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Other Projects => Other Games => Topic started by: Furtuka on June 14, 2016, 08:08:57 pm

Title: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Furtuka on June 14, 2016, 08:08:57 pm
(https://cdn3.vox-cdn.com/thumbor/VQXJch4nTqgOy8e8-kxFbNPwPnk=/0x9:1280x729/1600x900/cdn0.vox-cdn.com/uploads/chorus_image/image/49852853/loz_botw.0.0.jpg)

A DIRECT SEQUEL HAS BEEN ANNOUNCED TO BE IN PRODUCTION (https://www.youtube.com/watch?v=3fr1Z07AV00)


Spoiler: The original OP (click to show/hide)

So lets discuss, share theories, and HYPE!
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 14, 2016, 08:46:27 pm
I only got to see about an hour of gameplay during the Treehouse because of work, but the parts I did see were pretty awesome, speaking as someone who isn't too especially into the LoZ games.

One of the biggest things I'm looking forwards to is the weapon variety. Swinging the same sword around can become a bit tiresome, but being able to switch it up with different weapons types will hopefully keep things fresh. Apparently there's a 'Hero Time' mechanic when you dodge but I didn't get to see it. I did see at one point the demonstrator jumped off a cliff and drew her bow, which activated hero time so she could shoot two bokoblins(?)before she touched the ground.

-Link can jump
To clarify, there is a button specifically to jump, you don't need to run at the edge of geometry anymore to trigger it.
Also, you forgot to mention that Link can climb things such as rock cliffs and some walls, as long as there could plausibly be handholds to do so. Sanctums (or whatever they're called) have smooth walls that cannot be climbed.

I haven't seen this mentioned yet, but there's an item called the "Sheikah Slate(?)" that sort of resembles a smartphone (and I assume acts like Navi, Tatle, Fi etc. from previous games, again didn't get to see much). So, why is nobody bringing this up? Doesn't anyone notice how Nintendo loves to sort of add in gadgets that kinda resemble the controller that the system uses? (Pikmin 3 comes to mind E: Also the Stone of Agony from LoZ:OOT). This is probably going to be a launch title for the NX. Just saying...
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Frumple on June 14, 2016, 08:54:09 pm
That. That list of observations. What. Like. It sounds fairly amazing. But. In a zelda game? Beating things to death with their own arms in a zelda game? Apparent Souls inspiration? Zelda's been plenty grim in the past, but... not exactly visceral about it.

What the hell is even going on here. I'm not even exactly complaining, but holy mother of thematic whiplash and apparently near complete gameplay departure. Breaking the conventions of zelda, indeed. I can already hear the cries of Zelda in Name Only, ahaha.

E: Sweet buggery there's a stamina bar.

E2: Yeah, holy hell, this is... this is not a zelda game. Is my immediate reaction. It looks amazing, but it also looks like someone decided to tear off the zelda franchise's skin and wear it like a hat. A very fancy zelda skin hat.
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 14, 2016, 09:05:44 pm
Well, Skyward Sword had a stamina bar. People also said that Darksiders was basically Zelda, so I don't think adding new mechanics this way is really too much of a departure, perhaps more like an evolution. It still looks much like a Zelda game to me. Although, we got to see very little. Did we even get to see any NPCs? Will there be musical instruments, and if so will there be songs to learn or will you have the super awkward Skyward Sword method of playing?

E: Regardless of if it's true to the Zelda formula or not I'm liking what I see.
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Frumple on June 14, 2016, 09:09:00 pm
Eeehhh... did forget about skyward. Haven't played it and all that.

And yeah, it looks like a zelda game. The aesthetics are like dead on, barring the whole aged and broken sort of thing. It's just, like. Everything else.

Re: NPCs, that youtube link furt posted, about pieces, had two different NPCs in the first video, before at least the 20 minute mark.

As for not seeing much... it looks like there's something like two or three hours of gameplay in that bloody playlist, maybe more. It's showing a hell of a lot.
Title: Re: Legend of Zelda: Breath of The Wild
Post by: alway on June 14, 2016, 09:16:15 pm
Yeah, there were several hours of gameplay shown today. However, in one of them, they were interviewing some of the folks who created it, and they mentioned that towns and such were removed from the E3 demo to avoid story spoilers. So they are there, just ripped out for this.
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Frumple on June 14, 2016, 09:19:39 pm
Though just to make things clear, the stuff really does look bloody amazing. S'just so much bloody dissonance going on between my previous experiences with the zelda franchise and... this. Like I said, watching this is like watching an amazingly skilled slicked up athlete bending in very appealing ways... while wearing a zelda skin hat.
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Nighthawk on June 14, 2016, 09:23:33 pm
Holy carp that list of things you can do is amazing.

... Time to finally think about shelling out for a Wii-U, I guess. :/
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Tawa on June 14, 2016, 09:26:36 pm
Quote
-Freaking huge hyrule with a map made from stitching together all the hyrule maps from throughout the series. (East coast made from the early Zelda maps, while the modern Hyrule from OOT and TP makes up the west.
Oh, neat-o. Like, Adventure of Link east coast, or just Zelda 1 east coast?
Quote
-Stealth mechanics
Metal Gear Zolid: Breath of the Wind
Quote
-More complex fighting with parrying and dodges and stuff
I hope it's better than Skyward Sword had. I love Skyward Sword's gameplay but my unicorn impregnator has this really nasty tendency to screw itself up halfway through a major boss fight.
Quote
-You can steal enemy's weapons. This is extra important because weapon durability is a thing
Zelda Emblem: Link's Second Awakening So Far
Quote
-There's hunting and gathering and a cooking/potion making system
I suppose this is to be expected, given their open-world approach. Not what I'd expect from Zelda, but it sounds fun.
Quote
-There's swappable clothing and armor. Link's been shown in the trailer wearing a full set of armor (well sans helmet anyways)
Aww man, I've gotta admit I'm not happy to see this one. My sister was ecstatic about it when I read your list off to her, though.
Quote
-Physics mechanics
*crosses fingers for Oblivion-paintbrush-style bugs*
Quote
-There are scattered field bosses.
Oh, sounds like they're taking inspiration from Xenoblade there. Not that that's a bad thing.
Quote
-Cutting tall grass will not drop things, instead you can regain health by eating food.
:c

RIP Link, part-time hero, full-time lawn mower
Quote
-You can use your shield to surf on the snow
Oh man, the return of SSX Zelda? Sweet.
Quote
-Link can jump
WHAT HAVE YOU DONE TO ZELDA?! WHERE IS THE REAL ONE?! :P

I think it seems good, although I'll have to check out the video tomorrow.

By the sounds of it, they've taken cues from other popular games and given them their own Zelda spin. The multiple weapon types, weapon durability, and armor equipping sounds very WRPGish. The field bosses thing, as I said, sounds like a total rip from Xenoblade, which IIRC Nintendo feels is one of their second- or third-tier major IPs due to the retroactive success of Chronicles and success of X. The hunting and crafting mechanics feel like a vague attempt to attract Minecraft players?

In any case, the adoption of popular mechanics from other games seems like a good move. I must admit that Zelda feels kind of... stagnant? Basically every 3D game since OoT relied on "gimmicks" to be differentiated gameplay-wise from Ocarina. Majora's Mask has the (really clever) 3-day cycle; Wind Waker has the ocean; Twilight Princess's gimmick is that it's a re-imagined OoT; Skyward Sword had the Loftwing riding and improved motion controls. But this one just has a straight-up new formula, with all this extra stuff.

I wonder if it'll break the Zelda Cycle? If it's as good as it sounds, I don't doubt that the fanbase at large will love it instead of clinging to Skyward Sword for dear life. If it doesn't live up to expectations, though, I'm worried it could damage the franchise. It seems really good but if it doesn't pan out right I feel like it could get written off as, like, an Elder Scrolls knockoff, or a cheap attempt by Nintendo to ape the WPRG genre in general.

Have any memes spawned from this yet?
Holy carp that list of things you can do is amazing.

... Time to finally think about shelling out for a Wii-U, I guess. :/
Same here.
Title: Re: Legend of Zelda: Breath of The Wild
Post by: alway on June 14, 2016, 09:32:22 pm
Like I said, watching this is like watching an amazingly skilled slicked up athlete bending in very appealing ways... while wearing a zelda skin hat.
https://youtu.be/rtZwAGNVjc0?t=1h28m
Enjoy. :v
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Tawa on June 14, 2016, 09:41:35 pm
Oh my goddesses
Quote from: Wikipedia
It is also the first Legend of Zelda title to feature voice acting
Quote from: Wikipedia
It is also the first Legend of Zelda title to feature voice acting
Quote from: Wikipedia
It is also the first Legend of Zelda title to feature voice acting
GET HYPE

Spoiler: dank memery (click to show/hide)
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Frumple on June 14, 2016, 09:42:37 pm
https://youtu.be/rtZwAGNVjc0?t=1h28m
Enjoy. :v
Topless is not oiled up and bending >:(

Well. Not necessarily anyway. And not in that particular case.
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 14, 2016, 10:06:39 pm
Added some more stuff to the list that was missing and/or was mentioned in thread. There shall be no HEY LISTEN! companion equivalent in this game for one thing.


Quote
-Freaking huge hyrule with a map made from stitching together all the hyrule maps from throughout the series. (East coast made from the early Zelda maps, while the modern Hyrule from OOT and TP makes up the west.
Oh, neat-o. Like, Adventure of Link east coast, or just Zelda 1 east coast?
From what I heard it was the Zelda 1+2 coast.
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Nighthawk on June 15, 2016, 12:06:58 am
Added some more stuff to the list that was missing and/or was mentioned in thread. There shall be no HEY LISTEN! companion equivalent in this game for one thing.
Which is ironic, because this is the first LoZ game in which the world is pretty vast and it would be kind of nice to have a traveling companion. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 15, 2016, 12:29:02 am
Well, it would probably be more difficult to make a companion like that for a game where you could do anything at any time. Unless the game is in segments where you can choose to do any three things in order to unlock the next three things to do to progress, it'd be difficult to give direction. I suppose they could have a 'suggested order to do things' that the guide could relay to you. Perhaps this is Nintendo looking back at previous games and noticing how one of the criticisms was how annoying the companion was, so they opted to just not have one at all.

Besides, I would prefer a more Monster Hunter approach. Talk to NPCs and they will tell you rumors about things happening in the world or the location of things that could help the player progress. They could also tell you weaknesses of some monsters. If the game is really clever then it will keep track of whether have trouble dealing with a certain enemy type and NPCs might mention "Stalfos are my mortal enemy so I always have X type of weapon handy" so the player is getting information that is more relevant. Granted, it would be more helpful to have the immediate feedback of someone being there with you to tell you what you're doing wrong, but it could also be considered to be chiding the player. "Wow you're really bad at this, let me tell you how to beat them."
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 15, 2016, 01:48:58 am
It's been confirmed that if you feel like playing that way it is possible to go full speedrun and skip most of the story. (http://www.polygon.com/e3/2016/6/15/11942652/legend-of-zelda-breath-of-the-wild-ending)

Quote
When asked, Aonuma confirmed that a player could go directly to the final boss of the game from its opening moments if they wanted. However, he also stressed that he didn't view this as an ideal way to play.

"Anybody who can go straight to the goal without doing anything else — there's two possibilities," Aonuma said. "Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 01:50:57 am
oh deAR GOD I WANT IT GIVE IT
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 15, 2016, 04:11:42 am
As a PC Gamer, I want this. I want a Wii U.
also what is an nx
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 04:24:35 am
nintendo's next console
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 15, 2016, 04:26:50 am
Damn should I get that or a wiiu?
Maybe I could actually afford a used wiiu? But then the graphics would not be as shiny as it is possible for them to be. And this game is shiny.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 08:00:04 am
You all have good points (also this looks like someone at nintendo took a look at the wii u and said 'Its not our best thing, so lets put the experimental zelda on it'), but you're missing something from the image in the OP: The Master Sword has rust on it. All the damages on it look...kinda like I'd expected tbh, considering its been banged on every visible surface in hyrule & termina (and skyloft), but since when is it not all sword-colored all the time?

Edit: That is a BS reason for making Link right-handed, aonuma. Just leave him left-handed already!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 11:49:11 am
Bet you anything there'll be a way to restore its full power and it will be goddamn wonderful. I hope it gives some sort of callback to the previous Zeldas-Namely wind waker.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ghills on June 15, 2016, 11:56:10 am
"Not only is it full open world, but it looks like the gameplay is taking some inspiration from Souls and Skyrim and other such RPGs."

Well crap, there goes my entertainment budget whenever the NX is released.  Sorry not sorry will be too busy playing Zeldarym.

ETA: Read the full list of details.  Wow.  A bunch of that is 'features' of open world RPGs I don't like because they're so often detrimental to fun, but I trust Nintendo to be laser focused on making a great experience for players so I'm not worried.  ALL ABOARD THE HYPE TRAIN.

Between the Sun/Moon, Go and this Nintendo is going to be the recipient of the vast majority of my entertainment budget for the foreseeable future.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 11:59:14 am
Just the concept of a fully open-world Souls-like skyrimish Zelda fills me with such glee. I wonder if the armor will work like kind of Soulish/Skyrimish, where there's a lot of different sets? And you'd perhaps be able to find the 'original' set?

Speculation, speculation, it leads to misguided hype~
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ghills on June 15, 2016, 12:00:54 pm
Just the concept of a fully open-world Souls-like skyrimish Zelda fills me with such glee. I wonder if the armor will work like kind of Soulish/Skyrimish, where there's a lot of different sets? And you'd perhaps be able to find the 'original' set?

Speculation, speculation, it leads to misguided hype~

IDK, we have a lot of experience with what Nintendo makes, I think this hype is perfectly guided. 
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TempAcc on June 15, 2016, 12:01:05 pm
I'm ok with the zelda series taking a new direction in this title, and its not like Nintendo is going to abandon the old zelda formula by any means, since it worked so well already, they prob just want to try this open world thing. Regardless, it looks pretty great so far, the only thing that I don't actualy like about it is... The voice acting. I don't know, voice acting kinda breaks the zelda feel stablished with the N64 games and so on.
There's also a clear lack of "DAN DANN DAAAAAAN" sound when you pick up new stuff (so far I've seen at least, I haven't watched the full thing yet", which also makes me sad.

I have no idea what timeline this link belongs to, though. Could be either. It could be post wind waker hyrule for all I know. Also, the master sword depicted in the trailer seems worryingly rusted and damaged, which isn't something that should actualy be possible since, well, its THE master sword.

Also, for some reason, the game has a very slight monster hunter feel to it, and I have no idea why I'm thinking about this. Maybe its the monster part loot thing and the cooking.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 12:01:59 pm
I have no idea what timeline this link belongs to, though. Could be either.
There are three.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 15, 2016, 12:03:54 pm
First of all, it's "DAN DAN DANN DAAAAAAN", you heathen.
Second of all, H Y P E THIS GAME LOOKS AMAZING
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 12:07:33 pm
I really like the fact that the master sword's rusted. It's kind of symbolic, I guess? That the hero and hyrule itself have both been gone for a long, long time-So long that even the master sword has fallen from grace.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 15, 2016, 12:10:02 pm
I do wonder what exactly the cause of that is. The sword is either super enchanted or super enchanted and made of magic metal, so it seems unlikely it would be able to rust like any other sword. Either it totally can rust after long enough, or its powers are gone like Wind Waker or something. I'm really excited to learn how.

Also, armors besides slight clothing changes
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 12:11:56 pm
I mean, I'm gonna play it. There's not a single 3D Zelda I haven't played due to Wind Waker being my actual favorite game ever made. Is it just me, or does it seem a bit darker? Like, not visually, but theme-wise. And not the same way that Twilight Princess was, where they just painted things new colors and gothed it up a bit-I mean it feels a lot more mature than your standard Zelda.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 15, 2016, 12:13:31 pm
I read a game mag review about it and they kind of felt the same way, mostly because of the "killing animals for food" thing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TempAcc on June 15, 2016, 12:16:54 pm
They softened the colours a bit from the windwaker/skyward sword look, yea, which is good since it adds more atmosphere, and atmosphere is always an important thing with open world games, since you'll be doing lots of exploration.

Anyway, I'm 100% sure there's going to be some sort of questline to restore the master sword, since thats a thing nintendo already played with in skyward sword (altough technically you weren't restoring it, but actualy creating it, then) and doing a quest before getting the master sword is a staple of zelda games.

And this seems to be the first zelda games in which there are enemies which are initially uninterested in you until you attack them, like those moblin things link attacked in one of the videos, which were kinda just chillin' and cooking stuff in their camp.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 15, 2016, 12:19:56 pm
Did anyone else notice the crouching ability in that one scene? I'm hope that's mapped to a button and not to grass, or something.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 12:21:08 pm
Wonder what our friendly helper will be this time. An annoying fairy? An even more annoying sword-demon-thing? A fairly endearing imp-being with strange taste in headwear? A KICK-ASS BOAT-KING?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 12:23:12 pm
I do wonder what exactly the cause of that is. The sword is either super enchanted or super enchanted and made of magic metal, so it seems unlikely it would be able to rust like any other sword. Either it totally can rust after long enough, or its powers are gone like Wind Waker or something. I'm really excited to learn how.

Quote from: Quote from Zeldawiki
The Master Sword, also known as The Blade of Evil's Bane, is a recurring legendary sword in the Zelda series. Originally crafted by the goddess Hylia as the Goddess Sword, it was later forged into the Master Sword by the goddess's chosen hero and its spirit Fi, who bathed it in the three Sacred Flames located across the land that would become the Kingdom of Hyrule. Din's Flame in particular, imbued the sword with the power to repel evil, a power apparently augmented after the sword received the blessing of Zelda, which transformed the blade into the True Master Sword. It is usually the only sword that can defeat Ganon in the games it appears in.

True to its name, the sword is often seen to choose or accept its master by its own will, always a hero who has gone through great trials that test his courage, wisdom and power to prove him worthy of wielding it. This may be the conscious choice of the sword's spirit, Fi, who sleeps eternally within the sword and only assists her heroic master.

Its both, plus latent-Fi. So if its rusted, then who knows how much power its lost. Might even have to go find ye olde bothersome sword spirit.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TempAcc on June 15, 2016, 12:23:52 pm
Wonder what our friendly helper will be this time. An annoying fairy? An even more annoying sword-demon-thing? A fairly endearing imp-being with strange taste in headwear? A KICK-ASS BOAT-KING?

Prob nobody :v

Now that would be a thing of wonder.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 15, 2016, 12:24:24 pm
Wonder what our friendly helper will be this time. An annoying fairy? An even more annoying sword-demon-thing? A fairly endearing imp-being with strange taste in headwear? A KICK-ASS BOAT-KING?
If you have the Wolf Link amiibo and TPHD, he becomes your companion, with however many hearts you cleared the Cave of Shadows with. There's a video around.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 12:25:37 pm
Wonder what our friendly helper will be this time. An annoying fairy? An even more annoying sword-demon-thing? A fairly endearing imp-being with strange taste in headwear? A KICK-ASS BOAT-KING?

Prob nobody :v

Now that would be a thing of wonder.
I'm not gonna lie if our 'tutorial' was some sort of inner monologue from Link I'd probably never need another Zelda
Wonder what our friendly helper will be this time. An annoying fairy? An even more annoying sword-demon-thing? A fairly endearing imp-being with strange taste in headwear? A KICK-ASS BOAT-KING?
If you have the Wolf Link amiibo and TPHD, he becomes your companion, with however many hearts you cleared the Cave of Shadows with. There's a video around.
CUUUTE! :D
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 12:26:33 pm
Wonder what our friendly helper will be this time. An annoying fairy? An even more annoying sword-demon-thing? A fairly endearing imp-being with strange taste in headwear? A KICK-ASS BOAT-KING?
If you have the Wolf Link amiibo and TPHD, he becomes your companion, with however many hearts you cleared the Cave of Shadows with. There's a video around.
Did TPHD add a new bonus dungeon? I don't remember any shadow caves in my gamecube-game-with-midna-in-it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TempAcc on June 15, 2016, 12:28:14 pm
Anyway, I'd be happy if nintendo would actualy come up with a slight hint or explanation as to what the hell happened with navi, since she's been MIA ever since the end of OOT, and its been partialy confirmed hero of time link never actualy found her, and just ended up dying as a famous soldier thing in post OOT hylian wars.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 12:29:35 pm
Well majora's mask happened, and navi was not in termina. Thats as much as I know about navi's location.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 15, 2016, 12:29:50 pm
As for comparisons to other games, I'd say it's easiest to describe it as a cross between Metal Gear Solid 5 and Shadow of the Colossus, with hints of MGS 3 in there.

Shadow of Zelda: Phantom Eater
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 12:31:04 pm
Shadow of Zelda: Phantom Eater
That name also works as a title for an evil version of Phantom Hourglass Zelda. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 12:31:37 pm
...It'd be HILARIOUS if this was basically Nintendo's Dark Souls in which you learn a LOAD of the lore, and how things tie together throughout all the games. That would be beautiful.

'Fairy's Dust' [Insert Lorewalloftext.txt here]

Well majora's mask happened, and navi was not in termina. Thats as much as I know about navi's location.
majora's mask was a trippy thing. See, it's the reason the triforce of courage was lost: Link left Hyrule-Possibly even its dimension or timeline-And thus it shattered. And he wasn't there, to be the hero of time, when Ganon rolled back up and fucked the world again. Then the gods went 'fuck this' and flooded it.

Lore!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 15, 2016, 12:35:26 pm
While a nice explanation theory, Wind Waker happened in the other timeline that Link abandoned when he returned to his child age. The MM timeline leads to Twilight Princess instead
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TempAcc on June 15, 2016, 12:36:32 pm
That and OOT/MM Link did return to hyrule tho, since its confirmed by word of god that the hero's shade is the ghost of the hero of time, who actualy never became the hero of time because of OOT time shenaningas, and died without the triforce of courage, but came back as a ghost to train the new bearer of the triforce of courage, IE twilight princess' link.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 12:37:10 pm
..Timelines. They confuse and befuddle me. Baaah.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 12:39:27 pm
..Timelines. They confuse and befuddle me. Baaah.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 15, 2016, 12:50:23 pm
I like how Spirit Tracks is kinda... there, with this new guy and tangential relationship with the rest of the timeline.
I'm imagining all the characters and villains are hanging out in an abstraction of the the timeline and ST!Link, Ghost Zelda and Malladus all shuffle in like "Hi, we're new," and everyone else stares at them and the train and all.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 12:59:27 pm
I like how Spirit Tracks is kinda... there, with this new guy and tangential relationship with the rest of the timeline.
I'm imagining all the characters and villains are hanging out in an abstraction of the the timeline and ST!Link, Ghost Zelda and Malladus all shuffle in like "Hi, we're new," and everyone else stares at them and the train and all.
And also, "Resurrected". Who even first killed Malladus to begin with, and why wasn't it Link? As much as I like some of Spirit Tracks, I can't say I care much for the final boss.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 15, 2016, 01:22:34 pm
Obviously Alfonzo's ancestor shredded his face with the Spirit Train and then that one act was so badass the goddesses transferred the badassery to the rest of his descendants.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 15, 2016, 02:24:13 pm
I just watched the trailer a second time. It was too awesome just to watch once, but I should probably stop before I rupture my hype box. Has anybody ripped the music from it yet? I want to listen to that all the time.

Does anybody else really, really like the art direction? I still think that Twilight Princess looked the coolest out of the Zelda games, but this one looks really good too. I feel like it found a better median between TP and WW than Skyward Sword's kinda stunted colors.
I like how Spirit Tracks is kinda... there, with this new guy and tangential relationship with the rest of the timeline.
I'm imagining all the characters and villains are hanging out in an abstraction of the the timeline and ST!Link, Ghost Zelda and Malladus all shuffle in like "Hi, we're new," and everyone else stares at them and the train and all.
And also, "Resurrected". Who even first killed Malladus to begin with, and why wasn't it Link? As much as I like some of Spirit Tracks, I can't say I care much for the final boss.
Poor ST Link. Man, the Adult timeline got kinda screwed, didn't it? Acclaimed but divisive Wind Waker, then two gimmicky mobile games that feel more like side games than anything. :I

There's no way this one is Adult Timeline, though, since
Spoiler (click to show/hide)

I remember when I first played Skyward Sword and when I got to... Lanayru? I guessed that it was either the first in the timeline or some kind of post-apocalyptic future. Looks like I was five years too early on that second one.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 02:29:54 pm
Well there is 'new continent discovered' between boat game and train game. It could work.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TempAcc on June 15, 2016, 02:39:10 pm
You can kind of see something that looks like death mountain in one of the videos though (when link comes out of whatever place he was in at the start of the game, you can see something that looks exactly like death mountain on the distance, fume clouds included), so its prob not post windwaker after all, unless said new continent somehow has an exact copy of death mountain on it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 15, 2016, 02:41:58 pm
Well yeah there's a new continent in ST, but IIRC it was specifically confirmed that the western half of the map is OOT/TP Hyrule and the eastern half is LoZ/Adventure of Link Hyrule. Neither of which remotely resemble the Four Swords-ish Spirit Tracks map, which is neatly and boringly split into four quadrants, each with a uniform biome.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 02:47:09 pm
Oh, yeah. I'd forgotten what the ST map was.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 15, 2016, 05:42:24 pm
The Master Sword has rust on it. ....

Edit: That is a BS reason for making Link right-handed, aonuma. Just leave him left-handed already!
Oh yeah I noticed that too but forgot to mention it. In this game your weapons can break, so you spend a lot of your time using looted weapons. Considering the Master Sword is all rusted and crappy perhaps late in the game you can reforge it into an ultimate weapon that doesn't actually break?

As for Link's handedness, it doesn't bother me whether he's left or right handed, what bothers me is when he changes handedness for no reason. If you swing a sword with your left hand you're going to draw a bow with your left hand, not your right. Speaking of that, he seems decidedly right handed here since he swings his sword and draws the bow with his right hand. A nice attention to detail I'd like to point out is when he's using a bow on horseback. He actually turns around and rides the horse backwards when aiming the bow to his right, since a right handed person cannot fire a bow on their right side. This is the first time I've seen a game handle the problem in this way. (E: On the flip side I've seen him draw the bow while holding it diagonally which would just make your shot less powerful... but, rule of cool I suppose).
Quote from: people
Master sword lost its power and stuff
I still haven't gotten around to seeing all the videos (I will get around to it >__>) but I heard this takes place in a more technological world where magic is either lost, unknown, or doesn't really exist? If that's the case then perhaps as magic left the world (assuming it was there to begin with) so did the magic that was imbued within the Master Sword?
Quote
Legend of Zelda timeline
Nope, nope nope nope nope
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 05:48:04 pm
Either way, I really like the look of it. I do genuinely want it to try and be a bit more dark, more mature, but not just going for the very gothic style of TP. Link's outfit kind of reminds me of the Fierce Deity form, for some reason..?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 05:49:13 pm
Quote
Quote
Legend of Zelda timeline
Nope, nope nope nope nope
A reasonable (but boring) response to the topic!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 15, 2016, 05:52:00 pm
Link's outfit kind of reminds me of the Fierce Deity form, for some reason..?
If anything, that's a redesign of his Outset Island clothes in WW.

Isn't Wind Waker your favorite game? you're supposed to know this
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 06:17:50 pm
If that is what it's based off of, that's hilarious, as those are his fucking pajamas. Besides, they look too... Warrior/Wanderer ish.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 15, 2016, 06:20:20 pm
Well, they're a re-design. Not a straight port. It makes sense, since they're the default clothes, just like in WW.

I wonder how hard it'll be to get the traditional outfit?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 06:23:10 pm
Either someone will just give them to us (they said they'd removed a town in the e3 demo, iirc), or they'll end up somewhere along the way to getting the properly repaired master sword.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 06:35:55 pm
Either someone will just give them to us (they said they'd removed a town in the e3 demo, iirc), or they'll end up somewhere along the way to getting the properly repaired master sword.
I kind of want it to be a sort of completion thing. In fact, it'd be cool if repairing the master sword, getting the traditional clothes, and all the Hero's Weapons would be a big sidequest that gives you a special ending, or somesuch? Perhaps just a bonus, like collecting all the masks in majora's mask.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 06:38:53 pm
Doesn't collecting all the masks actually give you the Fierce Deity's RewardMask though?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 15, 2016, 06:39:41 pm
Yesh, that was what I was thinking. If you get all the hero items/armor, you get a special thingie. Navy's corpse. Yes.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 15, 2016, 06:45:08 pm
Maybe that'll be the "main quest" of sorts? They're apparently making it ridiculously easy to speedrun, so seeking out the hero's artifacts could be part of something to get the true ending or make the final boss doable without being a complete master of the game.
Navy's corpse. Yes.
Why would you want a seaman's corpse? Ew. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 15, 2016, 07:11:52 pm
Yesh, that was what I was thinking. If you get all the hero items/armor, you get a special thingie. Navy's corpse. Yes.
But you had to use hax to get more than a little use out of the FD Mask :p
Also not so much easy to speedrun as much as 'non-linear with possibly dangerous paths they'll let you run into anyways'
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Folly on June 15, 2016, 08:22:11 pm
Skeptically hopeful regarding pretty much everything about this game. All of the new features sound interesting, but they come at the cost of discarding nearly everything that has defined the Zelda series. They're throwing away a formula that is known to work, in hopes of creating something even better from scratch. If they succeed, it'll be amazing. But if even a single component is not executed flawlessly, the whole thing could go horribly wrong.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 15, 2016, 08:26:53 pm
Who better to execute everything perfectly in a massive design than Nintendo?
Ok, that might be too much faith, but I like being an optimist. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 15, 2016, 08:39:02 pm
So, does everyone remember when people were bitching about Nintendo only bringing LoZ to E3 and said that wasn't enough for them?
(https://14415-presscdn-0-52-pagely.netdna-ssl.com/wp-content/uploads/2016/06/TOPGAMESNEW.png)
(E: image was outdated)

If you're only going to show one game at an event like this you better make it amazing, and they seem to have nailed it.

Also, this is relevant (https://67.media.tumblr.com/b7df14bcb9a224d1c642aa91c379be8d/tumblr_o8s97e2eTk1tob4r9o1_1280.png)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Urist McScoopbeard on June 15, 2016, 08:58:00 pm
This game and God of War look fantastic!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 15, 2016, 09:37:04 pm
-snip-
Spoiler: Lazy memery (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: alway on June 15, 2016, 09:40:07 pm
Yeah, if I could, I would walk over to gamestop and pick up new Zelda and an NX right now. You gotta got halfway down that list to even get to anything I don't look at and go "meh, seen it."
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: uber pye on June 15, 2016, 10:14:12 pm
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 15, 2016, 11:02:15 pm
[link proceeds to fight a guardian with a Bokoblin arm]
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 15, 2016, 11:21:48 pm
Hmm, I just saw that you can mark enemies with your scope, which shows their health.
It really is The Phantom Pain. But Zelda.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 16, 2016, 01:42:48 am
ProJared found the Fire Rod in the demo and it is awesome. (Skip to 12:50 to see it) (https://youtu.be/FY0i9OL96-E)
Title: Re: Legend of Zelda: Breath of The Wild
Post by: Mattk50 on June 16, 2016, 01:56:59 am
Added some more stuff to the list that was missing and/or was mentioned in thread. There shall be no HEY LISTEN! companion equivalent in this game for one thing.
Which is ironic, because this is the first LoZ game in which the world is pretty vast and it would be kind of nice to have a traveling companion. :P

the only travelling companion will be wolf link, which you need to buy the amibo for because nintendo likes money.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: BFEL on June 16, 2016, 11:30:14 am
So, amazing as this looks, has there been any mention of it being available for PC? Because the latest Nintendo system I have is a Gamecube and I'm not gonna shell out 300 or so for this no matter how good it is.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 16, 2016, 11:42:31 am
..why would nintendo make a PC game, BFEL
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 16, 2016, 11:48:06 am
Unless something crazy happens and the NX is a flop and Nintendo decides to stop making hardware in favor of developing software only...
But I wouldn't really count on that.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 16, 2016, 01:20:02 pm
Yeeeaaaah, it's probably not going to hit PC until NX emulators do. Or Wii-U, I guess, if it's intended to run on that, too.

It'd probably be pretty amazing if it did hit PC legitimately (the modding, the modding!), but chances of that are very, very low.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 16, 2016, 01:32:45 pm
the modding, the modding!
So, basically nudity.

Also, in response to my own speculation about the Sheikah Slate alluding to the NX's control scheme... well, I saw the beginning of the event where you can see it clearer and it resembles a WiiU pad more than anything else, so now I can understand why nobody was talking about it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 16, 2016, 02:34:49 pm
the modding, the modding!
So, basically nudity.
Sometimes you have to take the bad good with the good. It's a sacrifice I'd be willing to make. The dream of engaging in an oil wrestling match with ganon could finally become realized.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 16, 2016, 03:16:17 pm
Oh god, I just realized why BotW Link has those ridiculous detached sideburns.
Spoiler (click to show/hide)
the modding, the modding!
So, basically nudity.
Sometimes you have to take the bad good with the good. It's a sacrifice I'd be willing to make. The dream of engaging in an oil wrestling match with ganon could finally become realized.
You arguably had that in Twilight Princess :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 16, 2016, 03:22:04 pm
Now I know why they had Chance in the final battle.. Not for damaging Ganon, but for the homoerotic undertones as they look each other in the eye and grunt.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 16, 2016, 03:29:42 pm
A truly family friendly experience.
Anyway, here's something to hope for: That the artstyle is as nice-looking as Wind Waker. I've always thought that TP and TPHD both looked.. Well, I feel like they're pretty to look at but in a decade they won't be, I guess? Whereas an artstyle like WW's feels very timeless.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 16, 2016, 03:32:59 pm
I think you'd be able to judge that now, with all the gameplay footage out...?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 16, 2016, 03:34:47 pm
It looks like a mix between Skyward Sword and Twilight Princess. It's not as colorful as Skyward Sword but it still has the distinctive cell-shaded style(?)

Also, explosions look really damn good.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 16, 2016, 03:39:13 pm
A truly family friendly experience.
Anyway, here's something to hope for: That the artstyle is as nice-looking as Wind Waker. I've always thought that TP and TPHD both looked.. Well, I feel like they're pretty to look at but in a decade they won't be, I guess? Whereas an artstyle like WW's feels very timeless.
Wind Waker is timeless, sure, but it doesn't really lend itself to a compelling story as much as a more realistic one does.

But, uh, there's kind of loads of free screenshots and gameplay footage on the internet... like the screenshot I literally just posted... :v
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 16, 2016, 03:42:07 pm
I think you'd be able to judge that now, with all the gameplay footage out...?
I guess I mean that I hope it's fairly consistent in that. Iunno.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on June 16, 2016, 03:47:33 pm
From what we've seen, it's pretty damn gorgeous. I mean, in my opinion, anywho. I know some people really don't like cel-shading (even though it's so vivid and pretty!).

It's funny that so few other developers have figured out that you can do a lot with cel-shading where more realistic graphics are extremely limited. Seriously - the secret to all that awesome wavy grass not causing massive framerate stutters in this new game? The grass basically has no textures. They're just... green polygons.

Frigging genius.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: penguinofhonor on June 16, 2016, 05:01:58 pm
I'll admit I was really cautious about this at first, mainly because it seemed like Zelder Scrolls, but after reading a bit more I've realized that this very much is The Legend of Zelda - the original game, not the series. NES Zelda threw you into a strange, hostile world with little guidance and let you explore the nooks and crannies until you made your own way to the end. I got into the Zelda series after they got a lot more linear, and while that's not necessarily worse, I'm a sucker for more explorey games. I've tried the original, but I think it's aged enough that it doesn't have the magic I've heard about. I'm excited someone is trying to recapture that.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 16, 2016, 05:35:45 pm
Oh god, I just realized why BotW Link has those ridiculous detached sideburns.
Spoiler (click to show/hide)
after reading a bit more I've realized that this very much is The Legend of Zelda - the original game, not the series. NES Zelda threw you into a strange, hostile world with little guidance and let you explore the nooks and crannies until you made your own way to the end.
Has nintendo managed to make both a many-delayed new-looking zelda and a old one at the same time, in the same disc somehow?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 16, 2016, 05:49:45 pm
yes
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 16, 2016, 05:59:23 pm
The original was a really weird game for the time being. It was top-down when most games were sidescrollers, for starters; it certainly wasn't the only bird's eye view game on the console, but it is generally agreed to have been the first widely successful title to use this otherwise new concept. This sounds like a stylistic choice, but it was huge at the time. Most of the successful games on the market were linear side-scrollers of some kind. Mario clones, Contra clones, Double Dragon clones were the name of the game. There were some weird ones, like sports games or board game ports, but those were either the exception or bargain-bin shovelware.

Zelda was different. Dropping jumping in favor of seeing Link from the sky was a huge trade-off. No longer did the player have to follow the preset path, beat up all the ninjas or goombas or aliens, and punch the final boss to death. You couldn't do that, even. The player was put into a massive game world; they had no map, no obvious direction to their goal. Your biggest hint was that if you bothered to read the manual, you knew Ganon was at Spectacle Rock on Death Mountain, and if you read the hilarious opening scroll, you knew you had to assemble the Triforce to kill him. Scant few NPCs told you where the secrets were. You had to find the dungeons on your own, figure out how to kill the bosses, collect the items you needed. The game developers later stated in interviews that they fully expected players to make world maps on graph paper, keep notes, share advice with friends.

The structure of Breath of the Wild isn't the only thing reflective of a return to this philosophy. The new mechanics--a jump button, climbing everything, a more open-ended equipment system--are a deliberate attempt to be the next bird's-eye view. Zelda 1 afforded players a huge world they could take on in any way they wanted--something that became lost to a degree as the later games came, with the Nintendo 64's necessary waist-high fences giving players then-unprecedented mobility but leading to Wind Waker, Twilight Princess, and Skyward Sword becoming more restrictive than their gaming contemporaries. Climbing everywhere and jumping everywhere afford the player new opportunities to explore the world in a way that the games since Ocarina of Time haven't offered.

Nintendo's been going after this for a while. Skyward Sword was built to challenge assumptions. Link Between Worlds deliberately evokes Link to the Past's design. And Breath of the Wild? Breath of the Wild is Nintendo finally being able to realize their goal--this isn't just a new Zelda. This is Zelda 1 the way it was meant to be played, free of the restrictions of the NES, free of the restrictions of the Nintendo 64. This is the Metal Gear Solid to Metal Gear 1, the Street Fighter II to Street Fighter I--the original vision done the way it was meant--just on a 30-year time scale.

...Did I just turn an intended 1-paragraph forum post into an essay about the evolution of a video game feature again? What the hell? This happens every time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 16, 2016, 06:11:23 pm
Oh god, I just realized why BotW Link has those ridiculous detached sideburns.
Spoiler (click to show/hide)
after reading a bit more I've realized that this very much is The Legend of Zelda - the original game, not the series. NES Zelda threw you into a strange, hostile world with little guidance and let you explore the nooks and crannies until you made your own way to the end.
Has nintendo managed to make both a many-delayed new-looking zelda and a old one at the same time, in the same disc somehow?

Yep! In fact the cliff you stand on at the beginning is confirmed to be meant to be the exact same cliff Link is standing on in the artwork at the start of the original Legend of Zelda manual (http://i.imgur.com/GPhQLHd.png), and you can even find the same twin mountainpeaks from it.
 (http://i.imgur.com/nxn91Pr.png)
In other news

Based on zooming out to see the full map in the demo, people have calculated that Hyrule is about 360 square kilometers. (http://www.eggplante.com/2016/06/14/full-zelda-breath-of-the-wild-map-revealed-roughly-360-square-kilometres/) This is around 9.7 times the size of Skyrim.

It's been noticed that there's a rather conspicuous floating island floating above the mountains that can be seen in the distance if you climb somewhere high up at the start of the demo. (http://i.imgur.com/M3ZQWtb.gif)

It's been shown that dynamite fishing is a perfectly legitimate tactic. (https://gfycat.com/AccomplishedWellinformedAfricangroundhornbill)

Here are (http://lana-the-sorceress.tumblr.com/post/145997868055/some-small-details-about-the-story-of-breath-of) some more screenshots (http://lana-the-sorceress.tumblr.com/post/145997977295/small-story-details-from-breath-of-the-wild-part)  showing early story details (http://lana-the-sorceress.tumblr.com/post/145998040640/botw-story-details-part-3)

And finally people have already translated the Hylian script for the game (https://twitter.com/Nibellion/status/743168792251891712/photo/1?ref_src=twsrc%5Etfw), and discovered that the text on the waypoint markers say, "It's dangerous to go alone" (https://twitter.com/Ehm2k/status/742950376375255040/photo/1?ref_src=twsrc%5Etfw) :)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 16, 2016, 08:10:25 pm
Holy shit. :3
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Wolfhunter107 on June 16, 2016, 09:22:23 pm
Yeah. The entire trailer, and the whole open-world + nonlinear aspects felt really, really reminiscent of Zelda I, even though I've barely played it.  It also reminds me of an interview I heard about with the lead developer where he said that one of the biggest influences he had when designing Zelda I was the sense of wonder he felt as a child when exploring the forest around his house. It definitely feels like that's showing up again here.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 16, 2016, 09:28:25 pm
I was honestly surprised when, at the beginning of the demo, the old man didn't say "It's dangerous to go alone, take this." and offer Link a cheap sword to start with. He does comment on you stealing his apples...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on June 16, 2016, 09:58:54 pm
That dialogue option though.
'Did you recognize the voice?' "Yes" or "..."
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 16, 2016, 10:42:23 pm
I like that. A mixture of the previous games' "verbally silent protagonist who speaks via text" and literally being a silent protagonist.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 16, 2016, 11:03:22 pm
I wonder if the game will comment on the fact that things not dropping from tall grass implies bad things happened to the Minish.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 16, 2016, 11:07:30 pm
Who says this is Hyrule?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 16, 2016, 11:11:39 pm
... well, the map. Pretty sure they explicitly say hyrule castle's there, too. I guess it could conceptually be that goddamn whale again or somethin', but it mostly looks like they're playing things pretty straight.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 16, 2016, 11:13:15 pm
Ah, but, you see, if it isn't Hyrule again I don't have to consider the fact that something bad happened to the Minish. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 16, 2016, 11:29:14 pm
I'm sure the Minish are fine, they probably just stopped putting things in the grass after said grass started to catch fire due to careless bokoblins/Link.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 16, 2016, 11:32:08 pm
I'm sure the Minish are fine, they probably just stopped putting things in the grass after said grass started to catch fire due to careless bokoblins/Link.
But who will we get random grass rupees from if not the minish?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 16, 2016, 11:37:29 pm
Nobody. You can sell things for them like a normal person.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 16, 2016, 11:50:02 pm
Nobody. You can sell things for them like a normal person.
But muh free rupees! :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 16, 2016, 11:58:56 pm
You'll get yer free rupees through murder and you'll like it. You're one of gaming history's longest lasting murderhobos and by the gods you'll live down to your reputation or else.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 17, 2016, 12:02:13 am
(http://i.giphy.com/76jUj091NbsrK.gif)

O_O
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 17, 2016, 12:05:21 am
Did he just reflect a laser-type thing with a wooden shield?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 17, 2016, 12:06:51 am
Also, is that a parry/shield bash? I haven't seen that move yet.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 17, 2016, 12:15:50 am
There was such a move in Skyward Sword. I'm just questioning the type of move he was able to not only parry, but reflect right back at the offender with a presumably low level shield.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 17, 2016, 01:49:39 am
That's definitely a bokoblin shield (which I imagine is probably about as weak as it gets), but I also kind of get the feeling that wasn't the same super death laser that comes out of the guardians... though if you could time a parry of one of those, you completely deserve the one-hit kill.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: BFEL on June 17, 2016, 06:42:54 am
..why would nintendo make a PC game, BFEL
Just idle hoping that they would get over their deep seated fear of my money.

I knew it was a longshot, but as cool as this looked I thought "hmm, maybe they'll actually do what all their competitors figured out and throw PC people a bone" but yeah, silly me.

I'll just have to continue ignoring everything they do I suppose.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 17, 2016, 07:17:19 am
Speaking of laser attacks, what do you guys think of the whole "magitek" angle they seem to be going for with some of the ruined stuff, magic smartphone Sheikah Slate, and guardians? I think it seems neat, particularly Link's Monadarrow as seen on the cover art.
I'm sure the Minish are fine, they probably just stopped putting things in the grass after said grass started to catch fire due to careless bokoblins/Link.
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 17, 2016, 08:08:45 am
..why would nintendo make a PC game, BFEL
Just idle hoping that they would get over their deep seated fear of my money.

I knew it was a longshot, but as cool as this looked I thought "hmm, maybe they'll actually do what all their competitors figured out and throw PC people a bone" but yeah, silly me.

I'll just have to continue ignoring everything they do I suppose.
All of their competitors are also actually fighting with pc for fanciest graphics, nintendo really hasn't bothered with that ever. Its still a big surprise nintendo even is making a mobile (as in non-3ds) game, much less making a pc port of anything.

