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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260394 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7095 on: October 19, 2011, 04:10:37 am »

He means Numberpad.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7096 on: October 19, 2011, 04:26:17 am »

Setting PuTTY to nethack-style controls (or whatever it's called) works fine for Dungeon Crawl: Stone Soup.

Quote
In this mode, the numeric keypad keys 1-9 generate the NetHack movement commands (hjklyubn). The 5 key generates the . command (do nothing).

If Cataclysm supports those movement keys (which it hopefully does, being a roguelike and all!), then this should work fine.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7097 on: October 19, 2011, 11:53:46 am »

I had an idea onto how to nerf Hand to Hand combat (and other combat exploits): use enemy/equipment categories.Certain sorts of attacks would have a penalty or a bonus depending on what class of enemy you were fighting)

For instance, while a decent level of unarmed combat might allow you to batter regular and not-so-regular zombies to death, it should be very hard, if not impossible, to wrestle hulks and bears to death. Hence the latter would be in a category that reduces damage from that source, and so on.
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forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7098 on: October 19, 2011, 12:15:03 pm »

I don't think it is, it's a few versions back.

Also laggy as hell and no keypad support so i am outta there.
No lag for me, and numpad works fine... what you talking about?
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7099 on: October 19, 2011, 01:07:23 pm »

I don't think it is, it's a few versions back.

Also laggy as hell and no keypad support so i am outta there.
No lag for me, and numpad works fine... what you talking about?

I had numpad on, i pressed but instead it did stuff like ask where to smash and walk in completely wrong directions :P
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7100 on: October 19, 2011, 01:29:15 pm »

I don't think it is, it's a few versions back.

Also laggy as hell and no keypad support so i am outta there.
No lag for me, and numpad works fine... what you talking about?

I had numpad on, i pressed but instead it did stuff like ask where to smash and walk in completely wrong directions :P
As G-Flex pointed out, you need to enable the numpad support in PuTTY.
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7101 on: October 19, 2011, 04:39:52 pm »

I've noticed that, in recent versions, clothing does have some kind of "layering" mechanic.  When I get attacked in the torso, it's always coats that get hit before shirts.  This is a good thing.  However, some pieces need some rearranging, because I appear to be wearing my wool poncho under my shirt.  I started wearing wool ponchos precisely to protect my precious raincoat from damage, and I keep hoping it works, because I remember seeing it happen once.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7102 on: October 19, 2011, 04:56:40 pm »

I've noticed that, in recent versions, clothing does have some kind of "layering" mechanic.  When I get attacked in the torso, it's always coats that get hit before shirts.  This is a good thing.  However, some pieces need some rearranging, because I appear to be wearing my wool poncho under my shirt.  I started wearing wool ponchos precisely to protect my precious raincoat from damage, and I keep hoping it works, because I remember seeing it happen once.

We also also seem to wear our utility vests outside our coats, which while it makes very little sense.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7103 on: October 19, 2011, 05:21:06 pm »

I don't think it is, it's a few versions back.

Also laggy as hell and no keypad support so i am outta there.
No lag for me, and numpad works fine... what you talking about?

I had numpad on, i pressed but instead it did stuff like ask where to smash and walk in completely wrong directions :P

In PuTTY session options, go to Terminal -> Keyboard. Under "initial state of numeric numpad", select "NetHack".

Then go to Terminal -> Features and check "Disable application keypad mode".

Also, you might need to have NumLock on.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7104 on: October 19, 2011, 05:43:29 pm »

Or just press Ctrl+Numlock to turn the numpad on normally in Putty. ;)

Clothing is layered in the order you put it on.  I want to change this (if you find a new t shirt and put it on, it should automatically go under anything you're already wearing), but I'm not sure the best course of action, so it'll remain as such for now.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7105 on: October 19, 2011, 05:51:32 pm »

Clothing is layered in the order you put it on.  I want to change this (if you find a new t shirt and put it on, it should automatically go under anything you're already wearing), but I'm not sure the best course of action, so it'll remain as such for now.

Is it obvious from the items' order in the inventory screen which is on top of which?

Regarding automatic placement, my initial thought would be to layer everything in terms of minimum -> maximum encumbrance, but there are some obvious cases where that doesn't work, like putting on a kevlar vest over your trenchcoat.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7106 on: October 19, 2011, 05:55:50 pm »

Clothing is layered in the order you put it on.  I want to change this (if you find a new t shirt and put it on, it should automatically go under anything you're already wearing), but I'm not sure the best course of action, so it'll remain as such for now.

Is it obvious from the items' order in the inventory screen which is on top of which?

Regarding automatic placement, my initial thought would be to layer everything in terms of minimum -> maximum encumbrance, but there are some obvious cases where that doesn't work, like putting on a kevlar vest over your trenchcoat.

Yeah, it should be underneath->on top, reading from the top of the list and going down.

And yeah, encumbrance was my first instinct but obviously doesn't necessarily work.  I might just end up adding an extra variable to clothing items to decide which layer they're on... but that isn't very expandable (if t-shirt is layer 1 and sweatshirt is layer 2, what happens when I add a button-down shirt, intended to be worn between the two?  I'd have to rewrite layer values all over).
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7107 on: October 19, 2011, 06:24:24 pm »

Just make the layers bigger numbers. So for example, t-shirt is layer 10, sweatshirt is layer 20... if you add a button down shirt something you can make it layer 15, or 11, or whatever you want. That's what I would do, anyway.

(not a programmer, sorry if this is a stupid solution)



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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7108 on: October 19, 2011, 07:03:02 pm »

Oooookay, I've a got a crash in 0.1g Windows.  I came across a pile of scientists in the street and was looting them, when a Necromancer came along.  Any time I'd get close to him, the program would insta-close.  I kept experimenting with it - it wasn't him trying to raise nonexistent zombies, I think, because he kept doing the arm thing.  Then I tried throwing a rock at him, and that crashed.  I reloaded one more time, took two steps, crash.  Now the program crashes just trying to load the save.

Which is a real shame, but that's the roguelike life for you.  You can die at any minute anyway, save corruption is just one more hazard.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7109 on: October 19, 2011, 07:04:13 pm »

Did you try turning debug messages on and seeing what it spat at you?
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