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Author Topic: DFHack 0.34.11 r3  (Read 1407921 times)

Blah

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Re: DFHack 0.31.25 r9b
« Reply #525 on: February 19, 2012, 04:33:51 am »

run DF.

Then a window will pop up beside it where you enter commands.

Not for me.
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Rose

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Re: DFHack 0.31.25 r9b
« Reply #526 on: February 19, 2012, 04:34:40 am »

Then you didn't install it right.
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Grax

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Re: DFHack 0.31.25 r9b
« Reply #527 on: February 19, 2012, 04:55:08 am »

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Foxbyte

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Re: DFHack 0.31.25 r9b
« Reply #528 on: February 19, 2012, 10:55:42 am »

Then you didn't install it right.

Or they're using the most recent version of DF, which r9 doesn't work with.
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miauw62

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Re: DFHack 0.31.25 r9b
« Reply #529 on: February 19, 2012, 11:37:49 am »

Then you didn't install it right.

Or they're using the most recent version of DF, which r9 doesn't work with.
Then it pops up an error.
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magistrate101

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Re: DFHack 0.31.25 r9b
« Reply #530 on: February 19, 2012, 02:45:00 pm »

I'm a sad panda, and will remain sad until it's updated, in its entirety, for 0.34.02  :'(

The Master

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Re: DFHack 0.31.25 r9b
« Reply #531 on: February 19, 2012, 09:55:50 pm »

run DF.

Then a window will pop up beside it where you enter commands.

Not for me.
You apparently are too lazy to read instructions, otherwise you wouldn't be having issues right now.
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orius

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Re: DFHack 0.31.25 r9b
« Reply #532 on: February 20, 2012, 01:14:39 am »

we'll be releasing a mini version in the next couple days or so.

Sounds cool.  What's going to be in this mini version?
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peterix

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Re: DFHack 0.31.25 r9b
« Reply #533 on: February 20, 2012, 03:14:43 am »

we'll be releasing a mini version in the next couple days or so.

Sounds cool.  What's going to be in this mini version?
Whatever happens to actually run... it might even be quite complete. Obviously, the bugfix plugins that are no longer needed will be gone :)

DFusion needs some updating to be ready. At least some hackery to keep the current stuff running, possibly even integration with the new memory layout generation thing we have. The hacked up version could be there. Doing things properly will need quite a bit of effort :)

df2minecraft needs a rewrite from the ground up I'm afraid. It will have to wait for 1.2 minecraft and the new map format, because that will actually make it usable for DF maps. Right now it can only show 42 DF z-levels. With the new map format, it should be 85. (it's also horribly slow and doesn't handle non-square maps right. the rewrite should address that)

Stonesense works, so that should be there for sure, along with all the other map tools.

There's a bunch of other plugins I can't really comment on now, because I don't know :)

Girlinhat

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Re: DFHack 0.31.25 r9b
« Reply #534 on: February 20, 2012, 11:52:39 am »

I'm mostly after Vdig, Workflow, and Job Materials.  Any kind of comment on these?

Warmist

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Re: DFHack 0.31.25 r9b
« Reply #535 on: February 20, 2012, 12:55:41 pm »

DFusion needs some updating to be ready. At least some hackery to keep the current stuff running, possibly even integration with the new memory layout generation thing we have. The hacked up version could be there. Doing things properly will need quite a bit of effort :)

Yeah i would love to throw away every bit that is custom made. I currently have importers from memory.xml (but it's not complete) and those data xml's. It needs some work especially with finding everything that could be used from those structures. Also wanted to ask if there are any constant addresses in those xml's or are they only structures?

Quietust

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Re: DFHack 0.31.25 r9b
« Reply #536 on: February 20, 2012, 03:12:27 pm »

Memory.xml is gone - its replacement, symbols.xml, just has pointers to global variables, most of which are large structures (but some of which are structures or possibly arrays). The various df.*.xml files contain only data structure definitions (for classes with vtables, this includes virtual method definitions).
« Last Edit: February 20, 2012, 03:37:46 pm by Quietust »
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Argonnek

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Re: DFHack 0.31.25 r9b
« Reply #537 on: February 21, 2012, 12:06:30 am »

I can't wait for cleanowned. I can't handle all of the crap my dwarves are accumulating... *starts shaking uncontrollably*

Dante

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Re: DFHack 0.31.25 r9b
« Reply #538 on: February 21, 2012, 03:06:02 am »

Posting to follow, and to express my thanks for everyone working on DFHack. Thanks.

King Doom

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Re: DFHack 0.31.25 r9b
« Reply #539 on: February 21, 2012, 11:54:08 am »

Oh god hurry! I need the clean map hack! The blood! The ravens wont stop coming, and they explode everywhere! So much blood! HELP!
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