In any area I'm about to enclose in solid walls, I designate a single-tile custom dwarven wine stockpile, so that when the last wall tile is built, and the dwarf who does so is inevitably walled in, I can imagine him screaming "For the love of God, Montressor!" until he starves to death.You win.
I've sort of made a sport of trying to get as many sparring injuries in my forts, masterwork steel weapons for everyone, we'll see about armour later.
Chinkeeyong called it right.In any area I'm about to enclose in solid walls, I designate a single-tile custom dwarven wine stockpile, so that when the last wall tile is built, and the dwarf who does so is inevitably walled in, I can imagine him screaming "For the love of God, Montressor!" until he starves to death.You win.
SYMMETRY!
YOU! GROUND! I don't dig you 'till I figure out the absolute perfect thing to add to you. NEVER 'TILL THEN!
You leader, you will be named after a god. YOUR POSITION IS RA, SUN GOD.
I need a pit! I'm not even going to drop anything down it, I just want a pit! And no weaksauce 5x5 pits either, half the goddam mountain is gonna be an underground pit when I'm done.
I play as Humans.
3. I nearly always name my first dwarfs for the days of the week.
All my dwarves get buried in a coffin, and roughly 90% of those have a Note above their coffin describing the circumstances of their death and important facts about their lives.
3. I nearly always name my first dwarfs for the days of the week.
All my dwarves get buried in a coffin, and roughly 90% of those have a Note above their coffin describing the circumstances of their death and important facts about their lives.I like that idea...
I have a tendency to make the gates to my fortress out of vertical grates and hook them up to a lever, like a portcullis. This means that, even if I totally turtle up, the enemy can still shoot through the gates and potentially hurt my dwarves. It's a pointless and silly risk, but I like how it looks and how it feels conceptually.
Why don't you use a drawbridge and a portcullis, so the raised bridge can stop incoming bolts, but you can still have the portcullis?
I like to keep track of where my dwarves came from and what befell them.
The original seven are given names (either a generic "Founder" or "Pioneer" etc, or alternatively something relating to their main job), while migrants are given a name indicating what wave they came in ("1st Wave", etc).
-I have trouble parting with stone. I compulsively save all stone I find. Stone outside, I get it brought inside. I convert the stone to block to save space. I just can't get myself to get rid of any. If I need to channel over a magma pit or someplace that's impossible to access, I get the stone moved out of the way first.
-I never give my military weapons, out of fear that they'll hurt each other when sparring.
-I also never give them armor, as I somehow have enough luck that the guys wearing armor almost always get killed first.
I've sort of made a sport of trying to get as many sparring injuries in my forts, masterwork steel weapons for everyone, we'll see about armour later.
Agreed, military service in most of my forts is an "Only the Strong (or Lucky) Survive" type of scenario. I figure if they die in training, they didn't have what it takes anyway.
Other eccentricities include noble-quality bedrooms and tombs for my Starting Seven dwarves, and if I'm feeling lazy and cheater-like, I usually de-construct the trade depot when a caravan is on it to loot all the stuff.
I do occasionally part with orthoclase or olivine or other abnoxious colored stones, but never rhiolite or diorite or especially obsidian.
Ah yes, also, I never kill any noble. If my mayor has decided my metalcrafters have to suffer for not making electrum toy boats, it's Armok's will, and I won't go against it.
Quote from: AtomicPaperclipI do occasionally part with orthoclase or olivine or other abnoxious colored stones, but never rhiolite or diorite or especially obsidian.
:D I do the exact opposite - igneous stone is boring and gray and gets made into crafts to dump onto merchants while olivine and other colored stones are precious commodities and are hoarded mercilessly - woe befall any crafter foolish enough to waste it on mere trinkets.
Long time lurker, first time poster here. Hi world!
ive got 2 different start profiles.
One geared towards 6 miners and 1 trader and one geared towards all woodcutters and 1 trader.
wichever mood strikes me. im prepared for.
Long time lurker, first time poster here. Hi world!
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/FishyStick.jpg)
Ya I know, in your mouth right?Long time lurker, first time poster here. Hi world!
