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Author Topic: Oxygen Not Included: Alpha Release  (Read 45571 times)

Jimmy

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Re: Oxygen Not Included: Alpha Release
« Reply #195 on: January 05, 2019, 02:26:15 am »

I've set up a quick thing for you, using the petroleum generator instead of nat gas for the main power production and coal power as a backup (because I was too lazy to read your post again while ingame, sorry  :-\ ),but I'm sure you know how to swap those things out so it fits your needs. Basically the reservoirs are set up in a way that they fill up from right to left and empty from left to right (because a pipe that's already filled can't be filled by subsequent reservoirs etc). The petgen is set up like you'd normally control a generator with a smart battery. The coalgen gets started alongside the petgen once it is down to it's last reservoir, this is triggered by the output line of the second-to-last reservoir becoming empty (when the liquid pipe element sensor doesn't detect petroleum in the pipe, hence the NOT gate). The logic basically reads like "start petgen when battery is empty, start coalgen when petgen gets started AND there is NOT any petroleum in the pipe".

Cheers, thanks!

Unfortunately, my design is a bit tight, so I don't know if this will work, since I don't have room to fit the sensor into my piping system. It's a good design though, I might use it for future builds.
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EvilTwin

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Re: Oxygen Not Included: Alpha Release
« Reply #196 on: January 05, 2019, 08:23:09 am »

I've set up a quick thing for you


Cheers, thanks!

Unfortunately, my design is a bit tight, so I don't know if this will work, since I don't have room to fit the sensor into my piping system. It's a good design though, I might use it for future builds.


Oh wow, respect! That is really tight, I usually leave lots of room because I can't stop myself from tinkering around with finished builds. Hmm... You could either use a filter gate on the control lines leading to the natgas gens (so that the hydrogen gen is switched on if they're active for more than 100 seconds or so, since in that case you know the demand isn't quite being met by natgas, either because the demand is too high or because you've run out of the stuff) or you could remove the ladders next to the natgas gens to make some space, only the ones at the bottom are truly necessary, the dupes can navigate structures like this:


Code: [Select]
.#..
....
..#.
....
.#..
....
..#.


where . is free space and # is a solid tile, so they should still be able to reach the generators even without the ladders.
« Last Edit: January 05, 2019, 08:26:28 am by EvilTwin »
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ChairmanPoo

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Re: Oxygen Not Included: Alpha Release
« Reply #197 on: January 05, 2019, 11:25:21 am »

I'm slowly pptimizing my basw designs.

My updated start is that
- I dont bother with early handwash and try to rush toilets and sieves ASAP.
- Avoid algae (both sre to prevent polluted water buildup

- Use heavy watt wire (barely did before) and build my base around a thick cord of that.

- Rush swamp biome and make extensive use of slime as a source for algae and water. Since this means I have a  surplus of algae I can afford to delay electrolyzers until later and press on with (multiple) oxygen diffusers (I keep an eye on this though)


I also have improved my electrolyzer setups, but I'm still far away from proper automated and/or purely mechanical ones... I need to work on that
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Akura

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Re: Oxygen Not Included: Alpha Release
« Reply #198 on: January 05, 2019, 05:19:54 pm »

- Use heavy watt wire (barely did before) and build my base around a thick cord of that.

Heavi-watt wire is both quite expensive(4x normal wire) and has a pretty serious Decor hit(-25, 6-tile radius). They also require more planning to place since they require joint plates to pass through walls/floors. Best setup involving heavi-watt I've found is: power generators->heavi-watt->batteries->heavi-watt->transformers->normal wire->stuff needing power.

Also, polluted water is needed to irrigate pincha pepper and thimble reed, both very useful mid-game-and-later crops.
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Trekkin

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Re: Oxygen Not Included: Alpha Release
« Reply #199 on: January 05, 2019, 06:54:40 pm »

I've found that the best workaround is to make your central base power line out of gold Heavi-Conductive wire, which does need a trained dupe but cuts down the Decor penalty to -10. It's tolerable provided it's not right where everyone walks all the time and is sufficiently covered in art, and of course you can use standard Heavi-Watt everywhere outside.

And yes, polluted water (or, at least, germ-free polluted water) is an important resource both as coolant and for irrigation.
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Akura

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Re: Oxygen Not Included: Alpha Release
« Reply #200 on: January 06, 2019, 09:37:06 am »

Ran into my first temperature crisis. Heat creep managed to bump the temperature of my bristle berry farm to about 31-32°C, and I didn't notice until I saw a food shortage warning. Everyone is on grilled dirt until I can get a cooling system running. First attempt at designing was stupid and I should be ashamed for even trying that. Second attempt under construction, consisting of a pump in a hydrogen gas pocket, hoping to pump hydrogen through insulated pipes into a nearby ice biome(where it switches to radiant pipes), bring back to my food farm, then back into the loop. Also hoping that doesn't freeze the plants because that would also suck.
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ChairmanPoo

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Re: Oxygen Not Included: Alpha Release
« Reply #201 on: January 06, 2019, 10:12:08 am »

I donno, I find its easier to manage stress than to move to complex crops for food.
Then again, I tend to keep most of the pop as low level workers with few specialists, that can be managed on a case by case basis woth a combination of single bedrooms, good common rooms, and massage tables. As for the rest, well... proles and animals are free. They do their work but I dont need them to be highly specialized for the most part.

