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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 473140 times)

freeformschooler

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Re: Tome 4: Tales of Maj'Eyal
« Reply #60 on: September 08, 2011, 08:12:12 pm »

I'd restart, if it wasn't for the two lucky escort missions I've gotten.

When you say lucky, do you mean "walk almost a straight line from the start to the portal with no monsters or obstructions"? Because that just happened to me and I got a free skill off of it.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #61 on: September 08, 2011, 08:20:06 pm »

When I say lucky I mean that they were both successful, and the rewards were to my tastes (one dot in imbue item, and the light magic healing tree)
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
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freeformschooler

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Re: Tome 4: Tales of Maj'Eyal
« Reply #62 on: September 08, 2011, 08:22:00 pm »

Healing?

As in self healing white magic?

WHAT CLASS HAS THIS?
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #63 on: September 08, 2011, 08:22:50 pm »

anorithil, by default

I got it on my alchemist, though, thanks to rescuing one.

It's not very impressive healing, mind you. Archmage's is significantly better. Cool down is faster though.

Another skill tree protip:

If you defile a noble's tomb in the Last Hope cementery, you get one of the cursed skill trees (I got cursed items. I dont know if you can get any other ones). You may or may not want this.
« Last Edit: September 08, 2011, 08:50:59 pm by ChairmanPoo »
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #64 on: September 08, 2011, 08:53:17 pm »

Aegis heal is a bit more powerful, yeah, but healing light is free. The light tree also has bath in light, another heal that boosts healmod, barrier, a damage shield, and providence, which is like a wild infusion on crack, minus the resall, plus some healing. Again, all of them cost absolutely nothing, and in fact generate positive energy.

The aegis tree is borderline broken for other reasons :P
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #65 on: September 08, 2011, 10:10:32 pm »

Aegis heal is a bit more powerful, yeah, but healing light is free.
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #66 on: September 09, 2011, 01:14:28 am »

Another thing, ToME starts wedged in the upper left hand corner and I can't move it around the screen, even by right clicking the button on my task bar and moving it from there. Anyway to stop that?

EDIT: I've figured out a workaround but I'm still interested.
« Last Edit: September 09, 2011, 01:16:21 am by Seriyu »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #67 on: September 09, 2011, 02:40:15 am »

I had the same problem, fortunately after several attempt i noticed that if i try to manually resize a border of the window, the upper and draggable part of it finally show up to allow me to move the window where i want it to be.
But it's annoying.

Just played a bit with beta 33, and the interface visual has been very polished since last time i played, i like the icons too they makes it easier for the controls instead of the listing.

And the tileset is pretty, though it will take a few days to get used to it, Tome4 has some of the best visuals and interface for a rogue like.

Tried a Cornac berzerker as in the old version i played i had a long run with one, and got killed by the big troll in Trollmire, it looks like the nerf to the loot (in the last version i played, it was not rare to drop insanely good armor and weapons) makes it more difficult now.

But that's a nerf that was really needed, as i remember having used one of the weapon i found very early for the remnant of the game as nothing dropping was any better.
Though it makes you wanting to get a bit more level up while exploring other dungeons before going back to the Trollmire end, as you're then going to deal less damage and get hit with more of them, making Bill much more dangerous than before.
« Last Edit: September 09, 2011, 02:44:39 am by Robsoie »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #68 on: September 09, 2011, 03:27:52 am »

Yeah, that was the workaround I was talkin about. And yeah, the tileset is really nice. I also recall managing to kill bill the first time through with (I think?) a halfling shadowblade back before I knew anything about anything in the game and I still dunno how I managed that.  :o

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #69 on: September 09, 2011, 03:45:37 am »

This time when i faced Bill the troll i was at level 6 after only having cleared the Trollmire levels, i could nearly kill him (going him down to less than 50 health) but Bill killed my character before i could get the final strike just as i was out of regen and wild infusion, and of course getting the Eidolon to give me another chance, Bill was of course being back at full health.