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/FishyStick.jpg)
Hey, I love fishsticks! errr, I mean... You know.
Quote from: AtomicPaperclipI do occasionally part with orthoclase or olivine or other abnoxious colored stones, but never rhiolite or diorite or especially obsidian.
:D I do the exact opposite - igneous stone is boring and gray and gets made into crafts to dump onto merchants while olivine and other colored stones are precious commodities and are hoarded mercilessly - woe befall any crafter foolish enough to waste it on mere trinkets.
I looove Cinnabar. If I strike Cinnabar and Native Gold at the same time, I go for the Cinnabar first so I can make everything red. It'll beawefulawesome if Toady ever makes the game treat Cinnabar as poisonous.
It's like solid magma only instead of heat and fire it uses poison and toxins!
Even if it takes me a couple of seasons to find their room.
SYMMETRY!
YOU! GROUND! I don't dig you 'till I figure out the absolute perfect thing to add to you. NEVER 'TILL THEN!
You leader, you will be named after a god. YOUR POSITION IS RA, SUN GOD.
I need a pit! I'm not even going to drop anything down it, I just want a pit! And no weaksauce 5x5 pits either, half the goddam mountain is gonna be an underground pit when I'm done.
I play as elves.Ready the magma pits
I play as elves.Ready the magma pits
I play as elves.
I don't like it because 1. I always spend hours finding a good site, and 2. I play with dig deeper making most places already a bitch.I play as elves.Ready the magma pits
Lol sup Zruku, it's Teks from 420chan.
Anyways, Zruku here doesn't like playing in terrifying biomes or playing deadly challenges. He views those who do as "masochists" and "sadists".
PHOOEY
I play with dig deeper too, and only ever embark on high terrifying/savage maps, and anyone who can't handle the loss of a dozen or so wood cutters, aren't courageous enough to be even elves.I don't like it because 1. I always spend hours finding a good site, and 2. I play with dig deeper making most places already a bitch.I play as elves.Ready the magma pits
Lol sup Zruku, it's Teks from 420chan.
Anyways, Zruku here doesn't like playing in terrifying biomes or playing deadly challenges. He views those who do as "masochists" and "sadists".
PHOOEY
When I get peasants, I sort them as such:
Any dwarf with a useful but redundant skill (such as an immigrant armorsmith) becomes a Hauler. They do all the unskilled labor jobs (making ash->potash->pearlash, cutting wood, building walls and traps, hauling, etc.)
Any dwarf with a moderately useful but unskilled job (thresher, miller, furnace operator, etc) becomes a soldier. They're given high quality steel and leather (because I have too much steel on a fort with chalk, coal, and magnetite), trained to legendary, and spend most of their time off duty except when I have a siege/lagspike.
Any dwarf with a useless or no skills (soap makers, animal trainers, potash makers, etc) becomes cannon fodder. They wear leather, train as wrestlers, and are sent in first. Any canon fodder who gets a title gets upgraded to soldier.
I'm building a giant goblin pachinko board (thus the pearlash, one wall will be solid clear glass windows to watch). When I'm done, I'll let my dwarves play pachinko for furniture in their rooms (or a room if they don't already have one).
When I get peasants, I sort them as such:
Any dwarf with a useful but redundant skill (such as an immigrant armorsmith) becomes a Hauler. They do all the unskilled labor jobs (making ash->potash->pearlash, cutting wood, building walls and traps, hauling, etc.)
Any dwarf with a moderately useful but unskilled job (thresher, miller, furnace operator, etc) becomes a soldier. They're given high quality steel and leather (because I have too much steel on a fort with chalk, coal, and magnetite), trained to legendary, and spend most of their time off duty except when I have a siege/lagspike.
Any dwarf with a useless or no skills (soap makers, animal trainers, potash makers, etc) becomes cannon fodder. They wear leather, train as wrestlers, and are sent in first. Any canon fodder who gets a title gets upgraded to soldier.
I'm building a giant goblin pachinko board (thus the pearlash, one wall will be solid clear glass windows to watch). When I'm done, I'll let my dwarves play pachinko for furniture in their rooms (or a room if they don't already have one).
