Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 41 42 [43] 44 45 ... 76

Author Topic: Bay12 Communal Worldbuilding Game  (Read 64497 times)

Unraveller

  • Bay Watcher
  • [DOES_NOT_EXIST]
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #630 on: June 28, 2020, 07:29:30 pm »

Year 295
Even seven years after their failed waagh upon the Empire just to their south, the Greenskin tribes, still under the rare Orc Magi Zornaraugh, they harbored utter hatred. Not merely for the Empire, but a lesser extent toward Khagatai and Slugmen in general.

The brutal Orcs and cunning Goblins remainined in their northern grazelands, refilling their population to a much greater score, for the mage-chief weilding flames of divination bore these words, "Rest, lick the wounds and breed. We, one day shall cast a tide of green across the land."

In the intervening years, the Greenskins expand, in the direction of the isolated Firbolg High Kingdom, growing their territory. Just how successful are they?
Logged
I've lost control of my life.

TheRedwolf

  • Bay Watcher
  • Pagan Desert Bitch (she/they)
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #631 on: June 28, 2020, 09:08:47 pm »

Year 296
Nordica expands to cover the entire island the Løkhunds call home.
In other news, the escaped warlord Fenris Bloodaxe leaves the Nordica jail and escapes on an Umpjær to travel the world as a mercenary, taking the name “The Good Boi”
Logged

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Bay12 Communal Worldbuilding Game
« Reply #632 on: June 28, 2020, 09:56:59 pm »

Year 297

The Vahucci Cult after their numerous mishaps with trying to get all the corpse parts, begin to only start working with what they already have, putting the parts in their possession through numerous tests to get a better understanding of its properties. It was then found out that the pieces of Valkyra's body are natural wellsprings of Ki. When the Gods worked together to dim out the Ki of mortals to non-existent mortals, their powers didn't work on Valkyra since as a Goddess she was peer to them- so the divine magics couldn't cleave the Ki from it. The parts the Vahucci Cult have are her torso, two arms, and two hands, and her knee.

From these nascent parts the Vahucci Cult investigates as way for this Ki to be extracted so the days of old- where Martial Artists reigned supreme and only the ones who put in the most training- can rule and influence the world again. If they succeed, they will finally get to not utilize Stands anymore as there is a significant camp within the Cult feels Stand-Using is a facsimile of the potential of the days of old held.

The cultists who have grown to cherish Stand-Using however are displeased with this way of thought. While the whole formation of the Vahucci Cult was assuredly established through the worship of Vahucci, a mere Slugman Duke who rose to be a Demon-King that slew a God through his sheer mastery of Ki and Martial-Arts, the cultists who were the most fervent of Stand-Using when it started to become phenomenon found that Stands in general had more utility and variance in the different types each individual Stand-User has. Not only that Stands couldn't be seen by anyone who also didn't have a Stand, which made operations easier for the Vahucci Cult.

This difference in thought mounts contention with everyday the mainstream camp of Ki advocates unlock a new discovery concerning the corpse parts of Valkyra. Meanwhile Boran Boriborus, the God who created Mankind, was interested in the fact that the Vahucci Cult had discovered that the Ki energy from Vahucci's Godkiller technique was still inside the corpse parts of Valkyra. He had only ever noticed because his favorite creation, of course Humans, had steadily joined the Vahucci Cult at high rates over the years to where it was practically almost all human (but the high ranks of the cult were still headed by Slugmen).

He was the only God to know so far, but didn't want to tell the others because he secretly wanted Ki to come back- it was fun watching the mortals duke it out in dramatic high-explosive battles all over the world. Besides some among the Vahucci Cult still prayed to and believed in him- he agreed with the ideology of the Vahucci Cult's reasoning of having Ki back, anyone who works hard enough in channeling their innate power should be held in high regard. So he egged them on from the sidelines, but didn't do anything to intervene directly.. yet.
Logged

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #633 on: June 28, 2020, 11:14:56 pm »