Plus, the wii u actually has more than two or maybe three things you might want to play on it now, unlike the other two.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 17, 2016, 09:02:16 am
Its still a big surprise nintendo even is making a mobile (as in non-3ds) game, much less making a pc port of anything.
Three mobile games, actually. If I'm remembering correctly, Miitomo came out a couple months ago, Pokémon Go is in beta, and they're working on a Fire Emblem mobile game (and are frightening hardcore fans with promises of "accessibility" :P)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on June 17, 2016, 09:36:40 am
I for one, am looking forward to this game.
My biggest question is however..
Should I simply buy it for the Wii U?
Or get the NX and the game for that?
Or should I just save up a whole bunch of money and get both versions? (Forgo all other games I have been looking forward to as well.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 17, 2016, 09:39:38 am
... well, you would certainly not get both. Not even sure why you'd consider it, heh. NX version would probably be your future proofing choice, whereas the Wii-U one would be cheaper (I.e. you could get more stuff beyond it).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 17, 2016, 09:48:48 am
If you got the wii u version you could also get stuff like pikmin 3, wonderful 101, bayonetta 2, smash4wiiu (if you don't have it for 3ds), hyrule warriors, or wind waker hd.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 17, 2016, 09:53:07 am
I've heard Mario Kart 8 isn't half bad either. Plus there's a bunch of Virtual Console games for the SNES and N64.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Sonlirain on June 17, 2016, 10:08:41 am
If i'm to be completely honest i'd go for the WiiU... if only because it's literally the only console of this generation that's worth a damn if you own a half decent PC.
But then again who knows what the NX might bring to the table and WiiU controllers being sold seperately seems to hint at NX having backwards compatibility with WiiU games and controllers so...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: BFEL on June 17, 2016, 04:35:57 pm
..why would nintendo make a PC game, BFEL
Just idle hoping that they would get over their deep seated fear of my money.

I knew it was a longshot, but as cool as this looked I thought "hmm, maybe they'll actually do what all their competitors figured out and throw PC people a bone" but yeah, silly me.

I'll just have to continue ignoring everything they do I suppose.
All of their competitors are also actually fighting with pc for fanciest graphics, nintendo really hasn't bothered with that ever.
And porting things to the PC would mean they would suddenly have to care about that and instantly turn them zombie style into a bunch of realism chasing cover shooter releasers?
Good to know that's how things work.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 17, 2016, 04:49:29 pm
Not at all, I was just pointing out that they generally keep to their own stuff and have for years. Porting things to pc would likely require them to build a Virtual Console system for stuff newer than the N64 or entirely rewrite the games to work on the non-wii u systems. As far as i know, the wii u is not a tiny pc in a box like the other two current-gens.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on June 17, 2016, 05:10:00 pm
Oh but I already own the Wii U, I suppose I should have made that clearer.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on June 17, 2016, 05:43:47 pm
The announcement that this world is the biggest EVAR has got me laughing whenever someone tries to sell this to me as an inherently good thing.

Because when I think of a large world filled with meaningful content... I think of skyrim? yeah.... no...

And it isn't like Zelda has particularly proven that it is amazing with empty space. ALA Twilight Princess.

All in all... Yeah it could be great :P I am looking forward to it proving it can do better then all those games have before.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 17, 2016, 05:46:54 pm
The announcement that this world is the biggest EVAR has got me laughing whenever someone tries to sell this to me as an inherently good thing.

Because when I think of a large world filled with meaningful content... I think of skyrim? yeah.... no...

And it isn't like Zelda has particularly proven that it is amazing with empty space. ALA Twilight Princess.

All in all... Yeah it could be great :P I am looking forward to it proving it can do better then all those games have before.
the game world is currently estimated at around 14 times bigger than skyrim
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 17, 2016, 06:20:21 pm
As far as i know, the wii u is not a tiny pc in a box like the other two current-gens.
Eeehhh... I'unno about that. It's apparently got some dimension of PC compatibility going, since there's apparently already a somewhat functional -- in the sense that it's got some commercial games working in some cases; of particular note being that both twilight princess and wind waker HD seem to be playable to completion, if not with amazing fidelity or stability -- emulator flapping around (for those less familiar with emulators and the development time often involved with them, that much in four years is kinda' bloody amazing, particularly for a more modern console). The best of the xbone and ps4 attempts still look like they're a long ways off from doing anything the end user would care much about, heh. Hell, the xbox 360 and PS3 ones aren't even doing that well, last I paid attention, while dolphin is just kinda' cheerfully humming along.

Honestly, just looking at the state of emulation (terrible, terrible heuristic, and I don't care) it looks a lot like folks doing Wii/Wii-U games might actually have the least problems porting of any of the current generation of consoles. Not that they'll be doing it, of course, but still.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 17, 2016, 07:36:02 pm
The Dolphin emulator was built to emulate the Gamecube. The Wii was built using very similar hardware and firmware to the Gamecube, with only the graphics processing really getting a boost. The Dolphin crew basically had most of their hard work already done. Same going into the Wii U and, possibly, the NX.

Meanwhile, the other systems have had much more significant hardware and firmware changes from generation to generation. The PS2 was a completely unique beast to the point where most PS3s aren't even backwards compatible, and the PS4 swapped out most of the major components for more powerful ones. The same could be said for XBox > 360 > XBone. For other emulators, it's easier to start from scratch.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 17, 2016, 08:09:22 pm

Spoiler: Also look hypothermia! (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Parsely on June 17, 2016, 08:17:29 pm
the game world is currently estimated at around 14 times bigger than skyrim
Yeahhhh... Just as empty as Skyrim assuming the same density of stuff to do.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 17, 2016, 08:25:52 pm
the game world is currently estimated at around 14 times bigger than skyrim
Yeahhhh... just as empty as Skyrim assuming the same density of stuff to do.
Your analogy is a little borked. If the density of stuff to do is identical, then that's still 14 times as much stuff to do. For the sake of argument, let's say there's 1 interesting thing per square mile in Skyrim, for a total of ~16 interesting things. If BotW has the same density of interesting things, that's still 1 interesting thing per square mile, for a total of around 223.6 interesting things total. So although it's proportionally as empty as Skyrim, in practice this is still 14 times as much stuff to do.
And just in time for this discussion we have this announcement that Monolith is helping make BotW. According to people I know who've played Xenoblade Chronicles X it did a pretty good job at not being empty, so that's a good sign. (http://www.gameinformer.com/b/news/archive/2016/06/17/monolith-is-helping-work-on-the-legend-of-zelda-breath-of-the-wild.aspx)
I haven't played X, but I have played the original Xenoblade Chronicles and it was indeed very good at not being empty. Even the empty parts weren't empty because they were pretty and gave you XP.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 17, 2016, 08:28:06 pm
And just in time for this discussion we have this announcement that Monolith is helping make BotW. According to people I know who've played Xenoblade Chronicles X it did a pretty good job at not being empty, so that's a good sign. (http://www.gameinformer.com/b/news/archive/2016/06/17/monolith-is-helping-work-on-the-legend-of-zelda-breath-of-the-wild.aspx)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 17, 2016, 08:29:53 pm
Resource not found? That's a strange article title.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Solifuge on June 17, 2016, 08:30:59 pm
Looking pretty Studio Ghibli there, Nintendo.

Not that I'm complaining.

Mononoke Hime the Adventure RPG is kind of my dream game. ._.;
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 17, 2016, 08:32:20 pm
Princess Mononoke was one of the best films I've ever seen ;-;
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 17, 2016, 08:34:09 pm
Resource not found? That's a strange article title.
Huh it disappeared right after I posted that for a little while. That's weird. It's back now.

Looking pretty Studio Ghibli there, Nintendo.

Not that I'm complaining.

Mononoke Hime the Adventure RPG is kind of my dream game. ._.;
Princess Mononoke was one of the best films I've ever seen ;-;
Oh god yes, I hadn't even made that connection until now.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on June 17, 2016, 09:12:28 pm
And just in time for this discussion we have this announcement that Monolith is helping make BotW. According to people I know who've played Xenoblade Chronicles X it did a pretty good job at not being empty, so that's a good sign. (http://www.gameinformer.com/b/news/archive/2016/06/17/monolith-is-helping-work-on-the-legend-of-zelda-breath-of-the-wild.aspx)

mmmm yes a very good sign......
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 17, 2016, 09:19:07 pm
It seems travelling around is much quicker in this game than in Skyrim (aside from insta-travel) because you have things like the glider to just skip large portions of the map if you want. So even if the map is huge you might not even notice if you're travelling as quickly as possible. However, if you're the type that likes to explore and collect ALL THE THINGS then I imagine you could be playing this for quite a long time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Parsely on June 17, 2016, 09:26:21 pm
the game world is currently estimated at around 14 times bigger than skyrim
Yeahhhh... just as empty as Skyrim assuming the same density of stuff to do.
Your analogy is a little borked. If the density of stuff to do is identical, then that's still 14 times as much stuff to do. For the sake of argument, let's say there's 1 interesting thing per square mile in Skyrim, for a total of ~16 interesting things. If BotW has the same density of interesting things, that's still 1 interesting thing per square mile, for a total of around 223.6 interesting things total. So although it's proportionally as empty as Skyrim, in practice this is still 14 times as much stuff to do.
The problem with Skyrim wasn't the lack of interesting things to do, but how far apart they were. Hiking to get somewhere should be fun. In vanilla Skyrim there's little to see between destinations. But this game looks like it's going to have some much more interesting ways to travel than just walking or fast-traveling.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 17, 2016, 09:32:32 pm
Ah, I see. I'd heard that Skyrim felt kind of empty, but I wasn't quite sure why. But yeah, BotW looks like it'll be an interesting game world to travel around, considering things like the glider and stuff. Not to mention it seems to have been made with the specific intention of looking as beautiful as possible.

Sorry if I came across a little confrontational back there by the way, I didn't mean to. :I
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on June 17, 2016, 09:38:17 pm
the team from xenoblade X is helping, so I'm not surprised they made it to look amazing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 18, 2016, 12:06:13 am
the game world is currently estimated at around 14 times bigger than skyrim
Yeahhhh... Just as empty as Skyrim assuming the same density of stuff to do.
"About as full of stuff to do as in Skyrim, assuming that there's about the same about of stuff to do as in Skyrim." :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Parsely on June 18, 2016, 01:28:20 am
"About as full of stuff to do as in Skyrim, assuming that there's about the same about of stuff to do as in Skyrim." :P
That's not what I said.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 18, 2016, 01:42:57 am
Sure.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on June 18, 2016, 01:45:49 am
"About as full of stuff to do as in Skyrim, assuming that there's about the same about of stuff to do as in Skyrim." :P
That's not what I said.

wait okay lemme break this down

Yeahhhh... Just as empty as Skyrim assuming the same density of stuff to do.

Just as empty as Skyrim: as much content as Skyrim.

Assuming the same density of stuff to do: as much content as Skyrim/m2.

So yeah, it's not exactly what you said, since "density of stuff to do" implies "per square meter"

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Oneir on June 18, 2016, 10:15:08 am
I really hope this lives up to the early hype, not just because that'll make it a great game in its own right (albeit one I'll need to buy a new console to play...) but because of what it might do to the other copy-cat games in related genres. If Nintendo can actually hit this out of the park, there could be a lot of cool ripples in RPGs, Minecraftbuts...all kinds of fantasy whatsits.

(I totally sympathize on the PC-port front. You'd think the Mario guys would have more of an investment in pipe dreams.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Parsely on June 18, 2016, 11:03:37 am
Sure.
Just as empty as Skyrim: as much content as Skyrim.
If there is the same density of stuff to do, but the total world size is bigger, there will be more total stuff to do, but it will feel just as empty, which is what sucked about playing Skyrim. I already said this once:
The problem with Skyrim wasn't the lack of interesting things to do, but how far apart they were. Hiking to get somewhere should be fun. In vanilla Skyrim there's little to see between destinations. But this game looks like it's going to have some much more interesting ways to travel than just walking or fast-traveling.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 18, 2016, 01:10:45 pm
Yeah, but density of things to do and feel of emptiness have never stopped being the same thing. If it feels empty, it will, indeed, feel empty. If there's not much stuff to do/m2, then the density of things to do will be low. If Nintendo don't make much to do in the space, it'll feel like there's not much to do in the space. If the game is like Skyrim, it will be like Skyrim.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 18, 2016, 01:21:47 pm
There does seem to be a lot of distance you need to cross to get to various objectives, but at the same time it looks like they've tried to make the traveling part interesting enough that it's not awful to wander around. The one complaint I'd make about the traveling is that your sprint stamina seems to be frustratingly low, but they do seem to have a few ways to travel fast without sprinting, so it's not all bad.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 18, 2016, 01:29:45 pm
They do seem to have a few ways to travel fast without sprinting, so it's not all bad.
I forsee people hoarding shields to use as disposable snowboards.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Parsely on June 18, 2016, 01:47:05 pm
Yeah, but density of things to do and feel of emptiness have never stopped being the same thing.If it feels empty, it will, indeed, feel empty. If there's not much stuff to do/m2, then the density of things to do will be low.

If Nintendo don't make much to do in the space, it'll feel like there's not much to do in the space.
In Skyrim they didn't want you to move quickly. Sprinting and the Whirlwind Sprint shout didn't help much. No athletics stat so no athletics boosting or similar potions, horses are slow, loading for fast travel is slow. In this game there are more interesting ways to get around. It's a fact that Link can move faster than you can in Skyrim, so I put it to you that assuming there is the same density of stuff, that the game will feel less empty if you're reaching your destination in either a quicker or more entertaining way.

Yes, but that's not what we're talking about. If Nintendo makes the game as dense with things to do as Skyrim then they will be making 14 times as much stuff to do. I'm not talking about how much there is to do, but how much fun you're having getting to those quests. That was my complaint with Skyrim that I am now apprehensive of with regard to this new Zelda title.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on June 18, 2016, 05:57:23 pm
Okay, I'm proposing a unit for things to do in an open-world game: the howard, in honor of Todd Howard, who really seems to like talking about stuff to do. We can now refer to "howards" instead of "stuff to do", and "howards/meters2" for stuff-to-do-density.

The howard also provides us with convenient methods of describing how well a game respects your hard drive space and/or time; howards/second well describes how well a game respects your time and howards/byte your hard drive space.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 18, 2016, 06:33:08 pm
Using square meters for thing-density seems flawed, though. A space game would appear to have very low howards/meter3, while a game where you play as a microbe would appear very high. This has to be relative to the player's size and movement speed.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 18, 2016, 06:44:43 pm
Howards/meters/second.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on June 18, 2016, 07:02:17 pm
Howards/pu2 as stuff density when traveling, howards/s when actually playing (for fast travel).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 18, 2016, 07:10:18 pm
Of course, this also ignores the potential for the player's speed of travel to change as they progress through the game. For instance, Link can only really shieldboard down slopes, so that function of travel is limited but provides a much higher speed when used, and Epona (or whatever the horse's name is going to be, if it's given a name) is also available for what is presumably an even bigger boost in speed, but she's probably kind of useless for scaling cliffs, which Link himself is now capable of.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Krevsin on June 19, 2016, 01:11:39 am
I mean the Howards/m2 is a pretty daft way of measuring things. After all, Morrowind had pretty low Howards/m2 but they made up for it by making the environments interesting. Besides which, you can find most Howards/m2 in cities and towns in any game (For example in Gothic where there were very few Howards/m2 outside the settled camps), which was apparently not in the E3 demo of this game (but they will be in the finished product).

It's not about having the most Howards/m2, that just makes the game feel bloated and filled with boring, repetitive sidequests (see: assassin's creed games/any Ubisoft sandbox), it's about how they're placed in the world. Having high Howards/m2 in certain areas while having virtually no Howards/m2 in some areas makes the world far more interesting than a consistent number of Howards/m2 everywhere.

Howards/m2.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 19, 2016, 10:19:51 am
There's some sort of giant creature that can be seen climbing up and down Death Mountain each day. (https://youtu.be/aA3HWQ8jJcw)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 10:41:14 am
The Legend of Zelda: Hype of the Wild
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 19, 2016, 12:59:22 pm
There's some sort of giant creature that can be seen climbing up and down Death Mountain each day. (https://youtu.be/aA3HWQ8jJcw)
Well that's not ominous in the least.

... it almost looks like it's keeping time with the cloud rotation.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 19, 2016, 01:27:19 pm
The meteorite at 1:15 (https://youtu.be/aA3HWQ8jJcw?t=75) reminds me of Terraria. (Oh, it even reflects off the water which is pretty)

I don't know about you guys, but the way the wind changes direction so dramatically is kinda odd to me. Maybe you'll get a power to control the wind at some point ala Wind Waker.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Parsely on June 19, 2016, 01:28:36 pm
I would give anything for another Wind Waker game with more cool sailing mechanics and stuff.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 19, 2016, 01:43:23 pm
I think the advantage Legend of Zelda has over a lot of other, similar games is that it's primarily puzzle-based. In, say, Fallout and Skyrim, there's only so many ways you can shoot or club raiders to death, and there's only so many ways they can make different places look unique. Eventually, you end up hitting places you swear you've seen before, or you actually end up going back to places you have actually been before.

When every place you visit is its own unique puzzle, where even if most of the mechanics are the same there's a new way to beat them, you've suddenly got one big way to make every big thing the player comes up against different, and different is always more exciting than same.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 01:43:48 pm
I don't know about that, honestly. Wind Waker is much, much after this game (and probably a different timeline altogether) and the guy who gives it to you might not even exist right now, as cool as that would be.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Parsely on June 19, 2016, 02:03:16 pm
It doesn't have to be the actual Wind Waker, but what does Wind Waker taking place after this game have to do with it? Why couldn't the baton fall into Link's hands in this game? The King of Red Lions had to have gotten it from somewhere.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 19, 2016, 02:04:35 pm
Sheikah Slate spell, maybe? Could tie into faster movement by combining it with the glider.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 02:05:08 pm
Good point, but I don't think the wind is integral enough to the game to warrant something for it, if it's only really for the the glider.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 19, 2016, 02:13:01 pm
Could be used for puzzles; Wind Waker had a few clever overworld ones involving the Deku Leaf and changing the wind direction.

There's also no definite lack of sailing yet, all we've seen is the demo (where you're confined to an isolated plateau) and a few E3 trailers.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on June 19, 2016, 02:31:34 pm
Good point, but I don't think the wind is integral enough to the game to warrant something for it, if it's only really for the the glider.

or spreading a fire
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 19, 2016, 02:38:29 pm
Could be used for puzzles; Wind Waker had a few clever overworld ones involving the Deku Leaf and changing the wind direction.

There's also no definite lack of sailing yet, all we've seen is the demo (where you're confined to an isolated plateau) and a few E3 trailers.
There's a raft with a sail that you propel using the Korok Leaf, which is technically sailing
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 03:01:10 pm
Fire spreads on its own.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Mattk50 on June 19, 2016, 05:04:10 pm
Fire spreads on its own.

Wind spreads it much faster.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on June 19, 2016, 05:10:28 pm
Wind Waker is much, much after this game

What? I see no indication that it's even on the same timeline and definitely no indication that it's in the adult timeline, unless you mean it takes place before OoT, which I also can't see considering the ruined Temple of Time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 05:22:31 pm
(and probably a different timeline altogether)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 19, 2016, 05:33:22 pm
Which reminds me, I saw this interesting theory on another forum that the new game is a second branch; it's after Wind Waker, but Link lost in the final battle of WW and Ganondorf used the Triforce to restore Hyrule, and then everything went to hell because, well, it's Ganondorf ruling Hyrule.

Personally, I'm hoping for a game set after Twilight Princess, partly because I don't really see any conflicting ending/setup between the end of TP and the start of BotW and partly because the Child timeline currently has three games in it and one of them is Four Swords Adventures.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 05:38:25 pm
Honestly for a Ganondorf-ruled Hyrule it looks amazingly... non-dark-and-dreary-and-full-of-death-y. Especially considering what seven years of Ganondorf did in OoT.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 19, 2016, 06:00:11 pm
Honestly for a Ganondorf-ruled Hyrule it looks amazingly... non-dark-and-dreary-and-full-of-death-y. Especially considering what seven years of Ganondorf did in OoT.
Ganon's been stuck inside a barrier surrounding the castle for the past century
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 06:01:57 pm
But the theory states that, um, Ganondorf used the Triforce to restore Hyrule, and if he can restore an entire country from the ocean, I'm reasonably certain he can get past a little barrier.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 19, 2016, 06:11:47 pm
Oh missed the theory discussion. Eh personally I'm leaning torwards the decline timeline. It's the only one where we really see Ganondorf being called Ganon and being in his pig form treated as the norm, and this game being full of callbacks to the first two Zeldas and their feel and the state of Hyrule make the most sense.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 19, 2016, 06:13:34 pm
Honestly for a Ganondorf-ruled Hyrule it looks amazingly... non-dark-and-dreary-and-full-of-death-y. Especially considering what seven years of Ganondorf did in OoT.
Ganon's been stuck inside a barrier surrounding the castle for the past century
... also, uh. At least what I saw it... did look pretty dreary. Colorful (but kinda' muted, too),  but a lot of what you see is some variation of broken or badly degraded. Dunno what the towns will look like, but the wilderness and ruins and whatnot look very much "after the end". Art style honestly looks like about the thematically darkest a zelda game's really indulged in, even TP or dark world stuff, to me.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 06:16:33 pm
Broken and badly degraded doesn't mean dreary. I don't mean everything's all rainbows and smiles, but (for a theoretical Ganondorf!Hyrule) there's a dissonant lack of people being murdered or turned into ghosts, especially considering, again, what happened the last time Ganondorf ruled Hyrule.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 19, 2016, 06:22:45 pm
Speaking of Ganon, have a gif of the cutscene where he's glimpsed, with an added visual aid.

(http://i.imgur.com/T4yLu30.gif)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 06:24:34 pm
Huh. He looks a little miffed.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on June 19, 2016, 06:26:49 pm
I was under the impression that BofW was probably an offshoot of Wind Waker, given the existence of the Koroks. Granted, they could always appear in some other timeline, given some need for flight.

Speaking of Ganon, have a gif of the cutscene where he's glimpsed, with an added visual aid.

Spoiler (click to show/hide)
Been trying to find a good gif of that for awhile. Awesome. Them tusks, yo.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 19, 2016, 06:32:21 pm
"Calamity Ganon" makes me think of a double-decline timeline for the billions of times I died playing Zelda 2. Return of Ganon is made out to be a suitably apocalyptic scenario in that. Doesn't explain Koroks though.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 19, 2016, 06:41:54 pm
If I had to put my bet in, Breath of the Wild is going to be a convergence of timelines. It's already shown off several things that are unique to certain separate timelines, plus there's the fact that the map is supposedly a convergence of several, if not all, of the maps of previous Zelda games.

Maybe the goddesses came back and were like '...shit, guys, I think we screwed this one up' and then stitched everything back together in the vain hope that the Chosen One might be able to fix things once and for all this time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 19, 2016, 06:45:26 pm
but... my train adventure... ;-;
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on June 19, 2016, 06:49:32 pm
"Calamity Ganon" makes me think of a double-decline timeline for the billions of times I died playing Zelda 2. Return of Ganon is made out to be a suitably apocalyptic scenario in that. Doesn't explain Koroks though.

Oh shit. Link's been asleep for a hundred years. This might be the same Link as in Zelda 1 and 2.

But that's some "hey wouldn't it be cool" shit
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 19, 2016, 06:53:33 pm
hey
would not that be cool
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on June 19, 2016, 06:57:19 pm
If I had to put my bet in, Breath of the Wild is going to be a convergence of timelines. It's already shown off several things that are unique to certain separate timelines, plus there's the fact that the map is supposedly a convergence of several, if not all, of the maps of previous Zelda games.
That would actually be pretty cool. Presuming that the Hero fails in every timeline eventually, all of them could inevitably lead to the final Link taking on Ganon in one last showdown.

Maybe the goddesses came back and were like '...shit, guys, I think we screwed this one up' and then stitched everything back together in the vain hope that the Chosen One might be able to fix things once and for all this time.

>goddesses can make the world
>can make mighty wishing golden triangles that do anything
>can't stop demise's curse and keep him from reincarnating
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on June 19, 2016, 07:02:14 pm
Huh. He looks a little miffed.


gee yha think? :P who would have guessed   :D
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 19, 2016, 07:07:51 pm
If I had to put my bet in, Breath of the Wild is going to be a convergence of timelines. It's already shown off several things that are unique to certain separate timelines, plus there's the fact that the map is supposedly a convergence of several, if not all, of the maps of previous Zelda games.
That would actually be pretty cool. Presuming that the Hero fails in every timeline eventually, all of them could inevitably lead to the final Link taking on Ganon in one last showdown.

Maybe the goddesses came back and were like '...shit, guys, I think we screwed this one up' and then stitched everything back together in the vain hope that the Chosen One might be able to fix things once and for all this time.

>goddesses can make the world
>can make mighty wishing golden triangles that do anything
>can't stop demise's curse and keep him from reincarnating
Well, Demise had to deal with being in skyward sword, and also lost. Guy's a bit miffed.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 19, 2016, 07:31:16 pm
Video footage of the fight with Steppe Talus (https://www.youtube.com/watch?v=Ti_qqwb1ykY), and the interior of the Temple of Time (https://www.youtube.com/watch?v=fhOHq7LYeGk), for those who haven't seen them yet.

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 19, 2016, 07:45:42 pm
I like the Steppe Talus music, hints of both Dark Souls epic boss theme™ and something inappropriately whimsical.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 19, 2016, 08:02:21 pm
Oh gods. That music in the steppe talus video. Is driving me goddamn insane. There's this one friggin' part of it.   

Which I figured out where it was coming from part way through typing this. Bloody lost woods (https://www.youtube.com/watch?v=sx6L5b-ACVk). The BotW's bit starts at ~0:21 in that video furt linked; it's just, like. A single strike or whatever the hell the musical term for it is, and it's enough off that it's fairly tenuous. But if that is not a gorram reference I don't know what the hell it is. It's almost a match to the bit starting around the sixth or seven second of that linked bit. Just off enough that it drove me up the bloody wall until I puzzled out why it was bothering the hell out of me.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 19, 2016, 09:21:07 pm
Link climbing to the top of the Temple of Time. (https://youtu.be/sF-m8v7RzN0)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Skynet on June 19, 2016, 10:22:34 pm
Maybe the goddesses came back and were like '...shit, guys, I think we screwed this one up' and then stitched everything back together in the vain hope that the Chosen One might be able to fix things once and for all this time.

I don't think the goddesses would be that short-sighted. Sure, if you merge all three timelines into one timeline, that might lead to a short-term interest in sales, and hey, it would stop Ganon temporarily, but it would also commit Nintendo the goddesses to a unified continuity, with all the turmoils that implies. In addition, if the worshippers fans wind up despising BoTW (hey, it could happen), then the goddesses will have to consider retconning away the game to clean up the mess.

But, if the goddesses limit BoTW to take place in a single timeline (such as the Decline timeline), then the goddesses limit their risk. If BoTW flop, the goddesses still have the other two timelines to play around with.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 19, 2016, 10:32:05 pm
This is Nintendo the goddesses we're talking about. Short-sightedness is sort of becoming their thing. I could point out some examples, but... well, let's just hope that BotW is as good as it looks.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 19, 2016, 10:44:52 pm
I'd like to point out that most game franchises get along just fine with only one timeline. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 19, 2016, 10:48:25 pm
Do they, though? Most lengthy franchises are... not the most consistent when it comes to continuity. If nothing else, zelda basically embraces that and provides for something approaching an explanation for it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 19, 2016, 10:58:50 pm
Most lengthy franchises don't bother with continuity after a certain point. Final Fantasy, for example, has almost no continuity except for between a very slim few games. Mario has continuity in a few of its spinoffs, but mostly survives off of no real continuity. The Legend of Zelda could have perfectly gotten away with no continuity between games, except OoT came out and implied there was some sort of connection, and with that the fan-theories issued forth until Nintendo found a way to make a continuity that was somehow even less sensical than the work of people trying to piece it together at home.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on June 19, 2016, 11:00:15 pm
A single strike or whatever the hell the musical term for it is, and it's enough off that it's fairly tenuous. But if that is not a gorram reference I don't know what the hell it is.

Leitmotif, and it's about 4 notes, and they're all equally spaced which makes it basically as tenuous as they come. I sincerely doubt it was intentional
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on June 20, 2016, 03:05:14 pm
Link climbing to the top of the Temple of Time. (https://youtu.be/sF-m8v7RzN0)
Link = Spider-Man The Temple of Time is one of those things that still confuses me. It jumps from being in the Lost Woods, to Castle Town, back to the Lost Woods, and now presumably on the plateau. That's not counting the original in Lanayru Desert, of course.

As a side note, I'm fairly convinced by this point that the Twili and the Sheikah have a connection, judging from the looks of their neon blue magical-tech.

Video footage of the fight with Steppe Talus (https://www.youtube.com/watch?v=Ti_qqwb1ykY)
I'm getting Shadow of the Colossus vibes. Dis gon be gewd.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 20, 2016, 03:31:03 pm
The Temple of Time is one of those things that still confuses me. It jumps from being in the Lost Woods, to Castle Town, back to the Lost Woods, and now presumably on the plateau. That's not counting the original in Lanayru Desert, of course.
My best guess is that there's two temples: the Lanayru temple that's in ruins in Skyward Sword, and the Faron temple that Link puts the Master Sword into at the end of Skyward Sword.

Between Skyward Sword and Ocarina of Time, the Lanayru temple was rebuilt into the one seen in Ocarina of Time, and the sages decide that the Master Sword might be safer there, so they put it behind the Door of Time there. But then Ocarina of Time comes along, and in all the timelines the sages decide that maybe they shouldn't put the sword in the Lanayru temple, considering how easily Ganon broke/nearly broke into there.

In the Adult timeline, they decide they'll just hide it under the castle. Not sure why. In the Child timeline, the sages decide to move it to the Faron temple; still not sure why. In the Decline timeline they decide that nobody ever needs to get this thing again unless it's really bad, so they hide it in the forest, put a bunch of decoys in the forest, and also hide the magic rocks from Ocarina of Time all over the place in such a manner that a nine-year-old can't get them by asking nicely.

I can't explain why the sages like moving the sword so much, but it makes more sense than the Temple of Time magically warping all over Hyrule every couple hundred years.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on June 20, 2016, 04:39:34 pm
My best guess is that there's two temples: the Lanayru temple that's in ruins in Skyward Sword, and the Faron temple that Link puts the Master Sword into at the end of Skyward Sword.

Between Skyward Sword and Ocarina of Time, the Lanayru temple was rebuilt into the one seen in Ocarina of Time, and the sages decide that the Master Sword might be safer there, so they put it behind the Door of Time there. But then Ocarina of Time comes along, and in all the timelines the sages decide that maybe they shouldn't put the sword in the Lanayru temple, considering how easily Ganon broke/nearly broke into there.

In the Adult timeline, they decide they'll just hide it under the castle. Not sure why. In the Child timeline, the sages decide to move it to the Faron temple; still not sure why. In the Decline timeline they decide that nobody ever needs to get this thing again unless it's really bad, so they hide it in the forest, put a bunch of decoys in the forest, and also hide the magic rocks from Ocarina of Time all over the place in such a manner that a nine-year-old can't get them by asking nicely.

I can't explain why the sages like moving the sword so much, but it makes more sense than the Temple of Time magically warping all over Hyrule every couple hundred years.
Huh, that actually lays things out quite nicely. I never really considered the sages moving the sword, as I was under the impression that only the Hero was capable of removing from its pedestal.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 20, 2016, 05:20:56 pm
Only Link can take it out of the pedestal, sure, but who says the sages can't move the pedestal?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 20, 2016, 05:47:19 pm
Not going to lie, now I've got a mental image of ganon running around with the master sword, it still stuck in a rock.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on June 20, 2016, 06:15:27 pm
Not going to lie, now I've got a mental image of ganon running around with the master sword, it still stuck in a rock.
You are most certainly not the only one.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 20, 2016, 06:24:31 pm
Not going to lie, now I've got a mental image of ganon running around with the master sword, it still stuck in a rock.
You are most certainly not the only one.
Ditto.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on June 20, 2016, 06:41:02 pm
Not going to lie, now I've got a mental image of ganon running around with the master sword, it still stuck in a rock.
You are most certainly not the only one.
Ditto.
this is an absulotely hallarius image.
I was kind of under the impression that someone else could remove it, but could not USE it.  but I think like the pedestal idea better.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 20, 2016, 06:43:11 pm
He'd have to hold it by the rock, not the handle, "Sword of Evil's Bane."
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 20, 2016, 06:46:07 pm
I fail to see the problem.

I also flail to see the problem, and am now thinking of him attaching the rock to a rope.

E: Or not just ganon, really. I can see you rolling up to the pedestal in the LttP forest, and there's one of those ball and chain guys waiting for you, twirling the pedestal around. Just think of what the blade beam things would look like coming off of that. Hyrulian sonic boom.

E2: Oh gods, it's becoming more elaborate. We touhou now. Bullet hell for the blade.

E3: I think the part when it reaches half health where it starts making afterimages/clones and there's like six rock-encased master swords whirling around the room is the best part.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 20, 2016, 06:48:16 pm
I fail to see the problem.

I also flail to see the problem, and am now thinking of him attaching the rock to a rope.

Clearly this weapon should be added to Hyrule Warriors.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 20, 2016, 06:57:26 pm
I should think the handle wouldn't be metal, because metal handles aren't very comfortable or easy to grip. As long as he doesn't touch the sharp, slicey end he would be fine.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 20, 2016, 07:00:27 pm
Why would your anti-evil enchantment only cover the blade? Then the villain would be able to use it against the hero!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 20, 2016, 07:03:46 pm
The Blade of Evil's Bane, not the sword. :P
But now I'm imagining a swordfight against Ganondorf with the Master Sword and it is so awesome aaaaa
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 20, 2016, 07:07:21 pm
The Blade of Evil's Bane, not the sword. :P
But now I'm imagining a swordfight against Ganondorf with the Master Sword and it is so awesome aaaaa
Link would use a fishing rod and an empty bottle. Maybe also a deku stick if its OoT.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 20, 2016, 07:08:31 pm
the bottle smashes and ganondorf flings link around by the fishing line
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on June 20, 2016, 07:09:04 pm
I thin gannon trying to pick the thing up would be like trying to pick up thors hammer.

then again.....gannon AKA gannondorf has the triforce of power....
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 20, 2016, 07:11:42 pm
I think it's more like Harry Potter and Quirreldemort, so Ganon totally can touch it if he wants, but it hurts him very, very bad.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 20, 2016, 07:12:11 pm
the bottle smashes and ganondorf flings link around by the fishing line
Ganondorf is easily distracted. (https://www.youtube.com/watch?v=RTUiVAgOA0M)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on June 20, 2016, 07:13:14 pm
I kind of imagine that touching any part of the magical sword that is designed to kill evil might be bad for the evil guy. Nevertheless, the idea of Ganon (or even, perhaps, Ganondorf) picking up the sword and pedestal by the pedestal to get around the problem and beating Link's head in with the pommel is quite hilarious.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 20, 2016, 07:14:10 pm
E: Or not just ganon, really. I can see you rolling up to the pedestal in the LttP forest, and there's one of those ball and chain guys waiting for you, twirling the pedestal around.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 20, 2016, 07:18:37 pm
the bottle smashes and ganondorf flings link around by the fishing line
Ganondorf is easily distracted. (https://www.youtube.com/watch?v=RTUiVAgOA0M)
I was aware of that, but no cheesing the awesome swordfight final boss this iteration of Ganondorf is not so easily distracted. :P
I kind of imagine that touching any part of the magical sword that is designed to kill evil might be bad for the evil guy. Nevertheless, the idea of Ganon (or even, perhaps, Ganondorf) picking up the sword and pedestal by the pedestal to get around the problem and beating Link's head in with the pommel is quite hilarious.
Yes, yes.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 20, 2016, 07:19:15 pm
One thing that's disappointing about the footage we've seen so far is the lack of empty bottles. Apparently, when you cook up an elixir, it's just magically contained in a glass bottle, which disappears when you drink it. Hopefully this will change before the game comes out...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 20, 2016, 07:20:20 pm
Maybe we have to craft the empty bottles.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 20, 2016, 07:23:25 pm
Or they could be regulated for use in extralegal fairy imprisonment or somethin'. No longer for various questionable liquids or powders, ganon's curse has made it so the bottles may only hold the writhing forms of the sentient and still living.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 20, 2016, 07:24:20 pm
In order to be able to craft your own bottles by throwing a handful of sand into mount doom, you must first defeat the massive spider atop said volcano.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Folly on June 20, 2016, 07:24:36 pm
I should think the handle wouldn't be metal, because metal handles aren't very comfortable or easy to grip. As long as he doesn't touch the sharp, slicey end he would be fine.

True, metal grips are not ideal. But making the entire weapon from a single piece of metal does significantly cut down on materials and crafting time. If you need weapons made quick and dirty, that's the way to go.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 20, 2016, 07:25:48 pm
what about the term "master sword" makes you think it was made quick and dirty
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 20, 2016, 07:29:27 pm
Who knows. It didn't take that long for that dwarf to jack it up, did it? And the fat fairy just kinda' tossed it back out, jacked up again. It may not have taken long at all, and only the goddesses know what it was made out of. It could be very dirty indeed.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 20, 2016, 08:36:28 pm
Last time I checked Skyward Sword was supposed to depict how the Master Sword was made. From what I remember, Fi shot laser beams at it and it magically transformed (multiple times). Blade, handle, crossguard, everything. So, everything about it is most likely magical in some way.

Then again I'm not as into the lore as you guys are, this is the first time I've even heard about a dwarf.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 20, 2016, 08:38:11 pm
If Fi is related to the forging doesn't that basically mean self-enchantment?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 20, 2016, 08:42:35 pm
Hell, I'm not particularly into the lore either, I just sunk way too much time into LttP when I was a kid. Dwarf guy reforges the master blade part way through the game, which doubles its damage. Absolute late game (very literally right before the final boss), you can throw either the master sword or its improvement into some water and a fat fairy will toss back out a golden sword that's double the strength of the tempered sword.

E: Actually, I kinda' forget. Did the fat fairy ever show up again? Somewhere else in the franchise.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 20, 2016, 08:46:10 pm
If Fi is related to the forging doesn't that basically mean self-enchantment?
Ehh, sorta, I guess. Fi shoots the lasers at the sword after jumping into the fires, but Link holds the sword and finds the fires in the first place.
Hell, I'm not particularly into the lore either, I just sunk way too much time into LttP when I was a kid. Dwarf guy reforges the master blade part way through the game, which doubles its damage. Absolute late game (very literally right before the final boss), you can throw either the master sword or its improvement into some water and a fat fairy will toss back out a golden sword that's double the strength of the tempered sword.
Ah, I remember that. I spent a good half a day earning money to get that Super Bomb and bring it to the Pyramid of Power.

I think the dwarves were only there because they didn't invent Gorons until Ocarina of Time. They've appeared like one or two more times, tops, and those were in post-LttP games anyway.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 20, 2016, 09:35:51 pm
Near as I can tell double checking, they've actually only appeared in LttP. Well... and some of the BS games. Regardless, there's apparently two dwarves in the entirety of the zelda franchise. Only two.

... also the goron thing makes sense-ish in the sense of metainformation, but timeline wise... according to the official one LttP actually happened after OoT. So I'unno. Maybe the gorons were all that was keeping the dwarves from coming out of the depths, but after the gorons were apparently slaughtered off (or at least thrown out of hyrule or somethin') and they popped up to see what's up it turned out they kinda' hated it up there (cave adaptation :V) and most of 'em went back home.

Hell, think of it from the DF perspective. You've got an entire underground nation that's been down there held off by forgotten beasts (gorons get pretty freaky, man) for generations, and then they come up to a realm basically populated by elves and their entire species heavily cave adapted. Bugger that, they said.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on June 20, 2016, 10:01:34 pm
Probably just stout human blacksmiths.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on June 20, 2016, 10:37:41 pm
Probably just stout human hylian blacksmiths with magnificent beards.
Fixed.

Near as I can tell double checking, they've actually only appeared in LttP. Well... and some of the BS games. Regardless, there's apparently two dwarves in the entirety of the zelda franchise. Only two.

... also the goron thing makes sense-ish in the sense of metainformation, but timeline wise... according to the official one LttP actually happened after OoT. So I'unno. Maybe the gorons were all that was keeping the dwarves from coming out of the depths, but after the gorons were apparently slaughtered off (or at least thrown out of hyrule or somethin') and they popped up to see what's up it turned out they kinda' hated it up there (cave adaptation :V) and most of 'em went back home.

Hell, think of it from the DF perspective. You've got an entire underground nation that's been down there held off by forgotten beasts (gorons get pretty freaky, man) for generations, and then they come up to a realm basically populated by elves and their entire species heavily cave adapted. Bugger that, they said.
Judging by the look of the sage of fire in A Link Between Worlds, the Gorons may have excessively interbred with the Hylians, if that could even work. And, from a DF perspective, it's not just a land of elves; it's a land of elves, fairies, and mermaids that can't be butchered for their priceless bones. The horror.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 20, 2016, 10:57:37 pm
Wasn't that one guitar made out of zora bones or somethin'? Who said the goddesses remembered to set their raws so they were unbutcherable?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 21, 2016, 06:20:47 am
Maybe Majora's Mask was the result of a RAW duplication error?

Which reminds me, I still have to beat that one of these days... still haven't gotten to the Great Bay. :I
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 21, 2016, 09:17:40 am
[gently places hands on your shoulders]
finish majora's mask
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 21, 2016, 10:40:51 am
Ah, MM. The one zelda game I will never play more than the ten or so minutes it took for me to put the controller down :P

Think I've gone through a LP or two of it, though. Not bad to watch, but functionally a problem or not, those kind of clock mechanics tend to drive me up the wall if I'm actually playing it. So I don't, ehehe.

... hopefully they don't sneak something similar into BotW. Doesn't look like they would, but...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 21, 2016, 10:52:24 am
[gently places hands on your shoulders]
inverted song of time
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 21, 2016, 11:30:28 am
The existence of an easy way to mitigate or reduce the effect does not make it less annoying, for me. Half the time it makes it worse, tbh. Would have been fine with MM if time advancement had been entirely voluntary, but it wasn't~
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on June 21, 2016, 11:34:48 am
[gently places hands on your shoulders]
i didn't realize that's what the problem was and i am sorry you aren't able to enjoy the game because of that mechanic, it's amazing in all other respects
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 21, 2016, 11:40:29 am
Speaking of MM lps, have you seen this one (https://www.youtube.com/playlist?list=PLctnNKgSZgBx-kx0YJ3Mtdi501endBuQi) frumple?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Parsely on June 21, 2016, 11:44:45 am
Speaking of MM lps, have you seen this one (https://www.youtube.com/playlist?list=PLctnNKgSZgBx-kx0YJ3Mtdi501endBuQi) frumple?
Doctor Kill's Zelda LPs are amazing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 21, 2016, 11:56:17 am
This one (http://lparchive.org/Legend-of-Zelda-Majoras-Mask-3-Days-Challenge/) is pretty amazing too.
Here's DR. Kill's OOT playthrough (http://lparchive.org/Legend-of-Zelda-Ocarina-of-Time-(by-DoctorKill)/) which is still super great.

The only problem is that there isn't more =(
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on June 21, 2016, 12:38:58 pm
Since we're linking things I feel obligated to share the Esotericism of Bargo: Ocarina of Typewriter (http://www.jonochrome.com/games/bargoOoT.html) and its sequel Majora's Mastiff (http://www.jonochrome.com/games/bargoMM.html).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on June 21, 2016, 04:41:46 pm
The existence of an easy way to mitigate or reduce the effect does not make it less annoying, for me. Half the time it makes it worse, tbh. Would have been fine with MM if time advancement had been entirely voluntary, but it wasn't~

I imagine, then, that the Pikmin series of games would be absolutely impossible for you to play?

especially since pikmin requires you to do everything over the course of at most 30 15-minute chunks (or the whole game in 7 hours 30 minutes) while majora's mask requires you to do each individual dungeon over the course of over 2 and a half hours, which is basically trivial, especially since you get to keep all of the proper items you got and that you get infinite retries

Also, making the time optional makes literally zero sense, since the entire world design is based on the three-day cycle and all the NPCs etc. have schedules based on that

I had a real fucking weird epiphany recently where I thought about making a game with certain mechanics relating to time travel before realizing that Majora's Mask already did them all perfectly.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on June 21, 2016, 04:50:42 pm
Only the first game, the second lets you use as many days as you want.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 21, 2016, 06:25:31 pm
Speaking of yesterday's discussion of the Temple of Time moving around constantly, its very likely that the ruins at the start of the game near it are those of old Castle Town.

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 21, 2016, 06:40:05 pm
I imagine, then, that the Pikmin series of games would be absolutely impossible for you to play?
Fairly likely. Wouldn't know, I've never tried 'em. Think I watched an LP or two, but that was about it (though while they were alright to watch, they didn't look particularly fun to play even without the time limit shenanigans).

That said, it probably wouldn't be quite as bad for that style of game. RPGs/roguelikes/etc. and games like zelda with the mechanic are the ones that get on the nerves the most, to the point that whatever their other virtues I almost always prefer to either go play something else or whip out the cheat engine equivalent and fix the problem. Simpler stuff, stage based action/puzzle/whatever games with little to no contiguous plot or campaign, etc., etc., are usually relatively bearable. Same with ones where it's not so much vital as a higher score type dealio (so long as nothing's gated behind that score, anyway). Different ways of doing the time pressure can also ameliorate the effect; the moon and food clock and stuff like that (Bloody ADOM and its freaking mutation bullshit) just kinda' pisses me off, but an enemy building up or something along those lines is much less annoying. It's not really a sort of "Insert Clock, Receive Hate" sort of thing. Just... sorta' close to it.

MM is basically just more or less the pinnacle of that sort of mechanic implementation, for me. Almost like it was specifically built to hit every point about the mechanic that annoys me.* mind everyone, I'm not saying it's bad. So far as I'm aware MM is one of the better zelda games, and there's a lot about it I have a fair amount of appreciation for. It's just basically unplayable for me.

