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Author Topic: DFHack 0.34.11 r3  (Read 1404521 times)

graniteadam

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Re: DFHack 0.31.25 r8 (current)
« Reply #315 on: December 01, 2011, 06:34:24 pm »

First, dfhack is awesome.

Second, I've been having fun messing around with writing plugins, but I wanted to try to get something that can add jobs to workshops. I get how to access Buildings, but having trouble figuring out how to affect Jobs. Based on a couple comments in the code ("no jobs for now..."), looks like we don't know where jobs info is kept? Anyone have any insight?

Also been trying to work with Cheat Engine to find job stuff but with no success.
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Ghills

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Re: DFHack 0.31.25 r8 (current)
« Reply #316 on: December 01, 2011, 06:51:51 pm »

Dwarf Foreman adds jobs to the manager screen, you might be able to figure out something from it.
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LucasUP

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Re: DFHack 0.31.25 r8 (current)
« Reply #317 on: December 04, 2011, 09:02:40 pm »

Heya,

So I'm going about adding this to the Lazy Newb Pack. But one thing, is that it contains a redundant version of Stonesense. I'd rather keep the version accessible from the LNP GUI and delete the version included with DFHack. I can just delete the Stonesense folder, but this crashes the game if you try running it through DFHack. Could you fix that crash (detect when the folder is deleted?) or do you have another suggestion for me?
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Rose

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Re: DFHack 0.31.25 r8 (current)
« Reply #318 on: December 04, 2011, 09:23:39 pm »

This isn't redundant, it's far faster and much improved (though also more buggy. my bad)

To get rid of it, you need to get rid of stonesense.plug.dll from the dfhack folder. but please compare the two before you do.
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LucasUP

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Re: DFHack 0.31.25 r8 (current)
« Reply #319 on: December 04, 2011, 10:21:59 pm »

This isn't redundant, it's far faster and much improved (though also more buggy. my bad)

To get rid of it, you need to get rid of stonesense.plug.dll from the dfhack folder. but please compare the two before you do.

Oh, okay. It wasn't initially clear it was actually an improved (or officially supported) version. Will all/future Stonesense development eventually be merged with DFHack?

My problem is that it's not obvious to your average Newb that you can run Stonesense or how to do it. Its sort of hidden amongst the list/commands of all the other plugins.
What I'll do is include both versions for now. Its only a few extra MB. I'll just make a note of it and tell people how to run it.
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Rumrusher

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Re: DFHack 0.31.25 r8 (current)
« Reply #320 on: December 04, 2011, 10:27:29 pm »

This isn't redundant, it's far faster and much improved (though also more buggy. my bad)

To get rid of it, you need to get rid of stonesense.plug.dll from the dfhack folder. but please compare the two before you do.

Oh, okay. It wasn't initially clear it was actually an improved (or officially supported) version. Will all/future Stonesense development eventually be merged with DFHack?

My problem is that it's not obvious to your average Newb that you can run Stonesense or how to do it. Its sort of hidden amongst the list/commands of all the other plugins.
What I'll do is include both versions for now. Its only a few extra MB. I'll just make a note of it and tell people how to run it.
hmm isn't it just typing in Stonesense would work? I haven't try due to fears of it killing Dfusion on my new pc.
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LucasUP

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Re: DFHack 0.31.25 r8 (current)
« Reply #321 on: December 04, 2011, 10:46:01 pm »

Yeah, you type "stonesense" or "ssense". I wasn't asking how, just noting that it's less obvious you can do it. I think its EASIER to do once you know though.
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Rose

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Re: DFHack 0.31.25 r8 (current)
« Reply #322 on: December 04, 2011, 10:51:02 pm »

The other stonesense branch is officially dead, buried, and unsupported.

This is the only branch that will be updated to future versions.
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LucasUP

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Re: DFHack 0.31.25 r8 (current)
« Reply #323 on: December 05, 2011, 08:06:36 am »

The other stonesense branch is officially dead, buried, and unsupported.

This is the only branch that will be updated to future versions.
Its cool to see projects combine. Can I suggest that the OP of this thread and of the old StoneSense should be more explanatory of this merge and new direction? There was no way I could know this from the StoneSense thread without digging way into it.
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Rose

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Re: DFHack 0.31.25 r8 (current)
« Reply #324 on: December 05, 2011, 02:28:58 pm »

I'll try to get in contact with Jonask and tell him to log on and change the OP.
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Rose

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Re: DFHack 0.31.25 r8 (current)
« Reply #325 on: December 06, 2011, 01:29:36 am »

I'll try to get in contact with Jonask and tell him to log on and change the OP.
Done.
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Warmist

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Re: DFHack 0.31.25 r8 (current)
« Reply #326 on: December 07, 2011, 04:18:10 pm »

peterix: i was about to make something like graphics module :) Really cool.

Grax

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Re: DFHack 0.31.25 r8 (current)
« Reply #327 on: December 10, 2011, 06:45:38 am »

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danaris

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Re: DFHack 0.31.25 r8 (current)
« Reply #328 on: December 10, 2011, 09:25:09 am »

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Grax

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Re: DFHack 0.31.25 r8 (current)
« Reply #329 on: December 10, 2011, 09:30:12 am »

0.31.25 r8:
Windows version (with Stonesense and DFusion)
Is there somewhere a compiled version of this?

That is the compiled version.
The strange thing there are no .exe, only .lua .xml .dll.
How do i launch it?
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