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Author Topic: The Pit of Magic: A Perplexicon Game. [Oh well.]  (Read 376830 times)

Dermonster

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1680 on: September 04, 2013, 09:10:55 pm »

Sentance structure dictates that it's the spear.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Unholy_Pariah

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1681 on: September 04, 2013, 09:24:14 pm »

((Debatable.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Toaster

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1682 on: September 04, 2013, 10:59:38 pm »

Well, I almost renamed the spear in his inventory...
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1683 on: September 05, 2013, 06:31:49 am »

Sentance structure dictates that it's the spear.
It sure seems like it's the spear.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Bigf00t

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1684 on: September 05, 2013, 08:00:10 am »

LORUM IPSUM (turn things)
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Toaster

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1685 on: September 05, 2013, 09:50:59 am »

Say words!
Hmmm. What to do, what to do...

[Tod Spd:5]
[Joseph Spd:3]

Tod-6 beeps about peace and tranquility, then casts his spell.

[Tod Pot:2+1]  Magical ley lines cover his body, weakly intertwining.  They burst apart into energy before they can join together.  Tod heats up, turning stony, then becoming made of magma.  Very... slow... mag...ma.

Damn... it.

Angle, shrugging, points down at Tod over the ledge and says his own words.

[Pot:1+1]  A golden circle tries to form in the air, but never completes enough to open.  Oops.

Tod looks back up.  "Syntax...error."


Wordinate!

You continue your science.

[Pot:3+1]  A sizable beetle made of plastic appears on the wall in the center of your field of view.  It starts scurrying up the wall, minding its own business.  It also has a pyramid-shaped body, with a little pyramid head and six reverse pyramid legs.  It seems to scurry quite well for its odd body.


Actions. (Also preference to move towards the bottomless pit zone)
He proceeds to take actions and spend points.

[Alish Spd:4-1]
[Ocil Spd:1+1]

Alish runs for it, with Ocil not far behind.  She makes it halfway across the pit bridge, and Ocil's entering the pit room.


Will the moose to walk in a circle around me. If it does not respond, summon a normal steel moose and compare:
"Josionp Tral."


The moose ignores you.  Shrugging, you try again.

[Pot:2+1]  This gets you a solid steel Bambi.  Shoot that, Mr. Hunter.

The moose starts sniffing some of the spikes.


Let's start simple!

Josionp Hisha.

You start simple.

[Pot:6+2]  Well, you suppose you could call it a steel dagger, though a huge one.  You'll have to wield it with two hands, and it's still proportioned like a dagger, making it awkward to use.


LORUM IPSUM (turn things)

Damn people chasing each other into your room of SCIENCE.  Why won't they leave you alone?

[Pot:2+1]  You get an odd sword.  The hilt is small anyway, barely big enough to fit in your hand.  The blade looks smaller and thinner than it should, but it still seems fairly sharp.

You doubt you could pick it up without exploding it, though.


Quote from: Players
Angle: Joseph - West side of Ledge, Grand Room (1/4 Pool)
Bigf00t: Bigf01t - East side, Bottomless Pit (3 Pool, Body is arcane field over steel core)
Xantalos:  Xantalos - Center, Magma Room (6 Pool, Ley lines covering head)
Nahere: Nahere - South Center, Spike Room (4 Pool) (Steel body) [Steel-Arcane Lightsaber]
RathofSTS:  Ocil - West Entrance, Bottomless Pit (1/3 Pool) {Nose is broken, upper right arm is injured} [Force-light steel spear](13)
Hapah:  Hapah - East Edge, Grand Room (2 Pool)
Harry Baldman:  Tod-6 - West Edge, Grand Room (1/3 Pool, Body is magma)
Sarzael:  Alish - Center of Bridge, Bottomless Pit  (2/5 Pool, Left arm is arcane energy) [Wand] (4)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Harry Baldman

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1686 on: September 05, 2013, 10:00:19 am »

"~I-dooooo-nooooot-entiiiiirely-aaaappreeeeciaaaate-thaaaaat,~" Tod says, slowly turning to the other guy. "~Whyyyy-caaan-weee-nooot-kiiiill-ooother-peeeople-insteaaaad?~"

Focus on dodging things from all directions in case the fellow on the ledge does not feel like peace for some reason. Hope I regenerate full pool if he does not mean me any harm right now.
« Last Edit: September 05, 2013, 10:18:42 am by Harry Baldman »
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Angle

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1687 on: September 05, 2013, 10:07:18 am »

Yeah, sure. Sounds good.

Hang out and avoid anyone who tries to kill me.
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Xantalos

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1688 on: September 05, 2013, 10:44:02 am »

Words!
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XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Sarzael

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1689 on: September 05, 2013, 01:14:23 pm »

Ocil has three pool now, so he took some magic.

Actions!
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Nahere

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1690 on: September 05, 2013, 02:43:34 pm »

Slice the moose, note if it seems unusually strong or durable.
"Sienit Klicalempt Tral."
Examine new creation.
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RathofSTS

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1691 on: September 05, 2013, 05:58:01 pm »

Actions!
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Hapah

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1692 on: September 05, 2013, 06:53:13 pm »

Climb the stairs to the upper ledge.

Josionp Wighthill.
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Bigf00t

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1693 on: September 06, 2013, 06:20:59 am »

Turn. Science. Glaring at intruders. *sigh*.
((BTW, I may have trouble posting for the next few days, at home = deadzone 4 internet. Ill try tho. TRY.))
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

Sarzael

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #1694 on: September 06, 2013, 08:37:46 am »

Also i had an idea for what non prayers boost would be if something similar to god is added.
Perhaps they start with more souls? A player can choose to start with nine souls and a god or to start with... 12? souls and no god.
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"They say love is the most powerful force in the universe. I'm trying to harness it to make weapons of mass destruction."
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