1: Time for a Marxist revolution! Cannon fodder around the world rise up and unite! ::)
2: How are you making a Pachinko board when goblins don't....bounce?
The dimensions of every single room in my fort can be related to the number 7.First post on page 7?
The dimensions of every single room in my fort can be related to the number 7.First post on page 7?
I think you were just waiting for that weren't you?
Too bad you weren't six posts later, really.The dimensions of every single room in my fort can be related to the number 7.First post on page 7?
I think you were just waiting for that weren't you?
No, actually I only noticed that after I posted, I didn't realize I would start a page or even what page I was posting on.....you are very observative
On the contrary, disposing of such vile creatures in the holy lifeblood of the mountain is purifying, cleansing. Alternately, it is the holy wrath of Armok smiting those who offend him, be they nobles who refuse to contribute or elves who refuse to cooperate. In either case, disposing of the offenders in hot magma is entirely acceptable and admirable. On the other hand, my habit of throwing garbage into the molten garbage disposal is probably three or four different kinds of heresy.
I've just noticed that for some reason I avoid using diagonal entrances to rooms. Maybe they just bug me because it doesn't look like anything would be able to get through.
I never dig into soil unless I intend to farm from it. It feels un-dwarfy.I feel the same way. On the rare occasion that I do need to dig into soil, I dig one tile extra on every side and wall/pave the rooms with stone.
Needless to say, every post on here about a magma trap for elves or nobles is shocking - don't people realize that magma, the lifeblood of Armok, is far too good for such wretched creatures?And this is why it is written, "Wherefore whosoever shall mine this adamantine, and use this magma of the earth, unworthily, shall be guilty of the body and blood of Armok."
I would even savescum, just to save these guys from a pathetic death. Does anyone else do this sort of stuff?
I would even savescum, just to save these guys from a pathetic death. Does anyone else do this sort of stuff?
I savescum because my game usually crashes a lot before the yearly autosave - but I get your point. I've sometimes let whole megaconstructions go to hell just for the lulz, but if Urist McChampion dies during a stupid sparring session...
pretty normal by most standards I'd say...
...jk, would probably count as eccentric behaviour by the game / dwarves themselves, unless of course you deliberately planned the tantrum spiral...?
Quite an awesome story though.
jeezebus. That's more than most of my forts have in total. I usually only get to about 100-120 then get bored and initiate the magma bomb countdown kitty.
Yes well ... someone had to go and create a native platinum amulet that as worth more than colorado - and immigrants showed up like crazy... and then they married!
Yes well ... someone had to go and create a native platinum amulet that as worth more than colorado - and immigrants showed up like crazy... and then they married!
I imagined you saying that with a particular stress on 'someone' and looking around menacingly at something nearby.
Then sighing at the end.
Probably a reflex from reading tons of stuff, and voicing out dialogue in my head. It helps with story immersion.
jeezebus. That's more than most of my forts have in total. I usually only get to about 100-120 then get bored and initiate the magma bomb countdown kitty.
Yes well ... someone had to go and create a native platinum amulet that as worth more than colorado - and immigrants showed up like crazy... and then they married!
Acting like some damn Bookkeeping Manager.
Beside journal of Rigothar*, "Craftflesh" if you wish (tundra, berserking children, dehydration and usual), I keep list of:
-Citizens (wave in which they came, their family, on-place children birth dates also noted)
-Dead dwarves (just a number, gotta make a full detailed list)
-Gods (Who, how depicted, their 'spheres' and how many believers of them are in Rigothar)
When something happens (like, another baby pops up), I pause the game and write all necessary info onto the list.
*I think I will tweak the journal and post it in Community Stories sometime.
Acting like some damn Bookkeeping Manager.
Beside journal of Rigothar*, "Craftflesh" if you wish (tundra, berserking children, dehydration and usual), I keep list of:
-Citizens (wave in which they came, their family, on-place children birth dates also noted)
-Dead dwarves (just a number, gotta make a full detailed list)
-Gods (Who, how depicted, their 'spheres' and how many believers of them are in Rigothar)
When something happens (like, another baby pops up), I pause the game and write all necessary info onto the list.