Year 297.7
While plague and war bother the lesser kingdoms, the glorious Dorathian Kingdom continues to prosper. Now, under the efforts of Dorathine the 12th, "the Settler", the hamsterfolk have begun to expand further into the valley. Already this has resulted in some minor conflicts with the hamsterfolk shamans in the west and, though efforts are being made to settle this peacefully, many are worried that this could escalate into all-out war. (Roll for success of diplomatic peace talks.)
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #634 on: June 29, 2020, 06:04:55 am »

Year 298
The Batpeople have begun building several Towns in their many Islands. High Towers are the way for Batpeople, each Tower adorned in a way so that the Wind can Blow Tunes through adorning holes within those buildings. Each town eventually develops their own distinct melody in this way and Batpeople are quite happy with Ambient music Magic unfolding within each City.
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #635 on: June 29, 2020, 08:40:30 am »

Year 299: The Bleg continue to be wary of the strange swamp of snakes especially since a massive one has been reported to live there, with that kind of threat lingering nearby they decide to go talk with the lizardmen and see if they could organize a joint defense against the snakes incise they attack. Roll to see how forming the joint anti-snake defense goes.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Unraveller

  • Bay Watcher
  • [DOES_NOT_EXIST]
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #636 on: June 29, 2020, 09:26:36 am »

(( The turn if the century is so close. Historic! ))
Logged
I've lost control of my life.

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #637 on: June 29, 2020, 09:41:34 am »

=====UPDATE CUT-OFF!=====
Any turns beyond this point will be handled in the update after this one
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #638 on: June 29, 2020, 09:46:16 am »

=====UPDATE CUT-OFF!=====
Any turns beyond this point will be handled in the update after this one

((this is a good idea, it will limit confusion, I hope, also, the king and queen of Thairmar legalized Vision Dust in the turn, that edit was made before the cutoff was posted))
Logged

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #639 on: June 29, 2020, 01:01:13 pm »

Notices

Good god this update was rough and took alot of time for some reason. But i did update the map system, now i can layer heaps of crap on top of one another without a worry in the world, since i now have the entire thing as a GIMP project, neatly split into layers.

(( The turn if the century is so close. Historic! ))
Yeah, and the war, toward which the world has been happily barreling with no attempts to stop it.
There's scantly a year to prevent the war between the Black Qhanganate and the Red Court from happening, and if it does, it WILL doom the south, regardless of its outcome.

Sure, its still worldbuilding, but is this really the worldbuilding that is wanted?
Of course, its up to the players how the world to proceeds, and if this is how its meant to go, then so be it.
I'm going to enjoy it either way.
/villanous monolouge

Rolls

The Dwarves and the University try to investigate the portal
Code: [Select]
2d20=1!+18
The Dwarves being dwarves have no idea about anything regarding magic, let alone something as complicated as a intra-dimensional gateway, although some would argue that the portal is just a magical tunnel, and that is roughly the dwarves' analysis of it.

However, such a simple view does not do it justince. With plenty of time to inspect and prod at the portal, the magi of the University have come up with a thesis on what the portal is, although several blanks remain in their understanding of it. But what they do know, is that the portal emits Arcane energy that seems to come from nowhere, however, it is known by the University that Arcane energy is fairly predictable, so spontaneous creation of the energy by the portal itself is unlikely, what is more likely, is that the energy is coming from somewhere, and the portal is somehow linked to that somewhere. As Arcane energy is stable and predictable, the portal probably does not need any maintenence, and the sputtering that happens when something passes through, is what the researchers investigating the portal are now calling the "pendulum effect": Energy is needed for something to go through the portal, and that energy is taken out of the entry portal and transferred into the exit portal, and both of the portals pass will the energy back and forth until the energy between them reaches equilibrium due to the losses inherent in the process. The portal itself is less like a "tunnel" and more like a "room", where all of the portals' interiors exist in the same place. "a room you can enter at the University and exit at the dwarven halls, but you can not actually be inside the "room"."

The three big mysteries that remain are: "How was a portal created using Arcane magic?", "Where is the energy to power this portal coming from?" and "How does the portal know where you want to go?"


