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Author Topic: DFHack 0.34.11 r3  (Read 1404583 times)

Madventurer

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Re: DFHack 0.31.25 r7d (current)
« Reply #255 on: November 05, 2011, 09:38:51 am »

Uh, I am using Windows but I can't seem to be able to run it...
As I can't see a program to do that.
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Then he made grudge wit about 20 other dwarfs (still don't know why - perhaps they were stealing his chair).

danaris

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Re: DFHack 0.31.25 r7d (current)
« Reply #256 on: November 05, 2011, 09:41:12 am »

Uh, I am using Windows but I can't seem to be able to run it...
As I can't see a program to do that.

There is no separate program. If you install it properly, it runs as part of DF.
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Madventurer

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Re: DFHack 0.31.25 r7d (current)
« Reply #257 on: November 05, 2011, 09:44:12 am »

Last time I used this it was WAY different...
Well thanks anyways........


Damn weird....
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Then he made grudge wit about 20 other dwarfs (still don't know why - perhaps they were stealing his chair).

peterix

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Re: DFHack 0.31.25 r8 (current)
« Reply #258 on: November 06, 2011, 12:32:52 am »

Ok, new release, again!

Among the cool new things is the minecraft world converter. It's a bit rough around the edges, sometimes crashes and takes forever to finish. But it's there :) Make sure you backup your fort before you run it.

Other than that, there's a bunch of various improvements (see first post).

Damn weird....
It's just better this way. No problems with manipulating DF through a middle-man. Windows is a decent middle-man, don't get me wrong, but direct memory access is just better.

Rumrusher

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Re: DFHack 0.31.25 r8 (current)
« Reply #259 on: November 06, 2011, 02:35:36 am »

hmm so r8 for those who paid for Minecraft right?
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janglur

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Re: DFHack 0.31.25 r8 (current)
« Reply #260 on: November 06, 2011, 02:50:28 am »

Hmm, seems the site's down.  Getting this error:

Error 202 (net::ERR_CERT_AUTHORITY_INVALID): Unknown error.
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Rose

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Re: DFHack 0.31.25 r8 (current)
« Reply #261 on: November 06, 2011, 03:29:49 am »

hmm so r8 for those who paid for Minecraft right?

pretty much.

free minecraft doesn't let you load and save levels.
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uggi

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Re: DFHack 0.31.25 r8 (current)
« Reply #262 on: November 06, 2011, 08:51:07 am »

Ok, new release, again!

Good news: DFHack now detects my Linux DF, so the MD5 problem seems to be fixed.
Bad news: Half of the plugins crashes the game instantly. Tried with multiple old saves and also with a new world. Stderr.log shows nothing special.

Broken: vdig, vdigx, expdig, digcircle, probe, prospect, grow, immolate, extirpate, stonesense, tiletypes, revflood, df2minecraft, filltraffic, tiletraffic, liquids

Working: deramp, tubefill, fastdwarf, cprobe, clean, spotclean, cleanowned, flows, seedwatch, getplants, reveal, unreveal, revtoggle, nopause, weather, mode, drybuckets, colonies

Liquids and tiletypes plugins do work until I actually try to place a tile. Stonesense crashes with "Illegal instruction" error.

When seedwatch is turned on, keyboard repeat rate turns totally off, which is really annoying.

Haven't actually tried all of the plugins with earlier versions, but I know that at least vdig, vdigx, expdig, digcircle, probe, prospect and liquids have worked before.
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peterix

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Re: DFHack 0.31.25 r8 (current)
« Reply #263 on: November 06, 2011, 10:19:16 am »

Ok, new release, again!
Liquids and tiletypes plugins do work until I actually try to place a tile. Stonesense crashes with "Illegal instruction" error.
What kind of CPU do you have?

uggi

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Re: DFHack 0.31.25 r8 (current)
« Reply #264 on: November 06, 2011, 10:29:33 am »

What kind of CPU do you have?

AMD Athlon XP 3000+. Yes, it's old.
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peterix

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Re: DFHack 0.31.25 r8 (current)
« Reply #265 on: November 06, 2011, 10:47:26 am »

What kind of CPU do you have?

AMD Athlon XP 3000+. Yes, it's old.
I guess we finally tracked down the problem. I checked what flags does my build system pass to gcc, and among them are these:
Code: [Select]
'-m32 -march=x86_64'This is a problem, because it enables the use of various instructions you CPU doesn't have... and it crashes horribly when it runs into them.

So. I'll track down where this comes from and make a new linux build for older CPUs.

arclance

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Re: DFHack 0.31.25 r8 (current)
« Reply #266 on: November 06, 2011, 01:20:58 pm »

Among the cool new things is the minecraft world converter. It's a bit rough around the edges, sometimes crashes and takes forever to finish. But it's there :) Make sure you backup your fort before you run it.
It ran fine and made a world but it hilariously killed most of the grass (in chunks) as it did so.
Before
Spoiler (click to show/hide)
After
Spoiler (click to show/hide)
I will try and test if the generated world works in the next few days when I have access to a paid version of minecraft.
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
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Greiger

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Re: DFHack 0.31.25 r8 (current)
« Reply #267 on: November 06, 2011, 02:01:49 pm »

Posting to confirm that DF2MC seems to work fine on the MC end.  Just takes a little bit to do it's converting when first loaded.


I didn't get the grass dying issue reported though.  Maybe something is off with only certain versions?
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peterix

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Re: DFHack 0.31.25 r8 (current)
« Reply #268 on: November 06, 2011, 03:44:30 pm »

It ran fine and made a world but it hilariously killed most of the grass (in chunks) as it did so.

That's ... weird. Really weird.
AMD Athlon XP 3000+. Yes, it's old.
I updated the Linux build (revision 8a now). It's now built for i686 CPUs and should work fine.

uggi

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Re: DFHack 0.31.25 r8 (current)
« Reply #269 on: November 06, 2011, 04:28:32 pm »

I updated the Linux build (revision 8a now). It's now built for i686 CPUs and should work fine.

Nice! Tested all the plugins, only a few problems left. Digcircle and stonesense crashes with illegal instruction. Df2minecraft says "Loading Minecraft Materials..." and then crashes.
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