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Author Topic: Demongate: Wrapping up the Loose Ends.  (Read 673055 times)

FallenAngel

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1545 on: June 24, 2014, 04:00:21 pm »

I put a bed in his office just in case.
It also prevents him from causing chaos if he goes nuts or throws a tantrum.
Better to have an insane dwarf locked up in a room than wandering the halls.
Also, goblin ambush happened.
Nothing of note has happened.
Almost to Winter.
How many days do I have left?

danmanthedog

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1546 on: June 24, 2014, 04:08:42 pm »

Whelp leaving at 4 am to Peru for 8 days so good luck people and for a story wise how about I some how found a way in to the caverns and hunting the sand blob, so shove my dorf into a room and just keep him alive ha.
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FallenAngel

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1547 on: June 24, 2014, 04:19:14 pm »

Okay.
Also, more ambushes.
Nobody important has been injured.
If someone fires a few bolts at the axegoblin leader, we should be safe from the hammergoblins.
EDIT: This guy came by:

Let's not fight this guy.
EDIT: The second mood to start during my turn and possibly the third to finish:

Deus Asmoth

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1548 on: June 24, 2014, 05:12:44 pm »

Eh... you have a certain number of days left. Providing players don't vanish entirely, I think everyone's pretty ok with turns lasting (reasonably) longer than scheduled.
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FallenAngel

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1549 on: June 24, 2014, 05:15:45 pm »

Good, because Winter will take 2-3 days. Probably two.
Also, we have 75 children/babies, so there's that.

Gnorm

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1550 on: June 24, 2014, 09:18:41 pm »

Corley's Journal
Here Am I
--
Once again I walk in Demongate territory. I sneaked into the low caverns not too long ago, and I am currently camping just out of their view, near Sedilkosoth. The dwarves here have fortified all possible exits from this place, likely as a measure to keep the guardians from entreating on their living-space. This complicates matters slightly, but I know of a passage to the upper levels of the caverns nearby, and I'll be able to work my way in from there. Afterwards, all that remains is the matter of staying out of sight until my workers are ready to advance to the next stage of the project. Here am I, Sedilkosoth, and soon our purpose will be realized.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

Gnorm

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1551 on: June 26, 2014, 02:28:41 pm »

How are things coming along, FallenAngel?
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FallenAngel

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1552 on: June 26, 2014, 04:25:31 pm »

Almost to the last month.
Not much happened - a forgotten beast got in, I sent the 1st Axe to kill it, one baby died due to it, a rooster managed to strain the tendon of the FB before an axedwarf murderized it, and I'm damming the brook downstream of the main fort out of need for something to do.

FallenAngel

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1553 on: June 26, 2014, 09:28:21 pm »

My turn's over now.
http://dffd.wimbli.com/file.php?id=8700
Good luck to the next overseer.

Things to do:
Make more coffins
Dig more burial space
Fix the waterfall down the main stairwell
Try not to kill more children
Keep overseers alive

Notes:
Vlad is happy now. Just keep with his mandates and all will be fine. Someone should deck out the mayor's stuff though.

Gnorm

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1554 on: June 27, 2014, 02:20:08 am »

Excellent, but why do we have lead coins? Also, Vlad is still not assigned to the table in his room, he is assigned to a table in the room at the bottom of the hallway. This isn't the first time I've pointed this out, and it should be corrected next turn.
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FallenAngel

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1555 on: June 27, 2014, 05:32:25 am »

I made lead coins because I could.
Also we have tons of lead lying around.
I also never was informed that was incorrect, but Vlad is currently ecstatic.
I'm surprised you didn't comment on the fact that there is PUS EVERYWHERE.

Deus Asmoth

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1556 on: June 27, 2014, 07:00:53 am »

I'll probably be able to get started this evening. I imagine a lot of my turn will be spent cleaning up all the x clothes x we doubtless have.
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FallenAngel

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1557 on: June 27, 2014, 01:10:32 pm »

Yeah, there are xClothesx, XClothesX, and a few XXClothesXX lying about.
Those bad thoughts are cancelled out by the good thoughts caused by the waterfall I accidentally made, so fix the clothes issue before the waterfall issue.

fractalman

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1558 on: June 27, 2014, 02:14:56 pm »

Yeah, there are xClothesx, XClothesX, and a few XXClothesXX lying about.
Those bad thoughts are cancelled out by the good thoughts caused by the waterfall I accidentally made, so fix the clothes issue before the waterfall issue.

heh.
« Last Edit: June 27, 2014, 02:16:57 pm by fractalman »
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This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
"And here is where we get the undead unicorns. Stop looking at me that way, you should have seen the zombie deer running around last week!"

Gnorm

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Re: Demongate: Petitioning for Legalisation of Gypsum Continues.
« Reply #1559 on: June 27, 2014, 02:54:46 pm »

I'm surprised you didn't comment on the fact that there is PUS EVERYWHERE.
It's Dwarf Fortress; one comes to expect these things.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.
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