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Author Topic: Starbound - Caveat emptor  (Read 441140 times)

Darkmere

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Re: Starbound - Caveat emptor
« Reply #825 on: March 05, 2016, 03:47:37 am »

There was actually a roadmap at some point.

I'm not talking about that. I mean actual specific details like "There should be 7 vehicles from weaponless bicicyle of speed 5 (insert concept art here) to a hovertank with speed 1..." things like that.

The road map was pitifully generic stuff like "make a party UI or something."  And even that was too constricting so they threw it out.
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Arbinire

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Re: Starbound - Caveat emptor
« Reply #826 on: March 05, 2016, 09:58:02 am »

My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.

My biggest issue has been that a sizeable amount of the funds CF got from Starbound, which should have been used to hire some actual programmers, went instead into kickstarting Tiyuri's publishing company, so no matter how universally panned Starbound is, CF is going to stay in business which they have absolutely no business doing.  People can't seem to make such connections in their brains though, looking at how Star Dew Valley is doing.  I can understand wanting to support a developer, but when that developer makes such a bad decision as having Chucklefish publish for them, they really don't deserve the support.
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Sean Mirrsen

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Re: Starbound - Caveat emptor
« Reply #827 on: March 05, 2016, 11:30:46 am »

My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.

My biggest issue has been that a sizeable amount of the funds CF got from Starbound, which should have been used to hire some actual programmers, went instead into kickstarting Tiyuri's publishing company, so no matter how universally panned Starbound is, CF is going to stay in business which they have absolutely no business doing.  People can't seem to make such connections in their brains though, looking at how Star Dew Valley is doing.  I can understand wanting to support a developer, but when that developer makes such a bad decision as having Chucklefish publish for them, they really don't deserve the support.
Have you considered the inverse? That some of the money made by the publishing company could be funneled back into Starbound?

And sorry, but I don't see Starbound being universally panned, same way other gems such as Stardrive aren't. It does a few things well, it's at least non-terrible in other aspects, and it has at least some modding going on, no matter the terrible decisions by the designer. If you ignore the original hype (which I do - it is what it is, what do I care what the game promised?) there's little to actually complain about (like the crafting timers).
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Arbinire

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Re: Starbound - Caveat emptor
« Reply #828 on: March 05, 2016, 11:52:53 am »

My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.

My biggest issue has been that a sizeable amount of the funds CF got from Starbound, which should have been used to hire some actual programmers, went instead into kickstarting Tiyuri's publishing company, so no matter how universally panned Starbound is, CF is going to stay in business which they have absolutely no business doing.  People can't seem to make such connections in their brains though, looking at how Star Dew Valley is doing.  I can understand wanting to support a developer, but when that developer makes such a bad decision as having Chucklefish publish for them, they really don't deserve the support.
Have you considered the inverse? That some of the money made by the publishing company could be funneled back into Starbound?

And sorry, but I don't see Starbound being universally panned, same way other gems such as Stardrive aren't. It does a few things well, it's at least non-terrible in other aspects, and it has at least some modding going on, no matter the terrible decisions by the designer. If you ignore the original hype (which I do - it is what it is, what do I care what the game promised?) there's little to actually complain about (like the crafting timers).

I could consider it until the cows come home, doesn't mean it is or will happen.  And even if they were to do so at some point(which they clearly have not), it doesn't negate the fact that the funds were misappropriated.  First they crowdfunded the project with stretch goals(why there are Novakids) with many goals they failed to implement.  Then they put up the game to Early Access, which is expressly a means for players to fund a game in it's early development.  Neither of those funding models listed the potential publishing arm of the company being where funds would end up.

As to the universally panned, I don't mean at the moment.  I mean when they finally slap the 1.0 on it and people can't deny it over-promised and under-delivered, because again, they misappropriated the funds.
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NullForceOmega

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Re: Starbound - Caveat emptor
« Reply #829 on: March 05, 2016, 12:30:54 pm »

Well, we don't actually know that (no, I don't buy that they can actually deliver either, but we don't know that they won't.)  So it really isn't reasonable to assert anything about the final product, they could pull their acts together and actually get it done.

(Disclaimer: I am not making a backhanded joke here, it is entirely within the realm of possibility that they might actually make the game.)
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Sirus

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Re: Starbound - Caveat emptor
« Reply #830 on: March 05, 2016, 04:51:54 pm »

My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.

My biggest issue has been that a sizeable amount of the funds CF got from Starbound, which should have been used to hire some actual programmers, went instead into kickstarting Tiyuri's publishing company, so no matter how universally panned Starbound is, CF is going to stay in business which they have absolutely no business doing.  People can't seem to make such connections in their brains though, looking at how Star Dew Valley is doing.  I can understand wanting to support a developer, but when that developer makes such a bad decision as having Chucklefish publish for them, they really don't deserve the support.
Are you really so salty about Starbound that you're hating on an unrelated developer for taking a publishing deal from Chucklefish? That seems more than a little petty.
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ZebioLizard2

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Re: Starbound - Caveat emptor
« Reply #831 on: March 05, 2016, 06:28:51 pm »

My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.