*I think I will tweak the journal and post it in Community Stories sometime.
I can't wait until something similar is automated :)
Acting like some damn Bookkeeping Manager.
Beside journal of Rigothar*, "Craftflesh" if you wish (tundra, berserking children, dehydration and usual), I keep list of:
-Citizens (wave in which they came, their family, on-place children birth dates also noted)
-Dead dwarves (just a number, gotta make a full detailed list)
-Gods (Who, how depicted, their 'spheres' and how many believers of them are in Rigothar)
When something happens (like, another baby pops up), I pause the game and write all necessary info onto the list.
*I think I will tweak the journal and post it in Community Stories sometime.
I can't wait until something similar is automated :)
Then it will beun-funless of a pain in the ass! :)
i always dig out a fairly large farming complex first. 10x20 food stockple 10x20 booze stockpile 5x5 seed stockpile a bunch of 4x4 plots next to the food stockpile i make a huge wood stockpile, so i can continue use during a siege. and i buld all food/farming felated workshops in their own little room
buld all food/farming felated workshops in their own little room
felated
i always dig out a fairly large farming complex first. 10x20 food stockple 10x20 booze stockpile 5x5 seed stockpile a bunch of 4x4 plots next to the food stockpile i make a huge wood stockpile, so i can continue use during a siege. and i buld all food/farming felated workshops in their own little roombuld all food/farming felated workshops in their own little roomfelated
What isn't worth more than Colorado?Colorado?
i always dig out a fairly large farming complex first. 10x20 food stockple 10x20 booze stockpile 5x5 seed stockpile a bunch of 4x4 plots next to the food stockpile i make a huge wood stockpile, so i can continue use during a siege. and i buld all food/farming felated workshops in their own little roombuld all food/farming felated workshops in their own little roomfelated
Well he is Typoman.
What isn't worth more than Colorado?Colorado?
^Just making sure, you can't grow tower-caps in an artificial river like that, right? I don't suppose so, any more than one would expect cave crocodiles to spawn in it, but it's worth asking.
I let elves live on the offchance that they'll bring decent booze. That's pretty eccentric, right?I let them live because they might bring awesome aminals, like tigers, eagles, or elephants. Besides, elves haven't actually offended me yet, so I see no reason to slaughter them outright.
My elves have only brought me wolves, alligators, racoons, deer and jaguars. Which is actually impressive, given that my eccentric player behaviour is stopping worldgen the year the first megabeast dies (and they're modded to be stronger as well), so they have barely any towns.I let elves live on the offchance that they'll bring decent booze. That's pretty eccentric, right?I let them live because they might bring awesome aminals, like tigers, eagles, or elephants. Besides, elves haven't actually offended me yet, so I see no reason to slaughter them outright.
I play as goblins.ME
Everybody has a phase where they want to play as humans, and when they want to build giant towering cities.
But who can say that they have a phase where they want to play as goblins?
I play as goblins.ME
Everybody has a phase where they want to play as humans, and when they want to build giant towering cities.
But who can say that they have a phase where they want to play as goblins?
CONSTANTLY
24/7!
I like walling off my ant/termite colonies and starting wagons with clear glass. The dwarves can then visit the wagon meseum and learn about the efforts of the brave first settlers or admire the natural beauty and ingenuity of the brave ants etc.
Stealing that bridge layout.It is version two of my bulkhead design.
Sometimes I set up little fireplaces with wood logs stored behind a wall grate.
I give one guy the profession of Undertaker. He has a tiny room near the graveyard to live in and his own Mason's shop to build coffins. His only labors are Masonry and Burial. Burial is removed from everyone else's labors.
I give one guy the profession of Undertaker. He has a tiny room near the graveyard to live in and his own Mason's shop to build coffins. His only labors are Masonry and Burial. Burial is removed from everyone else's labors.
<whole bunch of stuff about firewood>
I give one guy the profession of Undertaker.
