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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260274 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4275 on: August 02, 2011, 05:50:16 pm »

Nope.
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*Hugs*

Twerty

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4276 on: August 02, 2011, 05:52:27 pm »

Bank vault doors and laboratory front doors are unopenable via crowbar. The latter takes an ID, and I believe the former can only be opened via terrain destruction at the current time. Whales said that he's going to make them openable via computers when he overhauls the computers system.
SLOWPOKE

I'm guessing your rather unhelpful implication is that Whales already added it in. Must have missed it when I was looking through the github changelog, and I haven't played for a few weeks. I apologize.

Guess that means it's time for me to start playing again, heh.
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Free-to-play games are like the fountains in NetHack. At first, they look refreshing, but when you approach snakes pour out and eat you.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4277 on: August 02, 2011, 06:20:09 pm »

So according to PlumpHelmetPunk, who did a let's play deal on this back on the 10th of July, NPCs were temporarily removed.

As it appears this is still the case, is there any reason to be wary of owned items?

Only the fact that picking them up is a source of easy items that isn't intended, so it's kind of cheating.
Bank vault doors and laboratory front doors are unopenable via crowbar. The latter takes an ID, and I believe the former can only be opened via terrain destruction at the current time. Whales said that he's going to make them openable via computers when he overhauls the computers system.
SLOWPOKE

I'm guessing your rather unhelpful implication is that Whales already added it in. Must have missed it when I was looking through the github changelog, and I haven't played for a few weeks. I apologize.

Guess that means it's time for me to start playing again, heh.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

h3lblad3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4278 on: August 02, 2011, 06:35:22 pm »

So according to PlumpHelmetPunk, who did a let's play deal on this back on the 10th of July, NPCs were temporarily removed.

As it appears this is still the case, is there any reason to be wary of owned items?

Only the fact that picking them up is a source of easy items that isn't intended, so it's kind of cheating.
How do I know they didn't all move on/die already?  ;D
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4279 on: August 02, 2011, 06:37:29 pm »

So according to PlumpHelmetPunk, who did a let's play deal on this back on the 10th of July, NPCs were temporarily removed.

As it appears this is still the case, is there any reason to be wary of owned items?

Only the fact that picking them up is a source of easy items that isn't intended, so it's kind of cheating.
How do I know they didn't all move on/die already?  ;D
The lack of signs of a struggle (dead bodies, etc), and the fact that everything is still there.
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h3lblad3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4280 on: August 02, 2011, 06:42:06 pm »

Ahah, but there are dead bodies! Unrelated, but they do exist! Between the place and the town...
Picked up a few CBMs and near killed myself trying to install one.  8)
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4281 on: August 02, 2011, 06:44:16 pm »

Ahah, but there are dead bodies! Unrelated, but they do exist! Between the place and the town...
Picked up a few CBMs and near killed myself trying to install one.  8)

Self-administered surgical procedure is generally ill-advised.
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h3lblad3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4282 on: August 02, 2011, 06:49:05 pm »

That's funny, I thought my in-home liposuction treatment went over well.
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Smitehappy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4283 on: August 02, 2011, 06:52:01 pm »

Will sleeping in a bed ever confer any kind of advantage over sleeping on the ground? Something like a decent moral boost would be nice.
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4284 on: August 02, 2011, 06:53:00 pm »

Will sleeping in a bed ever confer any kind of advantage over sleeping on the ground? Something like a decent moral boost would be nice.
Its easier to fall asleep on a bed than on the ground.
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Your drunk posts continue to baffle me.
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Saurus33

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4285 on: August 02, 2011, 07:11:01 pm »

I have gone past my previous issues and things are going ok. I found a massive stash of methamphetamine in a house, and now using it is my default action.

Failing to run away from mosquitoes? Methamphetamine!
Losing a fight? Methamphetamine!
Reading a book? Methamphetamine!
I am aware I am probably already addicted, but I don't usually live long enough to run out of drugs, and I have a truly massive quantity at the moment.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4286 on: August 02, 2011, 07:19:47 pm »

So. . . . .question, why in the hell did a hulk spawn in my damn base ment and commence to beat the shit out of me? I killed it with a smg, but I was just waiting, and then BAM! He was there. . .
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Astral

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4287 on: August 02, 2011, 07:44:33 pm »

So. . . . .question, why in the hell did a hulk spawn in my damn base ment and commence to beat the shit out of me? I killed it with a smg, but I was just waiting, and then BAM! He was there. . .
Probably for the same reason a flying polyp spawned in mine, through the walls.

Really, really bad luck.
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Red

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4288 on: August 02, 2011, 08:00:35 pm »

So. . . . .question, why in the hell did a hulk spawn in my damn base ment and commence to beat the shit out of me? I killed it with a smg, but I was just waiting, and then BAM! He was there. . .
Probably for the same reason a flying polyp spawned in mine, through the walls.

Really, really bad luck.

I once had a turret spawn in the middle of my house as soon as I started.
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4289 on: August 02, 2011, 08:04:25 pm »

Turrets are bullshit. TURRET-PEW PEW PEW PEW, 5 TURRETS. You are dead.
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