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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 324207 times)

Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.16] - treasure hunters
« Reply #570 on: January 19, 2013, 04:20:05 pm »

5.16
Materials
- Titanite is smelt in Deep Furnace, not smelter. The reaction name is fixed, and there's no more 10 bars from 1 rock.
- There's a chance to get a titanite bar at 50%, 30% and 10%, so in a very rare case you can get 3, but usually none.
Tools
- All other races which did not get tools for some reason now have them.
- There's a new tool "toolset" which can be found on people in hamlets (the same probability as carving knife).
Adventure mode
- All races but undead now get a high "excitement seeking" personality value; adventurers can hire almost anyone now.
- Adventure mode advanced reactions now require a toolset (reactions like metalworking or breaking down of armors/weapons into bars).
- You can now craft rocktip bolts and arrows as adventurer, you need rocks and bones for that.
- You can craft a leather slingshot as adventurer. You can knap stone bullets for it from any rocks laying around.
- All crossbow professions for all races are renamed to "marksman" for a reason.
- You can craft a leather hat as adventurer. Everyone knows you need your own fedora.
- New adventure class "treasure hunter". No special abilities, but 5x skill learning rate and faster stat gain. And an affinity to whips and hats.
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Rumrusher

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.16] - treasure hunters
« Reply #571 on: January 20, 2013, 01:16:13 am »


before I forget this what happen when I ended up with an army over 26 units dfhack ends up unable to select the other units thus unable to control them in companion order, any higher then you end up losing the commands on the right and dfhack will spew out an error about char limit reached.
now I got this army from the starting necromancer.
Which means the larger the army the harder it is to kill/reanimate and arm them. (though getting the fake-necromancer to keep the cursed undead from biting him was a challenge and I just settle with turning him into a ghostly necromancer for testing purposes.)
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.16] - treasure hunters
« Reply #572 on: January 20, 2013, 01:26:23 am »

I am pretty sure DF allows only 19 companions normally.
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Xantalos

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.16] - treasure hunters
« Reply #573 on: January 20, 2013, 01:28:20 am »

I am pretty sure DF allows only 19 companions normally.
Yep.

Also, that treasure hunter addition is great!
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.16] - treasure hunters
« Reply #574 on: January 20, 2013, 04:26:45 am »

I've started to work on a manual, so expect to be less confused soon ;).
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Xantalos

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.16] - treasure hunters
« Reply #575 on: January 20, 2013, 03:10:28 pm »

I've started to work on a manual, so expect to be less confused soon ;).
This is good news.
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Raul

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.16] - treasure hunters
« Reply #576 on: January 20, 2013, 03:13:54 pm »

I've started to work on a manual, so expect to be less confused soon ;).
This is good news.
VERY good news! :D
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burchalka

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.16] - treasure hunters
« Reply #577 on: January 20, 2013, 04:05:19 pm »

First attempt at terrifying tundra near a tower with lots of unfriendly civs around.
Failed miserably in less than 5 minutes to Undead Direwolf (which was killed) with a couple of undead Moose.
"Your settlement crumbled to its end"

That's a challenge!
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.16] - treasure hunters
« Reply #578 on: January 20, 2013, 04:10:29 pm »

You've been playing with default worldgen settings, right? My custom curses reanimate humanoids only.

However EVERY glacier reanimates humanoids, so hue hue hue.
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.17] - save compatible + manual
« Reply #579 on: January 20, 2013, 05:44:34 pm »


5.17
A save-compatible fix.
- A first version of the manual is included.
- Mead cakes can be baked from any type of honey.
- Festive hungry chest is no longer called a "display case".
- Library now requires 1 building material and 3 cabinets.
- Civilized creatures are no longer weak to bloodsteel (it was breaking every quest description).
- Bloodsteel is now like steel, but it's much much sharper.
- Bloodsteel smelting reaction now has and additional 50% chance to give an additional bar.
- Mithril making has much better output now and no longer requires bauxite.
- Moonsilver making no longer requires obsidian.
- Voidsteel making takes 2 iron bars instead of one but still 1 obsidian boulder and creates 2 voidsteel bars now.



