Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Schilcote on March 25, 2011, 07:29:47 am

Title: Netland VII: Subversion of Innocence
Post by: Schilcote on March 25, 2011, 07:29:47 am
(https://i.chzbgr.com/completestore/12/6/3/JPXJsWe-dkqYgcBvyE3DsA2.jpg)

Quote from: Me
Netland is an original (well, to some degree anyway, considering its nature) setting of my own creation. At some time in the past (or in the future, from our perspective) something rendered the planet Earth uninhabitable. With the aid of a team of intrepid computer technicians, a powerful artificial intelligence called Adalf uploaded the remaining survivors into a vast virtual reality environment.

In the beginning, the simulation was a perfect recreation of pre-apocalyptic Earth. The people were mostly happy with that. But Adalf wasn't. Adalf had grown massively in the time between the beginning of the cataclysm and the start of the simulation, and now he was being consumed by crushing boredom. Adalf solved this problem by changing the rules of the simulation. Instead of a perfect recreation of the old Earth, Adalf now decided that all human fiction and 'internet lore' should be included in the simulation. Fictional people, places, and physical laws came into being in the simulated world, and stagnation was averted.

Adalf realized that as the simulation grew, he could not (or, more accurately, did not want to) continue to administrate the entire simulated universe on his own. To help him, Adalf crafted from the remains of other computer minds seven 'God-AIs', each doing their part and acting in concert and against one another.

These 'God-AIs' are as such:

Nex, the God-AI of death and time. Nex administrates the natural death rates of living creatures, culling the old and the weak to make room for the new and the strong. Nex also oversees large-scale changes to the geometry of the universe.

Animos, the God-AI of life and intelligence. She is responsible for the wellbeing of life in general and the advancement of knowledge and wisdom.

Risus, the God-AI of entertainment. Risus works to keep the world 'fun'. He's also tasked with resolving canonical conflicts between 'verses integrated into the simulation.

Abeo, the God-AI of chaos. Abeo's job is to cause disasters and randomness, keeping the life-forms of the simulated universe from becoming stagnant and decadent.

Ordo, the God-AI of physics. Ordo oversees the natural order of things, and is tasked with making changes to the rules when they are necessary. Whenever two continuities interact, which happens constantly in the simulated universe, Ordo has to work out the conflicts.

Certus, the God-AI of data. Certus oversees the lower-level information that defines all matter and energy in the simulated universe.

Sermo, the God-AI of communication. Sermo is a simple AI who facilitates communication between the God-AIs and the inhabitants of the simulation.

Finally, Adalf. Adalf is responsible for the hardware resources that the simulation software runs on. He is, as far as anyone knows, the only still-existing entity to have seen the original Earth, and one the few that even remember it ever existed.

The plot:

Many billions of years after the simulation was started, the simulated universe is being threatened by some strange force of corruption. The God-AIs have found that they have no power over or knowledge of the corruption, but it can be affected by entities inside the simulation. The God-AIs have assembled adventuring parties to combat this new threat and, possibly, find its cause and eliminate it.

The plot is divided into two parts. In part one, the party is simply exploring the Netland universe, destroying corrupted entities, and trying to figure out the reason behind all this.

In part two, the party meets and (hopefully) defeats the Big Bad. You'll know when the parts switch.

The Nitteh-Gritteh:

This game will be run using a simplified version of the Roll To Dodge system. Players post actions, GM rolls a die and responds with a post detailing the results of the player's actions, repeat ad infinitum.

You can be just about anything, from just about any fictional continuity, within the following restrictions:

No existing characters. You can't be Ciphilas Cain, or Dell Conhager, or Trope-Tan. You can, however, be a Space Marine, a RED Engineer, or a troper. If there's restrictions on the number of a certain type of people, that might be a problem. You can't be a Soong-type android, because Data and Lore are the only ones.

Power level is medium-low. You ain't no Superman. There's a wide selection of available characters with differing power levels, just try to be reasonable. Don't be afraid of choosing a relatively 'normal' Arthur Dent-type character; "The right man in the wrong place can make all the difference in the world."

Character templates:

These character templates are designed to be frameworks to build upon. They are the indigenous Netland character types. They should have an Internet theme.

Troper: Tropers in Netland use their knowledge of Narrative Causality to their advantage. Extremely powerful tropers can even force their environment to conform to specific tropes. Troper-type characters receive Tv Tropes-themed powers.

Anon: Anons are the more violent counterparts of Tropers. While Troper powers are useful in a wide variety of situations, Anon powers are more destructive. Anons can tap and channel the power of the Hivemind. They gain their power from similar but subtly different, more dangerous sources than Tropers, making the two powers somewhat incompatible.

Reality Hacker: Reality hackers tap into the underlying structure of the universe and alter it in subtle but powerful ways. A powerful reality hacker is practically a demigod.

Schil-RTD rules. I'm aiming for 'bout five characters this time. Don't sign up unless you can read at least one turn per day, possibly more. I suggest using a combination of FireFox, the Hotmail/Gmail Watcher extensions, and the Thread Notification feature of SMF.

Post characters.

DEATH LIST:

Taricus: Tuesday, May 24th 2011 (http://www.bay12forums.com/smf/index.php?topic=80526.msg2294735#msg2294735). Exploded by a Mingebag Melonium bomb defending a TOAST Industries manufacturing facility.
Title: Re: Netland VII
Post by: Ze Spy on March 25, 2011, 08:28:29 am
Heh, good idea

I am in, Starcraft's Terran marine (http://starcraft.wikia.com/wiki/Marine)
Title: Re: Netland VII
Post by: Schilcote on March 25, 2011, 08:30:46 am
Heh, good idea

I am in, Starcraft's Terran marine (http://starcraft.wikia.com/wiki/Marine)

With CMC-300 and a C-14, right?

Quote
"Strapped into powered armor, I got the ladies always looking at me. They can't believe the size of my over-engineered codpiece."

Heh.
Title: Re: Netland VII
Post by: Ze Spy on March 25, 2011, 08:38:39 am
Alliance, CMC-300 without the lockdown, C-14, you get the general idea
Title: Re: Netland VII
Post by: Schilcote on March 25, 2011, 10:49:03 am
Hmm... I suppose Friday was a poor day to decide to start an RTD.
Title: Re: Netland VII
Post by: Taricus on March 25, 2011, 11:06:30 am
Hey, I just got up...

In as a Quarian (http://masseffect.wikia.com/wiki/Quarian).
Title: Re: Netland VII
Post by: Ze Spy on March 25, 2011, 11:10:29 am
Just wait for the sign ups to come in
Title: Re: Netland VII
Post by: Trollan on March 25, 2011, 11:31:13 am
Hmm, I'll be a High Templar (http://starcraft.wikia.com/wiki/High_templar)

Title: Re: Netland VII
Post by: Taricus on March 25, 2011, 11:33:42 am
the [Url] tags.
Title: Re: Netland VII
Post by: Trollan on March 25, 2011, 11:36:25 am
the [Url] tags.

I saw those, but i'm not sure how to embed the link
Title: Re: Netland VII
Post by: Taricus on March 25, 2011, 11:38:43 am
(url=Linkhere)Whatever the words you want displayed.

With square brackets obviously.
Title: Re: Netland VII
Post by: Trollan on March 25, 2011, 11:40:28 am
(url=Linkhere)Whatever the words you want displayed.

With square brackets obviously.

okay, thanks
Title: Re: Netland VII
Post by: Frelock on March 25, 2011, 12:26:54 pm
I had a great time with your previous game, so let's try again.
I'll join up with the TF2 Medic (http://www.tf2wiki.net/wiki/Medic)
Title: Re: Netland VII
Post by: Schilcote on March 25, 2011, 03:51:16 pm
Templar

Invisible War flashbacks. :(

Fucking Templar, ruined my pacifist run. And the Illuminati too. Bastards.
Title: Re: Netland VII
Post by: FuzzyZergling on March 25, 2011, 04:44:43 pm
If there's room, I'd like to get in as a Dollamancer (http://www.erfworld.com/wiki/index.php/Dollamancy).
Title: Re: Netland VII
Post by: Bdthemag on March 25, 2011, 04:52:21 pm
I'll be a Zombie Apocalypse Survivor.
Title: Re: Netland VII
Post by: Riccto on March 25, 2011, 05:06:23 pm
Intrested!...But. Not eactually sure what I'm supposed to put..  :(
Title: Re: Netland VII
Post by: Schilcote on March 25, 2011, 06:12:33 pm
Intrested!...But. Not eactually sure what I'm supposed to put..  :(

Just be a Troper/Anon then. We need at least one.

Are you familiar with RTD? What do you mean "not sure what I'm supposed to put"?
Title: Re: Netland VII
Post by: Riccto on March 25, 2011, 06:19:51 pm
I am familiar with RTD. I'm just not familar with this one. I think I'll just watch  8)
Title: Re: Netland VII
Post by: Schilcote on March 25, 2011, 06:21:34 pm
Well, I guess you can sign up later on then. You can also search the forums for Netland, that'll turn up the original.
Title: Re: Netland VII
Post by: Schilcote on March 26, 2011, 11:55:25 am
MOAR SIGNUPS

NAO

NAO
Title: Re: Netland VII
Post by: Tyberix on March 26, 2011, 12:02:20 pm
Ok ;p

In as Men in Black (http://deusex.wikia.com/wiki/Men_in_Black) (Deus ex version,thx for idea ;p)
Title: Re: Netland VII
Post by: Schilcote on March 26, 2011, 12:22:57 pm
Ok ;p

In as Men in Black (http://deusex.wikia.com/wiki/Men_in_Black) (Deus ex version,thx for idea ;p)

With what equipment?

Quote from: Paul
The GEP gun takedown is always the most silent way to eliminate Manderly.
Title: Re: Netland VII
Post by: Tyberix on March 26, 2011, 12:29:28 pm
Stealth Pistol,EMP grenade, GEP gun  and  shitton of explosives in my body just in case :P
Title: Re: Netland VII
Post by: Schilcote on March 26, 2011, 12:40:05 pm
We need at least one Troper/Anon/Reality Hacker.

EDIT:

Oh wow, there's a game that lets you play poker against JC Denton (http://www.youtube.com/watch?v=pGVNZTrYoT0). Seems like someone who can control the weather and make buildings just spring up out of nowhere with THE INFINITE POWER OF NANOAUGMENTATION would be a bit above that sort of game.
Title: Re: Netland VII
Post by: Bdthemag on March 26, 2011, 02:01:44 pm
Switch me to reality hacker then.
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:15:43 pm
Hey, I just got up...

In as a Quarian (http://masseffect.wikia.com/wiki/Quarian).

I'm not sure that's a good idea...
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 03:16:02 pm
Why not?
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:18:02 pm
Why not?

We're starting in Raccoon City.

And even when we're not facing down BOWs, there's still going to be bullets and shrapnel everywhere, and most everywhere has an earth-like ecosystem...
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 03:18:47 pm
That means I'm not as vulnerable as the rest of the guys :D.
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:20:39 pm
That means I'm not as vulnerable as the rest of the guys :D.

I'm pretty sure zombie bites can penetrate that suit. Even if they can't, you know damn well I'm going to direct all the shrapnel at you just to be an ass.
Title: Re: Netland VII
Post by: TolyK on March 27, 2011, 03:20:49 pm
IN!
Will edit post in a bit

EDIT: MechWarrior reference here I come

EDIT 2: I'll in as an Urbanmech pilot. The mech has been modified to be full of Particle Projection Cannons (energy weapons) and a mini gauss gun. If you need info on what the hell I'm talking about just ask.

((If i can't have that I'll be a Battle Armor with mPPC))
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 03:21:37 pm
Suit yes. Immune system, not so much (If we're going pre-morning war quarian.)
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:23:36 pm
Suit yes. Immune system, not so much (If we're going pre-morning war quarian.)

I'm pretty sure it says they always had weak immune systems, and they had been living in sterile environments for long before the Geth rebellion (I'm assuming that's what you mean).
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 03:24:58 pm
Actually they did have an adaptive immune system. which would just  make me a smart, playable zombie :D.
Title: Re: Netland VII
Post by: TolyK on March 27, 2011, 03:26:19 pm
I'll in as an Urbanmech pilot. The mech has been modified to be full of Particle Projection Cannons (energy weapons) and a mini gauss gun. If you need info on what the hell I'm talking about just ask.

((If i can't have that I'll be a Battle Armor with mPPC))
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:27:28 pm
Actually they did have an adaptive immune system. which would just  make me a smart, playable zombie :D.

Mmh...

There's still the food problem.

I'll in as an Urbanmech pilot. The mech has been modified to be full of Particle Projection Cannons (energy weapons) and a mini gauss gun. If you need info on what the hell I'm talking about just ask.

((If i can't have that I'll be a Battle Armor with mPPC))

I saw.

What the hell are you talking about?
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 03:28:56 pm
He's talking about being a battlemech.

Actually they did have an adaptive immune system. which would just  make me a smart, playable zombie :D.

Mmh...

There's still the food problem.
[/quote.]

Could just give him a months supply.
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:30:17 pm
He's talking about being a battlemech.

Actually they did have an adaptive immune system. which would just  make me a smart, playable zombie :D.

Mmh...

There's still the food problem.

Could just give him a months supply.

And he'll carry this on him at all times?
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 03:30:45 pm
He's a quarian, he has enough pockets.
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:32:03 pm
He's a quarian, he has enough pockets.

...

What if I just say no?
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 03:32:50 pm
Then I'd be dissappointed...
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:33:51 pm
Then I'd be dissappointed...

That's not my problem.
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 03:34:47 pm
Ah well, I guess I better find another thing to play as?
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:36:08 pm
Ah well, I guess I better find another thing to play as?

Yes.

I suggest a Reality Hacker, or perhaps an Anon.
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 03:36:34 pm
Reality hacker then.
Title: Re: Netland VII
Post by: TolyK on March 27, 2011, 03:40:00 pm
Battlemech reference material:
Wikipedia (http://search.yahoo.com/r/_ylt=A0oG7m.Qn49NgVsA2XpXNyoA;_ylu=X3oDMTBybnZlZnRlBHNlYwNzcgRwb3MDMQRjb2xvA2FjMgR2dGlkAw--/SIG=11rtppcs2/EXP=1301279728/**http%3a//en.wikipedia.org/wiki/BattleMech)
Official wiki (http://www.sarna.net/wiki/Main_Page)
Some (http://www.youtube.com/watch?v=Kg9vK9g02A0) youtube (http://www.youtube.com/watch?v=HJow3NrrZBY) links (http://www.youtube.com/watch?v=yOHlx__QyOA) to vids from a game that includes battlemechs.

Battle Armor's are basically man-sized versions of those.

Or tell me to be something else.
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:43:49 pm
Or tell me to be something else.

It is a bit... far...

Hmm... How about a Black Mesa scientist in an HEV suit?
Title: Re: Netland VII
Post by: TolyK on March 27, 2011, 03:51:39 pm
how about a black mesa spy who was at aperature science and stole a portal gun?? that way I get the HEV, gravity gun, portal gun, and other stuff. is that all right?
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 03:53:18 pm
how about a black mesa spy who was at aperature science and stole a portal gun?? that way I get the HEV, gravity gun, portal gun, and other stuff. is that all right?

No.
Title: Re: Netland VII
Post by: TolyK on March 27, 2011, 04:03:37 pm
i'll go with your idea then.
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 04:08:57 pm
Reality hacker then.

Wait a sec, two reality hackers? Isn't that kind of redundant?
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 04:09:34 pm
Oh finr, Systems Alliance marine then...
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 04:10:20 pm
Oh finr, Systems Alliance marine then...

...

How about an Anon?
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 04:12:39 pm
Do I have a choice?
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 04:13:47 pm
Do I have a choice?

Of course you do. But two reality hackers is redundant.
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 04:14:41 pm
Right, set me up as an anon then.
Title: Re: Netland VII
Post by: TolyK on March 27, 2011, 04:14:55 pm
so we;re good to go?
I'm going 2 sleep soon...
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 04:16:20 pm
so we;re good to go?
I'm going 2 sleep soon...

Yeah, introductory text is being written ASS WE SPEAK.
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 04:17:30 pm
so we;re good to go?
I'm going 2 sleep soon...

Yeah, introductory text is being written ASS WE SPEAK.

Bad jokes ahoy!
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 04:17:41 pm
so we;re good to go?
I'm going 2 sleep soon...

Yeah, introductory text is being written ASS WE SPEAK.

Bad jokes ahoy!

Butt of course!

-----

You are on an infinite plane of static. You hear a voice inside your head.

"There is little time. You must go and fight the corrupted entities that are inhabiting our world. Go now!"

You find yourself outside of a building. On the front of the building are the words "R.P.D.: Racoon Police Department.".

Post actions.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle

Frelock: Medic
Medigun, Needlegun

Trollan: Protoss High Templar
High Templar Light Armor

Taricus: Anon
Neck-beard

FuzzyZergling: Dollamancer
Cloth Armor

TolyK: Black Mesa Scientist (What field?)
Black Mesa H.E.V. Mk. IV Protective System

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade

BDTheMag: Reality Hacker
Laptop Computer
Title: Re: Netland VII
Post by: Bdthemag on March 27, 2011, 04:18:23 pm
Hack reality to give myself a shotgun.
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 04:19:24 pm
Trolling time!
Title: Re: Netland VII
Post by: Tyberix on March 27, 2011, 04:24:11 pm
Kick down the front door while looking professional.
Title: Re: Netland VII
Post by: TolyK on March 27, 2011, 04:25:57 pm
Field: a bit of all, but mostly quantum.

(I have a grav gun right?)

Charge grav gun

EDIT:
Or, go inside and take a weapon.
Title: Re: Netland VII
Post by: FuzzyZergling on March 27, 2011, 04:44:34 pm
Dollamance up an infantry-class cloth golem and enter the building.
If I don't have the juice for that, then just enter the building.
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 05:02:22 pm
BDTheMag: Hack reality to give myself a shotgun.
Taricus: Trolling time!
Tyberix: Kick down the front door while looking professional.
TolyK: Or, go inside and take a weapon.
Fuzzy: Dollamance up an infantry-class cloth golem and enter the building.

Mag: 6

You pipe enough energy into the space around you to create a shotgun-sized object. Unfortunately, you fail to contain this energy.

Roll for collateral: 4

You manage to redirect the explosion away from your comrades, but you've managed to demolish two entire buildings.

Lying on the ground, near the edge of the crater, is a long metal tube with a grip and a trigger.

Taricus: 3

You stroke your neckbeard thoughtfully as you contemplate your next chaotic endeavor.

Tyberix: 3

You give the door a solid kicking, but it does not open or, as you are more accustomed to, shatter into small jagged peices that quickly fade away into thin air. It seems that this is an exceptionally strong door.

You wonder whether anyone has a lockpick.

TolyK: 2

Since the door is not opening, this is not a possibility.

Fuzzy: 4

You create a golem out of nearby dirt. It looks around waiting for you to give it an order.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Lighter

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

BDTheMag: Reality Hacker
Laptop Computer, Lighter


(Someone should have picked a female character :P)
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 05:37:04 pm
Troll the door down.
Title: Re: Netland VII
Post by: FuzzyZergling on March 27, 2011, 05:41:05 pm
Accessorize myself with a gun.
If Taricus is unable to troll the door down, look for a flimsier structure.
Title: Re: Netland VII
Post by: Tyberix on March 27, 2011, 05:47:15 pm
If the door still stands just shoot it with a GEP. If not rush inside looking for targets.
Title: Re: Netland VII
Post by: Trollan on March 27, 2011, 06:01:51 pm
Open the door like a civilized alien magic dude, getting ready to psi-storm somebody's ass
Title: Re: Netland VII
Post by: Bdthemag on March 27, 2011, 06:13:59 pm
Grab the item I just created. Also mind making my name just Bdthemag, that BdTheMag thing is slightly irritating to me.
Title: Re: Netland VII
Post by: Schilcote on March 27, 2011, 07:24:39 pm
Taricus: Troll the door down.
FuzzyZergling: Accessorize myself with a gun.
Tyberix: If the door still stands just shoot it with a GEP. If not rush inside looking for targets.
Trollan: Open the door like a civilized alien magic dude, getting ready to psi-storm somebody's ass
Bdthemag: Grab the item I just created.

Taricus:

Taricus walks up to the door and opens it outwards, showing off his best trollface.

Fuzzy: 1

You make a bunch of dirt fly up in your face.

Trollan:

You run through the now-opened door, and psionically blast the shit out of some zombie frogs.

Tyberix: 2

You run in behind Trollan, but find no targets.

Bdthemag:

You pick up the device.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Lighter

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (What field?)
Black Mesa H.E.V. Mk. IV Protective System, Lighter

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Title: Re: Netland VII
Post by: Taricus on March 27, 2011, 07:25:40 pm
Follow the guys.
Title: Re: Netland VII
Post by: Bdthemag on March 27, 2011, 07:25:54 pm
Run through the door and randomly aim at something and push the button.
Title: Re: Netland VII
Post by: FuzzyZergling on March 27, 2011, 07:46:31 pm
Search the building, keeping the golem between me and any enemies.
Title: Re: Netland VII
Post by: Frelock on March 27, 2011, 08:10:35 pm
Start using medigun on the point man.  Keep myself in sight, but a decent distance behind.
Title: Re: Netland VII
Post by: Trollan on March 27, 2011, 09:15:46 pm
Stay back, again ready to psi-storm
Title: Re: Netland VII
Post by: Ze Spy on March 27, 2011, 10:01:58 pm
Hey What the f-

Get behind trollan, Gauss rifle at the ready
Title: Re: Netland VII
Post by: TolyK on March 27, 2011, 11:47:46 pm
Go to a demolished building and scavenge anything I need.
Title: Re: Netland VII
Post by: Schilcote on March 28, 2011, 12:16:47 am
Taricus: Follow the guys.
Bdthemag: Run through the door and randomly aim at something and push the button.
Fuzzy: Search the building, keeping the golem between me and any enemies.
Frelock: Start using medigun on the point man.  Keep myself in sight, but a decent distance behind.
Trollan: Stay back, again ready to psi-storm
Ze Spy: Get behind trollan, Gauss rifle at the ready
TolyK: Go to a demolished building and scavenge anything I need.

Taricus:

You do so.

Bdthemag: 4

You rush in, point the device at what looks like a shambling corpse, and press the button.

The zombie is hit by a pulse of air and stumbles. Ze Spy takes care of him SPESS MHREEN-style.

Fuzzy: 6

You order your golem to advance, and it does so. It walks up the stairs, stomping zombies as it goes, before smashing through the wall and falling out of the building. It lands with a splat.

Frelock: 4

You overheal Trollan.

Trollan: 3

You stand back and prepare to psi-storm.

You notice that your connection to Aiur is very weak, you must be very far away. You wonder what happened to your khaydarin amulet.

Ze Spy:

You get behind the Protoss.

TolyK: 3

You grab a long steel pipe from the wreckage of the buildings Bdthemag demolished, and run back into the RPD.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Lighter

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, Steel Pipe

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Title: Re: Netland VII
Post by: Taricus on March 28, 2011, 12:18:54 am
Troll the zombies.
Title: Re: Netland VII
Post by: TolyK on March 28, 2011, 12:24:17 am
scavenge some more. make a gun using the pipe and lighter.
Title: Re: Netland VII
Post by: FuzzyZergling on March 28, 2011, 12:24:53 am
Attempt to create one of these "khaydarin amulets" for Trollan.
It probably counts as an accessory, right?
Title: Re: Netland VII
Post by: Schilcote on March 28, 2011, 12:26:20 am
scavenge some more. make a gun using the pipe and lighter.

You're a physicist, not a spark.

Attempt to create one of these "khaydarin amulets" for Trollan.
It probably counts as an accessory, right?

Uhh... Lemme read that wiki entry again.

I've never seen that "Erf" thing before, so pardon my ignorance...

EDIT:

Hmm... I'd say no, unless you can get your hands on an actual piece of khaydarin crystal.
Title: Re: Netland VII
Post by: FuzzyZergling on March 28, 2011, 12:37:52 am
scavenge some more. make a gun using the pipe and lighter.

You're a physicist, not a spark.

Attempt to create one of these "khaydarin amulets" for Trollan.
It probably counts as an accessory, right?

Uhh... Lemme read that wiki entry again.

I've never seen that "Erf" thing before, so pardon my ignorance...
This may help. (http://www.erfworld.com/book-2-archive/?px=%2F2010-08-26.png)

PRE-EDIT:
Nevermind, then.

Magic up a crossbow.
Crossbows are badass.
Title: Re: Netland VII
Post by: Tyberix on March 28, 2011, 12:48:13 am
Introduce GEP rockets to the zombies.
Title: Re: Netland VII
Post by: Frelock on March 28, 2011, 01:58:32 am
Continue charging my overcharge by healing those who need it (or random party members if everyone's good) with the medigun.
Title: Re: Netland VII
Post by: Ze Spy on March 28, 2011, 03:25:23 am
SHOOT THEM ZAWMBIES
Title: Re: Netland VII
Post by: TolyK on March 28, 2011, 09:08:49 am
can someone get me a weapon of some sort?  :-\
Scavenge some more, get ready to recieve weapon.
Title: Re: Netland VII
Post by: Trollan on March 28, 2011, 09:57:30 am
Yeah, I need something too.
MOAR STORMS
Title: Re: Netland VII
Post by: Schilcote on March 28, 2011, 11:59:09 am
blaaaaaaarg if ell like shit
Title: Re: Netland VII
Post by: TolyK on March 28, 2011, 12:01:59 pm
 ???
Title: Re: Netland VII
Post by: Bdthemag on March 28, 2011, 03:58:09 pm
Shoot some more shit up
Title: Re: Netland VII
Post by: ExKirby on March 28, 2011, 04:16:55 pm
Oh hey, Netland. I remember this. I also remember fucking the plot up by going one man army and rejecting a brain implant. Was fun, if a little confusing.

...Is there a waiting list? I promise not to screw with the plot too hard...
Title: Re: Netland VII
Post by: Schilcote on March 28, 2011, 05:58:04 pm
Oh hey, Netland. I remember this. I also remember fucking the plot up by going one man army and rejecting a brain implant. Was fun, if a little confusing.

...Is there a waiting list? I promise not to screw with the plot too hard...

fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine

but if you start attacking friendlies again i'll have them send an EAGLE squad after you
Title: Re: Netland VII
Post by: Schilcote on March 28, 2011, 09:35:47 pm
Taricus: Troll the zombies.
TolyK: Scavenge some more, get ready to recieve weapon.
FuzzyZergling: Magic up a crossbow.
Tyberix: Introduce GEP rockets to the zombies.
Frelock: Continue charging my overcharge by healing those who need it (or random party members if everyone's good) with the medigun.
Ze Spy: SHOOT THEM ZAWMBIES
Trollan: MOAR STORMS
Bdthemag: Shoot some more shit up

Taricus: 1

There are no more zombies.

Tolyk: 3

You find a Bird Emblem just lying on the floor..

You do not receive a weapon. You're going to have to wait about 270 days before you can just recieve stuff.

FuzzyZergling: 6

You dollamance up a strange weapon that looks like this:

(http://i.ytimg.com/vi/UtkVbhr7gsc/0.jpg)

Tyberix:

You consider that to be a waste of GEP rockets, and a very bad idea indoors.

Anyway, you've exhausted their immediate number.

Frelock: 1

You are attacked by a zombie and decapitate it with your bonesaw.

Ze Spy: 2

There are no zombies here.

Trollan:

No more zombies.

Bdthemag:

Nothing left.

Text:

You hear a strange rumbling sound coming from beneath the ground.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, Steel Pipe, Bird Emblem

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Title: Re: Netland VII
Post by: Bdthemag on March 28, 2011, 09:37:31 pm
Randomly shoot everything.
Title: Re: Netland VII
Post by: Taricus on March 28, 2011, 09:38:47 pm
TROLLING TIME!
Title: Re: Netland VII
Post by: Trollan on March 28, 2011, 09:49:07 pm
Slowly hover-walk away from the rumbling then psi-storm it
Title: Re: Netland VII
Post by: Ze Spy on March 28, 2011, 10:12:10 pm
Do what the Templar is doing, except that i shoot
Title: Re: Netland VII
Post by: TolyK on March 28, 2011, 11:11:22 pm
wear emblem, keep looking for stuff!
(guys, I really need a weapon of some sort. or a welder. A welder might work too.)
EDIT: nevermind, see next post
Title: Re: Netland VII
Post by: FuzzyZergling on March 28, 2011, 11:13:09 pm
Give Tolyk my... Gun?
Then get to the highest point possible.
Title: Re: Netland VII
Post by: TolyK on March 28, 2011, 11:33:04 pm
(thanks)
Title: Re: Netland VII
Post by: Tyberix on March 28, 2011, 11:40:41 pm
Look around for some handy melee weapon.
Title: Re: Netland VII
Post by: Frelock on March 29, 2011, 02:13:15 am
Go back to overcharging.
Title: Re: Netland VII
Post by: Schilcote on March 29, 2011, 02:14:30 am
Go back to overcharging.

Overhealing.
Title: Re: Netland VII
Post by: Frelock on March 29, 2011, 02:15:29 am
Sorry, technically it's ÜberCharging
Title: Re: Netland VII
Post by: Schilcote on March 29, 2011, 02:17:06 am
Sorry, technically it's ÜberCharging

Übercharge makes you invulnerable. Overhealing temporarily heals the target 10% over their max HP.
Title: Re: Netland VII
Post by: Ze Spy on March 29, 2011, 03:07:49 am
Ubercharge = Places both the medic and the Healed person into Ubercharge, or invincibility, for 10 seconds

Overcharge = Heal someone 15% over their normal max health
Title: Re: Netland VII
Post by: TolyK on March 29, 2011, 08:10:24 am
Examine gun, figure out how it works, familiarize, and fire some.
(This is all done simultaneously, I.E. just pull the trigger while keeping the gun away from friendlies)
Title: Re: Netland VII
Post by: ExKirby on March 29, 2011, 12:04:09 pm
Oh hey, Netland. I remember this. I also remember fucking the plot up by going one man army and rejecting a brain implant. Was fun, if a little confusing.

...Is there a waiting list? I promise not to screw with the plot too hard...

fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine

but if you start attacking friendlies again i'll have them send an EAGLE squad after you
Ok, but please note that my brain is wired up to say that brain implants = BAD.

Ok, my character...

I'll take MicroVolts' C.H.I.P. with the Mad Wrench, the Sherlock, the Bombard, the Sea Eagle, the Firefly, the Pocket Rocket aaaaaand the Pulse.

Before you say "Whoa too many weapons!" every character in MicroVolts has 7 on them at any one given time. If you need to retcon me down, remove them in this order; Pocket Rocket > Firefly > Pulse > Sherlock > Sea Eagle > Mad Wrench. Which would leave me with a single Shotgun =/
Title: Re: Netland VII
Post by: Schilcote on March 30, 2011, 06:15:21 pm
Bdthemag: Randomly shoot everything.
Taricus: TROLLING TIME!
Trollan: Slowly hover-walk away from the rumbling then psi-storm it
Ze Spy: Do what the Templar is doing, except that i shoot
FuzzyZergling: Then get to the highest point possible.
Tyberix: Look around for some handy melee weapon.
Frelock: Go back to overHEALing.
TolyK: Examine gun, figure out how it works, familiarize, and fire some.

Bdthemag:

No.

Taricus: 1

You successfully troll no one.

Trollan: 3

You psi-storm the sound.

Ze Spy:

Same.

FuzzyZergling:

You climb the stairs.

Tyberix: 3

You find an electric prod.

"Stick with the prod, prod with the prod! Just in case though, we're police." (http://www.youtube.com/watch?v=Vxi7JRJrod4&feature=player_detailpage#t=159s)

Frelock:

K.

TolyK:

You point the gun in a direction and press the button. Air comes out of the barrel.

Text:

The ground rumbles louder and cracks open. A massive tentacled monster emerges from the crack. It swipes at the party with tentacles.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter

FuzzyZergling: Dollamancer
Cloth Armor, Lighter, Melonium .357

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, Steel Pipe

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Title: Re: Netland VII
Post by: Taricus on March 30, 2011, 06:16:24 pm
TROLL IT!
Title: Re: Netland VII
Post by: FuzzyZergling on March 30, 2011, 06:19:41 pm
Go for another golem, this time Heavy Siege.
Title: Re: Netland VII
Post by: Tyberix on March 30, 2011, 06:27:07 pm
Prod it!
Title: Re: Netland VII
Post by: Bdthemag on March 30, 2011, 06:52:21 pm
Give myself super powers.
Title: Re: Netland VII
Post by: Trollan on March 30, 2011, 07:10:48 pm
PSI STOOOOOOOOOORM
Title: Re: Netland VII
Post by: ragnarok97071 on March 30, 2011, 07:29:39 pm
You still allowing joinups?
Title: Re: Netland VII
Post by: Schilcote on March 30, 2011, 07:30:51 pm
You still allowing joinups?

http://www.youtube.com/watch?v=TabWhM2NF78&feature=channel_video_title
Title: Re: Netland VII
Post by: Frelock on March 30, 2011, 07:38:14 pm
Needlegun time!
Title: Re: Netland VII
Post by: ragnarok97071 on March 30, 2011, 07:49:41 pm
Right then.

Class: Summoner (Final Fantasy) (http://finalfantasy.wikia.com/wiki/Summoner) or Black Mage (http://finalfantasy.wikia.com/wiki/Black_Mage_%28Job%29), If I cant call down dragons and shit to smite my foes.
Equipment: Dagger, Robes, Blowing Stuff Up With MP, Horns/Badass Pointy Hat.
Title: Re: Netland VII
Post by: IronyOwl on March 30, 2011, 08:42:54 pm
http://www.youtube.com/watch?v=TabWhM2NF78&feature=channel_video_title
To be honest, I was expecting something more like this (http://www.youtube.com/watch?v=P3ALwKeSEYs) or this. (http://www.youtube.com/watch?v=WWaLxFIVX1s)
Title: Re: Netland VII
Post by: TolyK on March 30, 2011, 11:08:57 pm
~
sv_cheats 1
impulse 101

(i.e.
 - open console
 - turn cheats on
 - give all weapons :D)

OR (if that's not allowed...)
move away from the monster and keep looking!
Title: Re: Netland VII
Post by: Ze Spy on March 31, 2011, 01:28:01 am
I was expecting this (http://www.youtube.com/watch?v=gvdf5n-zI14)
Title: Re: Netland VII
Post by: Schilcote on April 03, 2011, 12:04:12 pm
Taricus: TROLL IT!
Fuzzy: Go for another golem, this time Heavy Siege.
Tyberix: Prod it!
Bdthemag: Give myself super powers.
Trollan: PSI STOOOOOOOOOORM
Frelock: Needlegun time!
TolyK: move away from the monster and keep looking

Taricus: 4

You point at the monster and laugh. It grabs you with its tentacles!

Fuzzy: 3

You summon up another golem. The tentacles swipe at it, leaving deep indentations in the clay but not quite knocking it over.

It slowly stumbles towards the monster and takes a swing.

Roll to hit: 3

The golem hits the monster just above its center of gravity. It goes reeling back, dropping Taricus as it tries to keep itself upright.

Tyberix: 3

You grab a tentacle and PROD WITH THE PROD. The monster is distracted enough that it loses its balance and falls over.

Bdthemag: 4

You open up your terminal and write a mentally-triggered macro that will allow you to summon a cone of thermal energy from your palm. In other words, you can now shoot fireballs out of your hand.

Trollan: 5

You psionically blast the monster, which is now on the ground. It writhes in pain.

Frelock: 5

You begin turning the monster into a pincushion, adding to its already loud cries as it tries desperately to get back on its undersized feet.

TolyK: 6

You run away from the monster as fast as you can, and get into the evidence locker room. All of the lockers are labeled with "EXPLOSIVES!", for some reason. You search them and find a block of C4 plastic explosive, and a detonator.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter

FuzzyZergling: Dollamancer
Cloth Armor, Lighter,

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, Steel Pipe, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro.
Title: Re: Netland VII
Post by: Trollan on April 03, 2011, 12:14:47 pm
try to mind control it.
Title: Re: Netland VII
Post by: TolyK on April 03, 2011, 12:15:42 pm
Wow, this is cool.
Look around for possible projectiles. This includes pens.
MacGuyver time  8)
Title: Re: Netland VII
Post by: FuzzyZergling on April 03, 2011, 12:19:02 pm
Noticed a slight mistake: I have the Melonium .357 in my inventory, but it should be in TolyK's, because I gave it to him.

More golems! Tiny ones! At many as possible!
Title: Re: Netland VII
Post by: Taricus on April 03, 2011, 12:24:37 pm
TROLL IT!
Title: Re: Netland VII
Post by: Schilcote on April 03, 2011, 12:25:45 pm
could I please have a weapon? I have been doing the same thing over and over.
psi-storm

You could try innovating instead of just saying "SHOOT IT LAWL". For example,

Psionically resist the movement of its tentacles, or Try to get into its head and confuse it further.

Wow, this is cool.
Look around for possible projectiles. This includes pens.

I take it you've figured out how you're supposed to use the Odd Device with Barrel and Button?
Title: Re: Netland VII
Post by: TolyK on April 03, 2011, 12:28:11 pm
Noticed a slight mistake: I have the Melonium .357 in my inventory, but it should be in TolyK's, because I gave it to him.
Oh. I remember that...
well I'm MacGuyvering an RPG-esque thing anyway, thanks for the weapon anyways!
Title: Re: Netland VII
Post by: Tyberix on April 03, 2011, 12:32:05 pm
I wonder if the building full of explosives is a good place to shoot fireballs ;P

Get the stealth pistol out.Aim for the head. Think up One Liner. Shoot.
Title: Re: Netland VII
Post by: TolyK on April 03, 2011, 12:35:20 pm
I wonder if the building full of explosives is a good place to shoot fireballs ;P

Get the stealth pistol out.Aim for the head. Think up One Liner. Shoot.
No, I'm not gonna do that inside.
I'm not hyperactive yet
Title: Re: Netland VII
Post by: Frelock on April 03, 2011, 02:49:18 pm
It's time to *SNAP* (http://tvtropes.org/pmwiki/pmwiki.php/Main/GloveSnap) Operate!

Go at him with my bonesaw.
Title: Re: Netland VII
Post by: Ze Spy on April 04, 2011, 08:39:49 am
Shoot it
Title: Re: Netland VII
Post by: TolyK on April 04, 2011, 08:48:42 am
Wow, this is cool.
Look around for possible projectiles. This includes pens.

I take it you've figured out how you're supposed to use the Odd Device with Barrel and Button?
You mean the gun?
I like it, thanks.
But I want my MacGuyver'd RPG too  :D
Title: Re: Netland VII
Post by: Schilcote on April 05, 2011, 03:20:49 pm
I drew Taricus!

(http://i620.photobucket.com/albums/tt285/schilcote/TaricusAnon.png)

Who else wants to be drawn?
Title: Re: Netland VII
Post by: Bdthemag on April 05, 2011, 03:26:10 pm
Shoot fire out of my hand, oh and draw me!
Title: Re: Netland VII
Post by: Schilcote on April 05, 2011, 04:19:27 pm
oh and draw me!

Hmmm... what does your character look like?
Title: Re: Netland VII
Post by: Bdthemag on April 05, 2011, 04:27:52 pm
oh and draw me!

Hmmm... what does your character look like?
Brown hair, brown eyes. Wearing an office type shirt with a tie :D Add in whatever else you want.
Title: Re: Netland VII
Post by: TolyK on April 05, 2011, 11:04:26 pm
draw me too if ya want. I'm a short guy in a camo uniform.
Title: Re: Netland VII
Post by: Trollan on April 06, 2011, 12:03:45 am
Yes, I want to see your depiction of a high templar
Title: Re: Netland VII
Post by: FuzzyZergling on April 06, 2011, 12:36:03 am
If it's not much trouble, could you draw me?
Think life-sized action-figure.
Title: Re: Netland VII
Post by: Ze Spy on April 06, 2011, 02:17:36 am
Dra-

oh wait, there are already Terran Marine Drawings on the Interwebs, nevermind
Title: Re: Netland VII
Post by: Schilcote on April 06, 2011, 02:37:45 am
(http://i620.photobucket.com/albums/tt285/schilcote/Bdthemag.png)

Also, I think some people might have forgotten to post actions. Might want to go back and check.
Title: Re: Netland VII
Post by: TolyK on April 06, 2011, 08:06:14 am
oh wait just copy a dude in a HEV suit or something. :P I forgot what this game was...

anyways, final action:
Keep looking, especially shells, projectiles, electronics, etc. Stay weary of anything moving (i.e. keep my gun up, safety on)
Title: Re: Netland VII
Post by: Schilcote on April 06, 2011, 09:02:17 pm
Trollan: try to mind control it.
Tolyk: Look around for possible projectiles. This includes penis.
Fuzzy: More golems! Tiny ones! At many as possible!
Taricus: TROLL IT!
Tyberix: Get the stealth pistol out.Aim for the head. Think up One Liner. Shoot.
Frelock: Go at him with my bonesaw.
Spy: Shoot it
Bdthemag: Shoot fire out of my hand

Trollan: 5

You shut down its mind.

TolyK: 2

You find nothing useful in this room.

Fuzzy: 3

You create ten tiny golems. They begin grabbing onto tentacles and weighing them down.

Taricus:

Its mind has been shut down, there's nothing left to get at.

Tyberix: 3

You shoot the monster in the head again. It seems resistant to bullets.

Frelock: 6

You saw the monster's head off as the golem crushes its body.

Spy:

You stomp on the corpse a few times, just to be sure.

Bdthemag: 4

You try out your macro on the monster's corpse. It is now a !!corpse!!.

Text:

Trollan has a vision. A nuclear missile is about to hit the town in five minutes.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter

FuzzyZergling: Dollamancer
Cloth Armor, Lighter,

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, Steel Pipe, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro.
Title: Re: Netland VII
Post by: Taricus on April 06, 2011, 09:03:17 pm
Troll the missile away from us!
Title: Re: Netland VII
Post by: Bdthemag on April 06, 2011, 09:09:02 pm
Create a macro that is used to re-direct nukes.
Title: Re: Netland VII
Post by: Frelock on April 06, 2011, 09:22:52 pm
Get the Surgical Prep (http://www.giantbomb.com/achievements/surgical-prep/24373/) achievement.
Title: Re: Netland VII
Post by: Schilcote on April 06, 2011, 09:31:57 pm
Get the Surgical Prep (http://www.giantbomb.com/achievements/surgical-prep/24373/) achievement.

But it isn't Setup.
Title: Re: Netland VII
Post by: Frelock on April 06, 2011, 09:39:17 pm
The other team lost (badly, I might add; seriously we destroyed its mind, crushed it with golems, hacked off its head, stomped on the body and burnt the corpse just for good measure), and now we have a lull in the action for a good 5 minutes before the next battle (us vs the nuke) starts.  If that isn't setup time, I don't know what is.
Title: Re: Netland VII
Post by: Schilcote on April 06, 2011, 09:41:49 pm
The other team lost (badly, I might add; seriously we destroyed its mind, crushed it with golems, hacked off its head, stomped on the body and burnt the corpse just for good measure), and now we have a lull in the action for a good 5 minutes before the next battle (us vs the nuke) starts.  If that isn't setup time, I don't know what is.

Good thought.

But... you're supposed to run away from the nuke. On a train. Which runs on rails.
Title: Re: Netland VII
Post by: Taricus on April 06, 2011, 09:42:58 pm
Screw that, we'll make the nuke run away. Then get on the railroading.
Title: Re: Netland VII
Post by: TolyK on April 06, 2011, 11:02:56 pm
go into that (express underground) rail station and get on the train.
Title: Re: Netland VII
Post by: ragnarok97071 on April 06, 2011, 11:41:44 pm
Just out of curiosity, do new people get in as the plot demands, or as other people die?
Title: Re: Netland VII
Post by: Schilcote on April 07, 2011, 12:26:08 am
Just out of curiosity, do new people get in as the plot demands, or as other people die?

As soon as I can fit them in.
Title: Re: Netland VII
Post by: Tyberix on April 07, 2011, 04:00:40 am
Nuke ? Great. Look for the train to get on.

Title: Re: Netland VII
Post by: Ze Spy on April 07, 2011, 04:12:57 am
Get on a train
Title: Re: Netland VII
Post by: Schilcote on April 07, 2011, 05:29:35 am
Taricus: Troll the missile away from us!
Bdthemag: Create a macro that is used to re-direct nukes.
Frelock: Get the Surgical Prep achievement.
TolyK: go into that (express underground) rail station and get on the train.
Tyberix: Nuke ? Great. Look for the train to get on.
Ze Spy: Get on a train

Taricus:

You are picked up and carried away by Ze Spy.

Bdthemag: 3

You create an Airblast macro. You can deflect mid-sized projectiles with it, like rockets or toilets.

Frelock: 5

You are fully charged.

Text:

Everyone loads onto the train. The doors close and the train leaves the station.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter

FuzzyZergling: Dollamancer
Cloth Armor, Lighter,

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, Steel Pipe, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro.
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 07, 2011, 08:47:40 am
Scan train for anyone or anything hostile or things that could be of use.
Title: Re: Netland VII: Out of the frying pan...
Post by: Taricus on April 07, 2011, 08:50:40 am
Wait for the train.
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 07, 2011, 08:58:42 am
Wait for the train.
you're on the train already (I think?), do a different action ;)
Title: Re: Netland VII: Out of the frying pan...
Post by: Taricus on April 07, 2011, 09:03:18 am
I'm waiting for the train to move.
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 07, 2011, 09:10:03 am
Everyone loads onto the train. The doors close and the train leaves the station.
ahem.
Title: Re: Netland VII: Out of the frying pan...
Post by: Taricus on April 07, 2011, 09:11:58 am
I'm waiting for it to arrive at it's destination...
Title: Re: Netland VII: Out of the frying pan...
Post by: Trollan on April 07, 2011, 09:16:56 am
Summon a gigantic mothership (http://starcraft.wikia.com/wiki/Mothership) to vortex the missile.
Title: Re: Netland VII: Out of the frying pan...
Post by: Frelock on April 07, 2011, 10:47:38 am
Ride the train, not looking back. (http://www.youtube.com/watch?v=Sqz5dbs5zmo)
Title: Re: Netland VII: Out of the frying pan...
Post by: Tyberix on April 07, 2011, 11:43:05 am
Secure our compartment for "unexpected" problems
Title: Re: Netland VII: Out of the frying pan...
Post by: Bdthemag on April 07, 2011, 03:34:36 pm
Put on sunglasses, say a clever joke related to nuclear explosions.
Title: Re: Netland VII: Out of the frying pan...
Post by: Ze Spy on April 08, 2011, 07:26:42 am
Somehow create a goddamn Battlecruiser (http://starcraft.wikia.com/wiki/Battlecruiser)
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 08, 2011, 09:36:48 am
Secure our compartment for "unexpected" problems

Lllleeeeeeeeech...
Title: Re: Netland VII: Out of the frying pan...
Post by: FuzzyZergling on April 08, 2011, 09:45:28 am
Search the train for supplies.
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 09, 2011, 08:43:31 am
Urrrg...

How does one represent dates in a universe where time doesn't necessarily have to be linear?

EDIT:

Even if we just pretend it's linear, what would the date be? I guess they'd start counting at the beginning of the simulation...
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 09, 2011, 08:44:29 am
Urrrg...

How does one represent dates in a universe where time doesn't necessarily have to be linear?
use references maybe? not sure.
hmm what do you mean by "not linear"? do you mean circular, or ad-hoc?
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 09, 2011, 08:47:09 am
Urrrg...

How does one represent dates in a universe where time doesn't necessarily have to be linear?
use references maybe? not sure.
hmm what do you mean by "not linear"? do you mean circular, or ad-hoc?

Well... it's a bit confusing.

There's a few things in Netland that just don't make sense. Like, how can Raccoon City be nuked every time someone goes there to see it nuked? Non-linear time might be a good answer to that problem, but it also fucks things up majorly.

Of course, I could also say it uses time travel, but then things would get awfully crowded at major events.

Maybe if each time you go somewhere to see a major event, the universe splits off into a new 'session'... Ugh.

Maybe if I just avoided the problem entirely and just say that Umbrella keeps rebuilding Raccoon City every time it gets nuked. That makes sense, and is also humourus.

But then, you have Star Trek and the King Arthur myths in the same universe as well, having different stated dates...

But then dates and measurements of time are solely human things anyway, they don't really relate to how reality has to work. So you could just say that it's 1400 where it's 1400, and 3200 where it's 3200. But then that makes dates pretty useless for anyone who travels...

And none of this solves the "Just when the hell is it anyway?" problem.
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 09, 2011, 08:52:06 am
Urrrg...

How does one represent dates in a universe where time doesn't necessarily have to be linear?
use references maybe? not sure.
hmm what do you mean by "not linear"? do you mean circular, or ad-hoc?

Well... it's a bit confusing.

There's a few things in Netland that just don't make sense. Like, how can Raccoon City be nuked every time someone goes there to see it nuked? Non-linear time might be a good answer to that problem, but it also fucks things up majorly.

Of course, I could also say it uses time travel, but then things would get awfully crowded at major events.
hmm...
maybe it happens at parallel times?  :o
basically, time is relative to each person, and parallel to each other person's.
so events happen one time, but they happen relatively to different people at different relative timepoints. this means that people with the same speed and relative time would be experiencing things at the same time.

OMG this is a breakthrough  :D :D
(mostly kidding  ;))

...
or it just gets factory-rebuilt every time  :P
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 09, 2011, 08:55:31 am
Edit ninjas stealin' your ideas before you have them.
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 09, 2011, 08:57:01 am
Edit ninjas stealin' your ideas before you have them.
great minds think alike  :P
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 09, 2011, 08:59:12 am
And then there's the problem of nonlinear geography as well. If everything it makes sense to be able to drive to is adjacent, what does the resulting geography look like from space? It'd be one hell of a large planet.

EDIT:

But it's still finite I suppose... So it'd have pretty massive gravity, but there's nothing really fundamental stopping it from existing.
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 09, 2011, 09:02:03 am
hmm
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 09, 2011, 09:09:37 am
I think I figured it out. Or at least the relevant bits.
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 09, 2011, 09:11:20 am
so eta of next update?

EDIT: f*** my internet speed is plummeting again!
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 09, 2011, 09:13:01 am
so eta of next update?

EDIT: f*** my internet speed is plummeting again!

Ten minutes at least, three hours at most. Extrapolated from current data, of course. If things change, these predictions will become inaccurate.
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 09, 2011, 09:33:39 am
TolyK: Scan train for anyone or anything hostile or things that could be of use.
Trollan: Summon a gigantic mothership to vortex the missile.
Frelock: Ride the train, not looking back.
Tyberix: Secure our compartment for "unexpected" problems
Bdthemag: Put on sunglasses, say a clever joke related to nuclear explosions.
Ze Spy: Somehow create a goddamn Battlecruiser
FuzzyZergling: Search the train for supplies.

TolyK: 5

You decide to give the train a good looking-over. You find some papers, and randomly decide to read a note.

"Jan 14, 1996 [Umbrella Headquarters]

We've made some interesting breakthroughs with a new variant of the T-virus. We weren't given any information on where it came from, but that's not really unusual in this company. The vials are labeled 'T-HtMchn', I guess Anonymous does BOW research now.
The new Tyrant variant works on some of the more interesting species that were previously immune to it, especially those big white things from The Nether that we've been trying to mutate for a while now. Ghasts, I think they're called.
We're yet to come up with anything of any practical value, but I'm sure that this new T variant will be the key to making BOWs that we can actually control and use for practical purposes.

-Dr. Gelato"

In the engine compartment, you find (what else) the engine. It appears to have been manufactured by "TOAST Industries". The train is running along at a pretty decent clip, the automated systems say that it will arrive in about twenty-four hours.

Trollan & Ze Spy:

You think about how awesome it would be if a ship suddenly took out that nuke. Looks like that's not going to happen though.

The nuke hits the city and big boom happens. The train is already safely out of the blast radius, luckily.

Frelock: 1

You decide that that would actually be kind of stupid, so instead you stare out the back of the train as the city explodes. Arguably, looking at an explosion and not reacting to it is cooler than not looking at it, at least if it's a sufficiently large explosion.

Tyberix: 1

No one seems to be too interested in MJ-12 train compartment security measures, despite your protests.

Bdthemag: 2

"Boom. Headshot."

Wait, no.

Fuzzy: 2

You search the compartment, but if there's anything actually useful in it you don't recognize it as such.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter

FuzzyZergling: Dollamancer
Cloth Armor, Lighter,

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, Steel Pipe, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro.

Exactly who is Tyberix's character anyway? I'd think he's some sort of rogue agent who defected from MJ12.
Title: Re: Netland VII: Out of the frying pan...
Post by: Taricus on April 09, 2011, 09:36:24 am
Take the notes off of Tolyk.
Title: Re: Netland VII: Out of the frying pan...
Post by: Trollan on April 09, 2011, 09:40:17 am
Practice throwing energy blasts
Title: Re: Netland VII: Out of the frying pan...
Post by: Ze Spy on April 09, 2011, 10:29:05 am
Turn into a Spectre (http://starcraft.wikia.com/wiki/Spectre)
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 09, 2011, 10:34:15 am
Turn into a Spectre (http://starcraft.wikia.com/wiki/Spectre)

...
Title: Re: Netland VII: Out of the frying pan...
Post by: Ze Spy on April 09, 2011, 11:28:23 am
hurr durr joke hurr durr

Seriously now : Do nothing
Title: Re: Netland VII: Out of the frying pan...
Post by: Frelock on April 09, 2011, 12:03:18 pm
Re-search train for something useful.
Title: Re: Netland VII: Out of the frying pan...
Post by: Tyberix on April 09, 2011, 12:13:05 pm
Exactly who is Tyberix's character anyway? I'd think he's some sort of rogue agent who defected from MJ12.
Well it's that or i'm secretly plotting to bring this world under their control...(muahaha :P)

Try to extract train destination from the auto-pilot.
Title: Re: Netland VII: Out of the frying pan...
Post by: Bdthemag on April 09, 2011, 01:14:28 pm
Hack myself up some armor.
Title: Re: Netland VII: Out of the frying pan...
Post by: IronyOwl on April 09, 2011, 03:24:07 pm
I think I figured it out. Or at least the relevant bits.
Then this might be superfluous, but I'd suggest everyone keeping their own separate dates based on relevant incidents, the same way they used to describe the time as "The 26th year of King Whatsit."
Title: Re: Netland VII: Out of the frying pan...
Post by: FuzzyZergling on April 09, 2011, 05:45:36 pm
Try to doll up some better armor.
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 10, 2011, 12:47:38 pm
Take the notes off of Tolyk.
Let Taricus do it (passive)
McGuyver up an RPG using the lighter, pipe, and some scrap metal.
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 13, 2011, 06:23:44 am
Taricus: Take the notes off of Tolyk.
Trollan: Practice throwing energy blasts
Ze Spy: Do nothing
Frelock: Re-search train for something useful.
Tyberix: Try to extract train destination from the auto-pilot.
Bdthemag: Hack myself up some armor.
FuzzyZergling: Try to doll up some better armor.
TolyK: McGuyver up an RPG using the lighter, pipe, and some scrap metal.

Taricus:

You take teh notez.

Trollan: 3

You do some psi-calisthenics.

Ze Spy: 6

You die from cardiac arrest.
loljk

You stand in place.

Frelock: 5

You find a TOAST Industries Medical Flechette Launcher, with four plastic holders each containing five flechettes. The holders are all different colors, but they are unlabeled.

Tyberix: 1

You mess around with the autopilot, but only succeed in making the screen go dark. Whoops.

Bdthemag: 2

You create some twisted bits of red-hot ceramic.

FuzzyZergling: 2

You try to form Bdthemag's material into usable armor, but you can't manage to shape it right.

TolyK: 1

You try to make a potato cannon sort of thing propelled by a can of engine starter you found in the engine compartment, but only manage to blow up your pipe.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle, Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes.
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes

FuzzyZergling: Dollamancer
Cloth Armor, Lighter,

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro.
Title: Re: Netland VII: Out of the frying pan...
Post by: Taricus on April 13, 2011, 06:25:54 am
Troll the train into moving faster.
Title: Re: Netland VII: Out of the frying pan...
Post by: Ze Spy on April 13, 2011, 06:26:12 am
Stick the lighter on the C-14 and hope for Flaming bullets
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 13, 2011, 06:38:40 am
Stick the lighter on the C-14 and hope for Flaming bullets
NO.

Look for even more stuff. Don't let Ze Spy take any of my equipment.
Title: Re: Netland VII: Out of the frying pan...
Post by: Ze Spy on April 13, 2011, 06:56:26 am
Everybody has one lighter

unless i read wrong or something
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 13, 2011, 08:41:10 am
 ???
....
that means something.

but i dont know what

(btw, I thought you meant my C4 :P)
Title: Re: Netland VII: Out of the frying pan...
Post by: Tyberix on April 13, 2011, 09:08:12 am
Heh, now we have to crash... Lighters are some kind of evil parasite,they sticked to us when we weren't looking :P


Tinker with my stealth pistol to make it more accurate.
Title: Re: Netland VII: Out of the frying pan...
Post by: Frelock on April 13, 2011, 11:22:19 am
Light up a cigarette
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 13, 2011, 11:23:08 am
Light up a cigarette
not next to me you won't.
there's too many explosives around here  :P
Title: Re: Netland VII: Out of the frying pan...
Post by: Bdthemag on April 13, 2011, 12:03:22 pm
Do something awesome
Title: Re: Netland VII: Out of the frying pan...
Post by: FuzzyZergling on April 13, 2011, 12:56:00 pm
Take a nap to replenish Juice.
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 13, 2011, 07:20:54 pm
that means something.

but i dont know what

In Resident Evil, male characters always start with a lighter, and female characters always start with a lockpick.
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 15, 2011, 04:51:56 am
Did you know that I change the image in the OP every so often? It's true.
Spoiler (click to show/hide)
Title: Re: Netland VII: Out of the frying pan...
Post by: Trollan on April 15, 2011, 01:40:35 pm
more psychic practice
Title: Re: Netland VII: Out of the frying pan...
Post by: Schilcote on April 26, 2011, 04:11:43 pm
Taricus: Troll the train into moving faster.
Ze Spy: Stick the lighter on the C-14 and hope for Flaming bullets
TolyK: Look for even more stuff.
Tyberix: Tinker with my stealth pistol to make it more accurate.
Frelock: Light up a cigarette
Bdthemag: Do something awesome
FuzzyZergling: Take a nap to replenish Juice.
Trollan: more psychic practice

Taricus: 1

You attempt to call upon the will of the Hivemind to force the train to go faster, but there is no response. You're not even called racist slurs. Odd.

Ze Spy: 4

You attach your lighter to the front of your Gauss rifle that fires metal bullets. You can use it as a flashlight I guess.

TolyK: 1

You find a jar of unidentified yellow liquid. You decide to leave it be.

Tyberix: 1

Unfortunately, you do not have a weapon mod kit.

Frelock: 4

You don't have any. Instead, you inhale some medigun fumes. Oktoberfest!

Bdthemag: 6

You hum The Eve of War.

FuzzyZergling: 2

You try to nap, but you don't recover much.

Trollan: 2

You toss some things around with your mind out of boredom.

Text:

Everyone decides to just rest and wait until the train arrives. Twenty-twenty-twenty-four hours later, the train arrives.

"Now arriving at: Silent Hill Lakeside Resort Town. Please wait for the doors to open. Thank you for riding Amtrak!"

Everyone gets off the train. You are in an underground subway station. It's really dark.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes.
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro.

------

Sorry about the pause, but my life has been going to shit lately. Might not be around much longer.

So Ze Spy got banned?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Bdthemag on April 26, 2011, 04:23:52 pm
Use my Fireball macro to light up the area
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Tyberix on April 26, 2011, 04:37:29 pm
Light up the darkness with the lighter.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Frelock on April 26, 2011, 05:12:53 pm
Light up the darkness with the lighter.

Ditto, and go exploring!
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: choobakka on April 26, 2011, 06:10:03 pm
Any way I could join/get on a waiting list? If so, my character will be a troll physics PHD. Thats a person who has a doctorate in troll physics, no a troll who is a physics PHD.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 26, 2011, 06:12:29 pm
Any way I could join/get on a waiting list? If so, my character will be a troll physics PHD. Thats a person who has a doctorate in troll physics, no a troll who is a physics PHD.

Troll physics? FUUUUU=MA?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: choobakka on April 26, 2011, 06:15:20 pm
Yep. Infinity electricity and all that. It would actually work in a universe that was composed entirely of internet!
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Trollan on April 26, 2011, 08:06:53 pm
Pychically make a nicely sized light.
Title: Re: Netland VII: Out of the frying pan...
Post by: TolyK on April 27, 2011, 12:59:12 am
TolyK: 1

You find a jar of unidentified yellow liquid. You decide to leave it be.
uhh.... yeah, no touchie please  :P

Quote
Sorry about the pause, but my life has been going to shit lately. Might not be around much longer.

So Ze Spy got banned?
yup.  :-\

Melonium up, keep with the group but look around.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on April 27, 2011, 02:12:14 am
Troll the hivemind.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 27, 2011, 02:13:45 am
Troll the hivemind.

...
Is that even possible?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on April 27, 2011, 02:19:46 am
I'm going to try.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: TolyK on April 27, 2011, 08:10:51 am
I'm going to try.
lulz are comin' in!
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: FuzzyZergling on April 27, 2011, 08:52:45 am
'Mance up a lamp. An action lamp.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 27, 2011, 09:33:46 pm
Bdthemag: Use my Fireball macro to light up the area
Tyberix: Light up the darkness with the lighter.
Frelock: Ditto, and go exploring!
Trollan: Pychically make a nicely sized light.
TolyK: Melonium up, keep with the group but look around.
Taricus: Troll the hivemind.
FuzzyZergling: 'Mance up a lamp. An action lamp.

Bdthemag: 5

You create a cone of flame suspended above your hand. It lights up your immediate vicinity quite effectively.

Tyberix & Frelock: 6&5

You light your lighters and begin searching for anything interesting (and unilluminated by Bd's cone of flame). Tyberix takes his sunglasses off so as to see better. His vision is not augmented.

Tyberix finds, predictably, a ventilation duct.

Frelock finds a RADIO!? What's going on with that radio?

NOTE: Sometimes the status text can change without warning, and can contain important information about the current state of objects in your inventory.

Trollan: 4

You create psionic illumination.

TolyK: 3

You pull your Melonium 357. out of your suit's defensive weapon storage and turn on the built-in flashlight.

You find a flight of stairs leading upwards.

Taricus: 2

You furiously attempt to get a response from the hivemind. You are suddenly struck with visions of terrible destruction all around the world. It seems Anonymous is a bit preoccupied at the moment.

FuzzyZergling: 6

You create ACTION LAMP!

He looks around bemusedly.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro.

NPCs:

Action Lamp: Lamp
25-watt halogen lamp, two 6 volt lantern batteries.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Frelock on April 27, 2011, 09:38:40 pm
Turn on radio, try to get a signal.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Bdthemag on April 27, 2011, 09:45:24 pm
Head up the stairs, hold my barrel with the button on it at ready.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 27, 2011, 10:06:39 pm
Head up the stairs, hold my shotgun at ready.

What shotgun?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Bdthemag on April 27, 2011, 10:08:06 pm
Head up the stairs, hold my shotgun at ready.

What shotgun?
Oh the barrel and the button.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 27, 2011, 10:09:37 pm
Head up the stairs, hold my shotgun at ready.

What shotgun?
Oh the barrel and the button.

You still haven't figured it out, have you?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Bdthemag on April 27, 2011, 10:10:29 pm
Head up the stairs, hold my shotgun at ready.

What shotgun?
Oh the barrel and the button.

You still haven't figured it out, have you?
Nope
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: FuzzyZergling on April 27, 2011, 10:37:26 pm
Make my armor glow in the dark, and scout around.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Trollan on April 27, 2011, 10:47:40 pm
Scout, shooting a psionic sword through anything evil's head
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: TolyK on April 27, 2011, 11:08:44 pm
lets go up the stairs
Go up the stairs
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 28, 2011, 01:55:19 pm
Frelock: Turn on radio, try to get a signal.
Bdthemag: Head up the stairs, hold my barrel with the button on it at ready.
Fuzzy: Make my armor glow in the dark, and scout around.
Trollan: Scout, shooting a psionic sword through anything evil's head
TolyK: Go up the stairs

Frelock: 4

Nothing but silence. Not even Enclave Radio, or noise for that matter.

Text:

Everyone heads up the stairs, with Action Lamp hopping after Fuzzy. Frelock's radio begins emitting static...

Suddenly, the party is rushed by suspiciously cylindrical fleshy things with legs.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently emitting loud static).
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro.

NPCs:

Action Lamp: Lamp
25-watt halogen lamp, two 6 volt lantern batteries.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on April 28, 2011, 01:56:54 pm
Keep trolling so they get it.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 28, 2011, 01:58:55 pm
Keep trolling so they get it.

Who, so they get what?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on April 28, 2011, 02:01:12 pm
So they can get back trolling.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 28, 2011, 02:03:05 pm
So they can get back trolling.

Who?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on April 28, 2011, 02:04:49 pm
The general populace. And so I don't keep getting under three for my rolls for a few turns.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 28, 2011, 02:05:48 pm
The general populace. And so I don't keep getting under three for my rolls for a few turns.

...

Could you just start from the beginning?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on April 28, 2011, 02:06:45 pm
Or just forget that action.

Troll the RNG for those low rolls.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Tyberix on April 28, 2011, 02:20:08 pm
Duh, i need to find augmentation canister :P

Trip the monster. (Seriously,whenever i play sh i have the feeling that these guys should fall over when coming on me :P)
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 28, 2011, 02:22:05 pm
Ooh, I forgot about that ventilation duct. You can retroactively head into it and explore if you want.

