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Author Topic: DFHack 0.34.11 r3  (Read 1405046 times)

janglur

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Re: DFHack 0.31.25 r7 (current)
« Reply #210 on: October 30, 2011, 06:34:03 pm »

Am I missing something?  I downloaded r7 and there's no executeable in it anywhere!  WTF?  How am I supposed to use this?

[I verified I have the winversion]
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peterix

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Re: DFHack 0.31.25 r7 (current)
« Reply #211 on: October 30, 2011, 06:50:04 pm »

Am I missing something?  I downloaded r7 and there's no executeable in it anywhere!  WTF?  How am I supposed to use this?
Nope, not missing anything. It's all there. Install by copying the contents of the archive into a DF folder. If you do it right, it should ask you if you want to overwrite SDL.dll. Only supported version right now is 0.31.25 SDL.

Greiger

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Re: DFHack 0.31.25 r7 (current)
« Reply #212 on: October 30, 2011, 08:43:00 pm »

spotclean makes me a very happy person.  Thank you.
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peterix

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Re: DFHack 0.31.25 r7 (current)
« Reply #213 on: October 30, 2011, 11:13:48 pm »

spotclean makes me a very happy person.  Thank you.
I'm glad to hear that :)

I just uploaded a small Linux bugfix. If the DFHack console stops responding after using stonesense, get the updated release (r7a).

Rafal99

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Re: DFHack 0.31.25 r7 (current)
« Reply #214 on: October 31, 2011, 12:07:33 am »

Could I request a tool that automatically marks all tree saplings and uncollected webs as high movement cost?
Should prevent them from being trampled so much.
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peterix

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Re: DFHack 0.31.25 r7 (current)
« Reply #215 on: October 31, 2011, 05:20:32 am »

Could I request a tool that automatically marks all tree saplings and uncollected webs as high movement cost?
Should prevent them from being trampled so much.
Hmm... yes. I see the how that could be useful :)

Hugo_The_Dwarf

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Re: DFHack 0.31.25 r7 (current)
« Reply #216 on: October 31, 2011, 06:17:35 am »

Could I request a tool that automatically marks all tree saplings and uncollected webs as high movement cost?
Should prevent them from being trampled so much.
Hmm... yes. I see the how that could be useful :)
Could it have a selection range for saplings and shrubs? like rectange painting? that way It doesn't have to be run everytime a new batch of them grow (because everywhere other then my tree farm is littered with no-no spots,making my dwarves treat the local area as a mine field). Also it wouldn't mess up my traffic zones so much (If this gets implimented)
« Last Edit: October 31, 2011, 06:23:51 am by Hugo_The_Dwarf »
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Rumrusher

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Re: DFHack 0.31.25 r7 (current)
« Reply #217 on: October 31, 2011, 07:31:35 am »

well I learn if you rekill a zombie too many times the game will crash trying to unload that legend data.
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uggi

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Re: DFHack 0.31.25 r7 (current)
« Reply #218 on: October 31, 2011, 10:09:17 am »

Trying to get this running in Ubuntu 10.10 and vanilla DF 0.31.25. The DF window pops up and then disappears before the main menu shows up (unless I run it in TEXT mode). Doesn't create stderr.log. This is what I can see from the console:

~/df_linux$ ./dfhack
dfhack: hooking successful
Loading bindings from data/init/interface.txt
GPU does not support non-power-of-two textures, using 512x512 catalog.
Resetting textures
GPU does not support non-power-of-two textures, using 512x512 catalog.
Loading hack/Memory.xml ... OK
Unable to retrieve version information.
Couldn't retrieve version information.
./libs/Dwarf_Fortress: symbol lookup error: ./hack/libdfhack.so: undefined symbol: _ZN6DFHack7ProcessD1Ev
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peterix

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Re: DFHack 0.31.25 r7 (current)
« Reply #219 on: October 31, 2011, 02:17:24 pm »

Trying to get this running in Ubuntu 10.10 and vanilla DF 0.31.25. The DF window pops up and then disappears before the main menu shows up (unless I run it in TEXT mode). Doesn't create stderr.log. This is what I can see from the console:

