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Author Topic: Future of the Fortress  (Read 1167064 times)

King_of_the_weasels

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Re: Future of the Fortress
« Reply #1830 on: August 12, 2011, 10:00:52 pm »


I think I'll keep that unedited for posterity though.  Pretty funny if I so myself.

I see what you did there.
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Rockphed

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Re: Future of the Fortress
« Reply #1831 on: August 13, 2011, 12:38:54 am »

I wonder how common secret learning opportunities will be.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

magmaholic

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Re: Future of the Fortress
« Reply #1832 on: August 13, 2011, 03:06:30 am »

probably eating organs in the middle of the night.
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mendonca

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Re: Future of the Fortress
« Reply #1833 on: August 13, 2011, 03:07:13 am »

I wonder how common secret learning opportunities will be.

Could be an interesting bug coming across whole communities of necromancers. Every one has a pet hand.
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RedWick

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Re: Future of the Fortress
« Reply #1834 on: August 13, 2011, 06:57:12 am »

The new interactions that Toady is adding to the game right sound suspiciously like adventurers being able to do magic.
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Knight Otu

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Re: Future of the Fortress
« Reply #1835 on: August 13, 2011, 07:33:57 am »

Well, he has described the interaction system as a "baby magic system", so that's to be somewhat expected.
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Dradym

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Re: Future of the Fortress
« Reply #1836 on: August 13, 2011, 01:11:35 pm »

threetoe-ing sounds like a dance step

yeah interactions sound like basically actions that break the in-game laws of physics and are just programmed to happen, maybe a better term should be came up with, like......dwarphysics, superphysics, magic, cheating...etc
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Dae

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Re: Future of the Fortress
« Reply #1837 on: August 13, 2011, 03:02:01 pm »

I could see ThreeToe'ing as being an ancient stealth technique where people would walk with their third second and fourth toes raised to make less noise.

I could theorize quite a bit on this, but magic in its essence is breaking the laws of physics, and replacing them with the laws of magic.
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Cerol Lenslens

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Re: Future of the Fortress
« Reply #1838 on: August 13, 2011, 09:02:43 pm »

Beaver dams? Oh dear.

I'm imagining the hail of fun that will ensue during large-scale pumping projects... Especially if your dwarves are beard-deep in aquifer layers and the pumps switch off.

Hee hee.

If I'd been able to at the time, I would have nominated beavers for the animal drive for exactly that reason:

Urist McAide: "Sir, the lower levels are filling with magma! For some reason, the obsidian generators aren't getting any water!"

Urist McOverseer: *Facepalm* "Ugh! How could this day get any worse?"

Urist McAide: "Sir, the elves are right outside. They're angry. And they brought war unicorns! Their leader said something about us disregarding the timber quota!"

Urist McOverseer: "What!? We haven't touched those trees! Wait a minute...! Aargh! You win this round, beavers, but next time! Next time!!!" *Fistshake*
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Untelligent

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Re: Future of the Fortress
« Reply #1839 on: August 13, 2011, 11:43:18 pm »

In my opinion, it's fantastically fitting that the first thing that vaguely resembles magic that adventurers will be able to do in vanilla Dwarf Fortress is the ability to animate the bits and pieces of people you've recently hacked apart.
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Neonivek

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Re: Future of the Fortress
« Reply #1840 on: August 14, 2011, 12:51:55 am »

In my opinion, it's fantastically fitting that the first thing that vaguely resembles magic that adventurers will be able to do in vanilla Dwarf Fortress is the ability to animate the bits and pieces of people you've recently hacked apart.

With no limitations either making it possibly the most broken ability in Dwarf Fortress.
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Johuotar

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Re: Future of the Fortress
« Reply #1841 on: August 14, 2011, 06:19:45 am »

In my opinion, it's fantastically fitting that the first thing that vaguely resembles magic that adventurers will be able to do in vanilla Dwarf Fortress is the ability to animate the bits and pieces of people you've recently hacked apart.

With no limitations either making it possibly the most broken ability in Dwarf Fortress.
Well when the magic starts going in the game balance is 99% sure to be broken for few releases until they are finetuned after some serious playtesting.
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Karnewarrior

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Re: Future of the Fortress
« Reply #1842 on: August 14, 2011, 09:33:24 am »

In my opinion, it's fantastically fitting that the first thing that vaguely resembles magic that adventurers will be able to do in vanilla Dwarf Fortress is the ability to animate the bits and pieces of people you've recently hacked apart.

With no limitations either making it possibly the most broken ability in Dwarf Fortress.

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Greiger

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Re: Future of the Fortress
« Reply #1843 on: August 14, 2011, 09:55:22 am »

There are limitations.  The animated bits require either a head or a grasp part or they either can't be reanimated or collapse immediately.  That's one of the new undead rules, they need one of those to stay 'alive'.

A zombie arm is ok.  It has a grasp part.  A zombie Leg is not.
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Re: Future of the Fortress
« Reply #1844 on: August 14, 2011, 10:35:43 am »

Well, you do have to find the secrets first, which probably means taking down an enemy necromancer or raiding a dungeon.
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