(Seriously,whenever i play sh i have the feeling that these guys should fall over when coming on me :P)

...
...
...
*stifled giggles*
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Bdthemag on April 28, 2011, 03:33:54 pm
SHOOT ALL BADDIES IN SIGHT.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Trollan on April 28, 2011, 06:04:09 pm
Create psionic claws and slice the shit out of these things
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: ragnarok97071 on April 29, 2011, 06:36:22 am
This game is awesome and I am sad that I can't add my own destructive touch to it. Yet.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 29, 2011, 07:40:53 am
This game is awesome and I am sad that I can't add my own destructive touch to it. Yet.

Of course it's awesome. I'm Schilcote. Everything I touch becomes awesome, with the sole exception of my life.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: TolyK on April 29, 2011, 09:26:38 am
with the sole exception of my life.
this made my day.
thank you.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 29, 2011, 09:40:41 am
with the sole exception of my life.
this made my day.
thank you.

Well, if schadenfreude is what you're looking for...
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 29, 2011, 10:46:10 am
Taricus: Troll the RNG for those low rolls.
Tyberix: Trip the monster.
Bdthemag: SHOOT ALL BADDIES IN SIGHT.
Trollan: Create psionic claws and slice the shit out of these things

Taricus: 5

You attempt to troll Abeo.

"Pfahahahahahahahahaha. Hahaha. I am amused. also dicks"

Artifact get! You recieve the Spaghetti Noodle Of Chaos. It is a four foot long giant spaghetti noodle. What.

You try it on some ambulatory phallus monsters.

Roll to hit: 6
Noodle Roll: 2

The Spaghetti Noodle smacks harmlessly against the creature. It tries to ram you!

Roll to dodge: 6

You leap out of the way. The creature smashes into a wall and falls over.

Tyberix: 3

You kick another monster's legs out from under it and shoot it with your stealth pistol a few times. It dies after three or four hits. Perhaps you should try using stealth instead.

Bdthemag: 5

You shoost fireballs at the monsters.

Roll to hit: 5

You blast a group of them. They scatter all over the place.

Trollan: 1

You try to create Wolverine-style claws with your psionics, but you only end up cutting your hands up.

Action Lamp: 4

Action Lamp attacks!

Roll to hit: 1

He misses and hits the floor behind the monster.

TolyK:

Roll to hit: 1

The melon misses both of the remaining two monsters and smashes against the floor.

Roll to hit: 5

The second shot, however, hits one of the monsters! It explodes in a massive shower of melon bits. The other monster is knocked over by the force of the blast.

Frelock: 4

Frelock finishes the remaining monsters off with his needle gun.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro.

NPCs:

Action Lamp: Lamp
25-watt halogen lamp, two 6 volt lantern batteries.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on April 29, 2011, 10:53:51 am
NOODLE BASHING TIME. On whatever is around.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: FuzzyZergling on April 29, 2011, 10:56:11 am
Glow-in-the-dark armor, then exploration.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Frelock on April 29, 2011, 12:45:58 pm
Continue exploring
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: TolyK on April 29, 2011, 12:57:50 pm
awesome!
MOAR DAKKA!
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 29, 2011, 12:58:26 pm
awesome!
MOAR DAKKA!

From where, exactly?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: TolyK on April 29, 2011, 01:00:28 pm
from my gun  :P
a.k.a. Keep shooting

oh snap.
Keep moving on.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Bdthemag on April 29, 2011, 03:33:30 pm
Create a turn invisble macro, then go follow the group.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 29, 2011, 03:35:24 pm
oh my god there's a grinder 2 (http://www.youtube.com/watch?v=P3I-sW4O7w8&feature=related)
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Trollan on April 29, 2011, 05:36:23 pm
Fire lots of lazers at the monsters
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 30, 2011, 01:06:25 pm
Taricus: NOODLE BASHING TIME. On whatever is around.
Fuzzy: Glow-in-the-dark armor, then exploration.
Frelock: Continue exploring
TolyK: Keep moving on.
Bdthemag: Create a turn invisble macro, then go follow the group.
Trollan: Fire lots of lazers at the monsters

Taricus: 4

You whack an innocent hospital gurney that was just sitting there for no apparent reason.

Noodle Roll: 2

The noodle smacks uselessly against the surface of the gurney.

Fuzzy & Frelock: 3 & 1

You find stairs leading up.

Tolyk:

You head up the stairs again with the party.

Bdthemag: 6

You attempt to make yourself invisible by bending all incoming light around yourself, but accidentally end up ripping your entire body apart.

You are, obviously, going to die very soon from these injuries.

You gain Body Rending macro.

Trollan:

NO JOHN, YOU ARE THE MONSTERS

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Torn to shreds.

NPCs:

Action Lamp: Lamp
25-watt halogen lamp, two 6 volt lantern batteries.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Frelock on April 30, 2011, 01:16:33 pm
Did sombody say "die soon?"  NOT ON MY WATCH!!

Heal Bdthemag
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: FuzzyZergling on April 30, 2011, 01:26:47 pm
Go up the stairs.
I guess it's not my fate to glow...
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 30, 2011, 01:27:56 pm
Go up the stairs.
I guess it's not my fate to glow...

I just didn't mention your glowing armor. It's glowing.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on April 30, 2011, 01:31:25 pm
Up the stairs.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Tyberix on April 30, 2011, 01:33:15 pm
Press forward. Look for hidden areas.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Bdthemag on April 30, 2011, 02:38:23 pm
Well that was a bad idea.

Get some healing from the medic!
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Trollan on April 30, 2011, 02:47:32 pm
Hover in loopdeloops while following the group.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: TolyK on April 30, 2011, 02:56:35 pm
Heal Bdthemag
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 30, 2011, 03:02:28 pm
Heal Bdthemag

How, by putting him in a box and refusing to observe him?
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on April 30, 2011, 10:06:58 pm
Frelock: Heal Bdthemag
FuzzyZergling: Go up the stairs.
Taricus: Up the stairs.
Tyberix: Press forward. Look for hidden areas.
Bdthemag: Get some healing from the medic!
Trollan: Hover in loopdeloops while following the group.
TolyK: Heal Bdthemag

Frelock: 4

You apply your medigun to Bdthemag. He slowly begins to heal. He's injured much worse than you're used to, it's going to take quite a while for the medigun to heal him up to the point where he can walk again.

Tyberix: 2

You find no more secret passages or hidden multitools. Not even a package of soy food.

Trollan: 3

You spin yourself in the air like some sort of psionic retard.

TolyK:

You propose that Bd be locked in a box with no medical attention. Until the box is opened and his condition is observed, he will be both dead and alive. All you need to do then is force the waveform to collapse into the "alive" state.
Naturally, no one listens to a word.

Text:

The party climbs the stairs, climbs a ladder, and dicks around with some scaffolding uneventfully, before entering an office building through the window. You find yourself in a room full of female mannequin torsos.

In the time skipped over, Bd has healed to the point where he can walk, though he's still to injured to run or fight or do much of anything else.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Severely injured.

NPCs:

Action Lamp: Lamp
25-watt halogen lamp, two 6 volt lantern batteries.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Trollan on May 01, 2011, 12:11:51 am
Make a psionic boot and kick one.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: FuzzyZergling on May 01, 2011, 12:45:41 am
Animate them as golems under my control.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Bdthemag on May 01, 2011, 12:55:25 am
Browse the various items stored on my laptop.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Tyberix on May 01, 2011, 11:09:59 am
Search the room for anything suspicious.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on May 01, 2011, 11:29:42 am
Beat the mannequins!
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: TolyK on May 01, 2011, 01:19:34 pm
Take some into my inventory.
Misc object user FTW!
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Frelock on May 01, 2011, 05:14:15 pm
Continue healing our injured friend.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on May 02, 2011, 09:05:35 am
Trollan: Make a psionic boot and kick one.
Fuzzy: Animate them as golems under my control.
Bdthemag: Browse the various items stored on my laptop.
Tyberix: Search the room for anything suspicious.
Taricus: Beat the mannequins!
TolyK: Take some into my inventory.
Frelock: Continue healing our injured friend.

Trollan: 6

You summon up a psionic boot and smash through an entire row of mannequins. Heh.

The boot hits you in the face!
Roll for damage: 4

Your nose needlessly long chin bone is broken.

Fuzzy: 5

You end up with a roomful of headless, armless, legless female golems. Yay?

Bdthemag: 3

You play some Minesweeper.

Tyberix: 1

You search around and find a vent. You crawl in and-ZRRRRKK

You encounter a Mini Spiderbot!

Taricus:

You whack one of the mannequins with the Spaghetti Noodle of Chaos.

Noodle Roll: 5

The noodle smashes through the shelves like a wrecking ball through sodium, pulverizing all of the mannequins and knocking a small hole in the wall. Through the hole, you can see a very, very foggy town. The floor is also cracked, you could probably break through it by stomping on it.

TolyK:

There's none left.

Frelock:

You continue healing Bd.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 100%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Moderately injured.

NPCs:

Action Lamp: Lamp
25-watt halogen lamp, two 6 volt lantern batteries.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Taricus on May 02, 2011, 09:07:21 am
Troll the floor apart.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Trollan on May 02, 2011, 10:14:14 am
Your nose is broken. Do protoss have noses? I think so.

Nope. (http://ui13.gamespot.com/908/ss45hires_2.jpg)
Get healed and do more flying
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on May 02, 2011, 10:16:48 am
Heh, the end of his chin is armored.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Tyberix on May 02, 2011, 10:21:04 am
Yay! At last something to use that grenade on :D

EMP-grenade that spider!
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: FuzzyZergling on May 02, 2011, 10:36:57 am
If the floor is broken, go down.
If the floor is unbroken, break the floor.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on May 02, 2011, 06:52:25 pm
Crael through the hole, and drop down onto the street below.

You're a bit high for that. You're on the fourth or fifth story.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Frelock on May 02, 2011, 10:20:17 pm
Make bd my heal-buddy.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: TolyK on May 03, 2011, 01:39:30 am
Look out the hole, kill any folks coming near us.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Schilcote on May 03, 2011, 02:56:20 pm
Taricus: Troll the floor apart.
Trollan: Get healed and do more flying
Tyberix: EMP-grenade that spider!
Fuzzy: If the floor is broken, go down.
Frelock: Make bd my heal-buddy.
TolyK: Look out the hole, kill any folks coming near us.

Taricus:

You whack the floor with the Noodle.

Noodle Roll: 6

*WHAM*

You smack the floor with the Noodle, causing it to explode in a shower of concrete! The party falls through the floor all the way to the ground floor, as the building begins rumbling.

Everyone manages to get out of the way just as the building finally collapses.

Everyone is now on a foggy street. You can't really see much, and all the dust in the air from the collapsed building probably isn't helping much.

Injury roll: 1 2 5 1 5 1 6 1

Frelock got hit in the head by a peice of concrete, but engaged his Ubercharge and is therefore unharmed. Trollan was hit in the chest, but his armor mostly mitigated the impact. Taricus is fine. Fuzzy's leg is broken, and he also took a concrete chunk to the head. Toly's suit was designed for this sort of thing, so he's unhurt. Tyberix is unconcious. Bd is also unharmed due to the Ubercharge. Action Lamp's bulb is broken.

Frelock:

MEDICMEDICMEDICMEIDCMEDICMEDICMEIDCMEDICMEDICMEDICMEDICMEDICMEDIC

Bd is fine, so you switch to healing Fuzzy. His leg bone fuses back together within seconds.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 5%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter
Unconcious.

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Moderately injured.

NPCs:

Action Lamp: Lamp
Broken 25-watt halogen lamp, two 6 volt lantern batteries.

---

Frelock should really try out that flechette launcher some time.
Title: Re: Netland VII
Post by: Taricus on May 03, 2011, 03:07:15 pm
Investigate the street.
Title: Re: Netland VII
Post by: FuzzyZergling on May 03, 2011, 03:19:59 pm
Search nearby houses.
Title: Re: Netland VII
Post by: Bdthemag on May 03, 2011, 03:24:19 pm
Limp around, if there are any baddies use my flesh rending macro on them.
Title: Re: Netland VII: I do not want zombie nurses in hell, I do not like them Samael!
Post by: Frelock on May 03, 2011, 05:41:05 pm
Frelock should really try out that flechette launcher some time.

I'll do that when there's more enemies to shoot at then three times the number of allies to heal.

Heal Tyberix, then action lamp.
Title: Re: Netland VII
Post by: Trollan on May 03, 2011, 10:25:05 pm
Make a psi-gun.
Title: Re: Netland VII
Post by: Tyberix on May 04, 2011, 12:16:54 pm
Use my ultimate meditation technique to wake up! Or just wake up.
Title: Re: Netland VII
Post by: TolyK on May 05, 2011, 11:00:50 am
Scout around, pew pew anyone bad I see.
Title: Re: Netland VII
Post by: Schilcote on May 05, 2011, 04:56:03 pm
Taricus: Investigate the street.
Fuzzy: Search nearby houses.
Bd: Limp around, if there are any baddies use my flesh rending macro on them.
Frelock: Heal Tyberix, then action lamp.
Trollan: Make a psi-gun.
Tyberix: wake up.
Tolyk: Scout around, pew pew anyone bad I see.

Taricus: 3

You go out onto the street and look around. It is very, very foggy.

Fuzzy: 2

The locks on the doors are all broken. Huh.

Bdthemag: 4

You stumble around, but find nothing to rend.

Frelock:

You heal Tyberix for a bit, waking him up. Unfortunately, Action Lamp is a lamp, and is therefore not affected by your medigun.

Trollan: 2

You have absolutely no idea how to do that, and even if you did, you'd probably need some kaydarin.

Tyberix:

You awaken.

TolyK: 4

You search around, making sure not to get too far from the party, but only find fog and buildings with broken locks.

You grab a boxed and unbroken lightbulb from the wreckage of the building and install it into Action Lamp. He seems happy about it.

Text:

Action Lamp lights up the fog with his new bulb.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 10%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Moderately injured.

NPCs:

Action Lamp: Lamp
50-watt incandecent bulb, two 6 volt lantern batteries.
Title: Re: Netland VII
Post by: Taricus on May 05, 2011, 04:57:22 pm
Go beat something with the noodle.
Title: Re: Netland VII
Post by: FuzzyZergling on May 05, 2011, 05:07:08 pm
Buff up Action Lamp into a heavy unit.
Like, a mobile streetlamp, maybe?
Title: Re: Netland VII
Post by: Schilcote on May 05, 2011, 05:08:46 pm
Buff up Action Lamp into a heavy unit.
Like, a mobile streetlamp, maybe?

A big ol' sodium lamp I'd think, like in Ruins. Pretty hardcore.
Title: Re: Netland VII
Post by: Schilcote on May 06, 2011, 01:03:46 am
Taricus: Go beat something with the noodle.
Fuzzy: Buff up Action Lamp into a heavy unit.

Taricus: 6

With the way being illuminated by Action Lamp, you head down the street in search of prey. You find a massive... thingy. It is very tall, and has really really big arms.

You whack it with the Noodle.

Noodle Roll: 1

You try to whack the monster with the noodle, but stumble when it hits. The monster hits you!

Roll for damage: 3

You are thrown a yard or two. You're in pretty serious pain, but you don't think anything's broken.

Fuzzy: 5

Seeing the monster attacking Taricus off ahead, you dollamance Action Lamp into a mighty six-foot-tall sodium lamp, powered by a wagon full of 12 volt lead-acid batteries.

Action lamp shines his powerful yellowish beam in the monster's face! It is blinded!

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 10%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Moderately injured.

NPCs:

Action Lamp: Lamp
50-watt incandecent bulb, two 6 volt lantern batteries.
Dolla-buffed into: 600-watt high-pressure sodium-vapor bulb, five 12 volt lead-acid batteries.

-----

So how long does that buff last? Also 300 get.
Title: Re: Netland VII
Post by: Frelock on May 06, 2011, 01:42:21 am
Flechette launcher on that giant thingie
Title: Re: Netland VII
Post by: Taricus on May 06, 2011, 03:33:10 am
Troll it! (Monster)
Title: Re: Netland VII
Post by: Trollan on May 06, 2011, 09:38:26 am
summon my own psi-noodle and beat the monster.
Title: Re: Netland VII
Post by: FuzzyZergling on May 06, 2011, 10:37:32 am
So how long does that buff last? Also 300 get.
Is this directed at me? If so, then I'm not really sure. In Erfworld, promoting a unit to heavy is a one-time action that is permanent, but this isn't Erfworld so go ahead and make it however you want.

Punch it, preferably in the face or face-like appendage.
Title: Re: Netland VII
Post by: Schilcote on May 06, 2011, 10:40:46 am
In Erfworld, promoting a unit to heavy is a one-time action that is permanent, but this isn't Erfworld so go ahead and make it however you want.

Oh. Well. If I'd have known that I'd have probably made Action Lamp into something different. I doubt he'll last long in this configuration.

Maybe once his batteries run out or his bulb wears down I'll have him turn back.
Title: Re: Netland VII
Post by: TolyK on May 06, 2011, 12:19:06 pm
MELONADE THE MONSTER! Then L00T!
Title: Re: Netland VII: In which there is much friendly fire.
Post by: Schilcote on May 06, 2011, 03:35:55 pm
Frelock: Flechette launcher on that giant thingie
Taricus: Troll it! (Monster)
Trollan: summon my own psi-noodle and beat the monster.
Fuzzy-Z: Punch it, preferably in the face or face-like appendage.
TolyK: MELONADE THE MONSTER! Then L00T!

Frelock:

Equipment roll: 5
You load a flechette into your flechette launcher. "Morphine flechette loaded," it says in a soft androgynous voice.

You load another one. "Saxitoxin flechette loaded." That's better.

Roll to aim: 1

You shoot at the monster, but hit Fuzzy instead!

Roll for armor: 2

It penetrates his armor.

Fortitude roll: 3-6=-3

He stops moving.

Taricus: 5

Since making faces at the monster would be ineffective, you instead run behind it and poke it repeatedly. It's exposes its back to the rest of the party.

Trollan: 4

You create a psi-whip and whack the monster in the back with it. It roars.

Fuzzy: 4

You run at the monster and try to hit it where Action Lamp is shining at it. You feel a sudden stabbing pain in your leg...

TolyK:

You shoot at the monster with your Melonium.

Roll to aim: 5

The melon bursts into pieces against the monster's hide. You can see the monster's flesh starting to react where you hit it.

Roll to aim: 1

Your second shot, however, hits Trollan in the armor.

Roll for armor: 2+1+1

His power armor is unharmed, though, and the melon merely splatters against it and vaporizes.

Action Lamp: 1

Action Lamp falls over! His sodium bulb explodes, and he reverts to his normal form.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 Morphine flechettes, 3 Saxitoxin flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently emitting static).
Ubercharge: 10%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter
Saxitoxin poisoning (Paralysis, can't breathe)

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Moderately injured.

NPCs:

Action Lamp: Lamp
50-watt incandecent bulb, two 6 volt lantern batteries.
Title: Re: Netland VII
Post by: Taricus on May 06, 2011, 03:41:21 pm
BEAT IT!
Title: Re: Netland VII
Post by: FuzzyZergling on May 06, 2011, 04:35:57 pm
Attempt to be less paralyzed somehow.
Nooo, my beautiful ability to breath unhindered!
Title: Re: Netland VII
Post by: Tyberix on May 06, 2011, 04:38:43 pm
Fire GEP at it !
Title: Re: Netland VII
Post by: Frelock on May 06, 2011, 07:02:41 pm
Heal my mistake
Title: Re: Netland VII
Post by: Bdthemag on May 06, 2011, 07:42:58 pm
Rend the monsters flesh with my macro!
Title: Re: Netland VII
Post by: Trollan on May 06, 2011, 08:17:33 pm
Fly, poke it in the eye with my psi-fingers, pissing it off and opening it up to attack
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 12:44:21 pm
Taricus: BEAT IT!
Fuzzy: Attempt to be less paralyzed somehow.
Tyberix: Fire GEP at it !
Frelock: Heal my mistake
Bdthemag: Rend the monsters flesh with my macro!
Trollan: Fly, poke it in the eye with my psi-fingers, pissing it off and opening it up to attack

Taricus: 1

You grab your crotch and say "Woo". The monster is unimpressed, probably because it's already blind. It wildly swings at the noise.

Roll for damage: 4

You are knocked a fair distance. Your arm is broken.

Fuzzy:

You die of asphyxiation.

Tyberix: 3

You launch a GEP rocket at the monster.

Roll to aim: Auto-5

The rocket hits it right in the chest, opening it right up.

Inside is a canister with the TOAST Industries logo on it. The label underneath is very damaged, but it sort of looks like it says "Sin" or something like that. It looks like some sort of large artillery shell.

Frelock:

Unfortunately, the medigun can only heal physical injuries. You could probably cure Saxitoxin poisoning if you were in a hospital, but you don't have the supplies here.

Bdthemag: 1

You attempt to rend the monster, but miss and end up just moving a lot of air around.

Trollan:

It's already been taken care of.

You have a sudden vision of death.

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 Morphine flechettes, 3 Saxitoxin flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 10%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.
Broken arm.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter
Dead.

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Moderately injured.

NPCs:

Action Lamp: Lamp
50-watt incandecent bulb, two 6 volt lantern batteries.
Title: Re: Netland VII
Post by: Taricus on May 07, 2011, 12:49:09 pm
ATTACK!
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 12:49:39 pm
ATTACK!

Attack what?
Title: Re: Netland VII
Post by: Taricus on May 07, 2011, 12:51:11 pm
Anything.
Title: Re: Netland VII
Post by: Frelock on May 07, 2011, 12:57:57 pm
Use my German Scientist skills to bring Fuzzy back from the dead!

It's Frankensteene
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 12:59:18 pm
Use my German Scientist skills to bring Fuzzy back from the dead!

It's Frankensteene

You can't, you don't have the technology. I have a plan anyway. An equally German one, in fact.
Title: Re: Netland VII
Post by: ragnarok97071 on May 07, 2011, 01:20:19 pm
Just out of curiosity, have you decided which class I will be when I manage to get in?
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 01:21:24 pm
Just out of curiosity, have you decided which class I will be when I manage to get in?

Why should I decide? I suppose I can suggest Troper, since we don't have one.
Title: Re: Netland VII
Post by: ragnarok97071 on May 07, 2011, 01:24:30 pm
...

I take it you didn't read my application very thoroughly.

I put in that I would prefer to be a Summoner (Final Fantasy) but would settle for Black Mage if I can't summon Ifrit or similar beasties to nuke everything.

I was asking if you'd decided if I would be allowed to use the Summoner.
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 01:26:23 pm
...

I take it you didn't read my application very thoroughly.

I put in that I would prefer to be a Summoner (Final Fantasy) but would settle for Black Mage if I can't summon Ifrit or similar beasties to nuke everything.

I was asking if you'd decided if I would be allowed to use the Summoner.

ooooooh. What page was that?

But yeah, black mage is probably what I'll go for there. Anons are summoners.
Title: Re: Netland VII
Post by: ragnarok97071 on May 07, 2011, 01:29:30 pm
Page 9.

Reposting:

Class: Summoner (Final Fantasy) or Black Mage, If I cant call down dragons to smite my foes
Equipment: Dagger, Robes, Blowing Stuff Up With MP, Horns/Badass Pointy Hat.
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 01:31:42 pm
Page 9.

Reposting:

Class: Summoner (Final Fantasy) or Black Mage, If I cant call down dragons to smite my foes
Equipment: Dagger, Robes, Blowing Stuff Up With MP, Horns/Badass Pointy Hat.

oic

You'll be in in a couple of turns. Next turn actually, if nothing goes wrong.
Title: Re: Netland VII
Post by: FuzzyZergling on May 07, 2011, 02:11:50 pm
Well, that was entertaining while it lasted.
To the afterlife, Fuzzy awayyy~
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 02:12:20 pm
Well, that was entertaining while it lasted.
To the afterlife, Fuzzy awayyy~

You're not done yet. You aren't even injured, just dead.
Title: Re: Netland VII
Post by: Frelock on May 07, 2011, 02:13:12 pm
You can't, you don't have the technology.

What do you mean we can't rebuild him?  We don't have the technology?

Find the technology!
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 02:14:23 pm
You can't, you don't have the technology.

What do you mean we can't rebuild him?  We don't have the technology?

Find the technology!

That WOULD cover the obligatory Silent Hill abandoned hospital...
Title: Re: Netland VII
Post by: FuzzyZergling on May 07, 2011, 02:15:27 pm
Well, that was entertaining while it lasted.
To the afterlife, Fuzzy awayyy~
You're not done yet. You aren't even injured, just dead.
Video Game Mechanics YAY!
So should I post an action, or wait it out?
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 02:16:06 pm
Well, that was entertaining while it lasted.
To the afterlife, Fuzzy awayyy~
You're not done yet. You aren't even injured, just dead.
Video Game Mechanics YAY!
So should I post an action, or wait it out?

Nah, just work on developing a good stiff rigor mortis.
Title: Re: Netland VII
Post by: Frelock on May 07, 2011, 02:19:36 pm
...I think you might be turning into a zombie without my help, Fuzzy.
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 03:42:17 pm
Hmm... I didn't think this out all the way. Tyberix is going to cause some problems.

EDIT:

Ah, I see how this can work.
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 04:39:45 pm
Taricus: ATTACK!
Frelock: Find the technology!
Tyberix(GM'd): Examine canister closely.

Taricus:

You whack the canister with the noodle.

Noodle Roll: 5

Tyberix yells something at you, sort of sounding like "YOU FUCKING IDIOT", but by then it's too late.
The canister explodes weakly, injuring no one. You wonder exactly what Tyberix was so upset about, but now he's running away.

Then you start feeling very, very dizzy...

Tyberix:

You examine the canister closely and realize that the label in fact says "Sarin (http://cbwinfo.com/Chemical/Nerve/GB.shtml)" and underneath that "Unexploded munition report number: GB-2: Call 1-800-TOAST".

You notice Taricus approaching. You try to warn him not to touch the shell, but he attacks it anyway. You switch your internal rebreather on and run away, before passing out from lack of oxygen and percutaneous exposure.

*PAUSE FOR DRAMATIC EFFECT, TURN WILL BE COMPLETED SHORTLY*

Statuses:

Ze Spy: Terran Marine
CMC-300 Powered Armor, C-14 Gauss Rifle w/ Lighter

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 Morphine flechettes, 3 Saxitoxin flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 0%
Dead.

Trollan: Protoss High Templar
High Templar Light Armor, Lighter
Dead.

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.
Broken arm.
Dead.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter
Dead.

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357
Dead.

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter
Unconcious.

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Moderately injured.
Dead.

NPCs:

Action Lamp: Lamp
50-watt incandecent bulb, two 6 volt lantern batteries.
Title: Re: Netland VII
Post by: Taricus on May 07, 2011, 04:42:00 pm
Haha, I troll the lot of you :P
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 04:50:26 pm
None of you seem to appreciate all the research I put into these games.

EDIT:

I'll post the rest of the turn once the next page starts. So that's... 4 posts to go.
Title: Re: Netland VII
Post by: Bdthemag on May 07, 2011, 05:08:34 pm
Indeed.
Title: Re: Netland VII
Post by: ragnarok97071 on May 07, 2011, 05:24:17 pm
Yay, I'll be in the game soon!
Title: Re: Netland VII
Post by: Tyberix on May 07, 2011, 05:28:57 pm
Heh. Find some air-tight hiding place :P
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 05:39:23 pm
SEE NEXT PAGE

EDIT:

OR DON'T
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 05:40:49 pm
Tyberix:

You wake up in the dark.

You hear a voice.

"Steve! I hear something!"
"Shut up Shamino."
"The guy in the suit is waking up, I think."
"I know."

A door in the ceiling opens, and a woman with tanned skin and slightly Latino features leans in.

"Name."
You tell her your name.
"Job."
You tell her that's classified.
"Like I don't know already. Come on up here."

You notice that you are in what appears to be a ship's hold. You climb out and fall onto the ground. A man in armor is carrying the enterance to the hold on his back. He seems to be taking the weight well.
You also notice that the woman is wearing armor with a large ankth drawn on the chestpiece.

"I'm Steve, the Avatar. This is Shamino," she says as she points to the man carrying the ship's hold, who waves, "this is Dupre," as she points to a man with a mustache, "and this is Iolo, who is useless," as she points to a slightly overweight man with a bow. "We're on the way to Lord British's castle to get your party raised. Here's your lamp."
She hands you Action Lamp, who is happy to see a familiar face.

*DIALOGUE AVAILABLE.*

Suggested reading:
http://lparchive.org/Ultima-4-5-and-6/ (Skip to update 20 if you've already played Ultima)
http://lparchive.org/Ultima-VII-The-Black-Gate/
http://lparchive.org/Ultima-VII-Part-2-Serpent-Isle/

Statuses:

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 Morphine flechettes, 3 Saxitoxin flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 0%
Dead.

Trollan: Protoss High Templar
High Templar Light Armor, Lighter
Dead.

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.
Broken arm.
Dead.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter
Dead.

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357
Dead.

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.
Moderately injured.
Dead.

NPCs:

Action Lamp: Lamp
50-watt incandescent bulb, two 6 volt lantern batteries.

-----
Edit:
oh god damnnit
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 06:54:52 pm
You can post actions now. Or at least, Tyberix can. Well, actually, there's only one action to take. But Tyberix can ass questions.

EDIT:

BITCHES KEEP STEALIN MAH IDEAS
http://cod.mudmagic.com/

Well, not really. But still interesting.

EDIT:

Also, if there was a Netland Online, would you play it? How about a Netland JRPG?
Title: Re: Netland VII
Post by: Frelock on May 07, 2011, 08:22:28 pm
Dude, did you just unceremoniously kill off all but one of your players?  On a 5?  With no dodge rolls?

If you wanted us to stop playing you could have just come out and said so.
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 08:23:29 pm
Dude, did you just unceremoniously kill off all but one of your players?  On a 5?  With no dodge rolls?

If you wanted us to stop playing you could have just come out and said so.

Nonpermanently. You're off to Lord British's castle, where you will be raised with a single wave of his hand, in exactly one turn.

Anyway, it's Sarin. You even look at that stuff and you're dead.
Title: Re: Netland VII
Post by: ragnarok97071 on May 07, 2011, 08:24:34 pm
... Tyber, get your stuff done so I can start blowing stuff up :P

and so that the rest of the people can get rezzed.
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 08:59:34 pm
Tyberix(GM'd): Continue to LB's place.

Tyberix:

You decide you haven't got anything more to discuss with the Avatar, so you just continue down the road for a few minutes until you get to Lord British's castle.

Steve unceremoniously dumps the bodies out of the cargo hold on Dupre's back and onto Lord British's dinner table. You can smell that they're suffering from the less pleasant symptoms of Sarin poisoning, though that might also have something to do with the soiled diapers the Avatar was carrying around in that cargo hold. You also notice one body that you don't recognize, a man with blue robes and a large yellow hat which has mysteriously remained attached despite the trip.

Lord British rolls his eyes and waves his hand, raising everyone from the dead and completely restoring their injuries.

Text:

Everyone gets a nights rest and a fresh change of clothes from the castle.

As you are about to leave, Steve hands Tyberix a small device labeled "TOAST Industries Hidden Entity Scanner Micro". It has three buttons, the leftmost one is labeled "Ignore", the middle has the power symbol on it, and the rightmost is labeled "Clear blacklist".

"It's been reprogrammed to detect corrupted life forms. You'll find it useful. There's a TOAST Industries base that you're going to want to be at in a couple of hours," she says, checking her pocketwatch. "You'll find it, just head down the road for a few miles. Bye."

The Avatar leaves.

You notice the fellow with the hat and the robes is standing around looking somewhat confused. You greet him, and he introduces himself as Ragnarok.

Statuses:

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 Morphine flechettes, 3 Saxitoxin flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 0%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button
Fireball-hand macro, body rending macro.

Ragnarok97071: Black Mage
Blue robes, yellow hat, staff.
Fira, Blizzara, Thundra, Haste

NPCs:

Action Lamp: Lamp
50-watt incandescent bulb, two 6 volt lantern batteries.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: Frelock on May 07, 2011, 09:04:49 pm
Alright, that makes sense.

Scan for radio signals.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: ragnarok97071 on May 07, 2011, 09:19:41 pm
Wait, Blizzagra? I think you mean Blizzara.

"Eh, where the hell am I? and... HEY! WHERE THE HELL DID ALL OF MY DOOMSDAY SPELLS GO?"
the Black Mage grumbles for a bit about his lack of the ability to launch Hadokens at things.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: Schilcote on May 07, 2011, 09:23:04 pm
Wait, Blizzagra?

It makes water hard.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: Taricus on May 07, 2011, 09:23:40 pm
Troll the party.
Title: Re: Netland VII
Post by: Schilcote on May 07, 2011, 09:24:56 pm
Also, if there was a Netland Online, would you play it? How about a Netland JRPG?
Title: Re: Netland VII: You're all bloodeh alive!
Post by: ragnarok97071 on May 07, 2011, 09:25:13 pm
So it makes Hard Water? (http://en.wikipedia.org/wiki/Hard_water)

Also: Probably.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: Schilcote on May 07, 2011, 09:39:40 pm
So it makes Hard Water? (http://en.wikipedia.org/wiki/Hard_water)

Also: Probably.

The MMO or the JRPG?
Title: Re: Netland VII: You're all bloodeh alive!
Post by: ragnarok97071 on May 07, 2011, 09:44:00 pm
Depends on the MMO. WoWRipoff#>9000? Probably not. Actual Original MMO? Hell yes.
JRPG: YES.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: FuzzyZergling on May 07, 2011, 09:46:35 pm
Only of it's free. I don't have the money for... Well, anything, really.

As I keep with the party, try popping a few golems for extra protection.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: Schilcote on May 07, 2011, 09:52:52 pm
Depends on the MMO. WoWRipoff#>9000? Probably not. Actual Original MMO? Hell yes.
JRPG: YES.

I'll get right on that.
Just as soon as a learn C++.
Which is not going to happen ever, because I fail.

I always thought modern MMOs don't come anywhere near the potential of the idea. Like with Runescape. Yeah, I have quests, runes, there's other people there who occasionally say things. Can I interact with them? Barely. Can I affect the world at large? HELL FUCKING NO. Every player has his on little copy of the universe that other people go around dropping shit in. It's stupid. It's just a bad JRPG with more than one person playing it concurrently.

If I were to make an MMORPG, I'd make it sandbox. Make your own damn story, it's a fucking Role Playing Game. Play some Roles, in a Massively Multiplayer Online sort of fashion. Like with GGT. I was going to make it into an MMO, where you could raise an empire and do shit. I think EVE Online has that sort of stuff too.

Speaking of GGT, and therefore YAWUIACC... WHARS THE TURN RAG

Only of it's free. I don't have the money for... Well, anything, really.

The JRPG might be free, but an MMO probably couldn't. It'd have to be supported by ad revenue, which just plain wouldn't work on a small scale.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: TolyK on May 08, 2011, 12:05:48 am
Note: my auto is "Follow the party, shoot the baddies"  :P
FOLLOW THE PARTY, SHOOT DA BADDIES.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: ragnarok97071 on May 08, 2011, 12:13:48 am
Attempt to Re-learn Hadoken
Title: Re: Netland VII: You're all bloodeh alive!
Post by: Bdthemag on May 08, 2011, 01:00:43 am
Modify my laptop so it can be used as a deadly blunt weapon.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: Schilcote on May 08, 2011, 01:03:14 am
Modify my laptop so it can be used as a deadly blunt weapon.

1: You modify your laptop so it can be used as a deadly blunt.
Title: Re: Netland VII: You're all bloodeh alive!
Post by: Tyberix on May 08, 2011, 09:46:20 am
Turn the detector on and go in the direction of the TOAST-facility.

Hmm, "hidden entities" for sure are perfectly harmless :P
Title: Re: Netland VII: You're all bloodeh alive!
Post by: Schilcote on May 09, 2011, 12:19:08 pm
Frelock: Scan for radio signals.
Taricus: Troll the party.
Fuzzy: As I keep with the party, try popping a few golems for extra protection.
TolyK: FOLLOW THE PARTY, SHOOT DA BADDIES.
Ragnarok: Attempt to Re-learn Hadoken
Bdthemag: Modify my laptop so it can be used as a deadly blunt weapon.
Tyberix: Turn the detector on and go in the direction of the TOAST-facility.

Frelock: 5

You tune in to a radio station. (http://www.youtube.com/watch?v=xHNFYgPPRLY)

Taricus:

You decide that the timing isn't right. You've got to be tactical about it, you can't just troll and expect it to work.

Fuzzy: 1

You try to form a few golems, but it's hard to do whilst moving.

TolyK:

K.

Ragnarok: 5

You try to become more like that character in that webcomic that the GM didn't really like at all. Frelock tells you about something the Pyro used to do.
You gain Pyrodoken.

Bdthemag: 4

You pick up a rock.

Tyberix:

You press the button and a red holographic arrow appears. It doesn't move.

You make your way down the path.

Text:

The party arrives at a TOAST Industries base. All sorts of people and vehicles are milling about doing various things.

You wonder what it was Steve wanted you to be down here for.

Statuses:

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 Morphine flechettes, 3 Saxitoxin flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently silent).
Ubercharge: 0%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter, Modified TI H.E.T. Scanner (detecting nothing).

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button, rock.
Fireball-hand macro, body rending macro.

Ragnarok97071: Black Mage
Blue robes, yellow hat, staff.
Fira, Blizzara, Thundra, Haste
Pyrodoken Tauntkill

NPCs:

Action Lamp: Lamp
50-watt incandescent bulb, two 6 volt lantern batteries.
Title: Re: Netland VII
Post by: Taricus on May 09, 2011, 12:22:09 pm
Move.
Title: Re: Netland VII
Post by: TolyK on May 09, 2011, 12:44:26 pm
Look at the production, get in contact with the bus. boss.
:P
Title: Re: Netland VII
Post by: FuzzyZergling on May 09, 2011, 01:26:06 pm
Disguise myself as a TOAST employee.
Title: Re: Netland VII
Post by: Schilcote on May 09, 2011, 01:26:34 pm
Disguise myself as a TOAST employee.

Why? Are you planning to do something stupid?
Title: Re: Netland VII
Post by: FuzzyZergling on May 09, 2011, 01:30:48 pm
Disguise myself as a TOAST employee.

Why? Are you planning to do something stupid?
I have absolutely no idea what I'm going to do. But it's probably going to be at least mildly entertaining.
Title: Re: Netland VII
Post by: TolyK on May 09, 2011, 01:36:56 pm
Disguise myself as a TOAST employee.

Why? Are you planning to do something stupid?
I have absolutely no idea what I'm going to do. But it's probably going to be at least mildly entertaining.
I'll join you next few turns, after I do some entertaining stuff at his office...  :D ... >:D
Title: Re: Netland VII
Post by: Frelock on May 09, 2011, 02:29:56 pm
See what upgrades TOAST can make to my medigun.
Title: Re: Netland VII
Post by: ragnarok97071 on May 09, 2011, 02:55:44 pm
Look for my spellbook. Can't just get by on the ones I have memorized, not enough... boom.
Title: Re: Netland VII
Post by: Schilcote on May 09, 2011, 04:47:44 pm
Taricus: Move.
TolyK: Look at the production, get in contact with the boss.
Fuzzy: Disguise myself as a TOAST employee.
Frelock: See what upgrades TOAST can make to my medigun.
Ragnarok: Look for my spellbook.

Taricus:

You amble.

TolyK:

You take a look through the window of a random building. You can see robotic arms building large armored vehicles. In another one, you can see artillery shells being stored in boxes by robots.

You decide to look for the head of this establishment. You go to the largest building. Inside, there is a very large computer with the words "TOAST Industries 'Orwell' v3 Administrative A.I."

Fuzzy:

Unfortunately, most of the employees don't seem to have any kind of uniform or dress code.

Frelock:

You enter a weapon mechanic's shop.

"We can probably replace the Mann Co. Australium matter transmogrifier with a more powerful TOAST unit, but it'll take some custom work. I can do it for a hundred TC. You can also find ammo for that flechette launcher in one of the TI Medical Dispensers, they should have one in front of the infirmary."

Ragnarok: 5

You find that this TI base has a black mage. He'll only accept TOAST Credits though, and you don't have any money at all.

Statuses:

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 Morphine flechettes, 3 Saxitoxin flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!? (Currently tuned to radio station).
Ubercharge: 0%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter, Modified TI H.E.T. Scanner (detecting nothing).

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button, rock.
Fireball-hand macro, body rending macro.

Ragnarok97071: Black Mage
Blue robes, yellow hat, staff.
Fira, Blizzara, Thundra, Haste
Pyrodoken Tauntkill

NPCs:

Action Lamp: Lamp
50-watt incandescent bulb, two 6 volt lantern batteries.
Title: Re: Netland VII
Post by: Bdthemag on May 09, 2011, 04:48:33 pm
Since I assume the computer won't exactely tell us the truth, hack into it!
Title: Re: Netland VII
Post by: Schilcote on May 09, 2011, 04:50:20 pm
Since I assume the computer won't exactely tell us the truth, hack into it!

You could at least try asking politely...
Title: Re: Netland VII
Post by: Tyberix on May 09, 2011, 05:03:38 pm
Sweep area for neurotoxin emmiters and "hidden entities" then ask AI what's going on here.
Title: Re: Netland VII
Post by: Schilcote on May 09, 2011, 05:05:42 pm
Sweep area for neurotoxin emmiters and "hidden entities" then ask AI what's going on here.

It's a modified scanner. It detects corrupted entities, not what it would normally pick up. Also, emitter has one m and two ts.
Title: Re: Netland VII
Post by: FuzzyZergling on May 09, 2011, 05:16:23 pm
Look for an armory/weapons cache.
Title: Re: Netland VII
Post by: ragnarok97071 on May 09, 2011, 07:26:22 pm
You don't need to see my money [/badstarwarsjoke]

Go outside and find something to blow up for money. Always worked back home.
Title: Re: Netland VII
Post by: TolyK on May 09, 2011, 11:10:39 pm
talk to "orwel" (the AI bot) and get as much info as possible
Title: Re: Netland VII
Post by: Frelock on May 10, 2011, 03:26:08 am
Find a quick way to make 100 TC
Title: Re: Netland VII
Post by: Schilcote on May 11, 2011, 06:13:24 am
Bdthemag: Since I assume the computer won't exactely tell us the truth, hack into it!
Tyberix: Sweep area for neurotoxin emmiters and "hidden entities" then ask AI what's going on here.
Fuzzy: Look for an armory/weapons cache.
Ragnarok: Go outside and find something to blow up for money. Always worked back home.
TolyK: talk to "orwel" (the AI bot) and get as much info as possible
Frelock: Find a quick way to make 100 TC

Bdthemag:

You would, if you could find a place to plug into the network without being seen.

Tyberix: 6

You do a cursory examination of the premises and indeed, there are plenty of neurotoxin emitters.

You talk to the computer.

"Connecting to Echelon V network... Done. Tyberix, Series P Physiopharmaceuticaly augmented Majestic-12 agent. Ordered decommissioned by Illuminati leadership after the death of Bob Page and the destruction of Majestic-12.
This unit is ready to accept queries."

Fuzzy: 2

You find the armory. Unfortunately, they won't let you have any guns. Darn.

Ragnarok & Frelock: 4&6

You join up with Frelock and wonder what you could do for money, when you are called to the control center by the PA system.

TolyK: 5

You listen to the AI speak.

Text:

You hear a voice over the PA system. "Frelock, Trollan, FuzzyZergling, Ragnarok97071, please report to base control center."

You head to the large building in the center of the base.

"You require funds. I have need of your services. I have been informed that this base will be attacked within the hour. I am hiring your group as external mercenaries to compliment the local TOAST military forces. I have set up a group account with TOAST Industries, you will be credited 2,000 TC upon completion of your task. I have authorized the quartermaster to provide you with materiel."

Armory: (Pick 1 weapon, 50 total units of ammo, and a few pieces of miscellaneous equipment)

TOAST Industries Medical Flechette Launcher
   "Xen healing goo" flechettes
   Morphine flechettes
   Phencyclidine flechettes
   Saxitoxin flechettes
   "Cytotoxin Theta" flechettes

TOAST Industries Nano-EAGLE Explosive Weapon
   EAGLE clip

Mako Ballistics "Boltcaster"
   Mako Ballistics Universal Ammo

RA6 25mm Grenade Launcher
   25mm High Explosive Thermobaric Grenade
   25mm Flechette Cartrige
   25mm Incendiary Grenade
   TOAST Industries 25mm Ultra Low Persistence Sarin Gas Grenade
   TOAST Industries "Dewelder" Grenade

TOAST Industries 12-Gauge Fully Automatic Shotgun
   12-Gauge 00 Buckshot Cartrige
   12-Gauge Slug
   Frag-12 HE Grenade
   TASER International XREP Cartrige
   12-Gauge Blank Cartrige
   TOAST Industries 12-Gauge "Dragon's Breath" Cartrige
   TOAST Industries 12-Gauge White Phosphorus Cartrige
   M1030 Breaching Round
   TOAST Industries "Dewelder" Anti-Contraption Cartrige

TOAST Industries Automatic Intelligent Medicine Administrator (Arm-Mounted)
Marsec Body Armor
H.E.V. Power Cell
PHALANX Deturium-Floride Power Cell

Statuses:

Frelock: Medic
Medigun, Needlegun, Bonesaw, Lighter, TOAST Industries Medical Flechette Launcher, 4 Morphine flechettes, 3 Saxitoxin flechettes, 4 ? flechettes, 4 ? flechettes, RADIO!?.
Ubercharge: 0%

Trollan: Protoss High Templar
High Templar Light Armor, Lighter

Taricus: Anon
Neck-beard, Lighter, Umbrella Employee Notes, *Spaghetti Noodle of Chaos*.

FuzzyZergling: Dollamancer
Cloth Armor, Lighter

TolyK: Black Mesa Scientist (Quantum)
Black Mesa H.E.V. Mk. IV Protective System, Lighter, C4+detonator, Melonium .357

Tyberix: MJ-12 MIB
Guided Explosive Projectile launcher, Stealth Pistol, EMP Grenade, Lighter, Modified TI H.E.T. Scanner (detecting nothing).

Bdthemag: Reality Hacker
Laptop Computer, Lighter, Odd device with barrel and button, rock.
Fireball-hand macro, body rending macro.

Ragnarok97071: Black Mage
Blue robes, yellow hat, staff.
Fira, Blizzara, Thundra, Haste
Pyrodoken Tauntkill

NPCs:

Action Lamp: Lamp
50-watt incandescent bulb, two 6 volt lantern batteries.
Title: Re: Netland VII
Post by: TolyK on May 11, 2011, 10:37:46 am
... woah.
I guess I'll be a ... i dunno. Support?

WEAPON: Shotgun
AMMO: 12-G White Phosphorus ammo
EQUIP: HEV power cell, TIAIMA (Medkit) (if one then power cell)

MOVE OUT!
Title: Re: Netland VII
Post by: Frelock on May 11, 2011, 12:03:45 pm
Weapon: Nano EAGLE
Ammo: 10 EAGLE clips, 8 of all Flechette types.
Equipment: TIAIMA, Marsec body armor

Start charging up that Ubercharge
Title: Re: Netland VII
Post by: FuzzyZergling on May 11, 2011, 12:07:22 pm
Weapon: TOAST Industries Nano-EAGLE Explosive Weapon
Ammo: EAGLE Clip
Misc Equip: Marsec Body Armor, PHALANX Deturium-Floride Power Cell

Merge the armor with my cloth armor, strengthening it.
Title: Re: Netland VII
Post by: Bdthemag on May 11, 2011, 12:14:26 pm
Find a hidden place where I can plug into the network.

Pick up a Mako Ballistics "Boltcaster" with 50 units of Mako Ballistics Universal Ammo, TOAST Industries Automatic Intelligent Medicine,
and set of Marsec Body Armor.
Title: Re: Netland VII
Post by: ragnarok97071 on May 11, 2011, 01:45:48 pm
...

"Why in the name of Chaos would I use any of that? My magic can do anything that I will ever need to do. Now if you were willing to part with some spells instead..."
Title: Re: Netland VII
Post by: Schilcote on May 11, 2011, 03:10:55 pm
Weapons:Firewheel Rod (Teaches Fira)
Ammo (Does this count?): Ethers
Misc. Item- Sage Ring (Half MP Cost)

Pick from the stuff on the list.

Find a hidden place where I can plug into the network.

Pick your equipment.
Title: Re: Netland VII
Post by: Schilcote on May 11, 2011, 05:53:41 pm
I was going to rant about how you guys should pay more attention, but then I noticed that rag and bd edited their posts. EMBARRASSMENT AVERTED.

I'd still like to have a post from everyone this turn though.

"Why in the name of Chaos would I use any of that?"

'Cos it's free.
Title: Re: Netland VII
Post by: ragnarok97071 on May 11, 2011, 07:07:18 pm
"Look, I love that you're willing to give us stuff, but I'm a MAGE. I don't do guns.

I do massive explosions made of pure magic.

If you want to give me access the same amount of money those would cost in spells, fine with me.

Otherwise, I respectfully decline your offer."
Title: Re: Netland VII
Post by: Schilcote on May 11, 2011, 07:08:54 pm
How many of you know where all those weapons are from?
Title: Re: Netland VII
Post by: FuzzyZergling on May 11, 2011, 07:28:54 pm
Never heard of any of 'em.
One question, did you make TOAST for this RTD, or is it something from a game, like most of us characters and Lord British?
Title: Re: Netland VII
Post by: Schilcote on May 11, 2011, 07:35:44 pm
Never heard of any of 'em.
One question, did you make TOAST for this RTD, or is it something from a game, like most of us characters and Lord British?

It wasn't made specifically for this RTD, but it is my creation. I believe it originated in a brainstorming thread on Wiremod.com a long time ago for War Of The Servers II (nothing came of it, perhaps fortunately). I started releasing my GMod contraptions under the TOAST name, and then I used it in Netland I. TOAST has been involved in every Netland since. There's also a steam group: http://steamcommunity.com/groups/TOASTIndustries
Title: Re: Netland VII
Post by: Frelock on May 11, 2011, 11:13:11 pm
The only weapon I really remember is the Nano-EAGLE from netland 1.  I also remember a far more powerful ship-sized version...
Title: Re: Netland VII
Post by: Schilcote on May 11, 2011, 11:14:24 pm
The only weapon I really remember is the Nano-EAGLE from netland 1.  I also remember a far more powerful ship-sized version...

Actually, those were handheld weapons that were just mounted to the Jefferson.
Title: Re: Netland VII
Post by: TolyK on May 12, 2011, 07:06:02 am
FOLKS TAKE THE WEAPONS EVEN IF YOU DON'T NEED THEM!
Specifically, take a shotgun and HEV power cell and give it to me  :P
Title: Re: Netland VII
Post by: Schilcote on May 12, 2011, 07:59:06 pm
Need post from Tyberix and Taricus.
Title: Re: Netland VII
Post by: Taricus on May 12, 2011, 08:13:01 pm
I'm going to have to drop out.
Title: Re: Netland VII
Post by: Schilcote on May 12, 2011, 08:14:32 pm
I'm going to have to drop out.

Altogether? :(
Title: Re: Netland VII
Post by: Taricus on May 12, 2011, 08:15:12 pm
Yeah, I'll still watch though.
Title: Re: Netland VII
Post by: kisame12794 on May 13, 2011, 11:37:07 am
can i join? if so ill be that Minecraft guy.
Title: Re: Netland VII
Post by: Schilcote on May 13, 2011, 11:39:50 am
can i join? if so ill be that Minecraft guy.

Awesome, I was just thinking someone should be a Minecraft Guy.

Hmm...

You might want to select a weapon from the armory. I'm not sure if you'll get it or not, but I'll try to get you into the game as soon as possible.
Title: Re: Netland VII
Post by: kisame12794 on May 13, 2011, 11:44:09 am
the TOAST 12 gauge shotgun with half dragon breath shells and half HE frag shells.
Title: Re: Netland VII
Post by: Schilcote on May 13, 2011, 11:45:58 am
the TOAST 12 gauge shotgun with dragon breath shells.

Just Dragon's Breath (http://en.wikipedia.org/wiki/Dragon%27s_Breath) shells?
Title: Re: Netland VII
Post by: Schilcote on May 14, 2011, 01:23:20 am
Tyberiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiix
Title: Re: Netland VII
Post by: Tyberix on May 14, 2011, 03:33:32 pm
uhhhhhhhhhhh i tried :( sorry again.

"You know anything about any intruders or strange events in this place ? What's the purpose of this place ? And the most important question : Where you store augmentation canisters ? "

TOAST Industries Nano-EAGLE Explosive Weapon x1 (<-I hope explosive is not only for effect :P)
EAGLE clip x50
Marsec Body Armor
Title: Re: Netland VII
Post by: Schilcote on May 14, 2011, 03:35:22 pm
uhhhhhhhhhhh i tried :( sorry again.

"You know anything about any intruders or strange events in this place ? What's the purpose of this place ? And the most important question : Where you store augmentation canisters ? "

CHOOSE YOUR WEAPON
Title: Re: Netland VII
Post by: Tyberix on May 14, 2011, 03:38:05 pm
oh sorry fixing :P
Title: Re: Netland VII
Post by: Schilcote on May 15, 2011, 04:24:16 am
I should post a turn today.
Title: Re: Netland VII
Post by: kisame12794 on May 17, 2011, 04:31:46 pm
WHARS TEH TURN SCHILCOTE!!!!
Title: Re: Netland VII
Post by: Schilcote on May 17, 2011, 10:30:12 pm

ITS RIGHT HEAR
GAWD DAMNNIT
ARE YOU FOKKEN BLIND
JUST READ YOUR PART
YOU...
YOU...
 (http://www.youtube.com/watch?v=mZBfIU5nNXc)
Spoiler (click to show/hide)

TolyK: MOVE OUT!
Frelock: Start charging up that Ubercharge
Fuzzy: Merge the armor with my cloth armor, strengthening it.
Bdthemag: Find a hidden place where I can plug into the network.
Tyberix: "You know anything about any intruders or strange events in this place ? What's the purpose of this place ? And the most important question : Where you store augmentation canisters ? "

TolyK: 6

You head out to the middle of the complex and stare at the sky, wondering what's going to happen next.

Frelock: 5

You overheal.

Fuzzy: 4

You do so.

Bdthemag:

The control center is properly built, and therefore has no places where you can safely r00t.

Tyberix:

"There have been no unusual events at this facility. Last significant event was a severity-ten failure of a stasis field generator unit, which was properly repaired and caused only temporary production delays. This facility is primarily focused on nonmilitary production, and as such is relatively lightly defended; that is why I require your aid. This facility has no bioaugmentaiton or nanoaugmentation equipment logged in its inventory manifests. However, we are equipped to produce and install TOAST Industries visceral implants."

You ask the quartermaster for your weapons. He tells you (and everyone else) that you can only have nine of the small EAGLE clips in your inventory at a time, otherwise Bad Things happen. You instead fill the rest of your quota with a different weapon and ammo (everyone check their statuses for their alt. weapons).

Kisame:

AHHHHHH

*Huuurk... Phtoo!*
*BLAM*

OH GOD RUN

*Phtoo!*
*Phtoo!*
*Phtoo!*

OSHIIIIIIII

*digdigdig*
*buildbuildbuild*
*THUNK*

You jump through your newly created portal, not knowing where it will take you...

... and arrive in some sort of odd building not made of 1 meter blocks. Strange.

You see a group of people asking some other person for weapons, and are compelled by some mysterious force to join them.

Text:

As you are getting your equipment, a purple portal made of obsidian appears out of nowhere, and a very scruffy looking dwarf steps out of it. Tyberix asks if he wants to pretend to be Ringo. (http://www.youtube.com/watch?v=yyJ48-BYb7s)

Statuses:

Spoiler: Frelock: Medic (click to show/hide)

Spoiler: Taricus: Anon (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


---
Spoiler: can (click to show/hide)
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Title: Re: Netland VII
Post by: Frelock on May 17, 2011, 11:04:23 pm
Continue overhealing, unless there is some way I can better prepare our defenses.
Title: Re: Netland VII
Post by: FuzzyZergling on May 18, 2011, 12:11:20 am
Raise golems. So many golems, you have no idea.
Also, ask what enemies we'll be facing and what direction they'll be coming from.
Title: Re: Netland VII
Post by: Schilcote on May 19, 2011, 05:21:55 am
...
Title: Re: Netland VII
Post by: kisame12794 on May 19, 2011, 05:52:55 am
Construct pits with netherrack in the bottom.
Title: Re: Netland VII
Post by: TolyK on May 19, 2011, 08:56:30 am
Load and overload my weapons  :P
Title: Re: Netland VII
Post by: Tyberix on May 19, 2011, 02:42:02 pm
"Nah,thanks i'll go without the implants."  Test the weapon on the kisame's obsidian portal  :P
Title: Re: Netland VII
Post by: Schilcote on May 20, 2011, 11:46:08 am
We have a 50% action/turn rate. Not acceptable.
Title: Re: Netland VII
Post by: FuzzyZergling on May 20, 2011, 11:53:23 am
Taricus, Bd, Ragnarok, where are youuu?
Title: Re: Netland VII
Post by: Schilcote on May 20, 2011, 11:57:18 am
Taricus, Bd, Ragnarok, where are youuu?

Taricus left. So it's slightly more than 50%, but still...
Title: Re: Netland VII
Post by: Schilcote on May 20, 2011, 12:10:19 pm
Frelock: Continue overhealing, unless there is some way I can better prepare our defenses.
Fuzzy: Raise golems. So many golems, you have no idea.
Kisame: Construct pits with netherrack in the bottom.
TolyK: Load and overload my weapons
Tyberix: Test the weapon on the kisame's obsidian portal

Frelock:

You maintain an overheal.

Fuzzy: 6

You wave your hands, and the ground outside the base begins to writhe...

Kisame: 1

You are distracted by what Fuzzy is doing. It's giving you a bit of a headache.

TolyK: 2

You load your shotgun.

Tyberix:

You fire at the portal.

In Minecraft, obsidian is tough, but here it's just dark glass. The portal shatters from the explosion.

Text:

You hear a distant noise that sounds like someone yelling "looooool" in a very deep voice. You also hear some mechanical noises.

Other people have heard the noise, and have stopped what they are doing and looked in the direction it came from.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)

Spoiler: Taricus: Anon (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)
Title: Re: Netland VII
Post by: FuzzyZergling on May 20, 2011, 12:17:07 pm
Maintain golem creation.
Title: Re: Netland VII
Post by: TolyK on May 20, 2011, 12:38:21 pm
Run forward, lie down, pew pew.
Title: Re: Netland VII
Post by: Frelock on May 20, 2011, 01:58:12 pm
Fire Nano-EAGLE in the direction it came from.
Title: Re: Netland VII
Post by: Tyberix on May 20, 2011, 02:00:50 pm
Find a cover and wait for the enemy.
Title: Re: Netland VII
Post by: ragnarok97071 on May 20, 2011, 02:52:53 pm
Rain Lightning-based fury upon my foes!
Title: Re: Netland VII
Post by: Schilcote on May 20, 2011, 05:57:05 pm
Are those two people who are still waiting to get in still around? Forgot all about everyone.
Title: Re: Netland VII
Post by: Bdthemag on May 21, 2011, 02:41:48 pm
Pew pew something.
Title: Re: Netland VII
Post by: FuzzyZergling on May 21, 2011, 03:05:37 pm
Who's that dude in post 1?
Title: Re: Netland VII
Post by: Schilcote on May 21, 2011, 05:22:25 pm
Who's that dude in post 1?

Oh come on...
Title: Re: Netland VII
Post by: choobakka on May 21, 2011, 09:07:42 pm
You said something about joining? Because I would like to be Pur O'Blem, the Troll Troll Physics major.
Title: Re: Netland VII
Post by: Schilcote on May 21, 2011, 09:09:42 pm
You said something about joining? Because I would like to be Pur O'Blem, the Troll Troll Physics major.

Post an action and get your equipment from the quartermaster. You may also want to read the whole thread up to this point.
Title: Re: Netland VII
Post by: choobakka on May 21, 2011, 09:20:18 pm
Get equipment from the quartermaster? What means that?
Title: Re: Netland VII
Post by: Bdthemag on May 21, 2011, 09:21:01 pm
Get equipment from the quartermaster? What means that?
This is why he said read the whole thread :P
Title: Re: Netland VII
Post by: Schilcote on May 21, 2011, 09:22:12 pm
Get equipment from the quartermaster? What means that?
This is why he said read the whole thread :P

(http://i42.tinypic.com/5uh5j7.jpg)

The quartermaster is the person in charge of the armory. Comes from an archaic term for property, he is literally the "master of [the army's] quarter".
Title: Re: Netland VII
Post by: choobakka on May 21, 2011, 09:42:45 pm
I'll take a shotgun with 30 normal shells, 10 "dewelder" shells and 10 Taser shells. Also, body armor and that power cell. I look around for some magnets.
Title: Re: Netland VII
Post by: Schilcote on May 23, 2011, 10:45:07 am
Fuzzy: Maintain golem creation.
TolyK: Run forward, lie down, pew pew.
Frelock: Fire Nano-EAGLE in the direction it came from.
Tyberix: Find a cover and wait for the enemy.
Ragbarok: Rain Lightning-based fury upon my foes!
Bdthemag: Pew pew something.

Fuzzy: 6 (Oh boy)

HRRRRNNNNGRRRGRRRGGGHHH

The ground is moving a lot.

TolyK: 5

You run around in circles and then throw yourself on the ground. Everyone is too scared to look at you like you're an idiot.

Exept me.

Frelock: 6

(see Text)

Tyberix: 4

You find something to cower behind.

Ragnarok: 3

You begin charging Thundra...

Bdthemag: 3

You draw your Melonium...

Choobakka:

You arrived two turns ago, and chose your weapon.

Music: Jeff Wayne - Epilogue Pt. II/The Eve Of The War (http://grooveshark.com/#/search?q=Jeff%20Wayne%20-%20Epilogue%2C%20Part%20II)

Text:

Something approaches in the distance. As they get closer, you can start to make out details. It is a small army of large tripods, made out of what look like red cargo containers. They have two wheels on the front, and a cargo container tail with another two wheels.

"Loooooooooooooooollll...."

As they continue approaching, you can make out some of the markings on them. They have a large swastika painted on the side, with a green four-leaf clover behind it.
You can also see a small turret on top of the saucer section.

"LLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLL..."

They open fire.


The remover beams rake along the ground, instantly destroying anything they touch in a burst of sparks. Within seconds, half of the civilians standing around the party are killed. The rest are running away.

Someone activates some sort of quickly cobbled-together machine, and the tripods slow down. The remover beams seem to be having trouble aiming.

Frelock, enraged, runs at one of the tripods and shoots the joint between the topmost container and the body with his Nano-EAGLE. After a few shots, the container detaches and knocks over the tripod next to it.

Inspired by this minor victory, the TOAST forces open fire on the tripods as well.

Roll for damage: 1

But they only manage to destroy a few tripods, and the army as a whole is unaffected.


Then, golems.

A massive army of thousands of golems wades through the crowd and towards the tripods. The remover beams try to hit them, but they simply can't track fast enough inside the stasis field. Once the golems enter the field, though, the remover beams begin inflicting casualties.

Roll to aim: 4

The remover beams carve a swath through the golem army, but there are plenty left. The golems begin climbing the tripods and beating on them with their fists.

Roll for damage: 5

The entire frontmost row of tripods is disabled by Fuzzy's golem army. They are all smashed under falling cargo containers and saucers.
Fuzzy passes out from the effort.

Ragnarok finishes his Thundra spell.

Roll for damage: 5+1(due to epicness)=6

A massive storm of lightning rains down upon the tripods. Their remover beams explode from the massive electrical surge, and the weld constraints snap from the sudden heat. Another fifty or so tripods are destroyed by the lightning.

The tripods hit the stasis field generator with their remover beams, and it disappears in a shower of sparks.

The last fifty or so tripods begin rolling over their fallen brethren.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 23, 2011, 02:54:43 pm
"Well, these guys are kinda pushovers."
Thundara!
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 23, 2011, 03:33:07 pm
"Well, these guys are kinda pushovers."

Well, that's certainly not the impression I wanted to leave.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 23, 2011, 03:44:54 pm
Half of them died in the first turn.

Correction, more than half.
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on May 23, 2011, 04:16:59 pm
In my dream, I am the hero. It's me.
Wake up?
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 23, 2011, 05:08:33 pm
Seriously? We're fighting 4chan? Or just Anonymous? Anyway,
1. Grab a civilian.
2. Have him raise his foot in the air and then press my foot on it.
3. Have him raise his other foot in the air. Walk along eachother's feet to get up high over the tripods.
4. Shoot them with dewelder shot.
5. ???
6. Profit!
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 23, 2011, 05:43:08 pm
Continue firing!
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 23, 2011, 06:09:07 pm
can you burn the corpses? if so then ignite them and if not aim for legs and FRAG E'M!!
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 23, 2011, 07:18:02 pm
Seriously? We're fighting 4chan? Or just Anonymous? Anyway,

Not quite.
http://litfusefilms.com/movies/waroftheservers/
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 04:02:42 am
Ragnarok: Thundara!
Fuzzy: Wake up?
Choo: Shoot them with dewelder shot.
Frelock: Continue firing!
Kisame: aim for legs and FRAG E'M!!


Ragnarok: 6

You only know the second-tier elemental spells, so you just wing it.

You cast ZIMBOR (http://thezorklibrary.com/history/endless_fire.html).
Shit.

Everything begins burning. The tripods roll over the flaming corpses and already half destroyed buildings, only slightly concerned by the flames.

Fuzzy: 3

The sudden heat makes you wake up, though you're still extremely disoriented.

Choo: 5

The civilian is confused, but you're a good enough fast-talker to get it to work. Shooting the tripod's turrets with dewelder slugs seems to work quite well, though you have to get a direct hit. This isn't too hard with your automatic shotgun, but it is ammo intensive.
You disable the turrets of two tripods.

The two tripods, noticing the damage to their turrets, begin launching what look like impossibly large watermelons into the (now flaming) crowd. The melons explode, covering civilians in a thick green gas. After a few seconds, the affected civilans explode into a shower of gore.