There's a first version of the manual included (.doc format).
A manual is a work in progress and only contains info on civilizations, castes, underground plants and workshops, but I will fill it in as fast as I can.
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.17] - save compatible + manual
« Reply #580 on: January 20, 2013, 05:58:56 pm »

Screw dat, I removed the manual from the archive and it's now a separate download in the first post, this way I can update it without updating the whole thing.
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.17] - save compatible + manual
« Reply #581 on: January 20, 2013, 06:51:34 pm »

There's a really quick fix which was needed and I forgot to include, applies to graphical version only and most likely only important to those who play adventure mode.

5.17b
- A really small graphical fix for dalesmen and nords' noble tiles. Changes black square of a general, a captain and a sheriff to a proper graphic, and fixes some other tiles for noble positions which you almost never see.
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #582 on: January 20, 2013, 10:17:37 pm »

5.18
Adventure mode:
- Goblin language no longer has weird symbols which broke graphical version names.
- A major currency overhaul. Different civilizations use different materials for currency, for example goblins make obsidian, iron and steel coins.
- Friendly civilized races with towns have a following currency scheme: nickel coins cost 1, copper 10, silver 50, gold 100 and platinum 500. They are also labeled by year.
- Now if you find a gold or a platinum coin, get it! You can buy a lot with them.
- Goblins now build cities so you can raid those or meet their leaders. They are hostile to most people though, sometimes even to each other.
- Fallen now inhabit cities too, so you can go work as a mercenary or slaughter them in adventure mode.
- Added bonecarving to adventure mode: you can now make bone skullcaps, breastplates, crutches, daggers, spears, bows and carve bone figurines.
- Added decoration to adventure mode: you can now cut gems and decorate items with gems and bone.
« Last Edit: January 20, 2013, 10:29:11 pm by Deon »
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BloodyM

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #583 on: January 21, 2013, 01:01:02 pm »

Whenever an Anubite priest flings a fireball in adventure mode, it renders my adventurer unable to move by either numbers or arrow keys. I still have my speed rating. Throwing things, saving and quitting, reading announcements and all, I can do just fine. My companions can move and attack. Everything, in short, works as normal except for actually moving.
I haven't had anything else shoot fireballs at me yet, but I suspect that's where the problem lies, rather than with the creatures themselves.
Edit: As soon as the priest was killed, the problem went away.
« Last Edit: January 21, 2013, 01:07:38 pm by BloodyM »
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People like to believe that they are islands, that the fortunes of all do not effect them, that their own fortune is under their control. This is all false.

Bloax

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #584 on: January 21, 2013, 05:12:51 pm »

So after finding out that the IRC channel for this is dead, things happened:
Code: [Select]
/join #Genesis (Because why wouldn't you try.)
[16:49:08] <Bloax>: What's this channel about?
[16:49:52] <@Gradius>: =+- It's a scifi/fantasy erotic RP taking place aboard a giant space colony with an underground maze loaded with monsters taking up the majority of the core.
[16:50:07] <@Gradius>: =+- I defy you to diagram that sentence, but that's what it is.
[16:50:20] <Bloax>: oh
[16:50:26] <Bloax>: Looks like I wandered off a bit.
[16:50:43] <@Gradius>: =+- What do you mean?
[16:50:47] <Bloax>: http://www.bay12forums.com/smf/index.php?topic=109846.0
[16:50:49] <Bloax>: *Cough*
[16:51:13] <@Gradius>: =+- Oh dear.  How awkward.
[16:51:16] <@Hal_Emmerich>: ... YEP. Just slightly

You have mail though:
Code: [Select]
[20:11:58] <Zswords>: Hey Bloax, tell Deon I said hi! :D
[20:13:53] <Zswords>: Though I don't think Deon remembers me anymore. :(
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oh_no
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