I can agree with that. You don't feel stuck hunting bandits for what feels like years.
That took me a while to realize. I spent my first "playthrough" meandering about, trying to subsist off of meager looter spoils and getting my ass handed to me by forest bandits, until I realized that mercenary work is viable early on. In fact, I'd say lords (once they've been softened up by prolonged warfare) are actually easier targets than most of the bandits roaming around.
But of course. Ever notice just how often lords get captured by
looters? They're pretty weak, especially if their faction has been taking a beating. I once saw a lord bopping around with zero troops. I probably should have left the poor guy alone, but I walked over, captured him, then ransomed himself and his wounded troops. Wasn't even a lot of money, really, but I just couldn't resist.
So, just spent 50+ hours helping the Northern Empire reclaim its lost territory, land grab from the Southern Empire, nearly eliminate the Western Empire, and push back the Vlandians, who are now only the second strongest faction in the game. Had plotted to marry Lucon's daughter, but failed that idiotic one-try mini-game. >.>
Man, I get it's early access, but the devs have made some incredibly harsh and bizarre design choices with this game. Yeah, yeah, hardcore, blah blah blah. Now can we have Warband's open-ended sandbox style back, please? Seriously, I almost would have preferred a clone of the previous title with mods like Freelancer integrated and a new paint job.
And what the hell is up with not being able to choose troops or bodyguards for certain quests? Did Floris, the real Mount and Blade, teach them nothing?! ;_; Kind of makes you want to just pat them on the back and say, "You know what, good job with this. Now just stop developing it, don't add anything new- the modders will take it from here, and we don't want you breaking compatibility."
Well, the Mount & Blade: Warband also had its problems, such as not being able to recruit a hero if you spoke with them twice without hiring them, or having them disappear if they left your party too many times. But that second issue was resolved with a wait, so instead of being permanent, it just took longer that I usually had patience. They should do something like that with the marriage quests. Or, you could just marry Lucon's granddaughter after his daughter gets married and has kids. That is certainly a feature that will be implemented, the only part I'm not sure is in now is whether or not lords/ladies get married among themselves if they don't start that way.
I don't know why, but sometimes I really, really hate that there is a main quest. Sadly, that seems to just be the way that their development team has changed. I'm guessing whomever made the sandbox that was the original and Warband lost control to whatever losers think we actually want plot shoved down our throats. At least it's not as bad as Fire & Sword, I mean they had to mod that game just to make it as good as Warband in terms of being a sandbox. Otherwise you can only go as good as Native (it defaults to not letting the player start their own kingdom if they aren't following the storyline plot, but a mod fixed that).
Yes, I know that it's "mostly optional", but sometimes I wish there was a checkbox that I could click that would just make it all go away for one play-through.
BTW: The Steward skill (I think it was steward) has line about "being quartermaster for parties fed with a variety of food" or some such. I always set my own character to the quartermaster role in the clan window, and get regular skill ups in Steward.
I always set my character as the surgeon, as I can never find anyone else to do the job, and Steward goes up most days that the men get paid.