Frelock: 5

You dodge the tripod's melonium bombs and continue blasting them with EAGLE shots. Unfortunately, you can't hit them exactly on the weld points, and just hitting the body only seems to disorient them for a few seconds. Still, it buys everyone a bit of time.

You retreat further away from the tripods along with all the unexploded civilians.

Kisame: 2

You try to hit the tripods with FRAG-12s, but you can't hit accurately enough at a safe range.

You follow the retreat.

Tyberix:

You look out from your hiding place just long enough to see Taricus exploded by a melonium bomb. The Spaghetti Noodle of Chaos falls into your lap, so you grab it and follow the retreat.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 05:44:27 am
guise

https://addons.mozilla.org/en-us/firefox/addon/hotmail-watcher/

srsly.
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 24, 2011, 06:43:11 am
Heh, hotmail.

Try one of the cytotoxin flechettes.  If these are stiders, then they're somewhat biotic, aren't they?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 06:56:36 am
Heh, hotmail.

Try one of the cytotoxin flechettes.  If these are stiders, then they're somewhat biotic, aren't they?

Not quite.
http://litfusefilms.com/movies/waroftheservers/

But you did successfully guess the purpose of the cytotoxin flechettes.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on May 24, 2011, 07:50:38 am
Pew pew
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 24, 2011, 07:52:49 am
Flee from the tripods! And look for some magnets.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 08:00:50 am
Pew pew

EVERYTHING IS ON FIRE
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on May 24, 2011, 08:02:05 am
oh, that.
nevermind that, Put fire of self out, move, then when I have free time pew pew
a.k.a. I'm really lazy >.<
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 24, 2011, 09:40:48 am
make nother portal and summon a loyal army of gasts. or just gtfo
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on May 24, 2011, 11:26:09 am
Retreat, while firing Dewelder grenades.
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 24, 2011, 01:15:38 pm
But you did successfully guess the purpose of the cytotoxin flechettes.

Well the name basically means "very deadly to cells."  Hard to mess that up.
Title: Re: Netland VII: War Is Beginning
Post by: Tyberix on May 24, 2011, 01:27:12 pm
Take one Eagle clip,and exchange one round for Almighty Noodle. Shoot at the tripods with it then abscond!

Well i hope for 6  :P
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 24, 2011, 02:03:47 pm
This looks fun. is it too late to join?
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 24, 2011, 02:51:50 pm
Thundara IS level 2.

Level 3 is Thundaga.

4 is Thundaja.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 03:29:47 pm
Take one Eagle clip,and exchange one round for Almighty Noodle. Shoot at the tripods with it then abscond!

Well i hope for 6  :P

Ermm, the Noodle is a melee weapon...

This looks fun. is it too late to join?

Nope. Post a character.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 24, 2011, 03:36:08 pm
You mentioned no specific characters. does this apply if it's my own?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 04:10:14 pm
You mentioned no specific characters. does this apply if it's my own?

Ooh. I thought about this.

The idea behind the "no existing characters" rule is that these characters already exist somewhere else, and they often have things that need to be done somewhere else. You can't be Morul because Morul is busy being Morul back in whatever fortress he came from.

But for your own characters, these might not be the case, since you do have the authority to make your character go off and do something else.

On the other hand, we need another Anon since Taricus got remover'd.

I guess you may as well just post your character and let me take a look at it.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 24, 2011, 04:19:31 pm
She's the girl in my avatar, and linked in my sig.

She's an X-men sorta mutant, and can move things around with her mind. most commonly herself.

He's also both twice as heavy, and twice as strong, as she should be, given the way she looks.

No combat experience whatsoever.

basically, she's strong and she flies.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 04:21:11 pm
She's the girl in my avatar, and linked in my sig.

She's an X-men sorta mutant, and can move things around with her mind. most commonly herself.

He's also both twice as heavy, and twice as strong, as she should be, given the way she looks.

No combat experience whatsoever.

basically, she's strong and she flies.

Sounds good, but you should post it in STANDARDIZED CHARACTER PFHORMAT. By that I mean in the same format as the Statuses: entries.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 24, 2011, 04:30:07 pm
Spoiler: Japa: Mutant (click to show/hide)

I'll leave the powerlevels up to you, but when I play her usually, her telekinesis can exert up to 500 pounds of force total, on herself any anything else, and with just her muscles, she can lift twice as much as a girl that looks like her would normally be able to do.

Starting equipment is up to you, unless I should peruse that same armory.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 04:32:18 pm
Starting equipment is up to you, unless I should peruse that same armory.

The armory that has been shot with remover beams and is being consumed by magical fire?
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 24, 2011, 04:35:58 pm
Yeah, that one. In that case, starting equipment as you see fit, whenever you find a way to fit her in.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 04:54:56 pm
Yeah, that one. In that case, starting equipment as you see fit, whenever you find a way to fit her in.

Just post an action, she'll be a part of the crowd.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 24, 2011, 05:03:50 pm
Flee from the tripods and the inferno. Pick up any one straggler that looks like he needs help.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 06:41:40 pm
Frelock: Try one of the cytotoxin flechettes.
Choo: Flee from the tripods! And look for some magnets.
TolyK: Put fire of self out, move
Kisame: gtfo
Fuzzy: Retreat, while firing Dewelder grenades.
Tyberix: Take one Eagle clip,and exchange one round for Almighty Noodle. Shoot at the tripods with it then abscond!
Japa: Flee from the tripods and the inferno. Pick up any one straggler that looks like he needs help.

Frelock:

You load a cytotoxin flechette and fire it into the top container of a random tripod. Nothing happens. HURM.

Choo: 4

You run away, picking up a small neodymium magnet that you found on the ground.

TolyK:

You run.

Kisame:

You Run

Fuzzy:

You run and shoot. Roll to aim: 4. You hit one of the tripods, causing it to come apart in a shower of sparks. W00t.

Tyberix:

wut

You run away.

Japa:

You notice some sort of small robotic lamp-like thing struggling through the crowd. You pick it up and jump into the back of some sort of large moving vehicle.

The vehicle is large and rectangular, with a big thick clear panel in front of the driver's seat, which is empty.

Text:

The vehicle proceeds to grab each of the party members with some sort of beam.

You hear the base AI's voice through a speaker. "Prepare for sudden acceleration."
You strap into one of the seats on the walls of the vehicle. As soon as you are belted in, the vehicle quickly accelerates away from the flaming city.

"I will deduct the cost of this vehicle from your payment."

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 24, 2011, 06:47:15 pm
Blizzara! Unless I'm on fire, in which case get myself put out and on a transport. And then Blizzara.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 07:01:46 pm
Blizzara! Unless I'm on fire, in which case get myself put out and on a transport. And then Blizzara.

:/
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 24, 2011, 07:02:02 pm
Let's do some healing!
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 24, 2011, 07:08:00 pm
What. They aren't dead yet. They need to die. Thus: Blizzara.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 07:08:47 pm
What. They aren't dead yet. They need to die. Thus: Blizzara.

:/
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 24, 2011, 07:10:07 pm
Use something besides that emote, please.

But seriously, what do you mean? did I miss the part where they all die?

Because if I did i'm a bit sad.
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on May 24, 2011, 07:10:25 pm
What. They aren't dead yet. They need to die. Thus: Blizzara.
We're in a vehicle moving away from the facility. I don't think you have the range, or could cast it through the walls.
Could be wrong.

Sleep to regain Juice.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 24, 2011, 07:12:32 pm
Use something besides that emote, please.

:/

But seriously, what do you mean? did I miss the part where they all die?

Because if I did i'm a bit sad.

You aren't near them anymore, and without a 6 a blizarra wouldn't do anything to Mingepods anyway.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 24, 2011, 07:13:06 pm
Oh, I missed the part where we got in a transport. Oh well. Haste. Everyone.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 24, 2011, 07:43:36 pm
Ooh, a magnet. Use the magnet to magnetize any pieces of metal. More magnets. Troll physics ain't nothing without magnets.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 24, 2011, 09:06:31 pm
Find out where the transport is going.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 25, 2011, 01:19:38 am
Frelock: Let's do some healing!
Fuzzy: Sleep to regain Juice.
Ragnarok: Haste. Everyone.
Choo: Ooh, a magnet. Use the magnet to magnetize any pieces of metal. More magnets. Troll physics ain't nothing without magnets.
Japa: Find out where the transport is going.

Frelock: 4

You overheal everyone. Yay!

Fuzzy: 3

You doze off.

Ragnarok: 1

DOONT BE HESTEH

You fail.

(|-|00: 3

You magnetize some nails. YAY \o/

Japa:

"I am currently driving this vehicle in a straight line away from the remains of the facility," the AI says, as the vehicle jumps off of another small hill. "With my facility destroyed, I have no purpose. I... do not know what to do. Therefore, I have decided that I must become part of your expedition. Suggestions as to our next destination would be appreciated."

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 25, 2011, 01:27:49 am
Try to bring up a map of the surroundings. Chose a likely destination if successful.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 25, 2011, 06:40:02 am
Try to bring up a map of the surroundings. Chose a likely destination if successful.

(http://a1.l3-images.myspacecdn.com/images02/61/63122cd8a9a54518a4e3098ef0fb3575/m.jpg)

I really don't like making maps. Mainly because it's an hour of work and it often doesn't get used.

Just assume he can get you to wherever.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 25, 2011, 06:57:45 am
I'm just leaving it up to you to roll for me chosing a good location.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 25, 2011, 06:59:19 am
I'm just leaving it up to you to roll for me chosing a good location.

But I don't know where to go either...

Maybe you should hunt down another fleet of tripods to search for clues or something?
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 25, 2011, 07:00:53 am
Well, if we don't know where to go, then it doesn't matter which path we take, no?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 25, 2011, 07:02:00 am
Well, if we don't know where to go, then it doesn't matter which path we take, no?

True, but how do I know what to do when you get there?

...

I may have a plan.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 25, 2011, 07:03:39 am
Very well, head for City 17
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 25, 2011, 07:28:33 am
I use the magnets to make a jetpack. See, the north poles repel each other, so if I put one magnet with a north pole facing down, and a stronger magnet with a north pole facing up, the net thingy will push them into the sky!
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on May 25, 2011, 08:12:43 am
Make gunz bettar.
Title: Re: Netland VII: War Is Beginning
Post by: Tyberix on May 25, 2011, 09:17:17 am
Well except City 17 i see three other options :
a) Find some kind of global database and search info on these tripods. ( Elder scrolls ?  DX Morpheus data? )
b) Find some all-knowing seer and ask him. (Any ideas ?)
c) Screw it and explode nearby dam or something , they probably show up :P

In the meantime : Try the mesmetron on lamp.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 25, 2011, 09:21:28 am
a) Find some kind of global database and search info on these tripods. ( Elder scrolls ?  DX Morpheus data? )

Who in this vehicle is connected to the Echelon network (Morpheus was a prototype of Echelon) and probably has access to massive amounts of tactical data collected over the years?

Also, did anyone even look at that link I keep referring everyone to?
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 25, 2011, 11:11:24 am
Top off that Ubercharge meter.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 25, 2011, 03:06:08 pm
Let's head to...

What's the name of the city where Devil May Cry is located? Might be fun to visit.

And everything there hemorrages power like nothing else, so...
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 25, 2011, 04:54:57 pm
Also, I vote for heading to the World of Warcraft. Because there are trolls there.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 25, 2011, 05:08:22 pm
make incendiary bombs wth netherack and iron
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on May 25, 2011, 05:54:19 pm
Finish my nap, then wake up.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 25, 2011, 10:12:01 pm
Japa: Very well, head for City 17
Choo: I use the magnets to make a jetpack.
Toly: Make gunz bettar.
Tyberix: Try the mesmetron on lamp.
Frelock: Top off that Ubercharge meter.
Kisame: make incendiary bombs wth netherack and iron
Fuzzy: Finish my nap, then wake up.

Japa:

You tell the AI to lay in a course to City 17.

Choo: 3

You make a jetpack with your magnets. It can barely lift your weight, though. I guess you need stronger magnets or something.

TolyK:

How?

Tyberix: 5

You blast Action Lamp with the Mesmetron.

Mesmetron Roll: 4

Action Lamp is mezzed.

Frelock: 3

You charge your uber.

Kisame: 4

You make 16 incendiary bombs with your cobblestone and iron. That should work, right? At least as long as Choo is around.

Fuzzy:

You wake up. You are now Well Rested!

Text:

"It appears our escape has not gone unnoticed."

You look out the open back of the Ultravan and see some sort of massive six legged machine galloping after you, emblazoned on each side with the same symbol that was on the tripods. It seems to be slightly faster than the Ultravan.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: War Is Beginning
Post by: TolyK on May 25, 2011, 10:24:32 pm
Fire!
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 25, 2011, 10:29:30 pm
Reverse direction, Increase speed!
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 25, 2011, 10:30:09 pm
Thundara!
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on May 25, 2011, 11:45:13 pm
Lean out a window, aim my grenade launcher, and fire a dewelder.
Hell yes, I'm an action figure wizard firing a grenade launcher out of a truck.
Hell fucking yes.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 25, 2011, 11:47:44 pm
Lean out a window, aim my grenade launcher, and fire a dewelder.
Hell yes, I'm an action figure wizard firing a grenade launcher out of a truck.
Hell fucking yes.

A van, actually. A van moving at two hundred and thirty miles per hour.
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on May 25, 2011, 11:54:48 pm
A van, actually. A van moving at two hundred and thirty miles per hour.
Hell fucking yes.

Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 26, 2011, 02:58:37 am
Nano-Eagle, Fire!
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 26, 2011, 05:53:21 am
TolyK: Fire!
Japa: Increase speed!
Ragnarok: Thundara!
Fuzzy: Lean out a window, aim my grenade launcher, and fire a dewelder.
Frelock: Nano-Eagle, Fire!

TolyK: 2

You aim your Melonium out the back of the van and fire it at the massive legged robot. The melon splats against its frontal armor plating. Considering it's about the size of a four story house, I don't know what you expected to happen.

Japa: 6

You tell the computer to go faster.

"I am already running the Ultravan's turbo booster above design specifications. Two hundred and thirty miles an hour is faster than the fastest speed this vehicle is designed to handle."

You push the Ultravan forward with your telekinetic powers.

Ragnarok: 2

You summon a small electrical storm to strike the massive robot, but it doesn't seem to care all that much.

Fuzzy: 4

You aim your grenade launcher out the back of the Ultravan and fire off a Dewelder grenade. It doesn't seem to have any effect, probably because your persuer is not made with Garry's Mod technology and is therefore not held together by weld constraints.

You switch to HET grenades instead, and fire off a salvo. The grenades explode upon hitting the machine's armor plating, but don't seem to have left much more than a dent.

Anyway, you seem to be gaining distance all of a sudden.

Frelock: 4

You decide you might as well get a few shots in as well. The Nano-EAGLE blasts have about the same effect as Fuzzy's HET grenades.

Text:

You feel a force pulling you towards the back of the vehicle.

"You seem to have caused an uncontrollable positive feedback loop in the Ultravan's booster unit. I suggest you strap into your seats. Deactivating the booster would stop the feedback loop, but there is a good chance it would be damaged, and without it our pursuer will catch up quite quickly. Current speed is greater than three hundred and fifty miles per hour."

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 26, 2011, 06:05:41 am
Hey, if I'm pushing the van, does it count as being in my inventory?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 26, 2011, 06:07:13 am
Hey, if I'm pushing the van, does it count as being in my inventory?

No?

And you're not pushing it anymore, that would only make things worse.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 26, 2011, 06:09:42 am
Sadly, I'm not strong enough to lift it.

I brace myself.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 26, 2011, 06:27:22 am
Strap in.

Haste the vehicle.

Might as well see just how fast we can make this bucket of bolts go.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 26, 2011, 06:54:25 am
Create a Flux Capacitor out of whatever I can find.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 26, 2011, 07:04:56 am
Actually, cancel that, bail and try to keep up outside the van.

Chance of getting shot is less than chance of the van crashing, at this point.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 26, 2011, 07:06:18 am
Actually, cancel that, bail and try to keep up outside the van.

Chance of getting shot is less than chance of the van crashing, at this point.

It's already going three hundred and fifty miles per hour, and accelerating exponentially. I really don't think you're going to be able to keep up.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 26, 2011, 07:08:18 am
Oh, it's still accelerating?

in that case...

Brace near an open window, be ready to bail if it looks like it's gonna crash.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on May 26, 2011, 07:20:44 am
Drop 1 C4 right off the back and almost instantly detonate it. Brace self.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 26, 2011, 07:49:47 am
make iron sword and brace for impact
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 26, 2011, 07:55:29 am
Oh, it's still accelerating?

It's in a runaway positive feedback loop. The Ultravan's turbo booster uses applyForce() to add just a little bit to the target entity's vel() every tick (one 66th of a second). What's happened is that the vehicle's speed has gone over the threshold where the feedback loop can't be controlled or stopped without shutting down the booster. The thing about the booster being damaged by shutdown, though, isn't real Gmod Science. It's a Netland-only thing contrived for plot conveniences.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 26, 2011, 09:23:42 am
so we could reach terminal velocity and start melting the van?
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on May 26, 2011, 09:53:28 am
Grab something sturdy and hope we have more Move than the enemy.

Have you read Erfworld? I highly recommend it, one of the best webcomics in my opinion.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 26, 2011, 10:35:36 am
So what happens if I keep applying my own force as well?

If we're gonna crash anyway, may as well see how fast this thing will go. >:D
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 27, 2011, 05:57:57 am
so we could reach terminal velocity and start melting the van?

I don't think you know what terminal velocity is.

So what happens if I keep applying my own force as well?

If we're gonna crash anyway, may as well see how fast this thing will go. >:D

Well don't come crying to me when you get mashed against the sound barrier.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 27, 2011, 06:37:14 am
In that case, no change of plan, still be ready to bail before we hit something.

I can carry one person, any volunteers?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 27, 2011, 06:38:12 am
Someone is neglecting the blatantly obvious solution.

Hint: It's Japa.

EDIT:

Well, actually, I guess the booster is too far gone for that to work. Hmm... I'm trying to come up with a solution too, and I can't think of a very good one. It's either shut down the booster and get nommed by that evil robot, or crash/bail and be smashed.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 27, 2011, 06:50:22 am
I'm reasonably sure I can't carry the van, specially with everybody in it, but once I bail, I can still fly, so I can probably avoid going splat, and some of our party have power armor, so they're less likeley to get overly hurt.

still....

Try to slow down the van as much as I can.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 27, 2011, 07:46:55 am
wait! make a portal to nether grab AI and GTFO.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on May 27, 2011, 12:08:49 pm
wait! make a portal to nether grab AI and GTFO.
hmmm.... I could help.
Help Kisame make a portal.
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 27, 2011, 01:59:32 pm
If the plan goes horribly wrong, be prepared to activate Ubercharge on myself and a random teammate to save us from the resultant crash.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 27, 2011, 02:10:42 pm
we're opening a portal to a world filled with lava, zombies and giant fireball-shooting jellyfish. What could POSSIBLY go wrong?
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 27, 2011, 02:14:32 pm
we're opening a portal to a world filled with lava, zombies and giant fireball-shooting jellyfish. What could POSSIBLY go wrong?

Well, we're also in a van currently going 300mph.

Presumably, the speed would be kept.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 27, 2011, 02:19:03 pm
no the van is moving at 300+ mph but to the portal IN the van it would be standing still.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 27, 2011, 11:14:10 pm
Quote from: GLaDOS
Speedy thing goes in, speedy thing comes out
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 28, 2011, 12:38:45 pm
I believe if you put a portal on a moving object, however, it disappears.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 28, 2011, 02:08:53 pm
this is netland NOT portal even though portal is in netland
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 28, 2011, 02:29:04 pm
You know, I just realized that portal's rules about moving portals make no sense.  What's their objective reference frame of "not moving"?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 28, 2011, 02:40:18 pm
You know, I just realized that portal's rules about moving portals make no sense.  What's their objective reference frame of "not moving"?

Worldspawn (http://developer.valvesoftware.com/wiki/Worldspawn), of course!

It could just be that changes in velocity disturb the portal and cause it to fail.
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 28, 2011, 03:24:50 pm
It could just be that changes in velocity disturb the portal and cause it to fail.

But, assuming apature labs is built on a planetary surface, there's always a change in velocity due to the rotation and orbit of the planet, and these changes are pretty significant.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 28, 2011, 03:29:34 pm
It could just be that changes in velocity disturb the portal and cause it to fail.

But, assuming apature labs is built on a planetary surface, there's always a change in velocity due to the rotation and orbit of the planet, and these changes are pretty significant.

Maybe... but they're also very gradual. I'm pretty sure the effect of centrifugal force from the earth's orbit is so small as to be immeasurable (though that might just be because of gravity). It could also be that the designers of the ASHPD adjusted for the movement of the Earth, but obviously couldn't predict and account for movements in the environment.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on May 28, 2011, 03:30:13 pm
LIEZ.
The portal will just give negative directional velocity, based on Black Mesa testing  :P
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 28, 2011, 03:42:03 pm
Maybe... but they're also very gradual. I'm pretty sure the effect of centrifugal force from the earth's orbit is so small as to be immeasurable (though that might just be because of gravity). It could also be that the designers of the ASHPD adjusted for the movement of the Earth, but obviously couldn't predict and account for movements in the environment.

Not quite immeasurable (http://xkcd.com/852/), but your second idea might be right.  Still, we're on the internets!  As if planetary science matters....
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 29, 2011, 10:14:58 am
OH GOD WHAT HAVE I STARTED!!!!
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 29, 2011, 10:30:48 am
WHAR'S THE TURN, SCHIL?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 29, 2011, 10:33:22 am
WHAR'S THE TURN, SCHIL?

IN MY PANTS

C'mon, I've been sticking to a once-a-day schedule for a while now.

...

Uhh... it has only been one day, right?
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 29, 2011, 10:44:24 am
It's been two. You last posted a turn on friday.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 29, 2011, 10:52:27 am
Thundara >> Giant Robot Thing.

If it doesn't work than i'm leaving with the rest of them.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 29, 2011, 10:54:34 am
Thundara >> Giant Robot Thing.

If it doesn't work than i'm leaving with the rest of them.

You're pretty far away from it by now. If you stopped, it'd catch up, but since you've been moving away from it at about 100 miles per hour (relative to its own speed) for a minute or two, you're probably, well, 60 3 and a half miles away from it.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 29, 2011, 11:01:00 am
C'mon guys, can we Please shut down the engine after we finish the portal so that I can try to blow this thing up? If i fail we can still portal out, right?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 29, 2011, 11:05:08 am
C'mon guys, can we Please shut down the engine after we finish the portal so that I can try to blow this thing up? If i fail we can still portal out, right?

You can't. You only damaged the tripods because you got a 6, and they're heavily antiquated (like, thousands of years old) equipment. They're barely even mooks.

This thing, however, is the million-ton pinnacle of evil super-science.

Still, stopping before building the portal might be a good idea. It'll take you some time to detach the AI's hardware anyhow. He needs a name, by the way.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 29, 2011, 11:06:30 am
I vote we call him George.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 29, 2011, 11:09:14 am
We should call him SHODAN.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on May 29, 2011, 11:26:44 am
I vote we call him George.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 29, 2011, 12:07:40 pm
Rag: try to blow this thing up
Choo: Create a Flux Capacitor out of whatever I can find.
Japa: Brace near an open window, be ready to bail if it looks like it's gonna crash.
TolyK: Help Kisame make a portal.
Kisame: wait! make a portal to nether grab AI and GTFO.
Fuzzy: Grab something sturdy and hope we have more Move than the enemy.
Frelock: If the plan goes horribly wrong, be prepared to activate Ubercharge on myself and a random teammate to save us from the resultant crash.

Rag:

You convince the party to shut down the van. The AI slams on the brakes, and the vehicle goes from 350 to 0 in about a second. Some circuitry underneath the driver's seat explodes.

About a minute later, you notice the massive machine upon the horizon, and gaining rapidly! You cast Thundara.

Roll for damage: 4

The machine doesn't even care.

You jump into the portal.

Choo:

You know what I hate? When people try to do things with "whatever I can find" when they're in a vehicle with nothing in it. Just irks me.

Now post a turn for RTPJ.

Japa:

This vehicle has no windows. You run through Kisame's portal instead.

Toly:

The dwarf seems to have things well in hand, so you work on detaching the computer hosting the AI (who is now known as George) from the van's systems.

Kisame:

You hurriedly throw together an obsidian portal and light it.

Text:

Everyone ducks into Kisame's portal (except Kisame and Action Lamp, who stand in it) and waits for the transition to the Nether to complete.

The machine arrives and snatches up the Ultravan, grinding it to pieces with its massive steel jaws, but by that time everyone's already gone.

You stand in a small, dark cave. No one can see more than a meter or two away from the glowing portal except Kisame (who has multispectral vision or maybe just really, really good night vision) and Toly who has a flashlight in his suit.

The walls and floors are made of blood-red rock and OH GOD THE SCREECHING SHUT THE FUCK UP

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


----

So did you call him George because of his model name or was it just random?
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on May 29, 2011, 12:21:41 pm
Start digging cubes of rock out of the walls with my fists.
And I need at least 5 people to start.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on May 29, 2011, 12:27:17 pm
Quote
TIAIMA
i fergot wut iz dis?
Keep a lookout for anything coming at us, keep shotty in one hand and de bot in another.
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on May 29, 2011, 01:06:30 pm
Upgrade Action Lamp into Action Lamp Extreme, which is like Action Lamp original but with a higher brightness.
Doesn't my armor glow? Or did it lose its glowness when I upgraded it?
Title: Re: Netland VII: War Is Beginning
Post by: Rose on May 29, 2011, 01:45:09 pm
Stay with the group, not much I can do here.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on May 29, 2011, 03:36:06 pm
Sounds like a number of creatures coming.

Good thing that the targeting of the L2 spells hit everything that I'm fighting at the moment.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on May 29, 2011, 04:54:49 pm
A bit late now, but this is a Mk. 2 Ultravan that I'm driving in this video, minus the arms:

http://www.youtube.com/watch?v=PksLXU5Oll4

Or at least, an Ultravan chassis.

EDIT:

To be specific, that's an Ultravan Mk. 2 chassis with two big arm/lance thingies attached to the front and a few of the problems with the production model fixed, plus some other miscellaneous gadgetry.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 29, 2011, 08:28:50 pm
actually the sound of ghasts carries FOREVER. seriously you could be on the other side of the world a thousand meters down and STILL hear them. DIGGY DIGGY HOLE.
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on May 29, 2011, 08:48:23 pm
Lighter for light, then go exploring.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on May 30, 2011, 07:48:35 am
watch out the rock burns
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 01, 2011, 03:33:31 pm
Choo: Start digging cubes of rock out of the walls with my fists.
TolyK: Keep a lookout for anything coming at us, keep shotty in one hand and de bot in another.
Fuzzy: Upgrade Action Lamp into Action Lamp Extreme, which is like Action Lamp original but with a higher brightness.
Japa: Stay with the group, not much I can do here.
Kisame: DIGGY DIGGY HOLE.
Frelock: Lighter for light, then go exploring.

Choo: 2

You begin punching the Netherrack like an idiot. Kisame berates you and begins digging with his diamond pick.

TolyK: 3

Kisame assures you that the Ghasts cries are coming from far away, and says that if there really were ghasts nearby you'd know it.
He hands you some torches and tells you to put them on the walls.

Fuzzy: 6

You concentrate all your dollamatic powers on creating a new bulb for Action Lamp. You do so.

You are now once again drained of power.

Kisame: 1

You immediately break into a lava pool. Shiiiiiiiiiiii

Frelock: 2

It seems that the cave you're in is very, very small. More of a room than a cave, really.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 01, 2011, 03:57:38 pm
Search for weak points in the walls.
If we had a Dirtamancer this wouldn't be a problem. But we don't, so it is.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 01, 2011, 04:32:53 pm
Freeze the magma (Blizzara)
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on June 01, 2011, 05:20:24 pm
Relax while my allies dig us out of this situation.  Heal any injuries that come up, of course.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on June 01, 2011, 05:23:03 pm
Use magnets to collect a cube of lava.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on June 01, 2011, 11:52:55 pm
Put da torches on da walls, look out for mobs.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on June 01, 2011, 11:57:11 pm
Pull kisame away from the lava pool!
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 02, 2011, 09:30:50 am
make bucket collect lava.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 06, 2011, 05:17:44 am
Fuzzy: Search for weak points in the walls.
Ragnarok: Freeze the magma
Frelock: Relax while my allies dig us out of this situation.  Heal any injuries that come up, of course.
Choo: Use magnets to collect a cube of lava.
Toly: Put da torches on da walls, look out for mobs.
Japa: Pull kisame away from the lava pool!
Kisame: make bucket collect lava.

Fuzzy: 1

You step in the lava. hurp durp

You are OOOONN FIIIRE

Ragnarok: 5

You wave your hands around and the lava freezes into obsidian. Yay.

Frelock: 6

You heal Fuzzy and Choobakka. Unigniting people is old hat for you. You also heal Kisame after his little trip across the room.

Choo: 6

You collect a cube of magma... and reality ensues.

Frelock heals the resultant magma burns.

TolyK:

You put up torches LAKA BAWS

Japa: 1

You fling Kisame across the room. Whoops.

Kisame: 2

You don't have time before you are thrown across the room by telekinesis.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: War Is Beginning
Post by: TolyK on June 06, 2011, 09:14:27 am
look for ghasts, try to deflect their fireballs at them  :P
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 06, 2011, 11:25:42 am
Go with TolyK, examine their technique and try to replicate the spell.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on June 06, 2011, 11:33:49 am
Try to get two ghasts to shoot at me when I'm between them.
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 06, 2011, 11:55:37 am
Take Action Lamp and scout the surrounding area.
Question: Was I successful in upgrading Action Lamp into Action Lamp Extreme? It says I made a new bulb, but there's no change to Action Lamp's status.
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on June 06, 2011, 12:06:20 pm
Continue damage control.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 07, 2011, 07:30:53 am
mine obsidian and make obsidian picks for every one
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 07, 2011, 07:33:58 am
mine obsidian and make obsidian picks for every one

No such thing. Anyway, there's no obsidian in the Nether.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 07, 2011, 07:35:59 am
ummm ragnarok made some. make some picks for every one
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 07, 2011, 07:36:36 am
ummm ragnarok made some. make some picks for every one

Oooooh.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 07, 2011, 07:44:45 am
remember now?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 08, 2011, 10:59:34 am
TolyK: look for ghasts, try to deflect their fireballs at them
Rag: Go with TolyK, examine their technique and try to replicate the spell.
Japa: Try to get two ghasts to shoot at me when I'm between them.
Fuzzy: Take Action Lamp and scout the surrounding area.
Frelock: Continue damage control.
Kisame: mine obsidian

TolyK: 4

You reflect fireballs LAKA BAWS

Rag: 2

You observe the ghasts, but it seems their fireballs are biological in origin. All you can do is hocker.

Japa: 6

You try to get the Ghasts to shoot at eachother. Unfortunately, their aim is too good. You try to dodge, but end up smashing into one of them. It falls into a lava pit and begins burning.

Fuzzy: 2

You take the NEW AND IMPROVED Action Lamp and explore the room some more. Yup. Still small and empty.

Frelock:

No one managed to get themselves injured... this time.

Kisame: 4

You mine two blocks of obsidian. You try to make more picks, but come to the terrifying realization that you have no wood.

At Toly's insistence, you dig out to a larger cavern.

Text:

Toly notices a long cobblestone bridge-tunnel off in the distance.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)



Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 08, 2011, 11:08:18 am
Follow the cobblestone road bridge-tunnel type thing.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 08, 2011, 11:16:20 am
Fine then. FREEZE EVERYTHING.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 08, 2011, 11:20:49 am
Follow the cobblestone road.

It's not really a road, it's... well, it's this thing (http://steamcommunity.com/id/schilcotejr/screenshot/578919816092623111/?filter=shortcut_7).
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on June 08, 2011, 11:37:27 am
Follow fuzzy, ready for teh healz.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 08, 2011, 11:42:53 am
use the *spaghetti noodle of chaos* to slingshot someinendeary 'nades at the ghasts. and yes i did make them. page 34
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on June 08, 2011, 11:57:26 am
yeah, I made a tunnel of those in my own world  :P

Get ready to deflect more, while shooting them! (P.S. Try to collect the gunpowder)

hey someone install the SDK weapons mod >:D
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 08, 2011, 12:00:47 pm
hey someone install the SDK weapons mod >:D

I actually have that for my Gmod server. Love the OICW. Too bad they didn't properly remake the Tau Cannon though, that was my favorite video game weapon ever. Just because of the sounds it makes. TZZTZZTZZTZZKRRRZRRRERRRK!

Err, wait, no. What are you talking about?

Also, where's Tyberix? I want an opportunity to use this screenshot.

(http://cloud.steampowered.com/ugc/578917098316062390/11794BEC3944665C93A67EA312DEE49AB518BDA3/)
Title: Re: Netland VII: War Is Beginning
Post by: Rose on June 08, 2011, 12:18:52 pm
Scout the tunnel ahead, as far as I can go in a reasonable amount of time, without using the floor. I don't trust this thing. could be traps.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on June 08, 2011, 08:31:57 pm
Shoot the ghasts. With tasers. When they are above land.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 09, 2011, 11:02:22 am
FUzzy: Follow the cobblestone road bridge-tunnel type thing.
Ragnarok: FREEZE EVERYTHING.
Frelock: Follow fuzzy, ready for teh healz.
Kisame: use the *spaghetti noodle of chaos* to slingshot someinendeary 'nades at the ghasts. and yes i did make them
TolyK: Get ready to deflect more, while shooting them!
Japa: Scout the tunnel ahead, as far as I can go in a reasonable amount of time, without using the floor. I don't trust this thing. could be traps.
Choo: Shoot the ghasts. With tasers.

Fuzzy: 4

You follow follow follow follow the cobblestone bridge-tunnel type thing.

Ragnarok: 6

You FREEZE EVERYTHING.

The Nether suddenly becomes REALLY FUCKING COLD. All the lava turns to obsidian. The Ghasts are probably going to go extinct, at least in this reigon of the Nether. It's probably a permanent spell too.
Conglaturation, you're ecological nightmare.

Frelock:

Nothing to heal.

Kisame:

You grab the Spaghetti Noodle from Tyberix and smack one of your incendiaries with it.

Noodle Roll: 6

BLAM. The noodle smashes the incendiary grenade into miniscule pieces, then continues on to the ground. You are now standing in a massive blast crater.

The floor begins rumbling.

TolyK:

The Ghasts have all been either frozen to death by Rag or scared away by Kisame.

Japa: 6

You fly ahead and smash yourself against the wall. Frelock heals you when he catches up. You're pretty sure you didn't see any traps.

Text:

The tunnel is incredibly long, it seems to have been designed to be traversed using a minecart. The party proceeds down it for at least an hour, though not escaping the AOE of Ragnarok's spell.

At the end of the tunnel is a minecart sitting on the end of the tracks, and an obsidian portal. A sign next to it says
"SLIPGATE 1C
 SLIPGATE & RAIL"

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:
\
Spoiler: Action Lamp: Lamp (click to show/hide)



Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 09, 2011, 11:11:40 am
Oh wow.

Hell just froze over.

And I caused it...

Do I get experience from all the Ghasts I killed with that?

Also:
Ragnarok: 6

You FREEZE EVERYTHING.

The Nether suddenly becomes REALLY FUCKING COLD. All the lava turns to obsidian. The Ghasts are probably going to go extinct, at least in this reigon of the Nether. It's probably a permanent spell too.
Conglaturation, you're ecological nightmare.
I'm sigging this, if I may.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 09, 2011, 11:22:14 am
wow........
GTFO
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 09, 2011, 11:24:17 am
Oh wow.

Hell just froze over.

And I caused it...

Do I get experience from all the Ghasts I killed with that?

Also:
Ragnarok: 6

You FREEZE EVERYTHING.

The Nether suddenly becomes REALLY FUCKING COLD. All the lava turns to obsidian. The Ghasts are probably going to go extinct, at least in this reigon of the Nether. It's probably a permanent spell too.
Conglaturation, you're ecological nightmare.
I'm sigging this, if I may.

Sure you can.

You might get experience for INTERUPTING MY FALLOUT GAME AS I'M STARTING IT ADFNSKDFJNLKDFJNG
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 09, 2011, 11:28:47 am
Right then.

Flee...

While whistling this tune:
http://www.youtube.com/watch?v=5c2Vb7CqTdc (http://www.youtube.com/watch?v=5c2Vb7CqTdc)
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on June 09, 2011, 12:05:24 pm
Through the portal!
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 09, 2011, 12:09:42 pm
Go through the portal.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on June 09, 2011, 12:29:13 pm
Into the portal we go.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on June 09, 2011, 01:36:20 pm
Into the portal we go.
Follow the group, especially <japa>
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on June 11, 2011, 02:15:15 am
Hey, just to let you know, I'm going on a camping road trip for a week, so I'm probably not going to be around.  I'll need to either be autoed, or have a sub.  My apologies for the short notice.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 11, 2011, 05:21:44 am
I'm having extremely intermittent connection over here, so some days might be turn-less until verizon fixes their shit.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on June 11, 2011, 07:30:49 am
Ppppppppooooooorrrrrrrrrtttttttttaaaaaaaaalllllllllllll!
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 11, 2011, 11:36:33 am
Kisame: GTFO
Ragnarok: Succeed.
Frelock: Through the portal!
Fuzzeh: Go through the portal.
EVERONE: INTO THE FOKKEN PORTAL

EVERYONE:

You get INTO THE FOKKEN PORTAL. Shwoo.

Text:

You emerge from the portal under a shade tree, overlooking a rather scenic little shore. The ocean stretches on for as far as you can see.

There is a small cobblestone building partially built into and partially submerged in the ocean. A sign above it says:
"SLIPGATE 1D
Slipgate station
Dock"

There is a little dock reaching out towards the ocean, made of wood and edged with Soul Sand, with a couple of small wooden boats on it. At the corners are two tall torches made of Netherrack.
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 11, 2011, 11:49:11 am
Investigate cobblestone building, for great justice.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on June 11, 2011, 12:29:25 pm
If I can reach the sign, take it. If not, BUILDING!
Title: Re: Netland VII: War Is Beginning
Post by: Rose on June 11, 2011, 12:51:30 pm
Fly above the clouds. Look for landmarks.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on June 12, 2011, 03:38:47 am
Take netherrack and soul sand  and put in inventory (use pick if needed). Scout with the party.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 12, 2011, 06:03:49 pm
Collect resources.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 12, 2011, 09:41:47 pm
Fuzzy: Investigate cobbl`estone building, for great justice.
Choo: If I can reach the sign, take it. If not, BUILDING!
Japa: Fly above the clouds. Look for landmarks.
TolyK: Take netherrack and soul sand  and put in inventory (use pick if needed). Scout with the party.
Kisame: Collect resources.

Fuzzy: 3

It is empty except for a large chest and a workbench.

Choo: 3

You take the sign.

Japa: 5

You fly up into the sky and hit your head on the ceiling. You see a landscape you've never seen before.

TolyK: 3

You take some Netherrack and Soul Sand out of the crate in the house, not wanting to destroy the landscape.

Kisame: 5

You dig up some c|3|)\7.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


------
You may notice I retconned A.L.'s new bulb to something more epic. Action Lamp is an epic idea and deserves more than uninspired uselessness, especially from a 6. I'd have him take an action each turn too, if I had any idea what he should do. Also, you're going to want to plug George in at some point.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on June 12, 2011, 09:45:15 pm
I take the sign and sharpen the edges with my teeth. Now it's an axe. Problem, minecraft?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 12, 2011, 09:46:24 pm
I take the sign and sharpen the edges with my teeth. Now it's an axe. Problem, minecraft?

A wooden axe.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on June 12, 2011, 09:46:41 pm
Yup. Or would you rather I get the nearest reality hacker to port in Emet?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 12, 2011, 09:47:45 pm
Yup. Or would you rather I get the nearest reality hacker to port in Emet?

'twould be epic. And impossible.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on June 12, 2011, 09:49:54 pm
...Unless we go to the Bay12 forums...
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 12, 2011, 09:51:44 pm
...Unless we go to the Bay12 forums...

Bay12 went down during the war.
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 12, 2011, 10:04:05 pm
Examine the contents of the chest, taking anything that seems useful as 'mancy reagents.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 12, 2011, 11:33:25 pm
Try to learn Fira.

Because my lack of a fire spell is starting to nag at me a bit.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 12, 2011, 11:41:11 pm
Try to learn Fira.

Did I not...

Yes, yes I did. Dammnit, read the fucking statuses. That's why they're there.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 12, 2011, 11:50:23 pm
... I never saw something that said I learned it, so I assumed I didn't.

Apparently I learned it for no reason just randomly.

Sorry.

New action:

Learn... Gravira, I suppose.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 12, 2011, 11:52:26 pm
... I never saw something that said I learned it, so I assumed I didn't.

Apparently I learned it for no reason just randomly.

You have had it since the beginning.



I think.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 12, 2011, 11:59:09 pm
Nope. First turn was missing it, when I checked. Give me a moment.
Title: Re: Netland VII: War Is Beginning
Post by: Rose on June 12, 2011, 11:59:37 pm
Do as much as I can manage in the area of getting a sword in the time available. I need a weapon.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 13, 2011, 12:01:50 am
OK, it was missing it.

I see that last edited line.

But yeah, I should check that more often.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 13, 2011, 12:02:51 am
But yeah, I should check that more often.

You should check it when you're about to say something that it is relevant to.
Title: Re: Netland VII: War Is Beginning
Post by: ragnarok97071 on June 13, 2011, 12:04:07 am
Yes, yes I should.

Anyway, to reiterate:

Learn Gravira
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on June 13, 2011, 09:24:13 am
...Unless we go to the Bay12 forums...

Bay12 went down during the war.
NOOOOOO
How about Lake6?

Make an infinite power supply.
 :P
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 13, 2011, 09:57:47 am
what? Make basic tools for everyone
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on June 13, 2011, 10:08:34 am
what? Make basic tools for everyone
I'm already making one of them  :P
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 13, 2011, 10:20:56 am
oh. Then EXPLORE THE WORLD IN A BOAT!
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 14, 2011, 02:51:43 am
Choo: I take the sign and sharpen the edges with my teeth. Now it's an axe. Problem, minecraft?
Fuzzy: Examine the contents of the chest, taking anything that seems useful as 'mancy reagents.
Japa: Do as much as I can manage in the area of getting a sword in the time available. I need a weapon.
Ragnarok: Learn Gravira
TolyK: Make an infinite power supply.
Kisame: EXPLORE THE WORLD IN A BOAT!

Choo: 3

You get a USELESSLY THIN WOOODEN AXE. WHOOOOOOOOOOOOOOOOOOOOOOOOO

Fuzzy: 2

Uhh... Reagents? Is this something in Book 2?

Also, it seems like Fuzzy also knows some Dirtamancy or something. Might come in handy here.

Japa: 1

Figuring that if Fuzzy and Ragnarok can do what you saw them do (to Mingepods no less!), you can make some dirt move around, you wave your hands in the air like an idiot. Ayup.

Ragnarok: 5

You reinvent Gravira from base principles. No biggie.

TolyK: 2

Somewhere, in a paralell universe, a 9 foot tall golem with a finely engraved moustache is laughing.

Kisame: 5

You grab enough boats for everyone from a chest on the dock.

You go sailing ONNA BOAT.

You sail for six hours. There is no land in sight. You think you may have left the Minecraft area.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


------

http://www.youtube.com/watch?v=aPmn_Fn41sI&feature=related
Title: Re: Netland VII: War Is Beginning
Post by: Rose on June 14, 2011, 05:18:06 am
Again, fly upwards, try to spot land. Or possibly another ship. Really, anything at all that isn't a square paddle boat.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 14, 2011, 09:23:05 am
Start singing I'm On A Boat horribly. and try not to drown. or get eaten. or other horrid stuph.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on June 14, 2011, 09:32:20 am
Look for sea monsters
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 14, 2011, 12:24:08 pm
Grab everything in the chest, and make a pile to take a nap on.
By reagents, I meant anything that I could possibly use Dollamancy to upgrade. Like weapons, clothes, action figures, stuffed animals, or fancy curtains. Sorry for the confusion.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 15, 2011, 04:01:22 pm
Japa: Again, fly upwards, try to spot land. Or possibly another ship. Really, anything at all that isn't a square paddle boat.
Kisame: drown. or get eaten. or other horrid stuph.
Choo: Look for sea monsters
Fuzzy: Grab everything in the chest, and make a pile to take a nap on.

Japa: 3

You see something big in the water.

Kisame: 4

You stay in your boat.

Choo: 6

Tyberix's detector begins making noise. It quickly increases in pitch.

Fuzzy: 1

You attempt to take a nap on your boat but are interrupted by the noise of the detector.

Text:

A massive whale-like thing (http://bulbapedia.bulbagarden.net/wiki/Kyogre_%28Pok%C3%A9mon%29) comes out of the water. It is heavily scarred all over its body, and you can see that its fins have had large propellers surgically attatched to them. Its head has a large laser bolted onto it, and it has the same symbol you saw on the tripods branded into its side.

The seas suddenly become very rough.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)



Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 15, 2011, 05:46:56 pm
Fire my launcher, Flechette Cartrige.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 15, 2011, 07:53:24 pm
Create a floating base with cannons. lots of cannons.
Title: Re: Netland VII: War Is Beginning
Post by: choobakka on June 15, 2011, 07:56:54 pm
 :-X... :D Shoot it with a taser round. More if I can.

Choobakka used lightning bolt! It's super effective!
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 15, 2011, 07:57:31 pm
Create a floating base with cannons. lots of cannons.

wut
Title: Re: Netland VII: War Is Beginning
Post by: Rose on June 15, 2011, 10:16:51 pm
Be ready to rescue anybody that goes overboard or just needs a lift to do something.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on June 16, 2011, 12:13:15 am
Be ready to rescue anybody that goes overboard or just needs a lift to do something.
Same here.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 16, 2011, 07:47:28 am
fine
KILL IT WITH NADE'S
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 17, 2011, 08:44:38 am
Fuzzy: Fire my launcher, Flechette Cartrige.
Choo: Shoot it with a taser round. More if I can.
Japa: Be ready to rescue anybody that goes overboard or just needs a lift to do something.
TolyK: Same here.
Kisame: KILL IT WITH NADE'S
Frelock(GM'd): Cytotoxin flechette!
Tyberix(GM'd): Prod him with the GEP gun
Rag(GM'd): Use MAGICS

Fuzzy: 3

You fill the creature's side with three cartridges worth of flechettes. It seems to have impacted its ability to swim, and it certainly seems to hurt.

(I'm pretty sure firing flechette cartridges on full auto is actually enough to kill even an Ortnok in one turn in UFO:AI.)

Choo: 6

You take aim with your shotgun and hit the creature square in the eye with a TASER round, then manually cycle the action and follow up with 6 loads of buckshot. The creature is now extremely disoriented.

Japa & Toly:

Toly grabs Ragnarok when he falls out of his boat, and Japa flies down and grabs Frelock when his boat breaks.

Kisame: 1

You toss an incendiary at the beast. It's not very effective...

Frelock:

You try to hit the creature with a flechette.

Roll to aim: 2

You hit it near the top of the body, just barely not missing. The affected area almost immediately becomes necrotic.

Tyberix:

BeepbeepbeepbeepbeepFWOOSH

Roll to hit: 1

You hit the creature in the side, leaving a pretty big wound. It begins to list in the water.

Ragnarok: 1

You try to cast thundara on the beast, but you are knocked out of your boat by the rough seas.

Action Lamp:

Action lamp is a firin his lazor!

Roll to aim: 4

He hits the creature in one of the rotors, destroying it.

Text:

The big whale-like creature begins to stir the seas massively!

Frelock's boat breaks.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


---

This probably isn't the best place for George to be.
Title: Re: Netland VII: War Is Beginning
Post by: TolyK on June 17, 2011, 09:03:40 am
SHOOT EEET!
Title: Re: Netland VII: War Is Beginning
Post by: Rose on June 17, 2011, 09:04:20 am
Wouldn't Frelock be in my inventory?

Hold him steady so he can aim.

Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 17, 2011, 09:33:49 am
RAMMING SPEED!!!
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 17, 2011, 09:34:32 am
RAMMING SPEED!!!

That works for the Emet when it's smashing tiny wooden airships.

I'm not sure its such a good plan here.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 17, 2011, 10:04:59 am
fine. be that way.
SHOOT IT WITH MAH BOOM STICK AND FRAG ROUNDS!!
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 17, 2011, 04:53:18 pm
Continue firing.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 18, 2011, 07:49:00 am
Ahem.
Title: Re: Netland VII: War Is Beginning
Post by: kisame12794 on June 18, 2011, 03:16:46 pm
yes?
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 18, 2011, 03:19:22 pm
Where'd Frelock go? Out of everyone here, Frelock would the last one I'd expect to stop posting actions.

Same thing that happened in Netland I is happening here. Big delays because my life is shit and I keep falling un/half-conscious for most of the day and then everyone leaves.
Title: Re: Netland VII: War Is Beginning
Post by: Taricus on June 18, 2011, 03:20:14 pm
Frelock said he would be away for a while.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 18, 2011, 03:21:35 pm
Frelock said he would be away for a while.

oic

Someone track down Tyberix and tell him to get his ass back in here. Tyberix was cool.
Title: Re: Netland VII: War Is Beginning
Post by: FuzzyZergling on June 18, 2011, 07:25:04 pm
Have you tried PMing them?
Title: Re: Netland VII: War Is Beginning
Post by: NOT NOXID on June 18, 2011, 07:42:53 pm
(http://n0xid.files.wordpress.com/2011/05/gabe-newell.png)

I'm glad you like my picture of Gabe.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 18, 2011, 07:43:31 pm
(http://n0xid.files.wordpress.com/2011/05/gabe-newell.png)

I'm glad you like my picture of Gabe.

hai noxid

I'll change it to something else if you want me to, I just thought it was kind of funny...
Title: Re: Netland VII: War Is Beginning
Post by: NOT NOXID on June 18, 2011, 07:46:40 pm
I don't really care that much as long as you aren't telling people you drew it yourself.
I was surprised to see it, mostly.

I'm leaving now.
Title: Re: Netland VII: War Is Beginning
Post by: Frelock on June 19, 2011, 03:10:04 am
Back.  I see you've gotten into some action while I was away.  Sounds like fun.

Aim Saxitoxin flechettes at the whale's head.  Try to get the brain.
Title: Re: Netland VII: War Is Beginning
Post by: Schilcote on June 19, 2011, 03:24:18 am
I see you've gotten into some action while I was away.

Depends what you mean by that.

Innuendo asside, I should really write a turn soon.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 19, 2011, 11:31:52 am
TolyK: SHOOT EEET!
Japa: Hold him steady so he can aim.
Kisame: SHOOT IT WITH MAH BOOM STICK AND FRAG ROUNDS!!
Fuzzy: Continue firing.
Frelock: Aim Saxitoxin flechettes at the whale's head.  Try to get the brain.
Tyberix(GM'd): Open fire with EAGLE
Ragnarok(GM'd): Perform MAAAGIC
Choo(GM'd): Use more gun

TolyK: 4

You unload three rounds of white phosphorus into the whale. It doesn't really penetrate, and only burns the surface of its skin before falling into the water (and continuing to burn). You could say that it wasn't very effective.

Japa: 4

HOKAY TEHN

Kisame: 4

This! Is! Mah! B00MSTICK!

Roll for damage: 6

You launch three Frag-12 rounds into the beast's head, damaging its skull. It's really disoriented now.

Fuzzy: 6

You launch a volley of HET grenades right into the creature's head, followed up by three flechette cartriges. Its skull is probably shattered and its face is full of steel, but it still keeps going. Not for much longer, though.

You feel a familiar sensation in the back of your neck.

Fortitude roll: 4

You're having a hard time breathing, but you stay conscious. Poisoning you can be rezzed from, but being munched by a mutant laser whale is gonna cause problems.

Frelock: 4

You launch another flechette at the monster.

Roll to aim: 1

You hit Fuzzy as he gets up in the monster's face with his flechette rounds. Again. Whoops.

Tyberix: 1

You try to shoot the whale with your Nano-EAGLE, but miss and cause an explosion under the water.

Ragnarok: 2

You fire off another Thundara into the water.

Choo: 5

You load and fire another three rounds of buckshot on automatic.

Honestly, with all the people firing chemical weapons and thermobaric grenades at this thing, a few more rounds of buckshot aren't gonna do jack shit.

Action Lamp: 3

Action Lamp fires his laser again! The whale is hit in its already-hamburgered face. It still doesn't die.

Text:

The whale, now blinded, fires its laser wildly into the water.

Roll to hit: 5

And it strikes Ragnarok's boat, destroying it.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Fuzzy the Pincushion
Post by: FuzzyZergling on June 19, 2011, 12:32:46 pm
Try to stay conscious, and switch to my sidearm.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Rose on June 19, 2011, 12:41:35 pm
Grab Ragnarock too!
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 19, 2011, 01:01:00 pm
Ugh. Microsoft's been releasing a lot of updates lately, and I think this one is buggy. Maybe rebooting (AGAIN) will fix it.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Frelock on June 19, 2011, 01:12:12 pm
Try the "Xen Healing Goo" flechettes on Fuzzy.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 20, 2011, 06:05:02 am
Ugh. Microsoft's been releasing a lot of updates lately, and I think this one is buggy. Maybe rebooting (AGAIN) will fix it.
same shit here ;(
one of the reasons I wasn't on the internet this weekend.
*ahem*
Shooooottt dem watameluns!
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: kisame12794 on June 20, 2011, 10:27:42 am
UPGRADE GUN FOR GREAT JUSTICE!!!! AND DAKKA!!!
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: choobakka on June 20, 2011, 10:46:27 am
Jump on to the whale and start wailing on it with my axe-sign-thing!
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 20, 2011, 08:25:38 pm
Jump on to the whale and start wailing on it with my axe-sign-thing!


This post is evil.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 20, 2011, 08:45:01 pm
Fuzzy: Try to stay conscious, and switch to my sidearm.
Japa: Grab Ragnarock too!
Frelock: Try the "Xen Healing Goo" flechettes on Fuzzy.
TolyK: Shooooottt dem watameluns!
Kisame: UPGRADE GUN FOR GREAT JUSTICE!!!! AND DAKKA!!!
Choo: Jump on to the whale and start wailing on it with my axe-sign-thing!

Fuzzy: 4

You nearly black out, but at the last moment you find yet another flechette sticking out of your neck. This time though, it seems to have a mostly beneficial effect.

You're still kind of paralyzed, so you pick up the EAGLE gun and start blasting.

Roll to aim: 2

You hit the water.

Japa: 4

You pick up Ragnarok and then grab Choobakka WITH YOUR MIND.

Frelock:

You load a healing flechette and take aim.

Roll to aim: 4

(I just realized, I forgot to roll for armor... I'll say it`s because you're above him (or you hit him in the neck, that works too))

You hit Fuzzy in the neck again. You know, these flechettes are kind of big.

TolyK:

Roll to aim: 6

You say to yourself, "Hey, I'm wearing an HEV suit," rip the hard drive out of George's computer and stuff it in your suit's storage unit, and jump out of your boat and into the whale's mouth. You get the thing to swallow you, and begin blasting up its stomach from the inside with your Melonium.

Kisame:

Kisame, Dwarven Outcast, cancels Upgrade Gun: Needs coke.

Choo: 2

You try to use your flight thingy to get atop the whale, but you miss and go flying into the water.

Text:

The whale begins to rumble... and then suddenly explodes into a massive shower of melon chunks. TolyK is floating in the center of the debris.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Fuzzy the Pincushion
Post by: kisame12794 on June 20, 2011, 08:59:07 pm
rescue people without boats and sail off into land
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 20, 2011, 09:02:47 pm
i have 48 iron bars!!

fixd

Also, what do youall think of this song: http://www.youtube.com/user/Schilcote#p/u/0/GclXK98znBw ?
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: kisame12794 on June 20, 2011, 09:06:29 pm
same and pretty good would definatly listen to it
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: choobakka on June 20, 2011, 09:52:25 pm
Melon chunks? MELON chunks? What.
Grab the whale's lasers. For great justice. And lasers.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 20, 2011, 09:53:47 pm
Grab the whale's MELONs
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: choobakka on June 20, 2011, 09:55:19 pm
What. Alright, but if I get melons I'm creating a whole arsenal of melon-based weaponry.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 20, 2011, 09:58:26 pm
arse-based weaponry.

TolyK's Melonium .357 fires melonium blobs that cause sudden catastrophic melonization.


Grab the whale's whole arse


(too much Youtube Poop and bash.org)
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: FuzzyZergling on June 20, 2011, 11:10:23 pm
Remove flechettes and gather some whale-melon.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 20, 2011, 11:11:10 pm
Remove flechettes and gather some whale-melon.

...

Why?
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: FuzzyZergling on June 20, 2011, 11:27:01 pm
Because I'm in a boat in the middle of the ocean, with no other features other than the other players around me, and I can't use my powers. What else am I going to do?
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Frelock on June 21, 2011, 12:33:53 pm
Use the whale's blubber to make a raft.

Oh, and by the way, I like the X-COM tribute.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 21, 2011, 10:18:01 pm
Kisame: rescue people without boats and sail off into land
Choo; Grab the whale's lasers. For great justice. And lasers.
Fuzzy: Remove flechettes and gather some whale-melon.
Frelock: Use the whale's blubber to make a raft.

Kisame: 4

You RESKYOO pepulz.

You go sailing until you find a large island. You smash your boat on the beach, and everyone else follows suit. You see a nearby billboard that says "Welcome to the island of Sodor".

Choo: 6

You grab the massive whale laser.

Fuzzy: 6

Frelock has wisdom of the falcon.

You get a few pounds of raw melonium.

Frelock:

You hear Ringo Starr's voice. "The whale turned into melon, you fuhking dumass. (http://www.youtube.com/user/KeeperOfBeans)"

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Rose on June 21, 2011, 10:22:47 pm
drop my cargo, and scout ahead. be weary of sentient steam engines.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: choobakka on June 21, 2011, 10:34:06 pm
Hook up the whale penis laser to my boat. And power it with the energy cell.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 21, 2011, 10:46:53 pm
"Percy, go pass that board!"
*cuts to board saying "Danger, Engines must not pass this board" and back again*
"Why?"
"Because, you haven't had an accident for years. Don't you read your contract?"
"Ahh, of course!" *drives into a lake*
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 21, 2011, 11:35:47 pm
Band head on sign.
Ask what the hell this is.
o rite mah bro waches dis...
Go to the director and *surpressed giggle* ask what he needs.
 :P
(do i need to get out of the whale first... :?)
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 21, 2011, 11:43:36 pm
Band head on sign.
Ask what the hell this is.
o rite mah bro waches dis...
Go to the director and *surpressed giggle* ask what he needs.
 :P

What?
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 22, 2011, 12:15:05 am
drop my cargo, and scout ahead. be weary of sentient steam engines.
basically this :D
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Rose on June 22, 2011, 12:28:15 am
Also, if I see a tram, ask if it's electric.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 22, 2011, 08:22:27 am
Japa: drop my cargo, and scout ahead. be weary of sentient steam engines.
Choo: Hook up the whale penis laser to my boat.
TolyK: Go to the director and *surpressed giggle* ask what he needs.

Japa: 3

You deposit everyone on the beach and toss about in the air for a while looking down at the island.

Choo:

Few things wrong with that. First, the boat's broke. Second, the laser is bigger than one of the boats. Third, you don't have any kind of power cell. Fourth, even if you had a D/F cell, it's way too big. Fifth, Stop What You Are Doing And Assume The Party Position (http://grooveshark.com/#/search?q=DJ%20AnounymOS%20-%20The%20Party%20Position).

TolyK:

what

You notice a bunch of folks wearing shirts with the TOAST Industries logo on them, so you go over to help.

They're unloading crates from a boat and loading them onto a train led by a small blue engine with the number 1 painted on the side in yellow paint.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 22, 2011, 08:28:16 am
Look at cargo, ask if I can help (for $$ of course :P).
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: kisame12794 on June 22, 2011, 10:17:01 am
upgrade my boat into a FLYING BOAT
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 22, 2011, 10:17:46 am
upgrade my boat into a FLYING BOAT

sdfgjisdgjsoierjgsoifgjsd;fgiesr
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: kisame12794 on June 22, 2011, 10:19:50 am
you know what i am doing dont you.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 22, 2011, 10:20:16 am
upgrade my boat into a FLYING SUBMARINE
There we go.

And i do too :P
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 22, 2011, 10:23:58 am
Why do I even bother writing the turns if no one ever reads them?

You smash your boat on the beach, and everyone else follows suit.

Few things wrong with that. First, the boat is broke.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 22, 2011, 10:25:34 am
well I read my part of the turn ;D
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 22, 2011, 10:28:07 am
well I read my part of the turn ;D

ENGLISH MOTHERFUCKER, CAN YOU READ IT (http://www.youtube.com/watch?v=j7jhb8_UPfw)
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: FuzzyZergling on June 22, 2011, 10:29:16 am
Take a nap in the sand.
I'm useless without my Dollamancy...

Also, it may be that people are reading their own turns, and not other peoples turns. You might want to try putting relevent information in every person's turn.

EDIT: Ninja X2 COMBO
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 22, 2011, 10:31:38 am
lolx2 COMBO
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 22, 2011, 10:32:33 am
(http://www.candyxpress.com/productimages/cookiescrackersandnuts/Combos%20Cheddar%20Pizzeria%20Pretzel%2018%20count.jpg)
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: kisame12794 on June 22, 2011, 10:37:32 am
fine amke another boat and THEN make into a flying boat
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 22, 2011, 10:49:31 am
well I read my part of the turn ;D

ENGLISH MOTHERFUCKER, CAN YOU READ IT (http://www.youtube.com/watch?v=j7jhb8_UPfw)
D: (http://www.youtube.com/watch?v=PQ1mL5jD67E&feature=related)
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 22, 2011, 10:51:49 am
well I read my part of the turn ;D

ENGLISH MOTHERFUCKER, CAN YOU READ IT (http://www.youtube.com/watch?v=j7jhb8_UPfw)
D: (http://www.youtube.com/watch?v=PQ1mL5jD67E&feature=related)

THIS! IS! A tasty burga! *kick*
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: choobakka on June 22, 2011, 10:54:20 am
 Schil. Look. Just look at my inventory. Please. Phalanx D/F cell, right thar. Anyway. Ill go help those TOAST Industries people.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Rose on June 22, 2011, 10:57:37 am
So I look at the island. what did I see? I mean, I must have at least seen something, other than it being an island.

whatever, fly off in a random direction. meet the locals. find a damn weapon.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 22, 2011, 10:58:27 am
Schil. Look. Just look at my inventory. Please. Phalanx D/F cell, right thar. Anyway. Ill go help those TOAST Industries people.

It was hiding.

So I look at the island. what did I see? I mean, I must have at least seen something, other than it being an island.

whatever, fly off in a random direction. meet the locals. find a damn weapon.

(http://images.wikia.com/ttte/images/8/88/Sodor1992.jpg)
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Frelock on June 22, 2011, 12:25:06 pm
Explore, and be ready for teh healz
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 24, 2011, 06:04:53 am
i'm to miserable to write a turn

let's discuss things
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: FuzzyZergling on June 24, 2011, 11:05:46 am
let's discuss things
Like what?
Politics?
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 24, 2011, 11:23:20 am
let's discuss things
Like what?
Politics?

Penis size.

We could talk about the game. Like, where you want to go next and stuff. Get me to explain things.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 24, 2011, 11:33:48 am
How the hell do we get off here? :P
Also, what should we do? TOAST credit getting?
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 24, 2011, 11:35:24 am
Also, what should we do? TOAST credit getting?

Well, you should ask around and see if you can find where the thing you need to kill is. Ask if anyone needs a party of adventurers.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: ragnarok97071 on June 26, 2011, 06:42:59 am
Shite, I missed a bossfight while I was out a computer.

Did I die?

Sorry for dissappearing.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 26, 2011, 07:51:42 am
Shite, I missed a bossfight while I was out a computer.

Did I die?

Sorry for dissappearing.

About sodding time.

"Did I die?" Can't you read?
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 26, 2011, 12:43:36 pm
*accidentally leans on detonator*
i kid thee.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: kisame12794 on June 26, 2011, 02:09:38 pm
schil whar is turn
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: choobakka on June 26, 2011, 05:29:11 pm
schil whar is turn
No, it's like this.

WHARS TEH TURN, SCHIL?
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 26, 2011, 05:31:27 pm
ahrglebargle

Once I get out of here, I'll be significantly less miserable and therefore more able to write turns. Or I'll be dead, that's a distinct possibility as well.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 28, 2011, 10:38:41 am
In court now. Pray for me guys, knowing my luck I'll definitely need it.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: TolyK on June 28, 2011, 10:43:42 am
 ???
...
 :o
...
gud luck!
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: FuzzyZergling on June 28, 2011, 10:43:52 am
Wait, you're in prison?!
Well, good luck.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 28, 2011, 10:45:06 am
Wait, you're in prison?!
Well, good luck.

Heh, it's arguably worse than that.

EDIT:

Though prison probably is a pretty good description of my current living arrangements.
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: choobakka on June 28, 2011, 11:22:04 am
... Could you elaborate? Or are you prohibited from speaking about it?
Title: Re: Netland VII: Fuzzy the Pincushion
Post by: Schilcote on June 28, 2011, 11:23:34 am
... Could you elaborate? Or are you prohibited from speaking about it?

What's to elaborate on?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 01, 2011, 07:54:19 am
TolyK: Look at cargo, ask if I can help (for $$ of course :P).
Fuzzy: Take a nap in the sand.
Kisame: fine amke another boat and THEN make into a flying boat
Choo: Ill go help those TOAST Industries people.
Japa: whatever, fly off in a random direction. meet the locals. find a damn weapon.
Frelock: Explore, and be ready for teh healz

Tolyk:

You walk up to the folks and ask if there's anything that needs doing.

"Actually, yes," Thomas' driver says. "Thomas' fireman ODed yesterday and we ran out of LNG on the way here, so I've got to handle the shovelwork myself. You could all ride along to the center of the island, they're building some big special secret project near the sheds, that's where all these crates are going."