*Though it'd be really easy to fix it for my preferences. Just give me a button to press or slider to set (bethesda RPG style, ferex) to advance the time (/scene/etc.) instead of autonomous time advancement. Even just an option for it would be enough.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on June 21, 2016, 06:44:34 pm
playing the double song of time (> > a a v v) lets you advance the clock to the next 6-hour increment
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 21, 2016, 06:58:51 pm
i know
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on June 21, 2016, 08:19:55 pm
Speaking of yesterday's discussion of the Temple of Time moving around constantly, its very likely that the ruins at the start of the game near it are those of old Castle Town.

Spoiler (click to show/hide)
That could definitely fit, and the presence of that big ruined wall makes it especially convincing. In that case, the Castle would've been torn down/destroyed and moved/rebuilt quite a ways away, I suppose. Though, given the position of the ruins in relation to Death Mountain, the city would've been facing the opposite direction that it was in OoT.  ???
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 21, 2016, 09:39:42 pm
Since we're linking things I feel obligated to share the Esotericism of Bargo: Ocarina of Typewriter (http://www.jonochrome.com/games/bargoOoT.html) and its sequel Majora's Mastiff (http://www.jonochrome.com/games/bargoMM.html).
Never seen these before. These are... Pretty amazing. =D
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on June 26, 2016, 03:54:47 pm
Behold! THE LINKAPULT (https://www.youtube.com/watch?v=Ch_i9ovV2KI)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on June 26, 2016, 05:00:53 pm
... kinda' disappointed it wasn't an actual catapult.

Also wondering if there's bigger planks and larger rocks in the game >_>

Can now see someone's beginning goal to be to hit the top of the skybox :V
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on June 27, 2016, 01:45:50 pm
Now somebody needs to find some form of bomb-jumping so we can explosively and conveniently propel ourselves hundreds of feet into the air in order to glide long distances.

I know there are fire updrafts, but... those just don't have enough punch to 'em, ya know?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 27, 2016, 02:15:40 pm
There was that video of Link smashing a rock several times with its physics paused, and when it unpaused it launched across the map. I want to see that but with Link jumping on top before it unpauses.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madmachine on June 27, 2016, 06:44:55 pm
The emergent potential in this game looks fantastic. I'm going to miss mowing the lawn for hearts and rupees, but honestly, that's a small price to pay to see such a ballsy move on Nintendo's part turn out so well.

The one thing that weirds me out about this game, though, is how "triple-a" it seems. It's cool that they're putting so much work into the game, but it's weird to see Nintendo adopt a production strategy that's so... I don't know... excessive.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: choppy on June 27, 2016, 08:13:56 pm
I wonder if this will have DLC like pikmin 3. ( I hope/doubt it though)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on June 27, 2016, 08:46:20 pm
If it's worthwhile/not crap and isn't content cut straight from the main game for the sake of making it DLC then I might not mind. It kinda depends.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on July 03, 2016, 06:19:38 pm
If it's worthwhile/not crap and isn't content cut straight from the main game for the sake of making it DLC then I might not mind. It kinda depends.
Clothing DLC is best DLC.

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on July 03, 2016, 06:30:20 pm
Did that game actually have DLC?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on July 03, 2016, 07:19:32 pm
... maybe? That anniversary edition thing might count. It'd be a stretch but you could make the argument.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on July 03, 2016, 08:37:43 pm
Maybe we'll get armor for Epona.
... maybe? That anniversary edition thing might count. It'd be a stretch but you could make the argument.
...What anniversary edition?

Speaking of Tri Force Heroes, has anyone here played it?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on July 03, 2016, 08:39:54 pm
If I had friends I might've picked it up. As it stands I'm the only one of them that has a 3ds
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on July 03, 2016, 08:54:54 pm
Maybe we'll get armor for Epona.
Oh you~

If I had friends I might've picked it up. As it stands I'm the only one of them that has a 3ds
Same. Kinda sad, but understandable. Not everyone can afford a premium handheld Japanese entertainment machine.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on July 03, 2016, 09:01:32 pm
It's more the fact that there is nothing on it they want to play. The only reason I even have one is because of Monster Hunter.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on July 03, 2016, 09:14:00 pm
I used to have friends with 3DSes. Both of them moved away. :c

...Reading the plot for TFH, I feel like this really, really shouldn't be counted as canon. Ever. I somehow feel vaguely insulted this is supposed to be a sequel to Link Between Worlds.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on July 04, 2016, 08:07:04 am
...What anniversary edition?

Speaking of Tri Force Heroes, has anyone here played it?
... I only just now realized you folks weren't talking about the four swords one. I didn't even know triforce heroes existed >_>

But yeah, TFS had an anniversary edition that could maybe be argued counts as dlc.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on July 04, 2016, 01:33:53 pm
It's more the fact that there is nothing on it they want to play. The only reason I even have one is because of Monster Hunter.
Ah, just as understandable. I never even considered buying a 3DS before Omega Ruby and Alpha Sapphire were announced. It's really a testament to something that I have well over a dozen GBA and Gamecube games, about a dozen Wii and DS games, and only a handful of 3DS games. Whether that's due to my sense of quality tastes changing over time or not, I can't say.

I used to have friends with 3DSes. Both of them moved away. :c

...Reading the plot for TFH, I feel like this really, really shouldn't be counted as canon. Ever. I somehow feel vaguely insulted this is supposed to be a sequel to Link Between Worlds.
...That's canon? That's considered part of the grand overarching story, but "MAH BOI" isn't? ???
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TempAcc on July 04, 2016, 02:53:03 pm
I vote MAH BOI for canon instead of spirit tracks and all that triforce heroes and dynasty warriors spinoff trash :v
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on July 04, 2016, 02:53:53 pm
how dare you say that about spirit tracks

Hyrule Warriors isn't even canon anyway, don't worry.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on July 04, 2016, 03:44:24 pm
I used to have friends with 3DSes. Both of them moved away. :c

...Reading the plot for TFH, I feel like this really, really shouldn't be counted as canon. Ever. I somehow feel vaguely insulted this is supposed to be a sequel to Link Between Worlds.
...That's canon? That's considered part of the grand overarching story, but "MAH BOI" isn't? ???
Yep, nestled snugly between Link Between Worlds and Zelda I. (http://zeldawiki.org/Zelda_Timeline#Tri_Force_Heroes) I don't know why they couldn't have just brought Vaati back for the... fourth (?) time instead of what reads like a fairy tale without a lesson :v

Speaking of the CD-i games, I always thought that outside of the weird Russian animation and mediocre Zelda II gameplay, the setup of Wand of Gamelon had some interesting ideas in it not seen in the main series games, namely the existence of other countries* and Ganon attacking said other countries.

EDIT
how dare you say that about spirit tracks
Fullmetal Train Conductor Spirit Tracks needs a prequel, if anything. Who killed Malladus the first time, so that he could be resurrected in the first place? Is Malladus secretly Ganon? What gives?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on July 04, 2016, 03:58:26 pm
I vote MAH BOI for canon instead of spirit tracks and all that triforce heroes and dynasty warriors spinoff trash :v
Spirit Tracks at least has more going for it than old memery.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on July 04, 2016, 04:23:06 pm
The god(ess?)es actually locked him up with magic train chains. He's not dead, he's the magical equivalent of Venom when The Phantom Pain starts and Cole giving him Zelda's body is Ocelot giving you your arm and stuff.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on July 04, 2016, 07:08:56 pm
Yep, nestled snugly between Link Between Worlds and Zelda I. (http://zeldawiki.org/Zelda_Timeline#Tri_Force_Heroes) I don't know why they couldn't have just brought Vaati back for the... fourth (?) time instead of what reads like a fairy tale without a lesson :v

Speaking of the CD-i games, I always thought that outside of the weird Russian animation and mediocre Zelda II gameplay, the setup of Wand of Gamelon had some interesting ideas in it not seen in the main series games, namely the existence of other countries* and Ganon attacking said other countries.
One could argue that Labrynna was another country, at least in the past when they had a monarchy. Ganon didn't attack them directly however, so the CD-i games are still unique in that regard. It would be interesting to see more developed nations other than Hyrule, assuming that any exist, even if only for lore's sake. For now, though, I guess it's a secret to everybody. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on July 04, 2016, 07:13:01 pm
Iirc Ordon in TP was technically an independant state that payed tribute to Hyrule.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on July 04, 2016, 10:15:15 pm
Ah, I was going to add a footnote about Labrynna (and Termina, and also the place from Oracle of Seasons whose name I can't remember,) but figured it was unnecessary, then forgot to remove the asterisk :v

But I was also thinking about how in the opening Harkinian is planning to offer military assistance to Onkled using the Triforce. It's something a bit more... realistic, I suppose? than the typical Zelda fare. Just something different from the usual portrayal of Hyrule as this 100% isolated place where the Triforce is kept (and, in later games, implied to not be used. Mostly unrelated ,but something I liked about the earlier games was that the lore stated that the rulers of Hyrule used the Triforce to bring prosperity to Hyrule, implications that are more or less totally missing from Ocarina of Time onward.)
Iirc Ordon in TP was technically an independant state that payed tribute to Hyrule.
This is certainly a possibility, but it's not stated outright; Rusl talks about "Hyrule" like it's somewhere else (in the context of Link traveling there to deliver the Ordon Sword to the royal family at the start of the game,) so it's not exactly unlikely, but it's vague enough that it's possible that Ordon is considered part of Hyrule, just not "Hyrule proper" (in the same way that, say, Puerto Rico is part of the U.S., but isn't typically considered a "normal" part of the U.S. due to being a territory.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on July 05, 2016, 07:03:47 am
Man, that earlier stuff... in that, the triforce is not something you want to actually use because it's something that can fuck with you hard, from what I recall. I still very distinctly remember link growing tusks and becoming massively aggressive after picking up the power one. Was in one of the comics, not the games, but... still. Dunno how prevalent it is in the newer stuff, but there was definitely something of a thread of thought in the earlier about how the triforce had some serious mental side effects going on. Power was the most obvious, but iirc even courage and wisdom would screw with you, never mind the whole thing. Basically not something you use very often/at all, lest you turn into a giant world conquering pig or somethin'.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on July 05, 2016, 03:17:52 pm
Ah, I was going to add a footnote about Labrynna (and Termina, and also the place from Oracle of Seasons whose name I can't remember,) but figured it was unnecessary, then forgot to remove the asterisk :v
Holodrum was the one from OoS. I wouldn't count it as an actual country for the same reason that I wouldn't consider modern Labrynna to be a country. They're both more like city-states, with Horon Village seeming even less developed than Lynna City. Termina is certainly another land, albeit an alternate dimension. In that case, we could also count Lorule.

But I was also thinking about how in the opening Harkinian is planning to offer military assistance to Onkled using the Triforce. It's something a bit more... realistic, I suppose? than the typical Zelda fare. Just something different from the usual portrayal of Hyrule as this 100% isolated place where the Triforce is kept (and, in later games, implied to not be used. Mostly unrelated ,but something I liked about the earlier games was that the lore stated that the rulers of Hyrule used the Triforce to bring prosperity to Hyrule, implications that are more or less totally missing from Ocarina of Time onward.)
Yeah, actually making use of the Triforce would be pretty cool. It could also serve as a bit of a deus ex machina, though, given that the Royal Family could just wish all of their problems away. Realistic, but not terribly practical for the story.

Iirc Ordon in TP was technically an independant state that payed tribute to Hyrule.
This is certainly a possibility, but it's not stated outright; Rusl talks about "Hyrule" like it's somewhere else (in the context of Link traveling there to deliver the Ordon Sword to the royal family at the start of the game,) so it's not exactly unlikely, but it's vague enough that it's possible that Ordon is considered part of Hyrule, just not "Hyrule proper" (in the same way that, say, Puerto Rico is part of the U.S., but isn't typically considered a "normal" part of the U.S. due to being a territory.)
I was under the impression that it was a separate entity, given how Link is specifically referred to as an "Ordonian" once or twice. Seemed a little odd, given how the typical demonym is Hyrulean. However, your Puerto Rico analogy is just as apt.

Man, that earlier stuff... in that, the triforce is not something you want to actually use because it's something that can fuck with you hard, from what I recall. I still very distinctly remember link growing tusks and becoming massively aggressive after picking up the power one. Was in one of the comics, not the games, but... still. Dunno how prevalent it is in the newer stuff, but there was definitely something of a thread of thought in the earlier about how the triforce had some serious mental side effects going on. Power was the most obvious, but iirc even courage and wisdom would screw with you, never mind the whole thing. Basically not something you use very often/at all, lest you turn into a giant world conquering pig or somethin'.
Never actually read those comics, but that sounds really interesting. I doubt that we'd ever see anything like that in the games, unfortunately, since it's already been established that if Link is going to change into something, it's going to be a wolf or a skeleton fluffy pink bunny.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on July 05, 2016, 03:24:14 pm
Well, we don't know that. Link turned into a bunny because of Ganondorf's influence over the Dark World (Spirit Realm, IIRC), and he turned into a wolf while in Twilight because Triforce of Courage and goddess shenaniganery. Neither of which are, in fact, innate effects from the Triforce. Where was the skeleton from, again?

A Beast Link in the vein of Beast Ganon is really interesting, though/
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on July 05, 2016, 03:46:28 pm
At the end of the game, Link grabs the Triforce of Power and becomes a beast. In the sequel, you play as a newly resurrected Ganondorf on a quest to stop Link.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on July 05, 2016, 04:54:06 pm
I am curious, though, why Termina would be considered an "alternate dimension".
- For starters, almost everyone there looks exactly like someone from Hyrule with no explanation (in two cases, different people in MM are the same person at different times in OoT); this was, of course, part of the developers' gambit to get a sequel to OOT out before their deadline, but is never explained ingame
- Link arrives there after a rather trippy sequence involving turning into a walking coconut and flying over an inexplicable bottomless pit full of trees
- No Terminians indicate that they've heard of Hyrule, and the Terminians are awed by Link's usage of magic that nobody thinks twice about in OoT (also IIRC the only place the Triforce is seen in Majora's Mask is upside-down in Stone Tower Temple)
- The only person other than Link who is the same person they were in OoT, the Salesman, is explained even less (why did he have Majora's Mask in the first place? Why does he sit in the Clock Tower all day instead of actively try to help Link? Why is his memory time-reset-proof?)
- Termina is also full of even more weird, anachronistic technology than OoT Hyrule has
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on July 05, 2016, 05:10:29 pm
Aye. I've always wondered what the hell was up with that Salesman, though... I kinda want to see him in another game or two.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on July 05, 2016, 05:29:20 pm
You forgot the giant pit full of masks with the Song of Healing playing that happens before being turned into a walking coconut.
Skeleton is from Twilight Princess; that helpful skeleton who teaches you sword moves was a former Hero of Time.
Oh, right, Super Saiyan the Spirit of the Hero. I don't really consider that a transformation since he's dead and only "alive" to teach the new Hero how to stab people that are on the ground.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on July 05, 2016, 05:30:06 pm
And the weird twist corridor.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on July 05, 2016, 05:39:02 pm
Also that the manual for the game blatantly calls it a parallel world, that it was created by the Four Giants instead of the Three Godesses or Hylia, and that the Four Giants, Majora, and Termina have never been mentioned previously or after in any canon game whatsoever.*

*No, I don't count the Mask being in ALBW.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on July 05, 2016, 05:43:01 pm
*No, I don't count the Mask being in ALBW.
Wait what
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on July 05, 2016, 05:44:44 pm
(http://www.justpushstart.com/wp-content/uploads/2014/01/ALBW_Majoras_Mask.jpg)

nobody ever mentions it during the game but it's on your wall
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on July 06, 2016, 12:36:14 am
Spooky.

Would like to see some more of Termina though.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: stabbymcstabstab on July 06, 2016, 05:08:16 pm
I'll like to see more of OoT link's adventures like if he ever find Navi.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on July 06, 2016, 05:11:36 pm
I don't think Nintendo likes using the same playable Link in multiple games, except OOT/MM and ALBW/TFH (plus OOA/OOS if I'm correct).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on July 06, 2016, 05:12:54 pm
OoA and OoS are the same Link as Link to the Past and Link's Awakening, going by the timeline. Phantom Hourglass also has the same one as Wind Waker.

It is rather unlikely that this Link is a new Link. It's possible, but I doubt it.

The skeleton swordsman in TP who teaches you new techniques is pretty heavily implied to be OoT's Link.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on July 06, 2016, 05:20:41 pm
I meant playing as the same Link. Bad wording, sorry.
And oh, I
forgot about them. :P

yes the hero's shade is totally oot link
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on July 06, 2016, 05:41:35 pm
ALTTP was a generic "everything is great in hyrule" ending, no real connection AFAIK.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on July 06, 2016, 05:46:09 pm
The ending of LTTP just has Link make Hyrule all fine and dandy again using the Triforce and then have THE MASTER SWORD SLEEP AGAIN... FOREVER

(except that one time)
(or if you link the Oracle games)

But there's nothing really contradictory between the ending of LTTP or the beginning of OoS/A.

fakedit: dang it putnam
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on August 24, 2016, 03:18:59 pm
Lately Nintendo have been posting videos on the LoZ facebook page reviewing some of the game mechanics. The most recent one shows off some of the different weapons and their uses. (https://www.facebook.com/LegendofZelda/videos/1147750048619457/)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on August 24, 2016, 03:58:10 pm
Is it me or does Link sound kinda odd? I never noticed before because all the other gameplay I've seen had people talking over it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on August 28, 2016, 07:18:09 pm
Ice arrows confirmed (https://amp.twimg.com/v/04755c8a-9442-442f-b66c-97b049bc007c)

EDIT: New footage showing off some paraglider and arrow awesomeness (https://twitter.com/NintendoAmerica/status/771046445969321984)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on October 20, 2016, 11:12:34 am
Well the NX has been announced as the Nintendo Switch (https://www.youtube.com/watch?v=f5uik5fgIaI). There's a dedicated thread for it already up over here. (http://www.bay12forums.com/smf/index.php?topic=161164) Turn's out OzyTheSage's speculation regarding the Shiekah Slate was more spot on that we realized.

Back onto the game itself however, two new (https://www.youtube.com/watch?v=vEj57Jd6d3A) trailers have been released (https://www.youtube.com/watch?v=b8hDuCeG1xg), along with a video showing off a time lapse of the weather cycle.
 (https://www.youtube.com/watch?v=st4bgxiOnL8)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on October 20, 2016, 12:07:08 pm
i am in ecstasy
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on October 20, 2016, 01:30:43 pm
I feel the second trailer is better. Both of them are pretty... modest? Toned down? They aren't the actiony fast-paced trailers with lots of blink-and-you'll-miss-it cuts bombarding you like I'm used to seeing these days, which is refreshing and more likely than not sets the tone for the game quite well.

On to the weather trailer, I assume they artificially made the weather change so abruptly on purpose to showcase how everything looks, considering how long that thunderstorm lasts. They've put quite a bit of effort into the wind it seems, since you can see things like dust motes hang in the air once the wind dies, then fly away again once it picks up again. I'm not entirely sure how must dust would be kicked up just after a rainstorm though, that usually happens when things are pretty dry... but, that's getting into nitpicking territory. Finally, the fire from the lightning is still burning at the end fo the video =p

Turn's out OzyTheSage's speculation regarding the Shiekah Slate was more spot on that we realized.
When I made that prediction I had not seen the Sheika Slate in too much detail. After seeing a good look at it I realized it resembled a WiiU tablet more than a phone tablet. Unless the thing gets detachable mods you slide onto the sides of the thing then it was me being excited over nothing =p

EDIT: oh yes I forgot to mention... in the trailers it's pretty obvious that motion controls are in use... so unless they remove that feature for the Switch then that confirms the Switch has motion controls of some sort.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on October 20, 2016, 02:21:49 pm
The music in those trailers give me a kinda spaghetti western vibe, which is fine by me.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on October 20, 2016, 03:14:59 pm
Oh yeah, forgot to mention, they snuck this guy into the Switch trailer.
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on October 20, 2016, 03:47:16 pm
That... looks a lot like a very large, very purple, moblin. Actually almost makes me sad they're not taking a chance to go back to the dog-head ones...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on October 20, 2016, 04:55:56 pm
What do you want to bet that glowing orange thing on his chest is his weak point?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on October 20, 2016, 04:57:19 pm
What do you want to bet that glowing orange thing on his chest is his weak point?
Only if theres a relevant dungeon item to shoot at it. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on October 20, 2016, 05:20:50 pm
What do you want to bet that glowing orange thing on his chest is his weak point?
Only if theres a relevant dungeon item to shoot at it. :P
Nah, man, you gotta shield-surf down a mountain, jump off a cliff, shoot a fire-arrow at the ground below you to create an updraft, utilize that updraft to hang-glide to his chest, then stab your sword into the glowy weak point.

... That's how the cool kids do it, anyway.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Akura on October 20, 2016, 07:59:16 pm
Oh yeah, forgot to mention, they snuck this guy into the Switch trailer.
Spoiler (click to show/hide)

That looks a lot like the original Ganon, except purple instead of blue. Actually, it could be red. And the original Ganon does turn red. Time for Silver Arrow?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Catmeat on October 24, 2016, 07:34:58 am
Yove met with a terrible fate havent you..

"Forgive your friend"
Navi left.
Though Tatle and Tael fit the nice roles of a split body. One brash, courageous, intelligent, the other, loyal, innocent and empathic.
This also happens to be near the timeline split youve met with a terrible fate?
forgive your friend. Believing in your friends and embracing that belief by forgiving failure. These feelings have vanished from our hearts. Whenever there is a meeting, a parting shall follow. But that parting needs not last forever. Whether a parting be forever or merely for a short while… that is up to you.
These seem to fit.

Ganon is sealed in twightlight, perhaps a timeless plane? He amounts as a god in this dimension, maybe termina was a curse placed on link to remove him from hyrules reality, as its a mirror like the sages cast ganon into, removing link was his only way to break his triforce and allowing himself to claim courage and break the seal, causing the world to be flooded, and split many ways in time.
Hmm im crazy
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on October 24, 2016, 03:08:51 pm
i'm actually somewhat certain this takes place in the downfall timeline instead of the child timeline, but the child timeline is the next most likely, yeah
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on October 24, 2016, 03:17:24 pm
Obviously it's all three in some kind of weird timeline-merging thing. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on October 24, 2016, 05:21:34 pm
Seriously considered that, but I don't see the point
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Catmeat on October 24, 2016, 08:56:06 pm
Obviously it's all three in some kind of weird timeline-merging thing. :P
I had that feeling when I saw the trailer.
Seriously considered that, but I don't see the point
Its a good idea to bring a strong story that can use any of the split history.
Its kinda like, no matter what time doesnt affect fate and the ripples the hero of time created will eventually run out of energy and return to the original universe tension.
Though the time line never has and influence to me on the quality of the game
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on October 24, 2016, 11:59:23 pm
To be fair to the fans who wanted to know the timeline, I vaguely remember from my youth that Ocarina of Time was advertised, or at least rumored, to be a prequel to the entire Zelda franchise. People heard that and were like 'wait, these games have continuity?'

Basically, I'm pretty sure Nintendo dug its own hole with that one.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on October 25, 2016, 01:21:26 am
ocarina was actually explicitly a prequel to the whole franchise, though, which is pretty easy since there actually was an explicit timeline at the time. AoL was a sequel to LoZ, A Link to the Past explicitly a prequel to LoZ and LA a sequel to LTTP. OoT was obviously a prequel to LttP, since one of the maidens there tells you about how Ganondorf, King of Thieves became Ganon in ancient history.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on October 25, 2016, 01:29:50 am
I have decided to buy the game upon release, or shortly after, however..
Should I buy it for the Wii U, as it might be cheaper..
Or should I buy it with the NX Switch, which would be more expensive.. Quite unsure if I can afford it though..
I'll probably sit on the fence until the price for the Switch is officially announced.

edit: Or.. I could hold off buying the Switch, until they release an updated version of the console. How often was it Nintendo does that?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on October 25, 2016, 02:33:18 am
Nintendo has only ever done that for the NES and SNES, and both of those were just smaller versions.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on October 25, 2016, 02:35:26 am
Nintendo has only ever done that for the NES and SNES, and both of those were just smaller versions.
Ah yes, I just got confused for a bit. Because of how often Sony and Microsoft do their shenanigans.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Catmeat on October 25, 2016, 02:47:37 am
Get NX Switch and i'll friend code you.
But the game will be the same either way man.
I never bought a wii u cause it didnt have any games I liked, and Id only get SS and zeno blade
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on October 25, 2016, 03:02:59 am
But the game will be the same either way man.
True, however Nintendo did at some point mention that there will be small differences.
My guess is minor visual difference or something. But I have yet to see any official confirmations.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Catmeat on October 25, 2016, 06:39:58 am
Yeah well if you are going to get a Switch an NX anyway just get it for that.
I expect the differences will be graphical improvement, loading times, lighting and partical effects (minor) and there seem to be many partical effects, and any major differences will be enemy numbers, improved AI, more action on screen, improved weather effects and such.
I doubt it'll include an extra dungeon or items.
If it does it will be minor and nothing to really cry about.
Maybe there will be an internet feature, not a multiplayer per se but something like Tingles gameboy app for Wind Waker.
This is my grasp at it though.

The thing about the NX release is that it will be cheap, the profit maker for them is in the IPs they are releasing at the same time.
I will easily buy the console and Zelda for starters, and quickly getting Metroid and any other that takes my fancy.
If the dock doesnt have a gpu or cpu extension I will know nintendo is doing things wrong.
Im no graphics whore but it just doesnt make sense to do that.
I wonder if I could jury rig one onto it and if it would help??
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on October 25, 2016, 02:00:17 pm
I would imagine the 'differences' would be more to do with the WiiU having the gamepad available. If you're playing the Switch while docked you really won't be able to use a touch screen, assuming it has a touch screen to begin with.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Krevsin on October 25, 2016, 03:10:55 pm
Given what I've read from people who've played this thing at events and the like, it suffers from frame drops on the Wii U. Probably won't be a factor with the Switch (except possibly when in portable mode).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Catmeat on October 25, 2016, 06:15:11 pm
Given what I've read from people who've played this thing at events and the like, it suffers from frame drops on the Wii U. Probably won't be a factor with the Switch (except possibly when in portable mode).
Ive heard both stuttering and nil.

In portable mode it will cut minor things, like draw distance, lighting, loading etc
This is obvious. I have a feeling we wont notice much graphical change.

Given what I've read from people who've played this thing at events and the like, it suffers from frame drops on the Wii U. Probably won't be a factor with the Switch (except possibly when in portable mode).
No way! Why would they give a older cheaper console an advantage? (Sure you can hate dual screen but many like).
They are for profit. Always remember that.
Plus at the reveal the wii u never used the pad screen for anything.
It was just a symbol and battery stats from memory.
Also the aiming with the game pad, I hated it.
Jonky shit, i hope if thats used, its optional.
Game developers should NEVER push controls down your throat, always have options to change everything!
Even small things like text size and colour blindness options. Developers always look past this shit.
Tool tips are neat but after you know the game it should be toggleble.
Fuck im triggered, i should stop
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on October 25, 2016, 07:42:34 pm
... Did you just post the same quote twice and then react as if they were two different quotes? I'm... confused.

Regardless of graphical differences between Wii U and Switch versions of the game, though, I'm pretty excited at the prospect of taking a main-line Legend of Zelda title around on the fly. Big, adventure-heavy console games have always been a thing you have to set aside time for, but now... war has changed.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on October 25, 2016, 08:09:28 pm
I'm pretty sure the second quote was in reference to my post but he accidentally clicked the wrong one.
But yeah, do you expect them to not do anything with the WiiU's gamepad for this game? Even if it's something minor you won't miss in the Switch version?

As for aiming with gamepad I haven't tried it myself, but I heard it's wonderful for Splatoon and in that game you could toggle it on or off.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Catmeat on October 25, 2016, 10:04:19 pm
... Did you just post the same quote twice and then react as if they were two different quotes? I'm... confused.
Yeah ive got multiple personalitys haha.
Like Oz said I clicked wrong.
If they do use the game pad for anything I can only see a it being map, if its a menu wouldnt they have to make different sprites for each item? Not far fetched but not really necessary.

Yeah I will always be slipping a few minutes in on lunch breaks and similar down times, lets hope it has usb charge.

war has changed.
War never changes.

I really hope a good pokemon game is put on it with local/bluetooth encounters to fight strangers.
I dont even play pokemon go but when I see people playing it im always yelling "INSTINCT"
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on October 25, 2016, 10:16:53 pm
war has changed.
War never changes.
War has changed.

I really hope a good pokemon game is put on it with local/bluetooth encounters to fight strangers.
I dont even play pokemon go but when I see people playing it im always yelling "INSTINCT"
I would really like something similar to the download play functionality from the DS, but I think I already mentioned that. I'm pretty sure local wireless play is what was being demonstrated in the announcement where they're playing basketball, two systems set up near each other playing the same game. If it can do that I don't see why they can't do that with a Pokemon game, and if they don't it would be pretty terrible. I thought the whole deal with Pokemon was to battle against other people, so taking that out would be a bad idea.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on October 25, 2016, 11:05:12 pm
war has changed.
War never changes.
War has changed.
But war... war never changes.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on October 26, 2016, 02:13:35 am
war has changed.
War never changes.
War has changed.
But war... war never changes.
Can we please stay within one franchise?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: itisnotlogical on October 26, 2016, 02:33:53 am
An invisible weapon... for an invisible war.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Catmeat on October 26, 2016, 03:10:32 am
war has changed.
War never changes.
War has changed.
But war... war never changes.
In the year 1945, my great-great grandfather, serving in the army, wondered when he'd get to go home to his wife and the son he'd never seen. He got his wish when the US ended World War II by dropping atomic bombs on Hiroshima and Nagasaki.
The World awaited Armageddon; instead, something miraculous happened. We began to use atomic energy not as a weapon, but as a nearly limitless source of power.
People enjoyed luxuries once thought the realm of science fiction. Domestic robots, fusion-powered cars, portable computers. But then, in the 21st century, people awoke from the American dream.
Years of consumption lead to shortages of every major resource. The entire world unraveled. Peace became a distant memory. It is now the year 2077. We stand on the brink of total war, and I am afraid. For myself, for my wife, for my infant son - because if my time in the army taught me one thing. it's that war, war never changes.

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Scripten on October 26, 2016, 08:45:15 am
war has changed.
War never changes.
War has changed.
But war... war never changes.
In the year 1945, my great-great grandfather, serving in the army, wondered when he'd get to go home to his wife and the son he'd never seen. He got his wish when the US ended World War II by dropping atomic bombs on Hiroshima and Nagasaki.
The World awaited Armageddon; instead, something miraculous happened. We began to use atomic energy not as a weapon, but as a nearly limitless source of power.
People enjoyed luxuries once thought the realm of science fiction. Domestic robots, fusion-powered cars, portable computers. But then, in the 21st century, people awoke from the American dream.
Years of consumption lead to shortages of every major resource. The entire world unraveled. Peace became a distant memory. It is now the year 2077. We stand on the brink of total war, and I am afraid. For myself, for my wife, for my infant son - because if my time in the army taught me one thing. it's that war, war never changes.

Spoiler (click to show/hide)
Metal... Gear?!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: stabbymcstabstab on October 26, 2016, 11:55:03 am
A weapon to surpass Metal Gear!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on October 26, 2016, 12:20:07 pm
I'm not sure whether or not I should apologize for this derailing.
Regardless, we should probably get, uh, back on track.

Spoiler: Image (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on October 26, 2016, 01:07:03 pm
I wonder if they'll have the train as a fast-travel option.

It would certainly make a good self-aware jab, since the train was sort of the exact opposite of fast-travel in Spirit Tracks.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on October 26, 2016, 01:22:49 pm
but it was still damn good
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on October 26, 2016, 02:35:43 pm
Train had better music than boat, at least.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on October 26, 2016, 03:18:39 pm
Fuck, I'm crying. (https://youtube.com/watch?v=dGmULWewktU)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Krevsin on October 26, 2016, 03:48:12 pm
Given what I've read from people who've played this thing at events and the like, it suffers from frame drops on the Wii U. Probably won't be a factor with the Switch (except possibly when in portable mode).
Ive heard both stuttering and nil.

In portable mode it will cut minor things, like draw distance, lighting, loading etc
This is obvious. I have a feeling we wont notice much graphical change.
Eh, given its artstyle it's probably pretty resistant to noticeable graphical change (unless you look REALLY hard or have side-by-side comparisons).

Given that the build people played at events was an in-dev version, I wouldn't be surprised if the final Wii U version had no stuttering because Nintendo are usually pretty good at optimization like that. Usually.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on October 26, 2016, 04:57:53 pm
I wonder if they'll have the train as a fast-travel option.

It would certainly make a good self-aware jab, since the train was sort of the exact opposite of fast-travel in Spirit Tracks.
Given the apparent run-down setting and the focus on nature I doubt there'll be anything like that. I suspect that once again horses will be the way to travel. I would like to see some kind of loftwing-like, since those looked pretty fun even if they were a missed opportunity and fairly limited. Then there's teleportation.

Which makes me wonder... I'm assuming this game will feature an instrument of some sort, what do you guys think it will be? I'm hoping the Sheikah Slate expands and turns into a keytar, hehehe.

Eh, given its artstyle it's probably pretty resistant to noticeable graphical change (unless you look REALLY hard or have side-by-side comparisons).
Yeah, you would probably notice things such as grass and foliage density, maybe particle effect. Nothing that looks too "different", just "sparse".
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on October 26, 2016, 05:02:41 pm
It's totally going to be maracas. If you're playing on the Switch, they'll require you to pull the little double-controllers off and shake them.

Yes, I'm kidding. In all seriousness, I suspect it'll probably be a wind instrument of sorts. The game IS called "Breath of the Wild," after all.

Can we bring back the ocarina? Pretty please? I think we can agree everyone loved the ocarina.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on October 26, 2016, 05:13:26 pm
We already had a pan flute, but I don't think we have a had a plain old flute yet. Maybe that?

Of course we might not get an instrument this go around.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on October 26, 2016, 05:38:41 pm
Oh yes, a woodwind instrument would make sense. We'd better be able to just play it freely like in OOT. Can't wait to play some epic music (https://www.youtube.com/watch?v=X2WH8mHJnhM).
We already had a pan flute, but I don't think we have a had a plain old flute yet. Maybe that?

Of course we might not get an instrument this go around.
That would be pretty disappointing. Playing music (or conducting, whatever) seems to be one of LoZ's staples for a while now. Yeah, the harp in Skyward Sword was... bad, but that was because it served almost no function and was pretty much a poor motion control gimmick.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on October 26, 2016, 06:17:42 pm
Going with the whole 'merging all the games together' idea, obviously we'll be getting all the instruments. Which we have to play simultaneously with a bunch of different control schemes.

A slightly less dumb idea, but about as likely, is that we get a conductor's baton like the Wind Waker or a knockoff and form some kind of orchestra out of a wandering bunch of animal companions.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Catmeat on October 26, 2016, 06:26:17 pm
Just like the weapons, we will be able to fill filthy musicians to get new instruments cause Link keeps thrashing them after his concerts.

It doesnt look like there will be an instrument, but they usually have the main instrument playing the theme song so it coyld be in there?!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on October 27, 2016, 12:32:18 am
Shit, it's gonna be a Sheikah harp. Like what Sheik plays.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Akura on October 27, 2016, 04:51:10 am
Shit, it's gonna be a Sheikah harp. Like what Sheik plays.
Either that, or Link this time around somehow managed to shove Ganondorf's organ into is pocket.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on October 27, 2016, 05:26:36 am
Guys, come on. Be real. With all the Shiekah technology around it's obvious the instrument is gonna be a bitchin' electric guitar.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: KingofstarrySkies on October 27, 2016, 06:04:43 pm
PLEASE
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: MetalSlimeHunt on October 27, 2016, 06:13:03 pm
Hey, there's nothing that says they can't just fess up the actual Wind Waker again. I wouldn't mind, either. Aside from the Master Sword, that's the other artifact I'd like to go find in a ruined cathedral.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on October 27, 2016, 06:16:45 pm
Zelda Breath of the Wild Final Guitar Section Expert 100% (https://youtube.com/watch?v=PRDj1_5ekxg)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on October 31, 2016, 01:56:54 am
Guys, come on. Be real. With all the Shiekah technology around it's obvious the instrument is gonna be a bitchin' electric guitar.
More like a music-making app for the Sheikah Slate. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on December 01, 2016, 09:30:28 pm
Trailer for the Game Awards (https://youtu.be/iCVdYopGBN8). Anyone notice anything interesting? Obviously we get to see some people around that aren't Link, potentially having allies fight with you, and it looks kinda like you can play as someone that isn't Link. Also dogs.
Perhaps someone with a keen eye can point out something new here?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: MetalSlimeHunt on December 01, 2016, 09:38:17 pm
As a matter of fact, this trailer contains something kind of shocking from a story perspective: The presence of what seems to be a Rito. The Rito have only appeared in the Wind Waker sequence of games, because they're evolved from the Zora. We also haven't seen any Zora around.

In light of the Giant Land Octo, this game is looking suspiciously like it might be the far future of Wind Waker, minus one world-spanning ocean.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on December 01, 2016, 10:55:21 pm
It looks like Link has the Master Sword in that scene where he's kneeling? And one of the ruined structures matches up with the layout of the Castle Town Fountain in Twilight Princess.

EDIT: Gameplay Footage (https://www.youtube.com/watch?v=b86D9cZPOw0)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on December 02, 2016, 02:30:30 am
Not super interesting footage, except for the part where they're about to walk up to a big enemy and two guys jump out to ambush, which is a little dark soulsy. Let the player get ready to fight one opponent, then drop a totally different fight on them.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on January 13, 2017, 12:12:10 am
They ended the presentation with a vid of breath of the wild.....and it was intense. I'm like. Whoa.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on January 13, 2017, 12:15:02 am
It's actually going to be a launch title. That will boost Switch sales.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on January 13, 2017, 12:16:22 am
I know! Squeeeeee I'm so hypeeeeee

I'm getting this launch day. Maybe I should preorder.....
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: MetalSlimeHunt on January 13, 2017, 12:18:39 am
Reiterating my belief that this is post-Wind Waker, with WW Deku sprites having been shown. Not only that, but this seems to suggest that this is a post-Ganon victory setting, as Link was sealed away.

But I suppose we should talk about the elephant in the room: Voice acting? It's not all very clear. It's not impossible it's just a trailer thing, and it's also not impossible that they won't fuck it up if it isn't.

Strange, but I'm not immediately against it. Change is good for Nintendo IPs.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on January 13, 2017, 12:23:14 am
Here's a mirror of the trailer (https://www.youtube.com/watch?v=QXR3wWSEccM)

Most interestingly it has Zoras and Bird people at the same time. But the Zoras are red for some reason. Also if you freeze frame it, at one point Link is fighting someone wearing the mask of truth, presumably a Shiekah.

The scene of him and a bunch of other people of several species standing in the desert before a temple makes me wonder if we're going to have to assemble the sages again.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on January 13, 2017, 12:25:06 am
Pretty sure voice acting was confirmed when they showed the gameplay intro where a female voice says "Open your eyes."
It's possible that it's only for cutscenes, since when talking to the old man during the gameplay presentation thing I don't remember him saying an actual voice lines aside from perhaps the usual grunts.

E: I'm not really up to snuff about my Zelda lore (as you can probably tell) but I almost get the impression that at one point Link is talking with the Great Deku Tree, or something like it? In the trailer when the guy is talking about how Link has 'no recollection of me whatsoever', Link is standing in the woods, and something near the top of the screen moves almost like lips, but it looks like some kind of tree?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on January 13, 2017, 12:33:12 am
I think he was talking to the King of Hyrule considering the last line, but I'm fairly certain that yeah that was the Deku Tree on screen for a while. What looks like a mustache appears on screen for a second.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on January 13, 2017, 12:34:27 am
Zoras are obviously red because they swim in lava now.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on January 13, 2017, 12:34:34 am
Almost certainly the deku tree.

Also that trailer is soooo hypeeeee.....
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on January 13, 2017, 12:39:53 am
Oh duh, you can see the thing behind the Master Sword at the beginning of the trailer, and for a split second at the end when the woman (Zelda?) looks up and the camera moves behind her.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on January 13, 2017, 12:41:04 am
...I hope that Zelda doesn't spend the whole time crying. She's supposed to be the calm and collected one, dammit.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on January 13, 2017, 12:41:34 am
She looked pretty calm in the split seconds we saw her in the previous trailer.

Dubbed version of the trailer (https://www.youtube.com/watch?v=zw47_q9wbBE)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: MetalSlimeHunt on January 13, 2017, 01:03:50 am
Alright, at least from this trailer it seems like the EN and JP acting are within throwing distance of each other. I won't lie, I think the JP acting has better emotional conveyance (keeping in mind that I don't speak Japanese), but the EN acting is acceptable. It's not amazing, but it doesn't bother me either. The good news is that with no region lock, there's no reason not to include dual audio since there's no hard versions anymore. And of course, if it turns out that the EN VAs are all actually absolute shit and there is no dual audio I'll just order a copy from Japanese Amazon.

Old woman, presumably Impa: Both women, both old, I'm good with it.

Gruff Male, maybe Deku Tree: Nothing objectionable, though if it is Deku Tree that EN voice is not at all how I've always imagined it.

Zelda: Ooh boy. JP is good, no complaints. I think the EN actress is a bit too subdued for what seems to be a disastrous failure event.

Random Goron: 10/10, Game Of The Century


I also have an additional prediction to log. They have been very, very particular about always referring to Ganon as "Calamity Ganon". I think that, given the line in the trailer, he/it is the giant shadow creature surrounding Hyrule Castle. This leads me to believe that, in conjunction with the idea that Link was missing for a cycle, Ganon managed to obtain the Triforce. My prediction is that doing this reawakened his original nature as Demise, and turned him into a giant eldritch shadow thing. The Zelda shown has since been fighting a losing battle to keep it contained.

I like it if I'm at all in the ballpark. The darker Zelda games are always better.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on January 13, 2017, 02:07:19 am
My observations of the EN trailer:

I normally don't like VA dubs.
And VA in a Zelda title? That's a paddlin'. (Just kidding!)
Only time will tell if I may or may not come to accept it.

Another thing.. in the trailer, it mentions that one hundred years have passed since.. Something happened.
I am not sure if I buy the fact that one hundred years is enough for massive landscape changes to happen, just seems weird to me.
I may be completely wrong though.
Then again.. When magic is involved, I suppose anything's possible.

...I hope that Zelda doesn't spend the whole time crying. She's supposed to be the calm and collected one, dammit.

As there are many incarnations of Link, there are just as many of Zelda.
Each seem to have different personalities, so this wouldn't bother me too much.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on January 13, 2017, 06:23:24 am
...I hope that Zelda doesn't spend the whole time crying. She's supposed to be the calm and collected one, dammit.
You've, like, played Spirit Tracks before, right? Or Wind Waker?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Akura on January 13, 2017, 06:47:15 am
Reiterating my belief that this is post-Wind Waker, with WW Deku sprites having been shown. Not only that, but this seems to suggest that this is a post-Ganon victory setting, as Link was sealed away.

It's been suggested that this is actually all three timelines merging together.

Zoras are obviously red because they swim in lava now.

Could be a River Zora, as opposed to an Ocean Zora. Then again, weren't the Zoras from OoT Zoras? Zora's Domain was entirely freshwater, and they controlled the entire river running through Hyrule all the way to Lake Hylia(all freshwater). The Zoras in Majora's Mask and the Oracle games(where the distinction between the two first appeared) lived in the ocean.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on January 13, 2017, 10:00:26 am
...I hope that Zelda doesn't spend the whole time crying. She's supposed to be the calm and collected one, dammit.

As there are many incarnations of Link, there are just as many of Zelda.
Each seem to have different personalities, so this wouldn't bother me too much.

I always like to look at the three triforce wielders as trying to solve a problem.

-Power can create a path where there was none
-Wisdom can see the correct path, no matter how many there are
-Courage can walk any path, no matter how dangerous.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Wiles on January 13, 2017, 12:08:25 pm
I am not sure if I buy the fact that one hundred years is enough for massive landscape changes to happen, just seems weird to me.
I may be completely wrong though.
Then again.. When magic is involved, I suppose anything's possible.

Massive changes can happen in 100 years. There used to be a lot of farmland where I live and a lot of farming communities. Many of those places are all forest now, the houses, the barns, everything is gone. You might find the occasional hulk of an old tractor or old timey car out in the woods. The weirdest thing though is finding a graveyard from one of these old farming communities, all the homes and schoolhouses have returned to nature but the descendants of the people that lived there have kept up these graveyards so you will have these well manicured and immaculate looking graveyards out in the middle of a forest.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on January 13, 2017, 12:30:18 pm
I am not sure if I buy the fact that one hundred years is enough for massive landscape changes to happen, just seems weird to me.
I may be completely wrong though.
Then again.. When magic is involved, I suppose anything's possible.

Massive changes can happen in 100 years. There used to be a lot of farmland where I live and a lot of farming communities. Many of those places are all forest now, the houses, the barns, everything is gone. You might find the occasional hulk of an old tractor or old timey car out in the woods. The weirdest thing though is finding a graveyard from one of these old farming communities, all the homes and schoolhouses have returned to nature but the descendants of the people that lived there have kept up these graveyards so you will have these well manicured and immaculate looking graveyards out in the middle of a forest.

True, vegetation can grow fast if left unchecked.
I meant it as geologically though. Corrosion and continental shifts and such.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: stabbymcstabstab on January 13, 2017, 05:43:22 pm
I am not sure if I buy the fact that one hundred years is enough for massive landscape changes to happen, just seems weird to me.
I may be completely wrong though.
Then again.. When magic is involved, I suppose anything's possible.

