Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 13

Author Topic: Dwarf Fortress 0.40.01 Released  (Read 235881 times)

mngrif

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #120 on: July 08, 2014, 01:33:46 pm »

You can still crash the game by talking to your god.

I'm not sure what I expected.
For the glory of Armok, of course!
Spoiler (click to show/hide)
Logged

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #121 on: July 08, 2014, 01:34:35 pm »

DF 2014 CHECKLIST

Job: quit
Family: sold
Friends: converted to DF
Entrance to house: boobytrapped to prevent healthcare workers disturbing me
Supplies: shipping container of powerdrinks arrived, intravenous food, hooked up.

I think I'm good to go
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

TD1

  • Bay Watcher
  • Childe Roland to the Dark Tower Came
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #122 on: July 08, 2014, 02:08:47 pm »

(Toilet)
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #123 on: July 08, 2014, 02:47:21 pm »

forum could use some cloudflare love
Logged

Romesaria

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #124 on: July 08, 2014, 02:48:30 pm »

It seems great so far.  So excited, I finally created a forum account to tell it. ;D

Still a little unstable, I think. At least, whenever my Dwarf keeps trying to mine a certain chunk of wall, the game hcf's itself. :o

Might go back to my generated ruined world in 0.34 for a bit.  Got some adventuring fun times to do there.
Logged

varsovie

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #125 on: July 08, 2014, 02:49:54 pm »

Anybody else have issues after screwing with advanced world settings? Or have I just gone too far?


You used a condom at least?
Logged

IronTomato

  • Bay Watcher
  • VENGEANCE
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #126 on: July 08, 2014, 02:50:15 pm »

My blood runs cold,

My Random Access Memory has just been sold.
Logged

Romesaria

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #127 on: July 08, 2014, 03:17:26 pm »

Trying this on a different machine, different world, new fortress.  I'm still getting tons of crashes while trying to dig through specific portions of walls, and I'm trying this with different updated tilesets for giggles.  Chosen tileset seems to have no effect.

ETA: It's official.  I can't play .40 no matter what I do.  I'll wait for the next release, but for now, with DF crashing when my dwarves so much as try to mine... yeah, about that. XD
« Last Edit: July 08, 2014, 05:32:50 pm by Romesaria »
Logged

rtg593

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #128 on: July 08, 2014, 05:30:29 pm »

YYYYEEEESSSSS....
Logged
Is it because light travels faster than sound,
that people appear bright until you hear them speak?

Psieye

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #129 on: July 08, 2014, 05:53:13 pm »

Trying this on a different machine, different world, new fortress.  I'm still getting tons of crashes while trying to dig through specific portions of walls, and I'm trying this with different updated tilesets for giggles.  Chosen tileset seems to have no effect.

ETA: It's official.  I can't play .40 no matter what I do.  I'll wait for the next release, but for now, with DF crashing when my dwarves so much as try to mine... yeah, about that. XD
Yeah I had that happen even when my dwarf tried to chop down a tree. Just moving near certain things (due to a stockpile) was enough to crash.

I read the profiles of my starting 7 and one of them "would destroy a masterwork or two if he could get away with it". I BOW DOWN. If it's not already implemeneted, then at least the next version will do it: vandal dwarves who could spike a tantrum spiral if you don't look after your masterworks.
Logged
Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #130 on: July 08, 2014, 06:07:06 pm »

Visited an NPC fortress to find the lower levels entirely flooded, seems like it punctured the cavern lake.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

bunbun39

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #131 on: July 08, 2014, 06:13:04 pm »

Urist McDwarf cancels Brew Drink– laws of physics rewritten

This just goes to show that there is ALWAYS another thing you have to download.
Logged

TD1

  • Bay Watcher
  • Childe Roland to the Dark Tower Came
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #132 on: July 08, 2014, 06:20:32 pm »

Trying this on a different machine, different world, new fortress.  I'm still getting tons of crashes while trying to dig through specific portions of walls, and I'm trying this with different updated tilesets for giggles.  Chosen tileset seems to have no effect.

ETA: It's official.  I can't play .40 no matter what I do.  I'll wait for the next release, but for now, with DF crashing when my dwarves so much as try to mine... yeah, about that. XD
Yeah I had that happen even when my dwarf tried to chop down a tree. Just moving near certain things (due to a stockpile) was enough to crash.

I read the profiles of my starting 7 and one of them "would destroy a masterwork or two if he could get away with it". I BOW DOWN. If it's not already implemeneted, then at least the next version will do it: vandal dwarves who could spike a tantrum spiral if you don't look after your masterworks.

Oh cool. We'd need to make vaults and such.
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

Foton

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #133 on: July 08, 2014, 06:33:52 pm »

I must hunt bugs in the new version.
Bug is the fun-killer.
Bug is the little-death that brings total obliteration.
I will face those bugs.
I will permit them to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the bug has gone there will be nothing.
Only Fun will remain.
Logged
Actually, drinking magma is completely harmless.

thvaz

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.01 Released
« Reply #134 on: July 08, 2014, 06:43:54 pm »

bughunting is fun. A different kind of fun.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 13