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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084927 times)

Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10590 on: June 07, 2014, 05:26:07 pm »

How many of you "realistic tanks" folks would be willing to get a tank buff if it meant you had to have a dedicated driver? I'd be willing to discuss that. Hell, I'd be all for it.
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Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

NullForceOmega

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10591 on: June 07, 2014, 05:32:08 pm »

I would kill to be that dedicated driver.  But that would likely require a hellishly good gunner.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10592 on: June 07, 2014, 05:35:29 pm »

How many of you "realistic tanks" folks would be willing to get a tank buff if it meant you had to have a dedicated driver? I'd be willing to discuss that. Hell, I'd be all for it.
I think I said it earlier, but I would love to have 2-3 man tanks. You could even make it an option in the 'vehicle management' screen whether you want the driver to also be the gunner or to have separate crew members. This would allow tanks to work the way they already do now or to allow more cooperation (along with more crew members = more repairing). This is one of the reason I'm waiting for the Valkryie is cause of all the crew members. Separate gunner and pilot should be nice with forward mounted gun.

BurnedToast

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10593 on: June 07, 2014, 06:47:35 pm »

TR Max with Chainguns is pretty terrible at close range, they just don't fire fast enough to justify the recoil. I mean, sure, they shred foes, but it's nothing that the Pounder can't do in less time, and the only difference is heavy drop on the Pounder.

I use (well, used, when I played) the pounders even for exclusive AA situations like in a biolab. The TTK is similar to the mercies, the damage is much more bursty, there's a (rather small) AoE, and best of all they shred enemy maxes too.

TR dedicated AA weapons have just been nerfed too much, no point in using them anymore really.

Pounder used to be terrible before the fixed they projectiles - they used to come from the guns making it almost impossible to hit with both at close range. Now they come from the center of the screen, so they are actually usable.

Twin bursters are not too bad if you're locked down, but you're pretty much just an AA Turret with poorer range of motion at that stage. Yeah, I'd have to say I prefer pounder over the chainguns.

By AA I meant anti-infantry but I was somewhat sleep deprived at the time so it came out AA and I didn't notice till just now  :-[ oops.

How many of you "realistic tanks" folks would be willing to get a tank buff if it meant you had to have a dedicated driver? I'd be willing to discuss that. Hell, I'd be all for it.


I think tanks, or at least MBTs, should require a dedicated driver right now (well, maybe the driver can shoot the top gun so he does not get too bored).

So, I'm all for it.
« Last Edit: June 07, 2014, 06:50:53 pm by BurnedToast »
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Rez

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10594 on: June 07, 2014, 07:10:38 pm »

Still waiting for them to make flares not complete bullshit.
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TheDarkStar

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10595 on: June 07, 2014, 07:28:47 pm »

I wish that they could fix the crashes.  It's been two years, and it crashes after about 5 minutes on minimum or near-minimum settings for me.
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10596 on: June 07, 2014, 07:42:38 pm »

I wish that they could fix the crashes.  It's been two years, and it crashes after about 5 minutes on minimum or near-minimum settings for me.
Are your specs up to par for min-settings?
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10597 on: June 07, 2014, 07:48:37 pm »

Depending on your system running on higher graphics can actually be beneficial. A lot of things use the CPU on lower settings but the GPU on higher ones. Also, disable shadows.

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10598 on: June 07, 2014, 07:49:42 pm »

The driver should get a forward fireing basilisk or kobalt on the hull imo the 2 gunners get the main gun and the top aux gun.
However i think there should be 2 layouts s the old 2 person tank was also availble.
Or maybe make a super heavy tank thats drivem by 3-4 players like a ground liberator of sorts.

Overall i think tanks are too weak in this game... esecially against infantry because 2 packs of C4 turns it into a burning wreck.
In other games like Battlefield 2142tanks were arguably weaker as 1 rocket to the back autokilled them (they did get an active rocket disposal shield tho) but people had less means to C4 them... means being only an infiltrator with constantly humming stealth device that emits an even louder sound when decloaking meaning every tank could just drive away upon hearing the sound.

But PS2? A LA cna just dive bomb with them and kill a tank unspotted.
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Glloyd

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10599 on: June 07, 2014, 07:52:40 pm »

Wasn't Hossin due out in may? What happened with that?

TheDarkStar

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10600 on: June 07, 2014, 07:53:03 pm »

I wish that they could fix the crashes.  It's been two years, and it crashes after about 5 minutes on minimum or near-minimum settings for me.
Are your specs up to par for min-settings?

I might have not updated the graphics card driver yet; I've heard that the newer version don't crash. Hopefully that's the problem, since my computer can run most other new games fine.

PPE: Only the tanks that pay no attention to what's going on around them or are unsupported get C4'd (except for C4 used as a land mine).
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10601 on: June 07, 2014, 08:08:53 pm »

PPE: Only the tanks that pay no attention to what's going on around them or are unsupported get C4'd (except for C4 used as a land mine).
Again you can't watch all directions at once and a LA can come from just about anywhere short of bursting from the ground under you and unlike other games BF2141 you don't get any warning unless you have a radar on yur tank and closely watch the minimap at all times.
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BurnedToast

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10602 on: June 07, 2014, 08:20:11 pm »

Wasn't Hossin due out in may? What happened with that?

They suspended it to work on battle isles for MLG, IIRC.

If you're going to ask what happened to battle isles, I have no clue.

Edit: according to planetside wiki (http://planetside.wikia.com/wiki/Hossin) it was delayed till "summer 2014" because of the lattice reworks and the optimization work they did.
« Last Edit: June 07, 2014, 08:31:32 pm by BurnedToast »
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TheDarkStar

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10603 on: June 07, 2014, 08:50:40 pm »

PPE: Only the tanks that pay no attention to what's going on around them or are unsupported get C4'd (except for C4 used as a land mine).
Again you can't watch all directions at once and a LA can come from just about anywhere short of bursting from the ground under you and unlike other games BF2141 you don't get any warning unless you have a radar on yur tank and closely watch the minimap at all times.
That's why you play with support (other tanks/people) or play in a MBT with a top gunner.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10604 on: June 07, 2014, 08:54:20 pm »

So what do you guys think, is it better to go with a secondary tank gun that lets you kill the enemy tanks quicker or some that can kill the infantry better than the main gun? I'd almost like to say go for the anti-finantry power, but if you have proper support like DarkStar is suggesting then it's kinda redundant.
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