Massive changes can happen in 100 years. There used to be a lot of farmland where I live and a lot of farming communities. Many of those places are all forest now, the houses, the barns, everything is gone. You might find the occasional hulk of an old tractor or old timey car out in the woods. The weirdest thing though is finding a graveyard from one of these old farming communities, all the homes and schoolhouses have returned to nature but the descendants of the people that lived there have kept up these graveyards so you will have these well manicured and immaculate looking graveyards out in the middle of a forest.

True, vegetation can grow fast if left unchecked.
I meant it as geologically though. Corrosion and continental shifts and such.
Look at Chernobly, that happen about 40 years ago and that place is overgrown with animals everywhere, it's entirely possible that with magic and the Triforce messing with things that entire cities just vanished in addition to being overgrown.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on January 13, 2017, 06:43:03 pm
I missed the treehouse stream, but I've been hearing from people that they revealed you can tame wild animals who will follow you around, including horses and dogs. You can name the horses you tame and register them at a stables so you can call them by whistling. The horses at least can also die though, so you have to be careful about how you use them around strong enemies. There's different animations for mounting the horses from any angle.

Also Octorok shots now have an arc to them.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on January 13, 2017, 06:49:48 pm
I haven't been watching any of the treehouse stuff, but in the trailer you can see Link sort of water-skiing, except the water is sand and the boat is a boar of some kind. Either that's an animal you can tame or it's an actual character since it appears in another scene in the desert.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: xaritscin on January 13, 2017, 11:11:16 pm
I missed the treehouse stream, but I've been hearing from people that they revealed you can tame wild animals who will follow you around, including horses and dogs. You can name the horses you tame and register them at a stables so you can call them by whistling. The horses at least can also die though, so you have to be careful about how you use them around strong enemies. There's different animations for mounting the horses from any angle.

Also Octorok shots now have an arc to them.


those have some shadow of the colossus vibes on there, not only on the size but the design, yisuscraist. i wish i could afford the game and the console :(
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: xaritscin on January 13, 2017, 11:13:28 pm

Zoras are obviously red because they swim in lava now.


didnt some Zora in Twillight Princes have pink color instead of the usual blue?, it seems the Zora can have some different tones of skin, from greenish to reddish.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on January 13, 2017, 11:22:15 pm

Zoras are obviously red because they swim in lava now.


didnt some Zora in Twillight Princes have pink color instead of the usual blue?, it seems the Zora can have some different tones of skin, from greenish to reddish.

Almost like Coral :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: xaritscin on January 13, 2017, 11:28:09 pm

Zoras are obviously red because they swim in lava now.


didnt some Zora in Twillight Princes have pink color instead of the usual blue?, it seems the Zora can have some different tones of skin, from greenish to reddish.

Almost like Coral :P

yeah, i guess more colors were added as the franchise evolved, hylian architecture and aesthetics have changed a lot, and the races too. so it made sense that the Zora appeared with more colors than was shown in the old games like OoT or Majoras Mask.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on January 13, 2017, 11:35:13 pm
Well if you want a species that is DRASTICALLY different almost everytime you see them...

Great Fairies.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on January 14, 2017, 12:44:43 am
True, vegetation can grow fast if left unchecked.
I meant it as geologically though. Corrosion and continental shifts and such.
Look at Chernobly, that happen about 40 years ago and that place is overgrown with animals everywhere, it's entirely possible that with magic and the Triforce messing with things that entire cities just vanished in addition to being overgrown.
I never questioned the effects plants can have on abandoned places.
What I am however questioning are more drastic changes to the landscapes within a hundred years.
Such as mountains where there previously were none and such.

Alas, we do not know enough about the game to know if that even happened.
Also, I'm just rambling.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on January 14, 2017, 12:46:20 am
magic
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: xaritscin on January 14, 2017, 01:00:22 am
it could be just difference in design over the years, from lore standpoints certain places must have changed and all but the hyrule people remember from older installments may have been expanded or redesigned thanks to the new engine or something.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: stabbymcstabstab on January 14, 2017, 01:47:29 am
Also remember what Ganondorf changed in seven year in OoT, I imagine with a hundred you could do some pretty funky stuff.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on January 14, 2017, 03:32:54 am
True enough.. And as I previously said, I'm just rambling.
But seriously, I am looking forward to play the game.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: xaritscin on January 14, 2017, 11:15:54 pm
i still have one thing that i dont get from the Trailer. assuming that Ocarina of Time occurs centuries after Skyward Sword. then how come there's a coast in Hyrule during Breath of The Wild? of course, in the case that this one installment comes after that part in the series.

the last trace of a sea in the region was thousands of years before the war between Hylia and Demise, and after that the working of the Ancient Robots caused an environmental catastrophe that dried the ocean.

in the trailer they show both a desert, which i guess its still the old Lanayru dried sea. and a new one. but a "Faroria Sea" sounds implausible at least for me. specially because it was a freshwater body during the events of Ocarina of Time. so it doesnt make sense that it became a true sea after that.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on January 14, 2017, 11:35:09 pm
The whole damn world flooded in one of the timelines. I think that might leave behind a sea.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on January 14, 2017, 11:45:16 pm
Dont think about it too much.  If you do, you will never reconcile all the game's geography.

Take for instance, the often overlooked Adventure of Link from the NES days.  For the time, it was a very large world. Features an actual ocean that appears global.  See these maps:

(http://www.zeldauniverse.net/wp-content/uploads/2010/05/z1and2compare.jpg)

Reconciling the geography is going to be impossible. Even if you take the chain of thought that the world in which Hyrule resides is ancient beyond all reason, and caught in a perpetual cycle of rebirth and destruction, a-la many Buddhist themes (VERY pronounced in some of the videos I have seen of this upcoming title, including the presence of "living buddhas"  (https://en.wikipedia.org/wiki/Sokushinbutsu) seen in the shrines, [yes, those guys are dead, and died inside their shrines waiting for you to show up, you impertinent brat.]), then it is possible that the temple of time has been built and destroyed innumerable times, as civilization has cyclically risen and fallen along with the recurring theme of the legendary hero and the great evil battling for the triforce.


Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on January 15, 2017, 12:11:23 am
Just as the flow of time is convoluted in the land of Lordran, the flow of space is convoluted in the land of Hyrule.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on January 15, 2017, 12:27:47 am
Time is also weird in hyrule, though. Weird enoguh that a book that spells it out causes just as much arguing as there was pre-book.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on January 15, 2017, 12:34:34 am
Time is also weird in hyrule, though. Weird enoguh that a book that spells it out causes just as much arguing as there was pre-book.

That is what happens when an actual timeline is introduced in a series that for the most part... had no continuity except for a few games (Zelda 1 and 2 for example) that were made to be direct sequels.

Basically imagine if someone did that to another series like Final Fantasy... Of if you want a real example... Gundam.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Krevsin on January 15, 2017, 05:33:57 am
I always preferred to think of Zelda games as a series of games sharing mechanical, story and visual elements rather than a connected whole. Kinda like Final Fantasy.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on January 15, 2017, 06:03:22 am
Well.. There is a claim that Final Fantasy 7 and 10 takes place in the same universe, just on different planets.
With the descendants of Spira eventually make it to and colonizes the world of 7, and the events of 7 takes place in the far future.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Akura on January 15, 2017, 07:49:10 am
Well.. There is a claim that Final Fantasy 7 and 10 takes place in the same universe, just on different planets.
With the descendants of Spira eventually make it to and colonizes the world of 7, and the events of 7 takes place in the far future.

This is probably not the thread for it, but you could probably argue that 12 goes in the same universe as well, Mist and Mako are very similar, and Magicite could easily be naturally-occurring Materia. In fact, in FF Tactics(retconned to take place a few centuries after 12), one of the fluff treasures from the job boards is Materia.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on January 15, 2017, 11:13:07 am
Haven't BotW pre-release materials shown OoT and past Hyrule to be the western half and LoZ/Adventure of Link Hyrule to be the eastern half, though? Or am I misremembering stuff?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on January 15, 2017, 12:44:34 pm
It was something I heard from someone on another site, but at this point I've no idea if its correct anymore.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on January 15, 2017, 11:24:25 pm
Some folks translated the text on the map. (http://i.imgur.com/LBhbwiZ.png)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on January 15, 2017, 11:48:32 pm
Time is also weird in hyrule, though. Weird enoguh that a book that spells it out causes just as much arguing as there was pre-book.

That is what happens when an actual timeline is introduced in a series that for the most part... had no continuity except for a few games (Zelda 1 and 2 for example) that were made to be direct sequels.

Basically imagine if someone did that to another series like Final Fantasy... Of if you want a real example... Gundam.

I have no idea where people get the idea that Zelda games have no continuity. Zelda 2 was a sequel to Zelda, Link to the Past was specifically made as a prequel, Link's Awakening is a direct sequel to Link to the Past, Ocarina of Time was made to be a prequel to Link to the Past, Majora's Mask is a direct sequel to Ocarina of Time, Wind Waker uses OoT as backstory, TP also uses OoT as backstory, Phantom Hourglass is a direct sequel to WW, Spirit Tracks is also a direct sequel to WW, Skyward Sword is intended to be the first in the timeline, Link Between Worlds is a direct sequel to Link to the Past.

The only Nintendo-made Zelda I left out was Triforce Heroes. The Oracle games, the Four Swords series and Minish Cap were all made by Capcom.

EDIT: LA was EAD, not Capcom, so in-house
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on January 15, 2017, 11:55:12 pm
And Triforce Heroes is a direct sequel to Link Between Worlds.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on January 16, 2017, 12:11:03 am
In my opinion, Nintendo's Zelda series is more about the story telling, than the rigid defense of "cannon". EG, the physical layout of hyrule is not rigorously preserved, but specific storytelling features-- Lake Hylia, Spectacle Rock, Death Mtn., etc-- are preserved. This is why all the descendants of the wise men in Link To the Past are hylian, even though most of them are other races in OOT. (Really, Darunia marries a hylian and makes a hylian maiden descendant? Makes no sense unless you give it literary license as STORY. )
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on January 16, 2017, 02:45:28 am
I didn't include them specifically because of the Capcom make. Also, I looked it up upon some self-doubt and, whoops, LA was EAD, so in-house, so I corrected that.

It should also be noted that the four swords series also has self-consistency: Minish clearly comes before FA before FSA. FSA's placement on the timeline is pretty wacky/zany, though.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on January 17, 2017, 02:50:01 pm
Some folks translated the text on the map. (http://i.imgur.com/LBhbwiZ.png)

If anyone hasn't seen it yet, they've translated and compiled the whole thing including bits not in the picture, and all together it goes like this

Quote
“Hylians pass stories of a destined time long past, where multiple races lived and worked together in harmony. The Sheikah Tribe’s blue aura breathed through the land, and this mutual prosperity continued, until a cataclysmic disaster struck. The hero and the princess attempted in vain to seal the terror, which became known as the Calamity Ganon. Divine Beasts awoke from four directions, and deployed a mechanical army which made the king and his people fearful. They fractured Ganon’s power and sealed him… But the Sheikah were banished from the land ever since.”

Oh something fun I forgot to mention from the treehouse stream. Apparently holding up a metal object during a thunderstorm will cause you to get struck by lightning. I don't think its likely at this point, but it would be cool if you could take advantage of this to get/use the Skyward Strike after retrieving the Master Sword.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on January 17, 2017, 03:54:46 pm
Does magic metal still attract lightning..?

Also, Shiekah racism bad.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on February 03, 2017, 07:45:43 pm
Famitsu scans from last week talking about the game's characters (http://nintendoeverything.com/new-zelda-breath-of-the-wild-character-details/)

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on February 03, 2017, 07:55:13 pm
Was not rito already confirmed?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on February 03, 2017, 08:28:30 pm
Was not rito already confirmed?

For some reason, people were denying that the bird person we saw in the trailer was a rito, because... i don't know?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on February 03, 2017, 08:30:12 pm
obviously a birdman from star fox
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on February 03, 2017, 08:31:01 pm
There was that bird musician guy from the little gameplay thing they had a while back, too.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JumpingJack on February 03, 2017, 11:40:02 pm
obviously a birdman from star fox
Theory: The Legend of Zelda is a prequel to Star Fox.

Status: Confirmed.

Also, Shiekah racism bad.
Could be a reference to the Dark Interlopers or something equivalent, depending on the game's placement in the timeline.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on February 04, 2017, 12:58:58 am
There was that bird musician guy from the little gameplay thing they had a while back, too.

This looks like after the WindWaker timeline.  It would explain a ruined Hyrule, and would explain the existence of the Rito musician.

In WindWaker, they establish that the Zora evolve into the Rito.  However, if the Rito actually has wings, it means the red dragon Valoo is still kickin it. (they need one of his scales to perform the metamorphosis, and grow the wings.)

Similarly, the kokiri evolve into the little wood sprite things. (forget what they are.) They too are seen.  This suggests that Breath of the Wild takes place after Wind Waker.

Looks like chronologically, this takes place between WindWaker, and Spirit Tracks, or perhaps between WindWaker and PhantomHourglass.

This would have the Sheika being the alternate timeline parallels of the Twili, and the denizens of the dark world, from the other two timelines. (In the adult link timeline, the sheika do not suffer a fall the same way they would have in child link, and fallen hero timelines) However, with the flooding of hyrule, they may have either been sequestered in the frozen time state depicted in Windwaker, or have departed while the King of Red Lions did his boat shapeshifting thing waiting for a time to properly defeat Gannon. (again.) Most likely this latter, as they appear to have greatly refined their magical powers.  Upon returning, they may have been seen initially as a valuable asset (Hyrule in decrepit repair), but then seen as dangerous (seriously OP compared to the frozen, and descendent hylians), and with the return of Gannon, they would be the obvious power he would seek to corrupt for his domestic army. This would explain the machine/magic war, and why so many shrines are dedicated to the returning hero. (A civil war within the Shieka))

It would again explain the Deus Ex Machina being invoked-- Gannon's return before the Hero reincarnates, Causes all kinds of shit. Shieka are divided-- some attempt to resurrect the hero (notice the name and type of place link wakes up in), and secure a means of defeating Gannon, while others join his army of darnkess. The Gods send a machine army and new guardians to hold Gannon until that appointed time when the cycle can once again unfold.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on February 04, 2017, 02:42:04 am
Phantom Hourglass takes place soon after Wind Waker and features the same Link. Spirit Tracks takes place exactly 100 years after Phantom Hourglass and features Linebeck's grandson. There's no room within that for Breath of the Wild, which takes place exactly 100 years after the Calamity Ganon destroys Hyrule.

It's fully possible that this takes place in the timeline that explicitly starts with Link failing to defeat Ganon.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: MetalSlimeHunt on February 04, 2017, 02:58:55 am
Phantom Hourglass takes place soon after Wind Waker and features the same Link. Spirit Tracks takes place exactly 100 years after Phantom Hourglass and features Linebeck's grandson. There's no room within that for Breath of the Wild, which takes place exactly 100 years after the Calamity Ganon destroys Hyrule.
Thousands of years after Phantom Hourglass, the waters covering Hyrule partially recede and it is repopulated. Calamity Ganon appears and destroys Hyrule due to a critical lack of Excuse Me Princess, 100 years pass and Link is resurrected/awakened.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on February 04, 2017, 03:04:24 am
That might be...

But that would make the sealing war be very brutal. It WOULD help explain why the Link To The Past wise men are all hylian when the sages in OOT are all kinds of races (without involving some serious Rule34 shenanigans), but would leave more evidence than is seen in Link To The Past. (Only a handful of Armos and Beamos automata in LTTP, and mostly clustered around the hero pendant palace, and the Desert palace. NO evidence whatsoever of the advanced technoshrines seen in the teasers for BoTW)

Either the sealing war was both very long and brutal (so much so that all descendents of the old sages were blown up, leaving only hylians to become sages-- Kinda blown by the existence of Koroks and Rito though...) and the reconstruction period was REAAAAALY long, and hard (So long that all traces of the machine war are erased by time), or it cannot be that timeline.

It could be another "Hero failed" timeline, split after wind waker, thus preventing phantom hourglass and spirit tracks.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on February 05, 2017, 03:10:20 am
Holy crap, the game looks awesome. Curious about 2:45 of the 2017 trailer where it shows three-ish other humanoids with Link. I wonder if whoever they are will fight alongside you. And will Zelda actually meet, and join Link, and would she re-create the crying from the trailer? Is there anywhere I can see that with more context? Don't know much about SS. Are we sure that Hyrule didn't exist before SS? Whatever destroyed Hyrule would've been a pretty good reason to escape into the sky... Now that I'm thinking of it, what the hell destroyed those guardians sitting all over the place? They are giant magitech octopi capable of killing Link with one hit, so whatever destroyed them must be pretty powerful. *shivering thinking about a creature powerful enough*
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 05, 2017, 03:17:49 am
We're pretty sure Hyrule was created a while after SS, yeah.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on February 05, 2017, 04:22:33 am
We're pretty sure Hyrule was created a while after SS, yeah.
Sorry, I'm not a knowledged fan. I think that considering Breath of the Wild Link eventually slays the guardians, giant magitek octopi with 6-heart taking blasts, he is probably the most bad-ass link in the series(including Hyrule warriors Link). Of course, that assumes that Link eventually defeats one. (if you know of a video of him killing one, please give me a link, pun intended)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 05, 2017, 04:26:55 am
I never said any of that... :P

Also, you're forgetting Twilight Princess Link, who fought at least three Darknuts at once (four if you do the Cave of Ordeals twice, god help you) and has that awesome sword twirl after every boss.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on February 05, 2017, 04:40:09 am
Are four Darknuts as bad as two Guardians? In the (first, in case they release others.)2017 trailer, it shows Link fighting two Guardians at the same time. Not in a cut scene, so probably actually happens in the game. The Guardians remove 6 hearts with every hit(apparently. That's how much Tv Tropes said, although I haven't seen one image of link with more than three hearts). And as far as I know, no one knows yet how to defeat a guardian. Though it might well involve the magitek equivalent of a rocket launcher.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 05, 2017, 04:55:07 am
Four Darknuts are worse than two Guardians until concrete evidence suggests otherwise. war flashbacks
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on February 05, 2017, 05:47:44 am
Four Darknuts are worse than two Guardians until concrete evidence suggests otherwise. war flashbacks
I haven't seen the four Darknuts. So, agree to disagree on that? But considering there appears to be four giant guardians, at least, and considering how destructive just one small octopi guardian can be, I'm guessing the boss fights will be doozies.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 05, 2017, 12:30:01 pm
Well, there's no guarantee the boss fights will all be guardians. Especially considering Steppe Talus exists. And, IMO, the same enemy used for every sinngle boss would get boring quick.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on February 05, 2017, 12:34:12 pm
I had a shower thought the other day and simply forgot to post it. Has anybody seen evidence of a traditional Zelda temple? Yeah, we have the shrines, but those seem to be more like mini temples. Have they decided to go the route of having several smaller dungeons instead of a handful of larger ones?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 05, 2017, 12:56:43 pm
I think they're doing the regular sort of dungeons we know and love, but there's discussion it might be only four, like Majora's Mask. No real confirmation, though.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: xaritscin on February 05, 2017, 01:45:24 pm
basing on the size of the 4 main guardians in the game it seems they themselves are dungeons, maybe there will be some static dungeons in the map but the 4 most important must be the four animals alltogether. it seems link not only has to climb them but in order to stop them it must get inside of their machinery.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on February 05, 2017, 02:02:15 pm
Well, there's no guarantee the boss fights will all be guardians. Especially considering Steppe Talus exists. And, IMO, the same enemy used for every sinngle boss would get boring quick.
If you look at the trailer, it shows two giant guardians(the AT-AT looking one, the flaming paw one, and possibly another, but I don't remember). They are giant guardians, but in this case, it just means that it's a robot similar to the basic octopi guardians, it doesn't mean that they are actually giant octopi guardians. I didn't actually say that all the boss fights would be giant guardians, anyway.
But considering there appears to be four giant guardians, at least,
On the switch trailer, you can see one giant guardian at 2:24, and one at 2:30.
I had a shower thought the other day and simply forgot to post it. Has anybody seen evidence of a traditional Zelda temple? Yeah, we have the shrines, but those seem to be more like mini temples. Have they decided to go the route of having several smaller dungeons instead of a handful of larger ones?
They have specifically said in some of the Nintendo Treehouse videos, that although there are over 100 shrines, there are still regular dungeons. I assume they haven't shown any to avoid spoiling the dungeons. Whether or not some of them are temples is remained to be seen.
There very well may be a video showing a temple dungeon, but if there is, I haven't seen it.
basing on the size of the 4 main guardians in the game it seems they themselves are dungeons, maybe there will be some static dungeons in the map but the 4 most important must be the four animals alltogether. it seems link not only has to climb them but in order to stop them it must get inside of their machinery.
Yeah, The giant guardians may well be dungeons, although considering that one is right near death mountain, I think that would be a wasted opportunity in not killing it through either throwing it in the volcano, or causing rockslides on it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nahere on February 09, 2017, 07:21:23 pm
But Beedle was in both Skyward Sword and Minish Cap, the earliest games on the timeline. By that logic it could be whenever.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on February 09, 2017, 08:01:29 pm
Yeah, Beedle is like Dampé or a variety of other characters, appearing in multiple games
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on February 09, 2017, 08:51:51 pm
Well.. I am in support of the theory, where everything takes place in a merged timeline.
Until anything else is officially confirmed, this makes the most sense to me.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on February 10, 2017, 12:43:23 am
Well, I can at least confirm from what I've read and heard that it does come out (officially) after Ocarina. Don't know how after, but definitely after.
So after, after, or after?

That still leaves us with multiple choices.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 10, 2017, 12:59:11 am
Considering Beedle hasn't been seen in the Child Timeline AFAIK, I'd say the choices are after or after.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: penguinofhonor on February 10, 2017, 06:04:12 am
I am in support of the theory where Nintendo just makes up bullshit as they go along and trying to piece things together is more trouble than it's worth.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on February 14, 2017, 10:32:02 am
Well, folks, it's happening. Legend of Zelda is succumbing to DLC bullcrap (https://www.youtube.com/watch?v=vbbZslUchyA). I cannot say I'm surprised, considering Smash 4 did it, but I'm still rather disappointed.

I know some people don't see the issue with DLC. My view on it is this: I don't have a problem with it if it's done honestly. I think DLC should happen when developers want to make more content for a finished game. When DLC that costs 33% of what the base game costs is being announced before the game is even released it always leaves a bad taste in my mouth. Especially when that DLC will clearly not boost the actual game content by 33%.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 14, 2017, 10:38:13 am
You don't have to buy it. I know that's the default rebuttal, but really. Some people think it'll be worth it, some people don't. Knowing Nintendo (and what they've said themselves), the game is more likely than not going to have enough content for a long, long time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on February 14, 2017, 10:41:29 am
Horse armor, or actual content? Nobody knows! Getting the pass now would be akin to gambling, but I won't write off the possibility that it'll be good, and Nintendo are just being bad at communicating that fact.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on February 14, 2017, 10:50:33 am
You don't have to buy it. I know that's the default rebuttal, but really. Some people think it'll be worth it, some people don't. Knowing Nintendo (and what they've said themselves), the game is more likely than not going to have enough content for a long, long time.
The bit about the game having lots of content already is true from what we've seen, and I won't try to deny it, but this DLC still feels like a cheap shot to me.

I mean, come on... a cave of trials DLC in a game series where that very same challenge has always been built in? A harder difficulty in a game series where the hardest difficulty has always been built in? It's not exactly subtle that Nintendo knows they can make money selling "bonus content" that has historically just been... content.

(A new storyline, on the other hand, sounds great. I'm not opposed to that as DLC in the slightest, provided it's done well.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 14, 2017, 10:58:50 am
That's fair, actually. I forgot the Cave was already a thing for some reason. I'm kind of confused now as well.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on February 14, 2017, 11:06:53 am
As to the "always had the hardest difficulty in the game", remember that this game is significantly different from the rest. If I had to guess, the "harder" difficulty is just doubling down on the survival elements. The game itself, from what I gather, is actually rather hard as-is.
This, I can't argue with. You make a good point, and I'm hoping they do make this new difficulty a "survival mode," because that might actually be kinda neat.

As for the Cave, it was already making its way to DLC back for Twilight Princess, where they stuck it as a "bonus feature" on the HD rerelease. I'm not surprised that they off-loaded it altogether.

This... I can argue with. I distinctly remember playing through the Cave of Ordeals in Twilight Princess, on the original Gamecube release. Then again, maybe I'm hallucinating my own childhood memories. Don't think so, though.


Edit - I did some searching, and discovered that we were both right... sort of. The Cave of Ordeals was original content. ANOTHER dungeon, called the Cave of Shadows, was available in the HD re-release if you scanned a Wolf Link amiibo.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on February 14, 2017, 01:37:39 pm
New! Downloadable cartridge! Innovative!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on February 14, 2017, 01:37:58 pm
Expansion packs are totally still a thing, they just tend to drop the pack part recently. Or get called dlc anyway because lol.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 14, 2017, 01:41:53 pm
Any digital expansion is DLC by definition though.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on February 14, 2017, 01:50:33 pm
Any digital expansion is DLC by definition though.
Expansions tend to be more than some horse armor and a new weapon to shootmans with, though. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 14, 2017, 01:52:44 pm
What's this even referencing?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 14, 2017, 02:17:26 pm
Not that, the thing about horse armor.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 14, 2017, 02:27:10 pm
still a totally optional buy :p
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ghills on February 15, 2017, 02:20:21 pm
Quote
Both are coming this year, and the first one is scheduled for this summer. It includes the Cave of Trials challenge, a hard mode, and "a new feature for the in-game map."
Quote
The second is set for this holiday season, and it contains challenges, a new dungeon, and a "new original story."

Seems like bonus content to me.

New feature? That's garbage, is what that is.

I don't care about adding new content with DLCs.  More $ for more game is totally reasonable.  Adding features, on the other hand, is revolting. It's one tiny step away from straight up pay-to-win crap. 

I was so excited for open world Zelda, and now I don't even want to look at news about it. Everything new I learn just leaves a bad taste in my mouth. 

I'm really disappointed in Nintendo.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ghills on February 15, 2017, 02:31:23 pm
You know nothing about what it is other than the word "feature", and yet this has killed literally all interest in the game for you.

Okay then.

IME, games that add features in DLC have typically been
1) Bad in their original incarnation, and
2) Actually needed that feature to be fun

Especially since it's map-related. The translation for 'new map feature' is often 'we messed up and didn't figure it out until playtesting, so pay us more for it because we can't delay our release timeline any more than we already have and we need to justify releasing a DLC to the board'. 

Also, if you'd actually read my post, you would see 'Everything new I learn just leaves a bad taste in my mouth.'  So no, it's not just this one feature. Literally everything I've heard about the Switch/Zelda after the initial announcements has been bleh to me. 

I don't understand how Nintendo has managed to merge my favorite series with my favorite genre and come up with a game I am completely uninterested in, but they've done it.  I love open world RPGs, I love Zelda games, this was going to be the game I played for months and now I couldn't care less.  It's frustrating.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on February 15, 2017, 06:59:05 pm
You know nothing about what it is other than the word "feature", and yet this has killed literally all interest in the game for you.

Okay then.

IME, games that add features in DLC have typically been
1) Bad in their original incarnation, and
2) Actually needed that feature to be fun

Not much experience, then.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Aklyon on February 15, 2017, 07:29:58 pm
Not much experience indeed. DLC is literally just small expansion packs most of the time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Krevsin on February 16, 2017, 03:31:59 am
Either that or cosmetics that don't really impact the gameplay at all but look visually new enough to trick your brain into thinking you're seeing a new thing despite it just being a recolour of an existing thing.


That said, I would buy the shit out of any cosmetic DLC that included the lobster shirt from Windwaker.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on February 16, 2017, 03:46:38 am
The things people spend money on...

If i wanted that so bad, and the game supported user mods, I would just pull the texture asset from the GC disc (I have a modded Wii, so I dont have to swap discs, which means I have already dumped the disc to an image, and so would just need to go pearl diving to get the asset in question) and then do the retexture myself.  Not worth money, IMO.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Krevsin on February 16, 2017, 02:56:20 pm
I mean if mods were a thing I'd make one too. Unfortunately they're not and the lobster shirt just looks so cool and I am worthless consumerist drone all too willing to dance to the fiddle of my corporate overlords. All because of its magnificent glory.

Curse you, lobster shirt and your irresistible amazingness!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on February 16, 2017, 03:01:45 pm
Not much experience indeed. DLC is literally just small expansion packs most of the time.

I say no for the most part

The difference between DLC and expansion packs is coherence between the content.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: MetalSlimeHunt on February 16, 2017, 06:29:29 pm
I, for my part, just want a real lobster shirt.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on February 16, 2017, 08:15:42 pm
That would be harder. That would need to be licensed nintendo merch, unless you make it yourself and never sell it. Even then in that latter, it is very legally grey.

Really, it would not be hard to make a sweater with that pattern on a knitting machine-- (I happen to have such a machine, ironically...) even using the original art asset files to do so. (Something like knittington (FOSS tool to emulate a crappy diskette drive for computerized knitting machines so that one can upload arbitrary image files) would make this effortless)

So, still, I would probably make one rather than buy it. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: MetalSlimeHunt on February 16, 2017, 08:31:22 pm
I assure you, people ignore licensing for this sort of thing all the time, especially on sites like etsy. Even the scary copyright killers like Disney and Games Workshop have trouble keeping up, and I think most companies plain don't try. I wouldn't be surprised at all if someone was selling it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on February 16, 2017, 08:56:17 pm
Guess. (http://m.bonanza.com/listings/toon-link-outset-island-crayfish-mens-t-shirt-xs-3xl-made-to-order/414491502?goog_pla=1&variation_id=209060936&gpid=173784728221&keyword=&goog_pla=1&pos=1o2&ad_type=pla&gclid=Cj0KEQiAuJXFBRDirIGnpZLE-N4BEiQAqV0KGq6WEQLXpTaXG5zfDVH0-642VaDuBiMAIjyyqoUrGgEaAidV8P8HAQ)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on February 20, 2017, 08:24:54 pm
New TV spot premiered, with a glimpse of what looks like this era's incarnation of Volvagia (https://www.youtube.com/watch?v=mpwQtMDDUfM)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on February 21, 2017, 12:48:01 am
Note that Volvagia has appeared in Zelda 2 and Ocarina of Time, so that still doesn't say much about what timeline this is.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: BigD145 on March 02, 2017, 02:39:29 pm
Here's almost 2 hours of gameplay.
https://www.youtube.com/watch?v=A6yNka7215U
http://www.giantbomb.com/videos/quick-look-the-legend-of-zelda-breath-of-the-wild/2300-11900/
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 02, 2017, 02:42:58 pm
Apparently hats or helmets are also equippable? It looks like in IGN's review, they had on a little bandanna and the cloak we saw way back in the first trailer.

I really want that damn cloak.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 02, 2017, 06:39:12 pm
By any proper metrics that take review amounts into account, Breath of the Wild appears to be the highest-rated game of all time. On metacritic, it's lower-rated on average (by one point) than Ocarina of Time, but also has twice as many reviews.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on March 02, 2017, 06:47:40 pm
so what you're saying is that the breath of the wild box is worth the money
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 02, 2017, 08:17:39 pm
of course it's worth the money
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 05, 2017, 09:46:36 am
So hey, it's out? Looks to be a day after the last posts in here, heh, though that may just be forum date/time oddities. No chance of me getting the thing, but it's definitely pretty fun to watch. There's already a few LPs that are like seven hours of gameplay in. Morrowind alchemist Link is rather amusing to see in action, and the rest of it just looks pretty great. Controls do seem occasionally sketchy, and there's a deadly physics glitch or two, but by and large it looks like the thing plays pretty smoothly. It does seem rather un-zelda-y in terms of gameplay, but... good enough that barely matters.

Any of y'all torn into the game, yet?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 05, 2017, 11:13:04 am
My main problem with the controls are due to my muscle memory of 'dodge' being on the bottom button. There's an option to change it, but then it puts 'sprint' on the top and it just feels wrong.

I also found a single spot where the geometry/heightmap/whatever was a bit wonky so a single vertex was sunken down into the earth far enough for Link to get stuck. In any other game this would have been a problem but thankfully he can climb his way out.

I've also had a decent amount of frame drops (playing docked mode on my monitor because my TV apparently sucks) but only once have I noticed in in a combat situation.

I should note that I'm several hours into the game (how do I check my playtime?) but I've only done a couple of the main story quests. I've mostly been trying to find as much stuff as possible that I can without looking it up. I don't have any social media so I can't show off any of my screenshots quickly.

I could recount what I've been doing but it wouldn't be especially detailed. I didn't do any of the main story until several hours in.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on March 05, 2017, 01:06:27 pm
I've been playing the Wii U version. The only performance problem I've had is slow load times when I'm traveling very quickly, e.g. when I warp into a settlement and run up to the general store, sometimes the game will freeze for a moment when I open the door, or I'll open the door and none of the objects will be loaded yet.

I do feel like there's a lot of control scheme issues, as well as some quality-of-life issues when you're in combat and break a weapon. The game could benefit quite a bit from auto-equipping the next weapon or shield, or at least giving Link the ability to punch a blin in the face to finish them off.

There are a couple other gripes I have with the game as well, but gripes aside, it's honestly an intensely fun game. It's gorgeous in ways it really doesn't have to be, fun despite every little flaw, and they've managed to include a fair bit of nice anti-frustration and anti-boredom features.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 05, 2017, 02:14:24 pm
... do have to wonder. Any one know if someone's stocked themselves with stamina food, told the old dude to stuff it, and climbed down the side of the plateau? Haven't seen someone try it, yet, but it seems at least conceptually possible. Least from the perspective of someone that hasn't watched someone go over the edge.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: IWishIWereSarah on March 05, 2017, 02:48:19 pm
I don't know about that.
I know I did something similar to get to the 2 shrines in the snowy region : went directly there without cold resistant food nor clothes, but simply ate apples and shrooms when I was low on health, and got to the shrines "easily".
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 05, 2017, 03:47:19 pm
Trying to climb Dow the starting area just auto fails you.
You might not even use all your stamina before you fall
-
Also stupid stealth mission.
There hard enough when I get an over head view. I might ditch the geroduo devi-wait could that considered be a spoiler? Well I think I might go see what the gorons need.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 06, 2017, 10:49:06 am
you could do with putting the possible spoilers in a spoiler :v
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 06, 2017, 11:00:13 am
I just now ordered the game for the Wii U.
Might not get it before the end of this week or around the beginning of the next.

I fear I at the moment cannot afford a Switch just yet.
But I suppose when I eventually get the console, I will buy the game for it as well.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 06, 2017, 11:00:55 am
... will just kinda' throw it out there, but I'm pretty sure this'un has the best octoroks in the franchise. Possibly the most annoying and/or dangerous ones, too. Maybe not the best looking, but the fighty little artillery bastards are just kinda' great.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 06, 2017, 02:20:37 pm
Pro tip:
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on March 06, 2017, 02:23:13 pm
They're like little washing machines!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 06, 2017, 06:29:29 pm
I didn't even know they could do that, I always kill them when I see them because fuck wildlife preservation.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 06, 2017, 06:36:11 pm
you could do with putting the possible spoilers in a spoiler :v
Forgot that was a thing.....

Also crazy thing happened last night.
Let me grab that post I made off discord

Here we go.

I fought a skeletal monster rideing a skeletal horse.
I was delighted to find that after slaying the rider the steed bore no hostility to me. I was like "wait can I ride this? I CAN!" so I run to the stable hopeing that a. the sun doesn't rise in time to kill it/it's immune to sunlight, and b. I can register it.
It seems like it's working, with the sky starting to glow but the horse no less undead.
Then I talk to the stable guy and he's like
"Looks like you got a new steed, wana register it"
And I'm like "YES"
And that's when he realizes I'm rideing an undead horse and says they can't board it because it might eat the other horses.
And I'm sad.
Then the sun rises just high enough to kill it and it squeals, throwing me off it it boefor fading away.
And I am amused.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 07, 2017, 03:36:17 am
Pro tip:

Hot damn! I will have to try that some time!

All this time, I was letting them suck in bombs and blowing them up instead, because I sure as shit was NOT going to waste shield durability on reflecting the rocks!

Shit, I am gonna dump a bunch of broken stuff in front of the eldin ones from now on!  :P

Now if somebody can figure out a way to get copious amounts of inexpensive arrows, I will be thrilled.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 07, 2017, 03:42:58 am
Does the Master Shield lose durability? Is there a Master Shield?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 07, 2017, 05:00:40 am
No. Link typically carries a hylian shield for most of the game, and Mirror Shield in games that have it in the last leg.

I have not found a mirror shield in the game (though I might later, only about halfway in), and there does not seem to be a good mechanic to use it anyway if there was.

Given that the special items from the divine beast quests suffer damage (and need replacement at absurd costs-- which I will never do again now-- I will go feed and destroy octos instead. :P )

I suppose I shoud share a neat discovery:

Elemental weapons have atmospheric effects when equipped.  EG, grand flame swords greatly reduce effects of cold on you when worn, and will even melt nearby iceblocks if you stand next to them with it equipped.  Similar with icerods and sources of heat (but death mountain is just too damned hot even still. needs flameproof effect.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 07, 2017, 06:28:39 am
Hint: taking out explosive arrows on Death Mountain has a cool secret effect.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 07, 2017, 06:59:34 am
I wouldn't call that a "secret" exactly... ;)

I did exploit the shit out of the inexpensive attakuna (however you spell that) bun for 10 rupees, to effortlessly get to the island maze via the paraglider though.  Watch out for the beamos guardians. SO MANY.  :O  The bun gives you a whole additional stamina wheel, and is only 10 rupees.

Oh-- Kinda exploity-- The red lynel at zora's domain?  Shoot it ONCE with one of the anti-mech arrows. One shot kill. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 07, 2017, 08:20:12 am
There actually are some unbreakable items in the game, apparently. At least one shield, a way to turn one (maybe more) of the beast quest ones that way, the master sword loitering around somewhere. Are the ones I've seen identified, so far. Won't say more than that, and that much only 'cause you're basically straight up told about the beast ones if you're paying attention, but they're out there.

Though yeah, don't think you strictly need one of the special-ish elemental weapons for some of the atmospheric effects. Just something on fire (torch, wooden weapon, whatever) does a bit, too.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 07, 2017, 09:54:37 am
I found the mastersword. It is is exactly where it should be. Chillin in the lost woods.

Pulling it out? Better invest in heart containers.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 07, 2017, 10:04:11 am
Bro, that's the kind of thing you should throw beneath a spoiler. Please. For the sake of those who want to discover things for themselves.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 07, 2017, 10:11:21 am
Has anyone won the game yet(and I mean anyone, not just the people on this thread.)?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 07, 2017, 10:17:25 am
Haven't actually watched anyone do it, but there's been a fair number of folks saying the game can be beat in like less than two or three hours if you're gunning hard for it. Handful of speedrunner type folks have apparently done it. Be somewhat surprised if there's not a vid or two online somewhere or another.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 07, 2017, 10:35:42 am
Sweet bloody hell you can ride bears. Breath of the Wild has introduced bear cavalry to the Legend of Zelda franchise. This thing may actually be the best zelda game there is.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 07, 2017, 11:35:34 am
but can you stable them
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 07, 2017, 11:49:01 am
I just looked at Metacritic user scores for this, and I just had to wonder, Why the hell are there so many 0-score reviews? I think that 0-scores should be for games that are not the slightest fun, full of bugs, or make you hate the human race for making such crap. While it may not be perfect, I personally don't think that BotW fills any of these requirements.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on March 07, 2017, 11:52:45 am
It seems to be an attack on Nintendo, or at least on the Legend of Zelda. I'm not sure what in particular they're upset about, if they're even all upset about the same thing, but the idea seems to be to ruin the metascore of the game to discourage buyers.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 07, 2017, 11:58:53 am
It seems to be an attack on Nintendo, or at least on the Legend of Zelda. I'm not sure what in particular they're upset about, if they're even all upset about the same thing, but the idea seems to be to ruin the metascore of the game to discourage buyers.
Mostly trolls, then. Or did you mean that some opposing video-game company is trying to put its score down?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on March 07, 2017, 12:05:15 pm
I severely doubt most competing companies would be stupid enough to do something like that. There's not enough benefit to counter the fact that it could, probably fairly easily, end up getting traced back to them and cause them far more damage.

This is almost definitely just a bunch of trolls.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Draignean on March 07, 2017, 12:25:59 pm
So, this is what I've gathered so far...

1. Breath of the Wild is now the best rated game of all time on Metacritic. This was later proven by a letter from the future warning us that we might get invaded by alternate realities who desire to steal the pinnacle of gaming.

2. The Nintendo Switch apparently cures cancer in kittens at a range of 30 meters when turned on.

3. People are experiencing the rapture and visions of Paradise during loading screens.

4. Shinzo Abe will step down and a Hologram of Link will run for Joint President of America and Prime Minister of Japan in 2020.

5. Firefly Seasons 2-10 are included as bonus content on the cartridge if you beat Gannon while wearing Mal's suspenders.

As someone who's last Zelda game (dearly beloved) was Ocarina of Time/Majora's Mask, and whose last console was an N64, is it worth the 180 to buy a switch and a game cartridge?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 07, 2017, 12:50:04 pm
It's probably not worth the switch on its own, no. Like, from watching, while it's a rather different game from the N64 ones it's at least as good as them. But is it worth the cost of a switch? Eeehhh. The thing ain't cheap, and there's not many console games I'd price as worth multiple hundred USD. And by not many I mean none. Zero. If there's something else announced for the system you'd be interested in, that's a different story, but for BotW alone... I'd say no. At least wait a year or two or whatev' for prices to drop a bit.

Could consider going for a wii u version, though. Cursory checking suggests it might be somewhat less functional performance wise, but you'd probably be able to get it a fair bit cheaper and there's at least something more of an established library, there.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 07, 2017, 01:25:59 pm
Posting to watch this thread but since I haven't gotten my switch yet I cannot read any of it yet for fear of the spoilz.

Things I currently think:


Most of that is probably wrong.  But I guess I'll see.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 07, 2017, 01:33:17 pm
  • It's basically LoZ Skyrim.
Spoiler: not quite (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 07, 2017, 01:36:31 pm
First is definitely no. Rest is pretty yes. Though it's probably closer to something between daggerfall and morrowind than skyrim, from what I've seen, ignoring stuff like the combat. Just prettier.

Stuff does have durability, mostly, but you also get buried in said stuff so the practical effect is more than you've got regular excuses to brain something in the skull with that claymore that's about to break than anything. Also reason to jank critters stuff mid fight, which is totally possible. It's quite possibly one of the least annoying durability systems I've seen, which is vaguely impressive considering how often stuff breaks. Which is constantly, mind.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 07, 2017, 01:47:05 pm
Good because I honestly like daggerfall as a concept better than skyrim.  Now if only beth would remake daggerfall with a functional UI... 

Good to hear about durability.  I like durability systems in general but there are a lot of games that do them badly.  I prefer the whole 'typical use does not break it very quickly but atypical use does' systems like in Cataclysm DDA or Divinity:OS 2.  But having plenty of replacements will work well too.

Anyway thanks for the info :)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: IWishIWereSarah on March 07, 2017, 01:54:14 pm
I'd say that, if you still haven't bought the Switch, you could wait a few weeks, maybe a month.

You'll see what happens about the Dock (Nintendo removed it from its e-shop, and there are assumptions that it's because they are going to make a better version), and we may get better numbers about % of bad consoles (although replacements are always a possibility).

Also, there will be other games available, and maybe used Zelda games.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 07, 2017, 01:55:59 pm
Yeah, it's definitely not a durability system like that, by any means, ehehe. Atypical use (certain attacks, being thrown, etc.) do actually break things faster, but especially early on you'll be breaking a weapon every enemy or three regardless, and with very few exceptions that only changes somewhat as the game gets further along. There's a reason you start with like nine or ten weapon slots (and separate ones for bows and shields), and a reason they're usually going to be full despite it sometimes only taking seconds to shatter a new beatstick :V

Honestly, now that I think about it, the system's almost beat 'em up style, the old school ones where you'd pick up a pipe or somethin' and then it'd last for like one screen before it breaks or you chuck it at something's skull. It's a bit offputting at first, but the more I see it used the more it strikes me as surprising well done.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 07, 2017, 02:50:49 pm
Now if somebody can figure out a way to get copious amounts of inexpensive arrows, I will be thrilled.

Quote
Durability
As others have said, the durability system doesn't really get in the way as much as you would think, especially when considering you can upgrade your storage capacity for weapons and such. My main problem with it is that while there are attack statistics for weapons and bows there is no visible 'durability' stat. The only indications you have for how beat up something is is by whether the icon in the menu has a sparkle or not (new/not new) or if it's flashing red (about to break). I haven't really had a problem with Link not auto-swapping weapons when one breaks because I instinctively open the weapon menu as soon as I see the distinctive flash of the weapon breaking. Also it would be terrible if the game auto-equipped a metal weapon in the middle of a lightning storm.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 07, 2017, 03:24:09 pm
Bro, that's the kind of thing you should throw beneath a spoiler. Please. For the sake of those who want to discover things for themselves.

To be fair... could it be any other way? :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 07, 2017, 05:14:05 pm
Seriously-- the beamy sword o craziness is found most commonly (in franchise history) in a short list of places.

1) The lost woods (Link to the past did this first.)
2) Temple of time (OOT did this first, but Twilight princess did this second. Kinda sorta also lost woods for twilight)
3) The graveyard (does not make appearance in this game that I can see... but the "magical sword" of the original NES game was found here.)

By simple process of elimination, I determined that the lost woods was the best place to look, given that Temple of Time ruins is on the high plateau, and has no sword recepticle.