P. M. Martin hires an alchemist to inspect the Great Ruby.
Code: [Select]
1d20=11
No matter how much the alchemist poked and prodded at the great ruby, the results are conclusive AND inconclusive at once: It is infact, just a Ruby, that seems to be "growing", which made the Alchemist even more frustrated, because there is no reason an ordinary ruby should be "growing" anything, especially under ordinary circumstances. The Alchemist has no familiarity with magic, but that's  the only plausible explanation he had; its magic.

Year 294.5
A strange alteration begins in the heart of the Great Ruby, some time after its foray under the alchemist's lens: a steady increase of size by perhaps half a centimetre every year. Its bumps and ridges continue to develop, converging in unsettling patterns along the gemstone's surface.

As the days, and even months wore on, the Alchemist grew ever more frustrated. He was hired to deliver an explanation for the ruby's strange behaviour, but he didn't have one. The alchemist has a bit of a short temper, and everytime he'd calm down from one of his verbal outbursts, almost as if to mock him, he noticed another bump or crystalline growth on the ruby that wasn't there before.

if there are any "Patterns" on the ruby, they are almost certanly a result of random growth, rather than any directed process.

A curiosity he did notice about the ruby, is that it was always SLIGHTLY warmer than whatever room the Ruby was in, and if he caught one of the growths, mid-growth, then that spot was even warmer for a moment.

Year 294.5
Eventually, one of the dents fills with an orange eye, to the alchemist, it looks like just an orange piece in the dent, but whatever stirs within the ruby is now looking back
((I was unsure whether to simply void these two turns or to try and work them into the ongoing plot of the Great Ruby i have planned out... sorta.... I've chosen the latter.))
((Also, you don't have to add a year number and in fact should not when adding onto another turn, just qoute the original turn.))

Far be it that the Alchemist even noticed the curious eye-like pattern in the ruby in the midst of his verbal outbursts. If there indeed was an eye, he never saw it, and if there IS something living inside the ruby, it closed its eye(s?) again long before the Alchemist had the chance to see it. The only plausible explanation being, that the Alchemist's enraged shouting temporarily woke it, if there is something in there.

Thairmar tries to get an alliance with Black Qhanganate
Code: [Select]
1d20=11While Khagatai is mostly unaware of the purple leaf infection, he offers for his black sky-legion to scorch Thairmar with Chaos Flame, (the un-infected parts of course) should Thairmar assist him and the Black Qhanganate in winning the war that is surely brewing, and only should they win, will Khagatai fill is half of the deal, putting Thairmar in a precarious position of having to potentially commit more troops to assist the Black Qhanganate than they would be comfortable with.


Thairmar herbalists try to discover ingredients for Vision Dust
Code: [Select]
1d20=7Unfortunately, the production methods and ingridients for Vision Dust are a secret closely guarded by the Syndicate, especially now, where the drug is becoming rarer and thus more lucrative, even more since a large amount of the stock goes to fighting off the disease in their own lands, the infection that was caused by the cultists some years ago. They could not get anyone who is involved in the production of the drug to reveal anything about the components, However, they did imply that producing the drug is their current main priority, and they could always use more manpower to assist in the drug's production, especially the kind of manpower that knows what its doing, since most of the rookies they recruit wouldn't know an apple from a potato.

The Jahtari Sultanate tries to get Streamland to help it bulild a Sky-Ship
Code: [Select]
1d20=19Streamland's king, after hearing of the Lizardmen's plan to build a flying ship (and of the drunken oath to do so) had to ask whether the Lizardmen were serious. The Lizardmen gave the king a copy of the plans for both the Sky-ship and the Skydock to convince him to send his nation's greatest shipwrights to assist the Lizardmen in building the ship's hull. Upon seeing these plans, the King remarked that such a thing, if completed would surely revolutionize commerce and that if the Jahtari need his nation's help with bringing to fruition, then his nation's best shipwrights shall assist them in doing so.