So I went to Kor'Pull , had my character getting to level 7, and got back to Trollmire (i noticed in this version monsters do not seem to respawn, unless it's depending of the difficulty, though in old version monsters were respawning after moving through 2 maps) and this time Bill didn't stood a chance, nice how just gaining a level (and stats+skills increase) can turn the tide toward my character victory.

Then managed to beat the Shade in Kor'Pull after getting more powerfull after killing Bill ;) but i remembered the Shade being much stronger in old version, killing my character too often at the level he was when reaching Kor'Pull end.

Anyways, really always a great game.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #70 on: September 09, 2011, 04:34:02 am »

Considering putting a few more points in bathe in light. I'm actually getting nice results with it and my max resilience golem. While fighting wrathroot (me being level 12, Wrathroot 17. And nasty, mind you. My other alchemist lost the golem a couple of times to him) he was actually regaining life faster than WR could sap it.

It's biggest drawback is that it heals enemies too :/
« Last Edit: September 09, 2011, 04:37:36 am by ChairmanPoo »
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #71 on: September 09, 2011, 08:49:01 am »

My necromancer is almost ready for Dreadfell. I heard that Melinda can move into your fortress? Is that true? How does she respond to the eldritch horr..err your butler?

If you defile a noble's tomb in the Last Hope cementery, you get one of the cursed skill trees (I got cursed items. I dont know if you can get any other ones). You may or may not want this.

You don't. There's a bug that causes you to lose items when swapping cursed gear.

This time when i faced Bill the troll i was at level 6 after only having cleared the Trollmire levels, i could nearly kill him (going him down to less than 50 health) but Bill killed my character before i could get the final strike just as i was out of regen and wild infusion, and of course getting the Eidolon to give me another chance, Bill was of course being back at full health.

So I went to Kor'Pull , had my character getting to level 7, and got back to Trollmire (i noticed in this version monsters do not seem to respawn, unless it's depending of the difficulty, though in old version monsters were respawning after moving through 2 maps) and this time Bill didn't stood a chance, nice how just gaining a level (and stats+skills increase) can turn the tide toward my character victory.

Then managed to beat the Shade in Kor'Pull after getting more powerfull after killing Bill ;) but i remembered the Shade being much stronger in old version, killing my character too often at the level he was when reaching Kor'Pull end.

Anyways, really always a great game.

Who's Eidolon? Yeah, monsters and items don't respawn anymore, and enemies don't heal when you leave a dungeon.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #72 on: September 09, 2011, 08:58:46 am »

My necromancer is almost ready for Dreadfell. I heard that Melinda can move into your fortress? Is that true? How does she respond to the eldritch horr..err your butler?

At th'mo, all she does after moving in is give you a kiss when you proposition talk to her, iirc.

You don't. There's a bug that causes you to lose items when swapping cursed gear.

Hrm, nasty. Just noticed the bug report. This should be avoidable by manually unequipping the cursed item before equipping the new one, though. Kinda' annoying, but...

Anyway, there's some nice curse effects nowadays, and the 30% chance to curse is pretty ignorable if you don't want to invest in it. It's not that bad, and can add another level of niceness to your kit.

Who's Eidolon?

Critter you talk to after you die in adventurer mode, to come back to life.
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freeformschooler

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Re: Tome 4: Tales of Maj'Eyal
« Reply #73 on: September 09, 2011, 10:36:13 am »

Seems to be quite a few odd changes in .33. Like by default escape key doesn't close windows and brings up the menu like it did. Another might-be-bug is my character no longer just moves one tile when I move him. How do I change both these things?

EDIT: Nevermind, both problems just cleared themselves up after a while. Very strange.
« Last Edit: September 09, 2011, 10:42:13 am by freeformschooler »
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LoSboccacc

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Re: Tome 4: Tales of Maj'Eyal
« Reply #74 on: September 09, 2011, 11:44:54 am »

uhm, my talents disappeared from the bottom bar when I used tab to switch between panel mode, now it seems I couldn't bring them back.

any suggestion?
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