So, really, like neon said-- where ELSE could it have been?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 07, 2017, 05:18:35 pm
Fun mechanic:

Shrines that feature "electrical conductivity" puzzles can be solved with more than just the metal objects given inside the shrine. Metal weapons also work when manipulated with magnesis rune into place. :P

Another fun solution:

In one shrine, there are movable metal platforms, and dangling spike balls on chains hanging from the ceiling. When you encounter these latter obstacles, the game allows you to wrap the balls+chain up around the shafts they are suspended from, thus making them stay way high up and out of the way.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 07, 2017, 05:55:35 pm
spoilers pls
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 07, 2017, 08:33:25 pm
Do have to wonder, anyone noticed a streamer/vid maker that's notably good at the game? Picking stuff up quickly, taking to the combat system well, not missing much, that sort of thing. Longer the better, to the extent it's possible. If someone knows where there's someone that's rapidly became damn good at the game and has like 12+ hours of footage, it'd be amazing to hear about. One I've been watching over the last (ryu... something, I think. Haven't paid attention to their name. Has like twenty+ hours split between four vids, so far, on yt) day or two is both about out of footage for me and only somewhat above the minimum limits of my competence tolerance. Tends to figure things out quick enough (sometimes with chat help), but there's still stuff that's forgotten or painful to watch and pretty regularly.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Tawa on March 07, 2017, 09:06:17 pm
It seems to be an attack on Nintendo, or at least on the Legend of Zelda. I'm not sure what in particular they're upset about, if they're even all upset about the same thing, but the idea seems to be to ruin the metascore of the game to discourage buyers.
I dove into the user reviews section, and the vast majority of the red-score reviews seem to say the game sucks without actually saying why, claim that some petty or nonexistent problem ruins the whole game, or involve a phrase like "Nintendo dick-sucking".

Metacritic user reviews are usually kind of bad; they've got a pretty serious brigading problem over there. I don't remember what the last thing I looked at the Metacritic reviews for, but I recall that had a disproportionately large number of poorly-written 0-score reviews as well.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 07, 2017, 11:29:36 pm
... y'know, it just hit me, but the plateau old man's lantern is a bit of foreshadowing, isn't it?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 07, 2017, 11:51:17 pm
Not blue though. ;)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 08, 2017, 12:56:31 am
Pro tip:
So out of curiosity,
Spoiler (click to show/hide)

Also
Spoiler: About Lynels (click to show/hide)

Still not especially far in the game, only beat one of the dungeons so far.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 08, 2017, 02:51:14 am
about octos:

Eldin province has "rock octos", that suck air in like kirby, then shoot out rocks.  They can suck in nearby objects, such as weapons and bombs.

I tried to get them to wash some weapons for me, but apparently they only do this with rusty items. Magic weapons for sure do not get repaired by the process.

About Lynels and guardian arrows:

The one-shot kill does not seem to result in any drops. Trust me though, the one in zora's domain is not one you want to have hanging around because
Spoiler: bad stuff (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 08, 2017, 03:37:23 am
Has any of the Zelda material explained why the Master sword is so different between games a lot of the time?

Heck even its status as "The one thing that can hurt ganon" isn't always true (Or... true at all in one case)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 08, 2017, 04:41:52 am
As best I can elaborate:


The mastersword is originally the goddess sword created by the goddess Hylia to combat the arch-demon Demise. After the defeat of Demise, he binds himself into an eternal cycle of reincarnation. Demise is "dead", but his malice and contempt for Hylia and peace is eternally reincarnated. (It need not even be as Gannon!! It has taken the form of the Dark Sorcerer Vataii a few times!) Hylia, likewise, is doomed to eternal mortal reincarnation to combat this threat (in the form of Princess Zelda). This is because her power alone is not sufficient to defeat Demise, and in order to defeat him, she needed the triforce. Din, Farore, and Naru, the goddesses that created the world Hyrule is a part of, wisely chose not to let their token be used by divine powers; It can only be used by mortals. This is why Hylia, mortally wounded from her stalemate with Demise, concocted her plan to reincarnate as a mortal. (Zelda.) She best reflects the "Wisdom" portion of the triad, and it naturally gravitates to her when she incarnates.  She incarnates whenever Demise incarnates, so in a way, Zelda is the herald of the coming of the disaster. The eternal champion is more a mythic figure that repeats as a focus between the battle between Hylia and Demise. In the first go around, his arrival is "manipulated" into being by the machinations of Hylia, as she needs a protector for her mortal incarnation so that her incarnation can perform her function to contain the calamity. 

The master sword is a shard of divine power, and its manifestation changes as a result of any other divine influences it may encounter. In skyward sword for instance, it starts as the Goddess Sword, and goes through 2 physical transformations as it absorbs divine power from the 3 major goddesses. In other games, it receives additional powerups from other deities as well, further changing its physical form in appropriate ways after having done so.  The sword is itself semi-sentient/alive, and can be considered an attending spirit in and of itself.

I would say that over 10,000+ years, by the time that BotW takes place, it has absorbed many sources of additional divine power to keep its embers hot-- (being cut off from a now less than divine creator, due to that creator being constantly reborn as a mortal, so that she can make use of the triforce of wisdom) and as such has probably seen more makeovers than Joan Rivers did.

This constant reincarnation was something I doubt the original goddess form of Hylia intended, which would explain why other divinities have had to pony up to intervene over the ages.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 08, 2017, 04:56:10 am
Also
Spoiler: About Lynels (click to show/hide)

Still not especially far in the game, only beat one of the dungeons so far.
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 08, 2017, 06:49:47 am
It's not always deities, though. In Wind Waker, you need the sages' prayer for it to work, and Twilight Princess had, what, stolen manifestations of light from Hyrule? Whatever the Sols were, at any rate. Four Swords (and Adventures), Minish Cap, Phantom Hourglass, and Spirirt Tracks didn't even have the Master Sword at all, meaning either some evil isn't so evil it needs the Master Sword shoved through its face to kill, or in some eras it's just unreachable and if we couldn't get the Four Sword / Picori Blade / Phantom Sword / Lokomo Blade, Hyrule would have been kaput for good. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 08, 2017, 01:21:23 pm
  • It's basically LoZ Skyrim.
Spoiler: not quite (click to show/hide)

Nevermind, I was wrong.. (http://imgur.com/gallery/bZ5weFE)

edit: Don't click if you consider any Gifs or images of the game to be spoilers.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 08, 2017, 05:31:49 pm
Hehehehehhe
They can climb a little, but sometimes it's hard to get them down.
If they won't move at all because they don't like it, you can press target and walk them down carefully
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 08, 2017, 06:18:10 pm
... so, tell me. I'm not sure if it's endemic as it feels, but of the seven or eight playthroughs I've checked so far, it happened in all of them. What's up with people ignoring the incredibly visible flying thing you can see somewhat leftward of the castle, from the plateau? Seen approaching a dozen people look near the thing, and no one so much as comments, not even the chats if they're visible. No pan over, no zoom, no mention, no nothing. Words and attention have been given by one person or another to basically everything notable on the skyline, but not the freaking giant flying wozgummy.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on March 08, 2017, 06:23:10 pm
If its the one I'm thinking of that was visible from the old demos, I think its assumed by people to be the airship bird dungeon thing. I've been avoiding gameplay footage and stuff though so I might be wrong at this point.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 08, 2017, 06:29:18 pm
That... might explain it. Though I've seen a couple that at least claimed to be going in blind, didn't look at the demos and whatnot, and it still didn't seem to register. Still, that's pretty plausible.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on March 08, 2017, 06:39:39 pm
It could just be an overactive weirdness censor. At the distance it is, it's hard to distinguish detail, so it's easy to just phase over as a glitch or something.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 09, 2017, 01:33:01 am
Hrm. Finally ran into a playthrough that looks promising. Done by a critter that's... D-something baamonde. Vids can be found with a search for "zelda speedrunner wild 100%" probably sans quotes. Might rustle up a link in the morning, but it's currently half past midnight and I ain't gon screw around with url tags right now.

Only seven vids to it (so far? I only just finished the first), but the shortest one clocks in at three and a half hours and there's a total of about 52 hours worth of footage. Meanders a lot, but... in a good way, and even after being awake for 24+ hours the guy was pretty on top of things for someone just starting to play. Fairly painless to watch, which is generally just about all I really ask for from gameplay footage. Notable bit of casual vulgarity but generally manages to come off as pretty chill even when the first go at a rock giant bugger ended up squishing him for like fifteen, twenty minutes straight. Every once in a bit there's even some interesting commentary from someone eyeballing the game for speedrun potential, too, which is kinda' neat.

Dunno if I'd recommend it entirely, yet, but if anyone was looking for vids that are at least somewhat more competent than the streamer/LPer norm, it might be worth a check. Gods know it's always something I'm looking for when it comes to games I probably won't play but enjoy watching, and BotW is kinda' freaking amazing just to watch, especially when the person playing is doing an a'ight job of poking around.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 09, 2017, 01:37:10 am
I think if they ever make a game about the first Link (which I THINK they haven't done >_>) it should be the last Zelda game.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 09, 2017, 01:46:34 am
Oh aye, very aware of that. Pretty fond of the stuff in general and TAS runs in particular. Just hadn't found one for botw yet that wasn't any% attempts (though I think they're already got those down to a bit over 90 minutes, heh). Did today and figured it might be worth mentioning.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 09, 2017, 01:47:24 am
Neo, that was Skyward Sword, I think.

It is the earliest but does he receive the title "Hero of man"?

Which to my knowledge is "The" first link.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 09, 2017, 02:40:16 am
So.... Apparently your horse can die permanently.
I was fighting some bokoblins in the rain and decided to use my thunder spear (an AEWSOME weapon by the way) and while the shockwave was harmless to me....
My horse was fried.

I guess I'm not takeing that epona I got from my link amibo out of the stable.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 09, 2017, 03:26:52 am
Neo, that was Skyward Sword, I think.

It is the earliest but does he receive the title "Hero of man"?

Which to my knowledge is "The" first link.

It is the first reincarnation of Hylia as a mortal woman (zelda.). The antagonist is the arch-demon Demise.  Link is just an ordinary Hylian (from a dwindling genepool... *cough*) that meets Hylia's requirements, which Fi has been programmed/instructed to look for. He would have gone about his business in Skyloft and been oblivious to the disaster below just as all the other residents of skyloft were had it not been for that intervention. It is the one where Demise curses Hylia and Link to eternal reincarnation, as retribution for using the triforce on him.

Yes. It is the one with the very first Link.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 09, 2017, 03:36:26 am
I am curious how they manage to get 3 hours of gameplay, with all the walking needed.

You need
Spoiler (click to show/hide)
to pull the master sword, and that means visiting/completing
Spoiler (click to show/hide)
, which is going to take a significant amount of time in and of itself. Then there is the issue of the fast travel mode requiring you to have visited a shrine and at least unlocked it before you can warp to it.  Horses only move so fast, so the 3.5 hour mark sounds dubious, even if legendary "I never get hurt" players are involved.

I recently took a stroll through Hyrule Castle, just to see what Gannon's Foyer is like, and it was not that difficult when using the McGuffin sword-- but it still took a good 20 minutes of pure badassery just to move through all the rooms.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 09, 2017, 03:40:53 am
You guys sound ahead of me.
So far I've only freed two Devine beast
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 09, 2017, 03:50:52 am
I only have 2 defeated as well, but I have met the requirements for getting the McGuffin sword.

I can confirm that it has durability, but when it breaks, it does not leave your inventory. Instead, it gets a 10 minute cooldown. The inside of Gannon's pink rave party palace has plenty of high power weapons to choose from as the relief weapon of choice to the McGuffin sword though, so no biggie. In fact, it is a pretty good place to get respawning high-potency equipment.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 09, 2017, 03:57:01 pm
So.... Apparently your horse can die permanently.
I was fighting some bokoblins in the rain and decided to use my thunder spear (an AEWSOME weapon by the way) and while the shockwave was harmless to me....
My horse was fried.

I guess I'm not takeing that epona I got from my link amibo out of the stable.
Mm...
Spoiler (click to show/hide)

That said, most amiibo granted stuff seems to be retrievable if you happen to lose or kill it off. Not 100% it does for a dead epona (have neither the game nor an amiibo, so I can't personally confirm, but cursory checking suggests it), but it probably does. Downside being you have to wait a day or two real-time to be able to reuse the thing. But you probably won't lose it permanently.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 09, 2017, 04:22:01 pm
Mm...
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I haven't been using horses really, just been walking everywhere. I'm afraid if I start climbing cliffs my horse is just going to get left behind. Does it automatically return to a stable or do you have to wander back to find it again?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 09, 2017, 04:38:36 pm
It'll return on its own. Something along those lines, anyway. If you walk up to a stable you can ride off on any living registered horse regardless as to if it's currently stabled or not, as near as I've noticed watching stuff.

Think you can also get a bit done so far as the climbing goes by just getting wherever you want to go and whistling, but I forget how finicky that is. Critters still look pretty useful even for someone with a heavy verticality fetish if you're going in more or less the same direction and there's enough clear ground along the way, though. Usually pretty easy to glide back to the horse when you're done poking around a particular mountainside or whatev' and still manage a net gain travel time wise.

Though as probably mentioned, I'm getting that from watching gameplay vids, not personal game time, so it's entirely possible some of that evaluation is inaccurate, heh. The stable thing definitely isn't, though.

E: Though I do have to ask, anyone noticed someone sitting down and actually puzzling out the cooking system? There's recipe lists bloody everywhere, but I've managed to find all of one attempt to figure out the actual system behind it, and that from like six months from before release (though, for what it's worth, it actually seems to be pretty accurate to the release version, just incomplete). And there's definitely a system behind it, some of it straightforward but some not.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 09, 2017, 06:23:53 pm
Cooking is really simple, though learning good recipes is a matter of trial and error. There are some patterns that are worth noting, though. I'll put some of the more useful information I've found here, in case it helps anyone:

- You can combine a lot of things and it'll just work. Meat and fruit? Works. Meat and mushrooms? Hell yeah, it works. When in doubt, throw together ingredients. You'll probably be fine.
- You CANNOT stack two different effects in one meal. If you try to use two ingredients with two different buffs, you will always make dubious food.
- Adding more of a buff-giving ingredient to a meal will increase the length of time the buff lasts, and in some cases, increase the efficacy of the buff as well (not sure of the details on when efficacy increases).
- Combining monster bits (bokoblin horns and fangs are a common option) with buff items gives you potions of whatever buff, which don't heal any health, but potentially give a longer, stronger buff (again, not sure of the details).

I'll be doing more experimentation, but if anyone has already figured it all out, I'd be interested to hear from you, too.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 09, 2017, 06:33:55 pm
Basically every 'ingredient' seems to be a certain type (fruit, veggies, herbs, meat, fish, eggs, nuts etc.) with a select few special things such as milk and wheat. If you just cook meat you'll get kebabs, but if you cook meat with herbs you'll get steamed meat. As long as you don't combine more than one thing that has an effect, and you don't combine elixir ingredients (critters and monster bits) with food ingredients, then you'll be fine. However, I've had success throwing in apples with my elixirs to give them one-heart heals, but I imagine you may be able to add other stuff to elixirs too. (E: Wait, can you make elixirs using food ingredients? I've never tried, only tried using critters)

There are a couple combinations that give more interesting looking food but for the most part it's just flavor. Curry Rice will heal just like nut cakes. Generally speaking adding more ingredients increases its effects, even if the effects are just increasing how many hearts you heal. Just remember that you can only have one buff at a time. Extra hearts or stamina don't count as a buff.

Do have a question
Spoiler: Moon (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 09, 2017, 06:39:39 pm
What about adding a Hearty item to a monster bit?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 09, 2017, 06:46:14 pm
What about adding a Hearty item to a monster bit?
Just tried putting a hearty radish with a tooth. Didn't work.
Also tried adding a mushroom and meat to an elixir, and it worked. Seems like any health-providing item works when added to elixirs.

E: The game tries to subtley teach you how to cook by people offering you food as a reward. Select it and you can check what ingredients it uses.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 09, 2017, 06:47:57 pm
Yeah, it's the details I'm wondering about. The straightforward stuff is, well. Straightforward :P

Hearty stuff with a monster bit won't work. Dubious food. Unless there's a critter out there that can be used as an elixir component that gives max hearts, I don't think a max heart elixir is possible, from what I've noticed.
Spoiler: Some cooking stuff (click to show/hide)

And ah, seems order doesn't matter with healing elixirs, which is good to know. Max heart stuff might be an exception to what can be added to get a heal, though.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 09, 2017, 08:50:48 pm
Monster bits and insects always give dubious food. This is stated explicitly by an NPC in-game.

Conversely, not using monster parts or insects will always get you valid food--mixing two effects in one food will not give you the effects, but you will still have food that heals.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 09, 2017, 08:59:52 pm
That first bit is actually wrong :P

As mentioned, if you combine a valid elixir combo with pure healing food, you can get an elixir that restores some health. Might be able to do it with stamina food, too, now that I think about it. Someone should check that, heh.

... second one is too, actually, though somewhat technically. Adding stuff like topaz'll generally generate failed experiments, which is kinda' like a special dubious food. Still no monster bits or critters, but a mostly invalid combo anyway.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 10, 2017, 03:05:59 am
The game mentions adding nuts to elixirs directly.

Also, monster essence (bought at tooth and bone) behaves rather strangely as an ingredient. It is kinda costly at 10 Mon (which you get by selling monster parts at same said store) a pop, and you can only buy lots of 10, but I did a few small experiments with it.

If you combine with a powerful healing item, it returns food that heals a partial heart. However, if you combine with a weak ingredient, (say, an apple), it gives you a random medium power healing food based on that ingredient.  There is a quest related recipe that uses it also, but I have not cooked it yet.

Also note that there ate two kinds of cooking. The kind using a pot, and the kind using an atmospheric (hot or cold). Dropping food on the ground at death mtn will cook it, for instance, while dropping at mt heba will freeze it.) Atmospheric based cooking is single ingredient, but useful in a pinch.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: zirconst on March 10, 2017, 03:18:14 am
The game is quite lovely... but I wonder if/when they'll release either (A) a JP voices patch, since the English voices are ehh... not so good.... and/or (B) some sort of optional music addon? Maybe it's the composer critic in me talking. I love the music but it's so sparse. Skyrim showed that you can have awesome ambient music without beating people over the head with it. Would love to hear more of that here, but maybe I'm a bit too early in (6 hrs?)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 10, 2017, 03:25:46 am
Managed to get the game for the Wii U, and I'm having quite fun with it.
Have only managed to complete two of the four starter shrines though.
Didn't have much time to play since the game is at my sister's place. (She is currently borrowing my console.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 10, 2017, 03:28:06 am
There are musical scores for different areas and regions.

For instance, the music on death mtn is a derivation from the original NES dungeon chiptune.

Likewise, the hyrule castle music is a sombre derivation of the "hyrule overture" ( not sure what it is officially named) theme.

I haven't been totally blown away by the soundtrack, but the compositions are not that bad, and retain familiarity.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 10, 2017, 06:03:23 am
The game is quite lovely... but I wonder if/when they'll release either (A) a JP voices patch, since the English voices are ehh... not so good.... and/or (B) some sort of optional music addon? Maybe it's the composer critic in me talking. I love the music but it's so sparse. Skyrim showed that you can have awesome ambient music without beating people over the head with it. Would love to hear more of that here, but maybe I'm a bit too early in (6 hrs?)
You can actually get JP voices, apparently, or so some fellow or another seemed to think when I was watching some footage. Something about setting the switch itself to japan.

... though a quick check shows that changes everything to japanese, not just the voices. Looks like there's a workaround with the Wii U version if you have some sort of setup or another, though. Search for undub botw. 'Course, now that I actually look at it, it seems japanese voices specifically aren't available yet, though they probably will be in the future. Also looks like the process is a bit clumsy but *shrugs*

At least from what I've seen -- I'm not playing the game (no console, not nearly enough spare dosh to get it), but I've probably watched, or at least heard, over 48 hours of gameplay footage at this point -- though, the music is indeed sparse but there's also a surprising amount of it. Game's just so bloody huge you can go a while without running into something. I'd also guess that's fairly intentional, too, to some degree... there's a number of sound and music cues that are pretty emphasized. You can hear an example at the gerudo tower, heh. Always love me some accordion.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 10, 2017, 12:31:45 pm
So far I am very impressed with this game.  I just gained the ability to leave the starter area and I decided to go south instead of east.  I am amazed at how little the game gives a crap about you running off on your own.  So far I have found literally nothing preventing me from exploring on my own.  I even found a horse before I got struck by lightning and sent back.  I think the lightning was just bad luck, instead of a 'don't go here yet' thing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 10, 2017, 12:40:37 pm
Nah, the lightning has both an obvious tell and obvious cause, heh. Avoid turning yourself into a lightning rod and you should be fine.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on March 10, 2017, 01:38:44 pm
Honestly, I don't get the hate for the English VAs. I only heard one I didn't feel was doing a good job,
Spoiler (click to show/hide)
and the rest of the problems I've noticed seem to be far more to do with George Lucas-esque bad writing than the VAs themselves.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 10, 2017, 03:29:51 pm
So far I am very impressed with this game.  I just gained the ability to leave the starter area and I decided to go south instead of east.  I am amazed at how little the game gives a crap about you running off on your own.  So far I have found literally nothing preventing me from exploring on my own.  I even found a horse before I got struck by lightning and sent back.  I think the lightning was just bad luck, instead of a 'don't go here yet' thing.

During a lightening storm, remove your metal equipment.
Or remove the metal equipment except for your melee weapon.
Wait for it to spark, and when it starts putting off a constant stream, throw it at an enemy to blast them with lightning.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 10, 2017, 03:40:07 pm
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 10, 2017, 04:07:52 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)

By the way, my question about the moon is still unanswered. Has anybody else noticed it triggering at strange times?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 10, 2017, 04:15:43 pm
I've watched kick off more rapidly than it should a few times, yeah. Usually looks to be about once an in-game week or so, but sometimes folks seem to run into 'em multiple days sequentially.

No clue if it's intentional or a bug, though. What you mentioned definitely sounds like the latter.

In other news...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 10, 2017, 06:06:02 pm
Link is a confirmed cross dresser. That is all.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 10, 2017, 06:07:47 pm
k
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 10, 2017, 06:16:40 pm
Only through necessity
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 10, 2017, 06:23:24 pm
spoilers
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 10, 2017, 06:31:57 pm
I'unno about necessity. Pretty sure he could have done what he set out for without the gauzy silks. Probably would have even made for a neat rooftop stealth sequence. Instead things seem made to be pretty insistent the way forward was a particular method.

... though now my mind is awash with the possibility of ramping walruses over city walls. Mayhap we lost something special to link's unbending desire to be pretty.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on March 10, 2017, 06:42:51 pm
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 10, 2017, 06:43:36 pm
Spoiler: Gerudo (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 10, 2017, 06:49:32 pm
The game autokicks you, because clairvoyant gerudo guards.

The cuckoo thing though... Ideas.

There are some places where one can enter hyrule castle area by gliding, which would suggest bringing a cuckoo is possible... Can Gannon be chickened to death? Ideas...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 10, 2017, 06:53:41 pm
Master Sword has nothing on chickens
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 10, 2017, 07:16:24 pm
All hail the bird swarm.

Anyway, question:

E: Oh, interesting. It looks like there's a third food failure state. Meat/pure healing food + ore can apparently create rock-hard food. Also kinda' looks like either a red herring or a somewhat oblique hint, but the terrible cooking lady out in the wilderness's stuff seems to suggest there may be a way to get food and ore, or food and ancient parts, or just monster bits, to produce something valid.

... won't lie, it's reaching the point I might actually aim to get this instead of just watching, just to play around with the cooking system. Like, it's all basically amazing but the cooking is starting to become intriguing. Hopefully someone'll actually solve the thing before the urge gets strong enough to turn actionable.

E2:

E3: Good gods, now I'm seeing stuff suggesting there may be a time and/or location and/or temperature effect (beyond atmospheric burning or freezing). Elixirs may turn out better if cooked during a blood moon  (though whether that means day of, day before or during the build-up right before the cutscene, I haven't seen confirmation of). Plus there's apparently ingredients that act as straight up intensifiers, stuff that does little to nothing on its own, but will increase effect duration.

Also all these goddamn recipe lists can go right to hell. Damn things seem to be drowning out discussion of the actual mechanics or convincing people there's just recipes instead of an actual system behind how they interact, when it's almost painfully obvious that there very much is one and it's basically freaking cooking magic. Damnit people stop showing me cook books I want to know how to make with the friggin' alchemy.

E4: Oh fuck me, I just had a thought. Does this thing have phases of the moon besides the blood moon? Because if so, given how a lot of this stuff seems put together, that would give me a terrible suspicion it has an effect on cooking something or another.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 12:09:33 am
There are actual moon phases, yes.

There is an NPC at (I believe) riverside stables, that will give you a forecast for the moon phase that night. Aside from location based modifiers, there is a cookpot there, so one could do some pretty extensive testing based on moon phase if one had the surplus ingredients. 

There was ONE guide I read that gave some details about elixir creation mechanics, but there was nothing related to lunar phases in it. It basically just let you know how the monster part portion of the elixir works for intensity and duration. let me see if I can find it.

Here it is.  So far this has been the most helpful of the guides/cookbooks.
http://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-best-cooking-recipes-guide/10/

I linked to part 10, which explains the bonuses portion which is what you seem most interested in.  The elixir section is also useful.
http://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-best-cooking-recipes-guide/9/

It looks to me like your best possible food prep outcome will occur when producing a high end elixir on the bloodmoon, using several tier-3 monster parts (horns), and a dragon scale.


If I had access to some kind of cheat system so I could spawn hundreds of each ingredient, I would happily perform the science for you, but having to go on eg-- Hinox hunts, ad nauseum, just to get enough ingredients to perform a proper statistical survey... No.  That is pretty much the reason why nobody has given the effort to fully chart out the many possible variables. 

I wonder if there is an ocarina-like cheat system for the Wii-U... I will look.
(Yes, one exists. TCPGecko. Needs a remote debugging host over TCP. Looks like I might be building a memory address database for item counts in the next few days. Naturally, needs homebrew capability. Will explore more later.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 11, 2017, 01:19:49 am
Ah ha, thanks for the links and the info. It gave more information and added many more questions :P

If you manage to get the gecko going, it'd be amazing to hear what results you get.

===

Any case, I just finished drafting a current state of my cooking knowledge. Formatted for more general use, so it doesn't properly reference some of the stuff y'all mentioned, but it's midnight and I ain't messin' with this much longer tonight/day, heh.

Here's what I currently pretty sure about:
Pretty sure there's something or another in there I forgot the exact mechanics of, but, well. I forgot, heh.

Anyway, here's what I'm unsure about:

E: Though bloody hell, it just really hit me how blatant a hint one of those failed cooking recipes might be.
Spoiler: mild but existent (click to show/hide)

E2: good gods, now I'm wondering if burning a stalfos skull in a pot's fire before cooking would do something
i'm going to sleep now

can
can you put those little rock monsters in a pot? you can pick them up. maybe you can cook them. and if you can... cucco directly into the cooking pot?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 11, 2017, 03:04:14 am
fuck lizalfos
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 11, 2017, 03:12:38 am
Wow
Thunderblight is a POWERHOUSE

I need To go cook

Edit-
Oh hylia have mercy.
I just got him to turn red, and this dude is just sooooo op
Why?
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 03:47:24 am
I have experimented a little with blue fire.
While it makes torches and weapons burn blue, it does not burn wood piles or cookpots blue. Normal flame results.


When I am doing my memory address space exploration (after I get the debugger running), I will poke the table to see what values I can get for food items. (Since the game generates items, there must be a matrix of allowable values used during the "random" process. I will see what registers there are for each item, and what the min/max values are.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 03:54:22 am
Wow
Thunderblight is a POWERHOUSE

I need To go cook

Edit-
Oh hylia have mercy.
I just got him to turn red, and this dude is just sooooo op
Why?
Spoiler (click to show/hide)

Consider doing the geurudo questline first.  There is an accessory shop that sells lightning resist "earrings". While totally a cross dressing accessory, if PrettyInPink Link can handle that zapping better, do it. The accessories can be upgraded by big fairies.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 11, 2017, 03:55:26 am
Wow
Thunderblight is a POWERHOUSE

I need To go cook

Edit-
Oh hylia have mercy.
I just got him to turn red, and this dude is just sooooo op
Why?
Spoiler (click to show/hide)

Consider doing the geurudo questline first.  There is an accessory shop that sells lightning resist "earrings". While totally a cross dressing accessory, if PrettyInPink Link can handle that zapping better, do it. The accessories can be upgraded by big fairies.

You mean the flint one?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 03:56:32 am
Yeah. She wants 10 flint.  She offers topaz earrings as an option for the reward. (you can purchase them later from her as well.)  They offer lightning resist effect.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 11, 2017, 03:58:54 am
It's a shame I can't use gems and stuff to make my own gear.
That would be fun
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 04:02:30 am
I have longed to make my on arrows since the first half hour of gameplay.  Nintendo plans to offer DLC for the game-- Maybe they will add a crafting system at some point. *crosses fingers*
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 11, 2017, 04:06:26 am
Also as much as I love this game there is one thing I want to rant about.

Daruk's protection.
IF I PULL OUT MY SHEILD IM PROBBLY FIGHTING SOMETHING I CAN BLOCK! MY SPECIAL ATTACK NEGATER DOES NOT, AND SHOULD NOT TURN ON IF I CAN ALREADY ACOMPLISH THE SAME THING, WITHOUT WASTEING A CHARGE!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 11, 2017, 04:20:19 am
so many spoilers
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 11, 2017, 04:20:56 am
Whoops

Edit-YIKES

Spoiler (click to show/hide)
HE DIDENT EVEN LEAVE HIS SWORD AFTER I TOOK HIM DOWN!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 04:39:12 am
Oh yeah. They show up in FORCE after you take down Kouga.

The attacks are NOT random though. There appear to be spawn points for them.  The big ones drop wind-blades that are kinda neat though. Ranged attack is nice.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 11, 2017, 04:42:52 am
Well he dident drop wind blades that time.
Unless it got blown away by the blast and I dident see it, but considering I got the other drops...
Edit
Spoiler (click to show/hide)

Second edit-
Mmmm maybe I should take a break from questing and
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 05:53:01 am
Sheika stealth armor is GREAT for going hunting.  You can literally take out birds with a sword, if you wear the +2 powered up full set.

Also, fish are a good healing item.  Cruise down the Zora river, and scoop up literally 70 to 80 hyrule bass. No, not kidding. Also some electrofin trout. Useful for anti-shock effect food. 

Spoiler: semi-cheaty goodness (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 11, 2017, 07:45:31 am
Vis a vis fish, you can totally go blast fishing in this game. Just throwing that out there.

E: Though ah, re: weapon crafting... I haven't actually seen it yet, but
Spoiler: minor (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 11:10:32 am
Rob needs normal arrow, ancient shaft, and ancient gear (and lots of money) to make cheesy OP arrows.  Very costly, still needs normal arrows. Mainly, he is working on guardian resist armor. I've been Guardian hunting for some time now trying to get ancient cores... Long, slow slog.

I have found all but two of links memories BTW..  Slow slog on that too.

And yes, bomb fishing is totally a thing. ;)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 11, 2017, 11:35:57 am
Yeh, getting cores appears to be a bit of a hassle. Looks a lot like your best bet might actually be shrine hunting, or something of similar nature. Half seems like it takes less time to find the things in chests than it does farming guardians. Probably takes less effort and resources, too.

... is kinda' odd that the guardian armor is gated behind guardian drops, though. You'd think it'd defeat the point. If you can farm guardians for the cores you're probably well past the point of needing the armor, ha.

'Course, now I'm wondering if there's something tucked away you have to tank (damagr boosted) guardian shots to get to, and need the armor to survive. Friggin game and its bloody design. Nothing gets to be innocuous, it's all tricksie secrets and koroks.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 12:36:55 pm
Finally managed to take down a blue lynel.

Had to spam stasis on him, clobber, and run away over and over again.  What a pain. Finally died though. Guardians are easier to kill. Way easier.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 11, 2017, 12:41:09 pm
ancient shaft

( ͡° ͜ʖ ͡°)



Just kidding, couldn't resist. :p

Any way..
I feel like I would take a stroll though the landscapes and just enjoy the various views,
if only I wasn't constantly interrupted by whichever monsters exist in whatever area I'm in.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 11, 2017, 12:52:06 pm
A good horse might help with that. Get one with high strength and instead of being interrupted you just kinda' walk over whatever gets in your way.

E: ... is it wrong to be amused by how rapidly and persistently people seem to forget to check water for chests?  It's certainly some kind of emotion somewhere between that and frustration. Think I've probably seen two or three dozen chests skipped over by folks at this point, just because they forget to magnesis check the water. There's a lot of stuff under the water in this game, which is a nasty trick of design since you can't really do anything with it otherwise.

Though now I'm wondering if there's stuff down there you can only get by diving and grabbing. Now that I think about it, putting pearls or something down there sounds like something this game's designers would do...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 11, 2017, 07:02:19 pm
Woah what a rush.
I just fought a guardian stalker and WON.
It got epically crazy when some skeletal moblins and
Spoiler (click to show/hide)
showed up, but I pulled through without even needing to heal.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 11, 2017, 07:29:07 pm
Okay, not specifying location cause spoilers, but can we talk for a second about how creepy stalking a prepubescent tree spirit through a forest is? Because it's just a bit creepy. Yer gettin' weird, link.

E:*¡&£. You can apparently heat cook stuff just by dumping in on the ground in hot enough places. I don't think that would make a difference between cooking it with an open flame, but... eesh. It might. I could totally see a joke/easter egg interaction where eggs did something odd when cooked straight up on the ground.

E2: gods, what if there's stuff you specifically cook in lava? Though I'd suspect if there is, the gorons would hint at it somewhere or another. But if there is... what about other stuff? Frozen water outside of freezing areas? Can you freeze fairy fountain water? Would that have a different effect? So many questions, argh.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 11, 2017, 07:41:46 pm
you can kill ganon in your underwear with a pot lid and a soup ladle
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 11, 2017, 09:49:22 pm
I have been trapped by this game.  I can't stop.  I was told to go to kakoriko (sp?) and went everywhere but.  I'm currently wandering around a desert doing desert shenanigans.

I haven't left this room in more than a day.  Send help. (or at least send more soda my minifridge is running out.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 11, 2017, 10:18:50 pm
... yeah, I won't lie, since release I've watched somewhere over fifty or so hours of gameplay footage. Over two days of my life have been at least partially occupied by this friggin' game. It's gotten worse since I noticed how much weird shit seems to be happening involving cooking. If I didn't have a tablet to use while watching on the laptop, I'm not sure what would have happened.

Haven't even personally played the thing, but I'd say without hesitation this thing is not only at least tied for the best zelda game, it's easily one of the best bloody games I've seen period. Folks who put this thing together did one hell of a job.

also if someone happens to be around one of the bodies of water with giant underwater flora, try cooking something in the water please
tell me if anything unusual happens
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 11, 2017, 10:58:44 pm
I just got something called the rubber helm.
It looks totally redeculous.
But hey.
Shock resist is really useful to me right now.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 11, 2017, 11:36:05 pm
You can't cook in water?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 11, 2017, 11:49:27 pm
Hot water-- yes you can.  Boiled eggs for sure.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 12, 2017, 12:29:29 am
Huh.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 12, 2017, 12:31:21 am
Also...
Spoiler (click to show/hide)

Seriously though, iirc one of the major devs claimed the cooking system is one of the most impressive parts of the game. Seen a fair number of folks scoff at that, but I'm steadily getting more convinced the critter wasn't exaggerating.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 12, 2017, 12:38:13 am
When I get home tonight, I really need to get that debugger set up.  I find myself wanting to see what data is stored for cooked food items. It would give me some ideas on what the limits of the system are.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 12, 2017, 12:45:47 am
Nintendo devs apparently love Durians.  (gross. Durians smell like gas leak, and taste weird.)

Simmered durians (5 durians in the pot) does full health restore, and gives 20, (yes, TWENTY) extra hearts.


Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 12, 2017, 12:54:42 am
Heh, that's more a hearty thing in general. Iirc durians aren't even the best, or at least there's higher heart versions. Pretty sure you'd get a 20 heart one with just four of the... big radishes? Maybe. There's one sort that's +5 per. Might even be better out there, but I haven't seen it yet.

Speaking of that, though,
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 12, 2017, 01:02:48 am
Then what's the maximum hearts you can possibly have at a time?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 12, 2017, 01:08:54 am
30, be it permanent or temporary.

Infuriatingly, it seems impossible to have both 30 permanent hearts and max stamina. You have to go for either 27 hearts or an incomplete gauge.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 12, 2017, 01:20:43 am
Definitely go for the stamina though, heh. Max heart foods linger and seem much easier to find ingredients for.

E: Oh gods, now I want to see a mod that changes the entire world to the same lighting as that one shrouded area. On one hand, it would be freakishly annoying and deadly in some areas. On the other hand the accentuation of the rest of the world's lighting effects would be a thing of utter splendor.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 12, 2017, 02:18:29 am
lost woods, typho ruins, or the place with the lord of the mountain?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 12, 2017, 02:29:45 am
Second. Place is pretty amazing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 12, 2017, 02:39:33 am
I think that would be great to do at night, or in dark cave interiors-- but not all the time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 12, 2017, 02:44:44 am
Oh, all the time would rapidly become incredibly annoying, yes. Make for a very different sort of very pretty in a lot of areas, though.

Guess the ideal would be some way to toggle it. New helmet, magic sunglasses.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 12, 2017, 03:18:14 am
Dark interiors would be really neat for atmospherics-- the cloying darkness of the typho ruins is indeed a neat effect. I just think it belongs on cloudy new moons, cave interiors, and really dark dungeon areas, not all the time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 12, 2017, 07:35:26 am
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 12, 2017, 07:38:27 am
Given how easily you can smack down the last boss... There must be a secret ultimate boss (or secret final boss) somewhere.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 12, 2017, 10:02:42 am
Hard mode DLC for 20 money I bet
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 12, 2017, 10:13:23 am
They've already mentioned some of the DLC content, heh. And yeah, a challenge/hard mode is apparently slated for the first or second one, iirc.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 12, 2017, 12:11:43 pm
Spoiler (click to show/hide)
Chill. :P You can buy doors, lighting and a bed for 300 total. When you have 5,900~ the house isn't so bad, y'know?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 12, 2017, 12:32:46 pm
Man, it's something to watch someone dismiss a quick and easy solution to a puzzle, just because they assumed something instead of testing it. Understandable considering the interaction, but still.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 12, 2017, 12:50:55 pm
You can Stasis buttons, apparently.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on March 12, 2017, 01:01:08 pm
Honestly, if you can think of something, it's better to say "let's check" instead of "no, that's stupid." They seem to have thought of just about everything that could conceivably be done, and have either allowed it, found a way to prevent you from doing it, or in a rare few cases given you a way to prevent yourself from getting stuck in a puzzle because you did something you shouldn't have.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 12, 2017, 08:54:24 pm
Spoiler: Puzzle shrine spoiler (click to show/hide)

I found this out because it's one of the loading screen tips.
Speaking of those tips, it annoys me that it constantly repeats obvious stuff over and over again, but when it gets to something interesting it disappears before I can read it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 12, 2017, 09:25:57 pm
Heh. Run I'm currently bingeing on is 48 hours in, and I'm pretty sure I haven't seen that tip, yet. Kinda' makes me wonder just how many of the things there are.

Though I wouldn't be entirely surprised if the more esoteric stuff is intentionally on screen for less time, tbh. It seems like something this game would do, ehehe. Pretty sure there's a definite bias to likelihood of seeing a particular tip and how esoteric what it says is. Ruddy things feel like they have friggin' encounter rates.

E:
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 12, 2017, 10:41:53 pm
Spoiler: more shrine spoilers (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 12, 2017, 11:17:25 pm
Fuck Oaki. That is all I have to say.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 12, 2017, 11:23:08 pm
Speaking of characters, isn't Hestu great?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 12, 2017, 11:26:33 pm
No, because he's related to Oaki.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 12, 2017, 11:54:13 pm
He just wants to feel like he accomplished something.  The one you should be having vitriol for is his mentor/parent/whatever who tasks you with stalking him to keep him safe.

Spoiler: spoilerific commentary (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 13, 2017, 12:14:06 am
Nope. Fuck Oaki. His entire trial is bullshit.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 13, 2017, 12:32:14 am
Will give it this much, the kid stalking section probably is the worst bit of the game I've seen, so far. Straight up lowest point of botw. Even makes it hard to appreciate the scenery since the little shit blends in well enough taking yours eyes off can cause you to lose 'em, and it's slow enough having to do it a second time is just a pita. Not even fun to watch someone else suffer through :-\

The fluffy bits or characterization's pretty alright, it's just hard to appreciate given what it makes you go through :V
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Krevsin on March 13, 2017, 05:37:00 am
The biggest issue I see with BotW as an outside observer, having not played it but having heard from people who have is the weapon durability system which sounds like a pretty bad implementation of an already annoying mechanic. Weapons have very low durability and pretty much none can withstand prolonged use, you can't repair them yourself and have to go to very specific NPCs and pay them to get weapons fixed (which is in most cases not worth it) and weapons that run out of durability disappear from your inventory, preventing you from getting attached to a weapon. (feel free to correct me on this, I've only heard from acquaintances and like 2 reviews)

This could be remedied somewhat by just increasing overall weapon durability (like by multiplying the durability of all by 10 or something) so I don't see any reason why it couldn't get patched out eventually. Has Nintendo said anything about plans for patches?


Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 13, 2017, 05:44:42 am
It's not too much of an issue, honestly. I've never run out of items except due to my own mistakes (specifically once when I was shieldless in a dungeon, where such items aren't as common as elsewhere) and basically any enemy camp will have at least one reasonably-powerful weapon for you to use.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on March 13, 2017, 05:47:13 am
The great majority of weapons are pretty easily replaceable. The handful of 'special' weapons that you have to re-purchase really aren't that special, which is the real reason why there's no reason to buy them back, and most of the rest of the weapons you can just find in the wild pretty easily if you know where to look.

Honestly, the only time you ever really run a risk of running out of armaments is if you're going up against enemies you're probably not really equipped to be fighting anyway, or you're exclusively armed with really low-durability weapons for some reason. As you kill enemies, you replenish your weapon supplies with weapons that are usually more than adequate to keep you fighting fit against other enemies at their level.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 13, 2017, 08:35:26 am
Yeaaahh, the weapon durability complaints are overblown, and pretty substantially. Practically you don't run out, and the system requiring regular replacements (barring the few unique items in the game that have substantial import/personality) makes for a surprisingly dynamic combat system, particularly from a visual standpoint or what it entails so far as enemy AI goes. Even if you do run out, either you have the means to disengage or fight without, or the game provides the tools to you anyway if the fight is actually important.

From the 50+ hours of gameplay I've watched at this point, I'd personally say the way they've done durability adds more to the game than it detracts, and by a fair amount. Maybe not the strongest part of the game, and I can understand why it rubs certain folks the wrong way (particularly many regular gamers, since we've been conditioned pretty hard towards conservation and hoarding when it comes to equipment), but the implementation's actually pretty good if you stop kvetching about it and start working with it. It's smooth in practice, gives yet another reason to explore and pay attention to your surroundings and think about how you approach situations, adds even to the immediate combat (opportunities for disarms that mean something, reason to figure out efficient ways to fight, the mechanics around the breaking itself (there's a reason you can throw weapons, and it's not just puzzle solving or specialist kit), etc.), and generally inculcates behavior and thinking that honestly looks pretty fun. It's a different way of thinking about combat and equipment, but not a bad one by any means.

There's also means to repair or replace out there in the game. Tend to be hard to do or expensive, but most of the stuff you'll actually want to fix has high enough durability you can still get attached easily enough. Add that most of the actually important/unique stuff specifically have extra ways to fix them (or just straight up don't permanently break) and if you really can't play a game without getting fixated on a single weapon or are unable to bring yourself to adjust to using different weapon types, there's means to placate your obsession :P

... basically, what I'd say is that the BotW devs didn't fuck up when they designed the durability system like they did, despite a number of folks screeching pretty loudly about it. They could have done it differently, and it probably would have been less initially jarring if they did, but it's well done regardless and doubly so considering there's little to no precedent in the gaming world to have learned from. It's not a weakness with the game, it's a weakness of the player that the game is designed fairly well around trying to break, heh.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Krevsin on March 13, 2017, 08:49:17 am
It's an interestingly different reaction to what's ostensibly the same mechanic, i.e. limiting the use of a given weapon.

For example, I'm pretty fine with having limited ammunition for ranged weapons and subsequently having to structure my approach to combat based on how much ammo I have and being on the lookout for where I might get some more.

But when it comes to melee combat, I really can't stand my weapons breaking in the middle of combat, mostly due to the fact that melee combat is much more up close and personal and having your sword break leaves you feeling much more vulnerable because you're right up next to your enemy. Even though in most melee-centric games you can usually get out of that situation by rolling or running away.

But unlike with guns which have head shots as a way of maximizing the effectiveness of your limited uses, there often isn't an equivalent in melee games that'd give you the same chance to maximize your weapon's effectiveness while not wasting your limited weapon use.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 13, 2017, 09:04:55 am
You can literally headshot enemies with melee weapons in this game by throwing them at critters, heh. Also more than one way to squeeze out further efficiency -- elemental effects, certain combat moves, stealth attacks, etc.

... though your ranged weapons break, too. And shields. Armor and a handful of special powers aren't consumable, but most things in the game are.