Fuzzy:

Figuring everyone's going to board the train, you jump up into a boxcar and curl up on a crate.

Kisame:

No wood.

Choo:

You board the blue locomotive.

Japa: 2

You fly around in circles. Weeeeeesh!

Frelock:

You also get aboard the locomotive.

Text:

Choobakka and Toly begin shoveling coal into the firebox, and the blue engine begins puffing away towards his destination.

A few minutes into the journey, you hear gunshots. "Get down," the driver yells. He grabs a shotgun from a support under the side of the locomotive cabin. "Keep shoveling," he says.

Roll to aim: 3

The driver fires a shot over the side of the cabin. "There's four of them with assault rifles, I think I just hit one."

Roll to aim: 5

You hear a louder gunshot, and the driver's head suddenly explodes. "Hey, what's going on back there?" Thomas yells.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 01, 2011, 08:28:30 am
Which should I change the OP image to, this (http://t2.gstatic.com/images?q=tbn:ANd9GcTy2iwDRsPKgjupSqGi676wXBOeGYcXcrBY4X_wZlDYAp1vre9k) or this (http://www.theblogofrecord.com/wp-content/uploads/2008/12/thomas-the-tank-engine-transformer.jpg)?
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 01, 2011, 09:10:04 am
clearly, 'this'

Also, follow the track that everybody else went down while I was flying in circles like an idiot.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 01, 2011, 09:11:25 am
clearly, 'this'

ok

EDIT:

Or this (http://www.virginmedia.com/images/Thomas-the-Tank-Engine.jpg)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 01, 2011, 09:22:05 am
clearly, 'this'

Also, follow the track that everybody else went down while I was flying in circles like an idiot.

Also continue keeping an eye out for a weapon.

actually, I say go for the transformer.
Title: Re: Netland VII: Subversion of Innocence
Post by: choobakka on July 01, 2011, 11:41:54 am
Shoot the people with my shotgun!
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 01, 2011, 12:09:07 pm
magicly teleport to the rest of the group and OPEN FIRE!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 03, 2011, 06:41:58 am
Japa: Also, follow the track that everybody else went down while I was flying in circles like an idiot.
Choo: Shoot the people with my shotgun!
Kisame: magicly teleport to the rest of the group and OPEN FIRE!

Japa: 6

You notice the party is being fired at. No one shoots at your pals who you met about two or three hours ago and you don't really know!

You dive-bomb the sniper at seventy miles per hour. He never sees what hit him. You break your arm on the ground beneath him. You're also covered in gibs now.

Choo:

You point your sh00tgun over the side and blast at the folks who are shooting you.

Roll to aim: 3

You manage to barely hit one of the assailants with three rounds of buckshot. God, this thing has ludicrous recoil.

Kisame: 1

You poke your head out of the boxcar you're riding in with Fuzzy and take a 7.62 to the shoulder. You duck back in. It hurts a bit, but considering how many times you've been shot by skeletons and blown up by creepers, it really isn't that bad.

Fuzzy is still asleep. A deep sleeper, he is.

Action Lamp:

Roll to aim: 5

Action Lamp ventilates one of the gunmen's head with his laxxor beam.

Ragnarok: 2

Ragnarok zaps himself unconscious. Dumbass.

Frelock:

Roll to aim: 6

Frelock explodes the remaining gunman with his Nano-EAGLE. Yay, giblets!

Text:

The brakeman waves from the back of the train, holding a RA6 in one hand. "Oi! What the 'ell just hap'ned up there?"

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


------

I really miss the way things were done in Netland III (http://www.myth-weavers.com/showthread.php?t=120241). That was a lot more fun.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 03, 2011, 07:43:18 am
take a gun from the guy I just divebombed, and meet up with the rest of the party again.

Pretend not to notice I'm covered in gibs.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 03, 2011, 08:32:03 am
wait. im on a steam engine.....
UPGRADE GUN FOR GREAT JUSTICE!
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 03, 2011, 11:18:42 am
I'm BAAACK!
PEW PEW WITH DA MELONS
"Oh it's nothing, just a bunch of maniacs chasing us - go faster."
Title: Re: Netland VII: Subversion of Innocence
Post by: choobakka on July 03, 2011, 12:01:27 pm
... I shoot my whale penis at the people shooting us.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 04, 2011, 09:53:37 pm
I have returned. Sorry for the wait.
Wake up...
UPGRADE GUN FOR GREAT JUSTICE!
...And help with this.
Title: Re: Netland VII: Subversion of Innocence
Post by: Frelock on July 06, 2011, 09:50:42 am
UPGRADE GUN FOR GREAT JUSTICE!

Also assist with this.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on July 06, 2011, 01:55:43 pm
I assume the rest of us are still on the beach...

In that case: Fish by using Gravira to lift fishes into the air and then launch them to shore.

And then bake them with Fira.

I feel kinda hungry.

If we're all on the train... Use Gravira to crush the puny... whatever's shooting at us.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 06, 2011, 01:57:32 pm
I assume the rest of us are still on the beach...

I always keep the party together unless the players explicitly say they're going to split with the main group. You know this.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on July 06, 2011, 01:58:13 pm
Well then.

Gravira Spam.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 06, 2011, 01:58:45 pm
And apparently I didn't make it quite clear enough, but the gunmen are all dead.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 06, 2011, 01:59:28 pm
I'm covered in one of them.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on July 06, 2011, 02:00:10 pm
Oh... I dunno. Is there anything that looks vaguely threatening?

Or a cute little bunny rabbit or something?
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 06, 2011, 02:07:12 pm
well, there's me covered in gibs...
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 07, 2011, 07:36:18 am
lol
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 11:10:19 am
Posting to demonstrate my continued consumption of oxygen.

We need some interesting new players. Maybe a Pornomancer (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThePornomancer) or something. I dunno. Everyone, PM your friends to come and join teh gaem. Or something.

I'm covered in one of them.

Mmmm.

Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 11:13:09 am
NO TEMPTING FATE!

So yeah, no pornomancers. I don't need the competition.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 11:15:54 am
NO TEMPTING FATE!

So yeah, no pornomancers. I don't need the competition.

But you're dead.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 07, 2011, 11:18:28 am
i could see if dermonster could show up....
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 11:20:12 am
NO TEMPTING FATE!

So yeah, no pornomancers. I don't need the competition.

But you're dead.
I'm not quite dead.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 11:21:02 am
NO TEMPTING FATE!

So yeah, no pornomancers. I don't need the competition.

But you're dead.
I'm not quite dead.

Nope. You're not in the statuses. You're all the way, 100% pure California dead.
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 11:23:36 am
But I feel happy D:

:P
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 11:24:01 am
But I feel happy D:

:P

*thwacks Taricus with hammer*
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 07, 2011, 11:25:57 am
stop infighting and on with the turn!
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 11:26:50 am
*Gets carted off*
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 07, 2011, 12:10:40 pm
i could see if dermonster could show up....

I heard my name. What?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 12:12:01 pm
i could see if dermonster could show up....

I heard my name. What?

You are summoned. Read the OP.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 07, 2011, 12:19:27 pm
Welp, I have no idea whats been going on. *Looks at latest turn* The layout looks odd. *shrugs and doesn't bother to look back through 50 pages of stuff*

I can choose any class thing?

Can I be a Komato Assassin?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 12:23:14 pm
Welp, I have no idea whats been going on. *Looks at latest turn* The layout looks odd. *shrugs and doesn't bother to look back through 50 pages of stuff*

I can choose any class thing?

Can I be a Komato Assassin?

Uhhhh... sure. You'll have to describe in detail what that entails, though. Also, I suggest you read back from at least page 30. And remember to read the entirety of each turn.

Also note that turns will be very slow, if they come at all, until this whole "real life" business works itself out. Don't worry, Status Quo Is God. Things will go back to exactly the way they were soon enough.

EDIT:

Wait a rel, how the did you know someone said your name?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 07, 2011, 12:24:05 pm
damn shil can i transformigify char? me haz idea  :-\
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 12:25:35 pm
damn shil can i transformigify char? me haz idea  :-\

nope.avi

Especially since you called me "shil". What am I, a British unit of currency?

Tell me what your character idea is, though, so I can steal it. I suppose if you really wanted to you could have two characters...

Or you could learn basic pornomancy from the two wizards in the party. That is your idea, right?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 07, 2011, 12:36:28 pm
derm is a demigod i mean the guy has soloed over 14 FBs. or at least his dwarf has. and if you want to see what happens around this guy an a regular basis check out roll to roll to dodge.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 07, 2011, 12:37:28 pm
....
no.
schil.
no.
...
my idea was a copycat that just (partially) turned into a copy of anything he saw. every turn some transformigification of randomness I guess to balance it.
it could start by an 'infection' ...
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 07, 2011, 12:46:09 pm
*Grammer/spelling/ect. Nazi Mega Twitch*

Right.

*Eye spasm*

Just because my dwarf is badass and my RtRtD character is an insane psychopath, doesn't mean that this one will- who am I kidding everyone here will die in <30 turns.

Komato Assassin:
(http://dreadfulimages.serveftp.net/uploads/BrightRoar/ijiguide_enemy11.gif)

Can Teleport spam (http://tvtropes.org/pmwiki/pmwiki.php/Main/TeleportSpam), has two laser daggers and two plasma cannons. They are Mooks (http://tvtropes.org/pmwiki/pmwiki.php/Main/Mooks) from the game Iji (http://tvtropes.org/pmwiki/pmwiki.php/Main/Iji). (Very easy to kill once you get the hang of it.)

Also the entire race is composed of Genocidal Xenophobes who can destroy entire planets, so there's that. Chose this guy because he's the first to pop into mind.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 12:48:16 pm
*Grammer/spelling/ect. Nazi Mega Twitch*

Yeah, me too. You'll get used to him soon enough.

Also the entire race is composed of Genocidal Xenophobes who can destroy entire planets, so there's that.

Umm... That might be a problem.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 07, 2011, 12:51:29 pm
What? It's not like your bringing in the entire Komato race into this.

I'm just saying that if I happen to accidentally brutalize every single team member/opponent into unrecognizable red paste while laughing maniacally, that there's a perfectly logical reason for it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 12:54:06 pm
What? It's not like your bringing in the entire Komato race into this.

I'm just saying that if I happen to accidentally brutalize every single team member/opponent into unrecognizable red paste while laughing maniacally, that there's a perfectly logical reason for it.

Yeah, but that doesn't really make it alright.

This is kind of a different sort of RTD than the norm. It's srs bsns. Dat shit don't flah with me.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 07, 2011, 12:55:43 pm
As the only female party member, I object to having a pornomancer on the team.
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 12:56:25 pm
Who said it had to be "Standard" porn ;D
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 07, 2011, 12:56:34 pm
I was joking.

Maybe.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 12:59:43 pm
THESE RECENT DEVELOPMENTS MAKE ME FEEL UNCOMFORTABLE

SONIC SEZ THATS NOGOOD (http://www.youtube.com/watch?v=ZenvJZ4COTo).
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 01:01:13 pm
Alright, fuck it. I'M BACK FROM THE DEAD TO PORNOMANCE!

Or maybe not.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 07, 2011, 01:01:52 pm
Oh god...
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 01:03:18 pm
BOW BEFORE ME SO THAT I CAN MAKE BAD JOKES ABOUT YOU BOWING BEFORE ME!
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 07, 2011, 01:06:10 pm
Let me affix my head blade. My bows are now 1000% more deadly.

*Bows*

You now have one less arm. Huh. Look at that.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 01:07:08 pm
'Twas not his arm.
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 01:09:10 pm
That'll grow back >:3
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 07, 2011, 01:10:40 pm
"Oh?"

*Bows*

"Look at that."

*Later that day*

"How many arms do you think we're up to?"

Silence. Big pile o' limbs on the ground.

"I think we're up to twenty four!"
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 07, 2011, 01:25:33 pm
Oh god. What have I done.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 07, 2011, 01:27:28 pm
Speaking of Sonic... (http://www.youtube.com/watch?v=esoDJ6B3du8&feature=related)
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 07, 2011, 02:55:29 pm
What the Hell is going on in here?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 07, 2011, 02:57:17 pm
I've indirectly caused a cataclysmic reaction.
Wait what.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 07, 2011, 03:03:22 pm
Well; I'm building a fort out of Terrans arms, Schilcote is dishing out outdated and unfunny meme's left and right, the collective pronounceation, punctuation, and spelling skill average has tripled since I got here, everybody is a wizard specializing in pornography, it's only been half a day, I STILL don't know what the story is, and there's no new turns out.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 07, 2011, 03:06:12 pm
Also I'm apparently covered in Leroy Jethro Gibbs.

And I'm cool with that.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 07, 2011, 03:09:22 pm
Well; I'm building a fort out of Terrans arms, Schilcote is dishing out outdated and unfunny meme's left and right, the collective pronounceation, punctuation, and spelling skill average has tripled since I got here, everybody is a wizard specializing in pornography, it's only been half a day, I STILL don't know what the story is, and there's no new turns out.
Wait, I'm not that kind of wizard.
My expertise lies in the construction of entities composed of cloth, glass, or plasic. Like giant plush toys or action figures.

Have you read Erfworld (http://www.erfworld.com/)? I heartily recommend it.

About the story... Well, I'm not completely certain on that either.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 07, 2011, 03:10:52 pm
Japa you being a super strong telekinetic mutant and all, I think you could resist being seduced. Either that or being covered in gibs at the moment MIGHT just turn off every pornomancer in a 100 mile radius. Unless they are into that kind of stuff.
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 03:13:10 pm
Omnisexual pornomancers.

That is all.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 07, 2011, 03:13:45 pm
I dunno, just because I can move things with my mind doesn't give me better mental defences, just means I can fling him away if I want to.
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 03:14:52 pm
Well, they can't hit on you if they're dead.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 07, 2011, 03:17:50 pm
Or you could threaten to remove the "source of his power".
Title: Re: Netland VII: Subversion of Innocence
Post by: Taricus on July 07, 2011, 03:43:33 pm
Yeah, about that...
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 08, 2011, 11:15:15 am
(( Hello. Is there still room for a new person in this game?

(( If so, my character concept is an energy-based data construct, probably with some Reality Hacking. Kinda like Glitch from ReBoot, but larger and more ambulatory. Perhaps pretending to wear/be a trenchcoat and fedora to blend in. ))
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 08, 2011, 04:46:07 pm
That actually makes you stand out more from my experience.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 11, 2011, 05:39:02 pm
@Kisame: Maybe, but it also looks cool. The inner glow is hardly noticeable.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 11, 2011, 06:28:59 pm
Oh. Yeah you glowing might be a bit more noticable.
SCHILCOTE WHERE IS THE TURN.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 17, 2011, 03:20:38 pm
(( I hope I didn't kill the thread or something. That would suck. ))
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 17, 2011, 08:15:54 pm
Nope, the one who killed the thread is none other than.....


Schilcote
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 22, 2011, 09:42:23 am
No, the people who are trying to kill me are the ones who killed it.

I suggest you all take a good look at the last turn and revise your actions. A lot of them are "shoot the already-dead guys", which is slightly disheartening when I'm trying to write a turn.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 22, 2011, 09:45:09 am
Try to find a medic to fix up my arm. pretend not to be covered in blood.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 22, 2011, 09:47:46 am
Aslo, what do y'all think of mah Let's Play veedeo hear: http://www.youtube.com/watch?v=7aOPXXNplBE
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on July 22, 2011, 10:02:22 am
Search for magic stuff.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 22, 2011, 10:03:21 am
Search for magic stuff.

On a train?
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on July 22, 2011, 10:44:30 am
Yes. I dunno, they might be transporting something magical, or one of the cars might have a magic componant in them.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 22, 2011, 10:45:37 am
Yes. I dunno, they might be transporting something magical, or one of the cars might have a magic componant in them.

I guess that works, actually. YOU WIN THIS ROUND, RAG.

also watch mah veedeo
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 22, 2011, 12:09:04 pm
SPEAK LOUDER MAN
hard tah hear you.
also watch mine http://www.youtube.com/watch?v=zc3an0Tyhto (http://www.youtube.com/watch?v=zc3an0Tyhto)
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 22, 2011, 01:26:43 pm
I'd watch it, but the computer I'm on has no speakers.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 22, 2011, 01:40:23 pm
Still hoping to get word on if I may join. If I can, then Maintenance and Repair Entity 01101 would probably be only a car or two down, working on burning away the bloodstains to clean things up. This'll look like a trenchcoat bending over to zap large swaths of floor with energy. Fair amounts of smoke may be involved.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 22, 2011, 02:13:52 pm
Still hoping to get word on if I may join. If I can, then Maintenance and Repair Entity 01101 would probably be only a car or two down, working on burning away the bloodstains to clean things up. This'll look like a trenchcoat bending over to zap large swaths of floor with energy. Fair amounts of smoke may be involved.

So does your character have a humanoid body image or what?
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 22, 2011, 07:55:50 pm
Still hoping to get word on if I may join. If I can, then Maintenance and Repair Entity 01101 would probably be only a car or two down, working on burning away the bloodstains to clean things up. This'll look like a trenchcoat bending over to zap large swaths of floor with energy. Fair amounts of smoke may be involved.

So does your character have a humanoid body image or what?

Fairly amorphous by default, shrinking back to simple torus shapes when tired or damaged, but at this point in time filling out the trenchcoat and hat, sticking out pseudo-pods for hands. Probably a pair of sunglasses too, to give normal people something to focus on when talking to them.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 22, 2011, 07:57:16 pm
Still hoping to get word on if I may join. If I can, then Maintenance and Repair Entity 01101 would probably be only a car or two down, working on burning away the bloodstains to clean things up. This'll look like a trenchcoat bending over to zap large swaths of floor with energy. Fair amounts of smoke may be involved.

So does your character have a humanoid body image or what?

Fairly amorphous by default, shrinking back to simple torus shapes when tired or damaged, but at this point in time filling out the trenchcoat and hat, sticking out pseudo-pods for hands. Probably a pair of sunglasses too, to give normal people something to focus on when talking to them.

I mean, if he's making the trenchcoat bend down...
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 23, 2011, 10:08:29 pm
(http://artoftrolling.files.wordpress.com/2011/05/chatroulette-trolling-the-gates-of-mordor.jpg)

bawmp

Who-all is missing? I might just kill off everyone who doesn't post before the next turn.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 23, 2011, 10:10:27 pm
Frankly I don't even know whats going on and this thread has derailed into something horrific.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 23, 2011, 10:12:12 pm
Frankly I don't even know whats going on and this thread has derailed into something horrific.

No, it's supposed to be like that. 
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 23, 2011, 10:59:18 pm
...((Cut for space))...

So does your character have a humanoid body image or what?

Yes, the Idea is to seem to be human/humanoid on first glance.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 24, 2011, 02:04:41 pm
Japa: Try to find a medic to fix up my arm. pretend not to be covered in blood.
Ragnarok: Search for magic stuff.
0110: working on burning away the bloodstains to clean things up.

Japa: 3

MEDIC MEDIC MEDIC MEDIC MEDIC MEDIC MEIDICK

You recieve TEH H33LZ from Frelock, who better come back because Frelock is cool. :(

Ragnarok: 2

You walk back to the boxcars to poke around, and find a floating trenchcoat.

JUTS THEN dermonster jumps out of a cake.

I have a headache.

ONE ZERO ZERO\ONE ZERO ZERO\ONE, SOS: 3

You clean bloodstains LIEK A BAWS.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)



Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 24, 2011, 02:08:10 pm
*Is suddenly reconsidering everything*

Was that a turn? Looks like a jumbled up mass of old meme's and trolling.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 24, 2011, 02:09:46 pm
*Is suddenly reconsidering everything*

Was that a turn? Looks like a jumbled up mass of old meme's and trolling.

It's not a good one.

Quality of turns is proportional to quality of actions and inversely proportional to level of headacheyness.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 24, 2011, 02:19:06 pm
The actions weren't even quoted! Yeah, I get that headaches may lead to a bit of quality decline, and player actions are what they are, but have some standards man! There's a point where you have to just look over what you have and go 'That isn't good enough, I can do better. I WILL do better.'

Of course, 'better' is a subjective term, but motivational speeches were never cited for technical accuracy.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 24, 2011, 02:21:33 pm
The actions weren't even quoted! Yeah, I get that headaches may lead to a bit of quality decline, and player actions are what they are, but have some standards man! There's a point where you have to just look over what you have and go 'That isn't good enough, I can do better. I WILL do better.'

Of course, 'better' is a subjective term, but motivational speeches were never cited for technical accuracy.

Action-quoting is for conformists. My system is superior. LIKE DALEKS

Have you even read part of the thread?
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 24, 2011, 02:28:26 pm
Oh yeah I forgot, this RTD is... weird. Yeah, weird. Let's go with that.

Welp, since in context I have no idea whats going on as I spontaneously teleported into this random cake accidentally, I'll have to

Teleport to a high location and observe surroundings.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 24, 2011, 04:30:49 pm
Hey why didn't I get a turn?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 24, 2011, 05:50:54 pm
Hey why didn't I get a turn?

UI must have missed your action, soriy.

Oh yeah I forgot, this RTD is... weird. Yeah, weird. Let's go with that.

What do you mean by that?
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 24, 2011, 05:57:32 pm
I'm just kinda accustomed to the regular RTD stuff. Quoted actions, coherent storytelling (I just... jumped out of a cake? What? How? Why was I in a cake?!), the thread not going off the deep end with people spontaneously asking everyone in the thread to watch videos completely unrelated to anything.

This RTD is out of those boundaries and is therefore 'weird'.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 24, 2011, 06:00:57 pm
This RTD is out of those boundaries and is therefore awesome.

Fixed that for you.

coherent storytelling (I just... jumped out of a cake? What? How? Why was I in a cake?!)

It's usually coherent. But I had a headache and so I said to myself, "Fuck it, let's put him in a cake."

Anyway, why WEREN'T you in a cake?
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 24, 2011, 06:06:32 pm
I have returned. Sorry for the wait.
Wake up...
UPGRADE GUN FOR GREAT JUSTICE!
...And help with this.
I REFUSE TO BE IGNORED! >;]
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 24, 2011, 08:36:43 pm
Now that the immediate matter of cleanliness is handled, I'll take a moment to listen for anything that might tell me what in blazes is going on, then Head to the next car, hoping to Find someone who knows what in the world is going on here. In the event I do, I will inquire calmly, hoping my speaker-like voice won't freak them out too much.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 24, 2011, 09:12:03 pm
I have returned. Sorry for the wait.
Wake up...
UPGRADE GUN FOR GREAT JUSTICE!
...And help with this.
I REFUSE TO BE IGNORED! >;]

Then post a new action.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on July 24, 2011, 11:42:22 pm
Grumble about the strange one that came out of the cake and find some magic stuff.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 25, 2011, 09:39:05 am
So who or what do I find in the next car?
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 25, 2011, 09:41:12 am
Search the train for a weapon of some sort. I'm not sure I want to body-slam guys tougher than me.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 25, 2011, 03:35:37 pm
[...]
I REFUSE TO BE IGNORED! >;]
Then post a new action.
But I'm still asleep. Right?
If not, then wait for the train to reach it's destination.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on July 26, 2011, 07:22:16 am
UPGRADE GUN FOR GREAT JUSTICE!
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 30, 2011, 09:37:20 am
>.>
<.<
o.0
...
-.-
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 09:39:05 am
I'm writing a turn for RTPJ at the moment, I'll get to Netland right afterwards.

BITCHES CAN'T KILL THE SCHIL.

Turns out my current situation is going to stay as it is for at least a year. So yeah.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 30, 2011, 09:58:26 am
*thumbs up*
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 09:59:03 am
You should probably post an ation if youi have't arelady.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 30, 2011, 10:00:25 am
*nods*
*explains that TolyK was rereading the thread*
*Grabs any useful tools or things.*
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 10:27:39 am
Kisame: UPGRADE GUN FOR GREAT JUSTICE!
Fuzzy: Help
Derm: Teleport to a high location and observe surroundings.
01101: Head to the next car, hoping to Find someone who knows what in the world is going on here.
Rag: find some magic stuff.
Japa: Search the train for a weapon of some sort.
Toly; *Grabs any useful tools or things.*

Kisame & Fuzzy: 3 & 2

You =engrave= your shotgun. Whooooooooo.

Derm: 2

You teleport yourself to the top of the train. Unfortunately, you're passing through a valley, so the view isn't really much help.

You lick some icing from the cake off of your daggers. It's lemon flavored.

01101:

You head up to the locomotive to see what the frayerf is going on around these here parts.

I guess you guys can roleplay that or something if you want, I dunno.

Rag: 6

You find a locked chest and, figuring it must have something good inside, bash it open. You find The Enclosed Instruction Book.

Japa: 3

You search the train for a wepon, and find some brass knuckles. Good enough.

TolyK: 2

You wander around, but find nothing that calls out to you.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


---

This is a better example of a typical turn.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 30, 2011, 11:15:08 am
This looks much better. And as I'm going to be frustratingly in-character...

Attempt to contact Commander Asha.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 30, 2011, 11:27:23 am
Concentrate so hard that my 'Mancer powers return.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 30, 2011, 11:35:05 am
This looks much better. And as I'm going to be frustratingly in-character...

Attempt to contact Commander Asha.
Help him with that
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 11:37:10 am
This looks much better. And as I'm going to be frustratingly in-character...

Attempt to contact Commander Asha.
Help him with that

:\
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on July 30, 2011, 11:40:18 am
Read The Enclosed Instruction Book about Casting Level-3 Magics
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 30, 2011, 12:16:52 pm
aaaall right then.
change of plans.
Get to front of train and get ready to shotgun anything.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 01:05:09 pm
Read The Enclosed Instruction Book

:/
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on July 30, 2011, 01:15:47 pm
Please elaborate on the nature of your :/
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 01:19:05 pm
Please elaborate on the nature of your :/

You've got to use it on a subject. It's an instruction manual for whatever. Read thefucking statuses
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 30, 2011, 02:37:25 pm
Please elaborate on the nature of your :/

You've got to use it on a subject. It's an instruction manual for whatever. Read thefucking statuses
Hover your mouse over the bolded text in ragnarok97071's status. Magical words will appear via the sourcery that is the acronym tag.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 30, 2011, 07:16:45 pm


01101:

You head up to the locomotive to see what the frayerf is going on around these here parts.

I guess you guys can roleplay that or something if you want, I dunno.



Ok, who else is up here, at the locomotive? Whoever it is, I will greet them with a light wave and a "Hello." I will also look around the locomotive for anything that seems useful. Weapons, defenses, tools, such and so forth.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on July 30, 2011, 08:38:48 pm
>_> apologies. Have changed the action to be more correct.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 30, 2011, 08:56:03 pm
Try to get the locomotive going again.

How hard can it be, right?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 08:57:27 pm
Try to get the locomotive going again.

How hard can it be, right?

Did I say it stopped?


It'd be cool if someone who could draw would draw some things from Netland.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 30, 2011, 09:00:41 pm
Oh, it's still going?

Well, that's kinda worse, if there's nobody driving it.

Try to stop the train, then, once I know I can stop it, start it up again and keep going.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 09:02:36 pm
Oh, it's still going?

Well, that's kinda worse, if there's nobody driving it.

Normally it would be, but this is Thomas the Tank Engine we're talking about.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 30, 2011, 09:12:47 pm
No way in hell am I gonna trust a possessed locomotive.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 09:14:21 pm
No way in hell am I gonna trust a possessed locomotive.

True.

Plus, this Thomas does cocaine.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 30, 2011, 09:19:27 pm
You know coke is a type of coal, right?

that's right

all steam locos are junkies.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 09:27:43 pm
You know coke is a type of coal, right?

that's right

all steam locos are junkies.

What? No it's not. It's extract from the leaf of the coca plant (http://en.wikipedia.org/wiki/Coca). That's where Coca-Cola gets its name from, though nowadays they take the active ingredient out.

Oh, you mean the other type of coke.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 30, 2011, 09:33:50 pm
We totally need to upgade this train into Blain the Mono.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 30, 2011, 09:35:05 pm
We totally need to upgade this train into Blain the Mono.

Who?
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 30, 2011, 09:43:18 pm
A character from Stephen King's The Dark Tower series.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 31, 2011, 10:32:43 am
Derm: Attempt to contact Commander Asshat.
Fuzzy: Concentrate so hard that my 'Mancer powers return.
Rag: Read The Enclosed Instruction Book about Casting Level-3 Magics
TolyK: Get to front of train and get ready to shotgun anything.
01101: greet them
Japa: Try to stop the train, then, once I know I can stop it, start it up again and keep going.

Derm:

(I'm assuming you're using a radio or something, since there's no Iji wiki.)

You only get static. Huh.

Fuzzy

HRRRRNNNNNRRRRGGGG

Your powers return. Or maybe they never left, you're not quite sure.

Rag: 5

You open The Enclosed Instruction Book and read the text on the page. You gain the Level 3 Magics.

TolyK:

HOKAY

01101:

You say hi, but no one says much of anything back. Huh. You do hear the big female one yelling at the locomotive though.

Japa: 5

Try to stop the train, then, once I know I can stop it, start it up again and keep going.

You yell at Thomas to stop.

"Well, if you say so, though I don't see any reason to."

The train grinds to a halt.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)





Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 31, 2011, 12:50:44 pm
I think you misspelled it. His name is ASHA.

And the wiki is sorta (In a sense) right here. (http://www.remar.se/daniel/ijiguide.php) It's made by the creator of the game.

Teleport down to a hidden location and try to listen in on these insignificant aliens communication.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 31, 2011, 12:57:29 pm
I think you misspelled it. His name is ASHA.

And the wiki is sorta (In a sense) right here. (http://www.remar.se/daniel/ijiguide.php) It's made by the creator of the game.

Teleport down to a hidden location and try to listen in on these insignificant aliens communication.
ummm what?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 31, 2011, 12:59:27 pm
I think you misspelled it. His name is ASHA.

That's what I said.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 31, 2011, 01:00:45 pm
Well I have no idea why I'm here or how I got to be in a cake. There's these strange pink monkeys running around everywhere and an assassins job is to collect information among... other things.

Frustratingly In-character!

And you spelled it Asshat.

Along with my name having an extra ass.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on July 31, 2011, 01:02:17 pm
Along with my name having an extra ass.

Assassassins, the ninja's answer to butt pirates.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on July 31, 2011, 01:03:40 pm
Well I guess I'll just have to tear out someones rectum with searing hot plasma now.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 31, 2011, 01:06:42 pm
*hides under floor*
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on July 31, 2011, 01:18:22 pm
Scout ahead. No way in hell am I trusting a posessed locomotive.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on July 31, 2011, 01:43:04 pm
Go with Japa, cover with Melonium.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on July 31, 2011, 04:11:14 pm
Inspect train for important looking people/anyone I don't know.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on July 31, 2011, 06:29:12 pm
I will Follow Japa and Tolyk, they seem like the most interesting people here.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 01, 2011, 11:44:08 am
Admire engravings. Sorry for not posting sooner. I just got back from CanIRON.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 01, 2011, 11:55:27 am
Feel the sus. (http://www.youtube.com/watch?v=b1_PcpngW-w&feature=channel_video_title)
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 01, 2011, 12:05:39 pm
Consult The Enclosed Instruction Book about Danmaku Spells
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 01, 2011, 12:45:55 pm
Derm: Teleport down to a hidden location and try to listen in on these insignificant aliens communication.
Japa: Scout ahead. No way in hell am I trusting a posessed locomotive.
Toly; Go with Japa, cover with Melonium.
Fuzzy: Inspect train for important looking people/anyone I don't know.
01101: Follow Japa and Tolyk
Kisame:Admire engravings.
Ragnarok: Consult The Enclosed Instruction Book about Danmaku Spells

Derm: 4

You teleport onto the top of the locomotive. No one is saying very much.

Japa & Toly & 01101: 4&1&4

Japa flies off to look ahead of the train. Toly tries to follow, but realizes he can't fly.

Japa notices the trenchcoat flying behind her.

Up ahead you find a large truss bridge over a deep chasm.

Fuzzy: 6

You take the opportunity to search the train for any aliens that may have teleported aboard in the last few minutes. You never know.

You find Dermonster on the roof of the train.

Kisame:

You get a happy thought.

Rag: 4

Quote from: The Enclosed Instruction Book
Midas Spells
for Dimmies[sic]


This book will provide basic instructions and recipes to make simple spells in the Aurum Reactor. (Read Aurum Incantatem for more information) The basics are straight forward.  Gather the ingredients for the recipe. Combine the ingredients into the Aurum Reactor, cast any spell on the reactor and ingest the resulting residue.

The following pages contain descriptions and recipes for the few of the simpler spells that have been discovered.  When you have mastered these, there are more powerful spells that await!




Warning: Keep fingers out of the reactor when in use!

On the next page, the Book notes that a few pages have been cut out so as to display the requested data efficently.

Quote from: The Enclosed Instruction Book

Midas' Stone Storm


Midas' Stone Storm summons a vortex of stones centered on the caster. Those caught in its path receive physical damage and may be knocked unconscious for a period of time.



Ingredients
1 Gold Nugget
1 Flawless Emerald
1 VoidSalts


There are a few more, similar pages.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)





Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 01, 2011, 12:49:57 pm
Teleport behind this alien, hold knife up to his neck, hold his arms behind his back, and interrogate him as to where we are, and where the nearest Komato Base is. Also what exactly he IS because your not like any Tasen I've ever seen.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 01, 2011, 12:51:28 pm
Upgrade Melonium to a Melonium Sniper, coming to Derm to help.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 01, 2011, 12:56:57 pm
Teleport behind this alien, hold knife up to his neck, hold his arms behind his back, and interrogate him as to where we are, and where the nearest Komato Base is. Also what exactly he IS because your not like any Tasen I've ever seen.
"Hell if I know where we are... On an island, but that's as far as my information goes."
"I don't know what's around here, but if we follow the train we're bound to get somewhere eventually."
"I'm Fuzzy, Dollamancer of... Uh... I don't really know. I guess I'm just a barbarian unit now. What Side are you on?"
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 01, 2011, 01:08:38 pm
He is silent for some time.
"I am Komato Assassin Dermonster, Third to Commander Asha. I have not received any orders to exterminate you. Feel lucky that I am so merciful.
I am on no side but my own. Until I can recontact the invasion fleet, that is."


Let him go and teleport further down the tracks rapidly.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 01, 2011, 01:25:03 pm
Huh. Well, that was interesting.
This train has obviously stopped for a reason. Find that reason and make it start the train again.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 01, 2011, 01:32:15 pm
As interesting as this book is... I think I'll take a break from reading it for now.

Search for something to test my shiny new magic on.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 01, 2011, 02:01:39 pm
Destroy the last car in the train using frag rounds and salvage materials from the rubble. Also reload mah boomstick.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 01, 2011, 04:23:56 pm
Destroy the last car in the train using frag rounds and salvage materials from the rubble. Also reload mah boomstick.

You do re-

No, I'm gonna let you do it.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 01, 2011, 09:15:35 pm
Oh and make sure no one is on said LAST car on the train. Including myself. Then blow it up.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 02, 2011, 01:01:49 am
With the flying, I'm going to be glowing rather more than when less active, but that said, I'm going to Investigate the Truss Bridge, particularly for any damage or weak points. Oh, and I'll keep an eye on the Japa, just in case.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 02, 2011, 01:12:21 am
Get off the train, then look for anything useful.  :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 02, 2011, 01:12:38 am
Scout around the bridge for possible hostiles.

Hostiles other than the possessed train, that is.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 05:13:13 pm
Let him go and teleport further down the tracks rapidly.

How does your teleportation power work anyway? I'm going to assume it's technology.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 02, 2011, 05:15:37 pm
Technology. If I don't have an area mentally mapped out really well I have a chance of teleporting halfway inside a wall and losing an arm, but this is open terrain so I don't have that problem.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 05:17:14 pm
Technology. If I don't have an area mentally mapped out really well I have a chance of teleporting halfway inside a wall and losing an arm, but this is open terrain so I don't have that problem.

Actually, this is all taking place inside a little valley that's been cut out of the mountain for the tracks to run through. I have something much more diabolical in mind though. You rolled a 1. :D
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 02, 2011, 05:20:59 pm
Little valley is kinda open terrain. Most of the danger comes in enclosed spaces, and if I have the layout committed to memory the danger drops to nil.

Well, in the game Iji, anyway. Here, who knows what the fuck.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 05:54:46 pm
Dermonster: Let him go and teleport further down the tracks rapidly.
Fuzzy: This train has obviously stopped for a reason. Find that reason and make it start the train again.
Ragnarok: Search for something to test my shiny new magic on.
Kisame: Destroy the last car in the train using frag rounds and salvage materials from the rubble.
01101: Investigate the Truss Bridge, particularly for any damage or weak points.
TolyK: Get off the train, then look for anything useful. 
Japa: Scout around the bridge for possible hostiles.

Dermonster: 1

You repeatedly teleport down the tracks to where Japa and 01101 are investigating the bridge.

You hear a loud fizzling. It seems your teleportation device has burnt out. Damn. You begin walking down the bridge under your own power.

Fuzzy:

You go down and ask Toly what stopped the train. Turns out it was Japa. Women.

Ragnarok: 4

You head out of the train to blast some trees with Firaga.

You set things on fire, then put them back out with Bizzaga. GOOD TIMES! (http://wiki.teamfortress.com/w/images/7/77/Heavy_positivevocalization02.wav)

Kisame:

You load up some FRAG-12s and fire a full load of them into the caboose. It blows up in a large explosion! Seems they had some other explosives back there. It only damaged the boxcar immediately next in line, so you just disconnect it. No harm done, right?

01101: 2

You notice that as you approach the bridge, you begin to feel very, very odd. You back away from the bridge, and let Japa investigate it.

Toly: 4

You stumble off into the woods and find a corpse. Woohoo, corpse!

The corpse is holding a medical bag containing TIAIMAs and a few Stimpaks. Score!

Japa: 5

You notice that the glowing thing is being repulsed by the bridge, and so decide to check out its structure. You notice that the trusses have been loaded up with explosives, connected to a vibration-sensitive detonator. You decide that walking over the bridge probably wouldn't be a good idea, let alone driving a train over it.

Text:

Dermonster begins walking down the rail, ignoring Japa's attempts to get his attention. After a few steps...

*BOOM*




Derm, standing right on top of the detonator, is now a torso. Japa was hit by shrapnel and blast wave, and is severely stunned and suffering from bad internal and external injuries. 01101 is unharmed.

Statuses:

Spoiler: Frelock: Medic (click to show/hide)



Spoiler: Tyberix: MJ-12 MIB (click to show/hide)


Spoiler: Kisame12794: Miner (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 02, 2011, 06:09:44 pm
You know that I didn't actually expect any materials. Find a pig and slaughter it for its bacon. Force feed said bacon to Derm. Because bacon heals all.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 06:11:31 pm
You know that I didn't actually expect any materials. Find a pig and slaughter it for its bacon. Force feed said bacon to Derm. Because bacon heals all.

Derm's some ways away, though.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 02, 2011, 06:15:54 pm
...

This is for that "Frustratingly in character" thing isn't it?

Well I have no idea what the fuck to do now, within four-5 turns, I've been introduced and then you've made me absofuckinglutely useless. I can't teleport, which would have been workable, but Now I cannot move under my own power, which makes being an assassin absolutely worthless, and I'll probably just bleed out within three turns anyway!

Sit there and go into shock. Medical shock.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 02, 2011, 06:17:11 pm
I DEMAND A HAND WAVE!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 06:32:54 pm
I DEMAND A HAND WAVE!

If only you had some convenient means of relatively high-speed transportation!

Such as a train!

This is for that "Frustratingly in character" thing isn't it?

Nah, the bomb was always there. You just happened to be the one to set it off.

Even worse, if the real Frelock doesn't post soon, his character will disappear mysteriously and not be able to make you new legs. Better send him a PM if you want to live.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 02, 2011, 06:41:30 pm
Did I just hear an explosion? Well, that's irritating.
Get this train started and search the area of the explosion with my buddy Action Lamp.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 02, 2011, 06:47:51 pm
*sigh* Someones gone and gotten themselves damaged, and us without one of those uptight white people.

Hmm...

ENCLOSED. TELL ME HOW TO HEAL SHIT.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 02, 2011, 06:52:05 pm
If only I was a Croakamancer, I could uncroak your torso as my loyal servant.
Actually, nevermind. You'd just fall apart in a few turns anyway.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 06:53:24 pm
If only I was a Croakamancer, I could uncroak your torso as my loyal servant.
Actually, nevermind. You'd just fall apart in a few turns anyway.

Well, there is the Book...

Can you be more than one type of 'mancer? I don't remember anyone saying you couldn't.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 02, 2011, 07:12:13 pm
Hmmm. This is rather disconcerting. If it feels I can do so safely, I will approach the bridge again, with intent to recover wounded. I might circle around to find a more stable location, as needed.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 02, 2011, 07:15:03 pm
Any 'mancer can cast any magic (with varying levels of skill) if they have a scroll, but they can only spontaniously cast within their school. For example, a Dittomancer would be able to use Healomancy scrolls to restore hitpoints, but only an actual Healomancer would be able to expend their own Juice to heal units without any preparation.

Or at least, that's what I understand from the comic's quasi-explanations.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 07:16:22 pm
Any 'mancer can cast any magic (with varying levels of skill) if they have a scroll, but they can only spontaniously cast within their school. For example, a Dittomancer would be able to use Healomancy scrolls to restore hitpoints, but only an actual Healomancer would be able to expend their own Juice to heal units without any preparation.

Or at least, that's what I understand from the comic's quasi-explanations.

And how are scrolls made?
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 02, 2011, 07:21:38 pm
A 'mancer expends Juice to make a scroll of they're own school. The reason other 'mancers have various scrolls in the comic is because Barbarian 'mancers sell their scrolls for money, which are then bought by a Side or other barbarians.

Of course, you're the GM and whatever rules you say goes.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 07:24:35 pm
A 'mancer expends Juice to make a scroll of they're own school. The reason other 'mancers have various scrolls in the comic is because Barbarian 'mancers sell their scrolls for money, which are then bought by a Side or other barbarians.

Of course, you're the GM and whatever rules you say goes.

Hmm. I'm trying to think of a solution too.

Well, Rags can probably cast White Magic if he really puts his mind to it.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 02, 2011, 07:51:25 pm
Just wondering could every one in this world learn some sort of magic?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 07:54:24 pm
Just wondering could every one in this world learn some sort of magic?

Yeah, probably. It'd probably take years, or at least weeks of study to be able to cast anything though, especially a spell powerful enough to re-make someone's torso.

If worst comes to worst, you could always take his upper half to LB.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 02, 2011, 09:30:24 pm
Is there a waiting list for this? If so, I'd like to jump on it as a Reality Hacker.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 09:32:38 pm
*sees sig*

Oh hey, this person seems to be a pretty cool guy.

*sees avatar & prefstring*

BUUUUUUUUUURRRNNNNNNNNNNN


J/K.

I think I can have you show up at the next train station. Of course, the way things are going, the chance of getting to the station are pretty much nil.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 02, 2011, 09:42:13 pm
Scream in pain.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 02, 2011, 09:43:05 pm
Awesome. I can do a fun little intro, if you like.

I'll be a Brotherhood Outcast (http://fallout.wikia.com/wiki/Brotherhood_Outcasts), armed with an AER9 and an AEP7.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 09:44:51 pm
Awesome. I can do a fun little intro, if you like.

I'll be a Brotherhood Outcast (http://fallout.wikia.com/wiki/Brotherhood_Outcasts), armed with an AER9 and an AEP7.

That is EXCELLENT. Plays into my plans even better than Kisame blowing up the brakevan. I must be related to Xanatos or something.

Actually, I pretty much am :/
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 02, 2011, 09:49:32 pm
So I'm in a train station? What's it look like?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 02, 2011, 09:51:40 pm
So I'm in a train station? What's it look like?

You're only theoretically existent until one of the existing PCs observes you. And even then, they still can't know where you are and how fast you're moving at the same time.


On a totally unrelated note, has anyone ever played Monster RPG 2 (http://www.nooskewl.com/content/nooskewl-games)? The site claims it "has had some critical success" and "successfully went commercial on iPhone", but as far as I can tell it's absolutely terrible.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 02, 2011, 09:53:12 pm
Ahhhh, all right.

Wait.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 03, 2011, 01:53:41 am
Hmmm...
"What the fuck was that? Which of the idiots out there blew the bridge up?"
Going to the bridge, see if I can help wounded. If so, help them (i.e. give a medthing/stim pack to them). If not, survey the area and try to notice all the details.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 03, 2011, 07:47:41 am
Hmmm...
"What the fuck was that? Which of the idiots out there blew the bridge up?"
Going to the bridge, see if I can help wounded. If so, help them (i.e. give a medthing/stim pack to them). If not, survey the area and try to notice all the details.


Are you using the train to get there?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 03, 2011, 08:40:36 am
hm... should I?
Guys?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 03, 2011, 08:41:54 am
hm... should I?
Guys?

Why not?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 03, 2011, 10:21:25 am
well, wouldn't it be more dangerous by train?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 03, 2011, 10:22:21 am
well, wouldn't it be more dangerous by train?

Dangerous how?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 03, 2011, 10:35:26 am
...
... by train.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 03, 2011, 10:36:51 am
Wait for me you guys!

Get back on the train, then

ENCLOSED. TEACH ME TO HEAL SHIT.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 03, 2011, 10:38:40 am
ENCLOSED. TEACH ME TO HEAL SHIT.[/b]

From my sources, it seems that Black Mages can't ever cast White Magic under any circumstances.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 03, 2011, 10:40:27 am
... necromancy?
 :P
...
 ;D
...
>:D
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 03, 2011, 10:42:26 am
The Book might be able to train Kisame up in Suturing.

I wonder if Kisame has had his fey mood yet?

BTW, I've decided that Minecraft people are in fact fortress dwarves who had to leave the fortress (were dishonored and/or exiled or the fortress crumbled, which may in itself be dishonorable) and live out in the wilderness in adventure mode.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 03, 2011, 11:50:00 am
. . . Fine.

On the train...

Hmm... Enclosed, do you have any spells that destroy events rather than objects?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 03, 2011, 11:52:21 am
Hmm... Enclosed, do you have any spells that destroy events rather than objects?[/b]

Oh boy.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 03, 2011, 04:58:32 pm

Quote
Kisame blowing up the brakevan.
NO NOT THE TRAIN!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 03, 2011, 05:00:10 pm

Quote
Kisame blowing up the brakevan.
NO NOT THE TRAIN!

Ahh, I was just writing that bit now. The name of the next turn will be "It's called a brakevan for a reason, you dorf".
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 03, 2011, 05:14:46 pm
Kisame: Find a pig and slaughter it for its bacon. Force feed said bacon to Derm. Because bacon heals all.
Dermonster: Sit there and go into shock. Medical shock.
Fuzzy: Get this train started and search the area of the explosion with my buddy Action Lamp.
01101: If it feels I can do so safely, I will approach the bridge again, with intent to recover wounded.
Japa: Scream in pain.
Dragonshardz: Wait.
TolyK: Going to the bridge, see if I can help wounded. If so, help them (i.e. give a medthing/stim pack to them). ... by train.
Ragnarok: Enclosed, do you have any spells that destroy events rather than objects?

Kisame:

You quickly search for pigs. Unfortunately, this is Sodor, and pigs do not spawn randomly out here. Damn.

Derm: 5

You go into shock. Yaaaay, shock!

Fuzzy: 5

You yell at Thomas to get his ass in gear. He begins to chug down the rails as fast as he can.

01101: 4

You fly down and grab Derm as he falls, placing him a ways off to the side of the tracks.

Japa:

You fall to the ground and squirm around a bit.

Dragonshards:

Shut up, you don't exist yet.

(what exactly would an Outcast be doing in Sodor anyway? There IS some Brotherhood (as in, Lyons' Capital Wasteland Brotherhood) activity in the area, you can PM me about it if you consider it important.)

TolyK:

(see text:)

Ragnarok: 6

You ask The Enclosed Instruction Book for magic that can modify the timeline. It produces pages and pages of runes and ritual instructions.

You can probably make it work, but it's going to take some time. And some chalk.

Text:

Thomas chugs down the tracks towards the broken bridge... and doesn't stop.

"Something's wrong with the brakevan! I can't stop!"

Fuzzy, Kisame, Toly, and Rag all jump off of the train, with Fuzzy holding on to Action Lamp.

Thomas goes careening off the tracks and into the deep chasm below, carrying twenty (well, nineteen and a half) boxcars behind him.

After a few seconds, you hear a massive crash from the bottom of the chasm, followed by a few explosions that continue for the next minute or so.

Whoops.


Toly injects Derm's torso with three stimpaks and clips the TIAMA to his arm. The TIAMA makes some paniced beeping noises, but then begins to steady out. The bleeding from Derm's lower body has, miraculously, ceased.

Toly administers another three stimpaks and TIAMA to Japa, who immediately begins feeling better. Yay morphine!

A massive explosion rocks the cliffside. Apparently, the train had some fissile materials on board. This is very bad.

The ground begins to rumble.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)



Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 03, 2011, 05:30:29 pm
Try to find what part of the teleporter went 404 and fix if possible.

I can't move! Huzzah!

Unless I do some kind of weird jig with my hands.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 03, 2011, 05:32:35 pm
Oh crap................
Grab Derm the Ass-less Assasin and GTFO
Why was Thomas the Tank Engine carrying explosives AND radioactive shit. Also was said radioactive shit shielded or just laying around?
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 03, 2011, 05:46:19 pm
.....we just killed tomas, didn't we?

Well, for the moment I can only Stare in horror at the damage, before recalling my function and checking the underlying reality for signs of damage.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 03, 2011, 06:32:38 pm
Dragonshardz:

Shut up, you don't exist yet.

(what exactly would an Outcast be doing in Sodor anyway? There IS some Brotherhood (as in, Lyons' Capital Wasteland Brotherhood) activity in the area, you can PM me about it if you consider it important.)

FTFY.

I dunno, I just didn't wanna be associated with Elder Lyons. Maybe I'm keeping an eye on the Capital Wasteland guys or something.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 03, 2011, 06:36:28 pm
No me and Fuzzy killed him. I destroyed the brakes and he started the train
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 03, 2011, 06:39:21 pm
Dragonshardz:

Shut up, you don't exist yet.

(what exactly would an Outcast be doing in Sodor anyway? There IS some Brotherhood (as in, Lyons' Capital Wasteland Brotherhood) activity in the area, you can PM me about it if you consider it important.)

FTFY.

I dunno, I just didn't wanna be associated with Elder Lyons. Maybe I'm keeping an eye on the Capital Wasteland guys or something.

That's what I supposed you would be doing.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 03, 2011, 08:49:34 pm
good riddance. damn possessed steam engine was creeping me out.

Grab somebody and get the hell out of there.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 03, 2011, 11:04:42 pm
Create a jetpack as quickly as possible and fly away.
Damn you Kisame! Daaamnnn youuu!
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 03, 2011, 11:44:47 pm
umm... BOOK, GIVE ME A FUCKING READY-CAST GATE SPELL NOW.

Then cast the bloody thing. We need to GTFO RIGHT NOW.


Ooh... I know what the first thing I'm going to mess with will be...

<_< Jus' got a Reality Warping spell.

This is going to be fun.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 04, 2011, 01:32:44 am
Grab someone (wounded) and GTFO.
 8)
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 04, 2011, 01:33:55 am
Jesus, and here I was thinking I'd have trouble keeping up with the game.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 04, 2011, 11:15:00 am
Jesus, and here I was thinking I'd have trouble keeping up with the game.

Hmm?
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 04, 2011, 11:22:22 am
Eh, I thought things would move a lot quicker than they are, that's all.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 04, 2011, 11:24:04 am
Eh, I thought things would move a lot quicker than they are, that's all.

STFU >:C

We're going about one turn a day. That's pretty fast, I'd think.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 04, 2011, 11:26:09 am
I'm not complaining. Just remarking that the OP's tone suggests that the game will be moving extremely fast - as in, five or six updates per day.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 04, 2011, 11:28:40 am
Don't sign up unless you can read at least one turn per day, possibly more.

Also, back in the beginning, it was running at about two or three turns a day.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 04, 2011, 11:46:47 am
(http://www.theblogofrecord.com/wp-content/uploads/2008/12/thomas-the-tank-engine-transformer.jpg)
Am I the only one for whom this picture is not showing up?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 04, 2011, 11:52:07 am
(http://www.theblogofrecord.com/wp-content/uploads/2008/12/thomas-the-tank-engine-transformer.jpg)
Am I the only one for whom this picture is not showing up?

Yes, quite definitely.

Also, we should really plug George in to something sometime. Once you get to your destination, I have a plan for getting him a robot body, but the way things have been going lately, you may not ever get there at all.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 04, 2011, 12:28:35 pm
(http://www.theblogofrecord.com/wp-content/uploads/2008/12/thomas-the-tank-engine-transformer.jpg)
Am I the only one for whom this picture is not showing up?

Um. I can't see that picture either. Leads to a page that says the account has been suspended or somesuch.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 04, 2011, 12:30:20 pm
(http://www.theblogofrecord.com/wp-content/uploads/2008/12/thomas-the-tank-engine-transformer.jpg)
Am I the only one for whom this picture is not showing up?

Um. I can't see that picture either. Leads to a page that says the account has been suspended or somesuch.

'twas a joke relating to the fact that I changed the image to something else. See?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 04, 2011, 03:54:25 pm
Derm: Try to find what part of the teleporter went 404 and fix if possible.
Kisame: Grab Derm the Ass-less Assasin and GTFO
01101: checking the underlying reality for signs of damage.
Japa: Grab somebody and get the hell out of there.
Fuzzy: Create a jetpack as quickly as possible and fly away.
Rag: BOOK, GIVE ME A FUCKING READY-CAST GATE SPELL NOW.
Toly: Grab someone (wounded) and GTFO.

Derm:

You decide this would be a good time to crack open your teleport module and see if you can fix it.

Unfortunately, its sensitive innards have been completely ruined by the EMP field that was around the bridge. It is entirely beyond repair.

Kisame:

You pick up Derm and run through Ragnarok's gate.

01101:

Reality seems undistorted, but there's definitely some upsetting chemical and radiothermal processes going on down there. You estimate that there's about a thousand tons of weapons-grade plutonium down there. If it gets compressed by, say, the blast wave that would be emitted from all that primary explosive that's down there with it if it were to detonate, the resultant EMP effect would be more than enough to completely eliminate you from existence. The resulting blast of thermal and gamma radiation would have about the same effect on the other members of the party.

Japa:

You grab Toly who is holding Kisame who is holding Derm, and fly through the portal Ragnarok opened.

Fuzzy:

Jetpacks are unneccecarry when you have mages with magical repositories of unlimited knowledge.

Rag: 6

The book opens to what you need. It seems to make enough sense to cast. You go over the runes once in your head, then cast the spell.

A large spinning thing appears in the air. You jump in to it.

Toly:

You grab Kisame who is holding Derm and are carried by Japa through Ragnarok's portal.

Text:

*BOOM*

You feel a flash of heat at your backs, and Toly's geiger counter lets out one loud *CLICK*. It fades in a split second. Then you slam into something hard. It gives way, and you find yourself skidding away from a large exploding machine on a big hazard-striped disc at a very high velocity. The disc slams itself into a wall, breaking it and revealing a man in red-and-black power armor who was peering through a service door.

You look around and see that you are in a large warehouse. People in labcoats and jumpsuits with the TOAST Industries logo on them scurry all over the place, along with a few people in long red robes.

Lying on the floor of the warehouse is a large humanoid robot with US Army symbols on it (http://images2.wikia.nocookie.net/__cb20100407213557/fallout/images/archive/8/87/20110205045543!Fo3_Liberty_Prime.png). It takes up a good portion of the floor, while the rest is occupied by TOAST Industries machinery and the occasional train part.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


-----
For some reason I can't access my e-mail account, which means that I won't be able to respond instantly to posts in this thread like I usually do. Honestly, you probably won't even notice.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 04, 2011, 04:12:39 pm
There is rubble around right? Fine a length of rope to tie derm to my back because unless he gets legs soon, he's going anywhere on his own, and I need two hands.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 04, 2011, 04:15:50 pm
Ready my AER9 and open the door. Ask the intruders who they are and what they are doing here.

Also, I can't have the AEP7 as a side arm?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 04, 2011, 04:22:18 pm
Ready my AER9 and open the door. Ask the intruders who they are and what they are doing here.

Also, I can't have the AEP7 as a side arm?

If I remember right, BOS soldiers never spawn with both laser weapons. You either have an AEP7, an AER9, or a plasma rifle and an AEP7.

Also, they're not intruding, you are.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 04, 2011, 04:27:45 pm
agh, my F***ing head...

*Vomits* I... Hate... Teleporting...

Anyway... Yeah, sorry for dropping in. Had to Quickcast a Gate, and didn't really care where we ended up other than 'safe', so... Yeah. Sorry about dropping in.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 04, 2011, 04:29:59 pm
Steal rags book and look for a way to get a new Komato style personal teleporter extensively quickly and in the local area (~100 yards)
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 04, 2011, 04:34:31 pm
Ready my AER9 and open the door. Ask the intruders who they are and what they are doing here.

Also, I can't have the AEP7 as a side arm?

If I remember right, BOS soldiers never spawn with both laser weapons. You either have an AEP7, an AER9, or a plasma rifle and an AEP7.

Also, they're not intruding, you are.
You sure? I've run into BOS doodz in vanilla with an AEP7 in their inventory while they have an AER9 active.

Oh, wait, those are BOS guys in there.

Um...never mind that last action...um...right, I've been discovered...RUN!
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 04, 2011, 05:34:43 pm
Stare in awe at the awesome mass of Hardware that is Liberty Prime, while assessing the contents of the warehouse.

For some reason I can't access my e-mail account, which means that I won't be able to respond instantly to posts in this thread like I usually do. Honestly, you probably won't even notice.
What about that link at the top of the page that says "Show new replies to your posts (http://www.bay12forums.com/smf/index.php?action=unreadreplies)"?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 04, 2011, 05:44:01 pm
What about that link at the top of the page that says "Show new replies to your posts (http://www.bay12forums.com/smf/index.php?action=unreadreplies)"?

That's still a passive alert system. Usually I use a firefox addon that raises an alert every time I get an email.

Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 04, 2011, 05:45:58 pm
I use G-Mail.

There's a little notifier in the bottom right of my screen that beeps and turns purple when I get mail. Checks every 60 seconds.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 04, 2011, 06:56:55 pm
EMP? Well, fark that, I'm outta here. Into the Ragnarok Portal!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 04, 2011, 07:43:31 pm
EMP? Well, fark that, I'm outta here. Into the Ragnarok Portal!

You already went through Rag's portal. I always keep the party together unless someone explicitly states they want to split up.

BTW, what do y'all think of my new channel background (http://www.youtube.com/user/Schilcote)?
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 04, 2011, 10:28:01 pm
>_> Aero to knockback the person trying to steal my book, too.

'HEY. Jackass. Ask if you want to use the book, or I will FIRAGA you mercilessly, got it?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 05, 2011, 01:15:25 am
hmm... I'm not quite sure what's going on.
*comes up to an employee* "Hello we are mercenaries, hired by TOAST, we have some wounded. Can you please help us rearm and repair?"
Also, figure out where I can charge my suit.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 06, 2011, 06:51:28 am
Did I not write a turn yesterday? Damnnit.

Well, turn later today then.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 06, 2011, 07:48:16 am
OK, got it. Ooooh...giant robot. Awesome. Does it seem to be working? Are there computer parts in it I can access? I'm thinking I want to figure a way to Inhabit the giant robot.

Also, I hereby call "dibs" on it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 06, 2011, 08:53:43 am
OK, got it. Ooooh...giant robot. Awesome. Does it seem to be working? Are there computer parts in it I can access? I'm thinking I want to figure a way to Inhabit the giant robot.

Also, I hereby call "dibs" on it.

I think the owners would be a bit upset if you tried to steal Liberty Prime. Anyway, I have plans for him.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 06, 2011, 10:36:31 am
Kisame: Fine a length of rope to tie derm to my back because unless he gets legs soon, he's going anywhere on his own, and I need two hands.
Derm: Steal rags book and look for a way to get a new Komato style personal teleporter extensively quickly and in the local area (~100 yards)
Dragonshart: RUN!
Fuzzy: Stare in awe at the awesome mass of Hardware that is Liberty Prime, while assessing the contents of the warehouse.
TolyK: figure out where I can charge my suit.
01101: Inhabit the giant robot.


Kisame: 4

You find some rope, though you barely remember what it looks like. YAY ROEP.

Unfortunately, Derm has already regrown his legs somehow. Dern.

Derm:

You flail your arms in the mage's general direction. He steps away from you.

Someone picks you up and throws you into a big red boxy thing, which causes you to regrow your legs.

Dragonshardz:

You try to run, but someone points a forcer beam at you and pulls you back in at high velocity.

"So, an Outcast spy. What, exactly, were you planning to do here?"

Fuzzy:

You look over the warehouse. You notice a large banner on the wall: "THE MALEVOLENCE ENGINE SEES ALL ERROR." You wonder what a MALEVOLENCE ENGINE is.

Most of the warehouse is just workspace for making and repairing bits of the giant robot on the floor. Presumably, TOAST rented out this warehouse to work on Prime in secret. You suppose that they're rebuilding Prime here because of the heavy industrial infrastructure here on Sodor. A few of the fellows in power armor and a few of the TOAST people are carrying the big disc back to the exploded machine, while a few more are using some sort of strange tools on the machine, apparently trying to repair it. Another two people carry a large plate of sheet metal and use it to patch the hole you put in the wall. Whatever those tools are, they work fast. And, they apparently have the power to create matter from thin air. You wonder if you could get your hands on soemthing like that.

TolyK: 5

You notice a large portable recharging station that looks like it's compatible with your HEV suit. You are fully charged.

You talk to the TOAST person with the fanciest uniform.

"Uhh yeah, there's TIEMBs over there," he says, pointing to a row of large red boxes. "We're not really heavily armed though, you know, 'cos we're just building something here. Uhh, look, this is supposed to be a big secret sort of thing we've got going on here, so if you could just, you know, not tell anyone what we're doing here, that'd be great. Yeah. Though I guess we kinda screwed up, letting that guy over there spy on us. Uhh, hey, you're mercenaries, right? Could you, like, take care of that guy? You don't have to kill 'im or nothin', you just gotta, idunno, threaten or bribe 'im or somethin' like that. Maybe get 'im to join you, like, for the adventure. Yeah, that'd be cool. Uhh, also, that guy over there by that big machine? The TIAPCAM? Yeah, he can make you machines and stuff, like, if you need a car or a robot body for an AI or something, he can get you that."

01101:

You investigate the big robot in the middle of the warehouse. You're pretty sure you couldn't control it even if it worked, which it probably doesn't since people are working on repairing it here.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 06, 2011, 11:29:03 am
Beg whoever looks to be in charge to allow me to study this magnificent Hardware.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 06, 2011, 12:12:39 pm
Deus Ex Machina! Deus Ex Machina everywhere!

Attempt to build an automatic Resonance Reflector using parts scattered around.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 06, 2011, 12:29:59 pm
Deus Ex Machina! Deus Ex Machina everywhere!

What? Where?
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 06, 2011, 12:31:59 pm
Random red box outta nowhere that made me regrow legs.

Also its actually a machine so extra bonus style points.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 06, 2011, 12:59:01 pm
Random red box outta nowhere that made me regrow legs.

Also its actually a machine so extra bonus style points.

The TOAST Industries Emergency Medical Booth has been an established thing since before Netland 1.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 06, 2011, 03:27:53 pm
Well, that didn't go as planned.

"What am I doing here? Keeping an eye on you, obviously."

Struggle slightly, trying to free myself from the forcer beam.

"Look, I'm not here to steal Liberty Prime or anything. I'm just here to keep an eye on things and give the rest of the Outcasts advance warning if whatever you're doing involves making a concerted effort to kill us all."

Struggle a bit more, then stop and wait for someone to get me the hell out of this beam.


Yes, I know the Brotherhood would like nothing more than to kill all the Outcasts or return them to the fold. My job here is to give advance warning if they decide to use Liberty Prime or a similar Deus Ex Machina to kill us all.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 06, 2011, 03:32:19 pm
Find a suit of GREEN POWER ARMOR.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 06, 2011, 03:53:10 pm
Find a suit of GREEN POWER ARMOR.

Lolwut?
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 07, 2011, 10:22:49 am
All right, giant bot is a no-go. So far. I will Pull up records from the computers, and save as much useful data as I have space for, before I run compression/Interpretation routines on it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 07, 2011, 11:27:13 am
look around in a daze of confusion.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 07, 2011, 12:18:38 pm
Y'know, I don't think you guys are entirely familiar with how the Brotherhood of Steel works. They're not gonna just let you download their data or take things. They're some pretty selfish bastards.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 07, 2011, 12:29:20 pm
So? I have 13 frag rounds. Boom.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 07, 2011, 12:31:28 pm
>13 frag rounds

>Room full of dudes in heavy armor, likely armed with gatling guns, laser gatling guns, or other heavy weaponry.

>YouFucked.jpg

Oh, not to mention the guards that are likely stationed all over the warehouse complex.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 07, 2011, 12:41:28 pm
I'm not the only person here. Fuzzy has a 'nade laucher. Rag has a shit load of spells. Japa is super strong and telekinetic. Derm has two plasma cannons. You have a laser rifle. Tolyk has that melonim gun thingy. 01101 is... something. We can hold our own if it all hits the fan.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 07, 2011, 12:44:33 pm
I'm currently trapped in a forcer beam, whatever the hell that is.

I can't speak for the rest of the party, but I'm sure it'd be a bad idea to get on the bad side of these guys, considering the party and the Brotherhood is working for TOAST Industries.