The king did notice that according to the plans, another Skydock would be required for the ship to land anywhere on the western continent, and said Streamland will have the first Skydock on the western continent, and that the Dwarves of the Waterstone Clan may be the ones to ask for assistance with designing such a thing.

Vasilikos attempt to sneakily bring back Lizardmen to their island as meals
Code: [Select]
1d20=14
The Vasilikos are great, stealthy hunters able to easily sneak up on even some of the most observant and vary of the Lizardmen, not to mention peasant farmers on the fields or herbalists out in the woods. However, the Vasilikos overestimated themselves and whatever means they used to bring back the Lizardmen, whether it was alive and incapacitated or dead, it was imperfect and many of the Lizardmen they thought wouldn't be going anywhere aside from their stomachs, got up and escaped while the serpents weren't looking or busy consuming another of their kind. Some of the foolish ones even tried to fight their captors, to varying degrees of success, but none of them that tried to fight made it out alive.

Still, many Lizardmen had to bear watching their kin be consumed by the serpents and visbly grow in size and change in apperance after doing so. Those that did make it out, it's surely a thing that will haunt them forever. The survivors went back to the Sultanate to tell of these massive snakes to the south to the Sultan. In the tongue of the Lizardmen, the Vasilikos would become known as the "Jahtgaro", "Great Snake".

The Greenskin Tribes attempt to expand northward
Code: [Select]
1d20=16In the wake of their failed assault on the Celestial Empire and under the guidance of Zornaraugh the need for greater numbers, and territory was obvious.

Thankfully to the north, animals were plentiful and so was wood  to build with. Orcs seem to breed rather quickly, some say that it is their constant state of internal rage that fuels this seemingly ceaseless mating and orc children grow rather quickly, meaning nearly every day there are more orcs that are able to work. Goblins... well they're scrawny, but they multiply about just as quickly.

All in all, the Greenskins make a large expansion northward.

Year 296
Nordica expands to cover the entire island the Løkhunds call home.
(Nope, sorry. its too much, they would literally more than quadruple in size. They can't take an entire continent at once. (Yes, Nordica is a continent, technically, due to its size)
Typically, a nation can get anywhere from 50% to a 100% increase in size, if they haven't expanded in a while.)

Year 297
Meanwhile Boran Boriborus, the God who created Mankind, secretly wanted Ki to come back- it was fun watching the mortals duke it out in dramatic high-explosive battles all over the world.

(Yeah that sounds like the exact opposite of Boran haha. He IS the god of mundanity in some sense, after all. If anything he'd want KI, The Stands AND Magic all gone from the world, and just have a nice, boring world without all this fancy schmancy magic crap :P)

Dorathian Kingdom attempts diplomatic peace talks with the Hamsterfolk Shamans
Code: [Select]
1d20=8
The Hamsterfolk shamans are highly displeased with the Dorathian Kingdom's agressive expansionism, and while the Hamsterfolk shamans are typically peaceful and do not condone war, the Shamans demand that the Dorathian Kingdom stop building settlements practically on top of their borders and retract their recent territorial claims bordering their nation. It is yet to be seen how the the Dorathian Kingdom responds to these demands.

The Bleg try to form a joint anti-giant-snake defence with the Jahtari
Code: [Select]
1d20=8
The Jahtari do not seem to see the giant snakes as much of a threat, despite facing attacks from them in recent years, certanly not enough to dedicate a military force to such a task. A part of the reason may be their massive ongoing construction project to build the Sky-Ship and the skydock, which needs its own defence, from giant snakes, or from bandits. Though it is implied they may well join such a joint-defence if the threat becomes severe enough. Regardless, they promise to at least stay in contact with the Bleg regarding the situation.

Summary
Spoiler (click to show/hide)

Spoiler: Map and Legend Updated (click to show/hide)

« Last Edit: June 29, 2020, 01:12:49 pm by Strik3r »
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #640 on: June 29, 2020, 01:50:55 pm »

Year 299.1
Thairmar starts sending troops to assist the Black Quagnate, and sends more herbalists to Dalai to assist with Vision Dust production.
Logged

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #641 on: June 29, 2020, 01:59:17 pm »

Year 299.4
The world was quickly heading towards the 3rd Crusade, a war that promised to force a devastating and rapid change to the political situation of the eastern continent and, as preparations neared completion and armies began to march, an unexpected player entered the field.

