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Author Topic: Starbound - Caveat emptor  (Read 439259 times)

Neonivek

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Re: Starbound - Caveat emptor
« Reply #1020 on: July 24, 2016, 08:57:55 am »

For Dreadwing you either have to constantly dash away UNTIL he misses a swoop (don't even bother trying to "dodge" it)

Or yes, use a shield and block his ramming.
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Niveras

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Re: Starbound - Caveat emptor
« Reply #1021 on: July 24, 2016, 10:59:01 am »

On a related note, a 'cautious movement' toggle would also be nice not only to prevent falling, but to prevent stepping up one-tile blocks in certain conditions.

I've noticed that holding shift causes you to walk, allowing for more controlled jumps. Is this what you were meaning or am I misunderstanding?

It helps a bit but that is not quite what I mean. If you hold shift, the game will still allow you to happily walk up an incline, or off a fall into a pit. The toggle I suggest wouldn't allow you to change elevation at all (preventing both falls and from stepping up 1-tile slopes).
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Darkmere

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Re: Starbound - Caveat emptor
« Reply #1022 on: July 24, 2016, 11:03:09 am »

Re: Dreadwing, juice gives you a speed boost, and beakseed stuff gives you a jump height boost. Makes the terrain a little more navigable quickly.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Neonivek

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Re: Starbound - Caveat emptor
« Reply #1023 on: July 24, 2016, 11:03:47 am »

Ohh and go left first and kill the penguins over there.
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Ozyton

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Re: Starbound - Caveat emptor
« Reply #1024 on: July 24, 2016, 12:47:42 pm »

What kind of equipment should you use when you fight Dreadwing? I just tried twice but failed both times with tier 2 stuff.

Also, can you make your ship bigger? I've run out of room already and I have nowhere to put chests down.
E: Do I have to spend 10,000 pixels on the shady license guy?
« Last Edit: July 24, 2016, 12:54:29 pm by OzyTheSage »
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Sean Mirrsen

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Re: Starbound - Caveat emptor
« Reply #1025 on: July 24, 2016, 01:18:32 pm »

What kind of equipment should you use when you fight Dreadwing? I just tried twice but failed both times with tier 2 stuff.

Also, can you make your ship bigger? I've run out of room already and I have nowhere to put chests down.
E: Do I have to spend 10,000 pixels on the shady license guy?
IIRC you need crew. Settle down on a planet, build a settlement, and plop down a Colony Deed that's available from one of the NPCs. After a bit of questing around for the colonists, you'll have the option to have them join your ship's crew. Get the crew large enough, and you'll be able to apply for the upgraded license.
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Ozyton

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Re: Starbound - Caveat emptor
« Reply #1026 on: July 24, 2016, 01:30:18 pm »

Thanks for the tip.

I do want to gripe a tad regarding every game in this fashion... why is there no option to sort of just make a blueprint so you can measure things out easily before you start to build? Rimworld has that option, as does Prison Architect, but for some reason other games are missing it. Having to count things out manually is pretty tedious.

spümpkin

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Re: Starbound - Caveat emptor
« Reply #1027 on: July 24, 2016, 01:40:10 pm »

What kind of equipment should you use when you fight Dreadwing? I just tried twice but failed both times with tier 2 stuff.

Also, can you make your ship bigger? I've run out of room already and I have nowhere to put chests down.
E: Do I have to spend 10,000 pixels on the shady license guy?
IIRC you need crew. Settle down on a planet, build a settlement, and plop down a Colony Deed that's available from one of the NPCs. After a bit of questing around for the colonists, you'll have the option to have them join your ship's crew. Get the crew large enough, and you'll be able to apply for the upgraded license.
You can also just find people in villages or cities on other planets, do a lot of quests for them, and they'll eventually want to join you.

@Dreadwing
I just hid under the teleporter. The swoop cant reach you because it hits the roof. Then just dash out occasionally to attack, or use a guided rocket launcher.
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Darkmere

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Re: Starbound - Caveat emptor
« Reply #1028 on: July 24, 2016, 02:27:49 pm »

I kinda lucked into an assault rifle for Dreadwing. Took until I upgraded my ship once, though... I think I was at the first green metal?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

etgfrog

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Re: Starbound - Caveat emptor
« Reply #1029 on: July 24, 2016, 07:34:18 pm »

For the dreadwing fight I had just stayed on top of the hill and moved down the hill when it did the crush attack. If you want to fight it normally then higher equipment is desired.

I did manage to find a wand with heal aura, very useful on the standard difficulty when you want to go get the items that drop if you die.
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etgfrog

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Re: Starbound - Caveat emptor
« Reply #1030 on: July 25, 2016, 01:04:43 am »

I will have to say, do not underestimate crew, mainly the engineer will reduce fuel cost by 10% every so often. I got one rather quickly and I haven't had to refuel since the one trip to the moon. At this point it costs me 6 fuel to go 1 vertical map distance.
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BlackHeartKabal

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Re: Starbound - Caveat emptor
« Reply #1031 on: July 25, 2016, 03:11:24 am »

bwoop
ptw
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Mech#4

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Re: Starbound - Caveat emptor
« Reply #1032 on: July 25, 2016, 03:15:42 am »

I have to say I'm really enjoying the secondary attacks.

I have a burning assault rifle that fires an explosive burst for its secondary. The explosions happen around the cursor.

It's basically a rapid fire rocket launcher that sets things on fire and can act as a flak cannon.

I've found a hammer that can leave pillars of flame from the secondary fire. Though attacking requires wind up so I tend to use swords but it's useful to gain some space.
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Neonivek

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Re: Starbound - Caveat emptor
« Reply #1033 on: July 25, 2016, 03:17:03 am »

The best secondaries for slow firing weapons are ones that essentially boil down to "attack again".

Shotgun has an outright "best" secondary as Burst Shot
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Gentlefish

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Re: Starbound - Caveat emptor
« Reply #1034 on: July 25, 2016, 05:08:41 am »

The best secondaries for slow firing weapons are ones that essentially boil down to "attack again".

Shotgun has an outright "best" secondary as Burst Shot

...Iunno. I have a grenade launcher shotgun and it's pretty powerful,
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