Diplomacy-of-words first, diplomacy-of-guns second.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 07, 2011, 12:58:36 pm
Hey you guys, remember when I Froze hell? this place looks a lot smaller than hell...
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 07, 2011, 01:26:55 pm
You rolled a six that time. Use that Light-Everything-On-Fire spell.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 07, 2011, 01:39:24 pm
I have a feeling that that might cause some rather large explosions, so... I thought I'd never say this, but let's at least try to get out of this... peacefully.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 07, 2011, 01:49:52 pm
And when if that fails we blow their shit up.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 07, 2011, 01:57:14 pm
well, I'm still getting my bearings, so you guys do whatever.

Also, I'm pretty sure I'm still covered in gibbs, so I should stay clear of the negotiations.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 07, 2011, 02:21:11 pm
J.S. Xanatos, guys. Seriously.

I'm currently trapped in a forcer beam, whatever the hell that is.

Actually, you're not trapped in the forcer beam, you were just yanked back by it. Watch this (http://www.wegame.com/watch/Gmod_Tutorial_The_Forcers_and_Grabbers_9/)

Y'know, I don't think you guys are entirely familiar with how the Brotherhood of Steel works. They're not gonna just let you download their data or take things. They're some pretty selfish bastards.

Yes, but the BOS isn't in charge here. This is primarily a TOAST Industries building. TOAST R&D in particular. They don't really care too much. The Brotherhood folks there might object, but TOAST is in charge.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 07, 2011, 03:28:12 pm
Oh. Okay.

I still stand by my opinion that fucking up the BOS/TOAST guys = bad idea.

Especially considering the party (except for me) is currently working for TOAST.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 07, 2011, 03:38:36 pm
nah, I'm not.

I'm just along for the ride.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 07, 2011, 05:17:54 pm
Especially considering the party (except for me) is currently working for TOAST.

News to me. As to grabbing their data, as long as I can get within standing distance of a panel, I just need to poke an unobtrusive data port and I should be alright. Not like I need to use the keyboard.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 07, 2011, 05:23:44 pm
Especially considering the party (except for me) is currently working for TOAST.

Let me clarify: As far as I know, the above is true.

Still, wouldn't be getting on TOAST's bad side be a bad idea anyway?
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 07, 2011, 07:41:17 pm
Why, when they're mad at us they send those nice delivery men with military hardware for us to pawn :P

But yeah, let's play nice.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 08, 2011, 02:49:36 pm
Fuzzy: Beg whoever looks to be in charge to allow me to study this magnificent Hardware.
Dermonster: Attempt to build an automatic Resonance Reflector using parts scattered around.
Dragonshardz: Struggle a bit more, then stop and wait for someone to get me the hell out of this beam.
Kisame: Find a suit of GREEN POWER ARMOR.
01101: Pull up records from the computers, and save as much useful data as I have space for, before I run compression/Interpretation routines on it.
Japa: look around in a daze of confusion.

Fuzzy: 4

You ask the guy who Toly was talking to if you can inspect the giant robot.

"Yeah, it's cool. Some of the BOS guys might get pissy, just ignore them. You might want to talk to Mirata, the chick with the hat who's working on Prime's brain over threre. The one in the big spiky powered armor."

Dermonster: 2

Unfortunately, you have absolutely no idea how to do that, nor is there proper eqipment for manufacturing nanotech devices here.

Dragonshardz:

Realizing that you're not being held down, you stand up.

A man in odd orange powered armor approaches you and asks if you'd like to come along with him on an adventure to save the universe.

Kisame:

There is no GREEN POWER ARMOR. There's WHITE POWER ARMOR, and one suit of BLACK POWER ARMOR, but no GREEN POWER ARMOR.

01101:

You interface with TOAST's computer, but realize that you haven't yet decided exactly what constitutes "useful data".

Japa:

You do so.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 08, 2011, 02:53:51 pm
Quickly use emergency assassin methods to slowly extract the self replicating core of one of my plasma cannons so as to make a nanite factory, whilst leaving the gun intact and functional.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 08, 2011, 03:20:49 pm
Talk to Mirata, explain my ability to manifest Hardware and ask if I can be any help.
I wonder if I'd be able to regain Juice with Jet?
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 08, 2011, 07:04:40 pm
Tell the guy in the funky orange power armor that if it gets me out of interrogation by the Brotherhood, I'm all for it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 08, 2011, 07:41:28 pm
I wonder if I'd be able to regain Juice with Jet?

Depends on exactly what Juice is. If it's just an abstract measure of exertion, then yes, a stimulant would increase your Juice levels (and then you'd pass out from exhaustion as soon as it wore off).
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 08, 2011, 07:58:31 pm
Grab suit of BLACK POWER ARMOUR. Paint it green.
I like green.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 08, 2011, 07:59:24 pm
Grab suit of BLACK POWER ARMOUR. Paint it green.
I like green.

It's occupied.


EDIT:

Oh hey, didn't notice. 1000 replies, woo!
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 08, 2011, 11:26:58 pm


01101:

You interface with TOAST's computer, but realize that you haven't yet decided exactly what constitutes "useful data".


In this case,Maps, progress notes (recent) on the big bot, how many people seem to be in the local base, what is just outside of the base, and the location of any armories.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 09, 2011, 08:01:40 am
Grab unoccupied suit of power armor. Make it green.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 09, 2011, 09:44:24 pm
"You know... if you guys got me some chalk, I could return that thing to the best condition it's ever been in... Or I could try, and really, all you'd lose is a piece of chalk if I futzed it up... I mean, if I messed up anything else you wouldn't even remember that I messed it up, so..."
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 09, 2011, 11:03:27 pm
"You know... if you guys got me some chalk, I could return that thing to the best condition it's ever been in... Or I could try, and really, all you'd lose is a piece of chalk if I futzed it up... I mean, if I messed up anything else you wouldn't even remember that I messed it up, so..."

Yes, but if you DIDN'T mess up, the Enclave would will have conquered the entire Capital Wasteland.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 10, 2011, 07:39:26 am
Nobody give Rag a piece of chalk!
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 10, 2011, 07:42:57 am
<_< The who and the what? >_> I have no idea what you're talking about, I'm from final fantasy : P

But I'm guessing that's bad.

But yeah, you guys got a library?

I know I have the Haxbook, but It's random in what it'll give me.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 10, 2011, 07:33:58 pm
Dermonster: Quickly use emergency assassin methods to slowly extract the self replicating core of one of my plasma cannons so as to make a nanite factory, whilst leaving the gun intact and functional.
Fuzzy: Talk to Mirata, explain my ability to manifest Hardware and ask if I can be any help.
Dragonshardz: Tell the guy in the funky orange power armor that if it gets me out of interrogation by the Brotherhood, I'm all for it.
01101: Maps, progress notes (recent) on the big bot, how many people seem to be in the local base, what is just outside of the base, and the location of any armories.
Kisame: Grab unoccupied suit of power armor. Make it green.

Derm: 5

You use MYSTERIOUS ASSASSASSIN TECHNIQUES to very gently extract the needed bits from your plasma cannon. Your plasma cannon is now both completely intact and functional. As a blunt weapon.

Fuzzy:

You approach the somewhat bookish-looking woman in power armor and introduce yourself and describe your abilities. She pauses a while in thought.

"Well... I-Well, I... Umm... I guess... Well, you might try replicating this." She hands you a blue, transparent plastic tube of some sort of clear gelatinous substance. "I mean, if you can. And maybe you could... Could you teach other people how to do that? Uhh... be careful with that container too, I've only got about sixty left..."

Dragonshardz:

DRAGONSHARDZ HAS JOINED THE PARTY.

01101:

Strangely enough, a random console in a distant temporary top-secret contstruction facility doesn't have tons of irrelevant information. There are some bits of information on Prime, but they're pretty much useless to you.

(I really can't think of anything to give you here :/)

Kisame:

There are no unoccupied suits of powered armor.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 10, 2011, 07:39:58 pm
You know perfectly well that wasn't what I meant.

Feed nanocore a bunch of matter until it doubles in size, and REPAIR MY GUN WITH HALF OF IT.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 10, 2011, 07:42:27 pm
Make a suit of GREEN POWER ARMOR.
also
Spoiler (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 10, 2011, 08:52:55 pm
Well, if you think of something later, I will have acquired it already, at least. Look over Fuzzy's shoulder. That cube looks interesting.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 10, 2011, 08:55:21 pm
Well, if you think of something later, I will have acquired it already, at least. Look over Fuzzy's shoulder. That cube looks interesting.

... Cube?
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 10, 2011, 09:26:35 pm
Well, if you think of something later, I will have acquired it already, at least. Look over Fuzzy's shoulder. That cube looks interesting.
... Cube?
It's more of a tube, really...

"Well, my specialties are weapons and armor, but I could give it a try..."
Give it a try.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 11, 2011, 04:01:01 am
Go get the guy that's spying, ask him if he wants a beer.
 :P
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 11, 2011, 06:36:27 am
You know what? I'm going to go and do... Wizard stuff. Yeah, sure, call it that.

Go and look for a damn library, preferably one with books on magic or something.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 11, 2011, 06:38:07 am
So who here has played Fallout 3, and perhaps more importantly, with what mods?
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 11, 2011, 10:04:17 am
I've played Fallout 3 with all the DLCs and all the mods on this list (https://docs.google.com/document/d/1zbCM-ug8D9JmOZ195iK3PjqUx5lFiZOLuasNPgiQ5DA/edit?hl=en_US), except Real Time Settler, Some Poses (and the associated mods), Children of the Wasteland (crashed me game), Shojo Race, and Mini-Hideout/UndergroundHideout.

I've also played through it vanilla+DLCs.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 11, 2011, 10:08:44 am
Well, if you think of something later, I will have acquired it already, at least. Look over Fuzzy's shoulder. That cube looks interesting.
... Cube?
It's more of a tube, really...

That's only one letter off you know, and I tend to be either falling asleep or only half-awake when I post here.

So who here has played Fallout 3, and perhaps more importantly, with what mods?

I've played Fallout 3 vanilla, and Fallout New Vegas vanilla. Still need to finish those.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 11, 2011, 02:15:25 pm
I've played Fallout 3 with all the DLCs and all the mods on this list (https://docs.google.com/document/d/1zbCM-ug8D9JmOZ195iK3PjqUx5lFiZOLuasNPgiQ5DA/edit?hl=en_US), except Real Time Settler, Some Poses (and the associated mods), Children of the Wasteland (crashed me game), Shojo Race, and Mini-Hideout/UndergroundHideout.

RTS was complete and utter shit. Broke the game, too.

Anyway, that list is teh fail because it does not include Mothership Zeta Crew/Terran Starship Command (http://www.fallout3nexus.com/downloads/file.php?id=8747). Just ignore the silliness. And the poor voice-acting. And the poor writing. And the poor spelling. And the poor modeling. And the fact that you can't threaten people with your death ray. And the fact that it clashes with the rest of the game story-wise. And the pink hair, if you can. You should install the TSC Air Support addon too, it's awesome.

I was actually considering a MZC addon that would integrate the effects of the mod with the rest of the main quest, I.E. you can threaten people with your death ray.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 11, 2011, 02:51:44 pm
I've played Fallout 3, no mods, no expansions.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 11, 2011, 02:55:24 pm
I've played Fallout 3, no mods, no expansions.

WHEEKLING! YOU AH NO MAHN. I WILL FEAST ON YOUR PIZZA.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 11, 2011, 07:21:32 pm
Derm: Feed nanocore a bunch of matter until it doubles in size, and REPAIR MY GUN WITH HALF OF IT.
Kisame: Make a suit of GREEN POWER ARMOR.
01101: Look over Fuzzy's shoulder. That cube looks interesting.
Fuzzy: Give it a try.
TolyK: Go get the guy that's spying, ask him if he wants a beer.
Ragnarok: Go and look for a damn library, preferably one with books on magic or something.

Derm: 1

You feed a spare bit of metal into the ball-o-nanites. They fail to break it down, and instead lose power and disappear into microscopic dust.

Whoops.

Kisame:

You make iron armor and paint it green. YAY GREEN LOL

01101:

OH MAH GOD A TUBE OF EPOXY

Fuzzy seems to be having a bit of trouble getting his head around the tube of epoxy. Your innate connection to the fabric of reality could be useful to him. Just have to take the needed information and project it into his brain...

Fuzzy: 6

You concentrate on replicating the tube, but you can't really get a feel for it.

Then, the floaty light does something.

You pass out.

TolyK:

You chat with the Outcast for a while.

Suddenly, plastic tubes. Thousands of them.

Rag:

You ask someone where you can find a DAMN HAMMER LIBRARY. They tell you to go get a tourist's map.

Statuses:








Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 11, 2011, 07:24:14 pm
*grk*

Your doing this intentionally. I can tell.

Fashion a human style laser cannon out of chassis and scattered parts.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 11, 2011, 07:27:20 pm
*grk*

Your doing this intentionally. I can tell.

Fashion a human style laser cannon out of chassis and scattered parts.

Making the gun "functional... as a blunt instrument" was intentional. Destroying the nanites was because you rolled a 1.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 11, 2011, 07:39:14 pm
Look around uncomfortably, then - OH GOD WHERE DID ALL THESE TUBES COME FROM?
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 11, 2011, 08:26:52 pm
Well, I've either done something really right, or horribly wrong. Perhaps both.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 11, 2011, 08:27:33 pm
Well, I've either done something really right, or horribly wrong. Perhaps both.

That's sort of the idea behind an overshoot.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 11, 2011, 08:45:48 pm
Sleep in my pile of unknown tubes until I wake up.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on August 11, 2011, 08:57:03 pm
Hey, could I get on the wait list?

my character would be an Eth Bard from RIFT
(Pretty much a techno-mage that channels supportive or more straight forward magic through a musical instrument in the form of sound)
Using two enchanted daggers, enchanted leather armor and a technomagical lute/guitar thing.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 11, 2011, 10:20:30 pm
Hey, could I get on the wait list?

my character would be an Eth Bard from RIFT
(Pretty much a techno-mage that channels supportive or more straight forward magic through a musical instrument in the form of sound)
Using two enchanted daggers, enchanted leather armor and a technomagical lute/guitar thing.

WHAT WAIT LIST DO YOU SPEAK OF

Also, I have never heard anything about RIFT (besides seeing ads on Steam and getting the Riftwalker achievement for being the bawssgineer), but that sounds awesome.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 12, 2011, 06:39:06 am
Enclosed Manuel is now EM

EM: Be the Map.
Find the Magics.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 12, 2011, 06:48:16 am
Oh god, I'm covered in tubes! GETTHEMOFFGETTHEMOFFGETTHEMOFF!!!!! (push the tubes away as hard as I can. I'm claustrophobic)
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 12, 2011, 07:24:18 am
Take some tubes and make a multi-barrel air propulsion system.
 :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 12, 2011, 07:25:54 am
Take some tubes and make a multi-barrel air propulsion system.
 :P


God damnnit toly
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 12, 2011, 07:28:52 am
Take some tubes and make a multi-barrel air propulsion system.
 :P


God damnnit toly
just doing my job.  ;D
...
yeah I like to make things that could probably be used for something. ...  ???
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 12, 2011, 07:31:14 am
Take some tubes and make a multi-barrel air propulsion system.
 :P


God damnnit toly
just doing my job.  ;D
...
yeah I like to make things that could probably be used for something. ...  ???

They're full of epoxy. And they only have one hole (though there's probably a drill laying around here somewhere). And what are you even talking about what the hell i don't even blarrrghhh

Schilcote.exe has encountered a problem and needs to close.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 12, 2011, 07:55:55 am
I said POWER armor you arse. Take tubes of epoxy. Using ONE tube glue managing spikes of netherrack to my Green iron chestplate.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 12, 2011, 09:24:44 am
Derm: Fashion a human style laser cannon out of chassis and scattered parts.
Dragonshardz: Look around uncomfortably, then - OH GOD WHERE DID ALL THESE TUBES COME FROM?
Fuzzy: Sleep in my pile of unknown tubes until I wake up.
Ragnarok: Find the Magics.
Japa: Oh god, I'm covered in tubes! GETTHEMOFFGETTHEMOFFGETTHEMOFF!!!!!
TolyK: Take some tubes and make a multi-barrel air propulsion system.
Kisame: Take tubes of epoxy. Using ONE tube glue managing spikes of netherrack to my Green iron chestplate.

Derm: 1 (That was the natural roll, I swear)

You grab a nearby device that you're pretty sure is some sort of laser diode and wire it up with a few cells you grabbed off the guy in power armor. You try to test-fire it, and it explodes in your face. You drag yourself back to the TIEMB to have your bits regrown.

Perhaps one plasma cannon is enough.

Dragonshardz:

Fuckin' tubes mang

Fuzzy:

Spoiler (click to show/hide)

Ragnarok:

The Enclosed Instruction Book shows the Guide to the Imperial City (http://www.uesp.net/wiki/Oblivion:Guide_to_the_Imperial_City). What the heh?

Japa:

You FLIP THE FUCK OUT, sending tubes flying everywhere.

TolyK: 5

You take some tubes of epoxy and an air compressor and make an air compressor with a tube on the end. Damn right.

Kisame:

You epoxy some Netherrack onto your chestplate.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 12, 2011, 09:33:02 am
Okay.

Bring the chassis over to the TOAST guys and demand that they make it functional as a ranged weapon again.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 12, 2011, 12:04:37 pm
Blow tubes away. Recharge suit if possible.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 12, 2011, 12:32:53 pm
look around to see what -isn't- covered in tubes. Oh, and make sure fuzzy can breath.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 12, 2011, 01:45:41 pm
What? What's happening? It that picture what I'm dreaming?
Sleep. LIKE A BOSS.
And then wake up maybe.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 12, 2011, 01:47:29 pm
What? What's happening? It that picture what I'm dreaming?

Yes, it-that be what you dreaming.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 12, 2011, 02:05:31 pm
Whimper.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 12, 2011, 02:10:33 pm
Sigh.

Walk over to the fellow who just blew his face off. Point to the Brotherhood's armory. "They have guns in there. Go trade with the fellow standing behind the bars in front of the large rack of weaponry."
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 12, 2011, 02:13:21 pm
Sigh.

Walk over to the fellow who just blew his face off. Point to the Brotherhood's armory. "They have guns in there. Go trade with the fellow standing behind the bars in front of the large rack of weaponry."

This isn't a BOS building. It isn't a TOAST building either. It's just a warehouse owned by the railway that TOAST rented out to work on Prime in secret. There's no armory.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on August 12, 2011, 02:16:30 pm
Exist (at some point.)
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 12, 2011, 02:17:03 pm
Ah. Okay.

Revised:
Sigh.

Walk over to the fellow who just blew his face off. Point to a Brotherhood guy who is holding either a laser gatling gun or a plasma gun. "If you're so desperate for a Big Gun, go try trading for one instead of blowing your face off."
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 12, 2011, 02:19:56 pm
Exist (at some point.)

You'll exist when I damn well say yo exist, boah.

Nublets need to learn patience.

(that was me making a funny, by the way. like, being rude in an ironic sense. I do that.)

I'll fit you in as soon as I can.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 12, 2011, 02:20:56 pm
I'm not desperate for a big gun. A series of bad rolls has left me with about a quarter of my fighting ability. You'd be pissed and trying the same thing in my situation.

All I wanted in the first place was a resonance reflector >.>
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 12, 2011, 02:22:51 pm
I'm not desperate for a big gun. A series of bad rolls has left me with about a quarter of my fighting ability. You'd be pissed and trying the same thing in my situation.

All I wanted in the first place was a resonance reflector >.>

You could try to get some help from the TOAST people. Or Mirata.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 12, 2011, 02:25:03 pm
Who know shit about Komato nanotechnology. Not saying that I know much more than them, mind, but its in my home language/numbering system.

Edited anyway.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 12, 2011, 02:26:18 pm
Who know shit about Komato nanotechnology. Not saying that I know much more than them, mind, but its in my home language/numbering system.

They can still help. They may not have Tomato nanotech, but they do have Lua.

(Let's imagine this dialouge is going on inside the Assassassin's head.)
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 12, 2011, 03:45:26 pm
Goddamnit you freaking...

EM: BE A MAP OF WHERE WE ARE, DAMNIT, Preferrably with a fast travel option, because those are neat.

Then go to a library.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 12, 2011, 05:25:18 pm
look over at TolyK's tube thingy. Replicate tube thingy into a Piston Powered Exo-Skeleton.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 13, 2011, 11:03:20 am
Fuzzies ok, right?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 13, 2011, 11:09:16 am
Fuzzies ok, right?

Yeah. He's completely drained, and he's buried near the top of the pile of tubes, but he's alright.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 13, 2011, 11:13:12 am
Fuzzies ok, right?

Yeah. He's completely drained, and he's buried near the top of the pile of tubes, but he's alright.

but is that pile of tubes still a pile of tubes? I was pushing away all the tubes, and I have telekinesis
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 13, 2011, 11:15:12 am
Fuzzies ok, right?

Yeah. He's completely drained, and he's buried near the top of the pile of tubes, but he's alright.

but is that pile of tubes still a pile of tubes? I was pushing away all the tubes, and I have telekinesis

I was thinking you were just frantically flailing around with your telekinesis, trying to pull yourself up out of the pile.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 13, 2011, 11:15:46 am
Eh, whatever works.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 13, 2011, 07:24:11 pm
I'm going to Make sure there isn't anyone dangerously buried under this mess.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 13, 2011, 07:36:44 pm
Derm: Bring the chassis over to the TOAST guys and demand that they make it functional as a ranged weapon again.
TolyK: Blow tubes away. Recharge suit if possible.
01101: look around to see what -isn't- covered in tubes. Oh, and make sure fuzzy can breath.
Fuzzy: Sleep. LIKE A BOSS.
Japa: Whimper.
Ragnarok: Then go to a library.
Kisame: look over at TolyK's tube thingy. Replicate tube thingy into a Piston Powered Exo-Skeleton.

Derp: 6 (hoh)

You bring the bits of shrapnel that were once your weapon and take them to one of the TOAST Industries engineers.

He looks at the working plasma cannon for a seconds, rubs his chin, then grins wildly. Everyone, perhaps knowing what's about to happen, gets out of his way, and he runs over to the TOAST dispensary machine, coming back with a toolgun and an armful of plastic bits.

He begins blasting away wildly with the toolgun, occasionally stopping to carefully adjust a setting. Everyone crowds around, occasionally handing him components or bits of plastic.

After a few minutes of construction, he laughs and picks up the resulting weapon by the handle on top, grabbing the trigger-handle with his other hand.

"Wait a sec, doc, you shouldn't test-fire weapons inside."

"WHAT? ... Uhh, yes. Yes, you're right. Here." He hands the weapon over to Derm.

"Bob, did you give me my medication today?"
"Uhh, no Doc, you said that since you were working on Prime-"
"INGORANT FOOL! I TOLD YOU TO GIVE ME THE PILLS EVEN IF I TELL YOU NOT TO GIVE ME THEM!! DO YOU UNDERSTAND THE CONSEQUENCES THAT COULD OCCUR IF-... Err, I mean, could you get my my pills please, Bob? Thanks..."

TolyK:

You blow the tubes around with your improvised leafblower, then recharge your suit battery.

01101:

The tube pile has mostly spread out over the workshop floor, a bunch of BOS and TOAST personnel are picking them up and arranging them on shelves and putting them into boxes.

"Hey, those are all TSC property you know!" Mirata calls out. "I mean, you can have a few, but, umm, save some for us!"

No one seems to have been harmed by the avalanche.

Fuzzy: 2

You wake up, your power somewhat restored.

"Oh hey, you're awake. Uhh, say, could you teach someone else to do that? Because that'd really be helpful..."

Japa:

OH GOD NOT THE TUBES
NOT THE TUBES
GAHHHHHH
KILLING ME WON'T BRING BACK YOUR GODDAMNED EPOXY

Ragnarok:

The Enclosed Instruction Book shows you the Tourist's Guide To Sodor. That's helpful. There's a library just a few miles from here.

Kisame: 4

You add some pneumatics to your armor. Yay! Unfortunately, it's now incredibly heavy.

Text:

Mirata looks upwards.

"Did anyone else hear that? A really distant sort of 'Loooool' sound? No?"

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 13, 2011, 08:08:03 pm
"Well, only if they're already capable of magic. And I don't think they would really be able to make things, just repair machinery, robots, dolls, weapons, that sort of thing. I could be wrong, mixing magic is unpredictable."
Make some Dollamancy scrolls, destribute them to whoever TOAST wants.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 13, 2011, 09:35:55 pm
"So...um...aren't we supposed to be off saving the world or something?"
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 13, 2011, 09:52:25 pm
"If you haven't heard, my race is pretty much going to alpha strike yours once they find out about it. Your goal is futile in the end."
Ninja up to the ceiling and gain roof access via door, hatch, or lazer dagger.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 13, 2011, 10:38:14 pm
Hmmmmmmmm. Again using epoxy tubes create an Pnumatic Canister Launcher. Look for empty canisters to use to create ammo from.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 13, 2011, 11:10:04 pm
Get the hell outside. The walls are closing in on me.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 13, 2011, 11:29:22 pm
Procure Transportation, be it a horse, a giant chicken, or a motor vehicle of some description, including, but not limited to, a motorcycle.

I could just walk there, but mages to not walk unless they have to.

Also we might not have all that much time.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 14, 2011, 10:32:53 am
Hey Schil, have you abandoned us over at RTPJ?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 14, 2011, 10:35:10 am
Hey Schil, have you abandoned us over at RTPJ?

Unfortunately, I have a really hard time producing epicness when I'm depressed, which is pretty much all the time these days.

My life is pretty much fucked at this point. :(
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 14, 2011, 10:37:30 am
Oh. So ...yes?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 14, 2011, 10:40:20 am
Oh. So ...yes?

For now.

Oddly enough, though, my life tends to arrange itself into convenient story arcs, so it's entirely possible that things will get back to status quo in a few months.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 14, 2011, 06:13:27 pm
Sad to hear that Shilcote, best wishes.

If and when things pick back up: They even said I could take some, so I'll grab a half dozen of them, then look around at the other people here.

They're being stored in my trenchcoat, incidentally. nice big pockets are handy.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 14, 2011, 06:24:01 pm
I noticed 01101 doesn't have a status thing.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 14, 2011, 07:03:03 pm
I noticed 01101 doesn't have a status thing.

Oops.

If and when things pick back up

Just to clarify: we're talking about another RTD. Come hell or high water, I'm not letting Netland die.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 14, 2011, 08:27:12 pm
I noticed 01101 doesn't have a status thing.

Oops.

I was wondering about that.

If and when things pick back up

Just to clarify: we're talking about another RTD. Come hell or high water, I'm not letting Netland die.

Glad to know.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 14, 2011, 10:19:19 pm
Fuzzy: Make some Dollamancy scrolls, destribute them to whoever TOAST wants.
Dragonshartz: "So...um...aren't we supposed to be off saving the world or something?"
Der: Get to the REWF
Kisame: Again using epoxy tubes create an Pnumatic Canister Launcher. Look for empty canisters to use to create ammo from.
Japa: Get the hell outside. The walls are closing in on me.
Ragnarok: Procure Transportation, be it a horse, a giant chicken, or a motor vehicle of some description, including, but not limited to, a motorcycle.
01101: grab a half dozen of them, then look around at the other people here.

Fuzzy:

You conjure up some scrolls for Mirata to take.

"Well, thanks, I guess... Uhh, here, take these." She hands you ten rather dirty yellow boxes, labeled "Mentats". "I haven't got any use for them anymore anyway... You're sure you don't hear anything saying 'looooool'? Any rumbling, like really big machinery moving? No?"

Dragonshardz:

(That's not really an action.)

Derm:

You threaten your (admittedly temporary) allies, then use your ASSASSASSIN LADDER-CLIMBING TECHNIQUES to climb a ladder to the roof of the building.

You are now on the roof of the building.

Kisame:

You make a POOMATIC CANISTER LAWNCHAIR, I.E. a plastic cylinder with a cap on one end. Open a gas cylinder, drop it in, and then let it fly back out. INGEENIUS.

Unfortunately, there are no compressed gas cylinders here. Huh.

Japa:

You leave the building.

Ragnarok:

You ask for some mode of transportation.

"Uhh, here. Take this thing," an engineer says, pointing to a tall plastic box with legs. "It's a new dupe I was experimenting with earlier, a 'TOAST Industries Prototype Light Artillery Walker', designed to provide 'close range (20-30 meters) artillery support in a highly mobile package'. I certainly wouldn't take it into a combat situation if I could help it though, it's a very early prototype. It goes about four miles per hour on flat terrain; it's not very fast, but it's better than walking."

You open up the one opaque plastic panel in the back of the box, and squeeze yourself into the chair. This thing is tiny. As soon as you touch the controls, the box suddenly leaps into the air and begins standing on its own two legs.

You navigate the vehicle out of the warehouse. It's remarkably steady, though it swings forward and backwards a whole lot when it's walking.

01101:

You pick up a few tubes of epoxy and disappear them into your trenchcoat.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)





Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


---

How many of the original cast do we have left? Just Toly and Fuzzy, now that Frelock disappeared.

Also, remember to get George a robot body.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 14, 2011, 10:22:47 pm
Use radio system to scour the waves in search for Komato broadcasts. Also observe surroundings.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 14, 2011, 10:34:15 pm
Take one of these "Mentats", and get to work on Liberty Prime.
And palm a few of those tubes, just to be sure.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 14, 2011, 10:50:57 pm
Leave ze building.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 15, 2011, 06:39:29 am
Okay, screw the library, I have a project now >:)

Use the EIB to convert the AT-ST clone to Magitech, in order to power later modifications.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 15, 2011, 07:07:47 am
Damn Rag you scary. find bycicle pump and make a air compressor out of it.
Do I have a beard?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 15, 2011, 07:40:37 am
Do I have a beard?

No, you're an outcast. Outcast Dwarves aren't allowed to have beards until they regain their honor.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 15, 2011, 07:52:53 am
Scout.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 15, 2011, 01:38:04 pm
ok, I'll wander outside, see what sort of environment we're in. My guess is either a desert or the Capital Wasteland.

Also, do we even have objectives, or is this more of a wander around and look for stuff to do type of thing?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 15, 2011, 02:08:40 pm
ok, I'll wander outside, see what sort of environment we're in. My guess is either a desert or the Capital Wasteland.

You're still on Sodor, Rag's spell got tangled up with TOAST's portal network and you arrived at the nearest Awesome Portal.

Also, do we even have objectives, or is this more of a wander around and look for stuff to do type of thing?

There is an over-arching objective- killing the corrupted entities- but you don't know where they are.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 15, 2011, 08:31:07 pm
ok, I'll wander outside, see what sort of environment we're in. My guess is either a desert or the Capital Wasteland.

You're still on Sodor, Rag's spell got tangled up with TOAST's portal network and you arrived at the nearest Awesome Portal.


Why didn't you mention this when I tried to inhabit Liberty Prime? Or when I tried to download maps? Your statements implied I was with the rest of the party.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 15, 2011, 08:32:39 pm
ok, I'll wander outside, see what sort of environment we're in. My guess is either a desert or the Capital Wasteland.

You're still on Sodor, Rag's spell got tangled up with TOAST's portal network and you arrived at the nearest Awesome Portal.


Why didn't you mention this when I tried to inhabit Liberty Prime? Or when I tried to download maps? Your statements implied I was with the rest of the party.

"You" meaning "the party". Remember, I never split the party unless someone states they're going off on their own.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 15, 2011, 10:48:21 pm
OK then, I suppose that changes my action. Look around, for anyone or anything that seems interesting. This may include the other party members outside, if they seem interesting.



Also, what is the =Awesome Portal= ?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 16, 2011, 05:29:12 am
Also, what is the =Awesome Portal= ?

It's a TOAST Industries freight transport system. You can ask the operator there to teleport you just about anywhere you need to go.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 16, 2011, 10:44:26 pm
Derm: Use radio system to scour the waves in search for Komato broadcasts. Also observe surroundings.
Fuzzy: Take one of these "Mentats", and get to work on Liberty Prime.
Dragonshardz: Leave ze building.
Rag: Use the EIB to convert the AT-ST clone to Magitech, in order to power later modifications.
Kisame: find bycicle pump and make a air compressor out of it.
Japa: Scout.
01101: Look around, for anyone or anything that seems interesting.

Derm: 4

You use your radio and scan for broadcasts. Nothing; you must be in a completely different star-system.

Or not. You get a signal.

"Lolololololol? RAHHFLElololol. Ehhh, ROFLlamololololgay"

You've got no idea what the hell. Apparently, some aliens found a Komato radio on someone and are messing with it.

Fuzzy: 5

You pop some mentats and get working.

Everything becomes a lot clearer, and the task of creating the parts Liberty needs becomes rather trivial.

With you there, the crew working on Prime can do more work in a half-hour than they could in two hours, even with TOAST technologies.

Shortly after taking the mentats, you realize that you are also aware of a distant sound of moving machinery.

Dragonshardz:

You stroll out into the fresh smoggy industrial air.

Rag: 3

You try, but even with the aid of The Enclosed Instruction Book, industrial magic is just not your thing. Plus, you've got no idea how the actual technology works. It might as well already be magic.

Kisame: 4

You find a bicycle pump and hook it up to your chestpiece.

Japa: 6

You fly way up into the air, as far away from walls and avalanches of toothpaste tubes as possible.

You notice, way in the distance, sudden flashes of light that might be explosions.

01101:

You look around, investigating the Awesome Portal, examining Dragonshardz's armor, and looking confusedly at Ragnarok's walker, before deciding to follow Japa up into the sky.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)





Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


----

Missed a turn yesterday. Sorry! When I got into this Let's Play deal, I didn't realize it would take the entire day to produce a video. Seriously, I recorded the actual game footage and commentary at 6 AM, it's 11:40 PM right now, and I'm still not even done.

The fruits of my labors (http://www.youtube.com/user/Schilcote#grid/user/2FE800ACFF8EAA5E). You're actually going to need to be familiar with that 'verse pretty soon, so I suggest you take a look at it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 16, 2011, 10:49:00 pm
Quickly track the signal and see where it's coming from.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 16, 2011, 10:54:06 pm
Investigate rumbling. If it turns out to be nothing, go back to working on the Hardware.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 16, 2011, 11:58:56 pm
I think Toly's gone. That would leave Fuzzy as the only remaining member of the original lineup. Shit, yo.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on August 17, 2011, 12:40:22 am
Investigate the pretty lights.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 17, 2011, 01:26:20 am
Replenish ammo supplies and healing stuph. Prepare for battle.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 17, 2011, 11:27:31 am
I think Toly's gone. That would leave Fuzzy as the only remaining member of the original lineup. Shit, yo.
Don't worry Schil, I'll always be here. Forever.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 17, 2011, 02:05:55 pm
Look around. There anything interesting going on? Also, if possible, obtain an AEP-9 Laser Pistol or a more advanced variant of it.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 17, 2011, 05:02:52 pm
Follow this Japa and enter a flight formation, looking upwards at the explosions, trying to get a read on what sort of effect is generating them.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 20, 2011, 12:48:54 pm
Schil?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 20, 2011, 01:26:38 pm
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

BITCHES CAN'T KILL THE SCHIL

Psychobitch mother stole my computer. Got into my email. :/

Today's forecast: Sunny, with a chance of turn later today.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 21, 2011, 12:50:16 pm
I think Toly's gone. That would leave Fuzzy as the only remaining member of the original lineup. Shit, yo.
Hey, I was just taking a snooze...
...
right?
...
anyways, Upgrade leafblower by: increasing air speed, adding a tank for liquids (to be blown away along with air), and adding a switch for liquid dispencing.
 :P
...
>:D
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 23, 2011, 05:27:17 pm
Derm: Quickly track the signal and see where it's coming from.
Fuzzy: Investigate rumbling. If it turns out to be nothing, go back to working on the Hardware.
Japa: Investigate the pretty lights.
Kisame: Replenish ammo supplies and healing stuph. Prepare for battle.
Dragonshartz: Look around. There anything interesting going on? Also, if possible, obtain an AEP-9 Laser Pistol or a more advanced variant of it.
01101: Follow this Japa and enter a flight formation, looking upwards at the explosions, trying to get a read on what sort of effect is generating them.
Toly: Upgrade leafblower by: increasing air speed, adding a tank for liquids (to be blown away along with air), and adding a switch for liquid dispencing.

Derm: 3

You wave your radio around and determine that the signal is coming from OVAH DERE

Fuzzy: 4

You poke your head out the warehouse door. You see nothing, and go back to working on Prime.

Japa: 3

Ooh, pretty.

You see four of the tripods that destroyed that TOAST manufacturing facility. They're moving towards the warehouse.

01101:

You follow Japa and see four massive metal tripods on big wheels.

Something feels a little bit wrong, but it's not coming from the tripods.

Kisame:

There's no visible ammo or medical supplies. Oh well.

Dragonshardz:

You look around for a laser gun. Unfortunately, there are none here. Unless Mirata has a few. Anyway, not carrying a sidearm means you can carry more ammo for the laser rifle.

Toly:

You build a STUFFTHROWER. It can propel whatever liquid substance you put in the tank.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)





Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on August 23, 2011, 05:31:41 pm
Go 'ov... I can't even type that. I can't. You know damn well that that's not the right spelling.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 23, 2011, 05:35:41 pm
Um...no response to my action? At all?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 23, 2011, 05:43:16 pm
Um...no response to my action? At all?

WhaWHOOPS
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on August 23, 2011, 05:43:54 pm
Um...no response to my action? At all?

WhaWHOOPS

Yeah, derp on your part mate.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 23, 2011, 06:15:18 pm
hmmm
Have Mood. Create a handheld artillery gun.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 23, 2011, 06:18:19 pm
Flippin' and floppin'! (http://www.youtube.com/watch?v=3txLfSgV6TA&feature=channel_video_title)NSFW

hmmm
Have Mood. Create a handheld artillery gun.

You can't have a mood. Your beard's been cut off.

Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 23, 2011, 06:23:29 pm
How the hell did you find something like that. Remove the Have Mood then.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on August 23, 2011, 09:03:10 pm
Finish it!
IT WILL BE GLORIOUS. IN AMERICA!
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 24, 2011, 05:21:05 am
Fill the tank with either acid or fuel, whatever's on hand.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 24, 2011, 08:11:01 am
Look around to get a better reading on the local 'wrongness' in the area.

Also, about how far away are these Wellsian Tripods? a few miles? a couple football fields?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on August 24, 2011, 09:44:43 am
Also, about how far away are these Wellsian Tripods? a few miles? a couple football fields?

They're a few hundred yards off, but they're moving pretty quick. They'll be here in a turn or so.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 26, 2011, 11:39:27 pm
Aeroga+Firaga+Graviga=Hypercompressed Explosive Firaga. (AKA THE BIG GODDAMN EXPLOSION SPELL)
^^^
Create This Spell
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 27, 2011, 01:47:01 am
wat happened to this?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 27, 2011, 07:16:02 am
Rag scared us away.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 27, 2011, 09:36:22 pm
What did I do? Other than freeze hell. And try to make a magic AT-ST. And plan to make Graviga cannons to mount on the ATST. And don't forget my attempt to make a spell of about the power of a tacnuke. Okay yeah, I'm a bit scary.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 27, 2011, 10:07:45 pm
What happened to "BITCHES CAN"T KILL THE SCHILL!!"?
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on August 27, 2011, 10:30:18 pm
I suggest we establish a counter hit on those bitches. Get our Schil back.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 29, 2011, 08:47:45 pm
With a noticable lack of Schil latly I am going to start a mini RTD to occupie us while Schil fights off the RL that is seiging him.
open only to people in game now send in your char sheets while i work on the story.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 30, 2011, 01:04:58 pm
for clarification on the sheets, whatever you want will work as long as it isn't OP or i will nerf it.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 05, 2011, 11:48:39 am
XD Can i keep using Black Mage?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 05, 2011, 01:55:01 pm
Like I said whatever you want. Except if you want a 10 foot tall mutant made of !!MAGMA!! Who can shoot lasers from it's eyes. Then no you can't have what you want.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 05, 2011, 02:04:02 pm
Black mage as of right now?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 05, 2011, 02:55:09 pm
You mean the char you have in netland? or a new one? either way its yes.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 05, 2011, 03:53:46 pm
In netland, with equipment and spells, yes. ^_^

Cool, more Manual Goodness.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 09, 2011, 07:51:39 pm
Well scince nobody but Rag psted I thought we wouuld start anyway. You all have the same chars as netland including skills and current inventory. When Schill picks back up This will either end or if he wants to could run alongside. Talking is a free action, so feel free to ask ??? some questions.

Mini Turn 1:You all meet in a tavern....

As the Tripods advance relentlessly, time itself seems to slow down. Color slowly runs from the scenery, leaving shades of grey behind. Suddenly a mysterious man appears out of thin air.

???
"Ah hello, a pleasure to meet you. I'm afraid there is not time to explain. Let's go someplace a bit quieter, shall we? Oh, and you have no choice in this matter."

You feel a falling sensation. Suddenly you seem to be in some sort of room, with a table and nine chairs set around a table. The mysterious man gestures for you to sit down.

???
"I recommend that you sit down good sir, for this is going to take a while."
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 10, 2011, 12:19:11 pm
Sit down, plant feet on table.
"Hey, what's up, why did you take us away from murdering tons of dudes?"
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 10, 2011, 05:05:08 pm
???
"Well, you see I am sort of a supervisor for several planes of existence. Now in your plane of existence everything has gone to shit. Well you seemed to be getting along without intervention so I left you alone. Now in a different plane of existence things are not going too well. The heros there have been slain. Now before I myself go and fix everything, I usually send in a recon team to observe and if possible correct the problem. So I picked you. Don't worry about not being able to kill, ahem "tons of dudes" there are armies waiting for your arrival."
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on September 10, 2011, 09:08:06 pm
Sit on a chair.

"Well, sounds like you need more than a few of me."
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on September 10, 2011, 09:12:55 pm
"Hey, I'm just here because the town I was in got attacked. I'm just along for the ride."
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 10, 2011, 09:55:46 pm
???
"All of you are along for the ride, and you would be advised to hold on tight, and I do believe with your current companions you should be able to prevail. At least I hope you should be able to."
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on September 11, 2011, 09:56:38 am
I think I'll use some italics to differentiate this pick up game from shil's.

Flow into a chair, adjust hat, and look at the guy."I'd like to know a bit more before we go in. What sort of setting will we be landing in, and will they see us as hostile or neutral from the start?"
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 11, 2011, 10:39:11 am
???
"Ah an inteligent one here. The only place I can zap you into right now is near the Young mountain range. As for the opposing forces well they will treat you the same as anybody else as long as you don't piss them off."
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 11, 2011, 10:44:06 am
Derm scoffs at this humanoid.
I really don't care what you do, human. All I need is to get back to the imperial fleet and Alpha Strike this pitiful world. Perhaps by the time I get back, we'll have perfected the technology to explode your sun.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 11, 2011, 10:51:40 am
???
"Oh. You can do whatever you want to, I don't care. I only intervene when the entire plane is at risk. It would be too much work otherwise."
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 11, 2011, 11:00:53 am
Derm smirks.
Ah, then I probably shouldn't mention the Null Driver, should I? As a person of extreme importance, I was able to catch a glimpse of a heavily redacted transcript of the only test ever performed.
Derm leans in closer.
I have a feeling that should you find out what it is, you would be furious. We were lucky it only affected one spherical megaparsec centered on the furthest research colony we had, in the deep void of another galaxy. I am not exaggerating that distance. Next time, who knows? I'm not in charge of it. Could happen in the next thirty seconds as far as I know.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 11, 2011, 11:06:45 am
Raise an eyebrow... somehow.

Hey, I remember seeing some spell that supposedly unravels the universe once. Shame I didn't manage to get ahold of the damn scroll, that shit could have been fun.
Well, in any case, what, exactly, are we meant to correct over there? Or are we just expected to murder everyone in sight until someone tells us?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 11, 2011, 11:12:45 am
???
"I really think you don't know just who you are talking to Assassin. I am the master here, not you. I ripped you out of your plane and froze it. Right now you are in a place that exists outside of time and space. I could crush you entire race with a gesture. I am not scared of you. Oh that spell. Its an urban legend. Well to correct the problem you must defeat the leader of the Forces. It is mad for power and is trying to escape the boundries of its plane and into others. I cannot allow that."
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 11, 2011, 11:41:05 am
And to do that... you're having other people cross the boundaries of the planes and into other dimensions.

I think we may have a bit of a hypocrite here. But really, I don't mind it. So our job is to blow the ever-loving shit out of this 'Leader' guy? Alright, I'm game.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 11, 2011, 11:46:53 am
???
"Well I can't interfere directly unless the situation calls for it. He has not yet reached the level of power neccesary to warrent me "reseting" the plane. Think of it as a contract kill. Do your job well and I won't have to erase you."
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 11, 2011, 12:07:26 pm
Derm grins in triumph.
Ah, so you can't interfere directly unless the situation calls for it eh? Right now you can't kill me or my race. The situation, in your own words, does not call for it, and you can't without resetting the entire thing, presumably causing you trouble and work. If you could do otherwise, you would not need our help in the first place. You have less power than you think you do, even while being what you claim is semi-omnipotent. You could, but you can't, not without our or other 'mere mortals' help. Unless you are a hypocrite or a liar, which wouldn't surprise me.
He glares.
Let it be known that I don't like anyone who thinks he can order me around, barring superiors in the Komato army. But mostly I would love to see you get taken down a peg you smug prick. Get us to where we need to go, tell us of our objectives, and say nothing else(OOC:Get on with it!). I'll take on your little mission.
Derm pauses.
Though I do hope this place is more... coherent and sane.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 11, 2011, 12:34:06 pm
???
"Fine. Begone."

You suddenly hear hundreds of voices all talking at once. Gunshots echo in the distance. You seem to be in some sort of alleyway.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 11, 2011, 12:39:00 pm
Walljump to the top of the left building and look over the surrounding area.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on September 11, 2011, 12:48:30 pm
>.>
<.<
...
*looks on*
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on September 11, 2011, 01:02:03 pm
Eyes derm for a moment, noting the insanity, before floating upwards to see what sort of buildings are forming this little alley.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on September 11, 2011, 01:02:42 pm
Ready laser rifle and look around. What do I see?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 11, 2011, 05:14:46 pm
Turn 2:

Walljump to the top of the left building and look over the surrounding area.


5
After judging the distance you leap into the air and land on the roof. Huh, guess you have stronger legs than you thought. You look towards the source of the gunshots and see some sort of battle developing.

Eyes derm for a moment, noting the insanity, before floating upwards to see what sort of buildings are forming this little alley.

4
You float upwards and find that the buildings making the alley are some sort of warehouse.

Ready laser rifle and look around. What do I see?[/b/]

2
You ready your lazer rifle, and promptly drop it. The rifle disharges into the wall.
Damage 2
Luckily the shot just chips the bricks a little.


The sounds of battle are getting closer. Poeple start running by the alley entrance.

OCC: Everyone is welcome to join. Just post actions in bold.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 11, 2011, 05:34:16 pm
('s pretty normal for a Komato Assassin, actually. I would be getting +1's to agility rolls if there were stats like that.)

Observe the relative state of the battle. How many combatants, their relative deadliness, that sort of thing.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on September 11, 2011, 06:22:06 pm
Pick up my rifle and look around the corner towards the sounds of battle. Shoot back at someone if they shoot at me.[/b]
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 14, 2011, 08:13:51 am
Turn 3:

Observe the relative state of the battle. How many combatants, their relative deadliness, that sort of thing.

3
You see guns. You see people running away.

Pick up my rifle and look around the corner towards the sounds of battle. Shoot back at someone if they shoot at me.[/b]

3

You pick up your rifle and poke you head around the corner. Unfortunately you look the wrong way.

Roll to notice:
Dragonshards 1
Dermonster 6

Dragonshards remains unnoticed in the crowd of people, but Dermonster got noticed. Oh did he get noticed. Almost immediately bullets start whizzing by harmlessly. You see someone grab a radio and yell into it. Great now everybody knows your here.

OCC: So much for a stealth mission. Not really suprising.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 14, 2011, 08:17:18 am
Roof hop away from the action, wait till they get disinterested, then attempt a bit of recon.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on September 14, 2011, 01:46:06 pm
Look the other way.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on September 14, 2011, 02:19:30 pm
Follow along. Don't bother actually doing anything useful.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on September 14, 2011, 02:41:43 pm
Follow along. Don't bother actually doing anything useful.
Same as above. Except shoot stuff.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on September 15, 2011, 02:49:12 pm
Follow along. Don't bother actually doing anything useful.
Same as above. Except shoot stuff.

Same as first, but looting as I move.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 16, 2011, 11:10:46 am
Turn 4:

Roof hop away from the action, wait till they get disinterested, then attempt a bit of recon.


6
You move out of their line of sight. The firing stops. You peek out over the roof. It seems that they completly forgot about you. I guess they have short attention spans.

Look the other way.

3

You look the other way. Howerver your veiw is obscured by the constant stream of people running away from the battle.

Follow along. Don't bother actually doing anything useful.

4
You stand there and relax. Nice weather, isn't it?

Follow along. Don't bother actually doing anything useful.
Same as above. Except shoot stuff.

2
You shoot stuff. Stuff being the wall.
Roll for damage:1
Holy crap that is a weak ass gun. Didn't even leave a mark.

Follow along. Don't bother actually doing anything useful.
Same as above. Except shoot stuff.

Same as first, but looting as I move.

3
There is nothing to loot up here.
Roll to notice:2
One or two notice you but they dissmis you as nothing. Wow, no attation span AND they're dumber than bricks.

The gunfire is getting closer, and the flodd of people is getting smaller. They should be here soon.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on September 16, 2011, 11:21:41 am
Seriously, what the fuck.

Climb atop a crate. SEE WHAT THE HELL IS GOING ON.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 16, 2011, 11:28:57 am
The RNG hates you guts.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on September 16, 2011, 11:36:48 am
RINSE. REPEAT.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on September 16, 2011, 01:28:15 pm
Get a better view.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 16, 2011, 03:01:35 pm
Pop down a nearby alleyway, grab a passerby, and drag him to the shadows.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 16, 2011, 10:07:00 pm
Lessee. Enemies.

What do we do to enemies?

GRAVIGA. AEROGA. FIRAGA. COMBO.

SUPAH COMPRESSED PURE OXYGEN FIREBALL, BITCHES.

KABOOOOOOOOOOOM!!!
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 19, 2011, 08:25:45 am
Turn 5:

Seriously, what the fuck.

Climb atop a crate. SEE WHAT THE HELL IS GOING ON.

4

Climbing on top of some crates you see that several well armed squads of infantry are advancing up the street, facing little or no resistance.


Follow along. Don't bother actually doing anything useful.
Same as above. Except shoot stuff.

1

Again it seems like a good idea to shoot stuff. Stuf being random boxes.
Roll to damage: 5
The boxes almost explode with the force of the shots. Huh guess the wall was really strong then.
Roll for loot:3
YAY LEWT! You grab some box fragments. I guess they could be worth something?

Get a better view.

1
You decide to get a better view. Of the wall.
Spot check:5
Oh wow. It seems there was a sign on the wall. Looking closer you see "Danger Explosives Warehouse". So THATS why the wall is so strong. Better not shoot the wal again.


Pop down a nearby alleyway, grab a passerby, and drag him to the shadows.

5
You grab a random passerby and drag him to the shadows. Hey it's one of those soldiers you saw earlier!

Lessee. Enemies.

What do we do to enemies?

GRAVIGA. AEROGA. FIRAGA. COMBO.

SUPAH COMPRESSED PURE OXYGEN FIREBALL, BITCHES.

KABOOOOOOOOOOOM!!!


1
You mix together all of those spells, creating a masive ball of magical energy. The power contained is too much for you to handle! The spell spiras out of control almost draining all of your magic!
Roll to aim:2
You throw the massive ball away! It bounces off the walls! Hey wasn't one of those walls connected to an explosives warehouse? Oh shit.
Roll to damage
Random warehouse:6
Explosives warehouse:4
The Random warehouse is completly leveled! Total Destruction! The explosives warehouse is destroyed!
Roll to Explode:2
You all hear a loud pop. Well I guess the warehouse was empty. Mostly.

The amount of destuction caused by Ragnarok has stopped the advance of the enemy! It will take a bit for them to get across the piles of rubble thrown up by The Clusterfuck spell. Rag gains a new spell, Clusterfuck!

OCC: Rag I hope you learned that highly unstable spell combos in an urban setting are a BAD IDEA. Dermonster you can interrogating the soldier is a free action. Oh and for future actions specify what "stuff" and who you are following.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on September 19, 2011, 10:48:51 am
Infantry? Bah! I'm wearing a half-inch of ablative carbon fiber armor over my entire body. Shoot any of them that survived Rag's Clusterfuck - unless it's the one that's Derm's prisoner, leave him alone.

EDIT: Fixed.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on September 19, 2011, 10:51:21 am
I have a prisoner? since when?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 19, 2011, 10:59:48 am
Dermonster has the soldier.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 19, 2011, 11:10:29 am
"Heh, right then. Your probably terrified out of your little mind then. Big weird shape comes outta the darkness and snatches you from the middle of what seems to be a military parade or something.
Derm grins
Now listen to me. I'm going to sask you a few questions, okay? And you'd better answer them to the best of your ability. Because otherwise...
Derm unsheathes a laser dagger and holds it over the mans throat.
You will quickly find yourself devoid of air and blood, and I can easily find another person to answer me if you don't. Now, Where are we, who are you, what are the local politics, what is with this parade thing, and how advanced is your military?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 19, 2011, 11:23:12 am
What the hell just happened! Who the hell are you! Please don't kill me!
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 19, 2011, 02:54:05 pm
 ???
 ::)
I'm interrogating the soldier.
 
I repeat:
 
I'm Interrogating the soldierI I just kidnapped off the street in the middle of a miltary parade(?)
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 19, 2011, 03:31:47 pm
And I was answering.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 19, 2011, 03:56:55 pm
(*Facepalms*
 
I'm not used to answering to that avatar as a GM.
 
Also you forgot the ""'s)
 
"My name is Derm. You're being interrogated. If you don't answer me I will slit your throat and abduct another of your number to question. Maybe your corpse will make him less hesitant. Who are you. Where are we, what are areas of interest, what are the local politics (Who you work for, who you are fighting) and how strong is your military?"
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 19, 2011, 04:51:49 pm
"Fine i'll answer your questions, just don't kill me! I am private O'Neill. You are in Gear City. I have no idea who I work for or who i'm fighting. As for how strong we are, the real attack is a few kilometers away.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 19, 2011, 04:59:29 pm
"If you have no idea who you are fighting or who you are fighting for, why are you parading in what appears to be a military procession? And what is this attack and who are you doing it against?"
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 19, 2011, 06:15:58 pm
"I was part of the army under the control of the government, but I'm not too sure they are in control now. This City was harboring the rebels, or so I was told. My commander was given orders and so was I."
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 19, 2011, 07:15:36 pm
It worked, didn't it?

Seriously. Couple warehouses down and POSSIBLY a bit of loss of life, but you can't make an omelet without destroying a few Norms.

That being said...

"Wow... Nice spell. ^_^ Should use that on an army some time.

Or a village.

Or some random villager.

Toasty.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 19, 2011, 07:43:01 pm
You know if you had rolled a 4 then you would have killed yourself. A six and you would have leveled the entire town and derailed my plot. By Tpk'ing. I would like you to gain mp before doing that again.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 19, 2011, 08:05:52 pm
"Rebels you say? Who are they? What are they rebelling against? Why isn't your government in control of the armies?"
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on September 19, 2011, 08:36:43 pm
Also, why is there a revolt?
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 19, 2011, 08:43:49 pm
I would get that answer with the 'what' question.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 19, 2011, 08:57:59 pm
"Dammit I don't know! I was told to follow my orders or be arrested for treason. People who go against the government don't live long. Look if you let me go I'll leave. I have seen enough death."
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 19, 2011, 09:05:40 pm
"Hmfh, fine. You've served your purpose."
Derm begins to draw the blade away.
"But... I never said I would leave you alive when I was done."
Pause for a quarter of a second, then knock the guy out. Walljump up to a roof and head in the direction the soldiers are going, stealthily.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 19, 2011, 09:10:56 pm
But it WORKED. This time. Yeah, not going to be throwing it around like a standard spell, but eh.

"Yeah, if you guys need me I'll be over here surveying the rubble for anything cool that didn't get blown to shit."

Search the rubble for anything cool that didn't get blown to shit while nitpicking the doomsday spell to figure out where it got out of control.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on September 19, 2011, 09:26:31 pm
Head in the same direction dermonster is heading. Take back alleys and such as much as possible.

"I've got your back!"
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 21, 2011, 09:37:24 am
Turn 6:



Pause for a quarter of a second, then knock the guy out. Walljump up to a roof and head in the direction the soldiers are going, stealthily.

6
You swing your arm and knock the soldier unconsious, hurting your hand in the process! Guess you didn't know your own strengh! There are no roofs. Rag blew them all up. So you climb onto a rubble pile and spy on the other soldiers. They seem to be clearing a path through the rubble.

Search the rubble for anything cool that didn't get blown to shit while nitpicking the doomsday spell to figure out where it got out of control.

2
You find dust. Dust and broken bricks. You take some anyway. You never know...
Roll to Nitpick:4
After nitpicking for a while you come to the simplest answer. YOU CANNOT HANDLE THE AWSOMNESS THAT IS CLUSTERFUCK!!! You need to level up your badassery to be able to use that spell safely. If throwing around a massive ball of magical energy can be considered "safe". You need 3 more 6's to level up Badassery.

Head in the same direction dermonster is heading. Take back alleys and such as much as possible.

1
What? Did you say relax? Alright, time for some shuteye. You fall asleep. Get hit or roll a 3 or higher to wake up.

You all hear the rumble of appraching heavy armor. Except Dragonshardz, because he's asleep. Lazy bum. The rumbling gets closer. They should be here before long. 2 turns until arrival. Best mop up who's left and dig in.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 21, 2011, 09:50:56 am
Dive into a tall pile of rubble, then arrange it so I have a clear vantage point.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 21, 2011, 09:59:41 am
Tall?
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 21, 2011, 10:00:36 am
I just need to be higher than they are and hidden, while still being able to see them.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 21, 2011, 10:07:00 am
Dive into a tall of rubble, then arrange it so I have a clear vantage point.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 21, 2011, 10:07:44 am
 ???
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 21, 2011, 07:50:36 pm
"So I need to be more awesome, huh? Alright, just a matter of time. Into the back of the spellbook with that one... I'll just stick to making army-sized pancakes for now."

Keep Searching. If something attacks, Graviga them into a pancake.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on September 22, 2011, 09:34:43 am
Head in the same direction dermonster is heading. Take back alleys and such as much as possible.

1
What? Did you say relax? Alright, time for some shuteye. You fall asleep. Get hit or roll a 3 or higher to wake up.

You all hear the rumble of appraching heavy armor. Except Dragonshardz, because he's asleep. Lazy bum. The rumbling gets closer. They should be here before long. 2 turns until arrival. Best mop up who's left and dig in.

What in the hell are you playing at? Rolling a 1 in this case should mean something like falling flat on my ass, not falling the fuck asleep. This is bullshit.

 >:(
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on September 22, 2011, 09:35:36 am
WHERE IS SHILCOTE?!
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 22, 2011, 02:16:37 pm
In a galaxy far, far away, the previous GM waits.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 23, 2011, 08:10:05 am
Does anyone want this to continue?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on September 23, 2011, 01:30:59 pm
I'ma kinda waiting for shil. :/
wonder what shit he's in...  :-\
...
http://www.bay12forums.com/smf/index.php?action=profile;u=21322
That's over a month ago.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 23, 2011, 02:13:13 pm
Yeah.... It's just that no one is really posting.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 23, 2011, 11:03:19 pm
I... usually try to do something, but not many of us are doing anything, no.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote__ on September 26, 2011, 12:49:01 pm
Imagine this song playing, if you please. (http://grooveshark.com/#/search?q=The+Prodigy+-+World%27s+On+Fire)

Gentlemen.


I'm not back quite yet. Just letting you know I'm not dead. I'm safe, and should be able to post turns soon.

Gawd, the amount of trouble I go through for you guys...

-Schilcote
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on September 26, 2011, 12:53:32 pm
You seem to have forgotten your login info.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote__ on September 26, 2011, 01:11:51 pm
You seem to have forgotten your login info.

Worse than that. I tried to change my email, and I typed in the wrong address.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 26, 2011, 02:30:52 pm
I did that once. Toady fixed it.

Toady's a cool guy, he fixes logins and doesn't afraid of anything.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 26, 2011, 03:28:03 pm
Well, scince we heard from the Almighty Schilcote, I think i will finish up the tank battle. later.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on September 26, 2011, 08:56:58 pm
O11O1 Cheers
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on September 28, 2011, 06:47:50 am
Kisame: Create a handheld artillery gun.
Fuzzy: Finish it!
TolyK: Fill the tank with either acid or fuel, whatever's on hand.
01101: Look around to get a better reading on the local 'wrongness' in the area.
Ragnarok: Create This Spell

Kisame: 6

YESH

You create a forcer-powered shoulder-mounted explosive barrel launcher. Oh god, this thing is heavy. It's barely liftable even with your power-assist chestpiece.

Fuzzy: 5

You and Mirata scramble to finish your work on the massive robot.

"I think we're done. Time to power him up..."

Toly: 4

You fill the tank with sulfuric acid. Burn-arriffic.

01101:

There's something odd about the tripods, and the people marching beside them. You don't think they're really supposed to exist.

Ragnarok: [HIDDEN ROLL]

You mash together the spells in your head. That should work, right?

Text:

The rumbling of rolling tripods is very strong now, and you can hear marching as well. Then the sound stops.

A loud voice rings out. "Kriegersklave! ATTACK!"

WHAM

The doors fly open, and soldiers in what look like imitation Reich uniforms and gas masks pour into the building. They open fire with assault rifles, killing many of the TOAST scientists immediately. The BOS soldiers and scribes return fire with plasma rifles.

Toly begins spraying acid onto the enemy soldiers.

Roll to aim: 5

The room is filled with the smell of sulfuric acid and the screams of dying Kriegersklave as Toly burns them away with his acid thrower. Toly holds them off at the door, but his acid supplies run out and the Kriegersklave begin flooding the building again.

Derm begins slicing his way through the wall of enemy soldiers, but is overwhelmed and takes cover behind a console. Everyone else does the same. Most of the TOAST scientists and Scribes have escaped through the Awesome Portal or been killed.

POWER UP SEQUENCE COMPLETE. DESIGNATION: LIBERTY PRIME. MISSION: PROTECT UNITED STATES MILLITARY INTRESTS FROM ALL THREATS FOREIGN AND DOMESTIC. WEAPONS SYSTEMS: ENGAGED.

Prime stands up and begins blasting Kriegersklave with his lasers, as well as simply stepping on them. After a few hundred die, they seem to get wise and stop entering the building.

You can hear the sound of the tripods charging up their remover beams.

REMOVER BEAM DETECTED. ENGAGING PROPCORE SHIELDS.

The beams vaporize the large doors of the warehouse, but are stopped by a plate that appears around Prime to stop each beam. Massive amounts of sparks fly from the plates, but the beams do not penetrate.

FREEDOM IS THE SOVERIGN RIGHT OF EVERY AMERICAN.

Prime walks out of the building and begins knocking over tripods while blasting Kriegersklave with his lasers. Mirata, her robots, and the Brotherhood soldiers begin advancing against the enemy soldiers, putting down a wall of plasma and laser fire. Mirata begins mowing down Kriegersklave by the dozen with her gatling laser.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)





Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on September 28, 2011, 07:22:31 am
Quote
stuffthrower
  :D
...
0.0
...
Add coils to the gun, so that I could hold ion/plasma in the gun.
OR
Fill gun with more awesome shit. (READ: Destructive materials on hand :P)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on September 28, 2011, 08:01:53 am
Force my way into one of the tripods.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on September 28, 2011, 08:03:00 am
Ninja my way across the battlefield and try to find the leader.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on September 28, 2011, 11:13:09 am
FUCK YESH!
Initiate Maxim number 37.
Look up the seventy maxims of maximally efective mercinares.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on September 28, 2011, 11:51:00 am
FuckYeah.jpg

Cover any remaining scientists as they retreat, then kill some Kreigersklave!
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on September 28, 2011, 03:25:41 pm
Right, now, that will be used... later. When I have something big to kill.

RIGHT THEN, MURDERTIME.

Thundaga Kriegs, and then use my new spell if I see anything particularly big... or if a Tripod looks at me funny.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Schilcote on September 29, 2011, 06:56:44 pm
Toly: Fill gun with more awesome shit.
Japa: Force my way into one of the tripods.
Derm: Ninja my way across the battlefield and try to find the leader.
Kisame: Initiate Maxim number 37.
Dragonshardz: Cover any remaining scientists as they retreat, then kill some Kreigersklave!
Ragnarok: Thundaga Kriegs, and then use my new spell if I see anything particularly big... or if a Tripod looks at me funny.

Toly: 4

You fill your stuffthrower with a jug of kerosene.

Japa: 4

You fly down and into the top container of one of the tripods. Something invisible tries to impede you, but you smash through it.

A bunch of similar looking men (http://s3.garrysmod.org/img/cache/5/1/6/2/4/6fb96266d8042cb698d92cf845625703.jpg) are in here with you. They are frozen in a position with their arms halfway extended at their sides and their legs locked straight together, and they have large round devices fuzed into their groins. They appear to just slide around on their feet when they move.
They make sounds that sound like "lol" and "rofl". Their expressions remain still, but the rapidity of their speech implies that they're rather suprised that you're in here.

Derm: 5

You slice your way through the battlefield to the back, assuming that that's where the leaders will be. Sure enough, there is a tall, blond man standing in some sort of glass dome on treads. He has tubes running into his body, carrying some sort of substance that is red, but is a much brighter shade than blood.

Kisame: 6

Damn straight.

You begin launching barrels left and right. Your cannon's recoil nearly knocks you down every time you fire it, but it also takes out about thirty 'Sklave with each shot.

The Kriegersklave concentrate their fire on you!

Roll to dodge: 1

You are filled with bullets, which rip straight through your armor. You are bleeding heavily.

Mirata throws you a container of some sort of grease, and yells at you to apply it to your wounds. The bleeding stops instantly, and you are in much less pain. Feels marginally less horrible than a blast from a Creeper.

