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Author Topic: Future of the Fortress  (Read 1847324 times)

Random_Dragon

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Re: Future of the Fortress
« Reply #2475 on: September 15, 2015, 12:35:49 pm »

Heresy. owo

And since I am a derp and forgot to greenscreen my question way back when...

Are there any plans concerning long-standing bugs specific to modding in Adventure Mode? Like the Gauntlet Bug ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=6273 ), Production Dimension Lunacy ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=3712 ), or the endless woes of goblin ( see http://www.bay12games.com/dwarves/mantisbt/view.php?id=8028 ) and kobold ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=7966 ) adventurers?

Or what about incomplete additions to original DF2014, like the inability to conquer non-human sites ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=8001 )?
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Rockphed

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Re: Future of the Fortress
« Reply #2476 on: September 15, 2015, 10:34:36 pm »

Heresy. owo

And since I am a derp and forgot to greenscreen my question way back when...

Are there any plans concerning long-standing bugs specific to modding in Adventure Mode? Like the Gauntlet Bug ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=6273 ), Production Dimension Lunacy ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=3712 ), or the endless woes of goblin ( see http://www.bay12games.com/dwarves/mantisbt/view.php?id=8028 ) and kobold ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=7966 ) adventurers?

Or what about incomplete additions to original DF2014, like the inability to conquer non-human sites ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=8001 )?

In general, unless Toady has specifically mentioned starting working on a specific bug in the Dev Log, it is not on the table for the current release.  The same goes for whatever suggestion you want to ask a question.  I know you don't want to hear that.  I want all the bugs out of Dwarf Fortress yesterday, but until somebody copies Toady a bunch of times, I don't think he is likely to change his methods.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Random_Dragon

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Re: Future of the Fortress
« Reply #2477 on: September 15, 2015, 10:53:34 pm »

True. Is unfortunate to be drowning in bugs, but there's only One Toady.

Granted, 90% of the bugs I run into only become relevant because I'm prone to modding the game in ways no one was anticipating, so they're not essential to most sane players. XP

That "can't conquer non-human sites" did get assigned to someone ages ago, implying that there were plans to look into it at some point.
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KillzEmAllGod

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Re: Future of the Fortress
« Reply #2478 on: September 15, 2015, 11:19:17 pm »

How much of a task would it be for there to be an option to be able to limit the z level of the world?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2479 on: September 16, 2015, 05:56:20 am »

How much are festivals implemented for adventure mode in the upcoming release? I assume you won't be able to take part in the games yet, but can you see them happening?

Also, Talking of goblin dancers coming to visit, will it be possible as a non-goblin adventurer to visit the local dark fortress and take part in their poetry reading sessions (assuming you aren't at war)? Or will the inhabitants all try to kill you the moment you arrive?
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Max™

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Re: Future of the Fortress
« Reply #2480 on: September 16, 2015, 11:08:15 am »

How much of a task would it be for there to be an option to be able to limit the z level of the world?
Advanced world gen can do that. Reduce all of the "z-levels above ground", "z levels between level x and level y" and the minimum/maximum elevation.

Be warned it makes pretty boring worlds and you'd have to fiddle around a bit to get one where dorfs could embark.
Spoiler (click to show/hide)
« Last Edit: September 16, 2015, 11:12:41 am by Max™ »
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Random_Dragon

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Re: Future of the Fortress
« Reply #2481 on: September 16, 2015, 11:39:58 am »

But pushing those elevation settings beyond the realm of sanity is how legends are made, as Earwig aptly demonstrated.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Vattic

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Re: Future of the Fortress
« Reply #2482 on: September 16, 2015, 12:43:14 pm »

I want all the bugs out of Dwarf Fortress yesterday, but until somebody copies Toady a bunch of times, I don't think he is likely to change his methods.
Assuming they could handle multiple copies of each other working on the project simultaneously.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Dirst

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Re: Future of the Fortress
« Reply #2483 on: September 16, 2015, 12:48:33 pm »

I want all the bugs out of Dwarf Fortress yesterday, but until somebody copies Toady a bunch of times, I don't think he is likely to change his methods.
Assuming they could handle multiple copies of each other working on the project simultaneously.

Toady Forty-Two: Who was working on the temperature updates?
Toady Three, Toady Nineteen, Toady Twenty-Five, Toady Thirty, Toady Thirty-Four, Toady Forty-Four, Toady Sixty-One: (in unison) I am!
Toady Forty-Two: *facepalm*
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

cephalo

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Re: Future of the Fortress
« Reply #2484 on: September 16, 2015, 03:56:23 pm »

I want all the bugs out of Dwarf Fortress yesterday, but until somebody copies Toady a bunch of times, I don't think he is likely to change his methods.
Assuming they could handle multiple copies of each other working on the project simultaneously.

Asking for a tantrum spiral if you ask me. Laptops flying around... Threetoe hauling people to some spare room in +chains+... yeesh.
« Last Edit: September 16, 2015, 03:59:27 pm by cephalo »
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

Witty

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Re: Future of the Fortress
« Reply #2485 on: September 16, 2015, 11:39:32 pm »

Do festivals have any flavor text as for the exact reason they're being held? (like how wars have reasons for the conflict?) Will goblins have festivals in celebration of murder or the recent pillaging of the mountainhome?
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Amperzand

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Re: Future of the Fortress
« Reply #2486 on: September 17, 2015, 02:15:02 am »

I want all the bugs out of Dwarf Fortress yesterday, but until somebody copies Toady a bunch of times, I don't think he is likely to change his methods.
Assuming they could handle multiple copies of each other working on the project simultaneously.

Asking for a tantrum spiral if you ask me. Laptops flying around... Threetoe hauling people to some spare room in +chains+... yeesh.

This sounds amazing and somebody who can art needs to draw or animate it.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Max™

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Re: Future of the Fortress
« Reply #2487 on: September 17, 2015, 02:20:26 am »

Oh, I had a question!

I was amazed to encounter a cheetah hunting an ibex recently while exiting travel mode. Did you put anything in to encourage this behavior or did the game just do that?

The only thing that would have made it flawless was if the cheetah latched on with a bite and put a stranglehold on the ibex instead of clawing at the head until it died, but it was still an amazing little bit of behavior to stumble across.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2488 on: September 17, 2015, 02:22:04 am »

Do festivals have any flavor text as for the exact reason they're being held? (like how wars have reasons for the conflict?) Will goblins have festivals in celebration of murder or the recent pillaging of the mountainhome?
Toady mentioned someplace that they can commemorate historical events, like the defeat of a dragon for example.

edit: There we go:
Quote
The festivals that rise to the level of importance required for legends mode tracking are established as part of a fair in large markets with multiple trade partners, for religious purposes in temple cities, or to commemorate specific events such as the slaying of a dragon. The game looks at the values and ethics of the civilization and the overall purpose of the occasion to come up with the schedule of events -- performances, competitions (from art to various races to wrestling to etc. etc.), processions and ceremonies, with various little details.
« Last Edit: September 17, 2015, 02:29:32 am by Shonai_Dweller »
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Aquillion

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Re: Future of the Fortress
« Reply #2489 on: September 17, 2015, 04:00:33 am »

Of course, we all know from our experiences with engravings that most festivals will end up celebrating things like the theft of a round of cheese by a kobold ten years ago.
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We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One
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