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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1254476 times)

nenjin

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9495 on: September 29, 2013, 02:15:50 pm »

I like the Eclipse music, to a point anyways. The game music have a love of SPROINGs and odd sounds I don't share.
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Haspen

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9496 on: September 29, 2013, 02:20:56 pm »

Some VIA/S3G Unichrome IGP or something like that. It can't process OpenGL 2.0 and above for example, and Terraria also blurts something about lack of D3D processing? I don't have access to my PC now so I can't send a screenshot :P

Your integrated graphics chipset sounds annoying to say the least. Hopefully you can get a graphics card soon.

Would be lovely. I could make all the houses again. Oh well v:
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Squill

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9497 on: September 29, 2013, 05:41:29 pm »

Volume 2 of the soundtrack came out today, on Bandcamp. I still like Starbound's stuff better since I can only do chiptunes for so long... but the new stuff is pretty entertaining.
Is there going to be some sort of "moon" area? There's a space theme, and a lunar boss theme.
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Darkmere

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9498 on: September 29, 2013, 06:17:37 pm »

The boss could actually be the moon....
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Ultimuh

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9499 on: September 29, 2013, 06:59:40 pm »

The boss could actually be the moon....

Spoiler: The.. moon itself? (click to show/hide)
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Girlinhat

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9500 on: September 29, 2013, 07:41:56 pm »

Did someone say 'the moon'?
Spoiler (click to show/hide)

IronyOwl

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9501 on: September 29, 2013, 08:35:27 pm »

Heaven Drill - Activate to hurl yourself in the direction of your cursor, dealing damage and mining blocks along the way.
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Frumple

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9502 on: September 29, 2013, 08:49:04 pm »

... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
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forsaken1111

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9503 on: September 30, 2013, 05:09:55 am »

... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
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Tiruin

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9504 on: September 30, 2013, 07:21:16 am »

... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
...So water doesn't act as a cushion anymore? Even the puddle we used to love and land in from whence ago?

:<
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forsaken1111

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9505 on: September 30, 2013, 07:24:11 am »

... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
...So water doesn't act as a cushion anymore? Even the puddle we used to love and land in from whence ago?

:<
Hellevators, by definition, end at hell. You can't have a water cushion in hell.
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Shadowgandor

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9506 on: September 30, 2013, 07:37:45 am »

... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
...So water doesn't act as a cushion anymore? Even the puddle we used to love and land in from whence ago?

:<
Hellevators, by definition, end at hell. You can't have a water cushion in hell.

I've dumped a couple of lakes in hell and all was fine. Did they change something so water evaporates in hell?
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forsaken1111

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9507 on: September 30, 2013, 07:40:25 am »

... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
...So water doesn't act as a cushion anymore? Even the puddle we used to love and land in from whence ago?

:<
Hellevators, by definition, end at hell. You can't have a water cushion in hell.

I've dumped a couple of lakes in hell and all was fine. Did they change something so water evaporates in hell?
A long time ago yes.
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Twiggie

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9508 on: September 30, 2013, 07:45:05 am »

Well that's why you put the end at the bottom of the layer above and jump down the rest of the way.
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Girlinhat

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9509 on: September 30, 2013, 07:46:21 am »

In preparation for 1.2 me and a friend faffed about on a throw-away world.  This involved tunneling through the ocean and flooding hell.  It did flood.
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