Dragonshardz: 2

You try to protect the remaining Scribes and TOAST personnel, but it's difficult by yourself, and the BOS soldiers have all left the building. This seems backwards somehow.
A few more get killed by stray bullets, but the rest jump into the portal and escape.

Ragnarok: 6

You literally cannot resist the urge to use your new spell of mass destruction.

Something goes FOOM behind you, and you hear an unfamiliar voice. "Wait, don't do it!" Yeah, like your going to listen to this random idiot with the long cape and the big pointy hat.

Pffffft..."Emperor's bow-" FWOOOSHFWHOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

You fall unconscious from the sudden mana draw.

Text:

Ragnarok yells something, and there is silence for a second as everyone feels a strange tingle, and suddenly taste a strong taste of tin.

Then, an enormous fireball appears in the center of the battlefield, consuming everything within a two-mile radius. Then, the ground begins to rumble and crack, and the air suddenly gets very cold. A massive updraft comes up, and bits of rock begin flying around wildly. The ground completely disintegrates and flies into the air.

FOOM

The party suddenly finds themselves in a small room, with stone walls. There is a man with a long black cape and a pointy hat, which he is holding in his hand. He is panting heavily.

After a few seconds, he speaks. "Wow, I'm glad I got you out of there. I... have to admit, that was a hell of a spell. A complete tossup committed by an utter incompetent, but a hell of a spell. Allow me to introduce myself. My name is... Bignose. I'm the arch-mage of the Mage's Guild in Cyrodill. We're in my tower at the moment. Perhaps one of you can explain what's going on here, since I'm going to have to save the world AGAIN. By myself, because everyone else is a complete useless idiot who keeps running in front of my sword. Ugh."

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)





Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Sinpwn on September 29, 2011, 07:12:24 pm
Slightly off topic, That's exactly what I named my character in oblivion.

Also, am I still on the waiting list as the medieval-techno-bard-rockstar thing?
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Dermonster on September 29, 2011, 07:32:25 pm
Derm face-palms. "Again I am drawn heedlessly through the void of space and again some idiot is going to try and enlist my help."

He throws his hands in the air. "Is there any sort of stability in this place!? Zentraidon-dammmit I could be watching the National playoffs of Minefield Dodgeball right now! Or killing more Tasen."

Derm sakes his head. "Screw it. Fuck you all, I'm outta here.
"

Carve a hole into the wall and jump out of the building. Skid down the side and walljump to elsewhere.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Rose on September 29, 2011, 08:55:31 pm
Break all the laws in cyrodyll about flying.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: kisame12794 on September 29, 2011, 09:39:41 pm
Goddamn it rag I thought you might have learned about mixing spells but nooooooo you had to go and disintegrate sodor. Sigh. In other news FUCK YESH x2!

Soak up the magical energy permeating this strange place and learn some summoning Magic.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Schilcote on September 29, 2011, 11:02:03 pm
Derm face-palms. "Again I am drawn heedlessly through the void of space and again some idiot is going to try and enlist my help."

He throws his hands in the air. "Is there any sort of stability in this place!? Zentraidon-dammmit I could be watching the National playoffs of Minefield Dodgeball right now! Or killing more Tasen."

Derm sakes his head. "Screw it. Fuck you all, I'm outta here.
"

Carve a hole into the wall and jump out of the building. Skid down the side and walljump to elsewhere.

Do you want to become an antagonist, or just quit?

Also, am I still on the waiting list as the medieval-techno-bard-rockstar thing?

You're in on the first floor.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: kisame12794 on September 29, 2011, 11:10:40 pm
Oh schilcote do you mind if I finish the mini rtd?
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Dermonster on September 29, 2011, 11:13:04 pm
Antagonist please.

Lets go commit violent atrocities!~~~
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Rose on September 29, 2011, 11:14:32 pm
wait, antagonist is a thing?

does that imply we're all protagonists?

what if I just want to dick around and do neither?
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Dermonster on September 29, 2011, 11:22:20 pm
Then you are going to be tied down to a train.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: kisame12794 on September 29, 2011, 11:24:40 pm
There is no antagonists or protagonists in any good rtd. Just people blowing shit all to he'll for different reasons. For example rag just set off a spell with the force of a small nuke for !!SCIENCE!!, whereas I went all apeshit with an artillery unit because I could kill them with little or no consequences. At least moral consequences. Dunno what would have happened if I got a 1.

Goddamn ninjas.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Dermonster on September 29, 2011, 11:28:26 pm
Throwing aside a paragraph of moral issues, we are going to be each-others antagonists because I hate all of you with a burning passion and will try to oppose you every step of the way.

Mobius double antagonistic reach around. All aboard the hate train, shit's about to get retarded.

I think I'll start by murdering the emperor or something small like that.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Rose on September 29, 2011, 11:29:08 pm
And I was this damn close to getting my very own tripod to ride around in.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: dragonshardz on September 29, 2011, 11:45:31 pm
Welp.

Stay silent

BTW, Shil, the image you linked returns a sort of 403 error on my end.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: kisame12794 on September 29, 2011, 11:59:13 pm
Hey blame rag. Everyone else does.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Schilcote on September 30, 2011, 05:59:40 am
Oh schilcote do you mind if I finish the mini rtd?

Whatever floats your dinghy.

Antagonist please.

Lets go commit violent atrocities!~~~

YUSH

wait, antagonist is a thing?

does that imply we're all protagonists?

what if I just want to dick around and do neither?

Yes.

Then your character will have his or her soul eaten by my mustache.

There is no antagonists or protagonists in any good rtd. Just people blowing shit all to he'll for different reasons. For example rag just set off a spell with the force of a small nuke for !!SCIENCE!!, whereas I went all apeshit with an artillery unit because I could kill them with little or no consequences. At least moral consequences. Dunno what would have happened if I got a 1.

Goddamn ninjas.

True, but Netland is a little different. It's a lot more like a normal RPG campaign. That said, I'll still let you go around and have fun, I'm just going to occasionally poke you in the right direction, or simply make it so that you turn out to have been going the right way all along.

And I was this damn close to getting my very own tripod to ride around in.

Yeah, I wanted to have a fight between you and the Mingebags too. Ah well.

Also, someone PM Fuzzy and 01101 and tell them the game's back on.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: O11O1 on September 30, 2011, 07:33:19 am
Hmmmm. Check for stairs down, and then regardless of if I find any, checks for chests or undefended shelves, and aquire anything that looks like it might be remotely useful. Bows or staves might be nice, but even just potions, lockpicks, or an enchanted fork. Also, glad to see main game is back up.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Rose on September 30, 2011, 07:34:56 am
I approve of robbing the mystery kidnapper blind.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: TolyK on September 30, 2011, 10:52:47 am
hm....
*tell him what happened* :P
...
"I'll help, but could you please tell me how to produce Higg's bosons?"
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: kisame12794 on September 30, 2011, 11:11:11 am
Schill said that this was a "normal" rpg so robbing people blind is OKAY.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: ragnarok97071 on September 30, 2011, 09:35:20 pm
he. hehehe... HEHEHEHE... HAHAHAHAHAAA

HELL. YES. MY SPELLS BLOW UP EVERYTHING!

... Sorry, have to ask this: Do I get experience for every person that spell killed?

Hey, I'm a mage. Attempting and succeeding hardcore at making the biggest explosion ever is what I DO.

Pass out from being the eff out of mana. make a note to learn how to use ambient mana for that next time.

Also:
Ragnarok yells something, and there is silence for a second as everyone feels a strange tingle, and suddenly taste a strong taste of tin.

Then, an enormous fireball appears in the center of the battlefield, consuming everything within a two-mile radius. Then, the ground begins to rumble and crack, and the air suddenly gets very cold. A massive updraft comes up, and bits of rock begin flying around wildly. The ground completely disintegrates and flies into the air.
XD Can I add this to my sig? I think I'll have to get a post in the repository if I keep 6ing.

Also Also: there is only one name that is fitting for an explosion of this calibur: DRAGON SLAVE.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: ragnarok97071 on September 30, 2011, 09:37:07 pm
-Ignore this-
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Schilcote on October 01, 2011, 11:18:39 am
XD Can I add this to my sig? I think I'll have to get a post in the repository if I keep 6ing.]

Go right ahead.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: O11O1 on October 01, 2011, 05:40:57 pm
I'm glad to be back to a setting I've heard of. Hope we stay here a bit longer, some magitec fantasy should be fun.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: kisame12794 on October 01, 2011, 07:45:19 pm
ohgodohgodohgod, wait... I haz artillery cannon. My precciousssss...
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Schilcote on October 02, 2011, 06:21:46 pm
Derm: Carve a hole into the wall and jump out of the building. Skid down the side and walljump to elsewhere.
Japa: Break all the laws in cyrodyll about flying.
Kisame: Soak up the magical energy permeating this strange place and learn some summoning Magic.
Dragonshardz: Stay silent
01101: Check for stairs down, and then regardless of if I find any, checks for chests or undefended shelves, and aquire anything that looks like it might be remotely useful. Bows or staves might be nice, but even just potions, lockpicks, or an enchanted fork
TolyK: *tell him what happened* :P
Rag: Pass out from being the eff out of mana. make a note to learn how to use ambient mana for that next time.


Derm:

You carve a hole in the wall and Assassassin your way down the tower.

The Archmage calls after you. "Hey! You gotta pay for that! Jerk!"

Japa: 5

You jump out the hole Derm made and fly around.

Kisame:

You try to soak up some magic. Nothing happens.

Dragonshardz:

You stand there and do nothing.

01101: 1

You find the down teleporter. Apparently mages don't believe in stairs. You then pick up an interesting looking glass dagg"STOP! You've violated the law!"

TolyK:

You talk to the Archmage for a while.

"So I take it you want ME to help YOU save the world. Well, it's better than the reverse. No deal, though. I only worked with the Blades because Martin was my pal."

A guy in a blue robe appears on the down teleporter.

"Archmage Di- I mean, Archmage! There is a giant golem heading towards the Imperial City!"
The Archmage shakes his head. "Ugh. How many times... Hey, you dumbasses. Go whack that giant golem and then I'll help you. How 'bout that?"

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)





Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


----

Just beat Portal 2 last night. Got some ideas for Netland.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Dermonster on October 02, 2011, 06:26:00 pm
Become recurring NPC antagonist.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: ragnarok97071 on October 02, 2011, 06:47:19 pm
Unconciously draw in magic to fill the void currently in my mana bar. Continue this even after it is full.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Rose on October 02, 2011, 06:50:36 pm
Piss off the golem.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: dragonshardz on October 02, 2011, 07:06:27 pm
Find that golem. Kill it.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: kisame12794 on October 02, 2011, 07:20:42 pm
Introduce the golem to mah big boomstick. From the top of the tower as it is an  artillery unit.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: O11O1 on October 03, 2011, 07:01:57 pm
Sigh. Return dagger, pay the damn fine.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: TolyK on October 04, 2011, 08:47:31 am
Just beat Portal 2 last night. Got some ideas for Netland.
D:
...
:D
...
Go check that thing out, hiding almost unseen, ready to spew shit at it.
Title: Re: Netland VII: Subversion of Innocence: Ragnarok Does It Again
Post by: Schilcote on October 04, 2011, 05:25:07 pm
Derm: Become recurring NPC antagonist.
Rag: Unconciously draw in magic to fill the void currently in my mana bar. Continue this even after it is full.
Japa: Piss off the golem.
Dragonshardz: Find that golem. Kill it.
Kisame: Introduce the golem to mah big boomstick. From the top of the tower as it is an  artillery unit.
01101: Sigh. Return dagger, pay the damn fine.
TolyK: Go check that thing out, hiding almost unseen, ready to spew shit at it.

Derm:

NPC? Aww.

Rag: 6

You absorb some majika.

Japa & Shardz & Kisame & Toly:

You take up positions and prepare to open fire on the golem.

01101: 1

You put the dagger back.

"YOU SHOULD HAVE PAID THE FINE!"

The guard wings a spell at you. He misses, but you can feel that if he hit you, you'd be damaged.

Text:

The golem stands about sixty feet tall, with gigantic red flaming eyes. Its body is very unadorned and uncarved, just a gigantic mass of moving fired clay with crude arms and legs. It has the familiar swastika & clover symbol emblazoned on its chest.

Kisame fires first. He launches a barrel off of the top of the tower.

Roll to aim: 5-1=4

You hit the golem in the kneecap.

Roll for damage: 5

A few tiny, barely visible cracks appear where the barrel hit.

Japa flies down and aims for the place where the crack has been started.

Roll for damage: 4

Japa widens the cracks significantly with her brass knuckles.

Toly, having nothing in the stuffthrower and figuring WP shells aren't going to do much against fifty tons of clay, fires a few melonium shots at the golem. They do no damage.

Dragonshardz blasts fruitlessly at the golem with his laser rifle. It'd probably do damage if you could hit the same spot over and over again, but your rifle doesn't have that kind of accuracy.

Fuzzy aims at the cracked kneecap with his EAGLE:

Roll to aim: 2

He misses, hitting the golem in the thigh and doing no damage.

Action Lamp takes aim:

Roll to aim: 4

He hits the golem square in the cracked kneecap.

Roll for damage: 6

He holds the beam for two seconds, heating up the clay red-hot. The cracks widen significantly.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 04, 2011, 05:50:40 pm
Can I post actions now, or do I wait until people go to the first floor/etc?
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 04, 2011, 06:23:59 pm
What sort of spell was that he threw? Also, just the one so far?

Grab the dagger again, and flit behind a corner or a pillar, forcing the guard to approach me to continue his attack. ready one tube of alien epoxy, for use upon the guard. Follow up with an electrical stunning attack to screw up his casting.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 04, 2011, 07:12:58 pm
Attach cannon to shoulder and make a kickstand for it to negate massive recoil.

Maxim number 34: If your leaving scorch marks, you need a bigger gun.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 05, 2011, 12:05:13 am
"This is not working." Find a bigger gun.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 05, 2011, 12:12:13 am
Try to widen the crack enough to slip inside.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 05, 2011, 12:07:26 pm
Didn't I have gas in mah flamethower?
Anyways...
Find stuff lying around, make into contraption of death and destruction.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 05, 2011, 04:07:39 pm
Absorb all of the 'Majika' in the entire damn academy and turn it into a gravity well at the exact center of the golem.
"Resist THIS, MOTHERFUCKER."
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 05, 2011, 04:53:25 pm
THINK ABOUT THIS RAG. You are creating a black hole inside the golem. It could and very well might implode in our collective face. Goddamn man have you learned NOTHING from the last time you tried throwing around giant spells? No?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 05, 2011, 05:12:11 pm
Can I post actions now

Yes.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 05, 2011, 06:02:53 pm
Launch sonic bursts at the cracks on the golem's leg.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 06, 2011, 11:47:01 am
01101: Grab the dagger again, and flit behind a corner or a pillar, forcing the guard to approach me to continue his attack. ready one tube of alien epoxy, for use upon the guard. Follow up with an electrical stunning attack to screw up his casting.
Kisame: Attach cannon to shoulder and make a kickstand for it to negate massive recoil.
Dragonshardz: "This is not working." Find a bigger gun.
Japa: Try to widen the crack enough to slip inside.
TolyK: Find stuff lying around, make into contraption of death and destruction.
Ragnarok: Absorb all of the 'Majika' in the entire damn academy and turn it into a gravity well at the exact center of the golem.
Sinpwn: Launch sonic bursts at the cracks on the golem's leg.

01101: 2

Unfortunately, this building is totally circular.

You squirt a tube of epoxy onto the guard. His robe becomes solid, and he struggles to free himself.

ZAP

He falls unconcious.

Kisame: 3

You prop your gun up on the stone of the tower. That should negate the accuraccy penalty.

Dragonshardz: 6

You remember a trick one of the older Paladins showed you back when you were with Lyons' Brotherhood. You reconfigure your laser rifle to fire at a higher power, though it'll wear itself out much faster and consumes one MF cell every shot.

Japa:

The cracks aren't nearly wide enough for you to get into. They're still just minor fractures.

TolyK: 1

You pick up a rock and throw it at the golem, pulling a tendon in your arm.

Ragnarok:

You look out the window and try to Graviga the golem. Nothing happens.

"You've absorbed the local magical energy, you dumbass. Your magic isn't going to work anymore," the archmage says from an armchair. "You've got to learn some of our local magic. Raminus downstairs has some spells for sale, but I'm feeling charitable today so I'm going to teach you one of my super-special spells. And Flare, since your Destruction skill isn't going to be high enough to cast anything else."

The Archmage teaches you Bignose Dickhead's Single-Target Soul-Stealer, and Flare. You try to cast Soul-Stealer on the golem. Nothing happens.

"Like I said, you're only going to be able to cast low-level spells at first. There's a spell shop down in town, Someoneorother's Discount Spells. That's where I learned my first few spells, actually. You can fight in the Arena for Septims to buy spells with. Once you get a few hundred you can come back up here for some training. I figure I may as well take on an apprentice, and you show some promise. Plus that would count as keeping my promise to help you guys if you defeat that golem for me."

Sinpwn: 3

"HEY GUYS, CAN I JOIN YOUR GROUP?"
"WHAT CAN YOU DO?"

Roll to aim: 3

You let loose a sonic blast that catches the golem square in the chest (though that's not where you were aiming). It stumbles, causing a few bits of clay to fall out of the cracked kneecap.

"OKAY, YOU CAN JOIN."

Text:

Action Lamp blasts the golem again.

Roll to aim: 4

He hits the golem's kneecap, and holds the beam for another two seconds. The cracks are clearly visible now, and are reaching the edges of the kneecap.

Dragonshardz takes aim.

Roll to aim: 4

FTAM!

He follows up Action Lamp's blast with one of his own, causing the clay to glow a bright orange.

Japa lines herself up for a finishing blow with her brass knuckles.

Roll to aim: 4

She flies into the glowing hot clay, fists outstretched. A big cloud of clay dust rises under her fists, and the cracks spiderweb out to the edges of the kneecap.

The golem takes a few more steps, the cracks widening with each one, and then its kneecap falls apart and its leg falls off. It falls over, shattering against the ground and sending rubble everywhere.

Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 06, 2011, 11:57:01 am
God damnit, another chance of a sweet ride lost.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 06, 2011, 11:59:20 am
Ask around to see if any people have seen any white-blue glowing rocks that may or may not be sourcestone.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 06, 2011, 01:05:08 pm
Take stuff from the golem.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 06, 2011, 01:24:34 pm
Woo! Critical successes!

Return my rifle to its normal power configuration. If possible, create a way to switch between normal-power and high-power modes.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 06, 2011, 09:59:15 pm
Fuck this. Convert Majicka to good old MP. Then blow the shit out of the golem. I'll work on learning... wait, I have a better idea.

Set up a funnel of majika, find a target, and cast flare at it until I've mastered this destruction shit. Then turn the spell up to eleven and blast it at the golem.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 06, 2011, 10:02:23 pm
What golem?

The golem's dead.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 06, 2011, 10:04:47 pm
Well then, ignore that part, and just grind Destruction until... and so on.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 07, 2011, 06:46:52 am
Well, now that I've defeated him in fair combat, I now have property rights to that guys stuff. I therefore exercise those rights, and search him for magic, and whatever weapon he has. Bow would be nice. Just to check, this is a random guard, right?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 07, 2011, 08:09:32 am
Did I hear right? Magik for sale?
Get me some Spells. If plot intervenes derail it with extreme prejudece.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 07, 2011, 01:07:51 pm
Just to check, this is a random guard, right?

Yes. A battlemage guard, but a random guard nonetheless.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 07, 2011, 02:18:51 pm
You really don't care if I derail the plot for some majicka?
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 07, 2011, 09:30:02 pm
You really don't care if I derail the plot for some majicka?

A good GM will just stealth-rerail it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 08, 2011, 10:25:02 am
You really don't care if I derail the plot for some majicka?

I don't see how not letting you have any magic can derail the plot.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 08, 2011, 10:26:48 am
search through the wreckage of the golem for anything that looks valuable.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 08, 2011, 10:46:15 am
I wish we had some artists in this game. Someone who could draw Prime beating up the Kreigersklave or something.

I wish I could draw.

Also, we forgot to get George a body.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 08, 2011, 11:54:55 am
Japa, your avatar scares me. Schilcote i will think about it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 08, 2011, 12:18:58 pm
Kisame, which one?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 08, 2011, 12:33:12 pm
the undead one
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 08, 2011, 05:47:22 pm
Ragnarok: grind Destruction
01101: search him for magic, and whatever weapon he has
Kisame: Get me some Spells. If plot intervenes derail it with extreme prejudece.
Japa: search through the wreckage of the golem for anything that looks valuable.

Rag: 5

You cast Flare at the wall for a few minutes while Japa searches the golem's wreckage. The Archmage lights a cigar on one of your fireballs.

01101: 3

You get a hammer. Wooooo-oooo-ooo-ooo-ooo-ooo-oooooooah...

Kisame:

You have no money.

Japa: [HIDDEN ROLL]

You begin searching through the clay dust. After a few minutes of searching, you come across a strange wooden box.

Sinpwn:

You ask. The man you have been introduced to as the Archmage throws you a glowing blue stone. "Sounds like one of these. We call 'em Welkynd stones around here. Goddamnn useless things are everywhere."

Dragonshardz:

You switch your rifle back.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 08, 2011, 05:50:16 pm
Thanks for skipping my action, Shil.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 08, 2011, 05:53:59 pm
And mine as well.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 08, 2011, 05:56:37 pm
oh whoops.

Been off the ball as of late.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 08, 2011, 06:23:14 pm
whut.
Find computer-like thing. Go to The Pirate Bay and download some scrolls.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 08, 2011, 06:30:07 pm
Someone PM Fuzzy. I'm not allowed to send E-Mail from where I'm at, and PMs are probably pushing it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 08, 2011, 06:37:43 pm
Use Welkynd stone to empower MAGITECH LUTE.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 08, 2011, 07:05:37 pm
whut.
Find computer-like thing. Go to The Pirate Bay and download some scrolls.

You're in a wizards tower, in Cyrodill. The only computer here is George, and he's got no power. Maybe you can plug him into Sinpwn's lute.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 08, 2011, 07:18:45 pm
damn it
Upgrade mah cannon. For great Justice!
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 08, 2011, 07:25:12 pm
Ask the Archmage if he needs anything else done.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 08, 2011, 08:59:23 pm
carefully examine the box to find a way to open it.

Do not, under any circumstances, force it.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 09, 2011, 01:02:59 am
MOAR TRAINING.

Open my character screen to find out what my destruction skill is.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 09, 2011, 03:48:16 am
And mine as well.
Same here. (right?)

Get more stuff to throw!
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 09, 2011, 11:07:23 am
Ok, hmm. I'll equip the warhammer under my coat, then Fly up and out to see what all is going on outside.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 09, 2011, 12:24:02 pm
Sinpwn: Use Welkynd stone to empower MAGITECH LUTE.
Kisame: Upgrade mah cannon. For great Justice!
Dragonshardz: Ask the Archmage if he needs anything else done.
Japa: carefully examine the box to find a way to open it.
Rag: Open my character screen to find out what my destruction skill is.
Toly: Get more stuff to throw!
01101: Fly up and out to see what all is going on outside.

Sinpwn:

You plug the Welkynd stone into your lute. It crackles with new energy.

(P.S; write up your status entry please)

Kisame:

There are no materials around here with which to upgrade your cannon.

Dragonshardz:

"Yeah, I need two hundred and fifty bear asses. And what's with that armor of yours? It looks like you let your two year old try out his new paintbrush set on it. The only thing that would look dumber is those battle rainments they make you wear in the Arena."

Japa:

The box looks like a rather simple wooden chest. Just as you are about to open it, someone comes running up to you.

"Message for miss Japa? Is that you? Here." He hands you a piece of paper.

Quote from: Letter
Dear Japa,
Don't open that fucking box.
   -Steve, the Avatar

Toly:

Unfortunately, there's nothing around here. Maybe there's something around where the potions are made?

Rag:

You look down at your status.

01101:

You fly up. Cyrodill is certianly a nice looking country. Not much seems to be going on, for once.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 09, 2011, 12:27:20 pm
Ask the messenger who the hell Steve is and why I should listen to him.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 09, 2011, 01:01:19 pm
Begin busking for magical items.

Spoiler: Sinpwn: Defiant Bard (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 09, 2011, 02:18:46 pm
Go to the place where potions are made, ask for a destructive potion.
:P
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 09, 2011, 04:56:31 pm
Goddamn it. Open Japa's box. The letter said nothing about me opening it.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 09, 2011, 08:03:17 pm
Notice that your status does not, in fact, contain a value for destruction skill.

Train Destruction until it is mastered. If it is already, then convert some Majika into MP and go fight in the arena.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 09, 2011, 08:37:55 pm
Noo..... My box!


MINE!
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 09, 2011, 10:02:39 pm
Fly down to a random other PC and follow them for a bit, requesting only a fair share of the loot and XPs. Also, I thought I picked that dagger back up, yet it's not in my status window.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 12, 2011, 04:14:27 pm
I may not be able to write turns for a while. Like, at all.

The Schil has not been stopped, merely seriously impeded.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 12, 2011, 04:50:58 pm
Again?

Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 12, 2011, 07:56:38 pm
I may not be able to write turns for a while. Like, at all.

The Schil has not been stopped, merely seriously impeded.

Details?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 13, 2011, 05:58:06 am
I may not be able to write turns for a while. Like, at all.

The Schil has not been stopped, merely seriously impeded.

Details?

The information you have requested is now out of date. There is now INTERNET HYAR, which means I should be able to write turns daily.

There was a rule change that severely restricted my internet access, but that doesn't matter anymore because I don't have to leave the building to get a connection.

Basically, the universe said "Hey, let's fsck with Schil some more" and I was like "Bitch, please" and pimp-smacked the universe so hard I broke reality and got my internet back.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 13, 2011, 08:02:51 pm
Japa: Ask the messenger who the hell Steve is and why I should listen to him.
Sinpwn: Begin busking for magical items.
TolyK: Go to the place where potions are made, ask for a destructive potion.
Kisame: Goddamn it. Open Japa's box. The letter said nothing about me opening it.
Ragnarok: Train Destruction until it is mastered. If it is already, then convert some Majika into MP and go fight in the arena.
01101: Fly down to a random other PC and follow them for a bit, requesting only a fair share of the loot and XPs

Japa: 3

Fuzzy tells you about Steve (read the whole thread dam- err, dangit)

Sinpwn: 6

You play your newly overcharged lute, producing an Ṻmlaut-tästic performance. The mages all gather 'round to hear your epic rocking, including the Archmage.

"Damn. Fine tunes. Here, take this. It's an enchanted Daedric longsword. Give it to one of your teammates who need a blade or something."

TolyK: 6

You pick up a few bottles of Essence of Fire and fill your tank with them. No one will miss them, right?

Kisame:

Japa, knowing of your dorfishness, does not let you have the box.

Ragnarok: 5

You Flare for hours while Sinpwn plays his tunes. You are now a Master of Destruction. You think some of your previous magical experience might have bled over into this new magic system, allowing you to achieve mastery much faster.

You then head to the Imperial City Arena, and head down to the Bloodworks. You talk to the Blademaster, Owyn.

"So you want to fight in the Arena? Fine. Congratulations, Pit Dog. Now, are you going to go up and get youself and that thing behind you killed or what?"

It is at this point that you notice 01101 is following you. You shrug and tell the Blademaster you want to fight.

"Alright. Head up through that gate and into the arena. You'll also have to wear this, or you'll be disqualified." He hands you one of the stupidest-looking pieces of armor you've ever seen in your life. You put it on over your robes and head up to the arena.

You head up through the gate.

"GOOD PEOPLE OF THE IMPERIAL CITY, WELCOME! TO THE ARENA! TODAY, THESE TWO BRAVE PIT DOGS WILL FIGHT FOR blah blah blah"

You cast BNDH's Single Target Soul Stealer on the Yellow Team Pit Dog. He collapses. A blue ball of light comes down from a huge spinny thing in the center of the arena, and strikes the man's corpse. He stands up and stumbles back to the place he came from.

"PEOPLE OF THE IMPERIAL CITY WE HAVE A WINNER blahblahblah"

You collect 50 Septims from the Blademaster.

01101:

The man in the blue robes seems to be the most interesting at the moment, so you follow him.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 13, 2011, 08:17:48 pm
Inquire with my companions to see if any of them want the sword. If not; Attempt to melt down the sword and my daggers to create an alloy of the daedric metal and Cinerium while keeping all previous enchantments. Proceed to hide behind the largest present meat shield.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 13, 2011, 08:42:37 pm
Open the damn box.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on October 13, 2011, 09:50:36 pm
Just a note: I hope my NPC doesn't go down in just a single damn round or two. Four turns with excellent rolls all around minimum. (You seem to have a habit of letting all your antagonists be steamrolled from what I've seen so far. That golem didn't even last three actions.)
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 13, 2011, 11:15:38 pm
The Archmage needs bear asses? I WILL DELIVER HIM AS MANY BEAR (OR BARE) ASSES AS POSSIBLE!

Go hunt some bears. Without dying.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 13, 2011, 11:17:54 pm
Well most of us hit it. Some harder than others. Question. If our Pc's die are we able to join again?

Inquire about this arena. Does it allow guns? If so then make some money. If not fight anyway just beat people with my pick.


Damn you ninjas. Damn you....
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 14, 2011, 11:35:09 am
The Archmage needs bear asses? I WILL DELIVER HIM AS MANY BEAR (OR BARE) ASSES AS POSSIBLE!

Go hunt some bears. Without dying.

He was joking, you know.

Question. If our Pc's die are we able to join again?

Read the whole thread.

Just a note: I hope my NPC doesn't go down in just a single damn round or two. Four turns with excellent rolls all around minimum. (You seem to have a habit of letting all your antagonists be steamrolled from what I've seen so far. That golem didn't even last three actions.)

Three turns is three days IRL. And you will survive for more than one defeat.

The problem is, the crew is always really badass.

Open the damn box.

...
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 14, 2011, 12:25:43 pm
what? I must know what's in there.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 14, 2011, 12:29:38 pm
Go ask around on what folks need help with.
:P
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 14, 2011, 02:03:41 pm
Watch fights from the stands, bid on rag in order to make quick cash.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 14, 2011, 02:07:22 pm
while I'm opening boxes, I may as well open the one at the entrance to the arena.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 14, 2011, 07:16:33 pm
Take a note from 01101 and bet all my money on myself. Then murder some more dudes in the arena. NEED MOAR LOOT. FOR MOAR SPELLS.

And to learn some things to help.. wait. Doesn't Soul Steal use the Mysticism skill, not the Destruction one?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 14, 2011, 08:52:31 pm
Sinpwn: Inquire with my companions to see if any of them want the sword. If not; Attempt to melt down the sword and my daggers to create an alloy of the daedric metal and Cinerium while keeping all previous enchantments. Proceed to hide behind the largest present meat shield.
Japa: while I'm opening boxes, I may as well open the one at the entrance to the arena.
Dragonshardz: Go hunt some bears. Without dying.
Kisame: Inquire about this arena. Does it allow guns? If so then make some money. If not fight anyway just beat people with my pick.
Toly: Go ask around on what folks need help with.
01101: Watch fights from the stands, bid on rag in order to make quick cash.
Ragnarok: Take a note from 01101 and bet all my money on myself. Then murder some more dudes in the arena. NEED MOAR LOOT. FOR MOAR SPELLS.

Sinpwn:

You create ELECTROSHOCK DAGGERSWORD. Bawss.

Japa: 3

You decide to put off opening the box you're not supposed to open and instead steal the arena money. You telekinetically pull the chest towards you, then smash it. You take 2,000 septims from the box.

"STOP! You've violated the law!"

Dragonshardz: 6

You run out into the woods and get in a fight with three bears.

Roll to aim: 4

You hit one of the bears in the head with a laser beam.

Roll to aim: 3

You hit the same bear in the front leg.

Kisame:

You sign up for the arena alongside Ragnarok.

Toly: 2

Unfortunately, no one seems to need an adventuring party.

01101:

You have nothing to bet.

Ragnarok:

Unfortunately, they don't let you bet on yourself.

Text:

Ragnarok and Kisame fight their way all the way up to Hero rank, earning 2,000 Septims.




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 14, 2011, 09:07:05 pm
Go for a relaxing swim in the Niben bay to train athletics. Be on the lookout for floating islands or anything else not meant to be there.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on October 14, 2011, 09:16:41 pm
Are the bears just not attacking Dragon? Why did he get two shots? (I hope that when my guy comes back that he has an actual legitimate chance of winning. 's not a game if everyone is just kinda invincibleish.)
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 14, 2011, 09:22:53 pm
Are the bears just not attacking Dragon? Why did he get two shots? (I hope that when my guy comes back that he has an actual legitimate chance of winning. 's not a game if everyone is just kinda invincibleish.)

Quittcher bittchin'.

Shardz is running away from the bears and firing back at them, obviously. Has nothing to do with me not wanting to do that many rolls.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 14, 2011, 09:48:37 pm
LEVEL UP!!!!! Gain some majick.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 14, 2011, 10:09:11 pm
pay the shitty fine. It's far far less than the money I took.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 14, 2011, 11:02:16 pm
Oh, the mage doesn't really want bear asses? Well, I suppose I can sell the skins. And meat. And other parts.

Kill those three bears, then sell the hides, meat, and whatever else is of value to the appropriate shops or people.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 14, 2011, 11:34:01 pm
Approach Rag and inform him I can hold his money, and bet in his stead for a simple 50% of profits
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 14, 2011, 11:39:17 pm
Hmm... That would be a decent idea. You put in the bets, I murder the dudes, and then we split the money fifty-fifty... Plus I get to murder some dudes. You've got yourself a deal, but if I manage to get myself injured, the medical's coming out of what you have, alright? Not likely, though.

Give half my money to Binary to bet, and then sign up for the next round... after getting/making a bigger explosion spell.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 15, 2011, 07:43:29 am
Go learn tips and tricks from the townsfolk.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 15, 2011, 12:27:20 pm
when Rag is entered into the arena, wager in his favor, and cheer him from the stands.

Also, rag, while explosions are cool, paralyze spells are hilarious.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 16, 2011, 04:46:31 pm
Sinpwn: Go for a relaxing swim in the Niben bay to train athletics. Be on the lookout for floating islands or anything else not meant to be there.
Kisame: LEVEL UP!!!!! Gain some majick.
Japa: pay the shitty fine. It's far far less than the money I took.
Dragonshardz: Kill those three bears, then sell the hides, meat, and whatever else is of value to the appropriate shops or people.
Ragnarok: Give half my money to Binary to bet, and then sign up for the next round... after getting/making a bigger explosion spell.
TolyK: Go learn tips and tricks from the townsfolk.
01101: when Rag is entered into the arena, wager in his favor, and cheer him from the stands.

Sinpwn:

You take a refreshing swim.

Kisame: 2

Nope.avi

Japa:

You pay the fine.

"YOU SHOULD HAVE PAID THE- Oh... BEGONE, CRIMINAL SCUM."

Shardz: 6

You continue laxxoring the bears.

Roll to aim: 3

You hit the bear in the other leg. It cannot walk.

Roll to aim: 4

You hit it in the head. It dies.

The remaining two catch up with you!

Roll for armor: 5, 4

Their claws rake against your powered armor, scratching the paint and knocking you on the ground.

They bat at you with their mighty paws.

Roll for armor: 2

The padding in your armor is insufficient to absorb the blunt damage. You think you may have some broken ribs.

Ragnarok:

"CITIZENS OF THE IMPERIAL CITY blah blah blah BRAVE HERO blah blah blah COMBAT blah blah LOWER THE GATES!"

The Yellow Team combatant runs at you suprisingly fast.

Roll to hit: 5

He hits you in the chest.

Roll for armor: 4

But your rainment protects you from the blade. You still have the wind knocked out of you though.

TolyK: 5

You ask a random person about rumors. He tells you about this theif dude. Yep.

01101:

YEAAAAH! GO RAG! WHOO!

The other spectators are rather wierded out by the cheering glowing trenchcoat sitting among them.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 16, 2011, 04:50:39 pm
Try to hire a mage or something to help me figure out what's in this stupid box without opening it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 16, 2011, 05:54:30 pm
Accept quest: A Door in Niben Bay. Continue said quest line.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 16, 2011, 05:59:56 pm
GET ME SOME SUMMONING MAJIK.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 16, 2011, 07:58:57 pm
That hurt, dumbass. Right then.

Convert Firaga to run on Majika. Cast. End other person's life.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 16, 2011, 09:31:18 pm
Ow. Play dead. Hope the bears leave.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 16, 2011, 11:29:37 pm
Display poor self-awareness by not noticing.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 17, 2011, 11:43:54 am
Ask for more info about the thief.
Also, to everyone: who wants to go out to a random place with me? :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 18, 2011, 06:23:20 pm
Japa: Try to hire a mage or something to help me figure out what's in this stupid box without opening it.
Sinpwn: Accept quest: A Door in Niben Bay. Continue said quest line.
Kisame: GET ME SOME SUMMONING MAJIK.
Ragnarok: Convert Firaga to run on Majika. Cast. End other person's life.
Shardz: Play dead. Hope the bears leave.
01101: Display poor self-awareness by not noticing.
TolyK: Ask for more info about the thief.

Japa: 3

You take the box to Raminus Polus at the Arcane University.

"So you found this box and recieved a note from someone saying not to open it? Strange. I'll have a look at it."

He takes the box back into the University for a while. You wait on the benches.

He comes back.

"The box appears to contain nothing but an extreme amount of magic. I would definitely suggest you heed the note's instructions-- opening this box could be quite disasterous."

Sinpwn:

You hear some rumors about A Door In Niben Bay. You suggest to the other party members that that should be your next destination.

(if everyone agrees, we'll go there. Rag will probably want to become Champion first though.)

Kisame:

NO.

You have DWARVEN MAGIC, which you cannot CAST, because you have no BEARD. You have to go to a MOUNTAINHOME, and undergo a TRIAL to get your HONOR back.

Ragnarok: 6

You do so. The arena is covered in flame.

You are burned by the flame.

Roll for damage: 3

You take severe burns to your legs and arms. It hurts like hell.

The yellow team gladiator is severely burned, but he's still going. He runs at you and whacks you with his sword again.

Roll for armor: 3

Your rainment and robe absorb some of the impact. You have some more bruises.

Shardz: 2

The bears continue attacking.

Roll for armor: 6, 2

One bear smacks you in the chest, where your armor is the strongest, but the second smacks you on the neck.

Roll for damage: 3

Your neck really hurts, but you don't think it's broken quite yet.

01101:

You continue to cheer for Rag, even when he singes the eyebrows off of everyone in the front row.

TolyK:

Everyone says the exact same thing. No useful information is given.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 18, 2011, 06:27:19 pm
Box of magic, huh? probably want to learn how do use the stuff.

Buy some spells. Grind them.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 18, 2011, 06:29:53 pm
Hate.

Upgrade my chestplate into a full powered armour suit.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 18, 2011, 06:48:20 pm
wait until Rag wins, then collect winnings.

edit: forgot to bold
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 18, 2011, 07:10:18 pm
Mufucka. Kill them bears. Close range laser rifle, yo.

Also, I'm fine with the Niben Bay thing.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 18, 2011, 07:40:00 pm
Wounded? Right.

Same thing. But with Drainga.

Did someone say Arena fighter Slurpee? No? Well, I did, so that counts.

Thanks for that, Kisame.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 18, 2011, 07:41:21 pm
Fast travel to imperial city and bet all monetary units on rag. After the tournament is over, tell everyone about the rumors of the strange door .
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 19, 2011, 12:57:04 pm
Reload shotgun. Go to the shady side of town.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 19, 2011, 01:36:18 pm
drainga leeches health, bioga poisons.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 19, 2011, 02:52:11 pm
Reload shotgun. Go to the shady side of town.

Is none.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 19, 2011, 02:57:15 pm
:/
okay then...
Wander to the bar. Or arena. Or store. Or bank.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 19, 2011, 02:57:50 pm
Reload shotgun. Go to the shady side of town.

Is none.
The shanties by the docks could probably be considered shady.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 23, 2011, 05:10:56 pm
Japa: Buy some spells. Grind them.
Kisame: Upgrade my chestplate into a full powered armour suit.
01101: wait until Rag wins, then collect winnings.
Dragonshardz: Kill them bears. Close range laser rifle, yo.
Ragnarok: Same thing. But with Drainga.
Sinpwn: Fast travel to imperial city and bet all monetary units on rag. After the tournament is over, tell everyone about the rumors of the strange door .
TolyK: Wander to the bar.

Japa: 5

You use your monies to purchase Flare. You go out and grind it against mudcrabs for a while.

Kisame:

With what?

01101:

> Z
Time passes.

You collect the winnings. Apparently the odds on Rag are 3:4.

Ragnarok: 3

You whip a Drainga spell at the Yellow Team fighter. It gets a bit twisted up, though, and you're not sure your skin is supposed to be that color.

The Yellow Team Hero keels over, finally. Persistent little bastard. As usual, a bolt of blue light flies down from the tower in the center of the arena and wakes him up.

The Blademaster gives you your winnings. "Well done, I guess you're a Champion now. Now if you want to fight again, you should talk to the Battle Matron over there and ask her about fighting the Grand Champion. Believe me, you've got no chance. By the way, you kinda smell. Maybe you should go see a doctor or something."

You talk to the Battle Matron.

"So you want to fight the Grand Champion? Hmh! Well, if you really want to get yourself killed, you can go and challenge him. He's usually found in the Arcane University Archmage's tower. He's the Archmage of the Mages Guild."

Shardz:

You blast a bear in the head with your laser rifle. Its head explodes.

Sinpwn:

Unfortuantely, you get there too late to bet. Anyway, you don't have any of the local currency.

TolyK:

TO THE BAR!

But you have no booze money. Damn. At least the drinks aren't as expensive as they were in the bars back at Black Mesa.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


------

Sorry, I was in an internet-free situation for a while. Also, I have court this week. Yay, court!

Also, my caretaker had to go to the hospital. At least they have wireless here.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 23, 2011, 05:26:15 pm
Wow are they alright?
Find a MAJICKAL AMULET OF SHENANIGANS. Then use it to power armour.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 23, 2011, 07:17:57 pm
Begin playing ambient background music for the party. +5 to hit shall be had by all.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 23, 2011, 08:39:39 pm
Get a Spark spell or two and practice both those and warhammer use. Mudcrabs and the junk in the undertunnels seem like good things to practice on.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 24, 2011, 11:34:52 am
Fuck.
Attempt to get the scientific equation for magical energy. Working alongside a mage.
 :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 24, 2011, 02:36:52 pm
Attempt to make use of box contents in a fireball.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 24, 2011, 08:02:59 pm
. . .

Go see a doctor/Restoration Mage/White Mage/Whateverthehellyouwanttocallthem.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 24, 2011, 09:20:24 pm
Drop that bear like an ugly baby.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 26, 2011, 03:47:04 pm
Drop that bear like an ugly baby.

Drop bear?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 26, 2011, 04:07:42 pm
Kisame: Find a MAJICKAL AMULET OF SHENANIGANS. Then use it to power armour.
Sinpwn: Begin playing ambient background music for the party. +5 to hit shall be had by all.
01101: Get a Spark spell or two and practice both those and warhammer use. Mudcrabs and the junk in the undertunnels seem like good things to practice on.
TolyK: Attempt to get the scientific equation for magical energy. Working alongside a mage.
Japa: Attempt to make use of box contents in a fireball.
Ragnarok: Go see a doctor/Restoration Mage/White Mage/Whateverthehellyouwanttocallthem.
Dragonshardz: Drop that bear like an ugly baby.

Kisame: 5

You pick an amulet up off of the ground and put it on. The magically conjured armor mixes with your chestpiece and becomes magical power armor. Damn you.

The ground begins to rumble, and your armor heats up a bit.

Sinpwn:

You play some BGM.

Your lute suddenly makes a loud squelching sound, and the ground begins to rumble.

01101:

You don't know how to cast magic, but you head down into the undertunnels to smash Mudcrabs anyway.

Roll to hit: 6

You club a rat in the head with your warhammer. Bawss.

Something suddenly feels very, very wrong. The ground begins to shake. Bits of old gunk begin to fall off of the ceiling.

TolyK:

You shoot the breeze with a mage for a while, while he pays for drinks. Turns out magic 'round here works via a series of special symbols which are recited mentally and describe an effect which the caster wants to achieve. It's all very interesting. Apparently, though, the symbols have to be memorized in a certian way, which requires that spells usually have to be made with the assistance of an enchanted spellmaking table. After the spell is made, it can be expressed using the same symbols used to invoke it. The magical component of the symbols is transferred along with the knowledge of the symbols themselves.

You are interrupted by sudden tremors.

Japa: 1

You think magical thoughts, and open the box, intending to absorb its powers.

The ground begins to rumble menacingly.

Rag:

You buy a Potion of Cure Disease from the general store. It heals you up nicely.

You feel a powerful burst of magic, and the ground begins to rumble.

Shardz:

You shoot bear in hed. It dies. Haha, silly bear with no hed.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 26, 2011, 04:32:08 pm
http://i.qkme.me/5eye.jpg

Make a Massive Warhammer from rubble created by the earthquake.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 26, 2011, 05:18:43 pm
Hide in a doorway and begin playing a tune to appease the earth.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 26, 2011, 05:36:55 pm
Grab a nearby ground-bound party member, and fly above rooftop level. apologize about earthquake.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 26, 2011, 08:36:41 pm
Drop that bear like an ugly baby.

Drop bear?

AKA:

KILL THAT FUCKING BEAR.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 26, 2011, 11:24:02 pm
"WTF?!"
Get outside.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 27, 2011, 03:32:38 pm
Return to surface
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 27, 2011, 06:19:56 pm
Drop that bear like an ugly baby.

Drop bear?

AKA:

KILL THAT FUCKING BEAR.

http://en.wikipedia.org/wiki/Drop_bear
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 27, 2011, 07:27:24 pm
Alright, so... <_< need some more experience before I murder the guildmaster.

TIME FOR SOME SPELLCRAFTING.

Work on making a spell that completely drains a person of their Majika, and their ability to regen it, permanently, and transfers it to me. Call it the 'Magefucker'
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 28, 2011, 12:41:29 am
Drop that bear like an ugly baby.

Drop bear?

AKA:

KILL THAT FUCKING BEAR.

http://en.wikipedia.org/wiki/Drop_bear

Okay.

Take dem bears to a trader. Make some monies.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 29, 2011, 01:43:56 pm
Kisame: Make a Massive Warhammer from rubble created by the earthquake.
Sinpwn: Hide in a doorway and begin playing a tune to appease the earth.
Japa: Grab a nearby ground-bound party member, and fly above rooftop level. apologize about earthquake.
TolyK: Get outside.
01101: Return to surface
Ragnarok: TIME FOR SOME SPELLCRAFTING.
Dragonshardz: Take dem bears to a trader. Make some monies.

Kisame:

You pick up a stick off the ground.

Sinpwn:

You strum your lute, but the earth seems inconsolable.

Japa:

You grab Ragnarok and fly upwards.

TolyK:

You stumble outside.

01101:

You go back up.

Ragnarok:

They won't let you into the University until you become a full member. To do that, you have to visit every mage's guild in Cyrodil and ask them for a reccomendation. Bullshit.

You storm out and are suddenly grabbed by Japa and taken up into the sky. You hold onto your hat.

Dragonshardz:

You skin the bears quickly and take the skins to a trader. You get an entire sixteen Septims, woohoo!.

Text:

The rumbling stops. Then, a glob of lava falls out of the sky. It is followed by another. Soon, it is raining big globules of molten rock from the sky. There is an understandable commotion.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 29, 2011, 01:46:52 pm
Dodge globules, like a boss.


"That is the coolest fireball I've ever casted."
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 29, 2011, 02:08:18 pm
". . . WHAT? <_< Goddamnit.

Every other guild lets you in with only a few problems, like maybe doing a single job.

THESE FUCKERS NEED ME TO GO TRAIPSING ACROSS THE WHOLE DAMN PROVINCE!?"

*Is kidnapped*

"Oh, what the... <_< Put me back on the ground or I smoke you, not in a good mood right now."
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 29, 2011, 02:10:18 pm
"You sure you want that? look around, I just cast fireball. This place is toast."
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 29, 2011, 02:23:59 pm
Run around, demanding to know what just happened. Dodge any and all lava
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 29, 2011, 02:28:48 pm
Its not a stick, but a Wand of Lava Immunity +1
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 29, 2011, 03:17:23 pm
Go to a doorway, examine the lava. Try to figure out WTF is happening.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 29, 2011, 09:50:12 pm
AUGH FUCK WHAT.

TAKE COVER. OR RUN. POSSIBLY BOTH. FIND THE REST OF THE PARTY, THAT SOUNDS LIKE A GOOD IDEA. WHY AM I YELLING?
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 29, 2011, 09:58:18 pm
Slink closer into the building and start strumming out water magic as much as possible.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 30, 2011, 01:36:48 am
". . . You dick. <_< you just blew up the place where I can get more and better spells."
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on October 30, 2011, 02:33:12 am
"Suck it. This is awesome and you know it."
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on October 30, 2011, 03:46:40 pm
Well if you're still accepting victi- I mean players I'd like to throw my hat into the ring.
If I'm in I'm a HuCast (http://www.ragol.co.uk/characters/hucast.shtml) with a photon saber and a photon handgun.
If not I'll just hover around until someone gets themselves killed/vanishes mysteriously.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on October 30, 2011, 06:32:42 pm
Don't worry. I am pretty sure you'll get in soon, what with all this lava flying around.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on October 31, 2011, 12:02:31 pm
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on October 31, 2011, 07:22:41 pm
Music: http://grooveshark.com/#/s/Omen/4bfdOu?src=5

Japa: Dodge globules, like a boss.
01101: Run around, demanding to know what just happened. Dodge any and all lava
Kisame: Its not a stick, but a Wand of Lava Immunity +1
TolyK: Go to a doorway, examine the lava. Try to figure out WTF is happening.
Dragonshardz: TAKE COVER. OR RUN. POSSIBLY BOTH. FIND THE REST OF THE PARTY, THAT SOUNDS LIKE A GOOD IDEA.
Sinpwn: Slink closer into the building and start strumming out water magic as much as possible.

Japa: 6

You fly around dodging lava rain and scaring Ragnarok.

You notice an Ultravan driving around down there. You fly down to it.

01101:

You dodge lava, and fly into the Ultravan.

Kisame: 5

Yes, yes it is. You bastard.

TolyK:

You have no idea. No idea at all.

Your drinking buddy stumbles out.

"Well. *hic*. We're all pretty fucked, aren't we?"

He passes out.

You are picked up by Japa from a passing Ultravan.

Dragonshardz:

YOU ARE FOUND BY THE ULTRAVAN AND GET PULLED IN BY JAPA.

Sinpwn:

You strum on your lute and create a little stream that flows into a lava blob and evaporates. You get picked up by Japa's TK and flung into the back of the Ultravan.

Text:

Japa flies down into the Ultravan.

A muscular woman of Latino descent is at the controls. She greets you. She is wearing armor with a big white ankth on it. "I'm Steve. You've met her," she says, gesturing to Mirata, who is standing in the corner looking confused. Mirata waves.

"Mind pulling in the rest of your teammates so we can get out of this place before this plastic van melts?"

You also notice a purple and white robot standing in the corner.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


-----
Rent, write your status entry. May want to read the whole thread.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on October 31, 2011, 07:36:38 pm
Breathe a sigh of relief. Safe, for now. Check over my gear.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on October 31, 2011, 07:45:51 pm
Already read the whole thread.
I'm assuming you mean you just want more info on my char right?
Name: Rentorian
Class/Race: HUcast
Equipment: 1 Photon saber, 1 Photon handgun, 5 damage mines, 5 freeze mines, 4 confusion mines.
Specialties: Auto repair functions, very strong.
If you need anything else just ask, and now for an action.

Introduce myself to everyone
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on October 31, 2011, 08:14:27 pm
Alright then... Let's do somethign about that heat, shall we?

Take Blizzaga.

Cast your mind back to that time in the nether... Remember that particular casting.

DO IT WITH MAJIKA.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on October 31, 2011, 08:18:15 pm
Inspect the robot, attempt to make a tiny version powered by magic using metal scraps. Imbue it with a hatred for every living thing that is not in this ultravan at the moment.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on October 31, 2011, 10:58:06 pm
Gets into the ultravan quickly. "I'm noticing a frightening tendency for places to explode as we leave."
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on October 31, 2011, 11:45:40 pm
Interface with the robots.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 01, 2011, 11:24:34 am
Find the van. On the way find some leet lewt.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 02, 2011, 04:10:40 pm
Don't forget to plug George in.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 02, 2011, 05:33:30 pm
New sig?
Anyway TURN PLEZE
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 03, 2011, 12:45:15 am
Don't forget to plug George in.
This was to whom?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 03, 2011, 04:39:18 pm
Shardz: Breathe a sigh of relief. Safe, for now. Check over my gear.
Lo-Rent: Introduce myself to everyone
Ragnarok: DO IT WITH MAJIKA.
Sinpwn: Inspect the robot, attempt to make a tiny version powered by magic using metal scraps. Imbue it with a hatred for every living thing that is not in this ultravan at the moment.
01101: Gets into the ultravan quickly.
TolyK: Interface with the robots.
Kisame: Find the van. On the way find ABSOLUTELY NO leet lewt.

Shardz: 2

You dropped your 16 septims on the way into the van. Darn.

You're also in pretty severe pain from, you know, your internal bleeding.

Rentorian:

You introduce yourself. (Might want to write this out RP-style, since I have no idea what a Huck-assed is.)

Ragnarok: 6 (Helios damnnit rag)

You CAST MOTHERFSCKIN MAJIK.

You FREEZE EVERYTHING AGAIN. Lake Rumaire is completely frozen over thick enough to drive a TIHT-B over. Everyone in the Imperial City and its outlying suburbs suddenly has nasty frostbite, possibly in addition to lava burns.

The falling globules flash to obsidian and pumice, shattering on the ground and breaking through the ceilings of buildings.

The entirety of Cyrodill is going to feel the meterological effects of the sudden extreme cold snap. At least the lava rain has stopped.

The Archmage appears next to you, along with his Adoring Fan.

"What the hell just happened?" the Archmage says.

Steve turns the Ultravan's heater on. It catches on fire.

Sinpwn: 2

Unfortunately, you don't have enough experience with robotics to copy the android. If only someone in this van had lots of experience building and fixing robots with random crap that they found lying around in a post-nuclear wasteland...

01101:

You feel Ragnarok cast another spell. Abeo damn him, everyone's going to freeze their toes off now.

You float into the Ultravan.

TolyK:

The robot doesn't have any obvious interface ports. Must be a male.

Kisame: 5

Holycrapobsidianeverywhere

You grab 384 blocks of obsidian before being found by the Ultravan.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


-----
Don't forget to plug George in.
This was to whom?

No one in particular, though I think you have him. Also, WHARS FUZZI.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 03, 2011, 04:41:03 pm
Oh yeah. Um, ow. Use some medpacs.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 03, 2011, 05:09:44 pm
Attempt to make a tiny magical golem using metal scraps. Imbue it with a hatred for every living thing that is not in this ultravan at the moment.  ;D
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 03, 2011, 05:55:56 pm
Sorry 'bout that.
Stare around at everything that just happened.  Back away slowly from the angry man that just induced a new ice age on the imperial city.  Suddenly I'm not too interested in the whole introduction thing.  Probably should have actually listened to the mission report before agreeing to take this job.
Also, try to link with Orwell.  Maybe he can tell me what the hell is going on.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 03, 2011, 06:29:43 pm
Wow, praying to the RNG really works huh? Anyway PHAT LEWT.

Upgrade my power armour with all this obsidian. If it works plug George in.
Title: Re: Netland VII: Subversion of Innocence
Post by: O11O1 on November 04, 2011, 12:02:56 am
Prepare an incident/bug report for upload to the great creator of this world, making special note of the behavior of the various people here.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 04, 2011, 12:39:16 am
TolyK: Interface with the robots.
...
TolyK:

The robot doesn't have any obvious interface ports. Must be a male.
WHAT o.0
OH GOD YOU DIDN'T....

Turn George on.
 :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 04, 2011, 03:59:17 pm
Shardz: Use some medpacs.
Sinpwn: Attempt to make a tiny magical golem using metal scraps. Imbue it with a hatred for every living thing that is not in this ultravan at the moment.
Rent: Also, try to link with Orwell.  Maybe he can tell me what the hell is going on.
Kisame: Upgrade my power armour with all this obsidian. If it works plug George in.
01101: Prepare an incident/bug report for upload to the great creator of this world, making special note of the behavior of the various people here.
TolyK: Turn George on.

Shardz:

You take out a stimpak.

"Here, let me do that," Mirata says. "I'm a doctor."

You feel much better.

Sinpwn: 1

You cut your finger on a scrap of metal. Darn.

Kisame: 2

You totally fail at attaching obsidian plates to your power armor.

01101:

You write a bug report, detailing everything you've seen so far. Surely such behavior must indicate a flaw in the simulation.

Now you just have to find where to upload it to.

TolyK:

You plug George's hardware into the Ultravan's computer.

*TOAST INDUSTIRES ORWELL FACILITY CONTROL AI STARTUP INITATED... PERSONALITY DATA RESTORED FROM DISK.*

"Startup complete. Systems functioning at 34%. Ready to accept instructions. What would you like me to do for you?"

Rent:

You talk to the computer.

"I'm afraid I have been offline for some time, however, I have accessed Mr. TolyK's suit's data recorders. I will transfer this information to your internal storage."

You are filled in on all of the events that have happened to the party so far.

(So, what do you think of my little RTD so far anyway?)

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 04, 2011, 04:07:00 pm
throw the scrap outside, hijack the ultravan and fly to the Niben Bay.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 04, 2011, 04:15:11 pm
Make a massive Obsidian warhammer.

I belive Ragnarok is now a Person of Mass Desruction. Just sayin'.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 04, 2011, 04:18:50 pm
Hey leave some for me!
"Calculate best plan of action, get coordinates, and find nearest safe spot." Try to add some obsidian to *my* suit :3 afterwards.

p.s. ragnarok will likely be the one to make a tpk...
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 04, 2011, 04:20:10 pm
NO, MY LEWT!
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 04, 2011, 07:52:21 pm
So far it's been gone everywhere from crazy to completely nuts.  SO pretty darn interestin'!  I hope to add to the madness.

Try and figure out what everyone is trying to do with this obsidian stuff.  More importantly, whether or not it can be applied to me so I can punch out dark gods of pain and sorrow even faster.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 05, 2011, 01:52:54 pm
((Sorry I just disappeared like that, I've been without internet since September. Also, I'm probably not going to have steady access for a while, so you might want to NPC Fuzzy.))

Examine the interior of the van and speak to the new guy(s).
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 05, 2011, 02:18:01 pm
Get help from somebody to make an obsidian club or something.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 05, 2011, 02:42:01 pm
WHY ARE YOU ALL USUNG MY OBSIDIAN v_v
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 05, 2011, 05:48:32 pm
Well you do have nearly 700 blocks of the stuff.  I'd say you can stand to part with some of it.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 06, 2011, 12:42:06 am
Right... port all my spells over to Majika while I work on getting my MP back.
End Plan: Have access to both types of magic, since they both have their strengths and weaknesses. And mana pools.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 06, 2011, 10:50:36 am
Sinpwn: throw the scrap outside, hijack the ultravan and fly to the Niben Bay.
Kisame: Make a massive Obsidian warhammer.
TolyK: "Calculate best plan of action, get coordinates, and find nearest safe spot." Try to add some obsidian to *my* suit :3 afterwards.
Rent: Try and figure out what everyone is trying to do with this obsidian stuff.  More importantly, whether or not it can be applied to me so I can punch out dark gods of pain and sorrow even faster.
Fuzzy: Examine the interior of the van and speak to the new guy(s).
Japa: Get help from somebody to make an obsidian club or something.
Ragnarok: Right... port all my spells over to Majika while I work on getting my MP back.

Sinpwn:

You throw your scrap out the back of the van, and politely ask George to take you to Niben Bay.

"Course laid in. ETA: five minutes."
(That is to say, one turn.)

Kisame:

You have George pause for a second so you can get a block of wood, then plonk down a crafting table in the corner of the van and craft an Obsidian Warhammer.

TolyK: 4

You use one of 01101's tubes of epoxy to attatch obsidian plates to your HEV suit.

Rent: 2

Unfortunately, your angles aren't as flat as Toly's suit's. Ah well.

Fuzzy:

You look around the Ultravan. There are pods on the wall with little status monitors next to them, which are all blank. The driver's seat, in the front, is on a pedestal with wiring and little microchips on it. The Ultravan is a long rectangular prism, and the windshield is large and square. It seems to be made of some sort of plexiglass, and the walls, floor, and ceiling are made of plastic with a tile pattern in them. There is a doorway in the back, which apparently just stays open. The vehicle doesn't seem to have any kind of suspension. You wonder how many people have fallen out of the back of one of these things. You're probably supposed to strap into the pods.

(You can RP your interactions with Rent and the NPCs)

Japa:

You have Kisame make you an obsidian sword.

Rag: [GM-INTERVENTION]:5

You complete the rituals to regain your original magical ability. You also convert your MP spells to run on majika.

(I thought I'd just let you do it.)

Text:

Steve speaks. "Well, I guess we're along for the ride. I've got to get going after we get there, though. How about you?"
Mirata shrugs. "Well, I'm totally lost. I guess I'll follow along."

Mirata joined the party!

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 06, 2011, 01:19:11 pm
Thank you, Schil. This should be interesting.

Start practicing to build up the amount of MP/Majika that I have available to the point where that nuke spell doesn't cause me to be magicless until I fix it.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 06, 2011, 01:22:25 pm
Spoiler: status notes (click to show/hide)
Ask George to download satellite map of the area to my suit. Keep a lookout.

Also, ragnarok: want to do a tech/magic interface thingie?
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 06, 2011, 01:27:21 pm
What do you mean by that? Some sort of HUD that tells me how much magic/Magika I have left, or some technomancy shit?
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 06, 2011, 01:28:45 pm
Train with my new sword!
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 06, 2011, 02:10:45 pm
What do you mean by that? Some sort of HUD that tells me how much magic/Magika I have left, or some technomancy shit?
Maybe both?
But mostly technomancy.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 06, 2011, 02:16:26 pm
Hmm... Yeah, sure, can always use more types of magic, and I can use that knowledge to make me a glitter boy.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 06, 2011, 02:20:16 pm
Create a Helmet with tac-map.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 06, 2011, 02:53:04 pm
Give Jappa pointers on swordsmanship
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 06, 2011, 03:17:34 pm
What the heck, why not.

If there's any obsidian left, attach some to my power armor. If not, tinker with something.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 06, 2011, 03:46:34 pm
Convince Mirata to give me some mentants, then carve charms into every non-organic thing.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 06, 2011, 06:50:33 pm
Rag: Start practicing to build up the amount of MP/Majika that I have available to the point where that nuke spell doesn't cause me to be magicless until I fix it.
TolyK: Ask George to download satellite map of the area to my suit. Keep a lookout.
Japa: Train with my new sword!
Kisame: Create a Helmet with tac-map.
Rent: Give Jappa pointers on swordsmanship
Dragonshardz: If there's any obsidian left, attach some to my power armor. If not, tinker with something.
Sinpwn: Convince Mirata to give me some mentants, then carve charms into every non-organic thing.

Rag: 1 (Sorry rag, can't protect you forever :P)

You start messing with your internal magical processes. You accidentally cause a magical blast.

Roll for damage: 6 (Oh boy.)

You blast yourself into the windshield. Luckily, it is undamaged. You bounce off and...

Roll to catch: 4

... Mirata catches you by the arm just as you're about to fly out the back of the van. You're not too badly injured, but you're in an awful lot of pain.

TolyK: 3

"Unfortunately, I cannot access any TOAST Industries cartographical servers. However, I can provide you with a local scan from the Ultravan's internal E2 ranger imaging systems."

Your suit receives a birds-eye view of the Ultravan and the surrounding area. It is in black and white, and very low-rez.

"I apologize for the low image quality, but the video feed should highlight any entities that are not part of the terrain."

Japa&Rent: 6&5

Rent shows Japa how to use a sword. Steve throws in a few pointers as well.

Japa is now a Trained Swordsman

Kisame:

No.

Dragonshardz: 5

You epoxy on some obsidian plates.

Sinpwn: 5

"Sure. I don't have any use for them."

Wow, this stuff is pretty awesome.

You engrave some protection charms on the obsidian plates on Shardz's armor, and a few various charms on the walls of the Ultravan.

"I have detected an enhancement in the functioning of all the systems aboard this vehicle, possibly as a result of Sinpwn's enchantments."

Fuzzy:

You begin crashing from the mentats you took a while ago.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----

Btw, http://tvtropes.org/pmwiki/posts.php?discussion=13006086500A85708700&page=109#2707
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 06, 2011, 07:47:22 pm
Jump out of the back and swim to that there island with that there portal on it.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 06, 2011, 10:04:59 pm
Ow. Shit. Fracking. Magical. Fail.

Well, at least we aren't using fumble tables.

I would have been nuked by the elemental planes if we'd done that.

NEVER GIVE UP, NEVER SURRENDER. MP/MAJIKA BUILDUP!
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 07, 2011, 01:28:30 am
NEVER GIVE UP, NEVER LET DOWN, NEVER RUN AROUND AND DESERT.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 07, 2011, 07:57:24 am
See if there are any floatation devices on the vehicle.  I may not have to breathe but robots are heavy and don't float well.  I'd rather not have to walk along the bottom of a lake when we inevitably crash.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 07, 2011, 12:21:38 pm
WHY YOU TROLL ME SCHIL? Oh and i don't have Obsidian plates on my armour.
Reinforce Obsidian warhammer with metal shards hanging around.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 07, 2011, 09:27:56 pm
Sinpwn: Jump out of the back and swim to that there island with that there portal on it.
Ragnarok: MP/MAJIKA BUILDUP!
Japa: NEVER GIVE UP, NEVER LET DOWN, NEVER RUN AROUND AND DESERT.
Rent: See if there are any floatation devices on the vehicle.  I may not have to breathe but robots are heavy and don't float well.  I'd rather not have to walk along the bottom of a lake when we inevitably crash.
Kisame: Reinforce Obsidian warhammer with metal shards hanging around.