The Dorathian Kingdom had been established over 2 centuries ago, and had expanded little over the years. Various rulers had advocated for war or the settlement of further lands but, over the years, it had begun to stagnate. The gods had barely interacted with the world for so many years and this had taken a toll on the heavily religious Dorathian Kingdom most of all. The military was one of the few things unaffected by this stagnation, as the constant struggles outside of their borders and a steadily growing belief in their own superiority had left them fearful of attack from the squabbling creatures beyond their borders.

Dorathine the 12th, "The Settler", had been the first to truly establish his control in over a century. While he had no intention of going to war, he was a skilled politician and ruthless at dealing with his enemies. He had reformed the the kingdom greatly, establishing a greater level of centralisation and proclaiming that he would choose his own successor. However, his skill alone couldn't of achieved this. He was a friend of a certain general in the Dorathian army, a fierce warrior who stubbornly and ruthlessly wiped out all resistance to his kings rule before it could ever break out into open conflict and secured the loyalty of the military.

Now, Dorathine the 12th, "The Settler", had died in his sleep. Now, this strong general took his place as Dorathine the 13th, "The Warrior", the first general to do so. Almost immediately all diplomatic talks with the shamanic folk to the north were halted. The kings of the Dorathian Kingdom had been chosen to rule over the hamsterfolk by Dorath himself, and it was about time that they proved their superiority on the field of battle. As the lesser kingdoms talked of 'crusades', they would prove their might with a crusade of their own - the Dorathian Crusade to unite all the hamsterfolk under their enlightened rule!

Calling upon their treaties with the Emperor and the various dukes of the Slugmen Duchies, the traditionally stubborn shamanic hamsterfolk gather together a combined army in a temporary 'Coalition of the Lakes' perhaps able to rival the Dorathian Kingdom in size and proclaim their intent to liberate the people of the Dorathian Kingdom from their ruler and bring back the traditions of old to the misguided. With both sides deciding that the best course of action is to decisively defeat the opposing army before the war begins dragging on, it seems as though the war could be decided by a single battle. If not, who knows how it will go, but it seems highly unlikely that this coalition will last after the crusades conclusion, regardless of which way it goes.(Roll for Dorathian Kingdoms VS Coalition of the Lakes)

Meanwhile, with the worlds eyes turned towards the brewing conflicts in the south, the Greenskin population continues to expand at an increasingly rapid rate under the leadership of Zornaraugh, who organises the settlement of land further and further north. (Roll for success of continuing Greenskin expansion.)
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

IncompetentFortressMaker

  • Bay Watcher
  • [NATURAL_SKILL:MODDING:2]
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #642 on: June 29, 2020, 02:25:42 pm »

Year 299.5-299.55
The Sandpond Clan, with Drilka still as its leader, has heard rumors of trouble with the hamsterfolk shamans. Wondering what could possibly be going on, Drilka sends a messenger to the hamsterfolk shamans; since the messenger was from that near-forgotten outpost, getting to the shamans' lands and back proved quite easy. Having heard of the trouble with the Dorathians, and not being particularly fond of them herself, Drilka agrees to lend the hamsterfolk shamans what little help she can in the event of an altercation, including accepting refugees from the shamans if worse comes to worst.

Meanwhile, the Great Scar University continues its investigation into the portal, as several Magi have put forth the idea of replicating the portal. The University sees use in a portal transport system, and attempts to refine their understanding of the Arcane portal. If they refine their understanding enough to get a grasp on how such a portal might have been created, the Magi attempt to create a "test" Arcane portal of their own, hoping to confine it to within the University's boundaries for now.

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #643 on: June 29, 2020, 02:47:01 pm »

Year 299.6- As the Jarldom of Nordica expands in size and prosperity, so too does the small trading colony of Eudenland as Lokhunder fur traders, artisans, miners export their wares and goods to the world at large. Gambling on the success of the community, P.M. Martin begins accumulating large amounts of land on the snowy, cold island.