My biggest issue has been that a sizeable amount of the funds CF got from Starbound, which should have been used to hire some actual programmers, went instead into kickstarting Tiyuri's publishing company, so no matter how universally panned Starbound is, CF is going to stay in business which they have absolutely no business doing.  People can't seem to make such connections in their brains though, looking at how Star Dew Valley is doing.  I can understand wanting to support a developer, but when that developer makes such a bad decision as having Chucklefish publish for them, they really don't deserve the support.
Are you really so salty about Starbound that you're hating on an unrelated developer for taking a publishing deal from Chucklefish? That seems more than a little petty.

Wow I thought I had read that wrong, but that really is petty to hate a developer because they signed up for them to publish their game.

Yeah Starbound is a bit poor but I would just consider it an average game rather then a bad one. Bit meh but overall playable enough to be enjoyable to some.
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Chiefwaffles

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Re: Starbound - Caveat emptor
« Reply #832 on: March 05, 2016, 06:37:38 pm »

I enjoy Starbound. It's legitimately a fun game. It has its flaws, and could have been better, but it's a fun game. If it was managed a bit better, it could have been a better game, though.
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Arbinire

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Re: Starbound - Caveat emptor
« Reply #833 on: March 05, 2016, 06:41:31 pm »

Yes I am that petty.  I don't believe in supporting companies who make decisions I disagree with.  I also don't buy Bioware games anymore because they're published by EA, though I'm sure if I were to have a conversation about that, more people would be like "yeah, I understand" and the issue of being petty wouldn't come up.

That's how the world of business works though.  It's petty.
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Sean Mirrsen

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Re: Starbound - Caveat emptor
« Reply #834 on: March 06, 2016, 02:00:31 am »

Yes I am that petty.  I don't believe in supporting companies who make decisions I disagree with.
How you still have a Steam library is beyond me. :P
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Arbinire

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Re: Starbound - Caveat emptor
« Reply #835 on: March 06, 2016, 11:51:22 am »

Yes I am that petty.  I don't believe in supporting companies who make decisions I disagree with.
How you still have a Steam library is beyond me. :P

It's not a big library(like 110 games) and most were free or gifts :P
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Greenbane

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Re: Starbound - Caveat emptor
« Reply #836 on: March 07, 2016, 11:17:41 am »

It's extremely hard to buy anything from any major industry if you'll shun companies for doing something you don't agree with. Practically every major enterprise has a dark side.

Do you sew your own clothes? Craft your own electronics?
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Gabeux

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Re: Starbound - Caveat emptor
« Reply #837 on: March 07, 2016, 04:54:43 pm »

I have stopped buying games from EA and Ubisoft and I'll never buy a game from Keen Software House or from the dev team of Starbound, and I'm not too fond of DoubleFine after SpaceBase DF-9 either..and that doesn't mean I live in a forest and made a PC out of wood.

I think what he said is pretty easy to understand, no need to extrapolate it. It's very unfortunate Stardew Vallley is published by Chucklefish, but I bought it because it was not made by them and I wanted the game. I do hope he drop that deal for his next titles, though, I like the guy.

I have a friend that insists that Starbound feels like it's going somewhere now. I simply cannot see it, but I guess I'll join some multiplayer game once 1.0 comes up.
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Flying Dice

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Re: Starbound - Caveat emptor
« Reply #838 on: March 07, 2016, 07:01:51 pm »

Yes I am that petty.  I don't believe in supporting companies who make decisions I disagree with.
How you still have a Steam library is beyond me. :P
If you intend to play any meaningful number of modern games on PC, you functionally need either Steam, a shittier version of Steam, or have to deal with the terrible DRM most titles carry when published and downloaded as standalone programs (and of course you still don't get a physical copy with unlimited installations). A digital publishing platform like Steam is basically the only way to circumvent individual companies putting absolutely heinous DRM on everything they publish (because, yeah, we're not going back to the old days, no matter how nice it might be), and of those platforms Steam is consistently the least terrible and run by the least evil company, even with shit like the paid mods attempt and the difficulty with using it in offline mode. At least it has an offline-play mode.

If you're not willing to bend at all on that, you're playing nothing but small-time indie games and a handful of major titles (mostly F2P MMORPG and MMO arena types). If you play multiplayer, you're likely relying on the dev or publisher's servers and anti-cheat measures--if they decide to stop supporting the game, no more MP for you, probably.
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JumpingJack

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Re: Starbound - Caveat emptor
« Reply #839 on: March 07, 2016, 11:36:58 pm »

It's extremely hard to buy anything from any major industry if you'll shun companies for doing something you don't agree with. Practically every major enterprise has a dark side.

Do you sew your own clothes? Craft your own electronics?
Like chocolate? Eat corn? Drink the water in some places?

Obviously it would be exceedingly difficult (if not outright impossible) to abstain from supporting every single company one doesn't agree with, and it is true that practically every organization out there has some sort of dark side, no matter how big or small. However, if you are particularly soured by something a company has done or is doing, it makes little sense to continue supporting them if you can go without/have other options, simply because you can't stop supporting them all. Seems kind of defeatist, in my opinion.
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