Is he also a champion Wrestler? ;D
I usually give my starting 7 5x3 rooms which get replaced with nobles when they die.
My entrance starts with a meeting hall, then goes onto stockpiles(which I designate with SHIFT+up/down, SHIFT+right/left), and then neat rows on workshops.
My bedrooms are always far from my workshops and 4 z-levels down.
My dining hall is 2 z-levels down and my barracks is 1 z-level down.
SYMMETRY.
I don't build tombs until my first dwarf dies.
My main hallways are always 3 TILES LONG. Side halls are 2 TILES. Doorways are 1 TILE.
well, I name my dwarves alphabetically based on Migrant waves, with babies always getting the name theme of the parents.
starters: A
1st wave: B
etc.
Also, I always build a big courtyard wall around the entrance to my fort.
-every single champion in my fortress is armed with an artifact weapon. If they don't have one, they get thrown into a small pit until one is made.Screenshot of your artifact screen or I won't believe it.
Screenshot of your artifact screen or I won't believe it.
Everybody gets wars wolves. Sieges are a depressing time for the soldiers.
I imagine that will begin to end poorly if the next version has 50 to 100 layers below as the update list said.
Screenshot of your artifact screen or I won't believe it.
Having a shitload of artifact weapons isn't that impressive if you consider two things:
1. You can greatly increase your odds of getting weaponsmith moods by giving all your haulers (and other dwarves with no moodable skills) one appropriate job at the forge, so they're all dabbling weaponsmiths.
2. Using Dwarf Companion you can have moods trigger at will. I'm not saying that the previous poster used DC, but even what I said in point 1. makes it sufficiently easy (at least in theory, because I have yet to use it) to get what moods you want that one shouldn't make a big deal out of it.
I don't do too well with space efficiency or good pathing. My fortresses tend to have big, wide hallways, with large, square or rectangular rooms. When I build in places with lots of cliffs, I'll often extend rooms outside of the mountain with walls and ceilings out of a stone a different color than the surrounding rock. My mountain forts end up looking like castles that mountains have grown around.
My hill forts are usually only a couple levels deep, and terribly space inefficient. Guess I'm a hummie at heart.
I like to build little cafes all over the place as well. Decentralized dining just works.
If I can, I try not to kill invaders. I cage them all and pit them down a 1x1 pit, with several drawbridges down to make the fall non-lethal. And I just forget about them, until the day comes when I want to end my fort.
Wait, doesn't that keep you in siege status?
I make my farms less defended than the rest of my fortress because I always seem to have much more than enough.
I built a prisoner of war area since I'm too lazy to execute the ones that got in cage traps
How much kills does one need to be in the hall of heroes?
I build hatches above the outside of my entrance, so my dwarves can air drop into the battle field without risking my citizens.
Only the dwarves that survive being attack while stunned are worthy of his army.I build hatches above the outside of my entrance, so my dwarves can air drop into the battle field without risking my citizens.
I have used this to save starving and trapper miners before, but never for combat, how do your dwarves manage to survive the rather lengthy period of vulnerability while stunned?
Only the dwarves that survive being attack while stunned are worthy of his army.I build hatches above the outside of my entrance, so my dwarves can air drop into the battle field without risking my citizens.
I have used this to save starving and trapper miners before, but never for combat, how do your dwarves manage to survive the rather lengthy period of vulnerability while stunned?
I build hatches above the outside of my entrance, so my dwarves can air drop into the battle field without risking my citizens.
I have used this to save starving and trapper miners before, but never for combat, how do your dwarves manage to survive the rather lengthy period of vulnerability while stunned?
placeholder mechanic to keep enemies out
placeholder mechanic to keep enemies out
Now come on. You can't tell me it's unreasonable, especially for dwarves, fantasy's greatest engineers, to be able to build doors, floodgates, hatches or grates capable of holding goblins at bay.
I don't bother naming children until they become adults.
placeholder mechanic to keep enemies out
Now come on. You can't tell me it's unreasonable, especially for dwarves, fantasy's greatest engineers, to be able to build doors, floodgates, hatches or grates capable of holding goblins at bay.
