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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 803048 times)

Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1020 on: May 04, 2015, 03:55:24 pm »

It's like something out of Redwall.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1021 on: May 04, 2015, 07:24:13 pm »

Question: what are the recommended spawn settings?

More to the point: I'm tempted to try wander spawns. But I dont know how well it works, whether I should put it along static or dynamic spawns, etc...
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1022 on: May 04, 2015, 07:27:19 pm »

Honestly at this point Dynamic spawns is pretty broken, and we're considering finally striking it from the game completely not too long from now (since it's always been our intent to eventually remove it). It's basically just waiting for someone to finish up Hordes 2.0 and get it into the game. Currently I'd say Wander spawns are OK at best, and still have lots of problems with them.
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1023 on: May 05, 2015, 01:33:48 am »

It would be nice if you could get warm from moving. Maybe tie it to the stamina system?
This is going to happen.
Actually there's a rather large chunk of heat that gets generated every turn under the assumption that the player is being active, now we can track it properly and dispense with that :D
Solution: make furry power armor.


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NullForceOmega

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1024 on: May 06, 2015, 07:50:48 pm »

Okay, I've got a survivor going strong on day 16, some more criticism.

Positive:  I love the new variety of weapons and craftables, this was a much needed change.  I like the greater diversity of animate corpses, I just wish that their placement in static spawns was a bit less erratic.  The new vehicle stuff is looking good so far, I'm hoping to get more deeply into that real soon here.

Negative:  Every single world I've created has a 'fuck you' feature within easy walking distance of my start location, be it a mall right across the street (and a river opposite the shelter from that) or a fungal bloom right down the road, I do not find this fun.  I really dislike the revised difficulty in learning electronics recipes, and the books for the skill/recipes are really hard to find.  When I am well armored, every hostile hit goes directly to my cranium, why?  Is it necessary for every single hostile in the game to have mystical headshot ability?
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1025 on: May 06, 2015, 08:34:57 pm »

I used to hate fungus but I don't hate it that bad anymore, now that fungaloids are a renewable source for fluid bladders, if nothing else...
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Dorsidwarf

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1026 on: May 07, 2015, 10:25:31 am »

I agree about the enemy targetting. It's like, Zombie dog? Bites your head off while you're standing up (sloooowly). Zombie? Punches your skull in. Spinosaurus? Didn't stand a chance anyway.

And literally every world of mine becomes unplayable in days because of giant antmen near all the spawn points.
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jocan2003

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1027 on: May 07, 2015, 03:41:38 pm »

I agree about the enemy targetting. It's like, Zombie dog? Bites your head off while you're standing up (sloooowly). Zombie? Punches your skull in. Spinosaurus? Didn't stand a chance anyway.

And literally every world of mine becomes unplayable in days because of giant antmen near all the spawn points.
That makes me think of another issues i had lately with the game, seems 90% of hits... no matter the source were always going to the head. Being shot of long distance? head, being hit by a zombie child? head hits again... come on i imagine myself being a tad less than 6 foot yet 7yrs old zombie child can hit my face numerous time in a row o.O? And zombie dogs too gnawing head while we are standing up.

I mean ok its a game but slow down on these head hit, even tho there is 6 body *limb/section* they could potentialy like and that are much more easier to hit well... screw hit they all go for the head.
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1028 on: May 07, 2015, 04:02:05 pm »

Rebuttal: Braaaaaaaaaaaaaaaaaaains.
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1029 on: May 07, 2015, 06:22:00 pm »

Rebuttal: Braaaaaaaaaaaaaaaaaaains.

Descan wins! Flawless victory!

I actually find chest wounds more dangerous on most characters. But that's from bullets, mostly.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1030 on: May 07, 2015, 11:45:29 pm »

Plus head encumbrance doesn't do a thing, so you have no excuse not to armor it up.
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HFS

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1031 on: May 08, 2015, 01:01:45 am »

Just started playing this. Any tips? I can't seem to find an obvious "Beginner's Guide" on the wiki or anything.

I played the tutorial, and ended up dying when the wall failed to burn down before the floor collapsed.

Then I started a game as a police officer and died running from a mob of zombies (+1 skeleton) after being struck by lightning. Or something like that.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1032 on: May 08, 2015, 01:06:59 am »

Take things slowly at the start. Like, approach the very edge of town until you see 1-2 zombies. Lure them towards you, kiting them onto bushes and taking a hit, then continuing to run away. Repeat until said zombies are dead. Repeat entire process until a few houses are clear. Experience !!FUN!!.

But yeah, not getting hit is very important. Like the real world getting hurt puts you into pain and slows you down, which makes it easier for you to get hit again. The end result is that it's very easy to go from "I'm in great condition, yay!" to "Oh god I'm dead!" very quickly if you start taking blows.

Also if you are playing the experimental don't forget that in most cases you can run (") to get away as a last resort.
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

ejseto

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1033 on: May 08, 2015, 05:07:12 am »

Just started playing this. Any tips?

Fire is your friend. The minute you see any zombies coming after you, lure them over a bush and light it on fire. If you're scared, lure them from burning bush to burning bush until they die. If you're feeling a little brave, go ahead and melee them. You might miss, but they'll burn to death either way. Carry around something flammable, like string or rags. If you have no choice, 'D'rop one on top of them and ignite it and then fight them as they stand in the fire. Don't fight any zombies that aren't standing in fire until you have good enough armor to withstand their attacks.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1034 on: May 08, 2015, 07:45:59 am »

Plus head encumbrance doesn't do a thing, so you have no excuse not to armor it up.

Head encumberance doesn't effect you, but eye and mouth(both, partucularly the eyes, take hits worse than the rest of the head) encumberance certainly does.

Just started playing this. Any tips?

Fire is your friend. The minute you see any zombies coming after you, lure them over a bush and light it on fire. If you're scared, lure them from burning bush to burning bush until they die. If you're feeling a little brave, go ahead and melee them. You might miss, but they'll burn to death either way. Carry around something flammable, like string or rags. If you have no choice, 'D'rop one on top of them and ignite it and then fight them as they stand in the fire. Don't fight any zombies that aren't standing in fire until you have good enough armor to withstand their attacks.

I find that a couple of points in dodge(plus dropping torso encumberance) makes zombie melee far more survivable.
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