I think the biggest legit complaint I'd present about the melee system is that it's a little awkward to swap to a weapon you already own mid-fight. Not too bad, because the damn thing's control system is almost disgustingly good once you acclimate to it, but definitely a hiccup. Can mostly avoid it if it's really jarring to you by just sticking to using stuff outside your inventory when something breaks mid combat, though. I haven't noticed being able to literally grab flying weapons from midair, but picking them up off the ground if you don't have anything equipped is seamless. Most of the time you don't even have to back off, just take advantage of the room the weapon break gives you and scoop something up to keep the pain train rolling.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 13, 2017, 09:17:31 am
Possibly the most annoying part of combat for me is not being able to pick up an enemy's weapon because I already have three or four "throwaway" (read: not as valuable as my special ones) weapons from the last base I murdered. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: zirconst on March 13, 2017, 09:28:43 am
Yeah, a bigger inventory would have been nice. But I agree that the durability system is pretty cool. From a design perspective I think it does a good job of managing the difficulty curve, a tricky task for open world games. With games like Skyrim and Fallout, you could occasionally nab an incredible weapon and stick with it for most of the game, trivializing the content.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 13, 2017, 09:30:56 am
Unfortunately, the Food inventory seems static at 60 items, which is already pretty big, so.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 13, 2017, 09:40:52 am
I haven't noticed being able to literally grab flying weapons from midair, but picking them up off the ground if you don't have anything equipped is seamless.
You can catch enemy boomerangs that have been thrown.
I did it once, but the enemies that have them tend to prefer walking up to you and hitting you with them.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 13, 2017, 09:43:29 am
Eh, for what it's worth, you can definitely bootstrap yourself up a ways by nabbing a strong weapon and then leveraging it to get more, heh. Just that you actually have to leverage it instead of leaning on it for the rest of the game. Also have to be pretty slick in other ways unless you happen to know where many of the non-combat trials are, or are leaning hella' hard on hearty food. Stuff hits hard in this game and you're pretty flimsy for quite a long while, ehehe.

Though yeah, equipment inventory is actually somewhat easy to expand a fair bit... if you're paying attention, heh. Harder for some than others, ha. Seen reports of folks thirty, forty hours in and having found less than a 20th of the required items, when you can have ~a third of that twentieth before you even leave the plateau :P

... nice to hear about the 'rangs, though. Kinda' figured that's possible at the least on their return trip, but I haven't seen it happen yet.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 13, 2017, 09:47:21 am
So far the only weapons I love more then lizzal rangs and snipeing bows, are the Zora sword (one handed weapon with a design like that? AEWSOME! And the thunder and ice spears.
One handed swords are always high on my list though.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 13, 2017, 09:51:57 am
Boomerangs are basically worthless in tight quarters, though, which sucks. The Giant Boomerang is great. Unless you have the trajectory remembered exactly and you can place it through/around obstacles, that is...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 13, 2017, 09:55:02 am
You can still use them as melee weapons.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 13, 2017, 10:02:13 am
but that's what melee weapons are for
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 13, 2017, 10:03:02 am
And lizzal rangs make great melee weapons when the area is to tight for throwing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 13, 2017, 11:58:51 am
Still love the game, but a couple annoyances I'm finding that I hope folks have workarounds for.

First off crouching during combat.  It kills me more than most things.  It seems too easy to accidentally crouch when changing directions rapidly, and happens at the worst time.  Particularly during combat, which pretty much means I'm no longer capable of defending myself until I tell Link to stand his ass back up.  Any way to rebind crouch to something else or make that less sensitive?

Second, some bows seem to insist on zooming in.  Which is a massive pita on things like the horse archery test, which seems to be made to destroy all your bows before you even begin to get a reasonable score at it. I can do the horse obstacle course in 1:06:00 but that archery test wrecks me.  Is there any way to zoom back out with those bows or am I stuck with finding crappy bows before every attempt?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 13, 2017, 12:03:51 pm
1. I've almost never had this problem. Are you using a Switch or Wii U? I'm on the U and the control sticks are too rounded for me to be able to press them in unless I want to.

2. If a bow zooms, it's zoomed. You have to find ones that don't, unfortunately.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 13, 2017, 12:09:02 pm
Yea I'm on the switch, I guess that's a little more sensitive to L3 presses than the PC gamepads I'm used to using. 

Unfortunate about bows.  I assume there's no kind of bank or storage system I can put them away at. unless it's in the northern areas of hyrule I haven't gone to yet.  I guess I'll need to hunt for the big leafface and get more bow slots then. just 3 attempts at that horse archery trial and I'm essentially out of bows.  Wish the test guy sold bows as well as arrows.  I have something like 5000 rupees, I could afford to throw money at him til I finish.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 13, 2017, 12:17:08 pm
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 13, 2017, 01:36:38 pm
Yeah, it's either that or getting your inventory expansion on, and the former doesn't give too terribly much extra space, heh. Thaaat said, it's usually pretty easy to scoot around and find a few monster encampments, jank their bows, and then toodle off into the distance. Might be worth it to mark a few joints near warp points where you notice a goodly number of ranged enemies loitering around, just in case you really feel the need to top off. Lizard places are particularly pretty good for it, from what I've noticed. They tend to have the better of the monster themed kit.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 13, 2017, 01:39:12 pm
Personally I love the zoomed bows and wish I could find more.
The lack of significant arcing, combined with zoom and range, make them GREAT long range weapons. More like guns than bows, firing straight and true deep into the heart skull of my enemy
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 13, 2017, 02:06:08 pm
Think your best bet is lizard hunting, iirc, so far as stocking up goes. Seem to recall one of their higher end bows having the zoom. Might have some luck in gerudo, too, if my memory's working. Can't remember where else I've seen the feature.

Definitely not bird land, though. They got a different shtick.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 13, 2017, 03:58:17 pm
Here is one way this game is 100 times better than Skyrim and Oblivion.

You can... Climb mountains.

Which I wouldn't normally mention but GOODNESS would this feature have cut out like 90% of the annoyance in those games.

---

Also why am I getting conflicting reports that this game is either in the distant future... or distant past?

Ohh maybe Skyward sword is in the past... and THIS game is in the future. Makes sense.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 13, 2017, 05:46:20 pm
Timeline wise things may just be a bit wonky. There's (rather strong and rather blunt) indication in game that BotW is a (far) future thing, but from what I recall folks have also mentioned that there's stuff that indicates otherwise, too. Seem to recall something about it possibly being a bridge between the ruin timeline ALttP is on and one or two others. Not impossible the thing's just some kind of new timeline branch outright or somethin'.

... though SS is actually pretty early in basically any prospective timeline, iirc. Near as folks can put together so far as that sort of continuity goes skyward sword is one of the earliest games in the franchise.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 13, 2017, 06:07:04 pm
Skyward sword is explicitly the first game in the timeline, explaining the origin story of the Master Sword.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 13, 2017, 06:18:20 pm
As well as explaining why Ganon(dorf), Zelda, and Link are present in nearly every single game.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 14, 2017, 09:43:26 am
... though SS is actually pretty early in basically any prospective timeline, iirc. Near as folks can put together so far as that sort of continuity goes skyward sword is one of the earliest games in the franchise.
It's the earliest current game in the timelines, although I've heard that some link died fighting so that Skyloft could go up. No idea how canon that is though.

Oh, by the way, horses can be revived at the Horse God's statue near the Highland Stables. No idea if other mounts can also do so.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on March 14, 2017, 01:46:07 pm
There was a single hero before Link who had the favor of the Goddess Hylia and fought in the war against the Demons. However to my understanding what kind of person they were was never described in game, and the only place that explicitly depicts them as a Link is the Skyward Sword prequel manga that is of questionable canon, so its up to interpretation currently.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on March 14, 2017, 01:54:25 pm
Any game set before Skyward Sword would have to be a game without  Link or Zelda, and well, that wouldn't be a very much of a Legend of Zelda game, now would it? ;)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 14, 2017, 02:15:38 pm
*coughrupeelandcough*
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Furtuka on March 14, 2017, 02:22:30 pm
...actually now that I think about it, if they made a pre-skyward game starring someone else by necessity, that might be the perfect opportunity to canonize Linkle and integrate her into the reincarnation cycles considering that in Warriors she was established as a separate entity from Link. Then again might not be the best way to deal with that can of worms though. Iunno.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 14, 2017, 03:12:58 pm
Any game set before Skyward Sword would have to be a game without  Link or Zelda, and well, that wouldn't be a very much of a Legend of Zelda game, now would it? ;)

To my knowledge there could be other Zeldas mostly because their name comes from a naming convention (Link being named link... is just destiny... Zelda oddly enough is named Zelda due to the original Zelda).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 14, 2017, 03:17:37 pm
The funny thing is, in a lot of the previous canon Zelda games before BoTW, you could change the main character's name to be whatever you wanted, implying that the name Link is not necessarily important so much as ye olde spirit of the hero present in your character named Fart, or whatever silly name you choose for him.

Zelda, on the other hand, is an absolute constant in the mainline series, her name never being configurable, ever (though she doesn't necessarily appear in every game, just most of them).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 14, 2017, 03:27:24 pm
There have been some periods of times where there have been multiple Zeldas in existence at the same time.

I don't know if that has been retconned though.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 14, 2017, 03:52:23 pm
I have come across several places, with beautiful views.
And now I wish I could build settlements like in Fallout 4 at these places.
/me wishfully sighs.

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 14, 2017, 10:21:58 pm
I think nintendo wants to avoid the whole "barbie dreamhouse" subfollowing that plagues the TES series. Link is supposed to be saving the world, not acting out a "lets play house!" fantasy.

Not dogging on being able to built settlements now, just saying that when it is included in sandbox type games, it attracts that demographic of player. (the kind that totally ignore the main quest, and just start making settlements that are as elaborate as possible.)  This goes against the original vision of the series, where a young boy discovers and fulfills an epic destiny by overcoming primal fears, and does so through exploring a dangerous and wild environment.  If the player spends all their time making dreamhouses, they arent exactly fulfilling that vision, are they?

For the most part, I like the game as-is, but with one minor quibble.  I would like some kind of repair mechanic (one that does not involve an NPC, diamonds, and buttloads of rupees) and a simple consumables crafting mechanic. (plain arrows, gardening for plant ingredients, maybe fish farming?) I would be happy with requiring a "workbench" to accomplish this, much like cooking does.  Having to grind for arrows on the road to zora's domain, and grind for ingredients gets old.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 14, 2017, 11:37:57 pm
It helps that Japanese versions of Western "Lets just build settlements" have already EMBARASSED those western games in one area... what was it?

Ohh right... they had a point.

So it might be less that they want to avoid "Barbie Dreamhouse" and more that they don't want a completely useless mechanic OR a mechanic that is broken and barely functions (Like Fallout 4's settlement system)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on March 14, 2017, 11:40:11 pm
If there's anyone who excels at making pointless features, it's western game devs. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: stabbymcstabstab on March 14, 2017, 11:41:13 pm
it would be neat that you if you could rebuild some towns like Tarrey Town, just a small series of side-quests to help establish it and that's it. A system like that would fit in neatly, no placing walls or hand wiring a the place, just go find a traveling shop keep that wants to settle down or a couple starting a family type stuff.

Ninj'd
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 14, 2017, 11:44:57 pm
Man, when you first meet the Rito Champion, he sure is an asshole.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 15, 2017, 12:00:54 am
So I've been hearing how rabid the fans of this game are... and... ehh not all that surprised.

Popular new release... and a Nintendo game (which has always had a rather cultish fanbase)...

Give it a few months internet and they will take a nap and calm down.

Though it is hilarious how on their high horse they are about every single feature.

It reminds me soo much of Fallout 4, especially the Power Armor system. Where every criticism I had was apparently a feature!

Skip ahead a few months "Ohh yeah, the whole power creep thing caused by power armor? Yeah that was bad"
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 15, 2017, 07:08:25 am
The 4th great fairy sexually assaulted me when I asked her to enhance my armor to tier 4.

No really. She grabbed me, cuddled on me, and then drug me Into the water with her. The screen dissolved black, while she made gross giggling noises, then dissolved back to having link laying on his back at the step to her pool. Given the size differences involved, I don't want to contemplate what exactly she did to the poor kid.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 15, 2017, 07:12:05 am
The 4th great fairy sexually assaulted me when I asked her to enhance my armor to tier 4.

No really. She grabbed me, cuddled on me, and then drug me Into the water with her. The screen dissolved black, while she made gross giggling noises, then dissolved back to having link laying on his back at the step to her pool. Given the size differences involved, I don't want to contemplate what exactly she did to the poor kid.

Dang it! Now I am going to find art depicting this... Not as in look for it, as in... I am just going to be surfing the net and BLAM!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TempAcc on March 15, 2017, 07:52:39 am
Great fairies were always sexual harassment-ey, nintendo just gave them a little more freedom now.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JimboM12 on March 15, 2017, 07:54:27 am
To be fair, id let great magical ladies molest me if i got super powers in return, so its a fair trade from Links perspective.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 15, 2017, 08:01:45 am
To be fair, id let great magical ladies molest me if i got super powers in return, so its a fair trade from Links perspective.

Well... to put it in perspective...

It would be like saying you would be fine giving someone a hundred dollars for a crystal skull.

When someone was given a crystal skull... but the person mugged and stole their wallet in the process.

There is a level of... consent missing from both versions.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on March 15, 2017, 08:06:07 am
Given the serial escalation of the fairies as you upgrade your gear further, I'm sure Link has some idea of what's going on. I think that if the great fairies had decent lawyers, they could argue that Link was well aware of the nature of the transaction and therefore gave consent.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 15, 2017, 08:33:03 am
Given the serial escalation of the fairies as you upgrade your gear further, I'm sure Link has some idea of what's going on. I think that if the great fairies had decent lawyers, they could argue that Link was well aware of the nature of the transaction and therefore gave consent.

Ignoring the sort of... issues that would run into...

It isn't like Link was like "Ohh yeah baby, take on me!" I am sure the court case would be something like this

Lawyer: "So let me get this straight Great Fairy. Link said 'help help, let me go, please ohh please don't do this. I don't want to do this with you, just let me go ohh please!'"

Judge: "GUILTY!"

Lawyer: "Judge... The defendant still hasn't gone yet"

Judge: "Sorry, jumped the ball a little"
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JimboM12 on March 15, 2017, 08:51:35 am
I just watched a video of the said upgrades, I don't see much molestation going on, I think we're blowing this out of proportion.

And then-

The 4th great fairy sexually assaulted me when I asked her to enhance my armor to tier 4.

No really. She grabbed me, cuddled on me, and then drug me Into the water with her. The screen dissolved black, while she made gross giggling noises, then dissolved back to having link laying on his back at the step to her pool. Given the size differences involved, I don't want to contemplate what exactly she did to the poor kid.

I just saw this one, it's a little more tame then what I was thinking but still, yeah.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 15, 2017, 05:41:09 pm
You guys are all acting like a fade to black wth a Great Fairy is a bad thing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 15, 2017, 05:43:19 pm
You guys are all acting like a fade to black wth a Great Fairy is a bad thing.

You see what she actually did is give Link the fourth of the Tri-force :P

Actually I have a feeling the "fourth Triforce" is meant to be a representation of their combined effect or suggestive of their interconnectivity.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JimboM12 on March 15, 2017, 06:23:09 pm
You guys are all acting like a fade to black wth a Great Fairy is a bad thing.

I do notice Link's reaction is of shock, not of disgust...

Maybe this is why all the other girls affection just seems to bounce off him, Link's probably into MILFs.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 15, 2017, 06:32:15 pm
I guess I could see it. Urbosa was perhaps oddly unsurprised to see link, when others in that scene didn't seem to be expecting him at all...

Thaaat said, he probably came across as more interested in the ladies than normal for a zelda game, this time around. Fish mistress OT3. It's always interesting to learn fantasy innuendo for playing doctor.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 15, 2017, 06:35:45 pm
Also whatever diet plan the great fairies are on seem really inefficient... what 10 thousand years and NOW you look great?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 15, 2017, 06:41:43 pm
Fish mistress OT3.
Mipha is best. Saving my butt again and again when I get oneshotted by giant centaurs? Talk about friends with benefits.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 15, 2017, 10:43:30 pm
>not Sidon

For shame.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 15, 2017, 11:25:02 pm
You say that like making a seraglio out of the entire zora's domain isn't implied.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 16, 2017, 12:41:07 am
you guys have issues, you know that?

(that said.. Zoras have absurdly long bodies. Like, 50% longer than normal dimensions. Strange.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 16, 2017, 01:12:16 am
It's not a seraglio if it's just you and Prince Sidon's unnaturally long body.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 16, 2017, 01:16:43 am
It is established that Zora are egg layers, you know that right? (Majora's mask has a miniquest concerning said eggs).

You know what that means, concerning their reproductive organs, right? If not, I wont paint the picture for you. Just look up the word "cloaca" and get back to me on that whole "harem" thing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 16, 2017, 01:19:37 am
why do you hate fun
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 16, 2017, 01:24:50 am
Oh, I like fun well enough. :P  I just think people should be fully aware of what they are getting involved with. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 16, 2017, 01:26:40 am
It's alright, really. However existent biology works, magic fishman biology works as differently as necessary.

In any case, the difference between a fishwife and a fish waifu is only that of a clade or three. Let us not speak ill of link's piscene preferences.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 16, 2017, 01:41:18 am
Let's think about this realistically, given what is overtly visible.

1) King zora is like, a 50ft zora. HUGE.  If their kind did internal reproduction, I shudder to think what Sidon's mom goes through. However, with external fert (like most fish), his huge size is not an issue.

2) Zora dont wear clothing. Of any kind, excepting MAYBE jewelry. Sidon is not wearing pants. He has a perianal bulge, but no outstanding external signs of gender aside from androform morphology of the rest of his body. To me, this suggests strongly that he has a rear facing vent, like a fish does, and that the bulge seen is just the gonadal tissue inside the vent causing a prominence. (EG, no penis.)

That wont stop somebody from having kinky erotic massage, or any number of other erotic activities with a zora-- just that the main act is likely not what you are expecting. :P

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 16, 2017, 01:42:29 am
Fun: hated
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 16, 2017, 01:56:37 am
So narrow minded.  Just imagine how proficient Sidon would be at bukake, for instance.

Honestly, saying I hate fun. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 16, 2017, 01:59:47 am
Eh, the size thing is explained trivially by magic shark antics or metamorphosis shenanigans. King probably started small and got huge. That a few of the older zoras appear to have notably different forms than younger ones actually seems to suggest that as a likelihood instead of just an explanation.  Presumably a zora in their second or third century or whathaveyou go through something like a second puberty, with the royal lineage (at least for males) inclined towards a sort of gigantism.

The rest, well, the answer is always magic. It solves all conundrums, including oversized humanoid fishpeople and their interspecies possibilities.

... let's not go conjecturing specifics, though. Probably a bit over the line being straddled, that.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 16, 2017, 02:05:36 am
LOLOL.

Ok.  I still favor the external fert biology explanation though. It makes the most sense evolutionarily, given their habitat. Only Nintendo knows for sure. :p
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JimboM12 on March 16, 2017, 08:14:57 am
LOLOL.

Ok.  I still favor the external fert biology explanation though. It makes the most sense evolutionarily, given their habitat. Only Nintendo knows for sure. :p

Who knows, maybe its a combo of both. You get sexy fun times with lady zora's cloaca and then a fertilized egg pops out. Wouldn't matter much anyway, Link's only into MILFs. Fairy MILFs.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 16, 2017, 08:40:04 am
you gotta admit, he and Mipha did have chemistry. he silently expressed his emotions in a slightly different way around her, totally canon
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JimboM12 on March 16, 2017, 08:51:00 am
you gotta admit, he and Mipha did have chemistry. he silently expressed his emotions in a slightly different way around her, totally canon

Well, she did want to choose him to marry. And exceptions to personal taste do exist for true love. But that don't mean Link doesn't like his older women.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 16, 2017, 09:00:58 am
urbosa...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 16, 2017, 09:03:19 am
To be fair, mipha was proooobably older than him anyway. Iirc there was talk of them interacting as kids, but you also have to remember what one of the tiny zoras were talking about in town. Kid for a zora seems a fair bit more ambiguous than for hylians, and it's entirely possible mipha was older than, say, urbosa, never mind link himself, at least years wise.

Beyond that, if the king's shtick is ubiquitous instead of male line, link could be thinking ahead. Might not be the exception it appears to be on the face of things.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: JimboM12 on March 16, 2017, 09:16:25 am
urbosa...

*SPOILER* Well, to be fair, when you get the memory of Past!Link of her, she is a older, motherly figure to Zelda, so still counts. Modern!Link who's still a teen, still counts. Besides, who could say no to Urbosa?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 16, 2017, 09:36:10 am
I could, but then again, I am not gender-normal either. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 16, 2017, 09:39:34 am
I leave for one day after making a joke about zora sex, and when I come back there's an in-depth discussion on the subject.

... I love this forum.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 16, 2017, 09:40:47 am
Sidon is worth it
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 16, 2017, 01:34:05 pm
I cannot believe this is a conversation on Bay12
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on March 16, 2017, 01:44:20 pm
We have had a thread dedicated to suffocating mermaids in order to harvest their bones for trinkets, and you think a discussion about fishgirl sex is abnormal?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 16, 2017, 01:52:02 pm
... It's different =p
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 16, 2017, 01:53:54 pm
We have had a thread dedicated to suffocating mermaids in order to harvest their bones for trinkets, and you think a discussion about sharkman sex is abnormal?
sidon best fish
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 16, 2017, 03:00:13 pm
Spoiler: I am at (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 16, 2017, 03:24:25 pm
Nah, you're okay. Utilize the fruit around the area and it should be less difficult.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 16, 2017, 03:38:31 pm
If you're talking about the last room in that place...
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 16, 2017, 03:50:27 pm
Though that said,
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 16, 2017, 04:02:07 pm
They do die in one Sneakstrike, though. Even from a Torch.

I tested.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 16, 2017, 05:08:37 pm
yup.

Arrow distraction works too, if you cannot climb rafters in the area you are in.  They will get a ? over their heads, and waddle toward the arrow you shot. That will let you sneak behind and do the coup-de-grace on them.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 16, 2017, 05:52:53 pm
Well, I got past the area.
Was surprisingly easy once I remembered that I could climb walls.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 17, 2017, 01:14:20 am
I got through that without using a single lure item. (+atk is too valuable in my eyes) Instead I sneakstriked them all one at a time after using the horse call to lure them off their patrols when necessary.   I didn't think to use arrows though, and I didn't have the sneak suit.

If I did it would probably not have taken me over a dozen tries.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 17, 2017, 08:08:27 am
There is a storeroom without at least fifteen of them in the area alone, and every enemy should drop at least one when you kill them, so if you're good there's no net loss.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 17, 2017, 05:27:21 pm
I have to say, that my favorite dungeon so far..

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 17, 2017, 05:46:24 pm
I liked the hot one. The boss was fun without being stupid to figure out and hard to beat.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 18, 2017, 01:42:18 pm
Wow, it's kinda neat to see the differing opinions on this, honestly. Especially since my favorite boss was the desert guy, because he was the only one that really took me by surprise and was kind of beating on me before I figured out his nonsense.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 18, 2017, 02:05:03 pm
Think the zappy one was my favorite to watch, so far. Probably the burny one second, but that honestly more for the backdrop than the boss. The latter's dungeon was definitely the prettiest, to me, though, at least so far as the dungeon proper goes. Entry fight... probably a toss up between the ice and birdland ones. Beast design itself I'd probably give to the bird. Air fortress laser bird is pretty great. Actually kinda' interesting how that falls out, now that I think about it. Each dungeon more or less tops one major aspect of the things for me.

... though yeah, I'd probably agree with the general sentiment I've been seeing that the dungeons are a bit on the weak side, so far as things go. Generally rather pretty, but a little on the short and easy side of things, at least so far as watching folks play seems to entail. Bit more staying power and somewhat more involved and they probably could have managed a fair bit of improvement.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 18, 2017, 02:41:47 pm
Here I am having only tamed one of the beasts. Sidequests, man.
Just reached an island that basically turns the game into one of those survival crafting games that are a dime a dozen these days.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 18, 2017, 03:41:25 pm
Heh. Do remember, there's only so much need to pillage before burning. The important things will still be there even if you put everything on the island to the torch.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 18, 2017, 05:22:56 pm
I liked that place because it gave me a Traveler's sword, which I literally hadn't seen one of since right after leaving the Plateau and needed for a sidequest.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 18, 2017, 05:30:22 pm
I'm starting to believe that the game is actually leveled to the player to some extent - a realization that surprised me because I thought the game was totally unleveled and some areas were just tougher than others. That remains true, to an extent, but after traveling far and wide (insert Pokemon theme here?) I've started to find "silver" variants of enemies (bokoblins and moblins mainly) in places where I'd never seen them before, mixed in with regular old weak red bokoblins and such. I've also observed that the quality of most loot drops (from enemies and chests) has been significantly higher, and almost every weapon I find in a chest now has a special trait added to it, which is rather suspicious since it's never really happened before in the early game.

So... color me surprised. Honestly, though, I kind of like it, because it lends a bit more challenge to areas that I would normally steamroll, and gives me greater rewards for the encounters I end up in (stronger enemies drop lots of good stuff).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 18, 2017, 05:34:28 pm
I'm starting to believe that the game is actually leveled to the player to some extent - a realization that surprised me because I thought the game was totally unleveled and some areas were just tougher than others. That remains true, to an extent, but after traveling far and wide (insert Pokemon theme here?) I've started to find "silver" variants of enemies (bokoblins and moblins mainly) in places where I'd never seen them before, mixed in with regular old weak red bokoblins and such. I've also observed that the quality of most loot drops (from enemies and chests) has been significantly higher, and almost every weapon I find in a chest now has a special trait added to it, which is rather suspicious since it's never really happened before in the early game.

So... color me surprised. Honestly, though, I kind of like it, because it lends a bit more challenge to areas that I would normally steamroll, and gives me greater rewards for the encounters I end up in (stronger enemies drop lots of good stuff).

Think it is related to the number of hearts? Or maybe bosses defeated?
Because I have also experienced this.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 18, 2017, 05:37:25 pm
I just realized I'll never be able to complete my compendium because I didn't take a picture of one of the bosses =(
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 18, 2017, 05:40:41 pm
You can pay rupees back at the lab for those missing pictures.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 18, 2017, 05:48:13 pm
I'm starting to believe that the game is actually leveled to the player to some extent - a realization that surprised me because I thought the game was totally unleveled and some areas were just tougher than others. That remains true, to an extent, but after traveling far and wide (insert Pokemon theme here?) I've started to find "silver" variants of enemies (bokoblins and moblins mainly) in places where I'd never seen them before, mixed in with regular old weak red bokoblins and such. I've also observed that the quality of most loot drops (from enemies and chests) has been significantly higher, and almost every weapon I find in a chest now has a special trait added to it, which is rather suspicious since it's never really happened before in the early game.

So... color me surprised. Honestly, though, I kind of like it, because it lends a bit more challenge to areas that I would normally steamroll, and gives me greater rewards for the encounters I end up in (stronger enemies drop lots of good stuff).

Think it is related to the number of hearts? Or maybe bosses defeated?
Because I have also experienced this.
It's probably related to the number of shrines you've completed, which the game clearly records, as the number is present in loading screens. Since shrines = spirit orbs = a direct measure of the only "stats" Link gains during the game, I'm willing to assume that's what the changes are based on. Where the milestones are for difficulty increases, I'm not sure. I myself started noticing silver bokoblins around 60+ shrines, which is half of the grand total.

Edit - It's equally likely to be hearts, since you can gain hearts from completing the main dungeons, which also makes you stronger.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: IWishIWereSarah on March 18, 2017, 06:12:45 pm
I've read somewhere that killing multiple times the monsters from an area will have them respawn stronger afterwards (harder color bosses and even mooks). Are you experiencing that, or are those monsters some that you nearly never killed ?

(I'm expecting the ones between the Plateau Tower and the Temple to become really harder once you get many shrines completed, because of the praying there :D )
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 18, 2017, 06:33:17 pm
There's scaling of some sort, yeah. Haven't actually seen someone pin down what causes it, yet, though. Common conjecture is event linked. Dungeon completion, story progression, shrines etc. obtained, so on, so forth. Other possibilities are time, hearts (which would basically mean shrines + dungeons anyway), blood moons (which would conceptually be time, too, but blood moons are kinda' buggy as hell on at-least the switch, unless that's been patched already)... basically more or less anything that effectively increments.

That said, you can wander into places with abnormally strong enemies. Iirc there's at least one silver maned lynel floating somewhere around the map you could theoretically access with 3 hearts, more or less immediately after leaving the plateau. Might even be able to kill it, if you abuse hearty food hard enough/dodge everything and manage to scrounge up sufficient weapons to eat through it's health. So it's kinda' a bit of both, or at least some areas start with a higher base difficulty (then presumably cap out earlier, I guess?) but there's overall scaling, too.

Can totally still run into lower leveled stuff, particularly in places that were originally scrubtown joints, though, if for whatever reason you need to kill a fooblin and can't drop a stronger one.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 18, 2017, 06:46:17 pm
My brother and I both got it immediately after finishing the main dungeons, so I figure it's that.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 18, 2017, 09:10:25 pm
The blood moon? Nah, it's all sorts of wonky and so far as I'm aware the trigger is to all appearances inconsistent. One of the fellows I've been watching would get them at odd times doing... basically nothing. Killing an enemy, facing in a particular direction, so on, so forth. Occasionally it's repeatable, most of the time it isn't. Folks have sometimes gotten them several days in a row, and still others multiple times in the span of just a few minutes.

Near as I've heard the posited cause is something to do with the switch. Wii U folks don't seem to have the problem. What, I haven't noticed 'cause I wasn't paying all that much attention, but... yeah. It's about the only major bug I've seen, so far, and the main playthrough I've been watching specifically goes out to break things occasionally, heh. Unless you count
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 19, 2017, 12:27:53 am
I have a suspicion that it is tied to how many ingredients and monsters you kill before saving and quitting.  I suspect it is the "reset" mechanism to reset those items in the world, to avoid resource depletion.  Go on a killing spree of unrestrained monster carnage, and it seems to pop up almost every other night.

I have also had one happen right in the middle of the day (2PM!!) near hyrule castle. (no, not in the castle town, just near it. No purple/pink glitter.)

Be that as it may, I have verified that bloodmoon cooking == 100% chance of bonuses in cooked foods. Lasts about 30 "minutes" before and after midnight on the bloodmoon. You can spam out a lot of good home cooking in that time. Very useful for making full restore hearty elixirs on the cheap (hearty lizard + moblin guts (or better-- I use the respawning muldaga fins found in hyrule castle dining hall)). Could concievably be used to get rich quick as well. (You can sell cooked foods, and high potency cooked fruit made from cheap apples will net a nice market price with the bonus added-- etc. Combined with the "zora river fishing trip", and "drumming up durians in Faron province", a lot of high potency foods can be produced with basically 0 rupees invested, which is then pure profit if you sell them. )

I have not verified if bonuses can stack, or if there is just a limit on how potent a food can be. (EG, try cooking with a fairy while on the bloodmoon, etc.) Have also not tried purposefully cooking dubious food on the bloodmoon, to see if the 100% chance bonus forces different outcomes.



Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 19, 2017, 01:07:15 am
The blood moon?

Oh, I thought we were talking silver bokoblins and certain items.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 20, 2017, 01:55:55 pm
I have verified that bloodmoon cooking == 100% chance of bonuses in cooked foods. Lasts about 30 "minutes" before and after midnight on the bloodmoon. You can spam out a lot of good home cooking in that time. Very useful for making full restore hearty elixirs on the cheap (hearty lizard + moblin guts (or better-- I use the respawning muldaga fins found in hyrule castle dining hall)). Could concievably be used to get rich quick as well. (You can sell cooked foods, and high potency cooked fruit made from cheap apples will net a nice market price with the bonus added-- etc. Combined with the "zora river fishing trip", and "drumming up durians in Faron province", a lot of high potency foods can be produced with basically 0 rupees invested, which is then pure profit if you sell them. )
Not the most efficient way to make money, though, or the most straightforward. The best way I've found to acquire rupees is mining. Mining, mining, mining. Grab a few sledgehammers or other two-handers, head over to Death Mountain, and start smashing mining nodes. You'll get boatloads of luminous stones which sell for 70 rupees each. Get 15 stones (which can take less than 10 minutes if moving around at a good clip), and you've just earned 1000 rupees. Even better, you'll also be netting rarer gems in the process too, which can be worth upwards of 200 rupees each.

As an additional tip, once you finish the dungeon on Death Mountain (or maybe even before then; I'm not sure), a Gerudo lady will show up in the Gorons' town, offering to pay more than market price for 10 of a certain gem (the type of gem changes periodically). Combine this with the massive amount of money you're already getting from luminous stones, and you'll have more rupees than you'll ever need in a relatively short amount of time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 20, 2017, 02:07:15 pm
The best way I've found to acquire rupees is mining. Mining, mining, mining. Grab a few sledgehammers or other two-handers, head over to Death Mountain, and start smashing mining nodes.

Do you know of any specific spots in or outside of Death Mountain that could be worthwhile mining expeditions?

I myself, found a tiny cave in the East Necluda.
It is located on the southern side of Mount Dunsel, not far west from the Palmorae Ruins (directly above Gama Cove).
You will have to swim though, because the cave is flooded by a small lake.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 20, 2017, 06:08:32 pm
Not sure if it's the fastest or not, but a definite contender beyond mining is just

That said, a separate thing to consider when mining if you're feeling frisky is to hunt down talus as well. Usually give a good chunk of cash in ore, and
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 20, 2017, 06:18:14 pm
Another way to get rupees is the gliding challenge on the top of one of the towers and the horse obstacle course.

Once you know where to go in the gliding challenge you can get 100 rupees every attempt consistently with just one or two stamina vessels, less if yer willing to blow a bit of stamina food. (greater than 600 meters rewards 100r)  And while it's more challenging, you can get 100 rupees every minute and a half or so on the obstacle course if you have a half decent horse. (1:15:00 or less gives 100r 80r after entry fee after the first special reward)  As a bonus on the horse obstacle course if you screw up and get a time over 1:15:00 but less than 1:30:00 you get a max stamina ingredient instead.  Which can be good if yer short on those.

Not sure if those are more or less efficient, than the already mentioned methods but it can break up the monotony to do something different for a little bit if yer grinding for a long time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 20, 2017, 06:20:14 pm
Ore gets you something like 200-800 for each set. You can take a picture and use your compendium to look for them. Death Mountain is absolutely covered with ore.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 20, 2017, 10:04:26 pm
Very frustrating when you need a specific item to remake a special other item. And not something that's an upgraded version of the specific item, you need the specific item.

But you can't find one in the entire goddamn desert.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 21, 2017, 02:22:43 am
... what's the item? Can guess what you're trying to fix, but can't recall what the particular materials were...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 21, 2017, 02:44:50 am
I have that problem with finding a "zora spear".  I can find silver scale spears, all kinds of other zora made spears, but no generic "zora spear" that old wrinkly fish fart wants to repair the lightscale trident.  I would like to fix it, and put it on display in my fancy house in Hatenko village, but NOOOO. Game wont spawn one for me, and I have no idea where to even get one.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 21, 2017, 04:04:44 am
I have that problem with finding a "zora spear".  I can find silver scale spears, all kinds of other zora made spears, but no generic "zora spear" that old wrinkly fish fart wants to repair the lightscale trident.  I would like to fix it, and put it on display in my fancy house in Hatenko village, but NOOOO. Game wont spawn one for me, and I have no idea where to even get one.

Keep running up and down the path to Zora's Domain. Sooner or later there might be one along that route.
Or so it does for me.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 21, 2017, 05:42:42 am
That's right, actually. A specific camp between Ralis Pond and the Bank of Wishes is guaranteed to spawn one.

... what's the item? Can guess what you're trying to fix, but can't recall what the particular materials were...
You need a Gerudo shield to fix Daybreaker, unfortunately. Sensor+ isn't doing me any good.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 21, 2017, 05:50:55 am
I shall have to pay more attention there... I cruise that after every bloodmoon to score free arrows. (then cruise back down to get lots of free fish.)

The trident is way outmoded by all the savage lynel stuff I have been picking up, but it will make a nice wall ornament.
(Damn, those savage lynels carry some nice swag. One had a double bonused bow that shot +3 arrows, in +5 volleys per shot. It was wicked OP. Been waiting for another one. It literally shot 15 arrows for the price of one, and had a base damage of 50. I really wish I could repair equipment, because I was actually really sad when it broke.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 21, 2017, 06:10:43 am
All Lynel bows shoot 3 arrows, so the boost is just the five shot one. Which is still fucking bonkers, but...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 21, 2017, 06:17:56 am
No, it shot 5 spreads of 3 arrows, per shot. It would take a black hynox down 50% on one eyeball hit. It was obscene.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 21, 2017, 06:23:06 am
Yeah, so that's the default Lynel shot (of three arrows) times the 5-shot spread modifier. It's still only one mod on a single bow.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 21, 2017, 06:27:26 am
Perhaps so-- It was just so much fun to hunt guardians with. You got 15 guardian arrows for the price of one. It one-hit killed heavy stalkers on eye-strikes with them.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 21, 2017, 06:32:56 am
So do 3-shot bows. With a 15, it's worth it to use less expensive arrows just because of the sheer damage you're doing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 21, 2017, 06:45:57 am
I miss it so much. *sniff*

I will just keep on slaughtering savage lynels until I get another one though. The game seems to think I need to be a total badass to fully upgrade the savage armor. Really, I have been abusing +4 knight armor to fight said lynels. I can take a pretty good drubbing and not lose many hearts. Follow it up with a strong "mighty" meal. (Usually simmered fruit made from mighty bananas) Covers both ends that way. Still typically wear out 2 weapons clobbering on them though.


Oh, minor spoiler/useful thing.

Came to mind, because I have recently been going "Kite hunting", after I learned you can drop a bomb while using the paraglider. You don't startle animals when paragliding, so you can just drop a bomb right on top of them and detonate.  Can get all the birds that tend to flock together that way. Practically drowning in drumsticks now.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 21, 2017, 09:38:50 am
Is there a reason Zelda is still alive 100 years later, other than really, really, really good anti-aging cream?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 21, 2017, 09:46:57 am
Triforce of wisdom?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 21, 2017, 10:32:32 am
The flow of time in Hyrule is convoluted.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 21, 2017, 10:50:02 am
Magic.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 21, 2017, 11:07:36 am
The Anti-aging Cream of Time?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 21, 2017, 11:40:40 am
So you know those elemental swords that you pick up in "blessing" shrines? Are those things you can find out in the world? I don't think I've ever come across them aside from those shrines.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 21, 2017, 11:53:03 am
So you know those elemental swords that you pick up in "blessing" shrines? Are those things you can find out in the world? I don't think I've ever come across them aside from those shrines.
I've found elemental weapons wielded by enemies, and lying around in some places. So, yeah. They're around.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 21, 2017, 12:11:24 pm
You can find thunder spears at this one tower.
Not always easy to kill the enemies useing them
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 21, 2017, 12:15:27 pm
You can find thunder spears at this one tower.
Not always easy to kill the enemies useing them

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 21, 2017, 12:34:16 pm
There's a colosseum somewhere on the map I saw someone go through where (probably due to some degree of scaling) every enemy bar one in the place had an elemental weapon of some sort. Seven or eight of the things at minimum, iirc.

... just maybe don't come in from the bottom. Pretty sure that's good advice for every conspicuous circle shaped area in the game, really. Or just everything.

Pretty sure I've seen a lynel or two carrying the twohanders, actually, too. For what it's worth. Flurries when an elemental weapon is coming at you are pretty spectacular looking, or at least very noisy in a visual sense.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: endlessblaze on March 21, 2017, 01:31:35 pm
You can find thunder spears at this one tower.
Not always easy to kill the enemies useing them

Spoiler (click to show/hide)

Spoiler (click to show/hide)

There's a colosseum somewhere on the map I saw someone go through where (probably due to some degree of scaling) every enemy bar one in the place had an elemental weapon of some sort. Seven or eight of the things at minimum, iirc.

... just maybe don't come in from the bottom. Pretty sure that's good advice for every conspicuous circle shaped area in the game, really. Or just everything.

Pretty sure I've seen a lynel or two carrying the twohanders, actually, too. For what it's worth. Flurries when an elemental weapon is coming at you are pretty spectacular looking, or at least very noisy in a visual sense.

...I really need to find that place
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 21, 2017, 01:46:42 pm
There's a colosseum somewhere on the map I saw someone go through where (probably due to some degree of scaling) every enemy bar one in the place had an elemental weapon of some sort. Seven or eight of the things at minimum, iirc.

... just maybe don't come in from the bottom. Pretty sure that's good advice for every conspicuous circle shaped area in the game, really. Or just everything.

Pretty sure I've seen a lynel or two carrying the twohanders, actually, too. For what it's worth. Flurries when an elemental weapon is coming at you are pretty spectacular looking, or at least very noisy in a visual sense.

Nope, they basically always carry those.

It's right next to the great plataeu.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Cattani on March 21, 2017, 03:07:13 pm
There's a colosseum somewhere on the map I saw someone go through where (probably due to some degree of scaling) every enemy bar one in the place had an elemental weapon of some sort. Seven or eight of the things at minimum, iirc.

... just maybe don't come in from the bottom. Pretty sure that's good advice for every conspicuous circle shaped area in the game, really. Or just everything.

Pretty sure I've seen a lynel or two carrying the twohanders, actually, too. For what it's worth. Flurries when an elemental weapon is coming at you are pretty spectacular looking, or at least very noisy in a visual sense.

Nope, they basically always carry those.

It's right next to the great plataeu.

Yeah I wandered in there last night. Then died. Then spent roughly an hour bombing everything from the top of the place. Ultimately I gave up because of a blood moon.
Can bombs deal more than 24 damage? To the big guys I mean, not the small ones it can fling 3 stories down and cause fall damage.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 21, 2017, 06:00:33 pm
Dunno. Haven't paid attention to the numbers when someone that could see the precise hp hit something with the enhanced bombs. I guess conceptually you could go find a large magnet rock or five and haul them over? Pretty sure those hurt worse when raining from on high.

... now I'm kinda' curious if you can get far enough up dropping rocks on a lynel won't cause you to get artillery'd in the skull. On one hand it sounds possible, on the other hand those things have hella' range... and there's always the teleport, which now that I think about it is either terrifying or potentially terrifyingly hilarious. I wonder if they still try to telepounce on you if you're standing on a platform small enough they can't fit >_>

Also just realized I've never seen someone attempt to intentionally train those things somewhere weird. I know they'll disengage if you get too far from 'em, but what if you just... tease them. Until they chase you into the middle of hateno or somethin'.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 21, 2017, 06:09:03 pm
So... I found out the hard way that Lynels don't like it when you fight them with horses. Though I haven't bothered to 100% confirm it by trying a second time, I rode a horse up to a Lynel and started taking whacks at it. To my horror, the Lynel appeared to aim for my horse. It even went so far as to finish off the horse with an arrow after I'd been knocked off. Yes, it disregarded me and brutally shot the horse dead at point blank range.

Luckily, it was just a random horse I grabbed to get around a bit faster. Still, poor horse.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 21, 2017, 06:12:52 pm
Actually from what I've heard, the enemies in the coliseum scale to your progression pretty linearly. I've only been there after all four dungeons and got Elemental weapons, but I read that someone else saw it go from Knight to Royal to Elemental after doing two, three and four dungeons.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 21, 2017, 09:07:56 pm
West of hyrule field, there is a winding path leading up a tall hill, with a huge dead tree surrounded by a moat.  It is guarded by buttloads of moblins. There is always a great flame blade there.  Likewise, there is always a great flame blade hidden in the lomei labyrinth island, very near to where the shrine is found there. Just warp to the shrine (if you have already found it), then go down the stairs and around the corner. There will be an alcove filled with burnable brambles. Burn them. Inside you will find a climable wall, Climb it. There is a great flame blade in a pedistal as your reward.

Haven't found any respawning thunder or ice blades though.

The colloseum DOES scale the monsters. I hunt the lynel there for his organs regularly. (along with the one right near the akkala stables, south and west (up the hill) of the shrine-- and the two on the way to where you find the giant horse, and the one on top of the plateau that is near lake floria.

However, if you want to try it, the TOP level of the colloseum is up high enough that you can hit the lynel at the bottom with paraglide-bomb runs, get back up to the next level up, then repeat, and he wont get the ! that says he has detected you. He will run around angrily looking for you with with the ? instead. Bombs barely hurt them though, so it would take a LOOOOONG time to kill him.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 21, 2017, 09:27:04 pm
If you want to kill Lynels and you're not confident about a direct confrontation, get a multishot bow, jump down on one from above, and fire as many slo-mo arrow shotgun blasts into its face as you can before you run out of stamina. Then use whatever cheap method you find suitable to avoid being killed and repeat.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 22, 2017, 02:08:38 am
So I just want to quickly touch on the weapon durability thing again since that seems to be the major complaint people have with this game.

Are these people playing the game wrong or something? I'm drowning in so many high quality weapons that I'm at the point where I'm dropping old weapons to pick up fresh ones instead of letting them break. I haven't really tried using shields, so at one point my entire shield inventory was just knight shields, however I now have even better shields I'll probably end up not using (although I did just get spoiled on something by accident so we'll see if that changes).

I haven't even tried using the Master Sword because all my other weapons do more damage.

Also: Lynels... is it me or do they all have ridiculously high health. They seem more like an endurance test than an actual fight now. Spam those flurry rushes.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on March 22, 2017, 02:49:58 am
Their problem is they think the weapons in the game have a point.

Then again the game doesn't translate very well that the weapons are pointless.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 22, 2017, 03:09:50 am
Weapons are disposable. Weapon management is really just holding on to some fallback items as you pick them up/find them. Finding koroks lets you increase your 'hoarde' of stashed weapons.

