Overall it looks to be mostly Warband But More and Much Better Looking.
Played maybe an hour, did the tutorial, I'm inclined to agree with this statement.
This feels like Mount & Blade. Right down to the sorta classic indie jank that has always hung around this game. While the graphics are much nicer, the menus have that sort of minimalist/we just need a UI feel. It's a little weird to see the overall appearance of the game improve this much while the UIs and various menus still look just kinda frumpy. It sorta worked in Warband but here it looks a little out of place. Likewise, there's just a lot of awkward cut to loading screen going on (more on that later..) just like in M&B where it'd just unceremoniously cut to something.
I'm enjoying combat, trying to do it the hard way this time and learn to manually block with the mouse instead of autoblocking or swing with movement direction. Took a few tries to relearn the old M&B "once you land a hit just keep alternating swing direction and chop their ass to pieces" style of gameplay. Also trying to do a full realism difficulty start too, we'll see how bad it is.
The skill system strikes me as sorta needlessly complex? On the other hand I like learn as you do systems, it just took me a min to figure out what focus points were. The perks are generally underwhelming from what I saw. But M&B isn't a "fruity special move" kinda game so that's forgivable.
Faces look great and I know they showed themselves recreating people from RL in game.....but after hitting the randomize button a few dozen times, people all tend to look the same to me, outrageously shiny specular effects on the cheeks or not. I think it's the huge, expressive eyes everyone has, they all have that same kinda look.
The intro music sounds like someone sat there and listened to all the Conan sound tracks for hours, then dialed it back a notch from there.
Now for the bad. This game is leaking memory like a SOB. After having it up for maybe 3 hours and doing some alt-tabbing, my rig was using 14 _gigs_ of memory. To BL's credit it didn't crash as most games are wont to do when you alt-tab on them or memory gets super tight, but holy shit. No bueno. I'm going to evaluate it some more but I think it's safe to say this thing needs a lot of optimization. In game the frames are....ok, with the default performance settings it shipped with and/or recommended. But there's a lot of hitching right around when combat starts for me, which is a damn inconvenient time to lag. And this was just the tutorial, forget 500 guys on the field.
Lastly loading screens. Omg, loading screens, and the load times are on the edge of "this is taking too long." Maybe that had to do with the above mentioned issue, maybe not. I can't put my finger quite on where there are too many or why just right now, but it's the feeling I had after the last hour or so dinking around with it. Especially when the game just sometimes kinda freezes and I'm like, did it crash? Then it jumps to a loading screen. (Which then loads to an in-engine cutscene.) Between performance and execution, it's a little jank. Classic Taleworlds jank.
So basically, it's exactly what I remember most M&B games starting out like
I'm liking it overall and am going back to it now, but if Early Access games make you squeamish for any real reasons, give it some more time to cook. FWIW though the combat, the thing you're mostly there for, seems to work pretty well, feel pretty good to me and looks better than it ever has.