~/df_linux$ ./dfhack
dfhack: hooking successful
Loading bindings from data/init/interface.txt
GPU does not support non-power-of-two textures, using 512x512 catalog.
Resetting textures
GPU does not support non-power-of-two textures, using 512x512 catalog.
Loading hack/Memory.xml ... OK
Unable to retrieve version information.
Couldn't retrieve version information.
./libs/Dwarf_Fortress: symbol lookup error: ./hack/libdfhack.so: undefined symbol: _ZN6DFHack7ProcessD1Ev
That is quite strange. I have it working on a ubuntu 10.10 virtual machine. Now... what happens here is that your DF can't be identified. this is done by looking up /proc/$PID/exe (full path to DF executable) and comparing DF's md5 hash with a list of known DF versions. Some of that must have failed. I'll add more checks and output to the whole thing, because I simply can't determine what happened from the limited amount of information.

I have no idea why it reports _ZN6DFHack7ProcessD1Ev as undefined though. Maybe I'll run into that when I make it fail on purpose...

uggi

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Re: DFHack 0.31.25 r7 (current)
« Reply #220 on: October 31, 2011, 02:54:25 pm »

That is quite strange. I have it working on a ubuntu 10.10 virtual machine. Now... what happens here is that your DF can't be identified. this is done by looking up /proc/$PID/exe (full path to DF executable) and comparing DF's md5 hash with a list of known DF versions.

Ok, I tried running Dwarf Fortress, got its PID and tried this:

uggi@beaver:/proc/2226$ ls -l exe
lrwxrwxrwx 1 uggi uggi 0 2011-10-31 21:41 exe -> /home/uggi/df_linux/libs/Dwarf_Fortress
uggi@beaver:/proc/2226$ md5sum exe
fc15065c4d1977ca019c6dad220413d1  exe

And that hash is found in Memory.xml, it's the last one in the list.
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peterix

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Re: DFHack 0.31.25 r7 (current)
« Reply #221 on: October 31, 2011, 04:24:13 pm »

And that hash is found in Memory.xml, it's the last one in the list.
Ok. The missing symbol problem should be fixed. I added some text output when it fails. Check it out: http://dethware.org/dfhack-0.31.25-r7b-Linux.tar.gz

uggi

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Re: DFHack 0.31.25 r7 (current)
« Reply #222 on: October 31, 2011, 04:30:21 pm »

Ok. The missing symbol problem should be fixed. I added some text output when it fails. Check it out: http://dethware.org/dfhack-0.31.25-r7b-Linux.tar.gz

This is the output now:

uggi@beaver:~/df_linux$ ./dfhack
dfhack: hooking successful
Loading bindings from data/init/interface.txt
GPU does not support non-power-of-two textures, using 512x512 catalog.
Resetting textures
GPU does not support non-power-of-two textures, using 512x512 catalog.
Loading hack/Memory.xml ... OK
Unable to retrieve version information.
File: /home/uggi/df_linux/libs/Dwarf_Fortress
MD5: ba685425844d958f8395e8a9d887ad23
working dir: /home/uggi/df_linux
Not a known DF version. DFHack will now deactivate.
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sniken

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Re: DFHack 0.31.25 r7 (current)
« Reply #223 on: October 31, 2011, 04:35:41 pm »

I have problem which you where asked about in an earlier thread, the siege has not broken even though all invaders are dead.
unfortunatly i had all my caged gobbos and trolls decapitated in the arena in an attempt to break the siege so i can't test activating the invader flag on a tame goblin and release it.

i wonder if df hack in its current state has any means for messing with the siege flag in the game?

post i got tipped about my problem:
http://www.bay12forums.com/smf/index.php?topic=58809.msg2177281;topicseen#msg2177281
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uggi

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Re: DFHack 0.31.25 r7 (current)
« Reply #224 on: October 31, 2011, 04:37:20 pm »

Just noticed that the MD5 hash it reports changes with every run.
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