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Author Topic: Bay12 Communal Worldbuilding Game  (Read 64507 times)

Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #690 on: July 02, 2020, 12:05:01 pm »

302.15
The Batpeople have begun building Sound producing Monuments all over their Island chains. The distinctive magical music produced by the islands leads to a Higher magical resonance in the area. Interesting phenomena can be observed. Plants take in weird colourations and Form magical fruits and Pollen. The Sky Takes on differing colours depending in the mood of the Batpeople and the direction of the Wind blowing. Feral Beasts of weird Form and shape have begun appearing and even Rocks can be Heard whispering Strange tongues.
This leads to an alchemical Revolution AS the new plants and Materials can be applied in various areas. Furthermore the druids and mages have formed a Council to rule over the Lands. Abundance of food and medicine have Made the Batpeople Population explode.
The Land Ruled by the druids and mages has become known as the Grand Batpeople Magocracy. A palace Tower for the ruling mages has been planned and construction is on its way.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #691 on: July 02, 2020, 02:32:05 pm »

302.16
More Red Elves on the small island go missing due to mysterious circumstances, while hunting, a group of Red Elves find large bulbous plants pulling in other animals. The hunting squad shoots some of these plants with arrows, causing them to break apart, revealing bones and partially digested carcasses. The squad notices that there are skeletons of Red Elves among the other skeletons. The squad returns and reports what they found. Red Elves are now warned against going to the edges of the island where these plants are, and to not go near them if found.
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #692 on: July 02, 2020, 07:31:07 pm »

Year 302.22
Since the century faire in the Jahtari Sultante, entertainment has become a cultural focus amongst the Lizardmen, and the sultan is willing to invest thanks to the prosperous peace and sprawling cities they've built. Recently, a new game has enraptured the scale folk, from clutchlings to the eldest ones. Breakthroughs in the use of Flyrite alloys bave allowed a much greater breadth of use to the material.

One such use is creating small alloyed balls that bear the heft of steel, yet in a practiced hand can fly gently. Combined with bracers and leggings of the same material, Jahtari athletes are able to leap ever further and plummet ever slower. This new and perhaps first spectator sport consists of fourteams of four within a circled arena made of four quadrants. Multiple horizontal hoops line the center of the field and each teams quadrants. The goal is to end the game (which takes place over a full hour without pause.) With the highest total score. The central hoops increase the score of the team that slings a ball through, while scoring in another team's main hoop reduces their total point value. There are always six Flyrite balls in play, and limited regulations aside from the purposeful drawing of blood.

The game has come to be known as Gaht'Gurro.
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #693 on: July 03, 2020, 01:45:41 am »

Year 302.31
The Moss Trolls continue spreading to the rest of their islands.

The High Elves attempt to expand further through the dungeon into the western island. (Roll for High Elf attempts at clearing out the western half of the dungeon and colonising it further.)
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #694 on: July 03, 2020, 08:12:19 am »

Year 302.4: On an uninhabited section of beach north of the Sandpond clan a massive egg washes ashore, where it sits for several days before finally hatching revealing a large bipedal lizard that looks like a smaller version of the legendary Gojira, it wanders around the beach for a few days eating whatever it comes across and is eventually spotted by a group of travelers which immediately flee from it and run to the nearest town where they spread the news that a smaller version of Gojira has appeared and they dub it Minilla the son of Gojira!
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #695 on: July 03, 2020, 11:53:55 am »

Notices

I admit, the bulk of the update today was taken up by me faffing with the update format.
Also, this game's updates will from this point on now regularly break the forum's BBcode lol.

Rolls
Revelations

The Wharg attempt to make fire again.
Code: [Select]
1d20=17
It was a bolt of lightning in a storm that started the First Fire, and it was a storm that extinguished it, now it would be relit yet again by another bolt of lightning during a storm. Dark clouds formed overhead, but there was no rain, just clouds where lightning bolts could be seen within, jumping around inside the clouds. one of the Wharg waved his "Lightning Stick"(or maybe it is a "Fire Stick"?) above his head, hoping to call down one of the bolts. He was successful, but not in a way he expected. The bolt of lightning struck his stick, and went through him, lighting both him and his stick on fire. The unlucky Wharg died on the spot and fell to the ground. But there it was: Flame! The Wharg who witnessed this did not let the sacrifice be in vain, and once again lit the First Flame and once again would there be fire across the Whargs' Islands, once again to be extinguished by a rainstorm. Of course they tried their best to make sure the fire survived for as long as possible, as to them, their brother's soul was within that flame, but in the end it would still succumb to the rains.