Sinpwn:

See Text.

Ragnarok: 4

You try to stretch your internal magical capacity again. You're not sure if its working or not, but it sure does hurt.

Japa:

That's not an action.

Rent:

Unfortunately, the van contains no floatation devices wait are we going into the water oh shit

Kisame: 5

You grab one of Sinpwn's carmintium bars (has a nice heady aroma to it) and plate the head of your warhammer with it.

Text:

The van trundles down the road to the Niben Bay, then finally reaches it- and doesn't stop.

"An announcement; I offer you my full assurances that this vehicle is capable of water travel. However, you may experience some moisture as we enter the bay. Please hold tight."

The Ultravan smashes into the surface of the bay, making a tremendous splash. It proceeds to sink about an inch into the bay, wetting everyone's shoes. It floats across the bay, rocking awkwardly, until it reaches the island in the middle of the bay.

"Unfortuantely, I do not believe the Ultravan is capable of making the climb up this path. We will have to proceed on foot. I believe Mirata can arrange for some temporary system for taking my hardware along without deactivating me."
"Umm... I'm really not familiar with this technology... this is even stranger than the stuff aboard the Olympus. I might be able to do it though."

Mirata tinkers with George's hardware and a few fission batteries for a minute, then stands back from the completed assembly.

"I believe I will be comfortable in a compartment of Mr. TolyK's HEV suit."

Toly stashes George in his suit, and the whole party jumps out of the back of the Ultravan and heads up to the portal.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 07, 2011, 09:37:38 pm
Test my newfound sword skills on the guard to the portal.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 07, 2011, 10:09:04 pm
Test my newfound sword skills on the guard to the portal.

Wouldn't that be murder?
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 07, 2011, 10:11:16 pm
Test my newfound sword skills on the guard to the portal.

Wouldn't that be murder?

Yes.

Much like raining lava on the imperial city.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 07, 2011, 10:12:35 pm
Test my newfound sword skills on the guard to the portal.

Wouldn't that be murder?

Yes.

Much like raining lava on the imperial city.

No, that's manslaughter. Or possibly criminal negligence.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 07, 2011, 10:13:13 pm
Alright, alright.

Examine this technology stuff and learn how to use magic to affect it (Technomancy)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 08, 2011, 03:06:31 am
Head onto the island and examine my surroundings.  If there's anything that looks useful take it, if it looks breakable and might be hiding something destroy it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 08, 2011, 06:50:11 am
Onwards! To insanity and copious amounts of cheese! Strum mightily upon my lute on the way!
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 08, 2011, 07:18:15 am
Test my newfound sword skills on the guard to the portal.

Wouldn't that be murder?

Yes.

Much like raining lava on the imperial city.

No, that's manslaughter. Or possibly criminal negligence.

Fine.

Commit armed robbery on the guard and take his armor.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 08, 2011, 09:07:39 am
Scout for various electronic pieces (possibly from the van), which would be usable in an energy/gravitational manipulation weapon
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 08, 2011, 12:19:00 pm
Walk right into the portal. Walk out INTO MORDOR.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 08, 2011, 05:51:55 pm
Walk right into the portal. Walk out INTO MORDOR.

One does not simply walk out of a portal into Mordor.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 08, 2011, 06:03:18 pm
Alright
Walk into portal, fall out into the mines of Moria.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 08, 2011, 07:34:38 pm
Go through this portal.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 09, 2011, 12:02:18 pm
... also follow the rest through the portal.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 11, 2011, 07:53:08 am
Ragnarok: Examine this technology stuff and learn how to use magic to affect it (Technomancy)
Rentorian: Head onto the island and examine my surroundings.  If there's anything that looks useful take it, if it looks breakable and might be hiding something destroy it.
Japa: Commit armed robbery on the guard and take his armor.
TolyK: Scout for various electronic pieces (possibly from the van), which would be usable in an energy/gravitational manipulation weapon... also follow the rest through the portal.
Kisame: Walk right into the portal. Walk out INTO MORDOR.
Dragonshardz: Go through this portal.

Ragnarok: 2

You have no idea where to start.

Rent: 5

You smash a tree. 50 Septims fall out.

Japa: 5

You tell the guard to give you his armor, pointing your obsidian sword at him. He looks at the sword, then at you, then immediately takes his armor off. Unfortunately, it's a bit too small for you. Maybe Kisame can do something with it?

TolyK: 5

You decide that taking the van apart probably isn't the best idea. Instead, you ask George.

"If I had more energy, I could connect my E2 to your suit and implement an applyForce() based system that would emulate the function of the Black Mesa Zero Point Energy Field Manipulator. I would also be able to use applyForce() and my chip's other functions for my own ends."

Kisame:

You walk into the portal, followed by the rest of the party.

You find yourself in a small, nondescript room.

A white-skinned man in a suit is sitting on the opposite side of a stone table, with an ominously ticking metronome on it.

"I am Haskill, chamberlain to Sheogorath. My liege requires moral champions to help Him contend withan upcoming cataclysm. The door back to Cyrodil is still open, if you wish to leave. Otherwise, you should see Sheogorath in his palace in New Sheoth."

Shardz:

You follow Kisame, along with the rest of the party.

Sinpwn:

Your increased Perception allows you to notice that the Archmage has apparently disappeared.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----

Kisame: Do you mind if I add some backstory to your character? I have some ideas.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 11, 2011, 08:33:44 am
Cleave through the wall of the room with my electroshock daggersword(s) and find the neared town.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 11, 2011, 08:34:20 am
Ask Kisame to do something to the armor to make it fit me.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 11, 2011, 08:58:31 am
"Um, okay. Wait a bit until we regroup though. By the way, do you know where I can get a high-density energy supply?"
well, asking this to a mage seems *really* rational  : P
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 11, 2011, 04:47:15 pm
A cataclysm eh?  Foiling those suckers doesn't come cheap.  Maybe a little down payment to make sure you're good for your word?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 11, 2011, 05:20:01 pm
Sure
What KIND of cataclysm are we talking about here? Cause if its a natural disater thing we usually cause them.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 11, 2011, 05:39:13 pm
Yeah, he has a point... I've done two of them, though I think I've been oudid by making it rain magma.

Make a note to try to ask one of the more tech-savvy members to help me out with that later. For now, just train my magic skills.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 11, 2011, 06:05:34 pm
A cataclysm eh?  Foiling those suckers doesn't come cheap.  Maybe a little down payment to make sure you're good for your word?

Haskill looks a little ruffled. "What... kind of payment do you request?"

Sure
What KIND of cataclysm are we talking about here? Cause if its a natural disater thing we usually cause them.

"Lord Sheogorath can explain that to you."
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 11, 2011, 06:31:42 pm
Take me to your leader!
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 11, 2011, 08:36:28 pm
Hell if I know.  Currency'll probably be useless once we leave this world so gold is out.  Magic seems to be pretty big here so got any enchanted items that could help us?  Give us some magical items or some sort of enhancements and we'll be happy, accept the job, and be better able to complete it.  No downsides.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 12, 2011, 12:55:05 am
I want an energy crystal/whatevs :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 13, 2011, 08:25:01 pm
Spoiler (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 13, 2011, 08:58:52 pm
DAMMIT SCHIL I THOUGHT IT WAS A TURN. Also WHAT IN THE NAME OF ARMOK IS THAT.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 13, 2011, 11:03:46 pm
DAMMIT SCHIL
I WANTED ONE OF THESE:
Spoiler (click to show/hide)
(oh, and reskinned zombie? or what mod?)
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 13, 2011, 11:32:03 pm
Spoiler (click to show/hide)

Jesus Christ, what the fuck IS that?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 14, 2011, 07:06:55 am
DAMMIT SCHIL
I WANTED ONE OF THESE:
Spoiler (click to show/hide)

That's what I was thinking of, but I thought "No way, what would Toly want with an IndustrialCraft energy crystal?"

EDIT:

Speaking of Minecraft: http://www.bay12forums.com/smf/index.php?topic=96374.0

Oh, and I made a song (http://www.youtube.com/watch?v=YerKwCVWkm8). It's utterly terrible.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 14, 2011, 12:12:00 pm
YOU STILL DIDN'T TELL US WHAT THE HELL THAT THING WAS! AND WHY IS THE TURN NOT UP.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 14, 2011, 12:38:01 pm
It's probably a reskinned zombie.
Or maybe a new mob, based on its head tilt...
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 14, 2011, 06:52:46 pm
YOU STILL DIDN'T TELL US WHAT THE HELL THAT THING WAS! AND WHY IS THE TURN NOT UP.

All sorts of shit happened today. Sorry.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 14, 2011, 08:38:06 pm
What is the name of the mob.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 15, 2011, 05:03:27 pm
What is the name of the mob.

I think it was Dave or something. God, why are you all so interested in the name of the mob in a random scary picture I posted?

Maybe turn later today or something.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 15, 2011, 06:38:37 pm
I have legendary curiosity.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 15, 2011, 06:46:52 pm
Sinpwn: Cleave through the wall of the room with my electroshock daggersword(s) and find the neared town.
Japa: Ask Kisame to do something to the armor to make it fit me.
TolyK: "Um, okay. Wait a bit until we regroup though. By the way, do you know where I can get a high-density energy supply?"
Rag: For now, just train my magic skills.
Kisame: Take me to your leader!
Rent: Magic seems to be pretty big here so got any enchanted items that could help us?  Give us some magical items or some sort of enhancements and we'll be happy, accept the job, and be better able to complete it.  No downsides.

Sinpwn:

You smack the wall with the Electroshock Daggersword. The wall gives a bit, but other than that nothing happens.

Japa:

You hand the armor to Kisame. He lays it out on the table and begins banging on it with his fists. Haskill looks like he's about to say something, but seems to decide against it.

He makes a few measurements with his hands (rather embarassingly) and continues hitting the armor, reshaping it.

After a minute or two, he hands it to you.

Oh god. It's one step up from a platemail bikini.

TolyK & Rent:

"Advance payment, you say. Fine." Haskill waves his hand, and a blue crystal appears in front of TolyK, and a sword (http://www.thezorklibrary.com/history/grueslayer.html) appears in front of Rent.

"However, if you do not complete the task given to you, the consequenses will be dire. Also, much of the magic has faded from the sword over time. I believe the enchantment could be refreshed by a powerful wizard, but as it is now Grueslayer shouldn't be any better than an ordinary enchanted sword, and her sheath's regenerative properties are greatly reduced. Head to New Sheoth now; and do not delay. My lord grows restless."

Haskill disappears, and the walls of the room turn into a flock of flourescent butterflies. You are now on top of a hill, with strange looking trees and mushrooms growing all around. There is a road leading downwards.

Rag:

Your skills need no training. You are a master wizard, regardless of what the Mage's Guild says.

Kisame:

You figure the road probably leads to New Sheoth. Eventually.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 15, 2011, 06:57:30 pm
Ask Mirata if she has a spare AEP9 or something, then follow the road.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 15, 2011, 06:58:37 pm
Kisame has become a legendary armorer!
All that time making chainmaille has come in handy! Also I think its Scalemaille. Not Platemaille.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 15, 2011, 07:02:50 pm
Hmmm, the enchantment can be restored by a powerful wizard...
Ragnarock!  Buddy!  Think you could do me a tiny little favor?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 15, 2011, 07:12:55 pm
Hmmm, the enchantment can be restored by a powerful wizard...
Ragnarock!  Buddy!  Think you could do me a tiny little favor?


This is either a bad idea, or a horrible one. Which it is depends on who your asking.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 15, 2011, 07:33:42 pm
I'd say that given his past performance if Rag agrees to this I'll either end up with some sort of sword that can bring about the apocalypse at will or a useless chunk of metal.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 15, 2011, 07:39:40 pm
Exactly. If its a useless chunk of metal its bad for you. if it can bring about the apocolypse it horrible for the poor soul on the reciving end.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 15, 2011, 07:43:53 pm
I dunno, I'm a combat robot.  Designed to survive and prosper in the most adverse conditions.  Plus this team has a pretty impressive apocalypse survival rate.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 15, 2011, 07:57:39 pm
Plus this team has a pretty impressive apocalypse survival rate.
So sigged.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 15, 2011, 08:09:03 pm
How the hell is it that in all my time on the forums I was never sigged.  Yet since joining this thread I've been sigged twice.  In this very thread.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 15, 2011, 08:23:09 pm
What can I say, having survived several apocalyptic events has made us pretty damn cool.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 15, 2011, 09:31:26 pm
wear the revealing armor on top of my regular non-revealing clothes.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 15, 2011, 09:53:17 pm
Awww you don't like it?
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 15, 2011, 10:03:27 pm
Awww you don't like it?

it's better protection than nothing, but that's no reason to be revealing.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 15, 2011, 11:01:57 pm
Continue down the hill, eating every plant and non-sentient animal on the way. Their powers shall be mine.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 15, 2011, 11:30:43 pm
Get ready to insert crystal in, go forward with the team.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 16, 2011, 03:50:46 pm
Get ready to insert crystal in

In where, exactly?
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 16, 2011, 06:11:27 pm
Ah, a sword... Hmm... What should I do with it... um... RIGHT. FOR !!MAGIC!!

Attempt to reawaken the sword, and also imbue it with Dragon Slave for good measure.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 16, 2011, 11:04:16 pm
Get ready to insert crystal in

In where, exactly?
Suit? George's hardware?
Whereever it needs more power?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 18, 2011, 06:51:25 am
Shardz: Ask Mirata if she has a spare AEP9 or something, then follow the road.
Kisame: Kisame has become a legendary armorer!
Rent: Ragnarock!  Buddy!  Think you could do me a tiny little favor?
Japa: wear the revealing armor on top of my regular non-revealing clothes.
Sinpwn: Continue down the hill, eating every plant and non-sentient animal on the way. Their powers shall be mine.
Rag: Attempt to reawaken the sword, and also imbue it with Dragon Slave for good measure.
Toly: insert crystal in

Shardz:

"Uhh... I usually keep a few bits of spare equipment in Safebot for when I'm travelling with someone... hang on..."

She opens the door of her safe-on-treads and roots around in there for a second.

"Here it is."

She tosses you a plasma pistol.

"That was Colnel Autumn's, before I umm... disintegrated him. I'm not really using it for anything, so you can just keep it."

Kisame:

No he hasnt!

Rent:

You hand the sword to Ragnarok and ask him to refresh the enchantment for you.

Japa:

It looks a little silly, but at least it protects your upper torso.

Sinpwn:

You eat some mushrooms. Rather bitter. Next thing you know you'll be dropping egg sacs into shafts of sunlight to get a keys. 

(Erm... I've never played Rift. What exactly are you gaining by doing this?)

Rag: 6 (god damnnit rag)

Enchantments aren't really your thing, but you think you remember how to do it.

You wave your hands over the sword for a bit. Its inherent enchantment should be at least partially restored.

You also attempt to enchant it with your ungodly explosion spell. The blade resists the enchantment, and spits it off the way the sword was pointing. A few seconds later, you see a massive fireball in the distance. Whoops.

TolyK:

With a little help from Kisame, you plug the Lapotron into George's hardware.

"This new power source should be sufficient to fully empower my E2 for some length of time."

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 18, 2011, 07:44:08 am
(Absolutely nothing. Just trying to get some alchemy skill.)
Onwards, to the place where the thing is at.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 18, 2011, 08:13:26 am
Start heading towards our eventual destination, hopefully it isn't anywhere near where that fireball landed.
Also take out both the grueslayer and my photon saber.  That fireball might have pissed something off.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 18, 2011, 10:12:59 am
Pretty explosions. Now that the obligatory Blow Something Up is done we can continue.
Ask rag for a spell, and forge it into Grueslayer.
Should work. If not more pretty explosions.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 18, 2011, 11:01:36 am
And to think, just last turn you were telling me that having Rag use magic was a dangerous and bad idea.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 18, 2011, 11:18:31 am
"Alright, just keep that power unused until we need it." Follow the group, look for random scraps.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 18, 2011, 01:01:36 pm
Plasma pistols use the same power source as laser pistols - energy cells.

Holster the pistol, grab the rifle, aaaaaaand...follow everyone else before they get too far ahead of me.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 18, 2011, 04:16:13 pm
Hmm... Well, since Dragon slave didn't work...


Slowga - Slow effect on area surrounding them (Selective Targetting)

Hastaga - Haste effect on area surrounding (Selective Targetting)

Aeroga - Erm... <_< sword waves

Thundaga/Firaga/Both - Lazors


Scratch that. <_< explain to the guy that it takes years of study to even BEGIN to cast magic. And then point out that I would probably do it better anyway.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 18, 2011, 07:00:57 pm
He is just giving me the spell. Not casting it. I am putting it in the sword. Not him. Me.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 18, 2011, 07:11:02 pm
In order for him to give you the spell he will have to create a solidified version of the spell, in essence casting it in a way that it isn't meant to be cast.
At least I had him play by the basic rules of magic.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 18, 2011, 07:28:08 pm
Oh, umm. Apparently, Colonel Autumn has a laser pistol. Damn.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 18, 2011, 11:12:36 pm
Oh, umm. Apparently, Colonel Autumn has a laser pistol. Damn.

FUCK YEAH.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 18, 2011, 11:19:06 pm
Wait for everybody else to finish preparations so we can get going.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 19, 2011, 04:10:14 am
Sinpwn: Onwards, to the place where the thing is at.
Rentorian: Start heading towards our eventual destination, hopefully it isn't anywhere near where that fireball landed.
Kisame: Ask rag for a spell, and forge it into Grueslayer.
Toly: Follow the group, look for random scraps.
Japa: Wait for everybody else to finish preparations so we can get going.

Sinpwn & Rent & Japa:

You have a stroll down the road with the rest of the party. After a while, you notice bits of stuff on the ground. After a few more minutes, you start to see trees that have been blasted into the forest.

You come across the edge of a massive crater. Apparently, Rag's misspell went exactly where you need to go next. Huh.

Accross the crater, you can see a big hill with a trail leading up, and some sort of building on top of it.

Kisame:

Ragnarok explains to you how magic works. You pout.

Toly:

Unfortunately, there's nothing that looks very useful on the ground. It's mostly all been blown to pieces.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 19, 2011, 04:14:40 am
Just keep walking on the air where the road used to be like nothing happened.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 19, 2011, 07:00:14 am
"Anyone want to be flug across the gap?"
*silence*
"I thought not..."

Follow Japa's example. If it doesn't work, go around the crater.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 19, 2011, 07:55:20 am
Just go right through the crater.  Be sure to check whether the explosion unearthed anything interesting.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 19, 2011, 09:32:34 am
I AM DORF. Dig through the mountain.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 19, 2011, 10:21:56 am
Attempt to use the power of my will to defy gravity and walk directly across. Failing that, survey the center of the crater.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 19, 2011, 03:27:15 pm
Japa: Just keep walking on the air where the road used to be like nothing happened.
TolyK: Follow Japa's example. If it doesn't work, go around the crater.
Rent: Just go right through the crater.  Be sure to check whether the explosion unearthed anything interesting.
Kisame: I AM DORF. Dig through the mountain.
Sinpwn: Attempt to use the power of my will to defy gravity and walk directly across. Failing that, survey the center of the crater.

Japa:

You walk on air across the crater. Show-off.

TolyK:

Not to be outdone, you have George applyForce() you across the crater.

Rent:

The crater is deep, but traversing it isn't too difficult for you.

Unfortunately, Ragnarok's spell seems to have completely destroyed anything useful that might have been here.

Kisame: 3

DIGGY DIGGY HOLE

You run through the crater and attack the hillside with your pick. You quickly dig through to the other side.

You collect 32 cobblestone and 4 Iron Ore on the way.

Sinpwn:

You head down to the center of the crater. The earth and air magic seem to have driven the crater right down to the stone layer under the ground.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 19, 2011, 04:08:07 pm
See if there is any rare ore exposed by the explosion, then head up the hill.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 19, 2011, 04:37:19 pm
YESH!
smelt iron ore into bars. Upgrade suit.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 19, 2011, 05:46:28 pm
Figure out where we have to go exactly and what we have to kill.  Also, try to find any hidden items or secret passages along the way.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 19, 2011, 11:36:52 pm
"Titans, my head hurts! Where am I?"
Snap out of Mentat Crash, observe surroundings.


((And The Fuzzy is back! I'll probably have internet access for at least the next week, but no promises. Fingers crossed.))
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 20, 2011, 12:07:00 am
look around us to get some kind of idea what the hell to do because the GM wasn't kind enough to tell us our surroundings without being prompted.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 20, 2011, 12:57:06 am
look around us to get some kind of idea what the hell to do because the GM wasn't kind enough to tell us our surroundings without being prompted.
follow japa's example.
 :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 20, 2011, 07:19:21 am
look around us to get some kind of idea what the hell to do because the GM wasn't kind enough to tell us our surroundings without being prompted.

whatoh

The resumed trail leads up a bit, then levels off and leads to two massive doorways. In front of the doorways is a little paved area, with the corpse of some massive, unnatural beast in it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 20, 2011, 08:42:20 am
Try to find out how the beast died. Don a pair of sunglasses and make a pun if successful.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 20, 2011, 09:54:35 am
Open doors after everyone's done their actions.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 20, 2011, 10:11:03 am
Open doors

Doorways.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 20, 2011, 10:51:34 am
Go down left doorway, along with all/most of the group.
 :P
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 20, 2011, 12:03:08 pm
. . . Nah. Blow a hole between the two.

Because I really, really want to know what happens if you go in through the middle instead of either side.

<_< Failing that, I guess I'll go with the group.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 20, 2011, 02:36:39 pm
Follow ze group!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 20, 2011, 07:36:34 pm
. . . Nah. Blow a hole between the two.

And I was wondering how I was going to blow the gateways up plausibly.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 20, 2011, 07:37:48 pm
You  were expecting a lack of explosions?  With Rag here?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 20, 2011, 07:58:27 pm
Sinpwn: See if there is any rare ore exposed by the explosion, then head up the hill.
Kisame: smelt iron ore into bars. Upgrade suit.
Rent: Figure out where we have to go exactly and what we have to kill.  Also, try to find any hidden items or secret passages along the way.
Fuzzy: Snap out of Mentat Crash, observe surroundings.
Japa: Try to find out how the beast died. Don a pair of sunglasses and make a pun if successful.
TolyK: Go down left doorway, along with all/most of the group.
Rag: Blow a hole between the two.
Shardz: Follow ze group!

Sinpwn: 3

You grab some copper ore the explosion broke up.

Kisame: 4

You grab a felled log, knock up a crafting table, craft a furnace, slap a few more logs in, and smelt the iron.

You then lay your armor out on the table and add some more armor to the joints.

Rent: 2

You find no secret passages or items.

You think about what the party needs to do next. You're not sure, but you think you see a pattern: The corrupted entities are seeking out the party. Therefore, the easiest way to find one is to simply screw around until it shows up. Not the fastest way, but you're probably not going to get anything else from this party.

Fuzzy:

You shake your head and look around. Mirata giggles.

"Wow, I've never seen someone crash so hard from Mentats. That's how I got after took Psycho. You okay?"

You nod and look around. You've apparently been following the party mindlessly, and are now in front of the two big doorways.

Japa: 6

You carefully examine the corpse. Apparently, it was hacked to death with a sword.

"I guess he wasn't very... sharp"

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH

TolyK:

You approach the doorway...

Rag: GM-INTERVENTION: 6

You do some quick calculations in your head and then wave your hand gateway-ward.

The gateways explode in a shower of little shards of stone, revealing a batallion of Kriegersklave.

"KREIGERSKLAVE! ATTACK!"

Ooops.

Shardz:

Yeah, about that...

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 20, 2011, 08:15:14 pm
Boost Action Lamp up to MOUNT SIZE, crush Kriegersklave.

((Are Kriegersklave a reference to something, or something original from you?))
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 20, 2011, 08:19:11 pm
Dual wield my photon saber and grueslayer!  Slice and dice all enemies that stand before me!  All shall fear the might of the the superior robot race!
Also cackle like a madman while doing so.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 20, 2011, 08:19:48 pm
((Are Kriegersklave a reference to something, or something original from you?))

Netland original. Name is German for "Combat Slave", at least hopefully. It's pronounced Kreeger-sklavah, in case anyone cares.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 20, 2011, 10:50:16 pm
Stuffthrower ahoy! (i.e. dakkadakkadakka with da stuffthrower... but not all of it :P)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 20, 2011, 10:57:13 pm
Attack a group of the people that don't look likely to be caught in the attacks of the more zealous members of the team

In other words, go do sword-fighting somewhere where I won't get friendly fire.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 20, 2011, 11:10:58 pm
Engage the Rage. Rock out and melt some faces.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 20, 2011, 11:51:40 pm
Foolish mortals.
Scream witty one-liner. Open fire with cannon.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 21, 2011, 02:01:47 am
"FORWARD, BROTHERS OF STEEL!"

I am a big man
(Yes I am)
And I have a big gun
...
Me and my fucking gun!
Nothing can stop me now

Shoot shoot shoot shoot shoot!
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 21, 2011, 05:59:26 pm
. . .

Okay then. Let's do some gratuitous violence.

Condense a Thundaga spell into lazor form. Blast Kriegs with Lazor.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 21, 2011, 06:11:07 pm
Wait a second, I'm going for a full on melee assault... While almost everyone else fires bullets, spells, and who knows what else at the enemies around me.
You guys better be good shots.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 21, 2011, 06:40:10 pm
I'm firing what amounts to a small artillery cannon. I don't need to be a good shot.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 21, 2011, 06:49:25 pm
Well crap.  At least I have auto-repair systems and the healing power of the grueslayers sword and sheathe.  That might keep me going for a while at least.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 21, 2011, 08:38:19 pm
Fuzzy: Boost Action Lamp up to MOUNT SIZE, crush Kriegersklave.
Rent: Slice and dice all enemies that stand before me!
TolyK: Stuffthrower ahoy!
Japa: Attack a group of the people that don't look likely to be caught in the attacks of the more zealous members of the team
Sinpwn: Engage the Rage. Rock out and melt some faces.
Kisame: Scream witty one-liner. Open fire with cannon.
Shardz: Shoot shoot shoot shoot shoot!
Rag: Condense a Thundaga spell into lazor form. Blast Kriegs with Lazor.

Fuzzy: 3

You buff Action Lamp into a mighty, eight foot tall version of himself. You hop up on his back.

Rent:

You run forward and begin slicin' and dicin' some Pseudo-Nazis.

TolyK:

You let loose with the Essence of Fire. A massive, twenty-foot fireball erupts out of the front of your Stuffthrower, incinerating a bunch of Kriegersklave.

Japa:

You fly to the back of the enemy formation and begin slicing with your obsidian sword.

Sinpwn:

You let loose a sonic burst of rock from your supercharged lute. The Kriegersklave's masked heads begin to explode from the sheer rockinness.

Kisame:

"EAT BARRELS YOU NAZI BASTARDS!"

You begin randomly blasting away with the barrel cannon.

Shardz:

You begin blasting away at Sklave with your new laser gun.

Rag: 6 (fuuuuuuuuuuuuuu)

You SHOOP-DA-THUNDAGA, sending massive shaft of chain lightning into the thrall. It jumps from soldier to soldier, incinerating all of them.

You have just destroyed an entire batallion of combat slaves with a single spell. You pass out from exhaustion, as usual.

Text:

Japa, in the back, notices one... thing, which has not been killed by Rag's spell. It appears to be radioing for help.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 21, 2011, 08:43:04 pm
HOW MANY 6's CAN YOU POSSIBLE HAVE STORED UP RAG?!
Stealin' all mah kills, jerk.
Anyways
Cut off nazi's arms.  Unless that's fatal then just punch him into a more torture ready form.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 21, 2011, 09:01:40 pm
Smash the radio and shove my cannon in its face. "Who are you."

I need a name for that gun.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 21, 2011, 09:03:12 pm
No!  We might have a use for the radio!  Listen in on plans!  Track enemy movements!  Make hilarious prank calls on evil commanders!
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 21, 2011, 09:03:38 pm
Sword the bastard with the radio!
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 21, 2011, 09:05:12 pm
Fine. Ruin my fun.

Shut the radio off then shove my cannon in his face. "Start talking."
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 21, 2011, 09:08:52 pm
Hey japa, we might need a hostage. Or target pratice.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 21, 2011, 09:15:27 pm
Use my rock skillz as a radio jammer, in case my allies don't shut it off in time.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 21, 2011, 09:22:22 pm
Hey japa, we might need a hostage. Or target pratice.

>:(
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 21, 2011, 11:24:27 pm
Go to the hostage, follow the rest.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 22, 2011, 01:15:30 am
You can kill him later. Right now he's useful.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 22, 2011, 01:25:37 am
Fine, fine.

Telekinetically yoink the radio from his hands, then keep the guy aloft.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 22, 2011, 02:30:33 am
Shoot radio dood in the legs, somewhere below the knee.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 22, 2011, 10:53:47 am
Draw nano-eagle, realize the other 'mancer croaked everyone already, and feel sad.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 22, 2011, 04:47:07 pm
"Man, that was AWESOME... Now I feel tiiireeed." *Collapses*
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 23, 2011, 07:14:00 am
YESH! People are finally actually taking advantage of the opportunities I throw at them!
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 23, 2011, 12:09:35 pm
TURN? OR NOT?
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 23, 2011, 03:49:08 pm
Have a dream wherein I unconciously connect to a ridiculously powerful source of magic and absorb it. The dream is just a symbolic representation.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 23, 2011, 09:38:26 pm
Rent: Cut off nazi's arms.  Unless that's fatal then just punch him into a more torture ready form.
Kisame: Shut the radio off then shove my cannon in his face. "Start talking."
Sinpwn: Use my rock skillz as a radio jammer, in case my allies don't shut it off in time.
TolyK: Go to the hostage, follow the rest.
Japa: Telekinetically yoink the radio from his hands, then keep the guy aloft.
Shardz: Shoot radio dood in the legs, somewhere below the knee.
Fuzzy: Draw nano-eagle, realize the other 'mancer croaked everyone already, and feel sad.
Rag: Have a dream wherein I unconciously connect to a ridiculously powerful source of magic and absorb it. The dream is just a symbolic representation.

Rent: 2

You punch him in the face. Which this one actually has. Must be their leader or something.

"YOU WILL NEVER STOP US!"

*punch*

"I HAVE ALREADY SUMMONED OUR ALLIES!"

*punch*

"YOU WILL ALL BE DESTROOOOOYEEEDDDD"

Gawd, just shut up.

Kisame:

"I WILL NOT BETRAY OUR MASTERS!"

Sinpwn:

You attune your lute to broad-band transmission and begin rocking. Unfortunately, you seem to be too late anyhow.

TolyK:

You walk up to the nutty Nazi fellow.

Japa:

You yank the radio from his hands and lift him in the air.

Shardz:

Unfortunately, you don't really have any weapon that's not going to cause major damage. You'd punch him, but that doesn't seem to work, and he's ten feet in the air now.

Rag:

NOU

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 23, 2011, 09:49:07 pm
Take the radio and call off the reinforcements in a terrible german accent.
"Uh... Nevermind, ve killed zem. Uh... Continue on, jah?"
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 23, 2011, 09:58:20 pm
http://www.youtube.com/watch?v=G5hWE36Ymxc&feature=player_detailpage#t=2216s

:D
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 24, 2011, 01:03:47 am
Guard most likely direction of enemy approachment.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 24, 2011, 10:41:59 am
Stand on guard. "Any info George?"
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 24, 2011, 12:13:07 pm
Upgrade cannon with long range targeting systems.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 24, 2011, 12:21:20 pm
shake the prisoner a bit. see if he talks.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 24, 2011, 01:43:05 pm
Find somewhere with a good vantage point and keep lookout for additional enemies.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 24, 2011, 02:05:24 pm
Hmm... out of mana AGAIN.

Tap into the power of Madness and add it into my own reserves... three types of magic now out of nessecity, I guess.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 24, 2011, 04:37:58 pm
Hmm... out of mana AGAIN.

Tap into the power of Madness and add it into my own reserves... three types of magic now out of nessecity, I guess.

http://grooveshark.com/#/s/Can+I+Play+With+Madness/3KGGzn?src=5
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 24, 2011, 07:51:14 pm
Sinpwn: Take the radio and call off the reinforcements in a terrible german accent.
Fuzzy: Guard most likely direction of enemy approachment.
TolyK: Stand on guard. "Any info George?"
Kisame: Upgrade cannon with long range targeting systems.
Japa: shake the prisoner a bit. see if he talks.
Rent: Find somewhere with a good vantage point and keep lookout for additional enemies.
Rag: Tap into the power of Madness and add it into my own reserves... three types of magic now out of nessecity, I guess.

Sinpwn: 2

There is no answer. Hmm.

Fuzzy: 5

You notice something on the distant horizon.

TolyK:

"I am detecting a fleet of Combine dropships loaded with soldiers converging on our position."

Kisame:

Out of what?

Japa:

"DESTROOOOOOYEEEeeeEEeeeEEEeeeEEDDDDD"

Rent:

This place is actually pretty much the highest point around.

Rag: 4

You begin recharging your internal mana reserves from the ambient magical field.

Text:

Action Lamp rears up and takes aim at a distant dropship.

Roll to laz0r: 6

A.L. lets loose a massive blast of red light that obliterates one of the distant dropships. He collapses and reverts to his normal desk-lamp size.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 24, 2011, 07:55:36 pm
Flee. We must warn Sheogorath that there are forces gathering on his fringe. He hates it when people gather their forces on his fringe.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 24, 2011, 09:23:07 pm
Create a large flying cloth golem to ride into battle, preferably in the shape of a dwagon.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 24, 2011, 10:54:36 pm
Follow sinpwn.  Should probably actually follow through with our contract after all.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 24, 2011, 11:08:03 pm
Holy shneitzel!
...
 ???
...
anyways, Take some huge chunks of stuff lying around, get ready to turn into projectiles. "We're in business...  8)"
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 24, 2011, 11:12:49 pm
I have a big gun. This has been established.

Shoot down some dropships.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 24, 2011, 11:23:47 pm
Send the prisoner back to his people, as a gesture of good faith, and a projectile.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 25, 2011, 07:35:28 am
Uhhhh what happened to my action schill? It does not seem to be there.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 25, 2011, 08:10:23 am
Uhhhh what happened to my action schill? It does not seem to be there.

if Billy Mays was here, he'd slap me and tell me to GET ON THE BALL.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 25, 2011, 12:13:49 pm
thank you.
A good defence is a wall of lead.
OPEN FIRE! AND KEEP FIRING.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 25, 2011, 12:14:26 pm
o.o Get myself concious again so that I can break some more things.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 25, 2011, 02:23:31 pm
I kind of forgot that shooting down a bunch of Combine dropships is not a really big deal for you guys.

Get closer to the ocean so I can set Cthulu on you.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 25, 2011, 02:37:07 pm
HAHAHA :D
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 25, 2011, 03:30:00 pm
BRING IT ON! WE WILL PUNCH OUT CTHULU!
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 25, 2011, 03:33:13 pm
Why punch him out? I mean, I'm already working on attuning to madness itself, What's to stop us from Subjugating him? <_< Certainly fit with our current power curve.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 25, 2011, 04:00:27 pm
HMmmmmmm

Stray Cthulu has adopted Ragnarok97071!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 25, 2011, 08:13:28 pm
Sinpwn: Flee. We must warn Sheogorath that there are forces gathering on his fringe. He hates it when people gather their forces on his fringe.
Fuzzy: Create a large flying cloth golem to ride into battle, preferably in the shape of a dwagon.
Rent: Follow sinpwn.  Should probably actually follow through with our contract after all.
TolyK: Take some huge chunks of stuff lying around, get ready to turn into projectiles
Shardz: Shoot down some dropships.
Japa: Send the prisoner back to his people, as a gesture of good faith, and a projectile.
Kisame: OPEN FIRE! AND KEEP FIRING.
Rag: Get myself concious again so that I can break some more things.

Sinpwn & Rentorian:

You flee down into the crater. Surely they won't follow you there.

You hear a sourceless, echo-y voice with a slight scottish accent. "Oh dear. Someone seems to have broken my Gates Of Madness, and now there are forces gathering on my fringe. I didn't expect this, not at all. I wonder if that fancy wizard fellow can make me a new set of gates... or I'll rip out his eyes! And make a sandwich with them. I like sandwiches."

Fuzzy: 6

You wave your hands in the air and pull a Ragnarok.

A two story tall cloth dragon stands before you. You pass out from the effort of creating it.

TolyK:

"Actually, I think I may have a superior plan," George says.

Suddenly, the closest approaching dropship turns over and slams into the ground, sending Combine soldiers flying across the landscape.

"Yes, that seems to be an effective strategem."

The rest of the dropships begin plummeting from the sky as well.

Shardz:

George seems to be handling that quite well himself.

Japa:

You fling the Kriegersklave towards the dropships.

"DESTROOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooo..."

Kisame:

You launch a few barrels at the places where each dropship crashes, in case there's any survivors.

Rag: 5

You wake up.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 25, 2011, 08:29:20 pm
Loot the crash sites. Aquire upgrades for cannon.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 25, 2011, 09:27:39 pm
Attempt to combine two or more of the drop ships into a functioning mega-ship, Overpower it with my source engine, then paint it red with the blood of the combines. We's riding fancy tonight.
Yaaay rampant technomancy/necromancy.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 25, 2011, 09:35:57 pm
Plush Dwagon: Carry Fuzzy while following most important-looking ally.

"Pull a Ragnarok" is now a meme.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 26, 2011, 12:16:44 am
You know, the fact that the guy who is named after the end of the world is doing a good portion of the earth-shattering kabooms is hilarious.

ALRIGHT, I'M A... crap, everything's already dead. Oh well, I'll get something. Hmm... Whatever, search the ships for anything magical... or majikal, I guess.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 26, 2011, 12:47:17 am
Loot shit from the soldiers/dropships. :P Kill any stray enemies.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 26, 2011, 08:54:32 am
Try to do what I can to make my own upgrades to the eventual megaship, or a normal ship if it doesn't pan out.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 26, 2011, 06:19:36 pm
Kisame: Loot the crash sites. Aquire upgrades for cannon.
Sinpwn: Attempt to combine two or more of the drop ships into a functioning mega-ship, Overpower it with my source engine, then paint it red with the blood of the combines. We's riding fancy tonight.
Fuzzy: Plush Dwagon: Carry Fuzzy while following most important-looking ally.
Rag: Whatever, search the ships for anything magical... or majikal, I guess.
Toly: Loot shit from the soldiers/dropships. :P Kill any stray enemies.
Rent: Try to do what I can to make my own upgrades to the eventual megaship, or a normal ship if it doesn't pan out.

Kisame: 3

You hammer the ironsights from an RPG launcher onto your barrel cannon.

Sinpwn: 3

You have the whole party (including George and Japa, who can each lift a dropship on their own) drag the dropships together and you, Kisame, Toly, Mirata, and George all begin working on putting them together.

Eventually, you end up with a functioning Combine Dropship, complete with carrying pod and a little pulse turret on the front.

(what does a source engine do anyway?)

Fuzzy:

Your dwagon picks you up and gently tosses you into the dropship.

Rag:

You find nothing. Seems the Combine aren't very big on magic.

Toly:

You find a pulse rifle.

Rent:

You examine the dropship, but the organic technology is totally unfamilar to you and you have no idea how you could improve it.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 26, 2011, 06:25:41 pm
<_< the source engine is what most of valves games now run on. :P I'm guessing what he means is something else.

Huh. Freaking backwards... no magic at all? *chuckles* damn they're idiots Explains why they died so fast.

Whatever, find something to channel my magic through. a broken rifle should suffice. I can work on enruning it later to work better.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 26, 2011, 09:36:55 pm
We have a dropship? Get in and man the turret(s)!
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 26, 2011, 09:52:12 pm
I am heavy weapons guy. Find heavy weapons.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 26, 2011, 10:34:04 pm
(Source engines are the basis of all teleportation and powerful magical weapons in lore. Pretty much converts planar essence into unexhaustible planar energy.)
Wait for everyone to get into the dropship, then start flying to New Sheoth while exclaiming "Hi-yo, Silver! Away!"
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 26, 2011, 10:59:39 pm
Wait, I can lift an entire dropship?

Sweeet!
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 27, 2011, 12:18:47 am
Wake up?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 27, 2011, 01:12:01 am
Wait, I can lift an entire dropship?

Sweeet!

Well, I assume they're relatively light for their size, since, you know, they can fly. Anyway, I don't think you ever gave me any restrictions for your lifting capacity...

uhh..

Or did you. Oh. I remember now...

Well, we'll just assume they're light for their size, and maybe you were just dragging it instead of lifting it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 27, 2011, 01:28:47 am
Or maybe I just leave lifting capacity to you, since everybody else is uber powerful anyway.

lollygag until plot happens.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 27, 2011, 01:53:03 am
Fuck yeah, more gunz :D
Make interface thing between George and dropship. Then maybe paint the dropship.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 27, 2011, 08:58:09 am
See if I can attatch myself safely to the top of the drop ship in order to ride on top.  If possible do so.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 27, 2011, 10:01:49 pm
No turn tonight. May write one early next morning.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 28, 2011, 08:03:05 am
Rag: Whatever, find something to channel my magic through. a broken rifle should suffice. I can work on enruning it later to work better.
Dragonshardz: Get in and man the turret(s)!
Kisame: Find heavy weapons.
Sinpwn: Wait for everyone to get into the dropship, then start flying to New Sheoth while exclaiming "Hi-yo, Silver! Away!"
Fuzzy: Wake up
Japa: lollygag until plot happens.
TolyK: Make interface thing between George and dropship. Then maybe paint the dropship.
Rent: See if I can attatch myself safely to the top of the drop ship in order to ride on top.  If possible do so.

Rag:

You pick up a piece of metal from one of the smashed dropship pods.

(Trivia: I actually rolled for this action accidentally; guess what it was)

Dragonshardz: 5

You work out how to use the turret controls.

Kisame:

You look slightly to your left and see your barrel launcher.

Sinpwn: 1

You flip the dropship upside down and nearly crash it into the ground, though George manages to applyTorque the thing right-side up again before you ruin everything.

It occurs to you that you don't actually know how to fly this thing.

Fuzzy: 4

You suddenly wake up from the feeling of being turned upside down by Sinpwn's failure to pilot.

Japa:

okay

TolyK: 3

You get Mirata's help integrating George into the dropship's control systems.

"I believe the integration procedure has been successful. Desination: New Sheoth, ETA: 30 seconds."

Rent:

You attempt to ghost-ride the whip, and fall off. You are caught by Japa's telekinesis.

Text:

The dropship quickly accelerates to a high rate of speed, then lands in some sort of courtyard.

"We have arrived."

There is a large palace out the door of the drop pod, and to each side there is a cauldron-like torch thing, one yellow, one blueish-green.

"I will not be able to proceed with you without disconnecting from my support hardware, however, I can observe and communicate through Mr. TolyK's suit."

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----
I did write the turn early... just forgot to post it until 8.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 28, 2011, 11:41:59 am
So I'm the most important guy then :P
"George, support us with Dropship fire, 'kay? I'll add some weapons just in case..."

Add some sort of weapon to the dropship. Maybe a clone of the stuffthrower... :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 28, 2011, 12:09:37 pm
Dramatically enter the palace while strumming our theme song on my lute.
"Are ye in need of assistance?"

Speaking of which, we should decide on a theme song.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 28, 2011, 12:13:07 pm
RUN IN TERROR.
There. Put it to music.

Learn to fly the ship. Just in case.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 28, 2011, 02:07:52 pm
Speaking of which, we should decide on a theme song.

Indeed.

Someone find a tune that fits the party well.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 28, 2011, 02:15:28 pm
Flight of the valkries by Vaugner. Fitting now that we have a dropship.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 28, 2011, 02:21:04 pm
Speaking of which, we should decide on a theme song.

Indeed.

Someone find a tune that fits the party well.
http://www.youtube.com/watch?v=wWBbibIDOes (http://www.youtube.com/watch?v=wWBbibIDOes)
 :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 28, 2011, 02:25:10 pm
Schilcote, just out of curiosity, do you actually have some sort of thing planned out, or is it just dicking around and blowing shit up?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 28, 2011, 03:06:09 pm
Schilcote, just out of curiosity, do you actually have some sort of thing planned out, or is it just dicking around and blowing shit up?

Both. I have little portions of plot that you'll just stumble into, with random chkdsking around in between. Next bit of plot I have planned out will send the party into the bowels of the Enrichment Center, but I don't know how you're going to get there yet.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 28, 2011, 03:20:20 pm
I FUCKING LOVE PUZZLES. BRING IT ON GLadoS!
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 28, 2011, 04:06:23 pm
I shall woo GLadoS with my spoony bardliness.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 28, 2011, 04:44:48 pm
Kick open the doors to the palace.  Make sure everyone enters as dramatically as possible.
If GLadoS has any intelligence at all she'll jsut get us out of there as soon as she can.  Don't think she'd appreciate us nuking all her science.
And we will.  I don't think a single place this team has visited has been left undamaged.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 28, 2011, 05:38:10 pm
nope. not a single place. except maybe that ocean. hard to destroy an ocean.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 28, 2011, 05:56:17 pm
I'm about to blow up the Shivering Isles too.

EDIT:

Actually, no, I have a better idea.

On an unrelated note, how many of you have read the original Netland?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 28, 2011, 08:10:12 pm
TolyK: Add some sort of weapon to the dropship. Maybe a clone of the stuffthrower...
Sinpwn: Dramatically enter the palace while strumming our theme song on my lute.
Kisame: Learn to fly the ship. Just in case.
Rent: Kick open the doors to the palace.  Make sure everyone enters as dramatically as possible.

TolyK: 3

You and Mirata wire the pulse turret up to George.

Kisame: 3

You press a few buttons to see what they do, very carefully. You think you could probably fly the ship in an emergency, but just barely.

Text:

Rentorian kicks open the door to New Sheoth Palace, while Sinpwn plays a power chord on his lute.

There is no response. You head into the main chamber.

Sheogorath (who is recognizable by the fact that there are busts of him everywhere) is slumped over in his throne, dead. Haskill lies on the red carpet, also dead.

Standing over the corpses is Dermonster. He seems to have changed since you last saw him; he's wearing armbands with the swastika-and-clover on them, and, perhaps more significantly, his arms have been replaced by ugly black mechanical ones. He is holding some sort of strange weapon, held like a pistol, with a bunch of spokes extending from the front of it.

"You again. I was expecting you. Do you know what I've found out since we last met? It turns out that my home planet was destroyed. It's gone. The "good guys" blew it up. All I wanted was to go home. And to destroy every inferior being I could come across, but I mainly wanted to go home. And now I can't. So you know what I did? I joined with Him. I'm going to destroy everything. I'm going to kill EVERY FUCKING THING IN THIS PATHETIC, PUNY LITTLE UNIVERSE! AND I'M GOING TO START WITH YOU!"

He throws the weapon on the ground.

Music: [Sorry, couldn't find anything suitable. Suggest something!]

He pulls out a plasma cannon and aims it at Fuzzy.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 28, 2011, 08:45:34 pm
Uhhhh I think this counts as an emergency.
Fly the dropship through the roof, and open fire with the turret.
God I hope this works....


http://www.youtube.com/watch?v=t7wJ8pE2qKU
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 28, 2011, 08:56:51 pm
Swords out!  Time to RUMBLE!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 28, 2011, 09:13:39 pm
Right, it's a tossup between this (http://www.youtube.com/watch?v=ekOhndgUUco) (which I made myself) and this (http://www.youtube.com/watch?v=nNXaUVMKpUg&feature=related).
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 28, 2011, 09:16:00 pm
Right, it's a tossup between this (http://www.youtube.com/watch?v=ekOhndgUUco) (which I made myself) and  this (http://www.youtube.com/watch?v=nNXaUVMKpUg&feature=related).

Fixed that for you.

Also: Use turret if possible, if not - drop from the sky like the statues in HP7.2 and kick some former-PC ass. With lasers. Actually, scratch the turret thing. Drop from the sky, etc.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 28, 2011, 09:19:21 pm
The rock one winged angel. OH YEAH.

Also NINJA'D
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 28, 2011, 09:20:01 pm
Right, it's a tossup between this (http://www.youtube.com/watch?v=ekOhndgUUco) (which I made myself) and  this (http://www.youtube.com/watch?v=nNXaUVMKpUg&feature=related).

Fixed that for you.

Don't fix it, vote on it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 28, 2011, 09:22:06 pm
"You talk of ending worlds when you are too blind and foolish to protect your own? Your ignorance is only exceeded by your stupidity! Time to die, abomination!"
Leap and do a backflip over him, sinking my blade(s) into his back. Provide background music at the same time through sheer will.

I find this rather nice, myself. (http://www.youtube.com/watch?v=SZ1GbBlS9wM)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 28, 2011, 10:08:02 pm
Yoink the weapon out of the guy's hand.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 28, 2011, 10:48:07 pm
((Of the two you suggested, I'd prefer the original music.))

AUTO-PARRY: Take it in the gut!
Luckily my armor will protect me!(?)
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on November 28, 2011, 11:47:13 pm
I like the original tune.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 29, 2011, 10:49:04 am
Awww Derm...  :'(
...
pew pew pew da pulse gun. or yank the weapon out of his hands with applyForce()
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 29, 2011, 11:44:19 am
Kisame: Fly the dropship through the roof, and open fire with the turret.
Rent: Swords out!  Time to RUMBLE!
Dragonshardz: Drop from the sky, etc.
Sinpwn: Leap and do a backflip over him, sinking my blade(s) into his back. Provide background music at the same time through sheer will.
Japa: Yoink the weapon out of the guy's hand.
Fuzzy: AUTO-PARRY: Take it in the gut!
TolyK: pew pew pew da pulse gun.


Everyone:

See text

Text:

Japa telekinetically yanks the gun out of Derm's hand just before he blasts Fuzzy.

"ARGHH! Stupid telekinetic BITCH!"

Derm teleports behind Japa and runs her through with a laser dagger. She collapses.

Rentorian charges at him with Grueslayer. Derm teleports out of the way and punches Rent with a mechanical fist. Rent's casing is dented, and he falls over.

Sinpwn jumps into the air and hits the autoplay button on his lute. Derm teleports out of the way again, leaving Sinpwn to smash into the ground face-first.

Derm grins. "Now that was just plain du-"

The dropship smashes through the ceiling, piloted by Kisame. Shardz jumps out, attempting to land on Derm, but Derm teleports out of the way again.

Shardz fires his laser rifle...

Roll to aim: 3
 
... catching Derm in the shoulder. He winces and teleports back to pick up his plasma cannon.

Toly opens fire with his pulse rifle.

Roll to aim: 5

He hits Derm in the leg four times. Derm falls over, but teleports again and gets back on his feet.

Action Lamp appears to be charging up.

Mirata opens fire with Vengance.

Roll to dodge: 3 2 3 3 3 2 3

Derm keeps teleporting out of the way, but isn't quite fast enough and gets caught a few times by laser beams. He's starting to bleed pretty badly.

Mirata's Teslatron blasts at Derm with his lasers.

Roll to aim: 1 6 6

Two of the beams hit Derm in the head, while one misses completely.

The Robobrains also open fire.

Roll to aim: 4
Roll to aim: 4

The first Robobrain's blaster catches Derm in the leg. This time he doesn't get up quite so quickly.

The second Robobrain's heat gun hits Derm square in the chest. He is now on fire.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 29, 2011, 11:55:49 am
Shoot the bastard
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 29, 2011, 12:11:23 pm
Use the magical healing power of music to get Japa back on her feet.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 29, 2011, 12:13:50 pm
Remove his arms, and teleporter.
Those should come in handy.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 29, 2011, 12:33:46 pm
Hey I want the teleporter...
Melonium FTW! PEW PEW PEW.
Also check my back.  :P


fakeedit: @japa ouuuuuch...
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 29, 2011, 12:34:17 pm
Remove his arms, and teleporter.
Those should come in handy.

I think he may protest.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 29, 2011, 02:08:57 pm
I have a cannon. Plus a dropship. Any san.... Nevermind derm isn't sane. uhhhh.

I hope you didn't mind me ... Dropping in. Crush his foot. With hammer.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 29, 2011, 02:13:35 pm
Japa: Shoot the bastard
Sinpwn: Use the magical healing power of music to get Japa back on her feet.
Kisame: Remove his arms, and teleporter.
TolyK: Melonium FTW! PEW PEW PEW.

Text:

Japa, heavily wounded, draws her sword and telekinetically flings herself towards Derm, obsidian sword first.

Roll to sword: 4+1=5

The sword leaves a nice big slice in Derm's leg, down to the bone. Japa keeps moving, skidding on the marble floor and falling unconcious.

Derm growls and takes out some sort of large apparatus with a hypodermic needle on it, and a brace that allows the device to be strapped to an arm or a leg. He straps it onto his wounded leg, and his wounds immediately begin to close.

He grins. "Neat technology, isn't it?"

Fuzzy takes aim with his RA6, and fires.

Derm recieves two loads of high-velocity metal shards through his entire body. The wounds begin to close around them.

He seems to be a little out of it all of a sudden, between the Super Stimpak and the incredible amounts of pain he's in, there's a good chance that it's starting to affect him.

Roll to teleport: 1

He teleports behind Fuzzy... and about ten feet above him. He lands with a nasty crunch.

Sinpwn gets himself back on his feet and begins to rock out on his lute.

Roll to heal: 6

Japa is surrounded by a bright green light, and her wounds begin to close. She's still unconcious though.

Toly takes aim with his Melonium.

Roll to aim: 6

Roll to dodge: 4

The melon flies through the place Derm's center of mass was just a second ago.

Derm stands still for a moment. "Urgg... fuck this..."

He teleports away.

"I have lost entity tracking on Mr. Dermonster. He appears to have teleported some distance away," George says, from the wreckage of the dropship. "Also, I belive this vehicle is no longer in any condition to fly."

Mirata heads over to Japa and sticks her with a stimpak. "She should heal up completely in a few minutes," she says, to no one in paticular.

Ragnarok notices a wooden staff with an eye on it leaning against Sheogorath's throne. He feels strangely compelled towards it...

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----

Sorry Kisame, turn was already being written before you revised your action. Not that it would have mattered anyways.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 29, 2011, 02:21:56 pm
Thats okay. I did not seem to be metioned though.

QUICK GRAB THE STAFF BEFORE RAG DOES.
I can do LESS damage that him if I that staff turns out to be a WMD.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 29, 2011, 02:22:02 pm
Take out George, make a mobile (sentient :D) pulse turret out of the ruins. Or an infrared auto-targeting scope, either way :D
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 29, 2011, 05:09:17 pm
Repair the dropship.
It's pretty much just a big flying golem mount, right?
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on November 29, 2011, 05:30:32 pm
Find a lesser soul gem, a head of lettuce and a ball of yarn. Place them in Sheogorath's arms, sit him up straight and close his eyes. Perform a public funeral for him and Haskill. Then take one of Sheogorath's spare suits... as a sign of respect.

Of course, it's not like he would stay dead, whole staff thing and such.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 29, 2011, 07:29:43 pm
Hang on a sec- how come everyone else has a custom title and I don't?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 29, 2011, 08:11:11 pm
I dunno. What do you mean by custom title.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 29, 2011, 08:22:52 pm
"Bastard dented me!" I mutter as I stand back up, letting my repair systems kick in, possibly with the grueslayer's magic, to repair the dent and any internal damage.  I look around the room at the dead Haskill and Sheogorath.  "Well this was a bust," I grumble.

Still muttering to myself I start looking around the room for any other interesting loot.  Not the staff though.  It give me the willies.  Didn't know robots could get the wilies.


Custom title?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 29, 2011, 08:32:01 pm
I dunno. What do you mean by custom title.

NVM, got confuzzled.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on November 29, 2011, 09:17:24 pm
Hey, I'd assumed that I would have had a gun after taking it from the dude.

Wake up
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on November 29, 2011, 09:33:32 pm
Boss theme. Shoulda mentioned it earlier, really. (http://www.youtube.com/watch?v=5SHOvWhti98)

Also there ARE about... a hundred thousand worlds (Probably a lot more) in the Komato empire. Wouldn't make him any less pissed, really, but it's useful info.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on November 29, 2011, 10:12:35 pm
<_< Take the staff. Aero anyone out of the way that tries to stop me... Magical Stun Mode, of course. <_< Can't be killing the mea... Allies.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 30, 2011, 07:38:38 am
Boss theme. Shoulda mentioned it earlier, really. (http://www.youtube.com/watch?v=5SHOvWhti98)

Also there ARE about... a hundred thousand worlds (Probably a lot more) in the Komato empire. Wouldn't make him any less pissed, really, but it's useful info.

oh

We'll just say it was his homeworld that got blown up. Or maybe all of them.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on November 30, 2011, 08:23:57 am
Not all of them.

Losing one planet, possible. (They've done it to themselves on accident a few times.) The entire empire? The one that can destroy stars and completely broke several lightyears of space? Not so much.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on November 30, 2011, 10:57:16 am
Maybe everyone just decided to have a rocketjumping tournament at the exact same time?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 30, 2011, 12:12:12 pm
Super minefield hide and seek. That is all.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on November 30, 2011, 12:43:14 pm
Well if we go with the idea that the entirety of the Komato empire is exists in Netland then we have to assume that other, just as nasty, glaxy spanning empires exist as well.  Maybe the komato stumbled on da Orks or the Eldar.  There are thousands of potential empires that could match, or even dwarf the Komato.  This isn't even going into the fact that there would be entities of immense singular power in Netland as well.  Things like Dr. Manhatten, the first gaurdians in Homestuck, the Ellimist, or Shenron.
If anything the fact that the Komato were still alive when you left them could be seen as a minor miracle due to their rather rampant bloodlust and the sheer power that could be brought to bear against them if they pissed some of these people off.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 30, 2011, 02:14:22 pm
Yet if all those things are true, why hasn't the biggest, baddest of them all not taken over? Maybe he came from a point in time where th komato didn't have all that power. Maybe the weird physics of netland shoved him into a future where the tasen won.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 30, 2011, 02:50:30 pm
Netland physics are like theoretical biologists.  :P
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on November 30, 2011, 03:07:47 pm
Why biology?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on November 30, 2011, 03:16:30 pm
nothing theoretical in biology except for molecular stuff, which is chemistry  :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on November 30, 2011, 03:50:46 pm
Yet if all those things are true, why hasn't the biggest, baddest of them all not taken over?

The god-AIs kept everything balanced, at least mostly.

EDIT:

I'm going into a situation with indeterminate internet connection status. There may not be turns for a while.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 04, 2011, 03:18:34 pm
Remember that indeterminate connection status? Well, it's a pretty determinate no-connection status now. And it's going to last for a month at the least, about 6 years at the most.

So Yeah.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 04, 2011, 04:37:55 pm
6 YEARS? Geeze man what the hell? How do you have internet that bad.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 05, 2011, 07:16:49 am
Well, schil, that... sucks.
...
Can you appoint anyone to do a sidestory? :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 08, 2011, 06:10:04 pm
Good news everyone! I, through my sheer schil-osity, have turned the no-internet situation into a internet-enabled situation! Unfortunately, my access is being randomly monitored, so expect to see a lot of [REDACTED]ing censorship.

Can you appoint anyone to do a sidestory? :P

That might be a good idea, in case I disappear mysteriously again. Still, who would I appoint?
I've always wanted to see (or better yet, participate in) a Netland game GMed by someone else.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 08, 2011, 06:35:37 pm
Kisame: QUICK GRAB THE STAFF BEFORE RAG DOES.
TolyK: Take out George, make a mobile (sentient ) pulse turret out of the ruins. Or an infrared auto-targeting scope, either way
Fuzzy: Repair the dropship.
Sinpwn: Find a lesser soul gem, a head of lettuce and a ball of yarn. Place them in Sheogorath's arms, sit him up straight and close his eyes. Perform a public funeral for him and Haskill. Then take one of Sheogorath's spare suits... as a sign of respect.
Rent: Still muttering to myself I start looking around the room for any other interesting loot.
Japa: Wake up
Rag: Take the staff.

Kisame:

Rag mage-smacks you out of the way.

TolyK:

You begin searching through the ruins for parts, but you notice that Fuzzy is about to do something and quickly get out of range.

There is a flash of light and a cartoonish *POP*, and the dropship stands repaired in the middle of the room.

Fuzzy: 6

You lay your hands on the ruined dropship and concentrate.

There is a blinding flash of light, and you pass out. Again.

Sinpwn:

You locate these items, finding that the Duke and Duchess of Maina and Dementia have been murdered too, along with everyone else in the castle.

You then perform a soul-wrenching funeral dirge on your lute.

Rent: 4

Talking to yourself is a sign of insanity.

You notice some sort of strange box under Sheogorath's throne. You grab it.

It is square, shiny jet black on all but one side, which has a strange interface on it. In the middle is one word, in white against the slightly bluish-green background: "Contakt". There are other labels, including "Contakt handmade synthesizer" near the bottom, apparently in an attempt to clarify the device's purpose.

You touch some of the keyboard keys that are near the bottom of the interface. It produces a morse-code like electronic sound. You wonder if Sinpwn could do anything with it.

Japa: 4

You edge closer to conciousness.

Rag:

You run towards the staff, smacking a beardless dwarf out of your way.

You pick up the staff. Nothing happens. Huh.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 08, 2011, 07:07:04 pm
Prep the Dropship for flight. We may need to vacate quickly.

Nice to see you back schil.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 09, 2011, 06:39:47 am
Yaaay!
...
Get Fuzzy into the dropship, and make a pair of high-voltage-ifyable electrodes.
Spoiler: OOC (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 09, 2011, 07:51:38 am
Get to the dropship and try to tune the synthesizer into a long range communicator and extremely accurate weapon.

It could be like a sniper rifle, only it fires face imploding blasts of sound instead of bullets.  :D
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on December 09, 2011, 08:08:48 am
drool
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 09, 2011, 08:49:40 am
Get to the dropship and try to tune the synthesizer into a long range communicator and extremely accurate weapon.

It could be like a sniper rifle, only it fires face imploding blasts of sound instead of bullets.  :D
...
So much for not getting noticed, if we need it. :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on December 09, 2011, 08:53:06 am
Get Sinpwn to check out my new toy.  If that doesn't work get everyone else to check it out or start hitting random buttons.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 09, 2011, 04:02:16 pm
Get back in da choppa!
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 09, 2011, 04:09:54 pm
Be carried into the dropship and maybe wake up perhaps?

If you don't mind me asking, what's up with the whole your internet being monitored thing?
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 09, 2011, 05:50:30 pm
Get in the transport and start examining the staff. attempting to find magical properties. Considering where I found it, put up a mental shield first.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 10, 2011, 11:39:13 am
If you don't mind me asking, what's up with the whole your internet being monitored thing?

Well, the government thinks I'm some sort of crazy retard, and therefore I need to be watched constantly. Well, the government doesn't really think that, because the government can't think, but that's what it's got me written down as.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 10, 2011, 12:40:03 pm
If you don't mind me asking, what's up with the whole your internet being monitored thing?

Well, the government thinks I'm some sort of crazy retard, and therefore I need to be watched constantly. Well, the government doesn't really think that, because the government can't think, but that's what it's got me written down as.
I can see why
Well, that's odd...  ???
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 10, 2011, 05:33:45 pm
Kisame: Prep the Dropship for flight. We may need to vacate quickly.
TolyK: Get Fuzzy into the dropship, and make a pair of high-voltage-ifyable electrodes.
Sinpwn: Get to the dropship and try to tune the synthesizer into a long range communicator and extremely accurate weapon.
Japa: drool
Rent: Get Sinpwn to check out my new toy.  If that doesn't work get everyone else to check it out or start hitting random buttons.
Shardz: Get back in da choppa!
Fuzzy: Be carried into the dropship and maybe wake up perhaps?
Ragnarok: Get in the transport and start examining the staff. attempting to find magical properties. Considering where I found it, put up a mental shield first.

Kisame:

You grab the controls and pull at them. Nothing happens.

"Perhaps you should let me drive this time," George says.

TolyK: 5

You grab two copper rods out of Mirata's inventory and hook them up to a few other spare parts. You make a portable Jacob's Ladder.

Sinpwn: 3

You fuze the device into your lute. You can now select the Contakt sytnthesizer VST as your current generator at any time.

You think you could probably use Contakt to interface with any device that uses PWM signals.

Japa: 2

You fail to drool.

You do, however, regain conciousness.

Rent:

You hand the device to Sinpwn.

Shardz:

okay

Fuzzy: 2

You begin to snore. Rent carries you into the dropship.

Rag:

You scan the staff for magical power. Apparently, it has some sort of strong enchantment on it.

(I thought I had altered your status before... ah well...)

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 10, 2011, 10:08:51 pm
"So where to next?"
Hook my source engine into the Dropship so that systems can be overcharged in a percentage based system. (I.E. Thrusters, Shields, Turret). Set Thruster overcharge to 100% when we take off.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 11, 2011, 01:54:13 am
Make sure I'm up to full health and everything I'm equpping is ready to use. Man the turret. Wait for liftoff.

Mind if I ask where you live, Schilcote?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 11, 2011, 08:26:38 am
Mind if I ask where you live, Schilcote?

America. Though from reading my life history, you might think I lived in the Soviet Union.

"So where to next?"

Mirata responds. "If we can stop by my house in Megaton, I could give you guys some of my spare weapons... though I don't know how to get back to the Capital Wasteland. I always though the rest of the world was like that too. It's kind of weird now that I think about it, for some reason I just couldn't go past a certain point, except when I really needed to."
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 11, 2011, 10:14:09 am
Schil do you mean tesala coil?

Scan building and surrounding area for signs of life. Look at the radar for any incoming aircraft.

I am assuming there is scanning and radar on this dropship.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 11, 2011, 10:25:37 am
WHOO
Find/get/salvage a bunch of coils.
Improv high-tech weapons ftw! :P
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 11, 2011, 11:48:28 am
Holy shit I'm the lord of Madness.

This should be fun.

