Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 41 42 [43] 44 45 ... 373

Author Topic: DFHack 0.34.11 r3  (Read 1406857 times)

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: DFHack 0.34.02 r1
« Reply #630 on: February 27, 2012, 09:38:00 pm »

Would it be possible to make a plugin that would cause a creature to become pregnant? If so, how difficult would it be to make such a plugin?
Are there any tools for editing the statistics and abilities of adventurers within DFHack, or is this more of a Runesmith thing?

Dfusion, though it's down at the moment and was removed from Dfhack.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

HraTaika

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.02 r1
« Reply #631 on: February 27, 2012, 10:47:19 pm »

So, any DFHack for Mac?
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: DFHack 0.34.02 r1
« Reply #632 on: February 27, 2012, 10:57:31 pm »

not currently. It's possible to do, but none of the DFhack devs have macs.

we'd welcome any help, though.
Logged

the_game_hunt

  • Bay Watcher
  • [NO_MERCY]
    • View Profile
Re: DFHack 0.34.02 r1
« Reply #633 on: February 28, 2012, 12:43:02 pm »

GAHHH!!!

Doesnt work with 34.03

Now, 3 days without dfhacks   :(  Imagine how long it would take to update runesmith
Logged
Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: DFHack 0.34.02 r1
« Reply #634 on: February 28, 2012, 05:01:06 pm »

GAHHH!!!

Doesnt work with 34.03

Now, 3 days without dfhacks   :(  Imagine how long it would take to update runesmith
A new version should be available within an hour. Be patient.

[edit] and there it is.
« Last Edit: February 28, 2012, 05:23:59 pm by Quietust »
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

peterix

  • Bay Watcher
    • View Profile
    • Dethware
Re: DFHack 0.34.03 r1
« Reply #635 on: February 28, 2012, 05:26:10 pm »

34.03 support release is OUT, and with some nice new tools too! Check the first post/readme/console help for new things :)

* peterix begins a mysterious construction.

Yaotzin

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.03 r1
« Reply #636 on: February 28, 2012, 05:33:10 pm »

Yippeee!

DF without DFHack is just...wrong..
Logged

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: DFHack 0.34.03 r1
« Reply #637 on: February 28, 2012, 05:50:52 pm »

Thank you for this amazing utility.  I had not used it since you changed it into its present form, and I was confused and dismayed by the lack of the little utilities to which I was accustomed.  I finally resorted to reading the instructions (gasp!) and ran DF with the new form.  It is terribly addictive now, being always available as it is.  I can actually still play without Dwarf Therapist, although it is tedious.  I'm not sure I can play now without DFHack!   :D
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: DFHack 0.34.03 r1
« Reply #638 on: February 28, 2012, 06:00:23 pm »

That was quick, thanks a lot :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

peterix

  • Bay Watcher
    • View Profile
    • Dethware
Re: DFHack 0.34.03 r1
« Reply #639 on: February 28, 2012, 06:04:03 pm »

Oh, one more thing. I know stonesense was crashing for people before. I've made some changes to how it loads data from DF (using a less complicated locking scheme). Any input on possible cause of those crashes is welcome (including saves if it happens often in one world/fort and not other).

Thank you for this amazing utility. I'm not sure I can play now without DFHack!   :D
You'll love the mysterious construction then :)
Spoiler (click to show/hide)

the_game_hunt

  • Bay Watcher
  • [NO_MERCY]
    • View Profile
Re: DFHack 0.34.03 r1
« Reply #640 on: February 28, 2012, 06:15:17 pm »

Oh, one more thing. I know stonesense was crashing for people before. I've made some changes to how it loads data from DF (using a less complicated locking scheme). Any input on possible cause of those crashes is welcome (including saves if it happens often in one world/fort and not other).

Thank you for this amazing utility. I'm not sure I can play now without DFHack!   :D
You'll love the mysterious construction then :)
Spoiler (click to show/hide)

Very nice indeed, but it would be extremely awesome if you,press a key, and then the console will come down,occupying 1/3 of the screen. I will edit this post when i find one example.

Its a waste of time when i am on fullscreen and i want to clean something with dfhacks

EDIT:(Large Image)
Spoiler (click to show/hide)
« Last Edit: February 28, 2012, 06:27:38 pm by the_game_hunt »
Logged
Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

notfood

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.03 r1
« Reply #641 on: February 28, 2012, 08:03:49 pm »

For some reason building from git fails with this error:
Code: [Select]
make[2]: *** No rule to make target `../../library/xml/codegen.pl', needed by `../../library/include/df/static.inc'.  Stop.
make[1]: *** [library/CMakeFiles/generate_headers.dir/all] Error 2
make: *** [all] Error 2

There is no codegen.pl in the library/xml folder.

library/include/df/static.inc This file is missing too.

My cmake line.
Code: [Select]
cmake ../.. -DCMAKE_BUILD_TYPE="Release" -DDFHACK_INSTALL="debian" -DBUILD_DFHACK_C_BINDINGS=ON -DBUILD_DFHACK_DEVEL=ON -DBUILD_DFHACK_DOXYGEN=OFF -DBUILD_DFHACK_EXAMPLES=OFF -DBUILD_DFHACK_PLAYGROUND=ON -DBUILD_DFHACK_MINE=ON -DBUILD_DFHACK_PYTHON_BINDINGS=ON
« Last Edit: February 28, 2012, 08:08:12 pm by notfood »
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: DFHack 0.34.03 r1
« Reply #642 on: February 28, 2012, 08:19:17 pm »

You didn't follow the build instructions properly - in particular, you forgot to run "git submodule init" and "git submodule update".
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

notfood

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.03 r1
« Reply #643 on: February 28, 2012, 08:40:59 pm »

Sorry about that.

I was so used to just put make and watch it build.
Logged

peterix

  • Bay Watcher
    • View Profile
    • Dethware
Re: DFHack 0.34.03 r1
« Reply #644 on: February 28, 2012, 08:43:26 pm »

For some reason building from git fails with this error:
Code: [Select]
make[2]: *** No rule to make target `../../library/xml/codegen.pl', needed by `../../library/include/df/static.inc'.  Stop.
make[1]: *** [library/CMakeFiles/generate_headers.dir/all] Error 2
make: *** [all] Error 2
You don't have all the code. Use this first:
Code: [Select]
git submodule init
git submodule update
This will pull in a bunch of things dfhack depends on or includes (like the memory layout or stonesense). When you pull new code from the main dfhack repo, make sure to run 'git submodule update' too. Again, to pull any new changes to the other stuff.
My cmake line.
Code: [Select]
cmake ../.. -DCMAKE_BUILD_TYPE="Release" -DDFHACK_INSTALL="debian" -DBUILD_DFHACK_C_BINDINGS=ON -DBUILD_DFHACK_DEVEL=ON -DBUILD_DFHACK_DOXYGEN=OFF -DBUILD_DFHACK_EXAMPLES=OFF -DBUILD_DFHACK_PLAYGROUND=ON -DBUILD_DFHACK_MINE=ON -DBUILD_DFHACK_PYTHON_BINDINGS=ON
This is ... just plain wrong. With the exception of "CMAKE_BUILD_TYPE", every single setting in this line was phased out many months, or even years ago. Please, read the Compile document first. Use ccmake too, because that actually shows the available options.
Pages: 1 ... 41 42 [43] 44 45 ... 373