Some of the weapons you find are more rare than others though. Like my previous "OMG, SO OP!!" savage lynel bow. It is one that does not come up often, even when actively hunting the critters that drop them. I would have very much liked to have some means of repairing it, even if it would have been expensive.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 22, 2017, 06:41:56 am
... just to make sure, the one venue there is to repair non-unique items for a hefty price tag didn't have it as an option? Or have you just not found it yet?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 22, 2017, 11:40:58 am
My problem with the weapon durability is that it's so FAST to break a weapon.   So unrealistically fast that it's immersion breaking.  Tree branches skeletal limbs, and makeshift weapons breaking after a few hits?  Sure makes sense.  Professionally smithed metal swords or spears being broken completely and utterly after fighting a handful of completely unarmored bokoblins? No.  A professionally made WAR BOW made to be used for actual combat broken to uselessness in a single run of an archery training course?  No.

I actually made a crappy little bow out of branches and string when I was an 8 year old cub scout, that could fire more arrows than the best bows of hyrule.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 22, 2017, 01:47:03 pm
Game balance. Next question!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 22, 2017, 02:38:08 pm
Hey man, you take a professionally forged sword to the face of something that trivially tanks what amounts to mining explosives and sometimes survives direct lightning strikes, and see how long that sword lasts :P

Though personally I'd just blame it on tech degeneration + ganon goop corruption. It can't be healthy to be breathing that stuff, and the blood moons display pretty plainly it's getting basically everywhere. Presumably it's doing weird stuff to durability. Either that or link is just hitting things really goddamn hard. I could see that pretty easily, too. Skinny little bugger pretty clearly has an improbable amount of upper body strength.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on March 22, 2017, 05:53:42 pm
I'm just annoyed that they break easily when hitting Chu's or Bokoblins.
It's not like they got any chitinous exoskeletons, hard scales or something like that.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 22, 2017, 05:57:28 pm
Hey man, you take a professionally forged sword to the face of something that trivially tanks what amounts to mining explosives and sometimes survives direct lightning strikes, and see how long that sword lasts :P

Though personally I'd just blame it on tech degeneration + ganon goop corruption. It can't be healthy to be breathing that stuff, and the blood moons display pretty plainly it's getting basically everywhere. Presumably it's doing weird stuff to durability. Either that or link is just hitting things really goddamn hard. I could see that pretty easily, too. Skinny little bugger pretty clearly has an improbable amount of upper body strength.
Yet those same things that can tank mining explosives can be beaten to death by a few twigs :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 22, 2017, 06:05:49 pm
Man, we don't know what hylian wood's like. That stuff might be some kind if magical ironwood or something. Also see previous statement about hitting things with way too much force.

I'm just annoyed that they break easily when hitting Chu's or Bokoblins.
It's not like they got any chitinous exoskeletons, hard scales or something like that.
Chus probably have some acid or somethin' going on, at least. Maybe fooblins just have metallic skeletons or somethin'. Might even explain how stalfos et al have functionally invincible bones, though where that leaves the heads I couldn't say. Could just be whatever's animating them getting rattled apart. We'll just assume link has some kind of trauma based perceptual filter for the mountains of bone and viscera he's leaving behind.

Arms you use as weapons are presumably not breaking per se, just losing connective force and falling apart.

Hell, it would even explain why all keese have 1 hp. They have to have lighter bones in order to maintain flight, so they don't have the metallic aspect, or it's at least significantly lessened.

... mind you, I'm pretty sure it's just game balance/mechanics/etc. But sometimes you just gotta' roll with the explanation. Can keep this up for a while, ahaha.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 22, 2017, 06:18:28 pm
Hey man, you take a professionally forged sword to the face of something that trivially tanks what amounts to mining explosives and sometimes survives direct lightning strikes, and see how long that sword lasts :P

Though personally I'd just blame it on tech degeneration + ganon goop corruption. It can't be healthy to be breathing that stuff, and the blood moons display pretty plainly it's getting basically everywhere. Presumably it's doing weird stuff to durability. Either that or link is just hitting things really goddamn hard. I could see that pretty easily, too. Skinny little bugger pretty clearly has an improbable amount of upper body strength.
Yet those same things that can tank mining explosives can be beaten to death by a few twigs :P
Guardian HP: 1500
Tree Branch base damage: 2
1500/2 = 750 Tree Branches

"a few"

[edit] unless you weren't referring to Guardians
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 22, 2017, 06:21:33 pm
Blue bokoblins can tank bombs.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 22, 2017, 06:26:11 pm
Because they have, like, a hundred HP?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 22, 2017, 06:35:10 pm
I'm saying that I'm pretty sure bombs only do ~20 some damage.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on March 22, 2017, 09:03:12 pm
I have a confession to make, I haven't played a Zelda title since Link to the Past.  I have owned a Wii U for around two years now, I bought it for Xenoblade Chronicles X ( I WILL buy Monolith's games, Xenogears embedded something in my soul and now I can't escape it), and for my birthday I got the original Xenoblade Chronicles on Nintendo's e-shop.  Then my father sent us some cash for Christmas and our birthdays (my wife and I are eight days apart.)

Having seen the discussion about the game here, and watching/reading several reviews of it I went ahead and violated my self-imposed rule of 'No 3d Zelda ever'.

I haven't played anything else for two weeks.  I might need a rescue team.  Send more spirit orbs quick.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 22, 2017, 09:22:21 pm
Why the "no 3d zeldas ever" rule? Play games because they're good, not because they're 2d or 3d.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 22, 2017, 09:32:05 pm
I haven't played anything else for two weeks.  I might need a rescue team.  Send more spirit orbs quick.
May the Goddess smile upon you.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on March 22, 2017, 09:33:06 pm
And this is why you should not self impose silly arbitrary rules on yourself like that. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on March 22, 2017, 10:02:22 pm
Why the "no 3d zeldas ever" rule? Play games because they're good, not because they're 2d or 3d.

That is entirely subjective, to me the 3d Zeldas were absolutely terrible, and yes I did try several of them (OoT, Windwaker, MM), but I never purchased them because their basic gameplay felt very unpleasant for me.

It wasn't an arbitrary rule, it was based on experience.

That said, while Nintendo hasn't redeemed themselves in my eyes, I'm giving them a big thumbs up for this one, BotW is one of the best games I have ever played, hands-down
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 22, 2017, 11:38:03 pm
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 23, 2017, 01:10:29 am
One of the DLCs promised for end of year is "New original story", so that might be resolved by christmas.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 23, 2017, 10:35:05 am
Bay12 has trained me badly.  I see a spoiler tag and I must click on it.  Fortunately I read the spoiler tag's writing first before I got into the actual text.

Bay12 probably needs something other than spoiler tags for actual spoilers at this point and call spoiler tags [condensed] or something like that.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 23, 2017, 12:56:06 pm
Or people should label their spoiler tags, like he did.
(I haven't looked inside it myself, still haven't beaten the game)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on March 23, 2017, 01:00:43 pm
Oh yea, noone did anything wrong, it's just  me being overly clicky of spoiler tags. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: ThtblovesDF on March 24, 2017, 03:28:23 am
Maybe if the forum allowed spoiler in spoiler...

Otherwise just make it white on white?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 24, 2017, 08:01:20 am
Transparent is a thing, and a thing that doesn't require the vileness that is not!darkling.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 25, 2017, 06:50:59 pm
Is there a reason Zelda is still alive 100 years later, other than really, really, really good anti-aging cream?
Now that I think of it, could Zelda's being a goddess avatar mean she doesn't die of old age?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on March 25, 2017, 06:55:49 pm
That would imply that she gets murdered rather a lot off-camera.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 25, 2017, 07:00:45 pm
Have you seen how they are all monster-magnets? Without anyone(link, Etc. not castle guards.) to protect them, it's a wonder they can stay alive long enough for a link to save them.
Not by the way, does BotW link have a fan nickname? If he doesn't have one, may I suggest Beach? That way, if in a fanfiction he is rude. someone can say "What a Beach". And Beach would fit the wilderness theme.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 25, 2017, 07:20:14 pm
his nickname is linkle ahaha

And nah, last I recall immortality is specifically a triforce of power thing, or was at some point earlier in the franchise's existence. Lifespans are pretty inconsistent in hyrule, though, and we've seen even just in this incarnation both age regression (purah) and prevention (link himself) -- and zelda herself was apparently both rather interested in and rather skilled with the techbase that had both happen. Buncha' other stuff sprinkled through the games that could explain it. All sorts of reasons zelda could still be loitering around. Maybe the whale just has a bad case of gas this time around :V
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: stabbymcstabstab on March 25, 2017, 08:24:08 pm
Me and my friends have just been calling him Link Grylls, since he can and will eat anything. Honestly I'm surprised you can't bit and eat bits of enemies mid-battle for buffs.


Also does any one else get creeped out at the shear number of burnt down farmstead and villages the just litter the place? I've found six decent sized ones so far and it's creepy.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 25, 2017, 08:31:48 pm
It's almost like a bad thing happened.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 25, 2017, 08:57:30 pm
Hey, if you're going to blame anyone for not being able to construct buildings that can stand up against genocide, a small scale apocalyptic precursor to a slow boiling full scale one, and a century of occupation by regularly resurrecting incessantly murderous xenocidal beasts and autonomous mobile artillery, it might as well be hylian civilians. What those scum did to the dignity of impossibly durable architecture is an atrocity on par with everything but anything ganon ever did.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 25, 2017, 09:13:31 pm
That has been the raging question in the back of my mind actually.

Why did the 10,000 year ago high tech society fall?  It DEFEATED gannon successfully! So, what caused its decline!?

There are survivors-- the sheikah in karariko village are descendents of the technomages that created all that crazy shit. For some reason, they are living like it is Edo Period japan-- WHY!?  What happened?  Did blue flame have unintended side effects? Maybe the society became socially decadent, and suffered a severe economic collapse, making the society economically unsustainable?  WHAT HAPPENED!?

They clearly developed digital storage, and device hardware that can survive 10,000 years of neglect-- (Sheikah slate, guardians, et al)- so there MUST be huge caches of digital data, assuming site robbers did not scavenge the raw materials (BAD scientists, Purah and Robbie!!) so there is likely to be SOME record of WHY the civ fell--- But nopey Nope. Nintendo did not want to tell us.  The world will never know.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 25, 2017, 09:14:44 pm
IIRC, most of the fandom refers to each Link as the main aspect of the fame (generally a word from the subtitle), like Wind, Time, Sky, etc. This one is Wild.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: zirconst on March 25, 2017, 09:50:45 pm
Maybe the civilization forgot how to use their tech beyond a certain point? That was a plot point in the Foundation novels. Super advanced technology but over time people get so comfortable and complacent, nobody really knows how it works anymore, and eventually everything falls apart. Seems believable enough...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 25, 2017, 09:55:58 pm
That has been the raging question in the back of my mind actually.

Why did the 10,000 year ago high tech society fall?  It DEFEATED gannon successfully! So, what caused its decline!?

There are survivors-- the sheikah in karariko village are descendents of the technomages that created all that crazy shit. For some reason, they are living like it is Edo Period japan-- WHY!?  What happened?  Did blue flame have unintended side effects? Maybe the society became socially decadent, and suffered a severe economic collapse, making the society economically unsustainable?  WHAT HAPPENED!?

They clearly developed digital storage, and device hardware that can survive 10,000 years of neglect-- (Sheikah slate, guardians, et al)- so there MUST be huge caches of digital data, assuming site robbers did not scavenge the raw materials (BAD scientists, Purah and Robbie!!) so there is likely to be SOME record of WHY the civ fell--- But nopey Nope. Nintendo did not want to tell us.  The world will never know.

I mean, it's sort of an obvious prequel hook, isn't it? Much like Link to the Past's entire backstory given to you over the course of the dungeons is a bunch of prequel hooks to Ocarina of Time (story is told of how Ganondorf, King of Thieves, stole the Triforce of Power and became Ganon, then was sealed away by the seven sages).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 25, 2017, 09:57:14 pm
There's no history of their fall. This is understandable considering that, like most of the original sheikah, the dream whales ate it.

Incidentally, dream whales are my default explanation for any holes in zelda continuity. I find it's astoundingly hard to argue with a blubbery flying blob of infectious solipsism.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 25, 2017, 10:59:57 pm
I can see why "not knowing how it fell" can be a story point. (10,000 years is a LOOOOONG time)
I can see why "It had to fall for this story to happen" is a plot necessity, and can totally dig that.

However, things always happen for a reason. A society with advanced manufacturing, processing, and science-- does not just abandon those things.  There HAS to be a reason.  For the ancient puebloans, they ran out of water. Had to abandon their advanced civ. (well, advanced in a relative sense) For the Sheikah technomagical society?  Maybe there was an internal conflict? Perhaps, after defeating Gannon, there was now a huge arsenal just sitting there, and then political inquiry on what to do with it, how to sequester it for later generations, and what to do with the people who have knowledge on how to construct such clearly dangerous instruments. Perhaps there was yet another falling out with the political establishment, which gave rise to the Yiga rebel group, which ultimately destroyed the civ through internal civil strife?

There are a number of plausible explanations, but no real cannon info to give a direction there. 



As for windfish dream whales-- It lives on Koholint island, which you can find on the map in the far southeast of the map. Kakariko is much more inland, and high sheika society was evident all over hyrule, including up in the guerudo plateau. Rather far for a dream whale to be roaming free, unless there was a massive infestation.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on March 25, 2017, 11:00:22 pm
These majestic creatures subsist entirely off of plot holes.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 25, 2017, 11:05:57 pm
No, they are the embodiment of dangerous, world-altering mass hallucinations.

Dangerous in exactly the same way that the Demiurge (https://en.wikipedia.org/wiki/Demiurge) from Gnosticism is dangerous. It basically is the zelda universe version of a demiurge.


Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 28, 2017, 09:26:36 am
That has been the raging question in the back of my mind actually.

Why did the 10,000 year ago high tech society fall?  It DEFEATED gannon successfully! So, what caused its decline!?

There are survivors-- the sheikah in karariko village are descendents of the technomages that created all that crazy shit. For some reason, they are living like it is Edo Period japan-- WHY!?  What happened?  Did blue flame have unintended side effects? Maybe the society became socially decadent, and suffered a severe economic collapse, making the society economically unsustainable?  WHAT HAPPENED!?

They clearly developed digital storage, and device hardware that can survive 10,000 years of neglect-- (Sheikah slate, guardians, et al)- so there MUST be huge caches of digital data, assuming site robbers did not scavenge the raw materials (BAD scientists, Purah and Robbie!!) so there is likely to be SOME record of WHY the civ fell--- But nopey Nope. Nintendo did not want to tell us.  The world will never know.
10,000? Why 10,000? The calamity happened only 100 years ago, so what are you talking about?

So, how do I shield-surf? And isn't there a way to use the Sheikah slate to see enemy HP? Or was that removed since E3?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 28, 2017, 11:52:56 am
So, how do I shield-surf? And isn't there a way to use the Sheikah slate to see enemy HP? Or was that removed since E3?
Hold L2 and push A while you're in the air.

You need a piece of equipment to see enemy health.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Frumple on March 28, 2017, 11:54:59 am
... wait, what? The calamity was a century ago. The ancient civilization stuff 10k.

Shield surf, I... don't quite remember. Something about having your shield out then jumping? Seeing specific HP number is the effect of a specific piece of armor. Not terribly hard to get, just follow the main quest line for a bit. And ninja'd, but eh.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 28, 2017, 12:08:45 pm
ZL, jump, hit A.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 28, 2017, 12:19:56 pm
ZL, jump, hit A.
You can actually just hit ZL and A in the air, as mentioned previously. Hitting ZL before jumping limits you to a lame little strafe-jump of sorts, whereas if you wait until you're in the air to hit ZL, you can give yourself a running start if you want. It doesn't make a heck of a lot of difference, but I figure it's good to know that there's no requirement to pull your shield out on the ground first.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on March 28, 2017, 12:27:39 pm
That has been the raging question in the back of my mind actually.

Why did the 10,000 year ago high tech society fall?  It DEFEATED gannon successfully! So, what caused its decline!?

There are survivors-- the sheikah in karariko village are descendents of the technomages that created all that crazy shit. For some reason, they are living like it is Edo Period japan-- WHY!?  What happened?  Did blue flame have unintended side effects? Maybe the society became socially decadent, and suffered a severe economic collapse, making the society economically unsustainable?  WHAT HAPPENED!?

They clearly developed digital storage, and device hardware that can survive 10,000 years of neglect-- (Sheikah slate, guardians, et al)- so there MUST be huge caches of digital data, assuming site robbers did not scavenge the raw materials (BAD scientists, Purah and Robbie!!) so there is likely to be SOME record of WHY the civ fell--- But nopey Nope. Nintendo did not want to tell us.  The world will never know.
10,000? Why 10,000? The calamity happened only 1,000 years ago, so what are you talking about?

So, how do I shield-surf? And isn't there a way to use the Sheikah slate to see enemy HP? Or was that removed since E3?

Pay attention to the cutscene, and the option listed in the dialog. It is CLEARLY *10,000* years ago that the high tech society existed.
https://www.youtube.com/watch?v=875DDUC8gmU
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 28, 2017, 02:11:14 pm
Oh, yeah. I forgot all the times I would sprint-jump and pull it out for a speed boost, haha.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 29, 2017, 09:51:57 am
You need a piece of equipment to see enemy health.
But... I remember seeing someone in a official Nintendo video scanning  enemy health with the sheikah slate... I don't think they were wearing special armor, and doesn't said special armor always have you see the health, as opposed to scanning it?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on March 29, 2017, 10:32:42 am
You need a piece of equipment to see enemy health.
But... I remember seeing someone in a official Nintendo video scanning  enemy health with the sheikah slate... I don't think they were wearing special armor, and doesn't said special armor always have you see the health, as opposed to scanning it?
You're not wrong - that was definitely in one of the early gameplay previews... but clearly it got patched out, because I've unlocked most of the stuff in the game, and the Sheikah slate doesn't ever do that.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 29, 2017, 10:59:30 am
But... I remember seeing someone in a official Nintendo video scanning  enemy health with the sheikah slate... I don't think they were wearing special armor, and doesn't said special armor always have you see the health, as opposed to scanning it?
Doesn't do that any more.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on March 29, 2017, 05:05:22 pm
Pretty sure you need to complete the quest, though
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on March 29, 2017, 05:22:59 pm
No, just one.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 29, 2017, 06:19:03 pm
Can confirm. The spoiler is actually how I did it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 31, 2017, 01:13:31 pm
So what exactly is the deal with the Impas? I understand Ganondorf might be a traditional male name for gerudo, that Zelda is probably a traditional female name for Hyrulian royalty, and that Link is just what the bards call the heroes, but what is with multiple old woman Impa
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on March 31, 2017, 01:41:56 pm
There's been more than one...?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Telgin on March 31, 2017, 02:10:35 pm
Haven't played Breath of the Wild yet, but maybe pikachu17 meant Impa instead of Midna?  I know there have been multiple Impas, and I'm only familiar with the one Midna.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on March 31, 2017, 02:16:48 pm
Sorry, don't know why my brain thought the old women(Wait a second, Not all Impas are even old women? Even weirder then.), and that twili shared a name.

Should be noted, I'm pretty sure Epona can be resurrected, if you place her in the stables first. Then you can resurrect her at the Horse God statue.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on April 02, 2017, 03:14:38 am
Open the start menu (where you get to your inventory) and hit L to get to a quest log of sorts. The main story quests are the fancy looking ones, and there's only a handful of them (keeping in mind I haven't beaten the game yet myself) As far as I know the only two mandatory quests are getting off the plateua and beating ganon, but you're free to choose any of the other main quests to do as you like. You can also select what sidequests you want to track here.

If you select any of the quests it will show up as a yellow pulsing circle on the map and minimap. So yeah, it's literally a quest compass. The only real exception is the memory quest, and all you have to do if you want to find hints for those is to find the painter guy who likes to hang out at various stables and he'll drop a (strong) hint.


Speaking of the memories quest, you guys said you get the quest reward after only finding one memory? Then what do you get after completing all of the memories? I swore you only got the main reward after doing all of them...
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on April 02, 2017, 03:51:35 am
Part of the thing that makes the game work is that there is so little direction for where to go and what to do. It's the only open-world game I've played where just wandering around didn't get really, really boring. Since there's very few markers indicating where stuff is, you actually have to go explore the world to find what you want, and that exploration is,

A. far more gratifying and rewarding than just following a dot until you get to a quest that itself ends up feeling trite and routine because of the lack of engagement,

and B. allowing you to find even more things you didn't know about on your own, which makes you feel like there's more to do in the world and gives you a chance to either take on a new challenge while on the way to your current goal or mark something you can check up on later.

With the sheer size of the game world, not encouraging you to explore would have destroyed a hefty chunk of the gameplay. Not grindy gameplay, either. Taking a walk and trying to find things you missed in the world is actually pretty engaging, at least far moreso than a lot of other open-world games I've played.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: IWishIWereSarah on April 02, 2017, 06:13:50 am
OzyTheSage: Thanks, I'll pass that tip about the quest log on. It wouldn't surprise me if he'd managed to completely miss it.
About the quest log, I think he may wants to try the (non finished) quest the most at the bottom of the list : that's where the last one he got is, so it will be more specific.
I mean, the one at the top always is "Defeat Ganon" (once you've finished the tutorial part), and the second is "Defeat the 4 beasts". Of course, he should try and defeat the 4 beasts, but he may have some things to do before, or simply he may have a more precise plan to defeat one of them if he's been in one of the 4 special villages (goron, Gerudo, Zora, and Rito).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on April 04, 2017, 11:10:13 pm
Has anyone done the tower paragliding minigame and enjoyed the heck out of the music that plays during it, as I have? I just absolutely love that theme (https://youtu.be/3ecM_TSfXIQ)! In a game where music doesn't play particularly often, it made my day the moment it started playing.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on April 04, 2017, 11:11:29 pm
I kinda like the happy sounding music in the gutcheck challenge, and mountain shield surfing minigames.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on April 05, 2017, 10:04:34 am
So, what would go guys rate the game?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on April 05, 2017, 10:06:06 am
Legendary out of ten, with irritating weapon breakage that could be completely mitigated by slightly buffing the number of hits a weapon can deal out before going splinters.  As far as my experience, every other part of the game is straight up excellent, but the weapon breakage, while not by any means a deal-breaker, is annoying.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on April 05, 2017, 10:14:02 am
It's for game balance. Next question.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on April 05, 2017, 10:18:21 am
It's for game balance. Next question.

That's a load of shit and every living being knows it, and furthermore I did not suggest that it be removed, just that use time be slightly extended.

Don't go getting all defensive over a mechanic I didn't even suggest was bad, I just would prefer to not have weapons that fail mid-fight against multiple opponents.

pikachu17 asked for a rating, I gave an honest opinion.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on April 05, 2017, 10:44:17 am
That was meant as a joke, so I'm sorry. I forgot the godly :P.


..... :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on April 05, 2017, 01:41:30 pm
It's for game balance. Next question.

That's a load of shit and every living being knows it, and furthermore I did not suggest that it be removed, just that use time be slightly extended.

Don't go getting all defensive over a mechanic I didn't even suggest was bad, I just would prefer to not have weapons that fail mid-fight against multiple opponents.
Permission to get defensive anyway?

First, even if weapon durability was boosted across the board, you would still have weapons breaking mid-fight, because... they would. Durability has to run out eventually, so regardless of how much you boost it, you will still run into the annoyance of having to switch, albeit to a lesser extent.

Second, weapon durability is how BoTW makes loot meaningful, and boosting durability would lead to a different annoyance rearing its head even more than it already does: weapons you can't pick up. Having played the game for 100+ hours, I have had a full weapon inventory surprisingly often, and run into weapons in chests that are simply not worth picking up because they're not as useful as what I have on me. If I have an open weapon slot because I just broke a weapon, however, then I just pick up the weapon in the chest. Great. I have another weapon to use.

If you boost all weapon durability, you're just going to A) run into more weapons you leave in chests or on the ground because they're not worth it and B) spend more time looking at your weapon inventory to decide if the thing lying in front of you is worth dropping another weapon for.

Granted, it's not a perfect system: decreasing durability would make loot more important to the player, and therefore more gratifying to find, but would cause weapon breakage to become super annoying. Increasing durability would make weapon breakage less annoying, but would make looting a waste of your time a lot more often. So it's kind of a lose-lose.

What I WOULD like to see is a feature where Link just auto-equips the next available weapon when one of them breaks, instead of forcing you to open up the quick-menu. That would largely fix the issue of breaking weapons being an annoyance while still retaining the positive aspects of the system. An actual durability meter on each item would also be nice. Hiding detailed information from the player is generally not a positive design decision in any game.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on April 05, 2017, 01:59:15 pm
That argument is the most tired trite trash floating around the internet ever.  Durability systems are garbage.  I don't give a damn what kind of 'value' you feel it adds, from my perspective it is a time waster in a game that already eats a phenomenal amount of time in casual play.
This stupid argument that it makes loot somehow more 'valuable' by making it completely throwaway is the most contrived thing I have ever seen.

I HATE maintenance tasks in everything that isn't a survival game, BotW is an adventure sandbox, and adding durability is a purely gamey way to force players to do shit they may well have no interest in doing.

I LOVE this game, I like everything in it except the durability system, as long as the durability system exists I personally will never be completely happy.  I will still play the game, I will still recommend the game, but I will never try to do this miserable fanboy thing where you defend what is in essence a fucking stupid design decision.

That is my perspective, your argument is moot to me and I have no interest in debating the subject further.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on April 05, 2017, 02:03:02 pm
I wouldn't go as far as to say Durability itself is bad... So much that just about every game that features durability does it really badly for the most part. The point of durability is usually to increase vermisiltude and supply some sort of dramatic tension or strategic layer... as well "repairing" adds a level of involvement that can aid the player if done well.

This game is kind of no exception to the whole durability trend... in fact the argument that the durability system makes the loot more special is interestingly false because of one primary reason.

BECAUSE loot is so destructible the only appropriate way to play... is to completely not care about loot in anyway shape or form... and you see this in gameplay where only Bows are really cared about (because they are the only Loot that matters... and the good ones are bought...)

So I understand the whole "every weapon is special" but Breath of the Wild EXPLODES past that to "every weapon is pointless, just get more weapons"
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on April 05, 2017, 02:29:15 pm
@NullForceOmega
Allow me to address each point you made in a quote-by-quote basis.

Spoiler: A fair amount of text (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on April 05, 2017, 02:32:57 pm
Quote
What part of this is maintenance, aside from switching items and figuring out which ones you want to keep?

Do not save weapons just use them!
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on April 05, 2017, 02:49:14 pm
I read everything you wrote, including your wish for an auto switch, the only thing I agree with you on is adding a durability meter.  I didn't comment on it because the last thing I want a game to do is just drop the next available weapon into my hands, especially if it does something asinine like give me a two handed sword/club when I was using a spear or one hander.

Let me lay down a scenario for you: You are reasonably well outfitted with a full load of weapons, but haven't come across any fresh ones you want for some time, none are flashing but all have an unknown degree of wear from incidental combat, you spot an area with good ingredients to gather with a mid-sized encampment of mixed bokos/mobs.  You decide to clear the encampment and loot the area.  First you sneak up and sneak kill a sleeping boko, then a mob spots you and engages, the camp awakens and you are thrust into a general melee.  Your weapon breaks, you select another, it breaks, you select another, it breaks, once again you select another and change up your tactics, you get blindside by a sniper and drawn back into melee, you break another weapon.

You manage to clear the camp, but are down four solid weapons, and the only replacements on hand are shitty base-tier boko weaps that you really don't want to pick up because, and here's the big surprise, if you have to use them in combat they'll break in a few swings.

So in order to get useful replacements for the weapons you just wasted, you have to go travel around, maybe for an hour or more, and find things you can use.  Clearly a maintenance task.

BULLSHIT MECHANIC.  It doesn't 'work well', it promotes a 'only engage if I stand to benefit' mindset, yes, players want to fight enemies, but they also don't want to expend large amounts of time dicking around with hunting down decent weapons.

You don't agree, and that's fine, but your perspective on the matter is nothing I haven't heard dozens of times before, and the logic is still trash.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on April 05, 2017, 03:01:23 pm
I have to admit... Link in this game reminds me of a character in this game (Yeah sorry can't get more descriptive than that) and whenever he ran out of ammo instead of reloading he just took out an entirely new pistol (I also believe he used two guns at once)

In fact Tedior from the Borderlands Series is exactly that... Each weapon actually represents an entire series of disposable weapons. You actually throw the weapons instead of reloading.

Link is EXACTLY like that :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on April 05, 2017, 03:21:43 pm
null, it really isn't hard to act as if you're not saying the objective truth
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SquatchHammer on April 05, 2017, 03:22:49 pm

This stupid argument that it makes loot somehow more 'valuable' by making it completely throwaway is the most contrived thing I have ever seen.
If the weapons you acquired were completely throwaway, you would have no problem hurling them at enemies and breaking them instantly, correct? I can say with confidence that you don't do that in-game, because if you did, you would run out of weapons. You don't want to do that; you would rather have a full weapon inventory. That itself is proof that they have value. If every weapon you acquired had infinite uses, weapons you found later that were weaker would instantly become throwaway, and stronger weapons would cause all weaker weapons to become throwaway, right? Isn't that the same issue appearing due to a different cause?

Ok. In every game that has any weapon progression, the weapons will be valued as how effective they are in combat. Does not matter if there is a destructive value to the weapon or they are just ditched from being unable to keep up with the combat needs of the player to progress in the game.

Making a degradation system to make it a way to make weapons more valuable is very asinine. People tend to buy products that they can last as long as they should. Not many people go to Harbor Freight and think "hey this will last forever", they buy from Harbor Freight to just have disposable tools when they go to jobs that either going to be one shots or if they get stolen. Those same people have better tools and wouldn't think of using those as throw away tools due to the longevity the tool has.

I HATE maintenance tasks in everything that isn't a survival game, BotW is an adventure sandbox, and adding durability is a purely gamey way to force players to do shit they may well have no interest in doing.
What part of this is maintenance, aside from switching items and figuring out which ones you want to keep? Maintenance is being forced to play a silly minigame to repair your weapons. BoTW avoids that by just having them break. Players WANT to kill enemies, explore dungeons, and open chests, and guess what? All of these things reward you with weapons to refill your stock.

As stated before, where ANY game has combat and a way to acquire said weapons to take on the more difficult parts of the game. The said previous weapons fall out of favor due to their lack of damage dealing. It will happen and always happen.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on April 05, 2017, 03:29:50 pm
null, it really isn't hard to act as if you're not saying the objective truth

When you are arguing with someone who speaks in this way, this isn't a good way to approach them.

Remember the person you are speaking to believes in what they are saying and likely does believe it to be objective... and MAYBE it is objective.

As well to couch what you say as subjective is often an imposition in itself. People don't go "The sky is probably blue" or "One sky can be considered blue".

Especially when Null's opponents are not couching their own phrasing in such a way as to suggest possible fallibility. Suggesting this is more a double standard because Null has the more unpopular opinion than actual outright hostility. Meaning you will not endear yourself to such a person.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on April 05, 2017, 03:33:29 pm
No, honestly he is right, I have a problem of stating my arguments in such a way that I can be construed as declaring a definitive truth, even when I don't intend to.  I also don't give a damn, as I will declare my position and defend it aggressively until disproven, and because this matter is inherently subjective, it is not provable or disprovable.

I'm not here to win popularity contests.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on April 05, 2017, 03:36:52 pm
At least it goes well with your sig.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on April 05, 2017, 03:44:42 pm
No, honestly he is right

It is more that there are ways to talk to someone. To say "Stop talking like your right" usually won't fly.

There are better ways of handling someone being overly aggressive with their opinions. The best is typically to acknowledge it and not to offer any counter so they don't have to be on the offensive or defensive.

In fact thank them for their opinion and say it really rounds out your knowledge of the game.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on April 05, 2017, 03:46:34 pm
I'm fine with it, hell, I do it too.  I'm working on that, but ingrained behavior is a bitch to break.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on April 05, 2017, 06:27:24 pm
My opinion might be a bit skewed, too, because my most recent memories of the game are late-game, at which point it's not uncommon for a large number of enemies to carry Royal-tier weapons (which are quite good all around). Early game, admittedly, you'll be stuck with crappy stuff, but that's just how the progression works.

I have also never once run low on weapons to use. I've run out of shields due to highly aggressive shield-surfing, but my weapon (bow and melee) inventory has remained full or almost full constantly.

I suppose people with different playstyles might run into different problems, though. Like, I said, I broke all my shields at one point, so I guess it wouldn't be unheard of for someone to break most of their weapons.

Also!
There are better ways of handling someone being overly aggressive with their opinions. The best is typically to acknowledge it and not to offer any counter so they don't have to be on the offensive or defensive.

In fact thank them for their opinion and say it really rounds out your knowledge of the game.
This won't work on everyone. In fact, it pisses me off most when people refuse to argue even though their opinion clearly differs, because... there's nothing you can do about that, you know? It's annoying when you want to have a discussion and the other party just says "Lol nope." It also leads me to believe that they're just afraid their opinion won't hold up, which makes me respect them less, which makes me more likely to continue trying to argue with them...

In short, argument is important. It's fine to recognize that you won't agree (AFTER you've argued), but refusing to offer anything to a person who wants to argue is possibly one of the most damaging things you can do.

Which is exactly why I responded to...
That is my perspective, your argument is moot to me and I have no interest in debating the subject further.
...with more argument. To me, it felt like a retreat, especially after I saw several points brought up where every one of them was backed with somewhat violent language (which I typically interpret as a last resort when logic fails).

Am I an analytical asshole? Maybe. But I pride myself on being willing to change my opinion of anything given sufficient reason. So, yeah. I love arguing. It's equivalent to learning.

I like this kind of discussion.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on April 05, 2017, 08:34:24 pm
Link in this game reminds me of a character in this game (Yeah sorry can't get more descriptive than that) and whenever he ran out of ammo instead of reloading he just took out an entirely new pistol (I also believe he used two guns at once)
If I had to guess you're probably thinking of Reaper from Overwatch. There's probably others that do this but he's the most recent and well-known one.

As for weapon durability (so this has come up again, huh?) like I mentioned before, I don't ever seem to run out of weapons. Then again I typically stick with one weapon until it breaks, very rarely switching to something else. At nighttime stalmoblins pop up and typically carry dragonbone moblin clubs which do decent damage and you can basically farm for them whenever you want. They've become my go-to 'trash' weapon. I simply don't foresee a situation in which you have a handful of weapons ready to break like how Null described. If I find a new weapon and can't carry it I check to see if I can replace one of my weapons that isn't 'new'. A durability meter would be quite helpful here...

So yeah, maybe you don't like the durability system, and I hate to sound like an asshole, but maybe you aren't... "playing the game correctly". To me, breakable weapons are like finite ammunition in a shooter game. If the game just gave you unlimited ammunition for the best guns it would get pretty boring. There's a reason bombs don't do a ton of damage in this game. You have to swap weapons at some point. Plus let's not forget that retreat is an option. If you can't beat the enemies now, simply fight another day.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on April 05, 2017, 10:01:36 pm
I really thought Bay12's community was more respectful than this.  'I like to argue with people, especially when they don't want to engage', and 'git gud son'?  Seriously?  I've already beaten the game with minimal difficulty, I personally find the mechanic to be obtrusive, poorly implemented, and unnecessary to basic gameplay.  That is my input on it and if you don't have the basic decency to respect that then I have no interest in continuing any form of discussion with you.

I have more important things to do than engage in the internet's favorite activity, "Argue about meaningless stuff."

Edit: I have removed some offensive language from this post, as it was unneeded and confrontational.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on April 05, 2017, 10:16:15 pm
usually arguments are more respectful than this
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on April 05, 2017, 10:20:45 pm
usually arguments are more respectful than this

Yes, they are, and I hold this community in high esteem so this is especially galling to me.

Nighthawk: You use the word violence there, I do not think it means what you think it means.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on April 05, 2017, 10:32:09 pm
This post has been edited because I was being highly emotional and spoke my mind much too freely. I apologize to everyone here who wanted to have a pleasant discussion for my involvement in this mishap.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on April 05, 2017, 10:48:40 pm
Edit: I apologize for this comment, it was ill considered and I should have left it alone.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on April 06, 2017, 01:55:25 am
Moving forward:

The world lacks certain interactions though.  Hard to quantify, but really, for the number of people seen, (such as Hatenko village), there is not enough farm land (the few small veggie gardens would be just enough to feed that household, not the whole village)-- and while Hylian Rice and pals do grow wild, it would be an all the time job to harvest enough from wild sources to feed that village. (EG, the villagers would be out there doing that all the damn time.)

I understand that this is a game, but really-- This is something that really torques me off about games in fantasy settings. They always pretend that people have the kind of free time that modern industrial age people have, in a setting where said industrial tech simply no longer exists in active use. This is why you see people like the gossip women doing nothing but sleep, and gossip. No. Do not like.

Then there is the total lack of blacksmiths aside from the special ones who fix your mcguffin weapons for high high prices. Blacksmiths make everything from door hinges, to buckles for saddles, to pots, pans, and a whole lot of other miscellany. They should be thick as fleas in this game, but no.

Personally, I would like to see a change in the durability system as well, and it would not do away with durability induced breakage completely either.  Basically, when you get a weapon repaired, it takes it up to 3/4 of its prior max durability, which becomes the new max durability. This makes repairing the weapon less and less useful, until repairing it is worthless as an option, forcing you to discard it-- but still getting you some more mileage out of weapons that are rare, or very useful.


Gameplay itself wise, I decided that after defeating Gannon the first time, I wanted to start over from scratch and try things a little differently-- but the game followed repetitive patterns that did not seem as novel the second time. It is a very nice game, but it needs a little more. Very good for Nintendo's first splash into open sandbox games, but still kinda anemic in many areas. Something simple like a deployable pot, would go a long way to making the creation of campfires useful, (as is, I only make them when I need to burn bushes but dont have fire arrows or a flame sword/wand) etc. 

I am hopeful that the summer and winter DLCs will have some fresh and replayable content, but meh.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on April 06, 2017, 05:53:10 am
Don't you know that fantasy worlds have super GMO plants that are extremely weather, bug, and disease resistant and produce twenty times the yield five times as fast with only minimal tending?

I mean, given the supposed tech level of the ancient Sheikah, that could actually be true for this game. It's not like the farmers couldn't just keep growing and re-seeding the same crops assuming the Sheikah didn't pull a Monsanto and make the plants unable to reproduce.

Still, I get what you mean. The fact is, though, most fantasy writers aren't historians, and it's really hard to imagine dozens of people spending all day toiling over a field a single tractor can tend to in a few hours and getting a quarter the crop yield to boot, if they're lucky. I think that the lack of farmland was an artistic choice to keep as much of the game as possible looking like either wild, open land or ruins... though a dumb one, because with all those rolling hills they could have made some amazing looking terraced farms.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on April 06, 2017, 06:02:30 am
pull a Monsanto and make the plants unable to reproduce

(this never actually happened)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on April 06, 2017, 06:31:16 am
pull a Monsanto and make the plants unable to reproduce

(this never actually happened)

I thought this was a common practice for GMO crops in order to force repeat business.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Putnam on April 06, 2017, 06:38:40 am
Nope, never implemented (https://en.wikipedia.org/wiki/Genetic_use_restriction_technology).
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on April 06, 2017, 06:43:21 am
Monsanto says it is a myth...
http://www.monsanto.com/newsviews/pages/terminator-seeds.aspx

But on the other hand, the use of Genetic Use Restriction Technologies (GURTs) is not up for discussion, and is very real. It just is not in commercial use.

Even so, the methods used by Monsanto in its early GMOs were hardly what you would call "precision engineering", relying on random insertion of the target gene sequence into the target organism, sometimes more than once, and in not very good positions in the organism's genome. This results in lower reproductive fitness, and when self-hybridization occurs, such as after being planted and grown in a feild, the resulting seed can be significantly less fertile simply because of the not so great methods used to produce said crops. (this reduction in reproductive fitness is one of the reasons why artisinal corn varieties in Mexico are so heavily monitored and protected by their growers, and why Monsanto's crops are not welcome in nearby fields. The modifications cause abberant sprouting, growth, and tassellation behaviors when they escape via sexual plant reproduction.)

Now, the Sheikah may have developed the hylian version of CRISPR/CAS9 targeted genome edition, and been able to produce very fit, very healthy, and very productive improved rice, wheat, and other crops-- who is to say.

Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on April 06, 2017, 06:56:56 am
Even without genetic modification, they could have used selective breeding to produce really good crops. The great majority of modern crops are still selectively bred instead of genetically modified, and they vastly outstrip the capabilities of the crops planted even a few decades ago.

If you factor in that all this was 10,000 years ago and most of the farmers could very well have kept up the breeding even after all the other technology was lost (selective breeding doesn't require the infrastructure that complex machinery and computers need to be produced, operated, and maintained) and you've got crops that are potentially ludicrously fruitful.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on April 06, 2017, 03:00:37 pm
The only real problem I see with filling the world with farms would be that in BotW the player has the ability to start grass fires, which could destroy farms and logically starve most of the people in the world.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on April 06, 2017, 03:36:38 pm
Logically you should be able to destroy the very thin wood/plaster/whatever walls most homes are made of with a simple bomb, but we can't do that either, can we? :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on April 09, 2017, 05:52:22 pm
Wouldn't it be awesome if the next exposition fairy was a goron?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on April 09, 2017, 05:55:13 pm
[screams directly into your ear]
"HEY, LITTLE GUY! LISTEN!!!"
"there's an enemy over there"
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on April 09, 2017, 06:14:32 pm
And you could ride the goron while he's rolling, though you would probably fall over.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Egan_BW on April 09, 2017, 06:36:30 pm
what if the next link was goron
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on April 09, 2017, 06:38:09 pm
what if the next link was goron
Well.. Technically.. There are a few Gorons named Link already.
One in Ocarina of Time, and one in Wind Waker.. I think?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on April 09, 2017, 06:44:05 pm
There weren't any Gorons in Wind Waker, but there was another Goron with your name (so Link by default) in Majora's Mask.

Also, no, you couldn't ride one while it was rolling. You would die. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on April 09, 2017, 06:46:35 pm
There weren't any Gorons in Wind Waker, but there was another Goron with your name (so Link by default) in Majora's Mask.
Yes, there is a few Gorons (http://zelda.wikia.com/wiki/Traveling_Merchants) in Wind Waker.
But I was wrong about the name though.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on April 09, 2017, 06:52:45 pm
I'm just surprised they haven't thrown in a 'goron armor' that lets you roll around instead of running.

Bonus points if it looks like a Varia Suit built out of rocks.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Cthulufaic on April 19, 2017, 01:31:14 pm
I feel like Plague of Gripes knows the true subplot in BotW, but can only express his wisdom with his own twist in the descriptions of his videos.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on April 20, 2017, 01:29:58 pm
I am in awe.  That is the most brilliant writeup I have ever seen.  That needs to be made into the game's description on the e-shop page.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on April 20, 2017, 03:13:07 pm
Yunobo is a Beefy Boy. Like Sidon but you want to cuddle him, not bone him.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Telgin on May 19, 2017, 12:04:03 pm
Kind of late to the party here, but I'm getting close to beating the game and I've come to realize that I must have missed some important equipment somewhere.  I've faced major balance issues for everything past the first few hours of the game.  Pretty much every new area I explore was punctuated with the question of "Hey, I wonder what new thing I'll find there that can [nearly] one shot me?"


Not all of those literally one shot me, but most did.  If they didn't, they did 75%+ of my total health in damage in one hit.  Mipha's grace saved me sometimes, at least.

I don't bother fighting groups of enemies anymore.  Lizalfos and moblins do absurd amounts of damage, so if I run into more than one at a time, I usually just run away.  When I had 13 hearts I was killed in 2 bops from a moblin club or giant flaming arrows from moblin archers.  Lizalfos would usually get me in 2-3 hits too if they had weapons.  Bokoblins and wildlife at least seem to be okay, usually only dealing 3-4 hearts of damage.  I've got 16 hearts now, so that helps a tiny bit.

Of course, I could just get good and learn to dodge attacks when beset by multiple super fast lizard men or giant pig monsters, but I still feel like I'm not supposed to be dying so easily when I get hit.

Preeeetty sure I'm not supposed to be at the end of the game with just the hero's tunic upgraded one level, but even the ancient armor that I'm just now able to afford after reclaiming all of the divine beasts has comparable defense to it.  The only other armor I've seen was for protecting against the environment and had worse defense.

Do upgrades past the first level make that much of a difference?  I somehow managed to avoid stumbling across any other great fairy fountains, so I've been unable to upgrade anything past the first level.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on May 19, 2017, 12:12:08 pm
Yea in my experience upgrading your armor does make a difference.   Especially the actual armor you can buy in that one town in the south east.  Getting armor numbers in the double digits quickly cuts the number of hearts you lose to attacks.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on May 19, 2017, 03:36:51 pm
Seconding Greiger's notion. If you're not upgrading armor as much as possible, you're going to be getting OHKO'd often. Once I got into late game and had fully upgraded armor sets, I noticed myself taking a heck of a lot less damage from things that previously struck fear into my heart for their ability to kill me in one to two hits.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 19, 2017, 03:54:08 pm
Also, regarding (Red-Maned) Lynels: Flurry Rush. Flurry Rush is your friend. If you get the timing down, a Lynel becomes an incredibly simple series of Flurry Rushes.