This year Martin also funds a major undertaking by the Adventurer's Guild: Two large ships, the Vandino and the Vivaldi will first go to Refugio Guerra, stock up as much supplies as possible, before heading East. As far East as possible. Why? Adventure, that's why! A crew of hundreds of able-bodied sailors, adventurer, and the like set off into the unknown.

The easily irritated Alchemist, having accomplished little during his time with the Great Ruby, is relieved of his services by Martin and The Menagerie of Oddities whom instead opt to embrace the changes the Ruby continues to undergo. Now the strange and undetermined growth is advertised to the public as an inherent characteristic of the oddity on display.  Meanwhile, the alchemist struggles to accept that he no longer has any business with the Ruby. So brilliant... So beautiful...
Roll to see if the alchemist develops an unhealthy obssession with the Great Ruby!
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Bay12 Communal Worldbuilding Game
« Reply #644 on: June 29, 2020, 04:22:58 pm »

Year 299.7

Ludicrous-Sales Halloween hears news of a brewing 3rd Crusade and merely sighs when he gets the news from the royal Crier at court in the Arghila Palace. He remembers the history quite well of the previous Crusades and wonders why a desert, especially inhabited by Slugmen (who honestly were the most important species on the world currently in terms of history and influence, but Halloween's human arrogance wouldn't accept that), was so important in the first place. In the end though he was called to armed by the fellow human Kingdoms, so he had to answer it to save legitimacy, especially considering Arghila had the largest human population on the planet and it was important his numer in forces will come to bare in the Crusade.

Ludicrous-Sales Halloween remembers on thing however- that his father before him, Funny Halloween's journal told that one of the heretic Kingdoms of Chaos, the "Red Court", had possessed the head of Valkyra- decidedly one of the most important part of the corpse parts. Lock in dynastic vault in the Palace were only two legs, minus the her right knee, a left should, and her right elbow. The other pieces that would complete the assemblage were in the hands of the dreaded Vahucci Cult- Boran knows (irony) what they would do with it if acquired all parts.

In some honor of his father, Ludicrous-Sales Halloween will join the Crusade himself to see if he can get the head. He was average in fighting, but his strong bond and control over his Stand {Fireblast Scorn} was unmatched in the entirety of the southern Kingdoms.

When the fighting of the 3rd Crusade begins, Ludicrous-Sales Halloween will have his forces focus on the Red Court. He will try to negotiate first for the head of Valkyra

Meanwhile in the same month:

Mikey Two-Spears, the bandit with the Stand {Carths Bone} - the Stand with the ability to manipulate bone matter from a mid-range, enlists as a mercenary for the Dorathian Kingdom after it was hiring, the Kingdom learning of news that the more shamanistic branch of the Hamster-people are planning their OWN Crusade against it.

Also in the same month:

Yarlac Drem learns that another Crusade is happening.. this is perfect for Drem, knowing the amount of bodies that will be available from the high casualties that will sure to happen. It will further along his research in necromancy, so he decides to the join the mustering forces in the various recruiting halls in the Kingdom of Arghila. He joins as a "Mage Medic," because even though he was a necromancy, he had to know restoration magic to regrow flesh parts he would work with back in his crypt at any given time. Mi'akl, his apprentice that specializes in Demonology and Demon summoning, joins him of course - to act as a body guard (Mi'akl recently became a trained boxer before the news of any new Crusade was about to happen) and to gain field research with his master.


Quote from: Strik3r
Yeah that sounds like the exact opposite of Boran haha. He IS the god of mundanity in some sense, after all. If anything he'd want KI, The Stands AND Magic all gone from the world, and just have a nice, boring world without all this fancy schmancy magic crap :P

Eh, I'd think that would be a more Dorath thing since he was the God that put in the motion to have Ki remove in the first place. Boriborus just made humans.
Logged
Pages: 1 ... 41 42 [43] 44 45 ... 76