Snarky comments that are basically "oh yeah Toady isn't doing this and doesn't listen to people but in my game" and "I have a puppy instead", which while maintaining a polite tone, is quiet, calculating character assassination against Toady - who does in fact listen and has listened to us. Do some of you not see it as such, backstabbing?
Oh, so you're a crazy person then. I'd go get that checked out, they have medication for people that see threats where there aren't any.
Yeah don't worry, I'll implement tileset support, not "replace the font with sprites and hope for the best".
He's describing
exactly what Toady (I'd hope) is planning on. He's just saying he'll use a different source for text graphics and character graphics.
No worries, I know what happens when you want to put in everything possible in your game, it just turns into an enormous pile of half-done and half-planned features. I'm doing my best to keep things in focus, and work on the things that really matter playability-wise. Especially now that people are interested in GC I'm working to get a playable version out, but I also don't want to release anything too unfinished. Also before anyone says it, I'm not rushing things and coding poorly just to get something out the door.
Any programmer worth his salt will tell you the same thing. I'd like to point out that DF
is filled with a ton of half finished and half planned features. It's still fun, but that's the truth.
I'm doing my best to get a version out for people to try, feedback is really important. Of course I have my own vision for what I want, but I also want to hear peoples ideas. For example some dude on the bay12 forums mentioned someone else's UI idea that had a scrolling announcements box, so I just implemented that 5 minutes ago. It's a better idea than just seeing one at a time, and I don't know why I didn't think of it too. Just goes to show that sometimes listening to others is a good idea.
So, saying that he's learned listening to people is a good thing sometimes is bad? Again, he's not saying that Toady doesn't-in fact, Toady keeps a pretty clear line of communication with his fans-so maybe you're projecting?
It'd be a project in itself to make some kind of overlay utility for DF, I really don't see any point. DF really needs a lot more than just some utilities.
Way to quote out of context, he's just saying that he wouldn't be able to port his UI directly into DF without having access to the source. Again, common sense.
Funny you should mention both of these things. I have items / constructions / creatures defined in XML files exactly for the ease of modification and addition, and I also have pathfinding done in it's own thread to use multiple cores, which most people have these days.
PEOPLE WERE ASKING HIM HOW IT WAS CODED. THIS IS AN ANSWER TO A QUESTION THAT WAS ASKED.
I'm making a similar game to DF. DF doesn't have "blahblahblah" but my game does. I'll never mention Toady by name but I'm doing all these things a competent coder does unlike veiled reference to DF is-too-hard hurf-durf crowd complaint.
So... saying he does things like a competent coder is an attack on Toady to you?
Wow, with fans like you, he doesn't need trolls. (Also one of the common complaints at SA is that behind the bugs the game is too easy.)
Edit: Well, that's what I get for not using preview!