't done much testing with the new dig-designations,
so let me know if they look weird or anything.

Enjoy!
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vertinox

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4430 on: March 30, 2012, 04:21:19 pm »

Come and get it!

IT

I haven't done much testing with the new dig-designations,
so let me know if they look weird or anything.

Enjoy!

Did you change the borders any cause mine did change. It looks like diamonds. I kind of like it. Though my doors look like unbuilt doors for some reason.

I confess I did do an unorthodox upgrade. Basically I used Lazy Newb Pack, installed the .07 into a new directory, copied the save games over, deleted the .06 directory, downloaded your graphics pack, used LNP to install your graphics pack. Now it looks different. Could just be me though.

[edit]

Hrm.... Ok just to make sure it wasn't me I did a fresh embark on your version and made a door and it looks completely dark like the door is unbuilt. I looked close at it and its the same graphic as the regular door but its quite dark compared to the old version so it looks like a door that was yet to be placed. Is this intentional?
« Last Edit: March 30, 2012, 04:44:31 pm by vertinox »
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GoldenShadow

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4431 on: March 30, 2012, 05:30:40 pm »

what material was the door? wood or rock, and what type
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vertinox

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4432 on: March 30, 2012, 05:36:21 pm »

The material was limestone.

Before the doors would match the walls, but now they are all dark.

GoldenShadow

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4433 on: March 30, 2012, 05:54:39 pm »

Are you sure they are built and not suspended or something?
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vertinox

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4434 on: March 30, 2012, 06:08:26 pm »

Are you sure they are built and not suspended or something?

They were built. I reverted back to the old version and the doors looked fine.

wyrdness

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4435 on: March 30, 2012, 06:19:09 pm »

I like the new diamonds on the dig designation, makes it easy to see what's going on at a glance, but all my raw walls have the diamond pattern over them as well and I find that annoyingly distracting. Though I guess this means I should just smooth all my walls quicker  :)
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Ironhand

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4436 on: March 30, 2012, 07:10:37 pm »

Your rough walls shouldn't have diamond patterns on them if you're using my new raws.
Make sure you update your savegames.
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wyrdness

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4437 on: March 31, 2012, 04:47:48 am »

I genned a new world with a fresh copy of the new pre-installed version and I'm still getting the same problem. It doesn't seem to effect all stone types though. On a completely new embark it'll mark things like sand, cinnabar, microcline and orthoclase, but loams, dolomite, limonite and gems look fine.
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Kuikka

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4438 on: March 31, 2012, 07:44:22 am »

Make sure you update your savegames.
Could someone enlighten me about this part - what are the proper steps to bring old saves from, say, 0.34.05 to most recent version of Ironhand build? I have usually just transferred the folder that contains my saves from previous Ironhand build to newest version but what I read from forum is a bit more complicating. "Updating savegame's raws" is unfamiliar process to me.
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Aklyon

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4439 on: March 31, 2012, 08:16:33 am »

You have a raws folder in your savegames as well as in the normal /raws/ folder. just copy the raws you have from Ironhand's new into your desired world folder's /raws/. Might need to have compressed saves off first, not sure.
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