The other colors are a little harder because they don't all have the same basic combo, but you can still manage.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Telgin on May 19, 2017, 04:30:59 pm
I'm going to have to go on another Hyrule wide scouting trip for great fairies then.  Not sure how I missed their fountains, but it sounds like that's the major source of my troubles.  I definitely need to do this before facing Ganon, since I'm sure he'll one shot me if a moblin can halfway do it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 19, 2017, 09:02:42 pm
Spoiler: Great Fairy Spoilers (click to show/hide)
Non-spoiler: as you upgrade armor more, the animation for the upgrade becomes noticeably more... risqué. Make of them what you will. :P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ozyton on May 19, 2017, 09:32:46 pm
If you've upgraded your armor as much as possible and are still taking more damage than you'd like then you should start cooking up heart-extending food and damage resistance food. Even a small damage resistance boost can make a difference, and the resistance buff can be combined with heart and stamina extension buffs.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on May 19, 2017, 09:46:43 pm
I'm going to have to go on another Hyrule wide scouting trip for great fairies then.  Not sure how I missed their fountains, but it sounds like that's the major source of my troubles.
Don't feel bad about missing them. Whether you find them early enough to keep you prepared for the enemies ahead is partially a matter of thoroughness, but also largely a matter of luck. The "first" fountain is super easy to find, and you're basically expected to find it provided you do the early story quests, but the others are pretty easy to miss. Some NPCs will give you hints on certain fountains, so be sure to talk to people you meet if you're not doing that already. Aside from that, just... go everywhere. Especially to places that seem difficult to reach.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: TheBronzePickle on May 21, 2017, 06:10:57 am
The fountains aren't particularly well-hidden, I found. Two of them are easily visible from the towers of their respective areas if you bother looking around the surrounding area, and the hardest one to find is still next to both a shrine and a side quest objective.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Neonivek on May 21, 2017, 06:13:10 am
Spoiler: Great Fairy Spoilers (click to show/hide)
Non-spoiler: as you upgrade armor more, the animation for the upgrade becomes noticeably more... risqué. Make of them what you will. :P

The final one having a fairly unfortunate implication
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 22, 2017, 01:14:21 pm
the animation for the upgrade becomes noticeably more... risqué.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on May 22, 2017, 10:53:26 pm
Spoiler: Great Fairy Spoilers (click to show/hide)
Non-spoiler: as you upgrade armor more, the animation for the upgrade becomes noticeably more... risqué. Make of them what you will. :P

The final one having a fairly unfortunate implication

And yet Link asks for it again and again...  The things adventurers will do for better kit, ya know? ;P
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on May 23, 2017, 02:38:23 am
unfortunate
That simply depends on your perspective now, doesn't it?
Unless.. It is as bad as I might think (or lack of thinking) it is?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on May 23, 2017, 03:33:24 am
Well.. Considering the size difference, and the... progression... of how she goes about enhancing your gear, it is "strongly implied" that her snatching up Mr Link in one hand and dragging him into the water with her in a very excited fashion results in


Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on May 23, 2017, 03:38:44 am
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on May 23, 2017, 03:51:04 am
You tell me if you think I am wrong about that...

https://www.youtube.com/watch?v=BEw3t1yE0Yw
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Bormok, God of Mud on May 23, 2017, 05:31:36 am
I'd say strongly implied is wrong.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: pikachu17 on May 23, 2017, 09:16:35 am
Am I the only one who thinks Wild is one of the most bad-ass Links?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on May 23, 2017, 10:18:39 am
Am I the only one who thinks Wild is one of the most bad-ass Links?
After four "Champions" of Hyrule with really powerful magic abilities get rekt by Ganon's underlings and made into spooky ghosts, Link single-handedly trots across the continent (obliterating hundreds of bokoblins, lizalfos and other nasties along the way), destroys the four things that killed the Champions, then raids Hyrule castle, which is swarming with baddies, ascends to the top and kills Ganon.
Then he probably takes a selfie.

So no, you're not the only one.

I found watching the memory cutscenes kind of hilarious, because all the angst the other characters went though seems pretty pointless given the fact that Link is just going to wake up from his powernap 100 years later and solo every problem they've had.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on May 23, 2017, 10:19:55 am
Well maybe Gannon shouldn't have killed his fishwife.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 23, 2017, 03:20:47 pm
Am I the only one who thinks Wild is one of the most bad-ass Links?
Preteen-through-teenaged boy undertakes a massive quest for various reasons (because it's his Destiny being most common, but friendship is a close second), gaining incredible and fantastic new powers and abilities, flirting with death every single time he fights a monster, eventually defeating them all and taking down his generation's version of the King of Evil (or secondary, e.g. Vaati, Yuga/Hilda, etc.) without ever once giving up, being defeated, or backing down from the challenge?

.....No, I think they're all pretty equally badass.

:P

Well maybe Ganon shouldn't have killed his fishwife.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on May 23, 2017, 11:12:27 pm
He is a pig who dies a lot, I don't feel any particular reason to care how he wants his name spelled.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on May 24, 2017, 01:01:16 pm
Honest question--- He is a pig that frequently bathes himself in searing hot flames.

Does he perpetually smell like a Hawaiian pit roast BBQ?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 24, 2017, 02:01:07 pm
Wouldn't that have to mean he is vulnerable to his own fire, which is a big no-no?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on May 24, 2017, 02:36:22 pm
Maybe he actually is, and that's why he's so upset. I mean, geez, if I was perpetually on fire, I think I'd be a little angry at the world, too.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: NullForceOmega on May 24, 2017, 02:39:29 pm
He deserves it for killing fishwife.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 24, 2017, 02:53:24 pm
Fishwife isn't dead, she's just sleeping. Just like amazon girlfriend, birdman with whom we share excessive sexual tension, and enticingly large rockman
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on May 24, 2017, 03:02:23 pm
Speaking of that.... did no one consider dumping the Champions into the Shrine of Resurrection along with Link? I'm pretty sure that weird bathtub he's lying in at the beginning of the game could fit at least one more. And it IS called the "Shrine of Resurrection," not the "Shrine of Cure Serious Wounds."
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Ultimuh on May 24, 2017, 03:03:21 pm
rockman

Rockman? (https://www.youtube.com/watch?v=3FYqPnHU2_w)
( Sorry, couldn't resist. :p )

edit: changed the link
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 24, 2017, 03:23:43 pm
Speaking of that.... did no one consider dumping the Champions into the Shrine of Resurrection along with Link? I'm pretty sure that weird bathtub he's lying in at the beginning of the game could fit at least one more. And it IS called the "Shrine of Resurrection," not the "Shrine of Cure Serious Wounds."
Judging from the pillow-thingy and specific markings in the bottom you can see when Link gets out of it, it's only designed to fit one person; it's quite possible the Resurrective GoopTM wouldn't work right unless you were lying in it correctly, and even then, we don't know if the goop would work on two people at once anyway. Although it is possibly the markings and pillow are just the intended spot to put the person.

But beyond all that, it's clear that Link is pretty much the only person they need for the plan, since in-game you can kill Ganon with only the Master Sword and your undies and leave the other Champions to, like, cry or whatever. Trying it on anyone else would be a needless risk (but I would admit it would be very nice to have Link/Champion interaction beyond the Memories and "Oh hi, you're finally here, please kill this boss. ... Thanks for killing that boss. Have this magic power, lol bye!").

TL;DR: it's a twin bed not a king
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: forsaken1111 on May 24, 2017, 04:54:04 pm
All that and also they had no way to recover the corpses of the champions as ganon had taken control of the divine beasts while they were in them no?
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 24, 2017, 05:14:15 pm
Assuming they weren't vaporized by FRICKIN' LASER (TRIDENTS/EXPLOSIONS/BEAMS/SWORDS)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Telgin on May 26, 2017, 11:36:22 am
After much scouring I found two more great fairy fountains, and after much farming guardian stalkers for cores and ancient gears I managed to upgrade my ancient armor to level 2, plus level 3 for the cuirass.  It certainly helps the almost dying to one hit from everything problem, but not quite as much as I hoped.  Guardians are much less of a problem now, but moblins are still surprisingly deadly.

None of that compares to lynels though.  21 hearts plus upgraded ancient armor, but 2-3 hits and I'm dead.  Lynels are pretty optional for the most part, but the two I fought in Hyrule castle gave me a run for my money.  I ended up losing all of my shields to the second one, but with Mipha's Grace I survived.

Anyway, the lack of shields and Mipha's Grace was a bit of a problem for fighting Ganon, but for fun I gave it a go without retreating to rearm.  To my surprise, I won on the first attempt, but mostly through eating the hundreds of mushrooms, crabs, snails and roasted crow drumsticks in Link's pockets.

That said, the fight with Ganon kind of cemented in my mind that I'm not sure I like where the setting has started going.  The game was absolutely fun and I put probably 60 or 70 hours into it, but... I mean, the game has had a few WTF moments, but Ganon was an OMGWTFLOLBBQ moment when he showed up.  I felt like Link accidentally stepped into a Silent Hill game or something.

Which isn't to say that the Zelda games haven't had horror stuff in them before (thinking of you, Dead Hand), but between that, the plainly bizarre bosses, ancient robots all over the place and Link's magical smartphone / tablet, I wouldn't even recognize this as a Zelda game if gorons and zora weren't in it.  It's a fun game and I really enjoyed it, but something feels off.  Maybe my nostalgia for Ocarina of Time, Majora's Mask and Twilight Princess is too strong.  I mean, I'd like to see a magic bar again some day, for example.  And I know Skyward Sword had lots of the ancient robot stuff in it too for some reason, but something about Skyward Sword was off-putting from the very beginning to me.  I never fully enjoyed playing it for reasons I've yet to understand, although I suspect it was just too frustrating.

Of course, having not played any of the handheld games, I've probably just missed things that have been working their way into the setting for a long time.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 26, 2017, 11:51:40 am
take off your rose-colored glasses then


(:P)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 26, 2017, 12:19:46 pm
I really enjoy this game. I'm almost finished.

Lynels are NO PROBLEM if you play right. Do NOT engage them in an archer's duel, they'll just go all "INDIRECT TRACKING FIRE MODE ENGAGED" and suddenly you're being tasered under a roof by vertical-launch seeking Lynel arrows. But if you go up close and personal, it takes a while to whittle them down, but you'll win. Do NOT block their attacks---dodge them. Jump backwards while holding dodge to do a flip. Time it right, and you get a flurry strike counterattack. If they use a straight-line meat-cleaver sort of vertical/up-and-down strike, jump sideways and get the same effect.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 26, 2017, 12:20:36 pm
Also: the Lynels in Hyrule Castle are, IIRC, always more difficult types. Practice on Red-Maned Lynels first to get their patterns down.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 26, 2017, 12:26:15 pm
I had no trouble with the first gatehouse Lynel. (I haven't beat the game yet, I'm too completionistic to do that. I went ahead and just popped by to get the memory inside the castle....And watched as Link, covered in Guardian-turret red dots, froze time for a minute to go ahead and pull out his Sheikah Slate and do a little ancient-Instagram searching. Hilarious, and terribly immersion-breaking. I then teleported out to go finish the memory quest.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Telgin on May 26, 2017, 12:55:38 pm
I really enjoy this game. I'm almost finished.

Lynels are NO PROBLEM if you play right. Do NOT engage them in an archer's duel, they'll just go all "INDIRECT TRACKING FIRE MODE ENGAGED" and suddenly you're being tasered under a roof by vertical-launch seeking Lynel arrows. But if you go up close and personal, it takes a while to whittle them down, but you'll win. Do NOT block their attacks---dodge them. Jump backwards while holding dodge to do a flip. Time it right, and you get a flurry strike counterattack. If they use a straight-line meat-cleaver sort of vertical/up-and-down strike, jump sideways and get the same effect.

The thing about the lynels in Hyrule castle is that they're in an enclosed area that makes it pretty easy to accidentally back yourself into a corner where dodging suddenly gets very complicated.  That and you're being harassed by flying stalmoblin skulls for at least one of the fights.  I tried to dodge everything but frequently butterfingered it into just blocking, followed by the lynel obliterating my shield.  Happened 3 times in one fight.  The length of the fight's a bit of an issue too and mistakes will crop up.  I broke a few weapons and kept trading down to crappier stuff.

Side note: two handed weapons feel like liabilities to me.  They keep you from using a shield and are slow enough to swing that I oftentimes got hit trying to swing at something.  Mostly a problem facing multiple enemies, but that's most of the time.

Anyway, this brings up another thing that I struggled with for a lot of the game: controls.  It got better, but early on especially I can't count how many times I accidentally whipped out a bomb when I meant to do something else, or set off a bomb right next to me when I meant to do something else, or switched to the wrong weapon, or switched Sheikah Slate abilities instead of weapons, or fired an arrow when I didn't mean to, or started climbing something I didn't mean to (and extinguished a lit torch in the middle of pitch blackness...).  It also took a lot of getting used to that I had to hit a button to jump now, but I don't blame the game for that.

The control layout might be better on the Switch.  I played the Wii U version.

Quote
I then teleported out to go finish the memory quest.

I somewhat regret not finishing this myself, but it seemed kind of telegraphed that the only reward would be access to the second shrine in Kakariko Village, and I had a real problem finding half of the memory areas I found even with help from the traveling painter.  Some weren't so bad, like the one near the Lake Hylia bridge, but there was one in the mountains I probably spent 2 hours looking for before I realized I was in the entirely wrong place.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 26, 2017, 01:39:59 pm
The only ones I had to look up were the ones that gave no clue where they were. The Spring of Courage (I think...It's the one in Akkala) and the forest path along the river were the only ones I needed to.

If it gives a large, wide view of the background, finding it becomes fairly trivial....usually. Here's my recommendation, though: Find stables, and ask the painter. He'll clue you in to just about every single difficult-to-find memory that there is.

I didn't hate the controls, although being an Xbox player on Wii U did give me issues with the buttons (WHADDYA MEAN, X IS AT THE TOP?!?!?! X is supposed to be the left-side hitting-things-button!!!



And yeah, 2-handers are just liabilities...usually. If you've got a spear, it's excellent for duel-type situations. Multiple enemies can be an issue. Most other two-handers are only good when smashing rocks or giving a Stasis-d item momentum.

The memory quest unlocks a second shrine in Kakariko? I just finished it, and I don't think I got a shrine....
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Telgin on May 26, 2017, 01:53:48 pm
I don't actually know what the quest unlocks, but there's an orb next to Impa that she wouldn't let me touch.  There's also a receptacle for the orb on the hill near the first shrine, so I assumed that she'd let you take the orb eventually and put it there.  Since she's also the one that sets you to that quest, I figured that's what unlocked it.  Since I didn't finish the quest I never found out, and I avoided looking up anything about the game before I beat it.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 26, 2017, 02:03:07 pm
Never noticed either of those. Well, alrighty then. Guess I'll find out.

Also, speaking of not-really-noticeable things, don't you love how you can find 70-some shrines, 50-some Koroks, and yet it's still harder than all of those combined to find a giant tree (Deku tree next to MS)?
Seriously! Ultimate case of "can't see the tree for the forest".
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 26, 2017, 02:34:57 pm
Spoiler: second Kakariko shrine (click to show/hide)

Spoiler: Great Deku Tree (click to show/hide)

Spoiler: Master Sword (click to show/hide)

All legitimate spoilers, although the Master Sword one is less spoilery and actually kind of convenient depending on your progress through the game. (I do wish I'd figured it out myself... Darn you, Reddit.)

Have fun! :D
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 26, 2017, 02:39:36 pm
I've already done everything but the Kakariko thing.

I was referring to how hard I found it to get through the woods the first time. I kept getting lost. Before realizing that holding a torch would allow you to use the sparks like a compass.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 26, 2017, 02:50:55 pm
Oh, ha. My bad. :P

Wait, what do you mean by that? I didn't know torch sparks had any sense of direction.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 26, 2017, 02:52:57 pm
Well, there are the preexisting torch things, right? The sparks of each of those blows towards the next torch...but there's an end to the torches. Carrying your own torch, however, has a trail of sparks that points towards where you should go to follow the "path". Or, at least, it worked for me, unlike every other method I tried.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Telgin on May 26, 2017, 02:58:45 pm
I climbed some of the trees and tried to guess which way to go based on that.  Must have just gotten lucky, because I did get the feeling that at some point the clues just ran out and you had to guess which way to go.

Amusingly, my first experience with the Lost Woods was accidentally paragliding into it from the nearby tower, which immediately triggered the getting lost mechanic and reset me to the tower.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 26, 2017, 03:00:18 pm
Yeah. My younger brother did the same thing.

I just glided down to the entrance and went in. Problem is, my younger brother just won't stop talking once he starts, which makes it somewhat hard to avoid certain spoilers.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: SOLDIER First on May 26, 2017, 03:00:53 pm
Wow, seriously? Thinking about it, that's either the doing of cleverly placed wind or deliberate action by the devs... I'm still impressed.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Greiger on May 26, 2017, 03:02:16 pm
I wish I knew about those tricks.  I did it in a bit more lame way.  I moved rather slowly, when I saw the fog start gathering in the corners, I immediately dashed backwards and went another way until I finally got to the center.  Taking advantage of the long lost animation to get back on the path before it triggers the teleport.  Still took me 5 tries, you gotta be quick the moment you see that fog start, after a certain point it doesn't matter where you are it's gunna teleport ya anyway.

I assume it's a 2 part animation, a very short warning one, then if yer still off the path after 1 second of that one it does the second full teleport that actually relocates ya.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 26, 2017, 03:02:39 pm
Yeah. I'm even sure it works, since following the torch embers meant I didn't even have to dodge the crazy collapsing-fog lunacy once. As in, I was never in the "danger zone".
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: forsaken1111 on May 26, 2017, 04:09:48 pm
Yep. Torch particles are the way to go. They shift in the direction you're supposed to walk. Its a super subtle effect at first so I wasn't sure if I was just seeing things or it was shifting towards safe areas
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: wierd on May 26, 2017, 11:07:29 pm
Also: the Lynels in Hyrule Castle are, IIRC, always more difficult types. Practice on Red-Maned Lynels first to get their patterns down.

Ancient arrow to the face is a one shot kill (well, removal actually) for Lynels. They dont give drops when you do that but if you dont want to screw around with them, just blast them in the face with one, and ZOOP-- gone.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 27, 2017, 08:55:42 am
I accidentally did that once...burned one of my expensive Ancient Arrows to a Lynel that I wanted gone. When I realized I had burned an ancient arrow for no drops, I savescummed.
Is it savescumming in LoZ? I think it is, since they work really hard to prevent certain types of somewhat-advantageous saving.


Anyway, my favorite tactic: Take the Great Eagle Bow to Hyrule Castle, and zap the guardians with ancient arrows. The three-round-burst effect means that it's always a one-shot kill (At point blank, anyway. The spread might mess you up at longer ranges). Or you can use a "Savage Lynel Bow" from a white-mained Lynel. Those things are nasty---five round burst AND a solid damage rating. Just pack bomb arrows and shoot them with one of the multi-shot bows. Anything bothering you? Blow them all to who-knows-where.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Telgin on May 28, 2017, 11:56:29 am
I watched a speedrun of someone deleting the lynels in Hyrule castle with ancient arrows and assumed it was a glitch.  Kind of strange that they work that way, but I wish I'd have known.

Well, I was out of ancient arrows at that point anyway.  I wasted the few I got for free shooting decayed guardian stalkers and the sentries around the divine beast on Death Mountain, and I didn't want to spend rare ancient resources to get more.  After finishing the game I realized that the parts needed to get the arrows were actually pretty easy to farm once you were able to beat decayed guardian stalkers, so I probably should have bought some before heading off to the end.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Madman198237 on May 28, 2017, 12:06:29 pm
Uhhhhhh

Those flying sentries on Death Mountain are oneshots with Timed Bomb +'s. As in, climb above them and toss bombs at them. Instant problem solver.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Telgin on May 28, 2017, 12:12:24 pm
Yeah, I screwed up there.  I destroyed most of them with bombs, but ran into a few that the bombs weren't damaging for some reason.  I destroyed one with an ancient arrow, then realized that there were updrafts beneath them that I could throw the bombs into and have them float up to hit them.
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: Nighthawk on May 28, 2017, 06:32:23 pm
You can also Magnesis any metal object into them to kill them instantly.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Furtuka on June 11, 2019, 10:53:42 pm
Wakey Wakey Thread cause a teaser for the direct sequel to Breath of The Wild (https://www.youtube.com/watch?v=3fr1Z07AV00) was revealed during this morning's Nintendo Direct!

It has been said in interviews with Eiji Aonuma that it will be darker than Majora's Mask, and some of the younger staff members on its team have been using Red Dead Redemption 2 to draw inspiration from. (https://www.ign.com/articles/2019/06/12/breath-of-the-wild-sequel-team-drew-inspiration-from-red-dead-redemption-2-e3-2019)
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: NullForceOmega on June 11, 2019, 10:56:54 pm
Gods damnit.  I loved BotW, but I am not shelling out for a Switch.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Folly on June 12, 2019, 12:44:27 am
Gods damnit.  I loved BotW, but I am not shelling out for a Switch.

There is supposed to be a cheaper Switch model coming out this year. That's when I'm planning to take the dive.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: wierd on June 12, 2019, 01:06:29 am
Already have a switch. :P

I got one of the early vulnerable ones. (Hey, I LIKE being able to play retroarch.)
Title: Re: The Legend of Zelda: Breath of The Wild
Post by: ZeroGravitas on June 12, 2019, 10:11:30 am
Anyway, my favorite tactic: Take the Great Eagle Bow to Hyrule Castle, and zap the guardians with ancient arrows. The three-round-burst effect means that it's always a one-shot kill (At point blank, anyway. The spread might mess you up at longer ranges).

No need to waste your ancient arrows on guardians, though - you can just interrupt their laser charge up with Stasis rune or by shooting them right in the eye (easier at point blank obviously).
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Madman198237 on June 12, 2019, 10:23:43 am
...that post is literally two years old...and I also learned a few more tricks after that.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: forsaken1111 on June 12, 2019, 10:25:42 am
...that post is literally two years old...and I also learned a few more tricks after that.
Well stop being wasteful in the past!
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Madman198237 on June 12, 2019, 10:27:36 am
...that post is literally two years old...and I also learned a few more tricks after that.
Well stop being wasteful in the past!
I'm sorry, man! I'm sorry!
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: forsaken1111 on June 12, 2019, 10:43:51 am
I ended up with like 750 ancient arrows anyway, so never minded 'wasting' them.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Egan_BW on June 12, 2019, 10:45:48 am
Not really sure what you're saving those arrows for if not guardians.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: forsaken1111 on June 12, 2019, 10:55:58 am
Not really sure what you're saving those arrows for if not guardians.
At that point I was collecting just to collect. Nothing was much of a challenge at the end, I just didn't want the game to be over
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Nighthawk on June 12, 2019, 10:59:34 am
Not really sure what you're saving those arrows for if not guardians.
Ancient arrows can, as far as I know, destroy any non-boss enemy in a single shot, the downside being that said enemy doesn't drop items. So if you really want to wipe one specific opponent off the face of Hyrule, they can be quite useful. Lynels in particular are a good use of ancient arrows if you don't want to get caught in a prolonged duel with one of them.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Bumber on June 12, 2019, 07:03:55 pm
Ancient arrows can, as far as I know, destroy any non-boss enemy in a single shot, the downside being that said enemy doesn't drop items. So if you really want to wipe one specific opponent off the face of Hyrule, they can be quite useful. Lynels in particular are a good use of ancient arrows if you don't want to get caught in a prolonged duel with one of them.
I shot a guardian scout in one of the shrines of the Champion's Ballad (die in one hit) quest, and it didn't kill nor do very much damage at all. Maybe the shot was off its mark, IDK. Ended up using shock arrows to stun-lock instead.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Furtuka on June 13, 2019, 01:38:36 pm
https://twitter.com/EntranceJew/status/1138784740113354758?s=19

Turns out the reversed music in the teaser was derived from a distorted version of the original NES Zelda's game over music.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Egan_BW on June 13, 2019, 01:53:30 pm
Plot of this game: After BotW, Zelda and Link exploring old ruins and shit looking for lost technology, they find ganondorf's corpse under the castle and he comes back to life through shenanigans and kills Link. You play as Zelda trying to find a way to put an end to the shenanigans and resurrect Link.

Hopefully.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: pikachu17 on June 13, 2019, 03:15:59 pm
Plot of this game: After BotW, Zelda and Link exploring old ruins and shit looking for lost technology, they find ganondorf's corpse under the castle and he comes back to life through shenanigans and kills Link. You play as Zelda trying to find a way to put an end to the shenanigans and resurrect Link.

Hopefully.
The part about link, yes. But this pair already fought ganon. I think it'd be better if they fought someone else this time.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Egan_BW on June 13, 2019, 03:26:41 pm
Zombie Ganondorf counts as a new thing by Nintendo plot standards. :P
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: pikachu17 on June 13, 2019, 03:45:26 pm
Didn't the oracle games have a zombie ganon?
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Bumber on June 13, 2019, 03:48:32 pm
Plot of this game: After BotW, Zelda and Link exploring old ruins and shit looking for lost technology, they find ganondorf's corpse under the castle and he comes back to life through shenanigans and kills Link. You play as Zelda trying to find a way to put an end to the shenanigans and resurrect Link.

Hopefully.
The part about link, yes. But this pair already fought ganon. I think it'd be better if they fought someone else this time.
Calamity Vaati.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Egan_BW on June 13, 2019, 03:59:51 pm
What's he gonna do, tell us the lore of this land?
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Bumber on June 13, 2019, 04:09:37 pm
He has Calamity Kaepora Gaebora to do that for him.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: wierd on June 13, 2019, 05:24:37 pm
I'm thinking along the lines of:

"What took out the 10,000 years ago advanced civ"

They defeated gannon too.  Didn't save them now, did it?
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: forsaken1111 on June 14, 2019, 07:18:35 am
Plot of this game: After BotW, Zelda and Link exploring old ruins and shit looking for lost technology, they find ganondorf's corpse under the castle and he comes back to life through shenanigans and kills Link. You play as Zelda trying to find a way to put an end to the shenanigans and resurrect Link.

Hopefully.
The part about link, yes. But this pair already fought ganon. I think it'd be better if they fought someone else this time.
I think we all know who the new villain should be.

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Sharp on June 14, 2019, 02:54:42 pm
I dunno, I see the vast undergrowth...I see the flowers....
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: pikachu17 on June 14, 2019, 04:40:34 pm
I dunno, I see the vast undergrowth...I see the flowers....
Where are you going with this?
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Sharp on June 14, 2019, 05:20:03 pm
The flowers....rage! (https://www.youtube.com/watch?v=MJ8dP7YWI98)
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: wierd on June 15, 2019, 01:06:41 am
now I want to see what she does if you set them on fire...
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 15, 2019, 07:15:47 pm
Oh yes, very much looking forward to this game.  The fact that they've referred to Majora's Mask makes me hope that they do plan to make the main villain someone other than Ganon, and hopefully not like Twilight Princess where they pulled a bait and switch at the end so that it turned out to actually be Ganondorf.

I don't have a Switch yet, but between this, Spyro and the new Pokemon game, I will be getting one for sure.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Putnam on June 15, 2019, 07:27:46 pm
The trailer features Ganondorf's corpse already...
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Madman198237 on June 15, 2019, 07:30:00 pm
It may or may not be Ganondorf, the consensus seems to be. I recall another possibility being mentioned in an analysis video somewhere.

Anyway, very excited as I enjoyed Breath of the Wild immensely. Definitely one of my favorite videogames of all time.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Putnam on June 15, 2019, 07:38:29 pm
It would have to be, like, another male gerudo? Which seems like a real stretch, all things considered
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 16, 2019, 02:35:50 pm
The skeletal figure that Link and Zelda see in the trailer?  I actually didn't realize that was supposed to be Ganondorf at all and thought it was just one of the shrine monks for some reason.

I'm going to avoid trying to speculate too much on the story.  I've read everything from Demise to Zant showing up in the game being speculated.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: MorleyDev on June 17, 2019, 05:38:20 am
Could also be a Link Between Worlds scenario where somebody Hijacks Ganon instead. Though that they've simply announced "It's in development" makes me think they haven't finalized the basic story yet anyway, so everything could be subject to change and speculation based on what we have is a little pointless :P
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Ultimuh on June 17, 2019, 06:23:36 am
The skeletal figure that Link and Zelda see in the trailer?  I actually didn't realize that was supposed to be Ganondorf at all and thought it was just one of the shrine monks for some reason.

I'm going to avoid trying to speculate too much on the story.  I've read everything from Demise to Zant showing up in the game being speculated.

I think that the thing on its forehead would be a dead giveaway.
I mean, Ganondorf had it ever since OoT.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Draignean on June 17, 2019, 06:29:26 am
Fierce Deity Ganon, accept no substitutes. Someone has to stand up for the monsters we murder in an unending cycle of harvest and torment.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: forsaken1111 on June 17, 2019, 06:31:39 am
So by 'killing' calamity ganon did we just set Ganondorf's spirit free to return to his body?
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 17, 2019, 10:06:34 am
The skeletal figure that Link and Zelda see in the trailer?  I actually didn't realize that was supposed to be Ganondorf at all and thought it was just one of the shrine monks for some reason.

I'm going to avoid trying to speculate too much on the story.  I've read everything from Demise to Zant showing up in the game being speculated.

I think that the thing on its forehead would be a dead giveaway.
I mean, Ganondorf had it ever since OoT.

I missed that detail, but that does make sense.

While I'd like for there to be some variety, Ganondorf will be okay.  I'm mostly happy that it looks like he won't be some weird amalgamation of a giant spider, deathbot and man face this time.

On a different note, I'm wondering how they plan to handle things like the shrines in the sequel.  Will there be a return to more conventional pieces of heart, or are they going to find some excuse for there to be 100+ shrines scattered around / reset for Link to dig through?
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: pikachu17 on June 17, 2019, 12:19:49 pm
It would have to be, like, another male gerudo? Which seems like a real stretch, all things considered
Why not? I mean, no male Gerudoes in the series yet not named Ganondorf, but that doesn't mean that has to always be the case.
I wonder if we will finally find out who is supposed to have the Triforce of Power. Probably not, but a person can dream, can't they?
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Egan_BW on June 17, 2019, 12:24:25 pm
Male gerudo are supposed to happen once every 10,000 years or something absurd like that. Give or take an order of magnitude, I don't really remember. Point is, it's kinda logical statistically that Ganondorf is the only one we've seen. :P
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: pikachu17 on June 17, 2019, 12:28:23 pm
It is canonically 100 years, not 10,000. Every game with living Gerudo, or is a sequel to such, should have a male Gerudo, even if he's not shown considering 100 years is the minimum amount of time between games that don't have the same Link.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 17, 2019, 03:05:40 pm
I wonder if we will finally find out who is supposed to have the Triforce of Power. Probably not, but a person can dream, can't they?

Wasn't it explicitly stated to be Ganondorf in Twilight Princess?
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Iduno on June 17, 2019, 03:44:00 pm
It may or may not be ...consensus.

Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: forsaken1111 on June 17, 2019, 04:31:05 pm
It may or may not be ...consensus.
The consensus can be that it's uncertain...
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Imic on June 01, 2023, 02:06:16 pm
I have done nothing but play Tears of the Kingdom since sunday and I am like... 50% done, maybe.

I don't know if I can finish this, I tried to finish every single shrine but I gave up at 60-something. The prospect of more story dungeons fills me with unspeakable dread.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 01, 2023, 02:49:53 pm
I haven't had a ton of time to play it and don't know my total hours, but I think I'm a bit less than halfway done since I've finished two temples so far and about 45 shrines.  I will say that the game has an almost overwhelming amount of stuff to do, to the point I've started avoiding talking to people because I'm afraid it'll add yet another distraction to the point I'll totally forget why I'm going somewhere.

Overall I've really enjoyed the game, but I sometimes think I preferred BotW a hair.  I keep feeling oddly resistant to embracing and engaging with the new mechanics like Fuse and building vehicles, and miss the infinite bombs from BotW.  The glaring retcons and lack of continuity with BotW are a bit jarring too.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Madman198237 on June 02, 2023, 12:01:50 am
The game is great fun but I think they got spooked by all the suggestions that it would just be a BotW DLC dressed up as a new game.

The total lack of any continuity is extremely jarring, yes, I think I hate it more than anything else in this game. What retcons are you talking about?
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 02, 2023, 09:05:25 am
Maybe not blatant, outright retcons so much as the lack of continuity implies some.  Almost all of the ancient Sheika stuff has been replaced with ancient Zonai stuff instead, for example.  It's almost like it always was just the Zonai, and the Sheikah are just reverse engineering some of their stuff in modern times.  The utter lack of any mention of the divine beasts and guardians implies they were just never there.  Nobody talks about the champions from Breath of the Wild and they introduce new ancestors that take a similar role.  Things like that.

Or maybe the new ancestors are the same champions?  They're all wearing masks and are kind of unidentifiable, for some reason.

Admittedly I've only gotten halfway through the game so maybe I haven't run into some of this yet, but it feels like it's just the direction they wanted to take with the game.  Forget about stuff that happened in BotW because it's not important.

Edit: Oh, actually, the Purah Pad is kind of a direct retcon of the Sheikah Slate.  It's obviously the same thing, with a different name and with different functions.  It's implied to be a new invention despite Link having a Sheikah Slate in BotW.  Pretty sure Zelda had one too.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Madman198237 on June 02, 2023, 09:30:16 am
In BOTW Link uses Zelda's Sheikah Slate. I think the Slate is actually mentioned once as being taken by Purah to be studied? But yes the total unexplained disappearance of the Divine Beasts and all Sheikah technology (with the singular exception of the decrepit Guardian on top of one of the ancient tech labs) irks me to no end.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Ozyton on June 02, 2023, 10:15:39 am
So I bought this since I had a bunch of Best Buy gift cards so I essentially got it for free. Really liked what I had played so far, but I've been jumping around so much I haven't made too much progress in any one area. I've done the main quest for the Rito but other than that it's been doing odds and ends in various regions. Haven't actually touched the Gerudo or Zora regions at all.

Then the Dragon's Dogma 2 trailer came out and I was inspired to go back and get all the achievements in DD:DA, so TotK has been put on hold for now...
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Frumple on June 02, 2023, 03:22:51 pm
So for the folks that have been playing, since I haven't seen any explanation in the playthrough I've been watching...

... does the game ever explain where Zelda picks up the hyrulean prison ink, and who she killed in the process of getting it? 'Cause teardrops like that are known as a sign you've murdered someone, and I've been wondering who she offed ever since they showed up. She didn't start the game with the things, so it had to have been picked up in the past at some point.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Bumber on June 03, 2023, 06:11:01 pm
... does the game ever explain where Zelda picks up the hyrulean prison ink, and who she killed in the process of getting it?

Maybe it's part of an elaborate backstory Sonia and Rauru made up for her to fit in.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Imic on June 04, 2023, 05:46:24 pm
The game just keeps going. It just keeps going. There's just so much of it.

I love Totk, but I cannot truthfully say that I prefer it to Botw. Botw was a far more tightly designed game, whilst totk has a lot of odd loose ends that it has to retroactively deal with. The retcons are incredibly jarring. I have found exactly one reference to the Calamity in the entire game besides item descriptions that were lifted from botw, and it was a random memorial north of Hyrule castle that's incredibly easy to miss. I'm sure that people will be finding all sorts of ways to tie them together, but the fact that Calamity Ganon is never once mentioned is so strange. So much of the game's story is clearly set up to be a follow-up to botw, but it almost goes out of its way to never say anything out loud. Malice is never mentioned, it's all gloom now. They probably intended for Gloom to be a more powerful version of Malice, but Malice is never acknowledged in any way. There's just so many strange loose ends that would be so easy to tie up, but it's like they can't acknowledge the past game for legal reasons. There is a very conspicuous empty spot in Zora's domain where the old shrine used to be which is not used for anything in totk, it's just empty. It all feels... extra. I think I agree; They probably became worried about it being too closely associated with botw so they steered away from it... but in ways that don't work very well.

And I still amn't done the game yet. For all my criticisms, I think that the shrines are fun, I love the proving grounds type shrines where they take away your things and force you to be resourceful, I like that there's a bit more focus on characters than in botw, I love being able to explore everything again, I enjoy making dumb machines that desintegrate, I adore the new boss fights, bu- wait, I've got it.

The reason Totk weirds me out sometimes is because the way the map and story has been changed reminds me of Wow Cataclysm. If you know, you know.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 04, 2023, 07:37:38 pm
The more I think about it, the more I think they chose to scrub references to Breath of the Wild in an attempt to make new players not feel like they had to play it to understand the game.

That's somewhat understandable, but it's still very jarring.  Also frankly surprising since you'd think it would make people more inclined to buy BotW if they hadn't played it already.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: LuuBluum on June 04, 2023, 07:53:29 pm
There's some details here and there.

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Stench Guzman on June 05, 2023, 01:30:33 pm
The more I think about it, the more I think they chose to scrub references to Breath of the Wild in an attempt to make new players not feel like they had to play it to understand the game.

That's somewhat understandable, but it's still very jarring.  Also frankly surprising since you'd think it would make people more inclined to buy BotW if they hadn't played it already.

I haven't played BotW or TotK, but this is a Zelda game, and with a couple of exceptions these games aren't big on continuity.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Bumber on June 05, 2023, 03:28:24 pm
Only some NPCs seem to remember Link. You'd think more in Hateno village would recognize him, considering he was supposedly around when Zelda was setting up the school (after she stole his house.)
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Imic on June 05, 2023, 06:04:18 pm
Well, I finished it, and I can truthfully say that although I overall prefer Botw, Totk was still worth every cent.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 05, 2023, 06:55:33 pm
I haven't played BotW or TotK, but this is a Zelda game, and with a couple of exceptions these games aren't big on continuity.

This is true, but this is the first time a Zelda game "sequel" has actually reused most of the same world, right?  Majora's Mask is effectively a sequel to Ocarina of Time, but it takes place in an entirely different location and all, for example.  As far as I can remember, every other game introduces an entirely new version of Hyrule so that the lack of continuity doesn't feel as weird.  Maybe some of the 2D games are different since I haven't played any but the original.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Stench Guzman on June 05, 2023, 11:50:34 pm
I haven't played BotW or TotK, but this is a Zelda game, and with a couple of exceptions these games aren't big on continuity.

This is true, but this is the first time a Zelda game "sequel" has actually reused most of the same world, right?  Majora's Mask is effectively a sequel to Ocarina of Time, but it takes place in an entirely different location and all, for example.  As far as I can remember, every other game introduces an entirely new version of Hyrule so that the lack of continuity doesn't feel as weird.  Maybe some of the 2D games are different since I haven't played any but the original.

Link to the Past had a sequel on the 3DS, if I remember correctly, which I think shared a lot of the same map.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: MorleyDev on June 08, 2023, 08:28:26 am
Yeah A Link Between Worlds reused the map layout from LttP, though rebuilt from the ground.

For the disappearance of Sheikah tech, I always thought that the ancient tech was inactive except in the presence of Calamity Ganon, and the tech coming active and unburying itself before BOTW was how they knew the big G was about to strike?

I can chalk up the map not being littered with dead Guardians to just conservation of detail. But it makes sense without CG around that the tech is not active anymore except in the few instances they tried really hard to jury rig it with the towers (which took like 5 years, going by how Hudon's kid has aged). Likewise the Sheikah Slate would have stopped working after BOTW which is why Purah had to study it to build the Purah Pad.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 08, 2023, 11:04:44 am
Had a fun time getting a dragon's claw for a quest.

First attempt: I teleported to Death Mountain and use the paraglider to reach the dragon.  Pulled out my bow, and the motion controls freaked out and caused Link to aim at the ground.  Spent 5 seconds desperately trying to fix that before my stamina ran out.  I bounced down the mountain, wasted a fairy, and ended up with 1.5 hearts left after Link stopped tumbling.

Anger.  Try again.

Teleported to the nearby tower and flew to the dragon.  Shot its claw and saw one sail off downward.  Excellent.  "The air is so hot it's burning!"  Link catches fire despite my flamebreaker armor, and dies in the air before I can do anything about it.

Anger.  Try again.

Respawn and do the whole thing again.  Actually survive this time with 3 hearts and grab the claw from the ground.  Oh, a cave.  Head inside, killed by a horriblin.  Oh well, I have the claw, so I go to turn it in.

What's this?  There's no claw in my inventory!  I guess dying to the horriblin took me back to before I picked it up?

Anger.  Try again.

Teleport back to Death Mountain.  Repeat the process.  Fly to the dragon, fire three arrows that sail through its claws and feet without spawning any drops.  Almost fall to my death again.

Anger.  Try again.

Teleport back to the tower again, finally get a claw to spawn and pick it up again only to find... I did have the claw the whole time.  It just didn't sort to the end of the list, so I couldn't find it.

And the reward for all of that?  A ruby, and another quest.  I assume I get rare armor or a heart for the end of it all, but we'll see...
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: BigD145 on June 08, 2023, 03:39:57 pm
Step 1: land on the dragon
Step 2: walk along the spine and grab some items as you go
Step 3: aim at claw over the side and shoot or jump off and slow mo shoot at the claws. you want to be close

It's fairly easy. Are you too far from the console or putting a body part in the way? You certainly don't have to paraglide all the way to the ground to get the claw. Just skydive most of the way.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 08, 2023, 04:08:34 pm
I'm not sure why the motion controls went so crazy, but I've found that using the bow in general has been very awkward due to them and I've considered turning them off.  Sometimes it helps fine tune shots, but mostly gets in the way.  I play the game with just the joycons disconnected from the console, but it would probably suck less if I used a pro controller or something.

Anyway, I'd heard you could walk or ride on the dragons but haven't tried it.  Evidently that would have been a bad idea for that dragon since it set me on fire despite the armor, and I assume the others have environmental effects like that that also have to be countered.

Oh, and I didn't paraglide down to the ground.  When I fell to my doom it was just me running out of stamina due to the bullet time effect from using the bow and panicking when the controls screwed up.

Edit: I may have swapped my armor out, now that I think about it.  It was good enough inside of Death Mountain so it should have protected me if I had it on.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: BigD145 on June 08, 2023, 05:39:58 pm
I either play in handheld mode or with the basic controllers in the grip.

Have a few stamina potions in your inventory for emergencies. Use a blade in the central field and swing at the grass. Grasshoppers will appear. They are the majority of the ingredients needed.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: MorleyDev on June 08, 2023, 06:11:38 pm
I think you need two levels of Flame Protection to not spontaneously combust from the dragon.

And I get wanting Motion Controls on, they're the best compensation for the lack of fine-grain control you get with a Joystick compared to a mouse. Not as good, but...well, better at least.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Frumple on June 08, 2023, 08:45:45 pm
For the disappearance of Sheikah tech, I always thought that the ancient tech was inactive except in the presence of Calamity Ganon, and the tech coming active and unburying itself before BOTW was how they knew the big G was about to strike?
It's probably worth noting that for a fair amount of sheikah stuff in the previous game, if you go to their location in totk there's apparently, well. Holes. Some of them going even deeper than the depths you have access to.

So there's not much active commentary in game on what happened to the stuff, but there's definitely less explicit indication something did. Game's just cagey about it, more or less. Why, I'unno. Maybe they're saving it for a DLC or somethin'.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: pikachu17 on June 08, 2023, 09:54:34 pm
Only some NPCs seem to remember Link. You'd think more in Hateno village would recognize him, considering he was supposedly around when Zelda was setting up the school (after she stole his house.)
Actually, I dont think she stole his house, there's some hints that Zelda and Link are *ahem* roommates.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: LuuBluum on June 08, 2023, 11:02:02 pm
Among other things, you can still sleep in that bed for free. That, and if you did the Champion's Ballad DLC in BotW and got the portrait that gets put in your house, that portrait is still there.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Bumber on June 09, 2023, 12:30:08 am
And the reward for all of that?  A ruby, and another quest.  I assume I get rare armor or a heart for the end of it all, but we'll see...

Spoiler: Nope (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Telgin on June 13, 2023, 10:30:27 am
Well, that's good to know.  I probably should have snagged a claw from the light dragon while I was there, but for spoilery reasons I didn't get a good chance.

On that note... I finally figured out how to get past the Lost Woods.

Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: MorleyDev on June 13, 2023, 10:41:52 am
A good guide to exploring the depths is
Spoiler (click to show/hide)
.

Also I don't recommend this until after beating the main game personally, but when in completion/full exploration mode,
Spoiler (click to show/hide)
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Akura on June 25, 2023, 08:50:15 am
Just started playing this. Did start by feeling "more of the same"-ish from Breath of the Wild, but I'm starting see some of the new stuff. Building stuff with Ultrahand is actually more fun than it should be.

One of the first things I did upon
Spoiler (click to show/hide)
was try to build a wagon out of a material cache. Even with a fan it didn't go very far. Much later, I find you do in fact get a towing hitch for your horse, meaning you can build your own horse-drawn wagon for whatever reason. An early sidequest even has you doing this for someone else.

And speaking of horses, if you have BotW save data, your horses from that game transfer over.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: BigD145 on June 25, 2023, 01:40:59 pm
Just started playing this. Did start by feeling "more of the same"-ish from Breath of the Wild, but I'm starting see some of the new stuff. Building stuff with Ultrahand is actually more fun than it should be.

One of the first things I did upon
Spoiler (click to show/hide)
was try to build a wagon out of a material cache. Even with a fan it didn't go very far. Much later, I find you do in fact get a towing hitch for your horse, meaning you can build your own horse-drawn wagon for whatever reason. An early sidequest even has you doing this for someone else.

And speaking of horses, if you have BotW save data, your horses from that game transfer over.

Your horses transfer over and if you have a certain amiibo you can make a twin of a certain horse. Problem is, you have a limit to horses you can hold. Perhaps "there can be only one" and the only way to lose a horse is to *redacted*.
Title: Re: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED
Post by: Bumber on June 26, 2023, 10:32:32 pm
the only way to lose a horse is to *redacted*.

There's a quest at one of the stables where you can give one of your horses away. It's probably limited to a regular horse, though, and only works once.