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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263238 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6705 on: October 09, 2011, 01:36:22 am »

Pushed several bugfixes for the latest release.  I did some tinkering with monster spawning to make it significantly less permissive; monsters can no longer spawn within 12 tiles of the player (i.e., anywhere on the screen) under any circumstances.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6706 on: October 09, 2011, 01:46:09 am »

  • Spawn sizes slightly reduced.

In what way? Number, frequency? I personally liked the huge hordes.  :(


Anyway donation flying your way.
« Last Edit: October 09, 2011, 01:48:34 am by kulik »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6707 on: October 09, 2011, 02:27:04 am »

Thank you for the donation and your continued support!  :)

The reduction is a small notch in the size of singular spawns.  When monsters are sent in, it's in a group proportional to the local population density.  The chances for that group to be very large--12 to 16--has been slightly reduced.

Frequency of spawns is determined by a more complicated process, based upon the current number of monsters in existence and the size of the most recent spawn.  This means that you might get a break for a while after facing a big horde of monsters.  This has not been altered, I think there's a good balance in that area right now.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Miko19

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6708 on: October 09, 2011, 04:52:35 am »

Anyone got a guide on "How make the Source code into a playable game"?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6709 on: October 09, 2011, 05:32:20 am »

Anyone got a guide on "How make the Source code into a playable game"?

Yeah. Guide to compiling the source code [both Linux and Windows]
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Miko19

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6710 on: October 09, 2011, 05:55:52 am »

Anyone got a guide on "How make the Source code into a playable game"?

Yeah. Guide to compiling the source code [both Linux and Windows]
EDIT3: Actually I got it to work, thanks for the guide.
« Last Edit: October 09, 2011, 06:07:50 am by Miko19 »
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6711 on: October 09, 2011, 08:25:04 am »

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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6712 on: October 09, 2011, 11:35:20 am »

Anyone got a guide on "How make the Source code into a playable game"?

Yeah. Guide to compiling the source code [both Linux and Windows]
EDIT3: Actually I got it to work, thanks for the guide.

I've stuck. "In the extracted source, look for cataclysm.cbp."  ....there's none.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6713 on: October 09, 2011, 11:40:45 am »

Anyone got a guide on "How make the Source code into a playable game"?

Yeah. Guide to compiling the source code [both Linux and Windows]
EDIT3: Actually I got it to work, thanks for the guide.

I've stuck. "In the extracted source, look for cataclysm.cbp."  ....there's none.

Checked it, it's definitely there. You are downloading aposos' source, not Whales' source, right?
https://github.com/aposos/Cataclysm/zipball/master
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6714 on: October 09, 2011, 01:15:56 pm »

Rockslinging is a nice strategy, I think. Plus, unlike with crossbows, you don't have to reload.

EDIT: I'd swear that a big zombie pack spawned out of thin air on top of me :/
« Last Edit: October 09, 2011, 01:23:00 pm by ChairmanPoo »
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6715 on: October 09, 2011, 03:03:22 pm »

The code that controls staircases could use some work.  New game, my starting house was right next to a subway station.  Taking the stairs down goes to the subway instead of the basement.  I'm pretty sure the same problem existed in every version before.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6716 on: October 09, 2011, 03:23:10 pm »

The code that controls staircases could use some work.  New game, my starting house was right next to a subway station.  Taking the stairs down goes to the subway instead of the basement.  I'm pretty sure the same problem existed in every version before.

Yeah, a lot of things about stairs need work.  Still pondering a good way to do what needs done.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6717 on: October 09, 2011, 03:28:36 pm »

I know a little about programming at this point, and nothing about the games code, but wouldn't just switching between two map objects when using the stairs work?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6718 on: October 09, 2011, 03:40:14 pm »

I know a little about programming at this point, and nothing about the games code, but wouldn't just switching between two map objects when using the stairs work?

That's basically what's done now ;)  So, it works... usually.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6719 on: October 09, 2011, 03:47:02 pm »

It's funny, the staircase glitch happened to me the very first time I went down some stairs on my first game ever I ended up in a basement. I recall thinking to myself "Huh, this subway seems KINDA small. . .weird".
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