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How many want to keep this up in the next release?

Me
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Me!
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Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 500474 times)

JacenHanLovesLegos

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #390 on: July 05, 2013, 12:32:17 pm »

Can't wait to be able to play as Formics, and finally crush those pesky humans.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #391 on: July 05, 2013, 01:20:59 pm »

More bug!

Code: [Select]
[CREATURE:BANDIT_MOTH_STL]
[NAME:bandit moth:bandit moths:bandit moth]
[CASTE_NAME:bandit moth:bandit moths:bandit moth]
[CREATURE_TILE:'M'][COLOR:0:0:1]
[DESCRIPTION:A giant moth that is uncontrollably attracted to shiny objects, and objects in general.]
[PREFSTRING:larcenous ways][PREFSTRING:mighty wingspan]
[BODY:BASIC_INSECT_STL:ANTENNAE_STL:WINGS_STL:PROBOSCIS_STL:2EYES_STL:BOOK_LUNGS_STL:BRAIN_STL:HEART_ABDOMEN_STL]
[BODY_SIZE:1100000] The size, roughly, of a beluga whale. With wings.
[BODY_SIZE:0:0:9000]
[BODY_SIZE:2:0:48000]
[BODY_SIZE:5:0:70000]
[BODY_SIZE:10:0:140000]
[BODY_SIZE:20:0:500000]
[BODY_SIZE:40:0:1100000]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[BODY_DETAIL_PLAN:LEPIDOPTERID_STL]
[APPLY_CREATURE_VARIATION:BITE_PROBOSCIS_SUCK_STL]
[APPLY_CREATURE_VARIATION:IS_INSECT_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_BODYSIZE_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_MOTH_WINGS_STL]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[BIOME:ANY_LAND][FREQUENCY:20][CLUSTER_NUMBER:1:1][POPULATION_NUMBER:20:80]
[FLEEQUICK][CURIOUSBEAST_ITEM][FLIER]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]

The mighty Bandit Moth. Hide your valuables, because this thing is the size of a winged whale and it is greedier than a kleptomaniac mandrill. It will not be denied.

Scorpions in progress. Also, flaming slugs. And would I be correct to assume that a grass with no heat damage point would burn forever?
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #392 on: July 05, 2013, 01:51:39 pm »

It gets burned eventually but takes a few years/months.

Hmm, maybe you should make that a megabeast/semimegabeast? It's not really fair to the players to make every single animal out for blood. Do we have anything non-domestic that isn't?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #393 on: July 05, 2013, 02:15:25 pm »

The Bandit Moth isn't out for blood, only items. It has the [FLEEQUICK] token, so it'll bolt at the first sign of resistance - and halflings use bows and open up with a hail of pebbles, so the first sign of resistance likely won't be lethal for either party. It's not a building destroyer, so a sturdy wood hatch can keep it out. Basically, it's chiefly a danger if all the halflings or formics are sleeping in the open air, with their shinies strewn about next to them while they sleep.

As for non-domestics...well, er...uh...There's wild pack beetles?

Yeah...adding in those giant benign millipedes would be a good idea now...
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #394 on: July 05, 2013, 02:51:47 pm »

Okay, giant millipedes? That's a lot of work I don't feel like doing. I did, however, add in trilobites and those vermin-diving dragonflies I promised:

Code: [Select]
[CREATURE:TRILOBITE_STL]
[NAME:trilobite:trilobites:trilobite]
[CASTE_NAME:trilobite:trilobites:trilobites]
[DESCRIPTION:Hardy, diverse organisms, found in varying forms across the oceans and rivers of the world.]
[CREATURE_TILE:172][COLOR:4:9:0]
[BODY:VERMIN_BODY_HLG]
[PREFSTRING:meatball-like characteristics]
[VERMIN_FISH][FISHITEM][IMMOBILE_LAND][VERMIN_NOTRAP][VERMIN_GROUNDER]
[UBIQUITOUS]
[MUNDANE][NOT_BUTCHERABLE]
[BIOME:ANY_OCEAN]
[BIOME:ANY_LAKE]
[BIOME:ANY_RIVER][POPULATION_NUMBER:1000:1500]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[CREATURE_CLASS:ALL][CREATURE_CLASS:INVERTEBRATE][CREATURE_CLASS:ARTHROPOD]
[BODY_SIZE:70]
[NO_DRINK]
[SWIMS_INNATE][SWIM_SPEED:800] They're like rocket-propelled meatballs!
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]

