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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089532 times)

Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8730 on: December 04, 2013, 12:53:53 am »

I just got my Auraxium medal for both of my Grinders today. That makes 9 Auraxium medals total, meaning I've killed at least 9990 dudes for those medals.

That's a lot of dudes.
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Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8731 on: December 04, 2013, 02:50:58 am »

Played a great round as TR last night on Briggs, I was part of a >90 v 90 v 90 player battle for Mao Tech Plant, and i was secondary gunner in one of the tanks, then later the gunner in a Harasser. So many kills, then later took out a GALAXY, which was piloted by one guy alone so he decided to try and squash our Sunderer. Didn't work so well when he flew straight into heavy fire, then crashed into the ground a second later.

So yeah, in this huge battle for Mao Tech Plant, we eventually managed to push hard enough to make the NC squads pull out, and the Vanu held on for maybe twenty minutes before our massive amount of bullets finally drowned them.

Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8732 on: December 04, 2013, 03:11:42 am »

  During that Alert I was defending Andvari - where the TR were trying to kill my Skyguard with Galaxy rams.  A tactic that worked the first time, but not the second or third.  And as I was the last to damage each Galaxy, I got several kills just by competent dodging.
   I even saw an epic battle between a TR Galaxy and a VS Liberator, The Galaxy looping around the lib, with the liberator flying upside down firing its Dalton at the Galaxy - the Liberator barely won, then I won by finishing off the Liberator and getting some vengeance points.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8733 on: December 04, 2013, 03:22:30 am »

I was with my outfit during an amp station alert tonight, and we were on fire.

We managed to stop two NC capture attempts on Freyr and Kwahtee just in the nick of time, through the use of organized outfit tactics. (I.E., MAX crashes.)

Globally the NC had the population advantage, and in some of these battles we faced two to one odds against us, and yet we still turned the tide.

We didn't win the alert but we performed so well it didn't matter.
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Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8734 on: December 04, 2013, 05:40:20 am »

Briggs is like 40% NC at all times. It also has a low population, so two of the continents are empty while one has constant fighting. Makes for some fun sneaky gameplay.

NobodyPro

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8735 on: December 04, 2013, 07:17:35 am »

That's true. A couple of days ago the NC conquered every territory but the warp gates in Amerish.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8736 on: December 04, 2013, 07:21:32 am »

Woodman is the same, everyone is on Indar. I thought Indar is the only continent with major action on any server because Amerish and Esamir kinda suck (Amerish is too rough for vehicles, Esamir is too smooth for infantry).
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8737 on: December 04, 2013, 07:34:57 am »

Well Woodman TR is a bit derpy. Personally i remember winning an alert ONCE.
Everything else is won by VA P'n'C adventure games.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8738 on: December 04, 2013, 09:56:41 am »

Bah, Woodman NC is basically only [GODS] and some random other folks. I typically go sniping or mid-range raping alone. >.>
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8739 on: December 04, 2013, 11:14:43 am »

Just make sure you buy the right one, eheheh.
D:

I'm leaning towards Armistice over the Hailstorm based on what people are saying. I'll have to trial them as well, I guess.

Unfortunately for you, the TR SMGs don't have a clearly better option like the NC and VS do. The Armistice is probably going to be the one to go for, though, between the higher ROF and muzzle velocity.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8740 on: December 04, 2013, 11:30:25 am »

IMO the hail storm is better, the ability to ventilate two, maybe three, dudes in one mag is not something to pass lightly on.
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8741 on: December 04, 2013, 01:01:33 pm »

IMO the hail storm is better, the ability to ventilate two, maybe three, dudes in one mag is not something to pass lightly on.
Adequate ventilation is important.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8742 on: December 04, 2013, 01:05:33 pm »

Bah, bigger holes do better ventilation than several small ones.

That's why my (second) favorite sniper rifle is the VS Anti-Air Lock-On Launcher ('cause of the crosshairs :P)
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8743 on: December 04, 2013, 01:11:59 pm »

Bah, bigger holes do better ventilation than several small ones.

That's why my (second) favorite sniper rifle is the VS Anti-Air Lock-On Launcher ('cause of the crosshairs :P)
They made a rocket launcher specifically to destroy VS aircraft? I'll buy two!
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8744 on: December 04, 2013, 01:20:32 pm »

I'd rather have an Anti-ZOE lock on launcher.
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