I'd understand if a legendary metalsmith using steel or addy to build a wall, but Urist McPotashmaker building a wall out of a block of glass made by a dabbling glassmaker wouldn't even approach indestructible. Same thing goes for doors, grates, floodgates, etc. It's a placeholder, eventually these will be destructible. Toady just hasn't gotten around to it yet.
I don't customize my dwarfs at all. And i don't see this as excentric. The only exception is community games, and even then it's just naming one miner after myself.I don't bother naming children until they become adults.
Then I must be the most eccentric motherfucker on this forum, because I don't name dwarves, at all. All they get is custom profession names, and when a dwarf is important and my fort lasts for a couple of years, I eventually remember at least their first name.
Additionally, no external fortress wall can be made of soil.
Wouldn't it be easier just to hide them?
The only ones of mine who get names are the founders, and they generally only get "One", "Two", etc. since I can't think of anything better.I don't bother naming children until they become adults.
Then I must be the most eccentric motherfucker on this forum, because I don't name dwarves, at all. All they get is custom profession names, and when a dwarf is important and my fort lasts for a couple of years, I eventually remember at least their first name.
The only ones of mine who get names are the founders, and they generally only get "One", "Two", etc. since I can't think of anything better.I don't bother naming children until they become adults.
Then I must be the most eccentric mother ::) on this forum, because I don't name dwarves, at all. All they get is custom profession names, and when a dwarf is important and my fort lasts for a couple of years, I eventually remember at least their first name.
I think a while back I gave my Guard Captain the custom profession "Sarge", though. (Is sergeant higher than captain? I can never remember.)
::)
That is a bit silly, censoring a quote.
I always gift a matched set of three high quality mugs to any caravan that visits. The mugs are made of a plentiful local stone, and generally embellished in some way. I like to think of them as complementary souvenir travel mugs.My merchant went to [insert fortress name] and all I got was this lousy mug.
That is a bit ::), censoring a quote.
Which is why I pointed it out. It might also arguably be understood as ::) and ::), but I suppose that wasn't his intention.
I think a while back I gave my Guard Captain the custom profession "Sarge", though. (Is sergeant higher than captain? I can never remember.)Never. Sergeants are senior non-comissioned officers, promoted from enlisted men. Captain is a rank for commissioned officers, which is reserved for graduates of a service academy, persons of some difficult to obtain, highly specialised skill (such as surgeons) or for extremely competent enlisted personnell.
Hmm. Serves him right for wanting such a fancy office, I guess.I think a while back I gave my Guard Captain the custom profession "Sarge", though. (Is sergeant higher than captain? I can never remember.)Never. Sergeants are senior non-comissioned officers, promoted from enlisted men. Captain is a rank for commissioned officers, which is reserved for graduates of a service academy, persons of some difficult to obtain, highly specialised skill (such as surgeons) or for extremely competent enlisted personnell.
The previous is true for armies based on the British or Amercian model, and might not hold true in other forces.
Also note, in the Navy a captain is an even higher rank, roughly equivalent to a full colonel.
After reading about it on these forums and giving it a go once, I now find it impossible to go without naming my founding seven happy, dopey, sleepy, grumpy, bashful, doc and sneezy.Bonus points if you try to match the names to their personalities.
After reading about it on these forums and giving it a go once, I now find it impossible to go without naming my founding seven happy, dopey, sleepy, grumpy, bashful, doc and sneezy.hmmm never thought bout that.
When a dwarf becomes a champion, I rename them either after their first or most prominent kill.Identity fraud?
Identity fraud?
If I find that there are at least 3 dwarves with the same name in a relatively small fort, I immediately move them all into one squad, and recruit them.
If there are enough of the same name to make up the entire palace guard, I do that instead.
I also like to build an 'execution pit' that drops unwanted people like nobles and criminals down about ten stories and kills them. They usually explode upon impacting the ground, which is pretty gross to say the least.You misspelled awesome.
I also like to build an 'execution pit' that drops unwanted people like nobles and criminals down about ten stories and kills them. They usually explode upon impacting the ground, which is pretty gross to say the least.You misspelled awesome.
