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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263619 times)

beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2220 on: July 20, 2011, 08:17:41 am »

Might I ask for the ability to convert clothes into rags? Or can we do that already?

I've also discovered that you can throw rocks at windows to break them.
Scissors man. Though, that functionality could be extended to any sharp item.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Kilowatt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2221 on: July 20, 2011, 09:07:23 am »

I'll set to work on putting up a fan forums. If someone is already working on this/has an idea/possibly more experience, shoot me a PM or something. We can talk more.

Alternatively, if you're interested in helping, shoot me a PM anyway. More help is always welcome!

EDIT: I think I'll go with invisionfree, merely for ease of use and whatnot. If someone has a good, free host, I'd like to know, and we can move in that direction.
« Last Edit: July 20, 2011, 09:15:45 am by Kilowatt »
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KimeK

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2222 on: July 20, 2011, 09:24:14 am »

never used invision, but this one is quite nice http://www.zymic.com/free-web-hosting/
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The13thRonin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2223 on: July 20, 2011, 09:30:28 am »

This is the cleanest and simplest code I've ever read. Whales is a programming king.
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2224 on: July 20, 2011, 11:00:17 am »

Aww, I want to mod it SO MUCH...


WHY, WORK?!!! WHY!!!
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

MetalSlimeHunt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2225 on: July 20, 2011, 11:36:48 am »

WHY, WORK?!!! WHY!!!
Because it is Code that can change the nature of a man, but it is too late, you are already employed.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2226 on: July 20, 2011, 11:37:12 am »

WHY, WORK?!!! WHY!!!
Because it is Code that can change the nature of a man, but it is too late, you are already employed.
Quick! Quit your job before its to late!
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2227 on: July 20, 2011, 11:43:20 am »

Am I the only one who knows why people start vomiting up mushrooms and eventually getting turned into one?
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I got killed by a dude who presumably has three balls.
Were you playing Borderlands?

Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2228 on: July 20, 2011, 11:53:20 am »

Probably, yes. Please explain because I think playing from 8 PM til 6 AM before going to work from 9 AM to 6-7PM will give me waking nightmares are fungal infections and flesh-born plagues >_>
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
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Ehndras, you are the prettiest man I have ever seen
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"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2229 on: July 20, 2011, 12:13:59 pm »

Spoiler (click to show/hide)

I'm not sure if I'm correct but I've tested it and I seem to be right about that.
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I got killed by a dude who presumably has three balls.
Were you playing Borderlands?

Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2230 on: July 20, 2011, 12:15:49 pm »

WAAAAIT...

I think I know. I drank mutagen after being hit by a spitter, never any fungal contact... Perhaps that's why? Either an after-effect from the spitter acid or from the mutagen, or a mixture of both...
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

MetalSlimeHunt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2231 on: July 20, 2011, 12:16:55 pm »

Hah, mutagen. I get my mutations the hardcore way, from a failed nuclear launch.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2232 on: July 20, 2011, 12:21:28 pm »

The real awesome people get mutated with nukes, not some sissy mutagen. Hooray for failed nuke launching!
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Dariush

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2233 on: July 20, 2011, 12:28:09 pm »

..crap, this needs a wiki. How do I launch missiles? Where do I get mutagens or nukes? How do I use ID cards? Why is the most awesome thing I was able to accomplish is burning a small town with a single lighter?!

Also what the hell happened here?!
« Last Edit: July 20, 2011, 12:30:58 pm by Dariush »
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2234 on: July 20, 2011, 12:31:12 pm »

The Parkour trait should let you move through broken windows unimpeded, and lower your chance of cutting yourself on the glass. Its uses in jumping fences and counters are pretty limited as it stands (Or rather, there are rather few situations in which they are) , and I think this would make the perk more useful. I don't know about you guys, but windows are my preferred entry and exit points for a building.

I agree, just to try I wrote a mod such that if you are a parkour expert gives 5 in 6 chances of jumping through a window uninpeded and 1 in 4 chance of not cutting yourself. The only problem is that this way the parkour trait is a little unbalanced because it costs only 1 point during character generation.

If someone wants to try it, here's the mod:

Spoiler (click to show/hide)

..crap, this needs a wiki. How do I launch missiles? Where do I get mutagens or nukes? How do I use ID cards? Why is the most awesome thing I was able to accomplish is burning a small town with a single lighter?!

Some info here

Spoiler: Knowledge base v2 (click to show/hide)


Orb's quickstart guide

I'm a little surprised so many people can't live for a few days. Must be my ego. Anyway, I'll type up a guide. This guide is assuming you have a few games under your belt and you understand basic game play. Probably moderately spoily.

Spoiler: Guide (click to show/hide)

Wow that took a long time. I hope its useful.
« Last Edit: July 22, 2011, 01:43:03 am by Drevlin »
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