[CREATURE:AESHNIDA_STL]
[NAME:aeshnida:aeshnidae:aeshnida]
[CASTE_NAME:aeshnida:aeshnidae:aeshnida]
[CREATURE_TILE:'d'][COLOR:2:0:0]
[DESCRIPTION:A large dragonfly that darts through the air with precision and inborn skill as it searches for prey.]
[PREFSTRING:precise movements]
[BODY:BASIC_INSECT_STL:ANTENNAE_STL:4WINGS_STL:MANDIBLES_STL:2EYES_STL:BOOK_LUNGS_STL:BRAIN_STL:HEART_ABDOMEN_STL]
[BODY_SIZE:4600]
[BODY_SIZE:0:0:500]
[BODY_SIZE:1:0:2000]
[BODY_SIZE:2:180:4600]
[CHILD:2][PET][PETVALUE:100]
[BENIGN]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[APPLY_CREATURE_VARIATION:BITE_MANDIBLE_STL]
[APPLY_CREATURE_VARIATION:IS_INSECT_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_BODYSIZE_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_DRAGONFLY_COLOR_STL]
[DIVE_HUNTS_VERMIN]
[FLIER]
[LARGE_ROAMING]
[POPULATION_NUMBER:900:1100][CLUSTER_NUMBER:3:5][LOOSE_CLUSTERS]
[BIOME:ANY_TROPICAL]
[BIOME:ANY_SAVANNA]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]

So, some benign, wimpy bugs to fool the halflings into thinking that not everything wants them dead. The trilobites should also make river fishing possible, I think, or at least profitable, since nothing lived there before to my knowledge.

Code: [Select]
[PLANT:UMBRELLA_TREE_STL]
[NAME:umbrella tree]
[NAME_PLURAL:umbrella trees]
[ADJ:umbrellawood]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:shady canopy]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:umbrella wood]
[STATE_ADJ:ALL_SOLID:umbrella wood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:BROWN]
[DISPLAY_COLOR:6:0:0]
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET][DRY]
[BIOME:ANY_SAVANNA]
[TREE_TILE:226]
[TREE_COLOR:2:0:0]
[SAPLING_COLOR:2:0:0]

[PLANT:CINDERWOOD_TREE_STL]
[NAME:cinderwood tree]
[NAME_PLURAL:cinderwood trees]
[ADJ:cinderwood]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:volatility][PREFSTRING:choking shroud of smoke]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:cinderwood]
[STATE_ADJ:ALL_SOLID:cinderwood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:RUST]
[DISPLAY_COLOR:4:0:0]
[HEATDAM_POINT:NONE] "Like eternal columns of the blackest smoke they stand, grim sentinels holding vigil o'er the endless sand..."
[IGNITE_POINT:9000]
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[DRY]
[BIOME:ANY_DESERT]
[TREE_TILE:198]
[TREE_COLOR:4:0:0]
[SAPLING_COLOR:4:0:0]

And a few more trees, one usable, the other basically a flaming stick that never burns away and chokes its host desert in smoke.
« Last Edit: July 05, 2013, 03:14:16 pm by StLeibowitz »
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #395 on: July 05, 2013, 03:44:14 pm »

HELP!

Spoiler (click to show/hide)

THE GRASS HAS BECOME EVERYTHING.


All I did was add the plants above and then an underground crop for the formics:
Code: [Select]
[PLANT:CORAL_FUNGUS_STL]
[NAME:coral fungus]
[NAME_PLURAL:coral fungi]
[ADJ:coral fungus]
[FREQUENCY:100]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[MATERIAL_VALUE:10]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:exotic color]
[PREFSTRING:branches]
[SUMMER][SPRING][AUTUMN][WINTER]
[GROWDUR:500][CLUSTERSIZE:3]
[PICKED_TILE:3][PICKED_COLOR:5:0:0]
[USE_MATERIAL_TEMPLATE:SEED:PLANT_STRUCTURE_HLG]
[SEED_MAT]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coral fungus spore:coral fungus spores:5:0:0:LOCAL_PLANT_MAT:SEED]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER][UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:3][SHRUB_COLOR:5:0:0]
[DEAD_SHRUB_TILE:3]
[DEAD_SHRUB_COLOR:6:0:0]

And then I embarked on a desert. Now the grass is having a rave party and the Formics are very sad :(

More minor question: How does one make a weapon a digging tool? I intended for formics to use pickaxes, but for whatever reason they failed to show up on the embark preparation thing.