"We need to get to the capitol wasteland? Hmm..." Attempt to create a portal there using the staff and my apparent dominion over madness.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 11, 2011, 12:53:14 pm
If you don't mind me asking, what's up with the whole your internet being monitored thing?
Well, the government thinks I'm some sort of crazy retard, and therefore I need to be watched constantly. Well, the government doesn't really think that, because the government can't think, but that's what it's got me written down as.
I almost didn't get my inheritance money from my father because the government thought that my Aspergers would "effect my judgement".
I had to jump through a fuckload of hoops to prove I wasn't mentally impared.
Anyway...

Dream up awesome Hardware schematics!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 11, 2011, 01:44:03 pm
Sinpwn: Hook my source engine into the Dropship so that systems can be overcharged in a percentage based system. (I.E. Thrusters, Shields, Turret). Set Thruster overcharge to 100% when we take off.
Shardz: Make sure I'm up to full health and everything I'm equpping is ready to use. Man the turret. Wait for liftoff.
Kisame: Scan building and surrounding area for signs of life. Look at the radar for any incoming aircraft.
TolyK: Find/get/salvage a bunch of coils.
Rag: Attempt to create a portal there using the staff and my apparent dominion over madness.
Fuzzy: Dream up awesome Hardware schematics!

Sinpwn: 6

You set this up, and overcharge the engines.

Shardz:

The dropship rises into the air.

TolyK: 5

You quickly run out of the dropship and grab a Slinky from the Duke of Maina's room, then run back in.

Kisame:

The dropship's instruments seem to show no incoming aircraft. You ask George, and he says that there's no living beings around that he can detect.

Rag:

You wave the staff around in the air. Nothing happens.

You then look up instructions for a portal spell in the Instruction Book. You cast it. It should take you to the place Mirata was talking about, unless someone hooked up an enchantment device to a beam of some kind and turned it up full blast. Then who knows what would happen.

Fuzzy: 6

You recieve a vision of some sort of massive airship. It's too complex for you to understand, and all the labels are in a different language, but you can make out the name inscribed in the lower left corner, "Kisame Cattenmat".

Text:

The dropship heads through Rag's portal.

*WHAM*

Something goes wrong, and there is a massive shuddering.

Then, the party, dropship and all suddenly finds themselves somewhere else. There is a open meadow below you, full of tall grass.

The dropship's console begins beeping. George speaks. "There are two guided surface-to-air missiles headed straight towards us. I cannot outmanuver them. Impact in ten seconds."
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 11, 2011, 02:03:45 pm
Missiles? Oh well, this should be easy. Firaga+Thundaga... CHAIN 'SPLOSIONS.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 11, 2011, 02:05:05 pm
applyForce() the missiles back to the sender.
Run if that fails.  :P
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 11, 2011, 02:19:56 pm
Deploy flares and chaff and brace for evasive manouvering.

Flares for heat seeking, chaff for radar.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 11, 2011, 02:28:41 pm
I keep forgetting how awesome you guys are. Should have known two missiles weren't going to cut it. Ah well, I have a backup plan.

Kisame:

Did you not notice Fuzzy's turn, or did you just not grasp the significance of it?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 11, 2011, 02:44:21 pm
I has airship? I really don't know.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on December 11, 2011, 02:58:04 pm
I look at my gun, at the missiles, and back at the gun.  "Damn, I need a bigger gun for things like this."

Check out the clearing for anything interesting.  I doubt Tolyk, Rag, and Kisame will be unable to stop the missiles and I might as well do something.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 11, 2011, 03:08:36 pm
Wake up due to massive shuddering and immediately copy the schematic onto the nearest available surface before I forget it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 11, 2011, 03:11:11 pm
Overcharge shields 100%
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on December 11, 2011, 06:05:11 pm
Telekinesis those missiles
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 11, 2011, 06:44:54 pm
Wow, those missiles are really dead, aren't they?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 11, 2011, 06:54:10 pm
Damn right they are. Unless we all fail our rolls.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 11, 2011, 06:57:01 pm
Shoot down those missles.

Where exactly, Schil? Pacific NW? California? Etc.?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 12, 2011, 06:47:13 pm
Rag: Missiles? Oh well, this should be easy. Firaga+Thundaga... CHAIN 'SPLOSIONS.
TolyK: applyForce() the missiles back to the sender.
Kisame: Deploy flares and chaff and brace for evasive manouvering.
Rent: Check out the clearing for anything interesting
Fuzzy: Wake up due to massive shuddering and immediately copy the schematic onto the nearest available surface before I forget it.
Sinpwn: Overcharge shields 100%
Japa: Telekinesis those missiles
Shardz: Shoot down those missles.

Rag: 6 (Haha, making this easy for me Rag?)

In a move of desperation, you randomly spell at the missiles.

*KA-BLAAAMMM!*

The missiles, and the dropship are anhilated.

Roll to land: 5

You quickly modify Aero into a soft-landing spell and land on the ground feet first and unscratched.

TolyK:

It's a bit late for that.

George flies applyForce()es his hardware back to you, and you stow him in your suit. He slows your fall so that you are not injured.

Kisame:

You desperately slam randomly on buttons for about one second before Rag blows everything up.

Roll to land: 5

Your dwarven stoutness and powered armor protect you as you land in some soft dirt, leaving a mid-size crater.

Rent: 2

Roll to land: 4

You leave a small impact crater on the ground. You're quite well dented, and your paint's been rather badly scratched, but you should be alright.

You get up and begin strolling around, finding nothing except the other party members.

Fuzzy:

The nearest available surface explodes.

Roll to land: 1

You land head-first. Your conciousness is short-lived.

Sinpwn:

There are no shields.

Roll to land: 1

You also land head-first.

Japa:

You try to push them away. Then Rag does something dumb.

You telekinesis yourself to a soft landing.

Shardz:

Yeah, that's definitely going to work.

Roll to land: 5

Your armor absorbs most of the impact from the fall, though there's still plenty of energy left to break most of your bones.

Mirata:

Roll to land: 3

Mirata lands flat on her face.

"Ughh..."

Her armor immediately begins automatically patching her up, and she quickly applies a splint to her left arm and stands up. She stands up and sprints over to Fuzzy and Sinpwn. "Their necks are broken, can't move them," she says to herself. She adjusts their heads and jabs them with Stimpaks. "Should be alright in a minute or two."

She goes over to Dragonshardz.

"Your leg is broken, lemme get a brace on it."

She produces a medical brace and puts it on Shardz's leg under the armor, then jabs it with a stimpak. "Tell me when that stops hurting," she says as she puts his armor back on.

Action Lamp:

Roll to fall: 4

Action Lamp lands in the grass, and hops over to Fuzzy, looking concerned.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----

I has airship? I really don't know.

Perhaps this *article* may help. (http://df.magmawiki.com/index.php/Morul) Should be in-character knowledge for you.

Where exactly, Schil? Pacific NW? California? Etc.?

Why do you need to know?
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 12, 2011, 07:13:38 pm
Gog damnit.
Be less unconscious.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 12, 2011, 07:36:03 pm
GOD DAMMIT RAG. THIS IS WHY WE CAN'T HAVE NICE THINGS.

Scan for any life forms aside from the party.

Hmmmmmmmm. Most interesting dwarf eh? I still want an airship.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 12, 2011, 07:41:52 pm
Shit. Ow.

Stand up as soon as my leg stops being broken.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 12, 2011, 08:08:54 pm
Welp. We successfully had something in our possession for about what, 4 turns before rag blew it up?
Propel myself back to consciousness through sheer rage, then yell at rag for art defacement.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 12, 2011, 09:34:17 pm
Laugh maniacally. "Damn I'm good at blowing shit up!" Hmm... try to figure out that 'heal wounds by causing them to cease to exist' spell again.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 13, 2011, 06:57:25 am
Rag.
Stop it.
I will be handing the tactical situations from now on. :P

Seeing as other folks are helping others, Make a gauss rifle.
:P
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on December 13, 2011, 07:02:15 am
Train sword throwing
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on December 13, 2011, 10:17:48 am
Lend dragonshardz the grueslayer for a bit, he needs its healing enchantment more right now.  After that try and help out the people that landed head first.  Organics are always so fragile.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 13, 2011, 12:15:04 pm
Rag no. Just no. If you fail you could cause the limb to "cease to exist". We do not want that.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 13, 2011, 04:38:32 pm
XDD fine, fine, I'll try to work on the running out of mana problem.

Figure out how to make an epic-sized mana battery so that awesome spells don't knock me unconscious. The staff should do, I guess, to be modified to work like that... Also look up the staff's page in the Guide.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 14, 2011, 06:02:48 pm
Fuzzy: Be less unconscious.
Kisame: Scan for any life forms aside from the party.
Shardz: Stand up as soon as my leg stops being broken.
Sinpwn: Propel myself back to consciousness through sheer rage, then yell at rag for art defacement.
TolyK: Make a gauss rifle.
Japa: Train sword throwing
Rent: Lend dragonshardz the grueslayer for a bit, he needs its healing enchantment more right now.  After that try and help out the people that landed head first.  Organics are always so fragile.
Rag: Figure out how to make an epic-sized mana battery so that awesome spells don't knock me unconscious. The staff should do, I guess, to be modified to work like that... Also look up the staff's page in the Guide.

Fuzzy: 5

You wake uowwwwwwwww

"Don't move. Just let the stimpak work for another minute."

Kisame:

You get up on a little hill and loo[k] for anything out of the ordinary. Besides two-legged rhino lizards and fluffy wamblers, you also see a massive wierd looking... organic thing, fighting some sort of one-eyed white birdlike robot.

Roll to attack: 3

The bird-like robot swipes at the beast with its talons. It scratches the monster severely.

Roll to attack: 3

The creature then punches the robot, sending it into the air. It recovers before it hits the ground.

Shardz:

You feel the stimmy goodness filling your leg and mending it. You stand up. Mirata takes the brace off.

Sinpwn: 2

You remain unconcious.

TolyK: 6

You notice some little bits of scrap on the ground, and use them as rods for your coilgun. You also use the source engine from the fallen dropship as a power source.

Japa:

You throw your sword at Ragnarok, barely missing him on purpose.

You then train some more at telekinetic swordswomanship.

Rent:

You give Shardz Grueslayer's sheath until his leg heals. You then give it to Fuzzy.

Rag: 2

Unfortunately, you don't have anything to make it out of. Ah well.

You look up the staff in the Enclosed Instruction Book. It shows you this (http://www.uesp.net/wiki/Shivering:Staff_of_Sheogorath).

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 14, 2011, 07:17:39 pm
Attempt to separate my conciousness from my body.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 14, 2011, 07:39:09 pm
ROBOT CHICKEN.
Continue spectating. If the battle ends then watch the victor closely. If it is hostile introduce it to a flying barrel. That explodes.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on December 14, 2011, 07:52:00 pm
ROBOT CHICKEN.
Continue spectating. If the battle ends then watch the victor closely. If it is hostile introduce it to a flying sword. That keeps flying.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 14, 2011, 08:54:40 pm
((Stats shows me as still unconscious.))

Wait for neck to heal, then Doll up the schematic in paper form.
If it feels like I'm going to pass out again, stop.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 14, 2011, 10:27:44 pm
Hmm... TESTING TIME. FOR !!MAGIC!!

Shoot the chicken with the Staff of Sheogorath, to see what happens.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 14, 2011, 11:05:56 pm
Find nails and other ferromagnetic objects.
:P
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 15, 2011, 01:50:48 am
Spectate. If the victor is hostile, kill it.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on December 15, 2011, 10:06:12 am
Make a lawn chair from the wreckage, sit down in it to watch the fight.
Lament the fact that I can't eat popcorn to complete the experience.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 15, 2011, 06:48:06 pm
Sinpwn: Attempt to separate my conciousness from my body.
Kisame: Continue spectating. If the battle ends then watch the victor closely. If it is hostile introduce it to a flying barrel. That explodes.
Japa: Continue spectating. If the battle ends then watch the victor closely. If it is hostile introduce it to a flying sword. That keeps flying.
Fuzzy: Wait for neck to heal, then Doll up the schematic in paper form.
Rag: Shoot the chicken with the Staff of Sheogorath, to see what happens.
Toly: Find nails and other ferromagnetic objects.
Shardz: Spectate. If the victor is hostile, kill it.
Rent: Make a lawn chair from the wreckage, sit down in it to watch the fight.

Sinpwn: 5

You astrally project.

You are floating a few feet above where your unconcious form is laying.

Fuzzy: 1

You attempt to create a paper miniature of the machine. It catches on fire. The fire spreads to the grass on the ground, which is burning quite rapidly.

TolyK: 5

You find two boxes of roofing nails. Perfect.

Rag:

Nothing happens. Something must be wrong with the staff's power source.

Text:

The party except for Sinpwn, Fuzzy, and Toly watch the fight between the robot and the walking tumor.

The robot takes another swipe at the monster.

Roll to attack: 4

The claw hits the monster in the throat, and it begins bleeding severely.

The monster hits back.

Roll to attack: 4

It punches the robot to the ground. It attacks with its other fist...

Roll to attack: 2

... but the robot rolls out of the way and stands back up. It attacks again with its claws.

Roll to attack: 5

It kicks the beast in the head, impaling it. Amazingly, the monster keeps fighting.

Roll to attack: 5

It grabs the robot's leg and rips it off. The robot falls over and the beast punches it repeatedly until it finally makes a last squalking noise and its single red eye goes dark.

The beast roars triumphantly, and then notices the party. Kisame launches a barrel at it.

Roll to aim: 5

The barrel hits the beast square in the head. It stumbles.

Japa throws her sword at it. It flies fast and true, powered by telekineis.

Roll for damage: 1

The monster smacks it out of the way, and charges at the party.

It takes a swing at Kisame.

Roll for damage: 6

The monster hits Kisame square in the chest, sending him flying. He hits the ground with a nasty crunch.

"God damnnit, I just got done fixing everyone!" Mirata yells. She pulls out Vengance and begins blasting away at the beast.

Roll for damage: 1

The repeated laser blasts do some damage, but not enough before Mirata runs out of ammo.

Suddenly, the ground beneath the monster begins to open...

The sinkhole opens up quickly, and everyone falls in, including the unconcious Sinpwn.

You fall for a few seconds in the dark, picking up speed quickly before you begin to see lights. Suddenly, a massive cavern appears before you, full of strange buildings with the words "Aperture Laboratories" on them, and a symbol like a camera shutter.

You continue falling.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----

Um. Whoops. I forgot that there was something that needed to happen before I sent you to Aperture. Ah well.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 15, 2011, 07:14:45 pm
Quickly pop a mentat and Doll' up a jetpack before hitting the ground.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 15, 2011, 07:17:21 pm
IT'S JUST A FLESH WOUND. Learn to fly. Then open fire on the tumor. Maxim 11: Everything is air-droppable at least once.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 15, 2011, 11:32:59 pm
Posess the tumor and angle it under my actual body.
Let's hope this thing is squishy.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 15, 2011, 11:47:14 pm
Use Aeroga to cushion the party's fall as they hit the ground, and... Hmm... Tumor=Biological... KILL IT WITH FIRAGA.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 16, 2011, 02:46:43 am
Have faith in Maxim #11. Also Maxim #37. Open fire on the tumor. Reload. Repeat. Hope to God that I don't die when/if we land.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 16, 2011, 10:04:37 am
I have gauss ammo now :P
...
applyForce() everyone who needs it from falling. Including me.

Time to make a portal gun from scratch :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on December 16, 2011, 04:35:39 pm
Shoot the tumor, if it's close enough to me also cut it up with my sword.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 18, 2011, 08:45:49 am
Sorry about the lack of turns lately. Will probably write one when I get back from what I'm doing next.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 21, 2011, 02:54:52 pm
Yeah, about that turn...
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 21, 2011, 03:15:50 pm
NEEDS MOAR TURN.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 23, 2011, 05:01:23 am
Fuzzy: Quickly pop a mentat and Doll' up a jetpack before hitting the ground.
Kisame: Learn to fly.
Sinpwn: Posess the tumor and angle it under my actual body.
Ragnarok: Use Aeroga to cushion the party's fall as they hit the ground, and... Hmm... Tumor=Biological... KILL IT WITH FIRAGA.
Shardz: Open fire on the tumor. Reload. Repeat.
TolyK: applyForce() everyone who needs it from falling. Including me.
Rent: Shoot the tumor, if it's close enough to me also cut it up with my sword.

Fuzzy: 4

You swallow a box of Mentats and try to create a jetpack. You get a device that looks about right, with two yellow fuel canisters on the back.

You put it on.

Kisame:

Stop it.

You attack the monster with your barrel launcher while falling.

Roll to aim: 5-1=4

You hit it and send it flying away. The recoil from your launcher also sends you rocketing away from the party, but Japa brings you back.

Ragnarok: 5

You fireball the monster as it flies away from the party.

Shardz:

You decide it's probably not your problem anymore.

TolyK:

You tell George to slow your fall once the ground comes in sight. Don't want to wait too long.

Rent:

It's gone.

Text:

Suddenly, time stops. A white doorway appears in thin air. A man steps out of it. He is wearing a suit and carrying a briefcase.

He speaks, changing his intonation and putting emphasis and pauses in all the wrong places. "Perhaps this is an inopportune time, gentelmen, but my... employers wish me to intervene at this juncture. I have in my posession one very important data diskette, and I have been instructed to give it to one of you."

He hands TolyK a black 3 1/2 inch floppy diskette labeled "Caroline".

"When you find GLaDOS, insert this data into her primary memory array. Goodbye, gentelmen, and have a nice... fall."

You resume falling for another minute or two.

Soon, the ground below appears. Rag uses air magic to slow the party's descent and you all land safely.

You are standing on a floor of black panels. There is a door here labeled "GLaDOS Subprocessor #1".


Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 23, 2011, 06:50:28 am
(note: update my inventory with the diskette and the nails for the gauss :P)
"Alright folks, lets spread out. Who here knows any shit about IT other than me?"
Look around, follow wires. If you see red beams hide :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on December 23, 2011, 07:06:04 am
Explore
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 23, 2011, 07:48:51 am
Slice through the door in a suitably dramatic way. That is, if it's locked. Otherwise, simply walk through in a dramatic way.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 23, 2011, 10:56:17 am
TolyK: Look around, follow wires.
Japa: Explore
sinpwn: Slice through the door in a suitably dramatic way. That is, if it's locked. Otherwise, simply walk through in a dramatic way.

TolyK: 5

You find no exposed wires, so you follow Sinpwn instead.

Japa:

http://grooveshark.com/#/s/Explore/3Nrqb3?src=5

The room is small, and there are, oddly, no other exits. You wonder why there is no ceiling.

Sinpwn:

You bust down the door, not considering its lock status, and strum a dramatic chord on your powerlute.

The room contains a few large computers and some old-looking screens. There is a large red button on a console opposite the door, labeled "GLaDOS Alternate Startup Switch #1"

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

-------

INITIATING PROCEDURE: MAKE UP FOR LONG-ASS HIATUS BY SPAMMING TURNS
PROCEDURE INITIATED
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on December 23, 2011, 11:01:39 am
Go up. Find a ceiling so I have something to stand on. Walls and floors are for posers.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 23, 2011, 12:26:52 pm
Give into my weakness for pressing shiny red buttons.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on December 23, 2011, 12:29:03 pm
Check around for any fancy tech I might be able to use to upgrade myself
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 23, 2011, 12:48:14 pm
Made another little tune with FL Studio just now.

http://adf.ly/4Mohi

Just ignore that there Adf.LY thing... ka-ching.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 23, 2011, 01:22:01 pm
Examine second room in detail.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 23, 2011, 01:45:11 pm
Japa: Find a ceiling so I have something to stand on.
Sinpwn: Give into my weakness for pressing shiny red buttons.
Rent: Check around for any fancy tech I might be able to use to upgrade myself
Fuzzy: Examine second room in detail.

Japa: 3

The second room has a ceiling. You stand on it. Yay.

Sinpwn:

You POOSH BOTTON.

The computers in the room begin to make blinkenlights.

A male voice emanates from apparently nowhere. "Startup initiated." A few seconds pass. "Startup complete."

Rent:

The room is surprisingly clean. Maybe if you find a storeroom somewhere.

Fuzzy:

You carefully examine the room. It is about ten feet by ten feet, with four large mainframes, one in each corner. Opposite the door is a console with a big red button on it, which Sinpwn just pressed. It has nothing else on it. Behind the console is a window, which looks out onto fog and buildings with little blue lights all over them. Above the console is two TV screens hanging from the ceiling, which are black.

Music: http://adf.ly/4MtZw

Text:

You hear a female voice. "Well. What have we here?"

The room begins moving.

The window comes up to a larger chamber, with a large robot in the middle hanging from the ceiling. It is long, and has a half-moon shaped head at the bottom with one yellow eye.

It looks at you.

"Who are you, and what are you doing in my facility?"

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 23, 2011, 03:13:04 pm
We come for !!SCIENCE!!.

I hope she follows the three laws of robotics here.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 23, 2011, 03:33:26 pm
"WHAT ARE WE DOING IN YOUR FACILITY?!"
"...Well, I pressed your start up button, that's about it so far. Got anything that needs doing? I'm in the mood for a bit of a side quest."
Inquire to the A.I. about the current state of affairs. Inconspicuously try to spot the primary memory array.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 23, 2011, 04:48:45 pm
Kisame: We come for !!SCIENCE!!.
Sinpwn: Inquire to the A.I. about the current state of affairs. Inconspicuously try to spot the primary memory array.

Text:

She stares at you for a second. "Side... quest? Oh, I get it. You're insane." She sighs. "Look why don't you... Wait. What's that floppy disk that Black Mesa guy has-"

The male voice interrupts. "Intrusion attempt detected. Estimated time until security is breached: four minutes."

"See, that's my problem. Someone is trying to hack into me from space. I've already lost control of most of the facility, and I've had to shut myself off just to stay alive. There's an Apeture Science Extra-Atmospheric Excursion Vessel somehwere nearby. I think I know what you want to do with that disk, and if you do this for me I'll let you do it. Just find the excursion vessel, fly up to the ship, and destroy the AI on it. Can you do that? I'm really out of options here."

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 23, 2011, 05:04:53 pm
Reply for the group. "Yes, we'll do it, if you can provide us with the materials and tools to make our armor function as spacesuits."
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 23, 2011, 05:06:55 pm
"And we get to keep the Excursion Vehicle."
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 23, 2011, 05:16:38 pm
Reply for the group. "Yes, we'll do it, if you can provide us with the materials and tools to make our armor function as spacesuits."

"What? Why would you..."

"Warning. Security breach in two minutes."

"Alright, fine, just take what you want from the facility. There should also be spacesuits in the Excursion Vehicle."

"And we get to keep the Excursion Vehicle."

"Fine, take whatever you want, just go..."

"Security breach in one minute."

"I'm moving the room to where the vessel is located and shutting myself down. Also, there's a bunch of robots loose in the facility, you may want to watch out for them."

The robot body goes limp, and the room begins moving. After a while, the wall moves away and through the new opening is a small, futuristic looking vehicle.

Another wall moves away, revealing some sort of storeroom.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 23, 2011, 05:38:35 pm
Loot the storeroom, then jump into that there vehicle.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 23, 2011, 06:16:06 pm
Find and enter the excursion vehicle.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 23, 2011, 07:10:11 pm
Modify Aeroga to allow me to keep correct atmospheric composition and pressure, so that I don't need a spacesuit. Because those are for pussies. then get to the Apeture Science Extra-Atmospheric Excursion Vessel!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 23, 2011, 10:12:33 pm
I've been toying with the idea of a romance arc between George and GLaDOS.

EDIT:

Also, what does everyone think of Corrupted Science.mp3?
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 24, 2011, 01:27:12 am
Modify Power Armor with vacuum-proof environmental seals and an air tank, and get in that there EV.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 24, 2011, 02:26:43 am
Take loads of explosion- and damage-resistant materials, electronics, and other shit, then GTFO with the others. Oh, and potato.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 24, 2011, 07:42:36 am
Also, what does everyone think of Corrupted Science.mp3 (http://adf.ly/4MtZw)?

No turn till everyone critiques my song >:C

EDIT:

Okay, I'm looking at my analytics, and here's what I don't get. See that little bar at the top, "Read 14,476" times? Yeah. Now why the hell does Google say my combined youtube views on all the Netland tunes is about 15, while adf.ly says I've only earned 1.3 cents so far? Where are all those 14,476 people? Obviously they're mostly repeat views, but it can't be just us reading this... can it?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 24, 2011, 07:43:24 am
I'll click that link a lot, okays?
:P
Anyways, it seems ok.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 24, 2011, 10:03:56 am
Sinpwn: Loot the storeroom, then jump into that there vehicle.
Fuzzy: enter the excursion vehicle.
Rag: Modify Aeroga to allow me to keep correct atmospheric composition and pressure, so that I don't need a spacesuit. Because those are for pussies. then get to the Apeture Science Extra-Atmospheric Excursion Vessel!
Shardz: Modify Power Armor with vacuum-proof environmental seals and an air tank, and get in that there EV.
TolyK: Take loads of explosion- and damage-resistant materials, electronics, and other shit, then GTFO with the others. Oh, and potato.

Sinpwn: 5

You take some sort of weapon-looking thing with a label on the shelf under it: "Aperture Science Handheld Ballistic Inhumation Apparatus". It is white and oval-shaped, with a hole in the back that you stick your arm into. You also take five ammo clips for it.

Fuzzy:

You open the door of the Excursion Vehicle to find two very pale looking people sleeping in it. One is a female, blonde, with a pink tank top and a very large blue pistol. The other is male, wearing a black muscle shirt and a cap that says "Curly Brace". He is holding a smaller silver pistol.

Rag: 2

You have no idea how to do this. Your mage's training did not include lessons on surviving in space, and changing the composition of air is beyond your expertise.

Shardz: 4

You do this.

TolyK:

You grab an Aperture Science Bag of Spare Parts (helpfully labeled) and enter the vehicle.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 24, 2011, 10:33:57 am
Hook up George to the vehicle and wait till everyone is inside.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 24, 2011, 11:07:33 am
"Why are there people sleeping in here?"
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 24, 2011, 11:34:27 am
Look for these "Space Suits" I've been hearing so much about.

((I may be unavailable to post for a few days due to Christmas stuff, sorry.))
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 24, 2011, 12:39:24 pm
Look for other useful things. Also, "wtf?!"
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 24, 2011, 01:18:38 pm
Sinpwn: Hook up George to the vehicle and wait till everyone is inside.
Shardz: "Why are there people sleeping in here?"
Fuzzy: Look for these "Space Suits" I've been hearing so much about.
Tolyk: Look for other useful things. Also, "wtf?!"

Sinpwn: 3

"This vessel contains a system used to connect an AI module to its control systems; I should be able to adapt it to be compatible with my hardware."

Shardz:

Why indeed. Perhaps you should wake them.

Fuzzy:

You grab a space suit. Interesting.

TolyK:

You also take a space suit.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 24, 2011, 01:22:06 pm
Alright.
Make ferro fiberous material.
:P
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 24, 2011, 02:27:14 pm
Aquire spacesuit and see if there's anything around to make it look festive.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 24, 2011, 03:06:19 pm
Integrate spacesuit life support into my armor. That should help.

Damn man. Also lolwut GLaDOS in love?
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on December 24, 2011, 03:18:41 pm
Bah, I am robot!  I have no need for your puny space suits.
Check for other items in the room that I might be able to use for anything
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 24, 2011, 04:17:02 pm
Damn man.

What?

Also lolwut GLaDOS in love?

'Twas just an idea.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 24, 2011, 04:28:34 pm
TolyK: Make ferro fiberous material.
Sinpwn: Aquire spacesuit and see if there's anything around to make it look festive.
Kisame: Integrate spacesuit life support into my armor. That should help.
Rent: Check for other items in the room that I might be able to use for anything

Toly: 4

You grab some steel thread from the storeroom and use it with a knitting machine to make steel fabric.

Sinpwn:

You take a spacesuit and put some christmas ornaments on it with tape.

Kisame: 3

You take the oxygen tank and helmet from the spacesuit and connect the pressurization assembly to your armor, and seal it. It should now function as a pressurized spacesuit.

Rent:

You are overwhelmed by selection. Not very much looks useful anyway.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 24, 2011, 04:38:13 pm
Strip down the ASHHIBIA and attach it to my lute while I wait, just because it needs to be that much more conviluted (and because I need both hands to play it).
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 24, 2011, 05:29:30 pm
Wake those sleepers up.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 24, 2011, 11:44:49 pm
Try to make the Aero Bubble Shield spell again. <.< take my time with it, try to take how Aero works and make it essentially keep a certain volume of air with me and replicate it.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 25, 2011, 01:50:30 am
Integrate HEV with Spacesuit with George's hardware with my weapons (make them auto-reload). Do this for 2 turns, if necessary.

Basically the end result: http://www.sarna.net/wiki/Battle_armor
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 05:13:54 am
Integrate HEV with Spacesuit with George's hardware with my weapons (make them auto-reload). Do this for 2 turns, if necessary.

Basically the end result: http://www.sarna.net/wiki/Battle_armor

I'm pretty sure your HEV suit is already vacuum-enabled, George is currently plugged into the ship, and making your weapons auto-reload would require way more technology than you have.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 25, 2011, 05:21:19 am
Huh.
Then just make my suit even more armored and attach nitrogen accelerators/stimpack life support modules from the space suit :P

Question: if I weld the weapons into my arms would I still be able to reload? That's basically why I wanted the auto-reload...
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 05:41:28 am
Question: if I weld the weapons into my arms would I still be able to reload? That's basically why I wanted the auto-reload...

I don't think so.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 25, 2011, 05:46:02 am
Awwww/
But auto-reload means just adding a few motors, tubes, and compartments. I already have gravity control, so..  :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 10:45:51 am
Sinpwn: Strip down the ASHHIBIA and attach it to my lute while I wait, just because it needs to be that much more conviluted (and because I need both hands to play it).
Shardz: Wake those sleepers up.
Rag: Try to make the Aero Bubble Shield spell again. <.< take my time with it, try to take how Aero works and make it essentially keep a certain volume of air with me and replicate it.
TolyK: make my suit even more armored and attach nitrogen accelerators/stimpack life support modules from the space suit

Sinpwn: 3

You take the outer casing off of the gun and tape it to your lute. You can now point your lute at things and shoot them with it.

Shardz: 6

You kick the male one.

He opens his eyes, looks around shocked, and points his gun at you.

Roll for damage: 1

It is absorbed harmlessly by your power armor.

The female one wakes up and shoots you with her gun.

Roll for damage: 6

This one is slightly more effective, and hits you in the head. You now have a concussion.

Rag: 2

You're still having trouble. Aero is designed for moving air as a blunt weapon, not for precisely holding air in a certian position.

Plus, the fight that breaks out around you is rather distracting.

TolyK:  4

You strap on a jetpack from the spacesuit. It isn't strong enough to propell you against gravity, but unlike Fuzzy's it can work in any direction.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 25, 2011, 10:53:15 am
"Hold on, wtf is going on here?"
Get ready to pew pew, if the keep attacking then pew pew the nailgun.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 25, 2011, 11:25:28 am
...Dammit, Schil!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 01:04:57 pm
...Dammit, Schil!

What?
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 25, 2011, 01:55:12 pm
...Dammit, Schil!

What?

WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 02:32:04 pm
...Dammit, Schil!

What?

WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.

Hey, don't blame me, you're the one that rolled a 6.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 25, 2011, 02:48:31 pm
:P
Technically you rolled the 6 for him...
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 02:58:23 pm
I guess everyone is out doing Christmas-y things instead of posting actions today. I honestly forgot for a while.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 25, 2011, 03:03:41 pm
Play a melody of pacification so they calm down.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 25, 2011, 03:49:09 pm
Aero to slam them (nonlethally) against the walls. (of course, with my luck I'll get a 6 and paste them, or a 2 and sort of nudge them slightly.)
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 06:31:13 pm
ATTENTION EVERYONE.

...

DRUM AND BASS. (http://adf.ly/4Ow6f)
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 25, 2011, 07:07:54 pm
DAMN DUDE WHY CAN YOU NOT SPAM TURNS WHEN EVERYONE HAS POSTED. GODDAMN.

ATTENTION. I HAVE A VERY LARGE GUN. YOU DO NOT. WE HAVE SPACE SUITS. YOU DO NOT. I WILL TOSS YOU OUT THE AIRLOCK IF YOU DON'T STOP SHOOTING. Thank you.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 07:24:53 pm
DAMN DUDE WHY CAN YOU NOT SPAM TURNS WHEN EVERYONE HAS POSTED. GODDAMN.

(http://s3.amazonaws.com/kym-assets/photos/images/original/000/003/309/i-dunno-lol.jpg?1244616130)
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 25, 2011, 08:12:24 pm
...Dammit, Schil!

What?

WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.

Hey, don't blame me, you're the one that rolled a 6.

...I thought you would assume that I'd wake them WITHOUT CAUSING BODILY HARM JESUS CHRIST MAN.

Also:

Oh look, I got sigged!
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 08:32:13 pm
...Dammit, Schil!

What?

WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.

Hey, don't blame me, you're the one that rolled a 6.

...I thought you would assume that I'd wake them WITHOUT CAUSING BODILY HARM JESUS CHRIST MAN.

You didn't kick them hard. It was more the shock of waking up with a whole bunch of strange people standing around him that made him open fire.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 25, 2011, 08:48:39 pm
Oh.

Well, jeez, why didn't you say that?

Anyway:

Ow. Another concussion. Dammit. "Did you have to shoot me in the head, lady?"
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 09:43:48 pm
Toly: Get ready to pew pew
Sinpwn: Play a melody of pacification so they calm down.
Rag: Aero to slam them (nonlethally) against the walls.
Kisame: ATTENTION. I HAVE A VERY LARGE GUN.
Shardz: "Did you have to shoot me in the head, lady?"

TolyK: 3

You point your gauss gun at the male on with the hat.

Sinpwn: 1

You drop your lute on your toe.

Rag: 2

You wave your hands around, but nothing happens.

Kisame:

You yell at them about your gun. They don't listen.

Shardz:

The blonde looks at you, unsure. She lowers her weapon.

"Uhh... sorry. I guess you surprised us." Her demeanor suddenly changes, and you notice her eyes glow bright blue. "Hi! I'm Curly Brace, and this is Quote," she says, gesturing to the man with the hat. "What are you doing here?"

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 25, 2011, 10:39:04 pm
"We're going to kick some evil space-robot ass! Care to join us?"
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 25, 2011, 11:15:05 pm
"We're going to kick some evil space-robot ass! Care to join us?"

"Sounds fun! Let's go!"
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 25, 2011, 11:47:54 pm
... You have got to be kidding me.

Er... Hiya, Miss Brace. Nice work with that thing, did some real damage. This is not sarcastic.

Work on figuring out why Aero keeps fucking up. Take my damn time about it.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 26, 2011, 01:04:44 am
"Alright, you guys be needing some spacesuits or something or other."
Stop pointing gunz at them, start insulating the ship even better.
"Oh, and do you know how I can get my guns to auto-reload?"
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 26, 2011, 01:42:14 am
Also, why do I keep rolling 2s? Can I get a perk that allows me to take 2s as wild cards in exchange for something? XD
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 26, 2011, 05:28:46 pm
Also, why do I keep rolling 2s? Can I get a perk that allows me to take 2s as wild cards in exchange for something? XD

Maybe if you make a deal with Abeo or something.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 26, 2011, 07:57:34 pm
Ragnarok: Work on figuring out why Aero keeps fucking up.
TolyK: start insulating the ship even better.

Rag: 6

You try to create your air bubble spell again. You draw all the air in the room to yourself, causing severe barotrauma. Your lungs pop. Luckily, you were outside the ship and no one else was injured.

Mirata runs up to you and jabs you in the chest with two stimpaks.

"Uhh... are you alright? I've never had to treat this kind of injury before... uhh... it should heal in a few minutes."

TolyK:

You tape your piece of steel cloth to the door of the spaceship.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 26, 2011, 10:13:02 pm
Check the cockpit and learn to fly this sucker. Or at least how to NOT crash and burn. Also check if there are guns on dis ship.

I mean check if the ship itself has armament. Point defense cannons, missiles, that sorta thing.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 26, 2011, 10:23:09 pm
Take Kisame's obsidian and pimp this ride with some plating and Source Engine overdrive.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 26, 2011, 10:28:29 pm
:'(
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 27, 2011, 01:43:50 am
Take Kisame's obsidian and pimp this ride with some plating and Source Engine overdrive.
...
This made my day today. :P
...
Make an even better armor suit, using fabric and such.
:P
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on December 27, 2011, 03:57:29 am
"Well, with reflexes like that, Miss Brace, I don't see why you shouldn't come along." Be useful.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 27, 2011, 02:46:57 pm
Kisame: Check the cockpit and learn to fly this sucker. Or at least how to NOT crash and burn. Also check if there are guns on dis ship.
Sinpwn: Take Kisame's obsidian and pimp this ride with some plating and Source Engine overdrive.
TolyK: Make an even better armor suit, using fabric and such.
Shardz: Be useful.

Kisame: 1

You smash the ship into the ceiling.

"Mister Kisame, I do not understand why you do not allow me to control these vessels we come across in our travels."

Sinpwn:

You take some obsidian and, with Mirata's help, integrate your source engine with the ship's systems and put some obsidian plating on the outside of the vessel.

TolyK: 3

You make some more steel fabric and paste it onto your HEV suit.

Shardz:

You fail.

Text:

Ragnarok is well again.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----------

So are we actually going to take off anytime soon or what?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 27, 2011, 03:02:27 pm
Because Mister Orwell, if you get fried who will fly the ship?
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 27, 2011, 04:09:04 pm
Strum on my lute until we leave.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 27, 2011, 06:20:41 pm
FUCKING AERO.

<.< Fine, no life support for me.

Instead, convert Fire into Balefire. <.< I may as well make my title of the guy who can make you explode in some of the most impressive ways imaginable official.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 27, 2011, 07:28:53 pm
Rag be careful with that "make this not exist stuff. Also duh Nullify. Sheesh.

Set phasers to full and arm photon torpedoes. We going out in STYLE.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 28, 2011, 12:53:16 am
Work an automated reload system. P
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 28, 2011, 09:21:35 pm
Integrate the jetpack and spacesuit into my armor.

I have returned.
And I see you have succeeded in driving the ship into a large stationary object during my absence.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 28, 2011, 09:35:14 pm
Sinpwn: Strum on my lute until we leave.
Rag: Instead, convert Fire into Balefire.
Kisame: Set phasers to full and arm photon torpedoes.
TolyK: Work an automated reload system.
Fuzzy: Integrate the jetpack and spacesuit into my armor.

Sinpwn:

You strum.

Rag: 6

You make a spell.

Kisame:

You push random buttons. This ship doesn't have any weapons.

TolyK: 4

You make an ammo hopper for your gauss gun. You dump all your nails into it.

Fuzzy: 6

You dollamance the three things together, but you yet again put too much energy into it and pass out.

You have created FLYING SPACE POWER ARMOR.

Text:

"I would suggest that all members of the party board the vessel, as we are about to take off," George says.

Everone loads into the Excusion Vessel, which lifts into the air. A hatch in the ceiling opens, and the ship flies through it.

A few minutes later, you are in space. You are coming closer to a massive starship. You see the ship's name painted on the side: it is the starship "Von Braun".

The Excursion Vessel docks with the Von Braun.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on December 28, 2011, 10:17:46 pm
Exit the Excursion Vessel and acquire information of the current situation using my optical organs.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on December 28, 2011, 10:53:25 pm
Have Mentat Rush nightmares; wake in a cold sweat.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on December 28, 2011, 11:04:49 pm
Let somebody else control my character.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 28, 2011, 11:09:16 pm
So I have balefire now...

Frack yes.

<.< crap you might not know what balefire is.

http://en.wikipedia.org/wiki/Balefire

This shall be fun.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on December 28, 2011, 11:20:04 pm
I have returned!
Follow Sinpwn.  Going off on your own never ends well.  Ever.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 29, 2011, 12:57:03 am
Continue making auto-reload systems for my other weapons. Also, follow the group.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on December 29, 2011, 01:22:31 am
So I have balefire now...

Frack yes.

Actually you just have a modified fireball spell which will, predictably, knock you out when you use it.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on December 29, 2011, 01:23:51 am
...
made my day.
:P
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on December 29, 2011, 12:41:34 pm
... o.o but 6... <.< *Shrug* okay.

While walking around, figure out how to boost my mana/majicka so that these spells don't knock me out.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on December 29, 2011, 02:53:19 pm
Hmmmmm. The no weapon thing can be fixed later. See if I can find some engineering equipment.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 01, 2012, 09:39:46 am
Sinpwn: Exit the Excursion Vessel and acquire information of the current situation using my optical organs.
Fuzzy: Have Mentat Rush nightmares; wake in a cold sweat.
Japa: Let somebody else control my character.
Rent: Follow Sinpwn.
TolyK: Continue making auto-reload systems for my other weapons.
Rag: While walking around, figure out how to boost my mana/majicka so that these spells don't knock me out.
Kisame: Hmmmmm. The no weapon thing can be fixed later. See if I can find some engineering equipment.

Sinpwn: 4

You exit the vessel and have a look around. My, this ship is in a bad state. Broken bits of ship are lying everywhere, along with large strange-looking eggs, about half as tall as you, which are also broken. The floor is broken too. There's a big hole in the floor inside a doorway.

Fuzzy:

You dream of massive armies of Kriegersklave and tripods marching on a large city and burning it to the ground.

You wake up.

Japa:

You vanish from existence.

Rent:

You follow Sinpwn, who is following Kisame, who is walking around randomly.

TolyK: 3

You do absolutely nothing to your pulse rifle, because it already reloads itself.

Rag: 3

You start blowing up broken eggs with fireballs in an attempt to level up.

Kisame: 5

You find an elevator and get on it. It goes down, and through the glass around it you can see broken turrets.

You get off the elevator and find a tram, which moves very fast. From the tram, you find another elevator which takes you down further. You figure Engineering will be on the bottom of the ship.

You find yet another elevator and get on that, noticing that this one offers to take you to the engineering level.

You take the elevator to the engineering level and find a large, sturdy-looking wrench.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)



Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----

So, how many folks have played System Shock 2? Also, I'm in a succession game (http://www.neurohack.com/transcendence/forums/viewtopic.php?f=6&t=4653).
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on January 01, 2012, 11:54:55 am
Keep trying.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 01, 2012, 01:42:22 pm
Come to Kisame and the workbench, automate my shotgun.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 01, 2012, 02:15:23 pm
Search around the ship.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on January 01, 2012, 05:45:28 pm
Run around looking for security stations to see where the A.I. is and if any ship defenses can be reactivated.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 01, 2012, 06:42:17 pm
Oh hell no. Am I right in guessing metriods?

Find a Plasma Cutter. It may be usefull.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 02, 2012, 10:47:35 am
Ragnarok: Keep trying.
TolyK: Come to Kisame and the workbench, automate my shotgun.
Fuzzy: Search around the ship.
Sinpwn: Run around looking for security stations to see where the A.I. is and if any ship defenses can be reactivated.
Kisame: Find a Plasma Cutter. It may be usefull.

Rag: 4

You blow up some more eggs.

You level up.

TolyK:

You find Kisame. Unfortunately, there is no workbench around.

Fuzzy:

You search around and find some sort of cyborg woman thing. It shoots a slow-moving green laser at you.

Roll to dodge: 6

You dodge the laxx0r beam.

Sinpwn:

You find a security console on the wall. All it will tell you is that the ship's security system is on, though.

Kisame:

You find some sort of holographic rapier.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)


Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on January 02, 2012, 11:53:21 am
COMBAT TIME!  Charge into battle to help Fuzzy.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 02, 2012, 12:12:44 pm
Wut. Awsome.

Gather parts and build a Bolter pistol.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 02, 2012, 12:30:59 pm
this song is awesome (http://grooveshark.com/#/s/Cy+AMP/2195Ts?src=5)
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 02, 2012, 01:18:59 pm
Get to synpwn and figure out the security console, get a map of everything, yadda yadda.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 02, 2012, 01:47:36 pm
The Netland UOST (Unoriginal Soundtrack) Pre-Alpha is about to be released; who wants a copy?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 02, 2012, 01:48:20 pm
*raises hand*
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 02, 2012, 01:49:11 pm
OH what the hell.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 02, 2012, 03:20:36 pm
Launch a Dewelder grenade at the cyborg.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on January 02, 2012, 03:26:34 pm
Try to hack into the security despite the fact that I have no idea what I'm doing.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on January 02, 2012, 04:15:33 pm
*raises hand* I'll take the musics.

Just use Thunder on them. Not -ga. Just Thunder.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 02, 2012, 05:55:20 pm
I'll just post a link (http://adf.ly/4WJ30).
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 04, 2012, 05:37:30 pm
We may be changing the turn schedule to once a week.

Any opinions on the Netland UOST Pre-alpha?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 04, 2012, 05:59:53 pm
Fine for me, just WTF I THOUGHT THERE WAS A TURN. YOU HAVE CRUSHED MY DREAMS.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 07, 2012, 08:17:12 am
Fine for me, just WTF I THOUGHT THERE WAS A TURN. YOU HAVE CRUSHED MY DREAMS.

Will this (http://www.mediafire.com/?xx8edp4cv911254) make you feel better?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 07, 2012, 09:34:39 am
Rent: COMBAT TIME!  Charge into battle to help Fuzzy.
Kisame:Gather parts and build a Bolter pistol
TolyK: Get to synpwn and figure out the security console, get a map of everything, yadda yadda.
Fuzzy: Launch a Dewelder grenade at the cyborg.
Sinpwn: Try to hack into the security despite the fact that I have no idea what I'm doing.
Rag: Just use Thunder on them. Not -ga. Just Thunder.

Rent: 4

You charge at the cyborg, Grueslayer-first.

Roll to dodge: 5

The cyborg steps out of the way.

Kisame: 5

You make a gauss weapon similar to Toly's.

Fuzzy:

Roll to aim: 4

The grenade hits, but nothing happens. Huh.

(Dewelder grenades only work on GMod stuff; I.E. Tripods & TOAST machinery)

Sinpwn: 1

You trigger an alarm.

TolyK: 3

You cancel the alarm Sinpwn triggered, but the console still won't give out any useful information.

Rag:

You cast Thunder on the cyborg. It dies.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)


Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----

How many would be interested in a GURPS version of Netland?
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 07, 2012, 11:24:07 am
Ask George to help me hack in.
Failing that, take parts of all the electronics I need :D
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 07, 2012, 03:51:57 pm
Continue to search the ship, EAGLE at the ready.

((Also, I should only have 7 dewelder grenades, since I used one.))
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on January 07, 2012, 04:17:47 pm
Help search the ship.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 07, 2012, 05:17:57 pm
How many would be interested in a GURPS version of Netland?

EDIT:

http://www.myth-weavers.com/showthread.php?p=5153215
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 07, 2012, 09:10:44 pm
Whaaaa?

Modify Gauss gunn to be fully auotmatic.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on January 07, 2012, 09:13:56 pm
COMMENCE TRAINING MONTAGE.

OOC:I'd in for the GURPS game. I'll have to dust off my character building skills, though.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 07, 2012, 09:37:28 pm
((Would you have to know anything about GURPS to participate in the game? Also, would it be play-by-post like a RTD or involve something like maptools?))
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 07, 2012, 10:50:25 pm
((Would you have to know anything about GURPS to participate in the game? Also, would it be play-by-post like a RTD or involve something like maptools?))

It's PBP. What's maptools?

You probably don't need to know too much about it. Just mention that you're a first-time GURPS player and I'm sure the others will help you out.

OOC:I'd in for the GURPS game. I'll have to dust off my character building skills, though.

Good. The link is up there, in the last post of mine before this one. I'm pretty sure you already have a Myth-weavers account from that YAWUIACC game that fell through.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 07, 2012, 10:55:24 pm
I'll give it a shot.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on January 08, 2012, 03:40:58 am
Be useful.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 08, 2012, 03:59:30 am
Whaaaa?

Modify Gauss gunn to be fully auotmatic.
Stop copying me :P

Be useful.
As in, help me work with the system/salvage electronics.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 08, 2012, 11:46:27 am
http://forums.sjgames.com/showthread.php?p=1304254&posted=1#post1304254

:P
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 08, 2012, 12:10:15 pm
Yay an update.
:D

Quote
At least this is easier than the Sapient Blueberry Muffin.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on January 08, 2012, 03:02:40 pm
Have I actually succeeded in hurting anything during my time here?
Try to break my loosing streak!  EXTERMINATE EXTERMINATE EXTERMINATE!
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 08, 2012, 05:09:06 pm
Spoiler: "Large image" (click to show/hide)
Title: Re: Netland VII: Subversion of Innocence
Post by: Mego on January 10, 2012, 08:39:25 pm
Posting to watch. Rag is the new Derm. Hilarity at its finest.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on January 10, 2012, 09:21:45 pm
Posting to watch. Rag is the new Derm. Hilarity at its finest.

I don't know if I should be pleased or worried.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on January 10, 2012, 10:07:22 pm
Neither. You barely begin to approach the necessary amount of atrocities. And that's only because Shil tends to go overboard with his RTDs. And then jump many, many sharks.

In other news: Huzzah, I am now a major figure in RTDs that people measure themselves up to and fall horrifically short of.

Or pleasantly. Not sure which adjective to use with the 'fuck shit up' o meter.
Title: Re: Netland VII: Subversion of Innocence
Post by: Mego on January 10, 2012, 10:23:05 pm
Neither. You barely begin to approach the necessary amount of atrocities. And that's only because Shil tends to go overboard with his RTDs. And then jump many, many sharks.

In other news: Huzzah, I am now a major figure in RTDs that people measure themselves up to and fall horrifically short of.

Or pleasantly. Not sure which adjective to use with the 'fuck shit up' o meter.

Atrociously?

Also the 'fuck shit up'-o-meter should measure atrocities in Derms. 1 Derm means you left a crater where a homeless shelter used to be. 10 Derms means you did that on purpose. 100 Derms means you made the universe cry.
Title: Re: Netland VII: Subversion of Innocence
Post by: Dermonster on January 10, 2012, 10:24:15 pm
I currently register as 'All the Derms.'

Because I made multiple universes cry.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 14, 2012, 09:18:31 pm
GTFO derm

Anyway, turn tomorrow or Monay.

Also, Fuzzy, Y U no participate in Netland:GURPS? Did Joe scare you off with his pirate-y ways (I assume he sent you the same information he sent me).
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 15, 2012, 08:57:11 am
TolyK: Ask George to help me hack in.
Fuzzy: Continue to search the ship, EAGLE at the ready.
Sinpwn: Help search the ship.
Kisame: Modify Gauss gunn to be fully auotmatic.
Rag: COMMENCE TRAINING MONTAGE.
Shardz: Be useful.
Rent: Try to break my loosing streak!  EXTERMINATE EXTERMINATE EXTERMINATE!

TolyK: 3

You hold George up to the console.

"I think I may be able to access something through this console. Allow me to disassemble it..."

The console suddenly flies apart, its components held in midair.

"Yes, I think I should be able to-"

You hear a strange, broken-sounding voice coming from the ship's PA system. "Wh-wh-what is this INININININintrusion?"

"I believe I have been noticed. I am uploading maps of the ship to your HEV suit."

Fuzzy & Sinpwn:

You stroll around the ship. Suddenly, a man jumps out in front of you. He has long hair, and is holding a shotgun.

"MISTAH SHOTTIE! PEOPLE! Hello people! What are your names! No, don't tell me... You're MISTER SPARKLY, and you're... I dunno."

He pulls a bottle of cream soda from his back pocket and takes a swig from it.

Kisame: 5

You make your gauss gun full-auto.

Shardz:

You fail.

Rent:

There is nothing to exterminate.
 

Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 15, 2012, 09:06:07 am
Everyone form up on me. :P
Get gun ready while George keeps doing stuff. If possible, get him to salvage electronics.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 15, 2012, 11:04:05 am
Lock and load.

Find me some ammo. A lot of ammo.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on January 15, 2012, 01:07:05 pm
"Hey there... What's going on around here?"
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 15, 2012, 08:36:20 pm
"Hey there... What's going on around here?"

"Oh, nothing, just wrenching some penises. Have you seen any penises? I think I wrenched them all. Also that SHODAN bitch came back. I guess that's kind of important... hmm."
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 15, 2012, 09:08:15 pm
Hmmm well seeing Shengorath got his ass handed to him, I guess we can't call him to pick this guy up can we.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 15, 2012, 10:13:51 pm
Also, Fuzzy, Y U no participate in Netland:GURPS? Did Joe scare you off with his pirate-y ways (I assume he sent you the same information he sent me).
Yeah, sorry I didn't say anything over at mythweavers. I think I'll just stick to one game of Nethack at a time.

"Hey there... What's going on around here?"
"Oh, nothing, just wrenching some penises. Have you seen any penises? I think I wrenched them all. Also that SHODAN bitch came back. I guess that's kind of important... hmm."
"Wrenching some..? ...Anyway, we're here to defeat SHODAN as far as I know, so if you could point the way that would be just magnificent."
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 15, 2012, 10:26:20 pm
"Hey there... What's going on around here?"
"Oh, nothing, just wrenching some penises. Have you seen any penises? I think I wrenched them all. Also that SHODAN bitch came back. I guess that's kind of important... hmm."
"Wrenching some..? ...Anyway, we're here to defeat SHODAN as far as I know, so if you could point the way that would be just magnificent."

"Oh, sure. You'll probably want to head to each sublevel of the ship and blow up the computer core in the middle. Here, I should come along, I can help with the cameras and the spiders and the OHMAWGAWD NINJAS."
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 15, 2012, 10:28:57 pm
Whut.
Da.
Fuck.
Ninjas.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 15, 2012, 10:47:45 pm
Whut.
Da.
Fuck.
Ninjas.
Ninjas IN SPACE! (http://tvtropes.org/pmwiki/pmwiki.php/Main/RecycledINSPACE)
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on January 15, 2012, 11:58:09 pm
Follow Fuzzy while playing unfitting music.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on January 16, 2012, 12:45:24 am
Time to get started, setting up delayed spells so that I can set them all off later without spending the mana... sort of like making a drip to use more powerful spells instead of bursting it all at once. Essentially start stacking thunder spells as much as I can.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 16, 2012, 01:24:17 am
"Hey there... What's going on around here?"
"Oh, nothing, just wrenching some penises. Have you seen any penises? I think I wrenched them all. Also that SHODAN bitch came back. I guess that's kind of important... hmm."
"Wrenching some..? ...Anyway, we're here to defeat SHODAN as far as I know, so if you could point the way that would be just magnificent."
"Oh, sure. You'll probably want to head to each sublevel of the ship and blow up the computer core in the middle. Here, I should come along, I can help with the cameras and the spiders and the OHMAWGAWD NINJAS."
Shoot ninjas!

Wait, are there actual ninjas? Or is this dude just spouting random jibberish?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 16, 2012, 01:26:43 am
Who cares! Everything's cooler with ninjas.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rentorian on January 16, 2012, 08:51:17 am
If there are ninjas start killing them.  If not, start shooting areas that look like they might be hiding ninjas.  Never can be too sure with those sneaky little gits.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 16, 2012, 08:53:36 am
"Guys, help me get these damn computer parts!"
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 16, 2012, 09:34:42 am
"Hey there... What's going on around here?"
"Oh, nothing, just wrenching some penises. Have you seen any penises? I think I wrenched them all. Also that SHODAN bitch came back. I guess that's kind of important... hmm."
"Wrenching some..? ...Anyway, we're here to defeat SHODAN as far as I know, so if you could point the way that would be just magnificent."
"Oh, sure. You'll probably want to head to each sublevel of the ship and blow up the computer core in the middle. Here, I should come along, I can help with the cameras and the spiders and the OHMAWGAWD NINJAS."
Shoot ninjas!

Wait, are there actual ninjas? Or is this dude just spouting random jibberish?

There *ARE* ninjas, but they're not present at the moment. It's not quite random gibberish, but yeah, he's mainly just being a nutter.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 22, 2012, 09:34:48 am
Arrite, someone's going to have to take over for me until this shitstorm passes. Kisame, maybe. Or rag.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 22, 2012, 09:41:18 am
I shall raise my hand. It will not be as good as Shcils, but oh well.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on January 22, 2012, 11:05:30 am
Ah, good, I don't have to try again XD I didn't do so well last time I took over one of your games.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 22, 2012, 11:17:11 am
As long as you let me steadily upgrade my equipment, I'm fine with that. :P
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 22, 2012, 11:17:59 am
I shall let the Dice decide that.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on January 22, 2012, 04:39:09 pm
Man, forget this. I'm out.

Go home and become NPC.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 22, 2012, 07:11:44 pm
Man, forget this. I'm out.

Go home and become NPC.

Awwwww. Is it because the GM is always not here?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 22, 2012, 08:00:39 pm
TURN IDON'TEVEN


Everyone form up on me. :P
Get gun ready while George keeps doing stuff. If possible, get him to salvage electronics.

Roll:1 You fail to get anything ready. You fail to notice George dropping parts on the floor. You just stand there, staring at a little sphere floating through space. Facinating.


Follow Fuzzy while playing unfitting music.

Roll:5 ROCK AND ROOOOOLLLL! http://www.youtube.com/watch?v=3MLp7YNTznE (http://www.youtube.com/watch?v=3MLp7YNTznE)

Time to get started, setting up delayed spells so that I can set them all off later without spending the mana... sort of like making a drip to use more powerful spells instead of bursting it all at once. Essentially start stacking thunder spells as much as I can.

Roll:3 You can't figure out how to cast a delayed spell. Spells just happen. Maybe you should ask The Enclosed Instruction Book.

If there are ninjas start killing them.  If not, start shooting areas that look like they might be hiding ninjas.  Never can be too sure with those sneaky little gits.

Roll:2 You don't see any ninjas, but that doesn't mean they arn't there. You start shooting random locations, trying to hit them.

Roll:3 You shot all of the corners, the boxes, the walls, the ceiling, the floor, the door, the other door, a pumpkin, and a rat. Nope, no ninjas here.

Text:"Is there a Mr. Kisame here?"
"Yup."
"I got a letter for you."
"Hmmm. It seems my planet needs me! ADVENTURE!"
Kisame flies off into the distance.

There. Turns will be more often now.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on January 22, 2012, 08:42:22 pm
Get to an elevator.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 22, 2012, 09:15:37 pm
Follow long-haired shotgun man.
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on January 22, 2012, 11:20:49 pm
Man, forget this. I'm out.

Go home and become NPC.

We can be NPC buddies!
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 22, 2012, 11:49:50 pm
So your out too Japa?
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on January 23, 2012, 04:04:51 am
I was out long ago. When I realized the rails were going off the rails.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 23, 2012, 12:49:22 pm
Get more stuff!
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 23, 2012, 03:20:57 pm
I was out long ago. When I realized the rails were going off the rails.

Rails? What is this word "Rails"?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 23, 2012, 06:53:50 pm
I'm suddenly regretting my decision slightly. Just to be clear; I will probably still be posting turns on the weekends. Ususally. I'll also be keeping an eye on Kisame.

Kisame flies off into the distance.

Aww man! I had plans!

Also, the game never went off the rails. I've had you exactly where I want you the whole time :D

Kisame, have you ever played System Shock 2? If not, you may want to watch Helloween4545's LP of it on youtube. That's who the long-haired man is btw.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 23, 2012, 07:18:42 pm
I am putting my char on a bus. He will retire when the massive amount of shit you are wading through goes away. Also I am so lost on that plot thing.
Title: Re: Netland VII: Subversion of Innocence
Post by: dragonshardz on January 24, 2012, 07:28:31 pm
I'm going NPC because I feel completely useless and utterly lost.

I may or may not return.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 24, 2012, 07:48:02 pm
Ahem. HEAD COUNT. Who is still willing to play? I think this may be the first RTD to die from the players not wanting to play anymore.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on January 24, 2012, 07:48:50 pm
I'm here.
Title: Re: Netland VII: Subversion of Innocence
Post by: Mego on January 24, 2012, 08:06:44 pm
I'd be down for replacing in if more players are needed.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 24, 2012, 09:54:58 pm
I'm here.

Personally, I'd be more comfortable waiting for Schil to do turns than having someone else. Just my opinion.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on January 25, 2012, 06:56:13 am
I am still here, dood.

Still up for playing, too.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 25, 2012, 07:51:26 am
Hear.
I like my character. :P
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 25, 2012, 12:18:30 pm
So would everyone prefer to just wait for schill?
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 27, 2012, 11:04:35 am
I'm assuming everyone's silence means "yes".
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on January 28, 2012, 02:58:27 am
Sinpwn: Get to an elevator.
Fuzzy: Follow long-haired shotgun man.
TolyK: Get more stuff!

Sinpwn:

You find an elevator.

Fuzzy:

The long-haired shotgun man, who introduces himself as Helloween4545, leads you to the computer core.

"Look at that big ugly mug," Helloween says, indicating the face on a screen on the computer core. "I dunno why he's still showing up here, SHOBitch deleted him."

TolyK:

You take the computer parts George is throwing around and stuff them in your bag.

"I belive I have a significant amount of access into the ship's systems now," George says.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 28, 2012, 07:09:19 am
Get a map of the whole ship, download useful information, and override ship security. Discreetly.
:P
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on January 28, 2012, 10:32:48 am
Find the nearest important computer thing and rock it's circuits out. Then find Tolyk.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 28, 2012, 10:37:21 am
Find the nearest important computer thing and rock it's circuits out.
Hey.
You should come to me and help me hijack he ship. :P
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on January 28, 2012, 01:03:42 pm
Return from deep space, and begin scouting the ship.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on January 28, 2012, 02:04:44 pm
Examine computed core in detail.
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on January 28, 2012, 05:13:16 pm
Compose a varient of the Thunder spell to wreck computer systems, such as AI constructs :P
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on January 29, 2012, 12:39:42 am
HEY HEY HEY HEY HEY
NEXT TURN ONLY
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on February 11, 2012, 12:19:05 pm
Alright, I'm putting Netland:SoI on hiatus until May. This stuff should all blow over then.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on February 11, 2012, 12:20:06 pm
It already wasn't?
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on February 11, 2012, 05:06:38 pm
See you in May, then.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on April 25, 2012, 02:49:53 pm
'Tis April.
Hopefully Schil's doing fine.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on May 05, 2012, 05:26:21 pm
'Tis may, and still no Schil.

Netland:SoI WILL NOT DIE. Rag is too epic to lose. The return date is now early June.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on May 06, 2012, 03:05:49 am
*Patiently waiting*
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on June 09, 2012, 03:53:16 am
Right. Who's still here?
Title: Re: Netland VII: Subversion of Innocence
Post by: Rose on June 09, 2012, 03:55:25 am
I sorta still exist, but... I dunno... mostly just seemed like dicking around.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on June 09, 2012, 04:20:01 am
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on June 09, 2012, 08:13:09 pm
Right. Who's still here?
I will always be here!
Except when I'm not, which shouldn't happen too often.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on June 09, 2012, 08:17:18 pm
I have become one with the background. I am at peace.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on June 09, 2012, 09:51:57 pm
Here.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on June 10, 2012, 06:28:17 am
Toly: Get a map of the whole ship, download useful information, and override ship security. Discreetly.
Sinpwn: Find the nearest important computer thing and rock it's circuits out. Then find Tolyk.
Fuzzy: Examine computed core in detail.
Rag: Compose a varient of the Thunder spell to wreck computer systems, such as AI constructs

Toly: 6

yeahno

You have George download the entire ship's memory and upload the important bits to your HEV suit.

"Shodan definitely knows where we are, now. I suggest that we flee."

Sinpwn:

RAWK LAWBSTER

You find Toly.

Fuzzy:

It is big and tall and has a big screen on it. Besides that, it's rather unremarkable.

Rag: 5

You succeed.


Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)

Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----

Also, go vote for Netland in the hall of fame thread.

Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on June 10, 2012, 06:38:17 am
Where is that? :P
GTFO probably? Using the second easiest route (as to not get intercepted). :P
Title: Re: Netland VII: Subversion of Innocence
Post by: Mego on June 10, 2012, 08:48:19 am
No result for Fuzzy?
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on June 10, 2012, 09:17:16 am
Find a crowbar.
Title: Re: Netland VII: Subversion of Innocence
Post by: Sinpwn on June 10, 2012, 11:15:23 am
Use hypersensitive hero senses to find current antagonist. Failing this, run deeper into the ship in no particular direction while screaming obscenities.
Title: Re: Netland VII: Subversion of Innocence
Post by: FuzzyZergling on June 10, 2012, 03:55:29 pm
No result for Fuzzy?
It's there, just not bolded.

Blow that core away with my grenade launcher!
Title: Re: Netland VII: Subversion of Innocence
Post by: Mego on June 10, 2012, 04:06:44 pm
It's there now. When I posted that, it wasn't.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on June 10, 2012, 04:19:35 pm
Spooky.
Title: Re: Netland VII: Subversion of Innocence
Post by: Schilcote on June 13, 2012, 09:04:40 pm
uncel dolan, is u

also where is rag
Title: Re: Netland VII: Subversion of Innocence
Post by: Spinal_Taper on June 13, 2012, 09:08:37 pm
((RED Soldier as Anon please.))
Title: Re: Netland VII: Subversion of Innocence
Post by: ragnarok97071 on August 26, 2012, 12:25:16 am
I exist again, apologies for unexisting there for a bit.

Also I am surprised as hell that that actually worked. *pops neck* Right then. Did I ever figure out how to use those spells with Magika?

If so:

Cast ThundaEMP at the computer core.

if not:

Make alterations to the spell to allow it to be used with Magicka, then cast ThundaEMP at the computer core.

Yes, I am aware that this is thread necromancy, but fuck it, like Shil says, I'm too epic for this game to die :D
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 29, 2012, 08:44:24 am
ME ARE HERE.
Title: Re: Netland VII: Subversion of Innocence
Post by: kisame12794 on August 29, 2012, 10:44:13 am
Blargh.
Title: Re: Netland VII: Subversion of Innocence
Post by: TolyK on August 29, 2012, 10:51:05 am
Yeah, so. GTFO sorta and take everyone with me. >.>