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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 50 51 [52] 53 54 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 501569 times)

Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #765 on: April 18, 2016, 03:31:18 pm »

I'm using 42.06, but problem is here...
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #766 on: April 18, 2016, 06:49:34 pm »

No, your problem is different.

I'm not sure how to support different keyboard layouts.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #767 on: April 19, 2016, 02:19:01 pm »

just redirect the keypress by keycode without interpreting.
the keyboard driver sends a code for the pressed key, the OS-Keyboardlayout interprets it and assigns a meaning.
just either completely skip the assignment or send assigned commands.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #768 on: April 19, 2016, 05:15:01 pm »

Problem is Dwarf fortress requires interpreted keycodes.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #769 on: April 19, 2016, 07:20:34 pm »

doesn't unity accept interpreted keycodes too?
then there should be no problem.
i got a german "qwertz" keyboard yes "Z"
many old games take the direct input and as Y and Z are flipped, mapping the controls can be a PITA.
what's even worse is the punctuation and special signs, which even differ among keyboards from countries with german language.
so if you tell me to go search for "/" i'd guess it should be somewhere on [Ö] [Ä] or [#'].
i only know as much as that there are the different approaches of either grabbing the input straight from the Keyboard or getting it after the driver and location-setting has interpreted it.
there's also a directX table of numericals for each interpreted keypress. (i know that, because i had to remap a key in a Fallout3 mod by editing a .ini once.)
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #770 on: April 19, 2016, 07:46:31 pm »

Not sure what the windows equivalent is, but xkbcomp lets you install custom .xkb files with any layout you choose.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #771 on: April 20, 2016, 01:30:26 am »

` looks not working. Idea about cause - if i change language of keybord, wasd can't work to. Paradox is - buttons work than language is not english.
Can you deal with it?
Thanks

I just did some testing.

The key for toggling the DF interface is always the one below the esc key, to the left of the 1 key, no matter which language you have enabled. If you have a russian keyboard, it's the ё key, for example.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #772 on: April 20, 2016, 05:53:23 am »

I just did some testing.

The key for toggling the DF interface is always the one below the esc key, to the left of the 1 key, no matter which language you have enabled. If you have a russian keyboard, it's the ё key, for example.
Quote from: Cpt.Obvious
So you Armok Vision's Engine uses direct input.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #773 on: April 20, 2016, 06:17:42 am »

Note that this is for armok vision itself.

DF, weather directly or through Armok vision, does respect the keyboard layout.

Which means it'd actually be unplayable with russian keyboard.
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mifki

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #774 on: April 20, 2016, 07:41:06 am »

Which means it'd actually be unplayable with russian keyboard.

No, if you add keybindings in DF "by position" then they will work regardless of the keyboard layout.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #775 on: April 20, 2016, 08:42:14 am »

Which means it'd actually be unplayable with russian keyboard.

No, if you add keybindings in DF "by position" then they will work regardless of the keyboard layout.

I would do that if I were to do what you're doing, and make my own interface from scratch. Then I'd only use a few buttons, where the location matters more than the letters, and probably also add joypad control.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #776 on: April 20, 2016, 10:52:29 am »

i'd use holographic display with direct interaction by hand gestures thought control.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #777 on: April 20, 2016, 11:08:13 am »

i'd use holographic display with direct interaction by hand gestures thought control.
Nah, just build the fortress and populate it with robots controlled by the game's AI.

You'll want to observe the dragon attack from a distance.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Ezekhiel2517

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #778 on: April 22, 2016, 04:42:15 pm »

Hi I was wondering if there is a way to fully rotate camera and also increase the amount of displayed layers. where can I get help file, or a keybind list?
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“Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.” ― J.R.R. Tolkien

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #779 on: April 22, 2016, 10:30:36 pm »

Rotate the camera with the right mouse button.

You van change the number of layers with config.json
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