I've crosstrained most of them between the low tier professions to get the bonuses but end up stuck as gofers for the most part. Idea is to promote them onto space cadets as needed down the line but I havent gotten thst far yet
« Last Edit: January 06, 2019, 10:14:27 am by ChairmanPoo »
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Teneb

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Re: Oxygen Not Included: Alpha Release
« Reply #202 on: January 06, 2019, 10:15:47 am »

Ran into my first temperature crisis. Heat creep managed to bump the temperature of my bristle berry farm to about 31-32°C, and I didn't notice until I saw a food shortage warning. Everyone is on grilled dirt until I can get a cooling system running. First attempt at designing was stupid and I should be ashamed for even trying that. Second attempt under construction, consisting of a pump in a hydrogen gas pocket, hoping to pump hydrogen through insulated pipes into a nearby ice biome(where it switches to radiant pipes), bring back to my food farm, then back into the loop. Also hoping that doesn't freeze the plants because that would also suck.
You probably should have the pipes go through where the heat is leaking from, not the plants. Create a barrier, if you will, until you can create a cordon of heat-resistant tiles.
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Akura

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Re: Oxygen Not Included: Alpha Release
« Reply #203 on: January 06, 2019, 06:34:26 pm »

Couldn't find where the heat was leaking from, closest guess I have right now was the steam geyser, but I can't even be sure. The farm room has been walled off with insulation as much as possible in any case.

Hydrogen pump loop is running, and after a few cycles some of the plants are starting to recover. I also put an temperature sensor and a gas shutoff in case it starts getting too cold.
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AlStar

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Re: Oxygen Not Included: Alpha Release
« Reply #204 on: January 06, 2019, 07:24:21 pm »

Are you perhaps drawing water directly from either a steam geyser condensation pool or a water sieve? Either of those are very hot, and if your dupes use them to water your berries, then the farms will absorb the heat from the water.

Akura

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Re: Oxygen Not Included: Alpha Release
« Reply #205 on: January 06, 2019, 08:19:51 pm »

Geyser is and not being used yet, and the only water sieve is in a closed system that only provides the toilets and the electrolyzer. And while it could be the air coming out of the electrolyzer could be it, the output vents are significantly cooler than the farm room and none of the gas pipes cross the room. Not only that, but the area surrounding the farm room is cooler, except for the dozen or so blocks' worth of unmined rock between the farm room and geyser, which has since been walled off with insulation.
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Jimmy

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Re: Oxygen Not Included: Alpha Release
« Reply #206 on: January 07, 2019, 03:28:13 am »

My suggestion is to run a polluted/clean water loop system. Assuming you've got a decent power generator like a natural gas geyser up and running, you should have the power to run an aquatuner full time and dump the clean water through it.

Just a single pump, a metric fuckton of liquid pipes made from regular sedimentary rock, and an aquatuner immersed in your polluted water reservoir dumping the heat from your cooling line before it feeds back into the clean water reservoir will probably solve all your heat problems in a few dozen cycles. You'll likely only need insulated piping for the bits that run through the hot polluted water, and with enough length, radiant piping's not really needed, though it might help if you add it to extremely critical zones like your farm areas.

Of course, preventing it's also a good idea, which is why some thermo regulators in your gas supply lines or radiant pipes through a wheezewort room are a useful design strategy.

One of my own preferences is to avoid a lot of heat by making sure my natural gas is cold before it's supplied to my generators. My generator system takes the 150°C vent gas and chills it until it's -21°C before sending it to the generator room. The generators output their gas and fluids based on the generator temperature, so it's helpful to keep these cool to cut down on future base cooling. A bit of preparation saves headaches in the future.
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Sergius

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Re: Oxygen Not Included: Alpha Release
« Reply #207 on: January 07, 2019, 09:22:07 am »

BTW you can remove germs from clean water by letting it stay a bit in a water reservoir in a room with some chlorine in it.

Probably not a good idea with polluted water since it will leak polluted oxygen into the room, unless high pressure prevents that.

I started building one with a timer (so once a day germ water goes from a dirty tank thru the cleaning tank and then to the germ-free tank.

I didn't finish building because I wanted to test the space stuff in a Sandbox before starting building my real "survival" thing.
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JimboM12

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Re: Oxygen Not Included: Alpha Release
« Reply #208 on: January 07, 2019, 10:44:48 am »

just starting to dip my feet into this game. any protips? i figured out to not take extra dupes early and get to lavatories because the water out is more than the water in.
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Trekkin

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Re: Oxygen Not Included: Alpha Release
« Reply #209 on: January 07, 2019, 11:51:10 am »

just starting to dip my feet into this game. any protips? i figured out to not take extra dupes early and get to lavatories because the water out is more than the water in.

Probably the most universal tip I can give you is this: Think in terms of what you're going to run out of next, and what you can build to turn something more plentiful into it. Early game, that's going to be oxygen, because oxylite is very finite, then food, and so on. Dupe cleanliness is the exception, since it needs to run in parallel with the above.
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