EDIT: Okay, it's not the GRASS that has become everything, it's the surface of the desert - whatever it's supposed to be. There's a moss tile in the far north that steadfastly remains moss, even as the universe spazzes out around it (admirable), but everything else is switching materials extremely rapidly and flickering through all the colors of the dwarven rainbow.

EDIT2: The boulders themselves that litter the area are completely fine and made of lovely rock. It's just the surface. Help?
« Last Edit: July 05, 2013, 04:01:31 pm by StLeibowitz »
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

laularukyrumo

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #396 on: July 05, 2013, 04:11:08 pm »

I don't know if this effect is detailed on the wiki, but...

No, but look at the top level of your embark site.  Notice every instance of pebbles, or stone floor, or boulders?  None of those can be composed of [SOIL] and that's hard-coded.  When you embark with every [STONE] set as [SOIL], those spots are, according to the game, not made of *anything*.  Which means, apparently, that they're made of *EVERYTHING*.

So they strobe, flashing every color available to the game.  Trying to examine the tiles reveal that they're changing the material that defines them many times per second.  It's eye-breaking. 

This also happens if you embark with stone existing, then use CHANGELAYER to turn all of the stone into soil layers, or turn the existing stone into soil by modding.
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #397 on: July 05, 2013, 04:43:00 pm »

I didn't do anything related to that, unless for whatever reason the game isn't recognizing Celestial Marble.

I abandoned and embarked on a different desert area, a rocky one this time. Everything's perfectly fine. Maybe we don't have any sand, or something?

(The story of that embark, for the interested. It was...exciting, to say the least.)
Spoiler (click to show/hide)
« Last Edit: July 05, 2013, 04:56:15 pm by StLeibowitz »
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #398 on: July 05, 2013, 08:46:55 pm »

Wait, do we have any alcohol in this yet?
I would love to be the first to add proper drinks to this.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #399 on: July 05, 2013, 09:23:00 pm »

Hehe, I'd like a modding turn.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #400 on: July 05, 2013, 10:52:17 pm »

Wait, do we have any alcohol in this yet?
I would love to be the first to add proper drinks to this.

Too late - aphid honeywine I added, because evidently honeydew in its raw form was "inedible". There is a certain lack of variety, though, I will admit.

I think I solved the rave party issue - we didn't have any inorganic materials tagged with "SOIL_SAND", or whatever the sand tag is (working from memory here), and I'd embarked on a sand desert. This yielded an effect similar to what laularukyrumo posited. I've yet to test this fix, but it is the only one that makes any sense, so I feel comfortable declaring that bug dealt with.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

laularukyrumo

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #401 on: July 06, 2013, 12:41:04 am »

oh lord

I'm scared to see what Putnam does to us
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #402 on: July 06, 2013, 01:30:19 am »

Putnam too? Oh, awesome. This will really go places. I'm adding both of you guys.

Not having any sand was apparently an oversight on my part. That post by Talanic is not accurate though, I did what he described as impossible later in the thread.  :P

There's a bit of a problem, namely BFEL's creation STILL hasn't been tested in fort mode for the suggested 2 years AFAIK since sculleywr apparently didn't end up playing after all.

Let's be honest, it was a pretty small addition and doesn't include a new fortress mode, so we could maybe say it's arena mode tested, and Leibowitz has confirmed it doesn't break fort mode and I can confirm it works in legends as intended and let that be it for now. Or, if any other player wants to test it now, that would be okay. Or I could declare BFEL will now show it off as per the rules.

So what do, guys? I honestly wasn't prepared for people just skipping out when making the rules. Generally not testing is unacceptable if we want to stay playable, but this has been tested somewhat, however.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #403 on: July 06, 2013, 02:18:34 am »

Update

Rave deserts are unacceptable, even if you're playing the minimal world. To fix them, added

Spoiler (click to show/hide)

to inorcanic_halfling in the currently uploaded versions. Please redownload & overwrite. Screen:



Also, since BFEL didn't seem to mind, replaced treelord raws with mastahcheese's clear version in the BFEL pack.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #404 on: July 06, 2013, 02:27:42 am »

Third post in a row, but since they're all on different topics I feel it's clearer this way for everyone. Leibowitz, are you sure that cinderwood tree won't again make poor wood-using races make their equipment out of it? This one seems to be available on the surface.
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