Not only do I smooth water and magma conduits, but if a water conduit or cistern intersects a vein of cinnabar or realgar I dig it out and wall up the hole, making sure none of the loose stone is left in the cistern. I know that DF doesn't have heavy metal poisoning. I just do this anyway. Then I make the cinnabar into mugs and give it to the elves.Interesting. Do you do that also with orpiment, also an arsenic sulfide; cobaltite, cobalt arsenic sulfide; stibnite, antimony sulfide; or, of course, pitchblende, uranium oxides? Going like this, I think I might have to build all my potable water systems out of glass. Moats, drowning traps, and obsidian farms will receive no special treatment, but anything my dwarves are going to drink or which will irrigate my farms is going to be somewhat pure.
That's all well and good, but shit probably isn't exactly as toxic as heavy metals.Agreed, and you can filter out macropollution like waste and carcasses much easier than you can remove heavy metals.
That's all well and good, but shit probably isn't exactly as toxic as heavy metals.
OP,you gave me an idea. I'm making a dwarfmas tree out of rock. It's going to be like a green pyramid that takes up several levels,and on the top of each level is going to be gem stockpiles for dwarfmas lights. At the tippy top,I can put a pretty golden statue :D
maybe I can even tame a few reindeers or polar bears and chain them to it :3
If I find that there are at least 3 dwarves with the same name in a relatively small fort, I immediately move them all into one squad, and recruit them.
If there are enough of the same name to make up the entire palace guard, I do that instead.
That sounds awesome, but what if one of them is a Legendary Weaponsmith or Armorer?
I'm finding that I abuse traffic orders to make the dwarves behave how I like. For example, all tables are restricted - dwarves will politely walk around only, and I treat them like walls in term of access. Also, in areas like the jail building with a main lobby and front desk, I make dwarves run up to the desk and check in first (a fortress guard will generally be sitting in his 'office' behind the desk) using high-priority lines before moving inside. It definitely adds to my sense of immersion. Plus I like unnecessary things like adding secretaries with full multi-desk offices for each of my main appointed nobles to have working for them and that sort of thing.
Dopey, Happy, Grumpy, Sleepy, Sneezy, Doc, Bashful ;)
Didn't know about Orpiment, I'll have to start sealing that off too. Pitchblend I already remove and set aside for the Dwarven nuclear power program, of course.
Not only do I smooth water and magma conduits, but if a water conduit or cistern intersects a vein of cinnabar or realgar I dig it out and wall up the hole, making sure none of the loose stone is left in the cistern. I know that DF doesn't have heavy metal poisoning. I just do this anyway. Then I make the cinnabar into mugs and give it to the elves.Interesting. Do you do that also with orpiment, also an arsenic sulfide; cobaltite, cobalt arsenic sulfide; stibnite, antimony sulfide; or, of course, pitchblende, uranium oxides? Going like this, I think I might have to build all my potable water systems out of glass. Moats, drowning traps, and obsidian farms will receive no special treatment, but anything my dwarves are going to drink or which will irrigate my farms is going to be somewhat pure.
One day, I will get a female human to die on the site. She will be placed in a clear glass coffin, on the surface, with various wild animals in cages around her. I will use DC to rename her Snow White. ;D
When I dig big rooms such as storage room or dining room, I always leave pillars like in a real cave.
I have developed a hatred for chalk.Why do you hate chalk so much? It's a flux material AND can contain massive loads of iron ore and lignite/bituminous coal. and 3 by 3 is way too small. It might serve for the first few nobles, but they will want better rooms. Unless you ram every piece of ☼<☼furniture☼>☼ in it.
I plan on giving the nobles a 3*3 room, engraved, the best doors I can crank out... and with an emergency lever for stupid mandates.
My entire mountain is made of it. Actually, it's not even a mountain per se, but it protudes from the ground a level. My stone stockpiles get incredibly cluttered so I designate some to Dump.I have developed a hatred for chalk.Why do you hate chalk so much? It's a flux material AND can contain massive loads of iron ore and lignite/bituminous coal. and 3 by 3 is way too small. It might serve for the first few nobles, but they will want better rooms. Unless you ram every piece of ☼<☼furniture☼>☼ in it.
