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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 848956 times)

Loud Whispers

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8640 on: March 22, 2021, 07:56:36 am »

What should you do if your friend is hopeless addicted to Mugabe inflated numbers? He is torturing another one of my friends to death by exposing him to a campaign where everything is overpowered to the point where the DM has to employ more fiat currency than Zimbabwe to stop the 500HP gigapeasants from annihilating his minmaxed Sorcerer/Paladin/Hexblade Warlock. The two of them are forming some kind of lichen colony where their mutual toxins combine to produce a horrifying blob which is worse than the sum of its parts, and the numbers just don't stop inflating

scriver

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8641 on: March 22, 2021, 08:21:02 am »

But LW

Their campaign go to eleven
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MetalSlimeHunt

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8642 on: March 22, 2021, 09:43:11 am »

maybe the imf can help this underdeveloped fantasy realm  :)
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Iduno

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8643 on: March 23, 2021, 12:48:55 am »

I'd just split the entire party income as XP across the entire party equally, regardless of who's physically carrying it much less spending it.  Much like they worked together to kill that troll and would get equal XP from it, they 'worked together' to earn that loot paycheck today.

On 2), if anything in classic D&D leveling was a lot slower.  Keep in mind most all monsters offered pitiful XP rewards for killing them.  A goblin in 1st ed is worth maybe 15xp, split across the entire party, where in 3rd ed he's worth up to 100. A 1st ed Ogre Magi is about 437xp, in 3rd its around 2,400 (if met at 8th level like CR suggests).  Consider also that more monster abilities, especially poison for example, were more save-or-die, so that was another reason to maybe avoid combat.

Also, more XP was needed per level up, and each class leveled up at a different rate.  Thief was the fastest at about 1,500 for level 2, while wizard was much slower.

Also, Hitpoints have been inflated over time to make fights take longer, so you need more xp per kill. In AD&D, goblins got 1 HD, which is 1d8, so about 4 hp for 15 xp. in 5th edition, they've got 7 hp for 50 xp.

The ogre magi is 5 HD +2, so about 24 HP for 650 xp. Ogre mages in 5th edition have 51 HP for 1,800 xp.

It looks like about double hitpoints for about 3 times as much xp?


What should you do if your friend is hopeless addicted to Mugabe inflated numbers? He is torturing another one of my friends to death by exposing him to a campaign where everything is overpowered to the point where the DM has to employ more fiat currency than Zimbabwe to stop the 500HP gigapeasants from annihilating his minmaxed Sorcerer/Paladin/Hexblade Warlock. The two of them are forming some kind of lichen colony where their mutual toxins combine to produce a horrifying blob which is worse than the sum of its parts, and the numbers just don't stop inflating

It sounds like someone "playing wrong" and being punished for it, which pushes them to more extremes. Back to everyone needing to be on the same page for what type of game you're playing.
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Jimmy

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8644 on: March 23, 2021, 04:05:08 am »

So, my players defeated the vampire ninja boss last game, and one of my traditions is to create a custom magical item as a purchasable reward for the end of each scenario.

This time, it's gonna be a bag of vampire dust.

I figure I'll make it consumed by snorting it in lines, and have it last until they're exposed to sunlight when it's used, and give it a pretty hefty price tag to avoid it being more than a situational consumable. First round exposed to natural sunlight, they're staggered, second round, the dust's effects expire.

I'll have it make them count as undead in addition to their regular type for spells, effects or items that affect creatures of that type, but not grant any traits of the type or qualify for classes, feats or prerequisites for that type. Healed by negative energy, harmed by positive energy, immune to the effects of level drain, similar to dhampir.

Then, gain a random temporary effect from the table, with additional doses having no effect. So far, I have:

1. Gain darkvision 60 ft.
2. Gain or improve natural armor by +6.
3. Gain DR 10/magic and silver, and resistance to cold 10 and electricity 10.
4. Gain Charisma bonus (if any) to hit points in addition to Constitution bonus.
5. Gain the ability to survive without eating, drinking or breathing.
6. Gain immunity to mind affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
7. Gain immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
8. Gain immunity to nonlethal damage, ability drain, energy drain, damage to physical ability scores (Constitution, Dexterity, and Strength), exhaustion and fatigue effects.
9. Gain immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
10. Gain fast healing 5.
11. Gain a slam attack which inflicts 2 negative levels, up to once per round, on a hit, which is treated as a magic weapon for purposes of overcoming damage reduction.
12. Gain the ability to suck blood from a grappled opponent; when pinned, opponent is drained 1d4 points of Constitution damage, and user heals 5 hit points or gains 5 temporary hit points that stack and last 1 hour per round of draining blood.
13. Gain the ability to influence another's mind at will, as per the charm person spell, as a standard action.
14. Gain a once per day ability to call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. These creatures arrive in 2d6 rounds and serve for up to 1 hour.
15. Gain the ability to assume the form of a dire bat or wolf, as beast shape II.
16. Gain the ability to assume gaseous form as a standard action at will, but with the option to remain gaseous indefinitely and with a fly speed of 20 feet with perfect maneuverability.
17. Gain the ability to climb sheer surfaces as if under the effects of a spider climb spell as an extraordinary ability.
18. Gain a +8 bonus on Bluff, Perception, Sense Motive, and Stealth checks.
19. Gain gain Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, and Toughness as bonus feats if not already possessed.
20. Gain Str +6, Dex +4, Int +2, Wis +2, and Cha +4.

I figure 1,500 gp per dose is a tempting yet expensive price for this consumable. Twice the cost of a 3rd level potion, but some great options on the list of possibilities. I can't wait to see the shenanigans my players come up with to avoid being exposed to natural light, too!
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IcyTea31

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8645 on: March 23, 2021, 04:28:47 am »

Assuming this is Pathfinder, 1500 gp is quite cheap for some of the effect magnitudes on that list. In a high-level game, I'd take that at the start of pretty much every dungeon, not as a situational consumable. There are some weaker effects in there (e.g. at will Charm Person won't do a lot), but it's still definitely worth the gamble. Of course, if you want players to be careful about using it, arm your villains with knowledge about it (or even doses for themselves) and Daylight spells. Or maybe if you use it more than three times between two full moons, you risk turning into a true vampire.
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Jimmy

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8646 on: March 23, 2021, 04:50:11 am »

Good points! What would you price this effect?

I figured it's about equal to Undead Anatomy IV, which is an 8th level spell, but with a bit of randomness in the results, some being weaker, and some being stronger, but not nearly as reliable. I priced it at half the cost of a scroll of the spell, and made it usable by all classes as it's a scenario reward.
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IcyTea31

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8647 on: March 23, 2021, 05:36:24 am »

Potions are already double-price scrolls usable by any class, so I'd use that price calculation instead (spell level * caster level * 50 gp). Undead Anatomy IV is a good comparison, since though the effects are random, they also have a longer duration. Going by minimum caster level, a potion of the spell would cost 6000 gp. Throw in the standard 20% discount for being an adventure reward and we get to 4800 gp per dose. If we read it as a 7th-level effect instead for the randomness and the weaker effects, the same calculation places the price at 3640 gp per dose.

Of course, there aren't official rules for high-level potions and you may decide to give a greater discount for the reward, so selling it at 1500 gp isn't out of the question, but I know that as a player I'd use it all the time for that price.
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Loud Whispers

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8648 on: March 23, 2021, 06:04:22 am »

maybe the imf can help this underdeveloped fantasy realm  :)
Mr Mugabe austerity measures now¬

Iduno

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8649 on: March 24, 2021, 06:54:04 am »

Earthdawn is a setting with a lot of depth that is pretty interesting to think about (I think too much stuff is only for higher-level play for the game to be as good as it should be, but that's different).
Initially it was one of the D&D offshoots that people made back then, with the twist that it was designed from the ground up to have an explanation for why things were the way they were, and it's pretty clear that the history nerds who designed it put a lot of thought into it. There's a reason that it's one of the settings that was considered for the game that would become Fallout.

Spoiler: setting (click to show/hide)

Anyway, there are monsters because the Horrors corrupted and destroyed for 400 years (monsters are horror-corrupted creatures and minor horrors who didn't get forced to leave when magic started falling again, there are dungeons because of the kaers, and heroes wander the world exploring the post-apocalyptic world.

That's a lot of words as a precursor to the thoughts that kept me awake last night: what would society in the kaers look like? They're caves or domed cities or similar defenses that use True Elements (pea-sized grains of elemental power taken from sites of concentrated elements, like True Fire from volcanoes) to protect and sustain themselves. True Water to keep the water source usable, True Fire for heating and smokeless cooking/forges, true air to keep the air breathable, and True Earth to keep the walls sturdy and prevent burrowing creatures/Horrors from entering. Large light crystals are sustained by magic rituals and are renewed annually. But what about sources of food? Clothing? What is done with bodies? What do you do in a cave for generations with no contact with the outside world? What of the kaers that were put together hastily in the time after Thera left but before the Scourge that didn't have enough resources to properly prepare?

And, for obvious reasons, I'm posting these questions on the dwarf fortress forums. What do you think the answers would be?
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scriver

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8650 on: March 24, 2021, 09:36:34 am »

True Light in the roof to make plant farmable indoors :D
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heydude6

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8651 on: March 24, 2021, 01:01:06 pm »

Potions are already double-price scrolls usable by any class, so I'd use that price calculation instead (spell level * caster level * 50 gp). Undead Anatomy IV is a good comparison, since though the effects are random, they also have a longer duration. Going by minimum caster level, a potion of the spell would cost 6000 gp. Throw in the standard 20% discount for being an adventure reward and we get to 4800 gp per dose. If we read it as a 7th-level effect instead for the randomness and the weaker effects, the same calculation places the price at 3640 gp per dose.

Of course, there aren't official rules for high-level potions and you may decide to give a greater discount for the reward, so selling it at 1500 gp isn't out of the question, but I know that as a player I'd use it all the time for that price.

It depends on the player though. Some people are stingy with their consumables no matter what. It's possible that no matter what they do, they just won't use it. I like the idea of there being a risk that a player will turn into a vampire with overuse. I think it's a better way of limiting use than plain-old scarcity.

If your players aren't stingy though, then I think a GP price is fine.
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scriver

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8652 on: March 24, 2021, 01:55:03 pm »

Potions are for keeping in your inventory, not for drinking! If you want to drink, get a waterskin!
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MrRoboto75

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8653 on: March 24, 2021, 02:04:32 pm »

Potions are for keeping in your inventory, not for drinking! If you want to drink, get a waterskin!

I mean, I assume cure light wounds potions more or less taste like cold syrup medicine.
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King Zultan

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8654 on: March 25, 2021, 04:57:17 am »

Can't think of anything to add to the conversation so I'm just gonna leave this here, PTW.
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