I plan on giving the nobles a 3*3 room, engraved, the best doors I can crank out... and with an emergency lever for stupid mandates.
One day, I will get a female human to die on the site. She will be placed in a crystal glass coffin, on the surface, with various wild animals in cages around her. I will use DC to rename her Snow White. ;DYou only need to build one, why not go for the gusto? :P
The real fun comes in when, rather than having Prince Charming arrive to wake her with a kiss, she moulders to bones while my dwarves watch.
I love this game. :D
That's going a little overboard, even for me. After all, where does the water come from in the first place? Either murky pools, which by definition are murky, or from streams and rivers meaning the water's so full of carp waste and offal you could probably burn it for fuel in your smelter.
Obviously we need to petition Toady to add water purification to the game.
And yes, all constructions through which drinking water passes are made of non toxic materials. Glass if sand is available, and if it isn't? Marble and copper. Dwarfs aren't allowed to drink from unpurified sources.
NoNoNoNoNo! You're doing it wrong!
You are meant to use Lead and Yellowcake!
Why else do you think all those dwarfs have all those cool moods and get their ideas for building beds out of cast iron?
This usually results in at least one instance of Fun when I forget which pipes need to be unpressurised and which ones need to be pressurized and half my fort gets flooded. Emergency pressure gates to control the flow are commonplace.
This thread reminds me of how totally noobish I am. I can do some pretty sweet stuff, make basic machines, but I still lack the DF skill to do totally preposterous projects.
Laately, I've been building my royal tombs with a single-tile shafet from outside, directly over the coffin. (I build the room first.)Nice and efficient. But how do you close the coffin lid after dropping the noble down there?
It's true. The very beginning, where you're still figuring out the basics, is the best part by far. Later, after you've "mastered" the basics (as much as anybody can master a game this complex), you'll start hitting limits. You'll find yourself coming up with really cool ideas that are simply physically impossible. The game is so rich it fools you into thinking it's boundless — and that's great! — but discovering that there really are boundaries out there takes just a bit of the shine off.For me, the boundaries are actually the fun thing. There are so many little quirks that many things you wouldn't expect actually are possible, it just takes a ton of thought and experiment to find out how to manage them.
Is there any semi-reliable way to relieve a dwarf of both of his arms?Without risking their death? No.
Oh, I also have an obsession with automating things. Does that count? Or is it too normal?Depends. Are you
For instance, right now I'm working on an automatic food transport system based on the fact that flowing water moves light items with it."i'm hungry. why don't you flush us up some dinner?"
I leave the gap in the wall that I used to get the miner out, then close the gap.Laately, I've been building my royal tombs with a single-tile shafet from outside, directly over the coffin. (I build the room first.)Nice and efficient. But how do you close the coffin lid after dropping the noble down there?
No. Automating my fortress defense so that it kills all invaders without me having to order the pulling of a single lever.Oh, I also have an obsession with automating things. Does that count? Or is it too normal?Depends. Are you
1. Automating your fortress defense so that it can be toggled by a single lever?
I mean, think about it. I dump corpses into my plumbing to make vermin fish spawn for my fisherdwarves. That same pipe, not thirty tiles away, feeds my well.
That corpse dumping thing did sound like a myth, but so does the theory that you only get a set amount of fish in your fortress's lifetime. So far I've only read anecdotal evidence for it, and it would help a lot if someone could honestly claim that they, themselves, have depopulated their local bodies of water and not merely read about it.Vermin fish populations, as with all wilderness (not invader - they are spawned randomly) populations are limited. They will reproduce (on map only - no off-map reproduction at this point), but overfishing will depopulate the entire biome.
The notion that vermin fish populations (or those of large prey, for that matter) are limited is even less believable if we take into account the unlimited populations of invaders.
Another thing: I assume those Age of Death tests were made in adventure mode? I don't need to tell you that they aren't necessarily applicable to fortress mode, if that is the case.
If all wolves died out, no wolves will wander onto your map.