Thus, a cycle formed, Wharg would climb atop the tallest trees when the black, twisting clouds came, waving their sticks, and invariably one of them would be struck by a lightning bolt, some survived the bolt only for the fall to be their end, or for the truly "blessed", the fire. Then weeks or months later, the one rainstorm that extinguishes the flame would come again. And again, when the rain cleared, the Wharg would climb atop the tallest trees when black, twisting clouds came. The extinguishing of the First Flame wasn't some act of cruelty by the Spirit of the Storms, but part of the cycle of life, for the fire, and for those who light them. But there was always a storm. One that would mark the beginning of the cycle and one that that would mark its end, the Cycle of the Fire.


Garidius attempts to intimidate the Slugman Duchies into rejoining the HCE
Code: [Select]
1d20=11
The Archduke insists that such ultimatums are unproductive and that attempting to exploit the ongoing war in this way is dishonorable and as such beneath the Kaiser and that this matter should be discussed after the war. He also throws all kinds of flattery at the Kaiser as a delay tactic. At the same time making it very clear that yes, although the army in the south is struggling, the Duchies are hardly defenseless.
(The Slugman Duchies have not joined the HCE, but neither has the HCE declared war on the Duchies.)

The new Qhanganate's prosperity
Code: [Select]
1d20=19Ever since fleeing from the Black Qhanganate in the west, the New Qhanganate hasn't been struggling, with plenty of trade flowing through their lands from the nearby humans and the foxfolk, in just a few years, the New Qhanganate has built up a fully fledged nation from basically nothing. They're mostly peaceful traders and that probably helps. Although some do not like the name "New Qhanganate".
(the New Qhanganate's borders have seen a significant growth.)

Mi'akl's Chameleon-Demon attempts to free Yarlac Drem
Code: [Select]
1d20=20!The Chameleon-Demon's attempt to free Yarlac is absolutely flawless, not a single trace is left behind of the Demon's work, not even identifiable footprints, no claw scratches on the metal chains, infact the chains were completely untouched, almost as if Yarlac had simply vanished, everything was there as it was left there, except for Yarlac. However, he could not continue operating within Arghila's army anymore, too much heat on him, he, Mi'akl and the demon had to flee, far away, as far as he could.

In fact it would be better if he was not seen in civilization at all, for a long time after the disappearing act he pulled. The best option thus, was to go toward the small settlement of dwarves known as Sandpond.
Although Yarlac Drem was a man of short stature, he was no dwarf, but the dwarves there generally don't discriminate based on someone's race, but they will surely take notice if Yarlac attempts to perform his Necromancy experiments there. The Chameleon-Demon was dismissed, and the two arrived in broad daylight, apparently being the first of refugees from the Red Court from the recent dust-up between Arghila and The red Court.


Kore Jonhara and the Great Ruby
Code: [Select]
1d20=16
The words of Kore make sense both to layman and to scholar alike, after all if such a thing as the Great Ruby exists and it does indeed grow all on its own, it must harbor great power, right? Even Magi would be convinced that it is divine, after all, growing magical crystals is a difficult process that takes a great deal of energy, and if it can grow them at such a rate BEFORE it is born, well only the power of a god could do that. If only they could SEE the Great Ruby, which was difficult, because Kore was so protective of the thing, but obviously for good reason. While the initial reach of his word is small, Refugio Guerra is in many ways the center of the world. Word would surely travel of the Great Ruby, first within Refugio Guerra and then, all over the world. It will surely over the years draw many people to it, all wanting it. Some just to see it, to perhaps join Kore in worshipping it, some to steal it, some to study it.

But all those that do believe that it is in fact the egg of some divine being... are right, it is. Most simply don't believe it, yet don't know it, yet. A kind of schism has formed within the ranks of those that believe in the Divine Egg, regarding as to what will actually hatch from it. One side believes that it harbors the greatest evil in the world yet, that will consume all of existence, others believe that in there is a being of great beauty and love instead. No one can know for sure, one of them is right, but not in the way they think. Whats in the EGG, was there that way long ago, but whether it will BECOME the destroyer of the world, or its protector, is not.


The magic skeleton and the Mana Blaster
Code: [Select]
1d20=4The Skeleton takes the Mana Blaster and just starts firing it wildly. Some people are hurt, most by getting whacked in the face by blaster as the skeleton was swinging it around. Eventually the Magi are able to blast the skeleton with a magic bolt and grab the Blaster while the skeleton is stunned. It is put away safely and the skeleton is caged, hauled far away from any settlement and then released and it is left there, alone.


High elves attempt to clear the dungeon, AGAIN.
Code: [Select]
1d20=8Just like every attempt at clearing the dungeon thus far, it only ends with those attempting to do so being forced back out the way they came with fewer men they went in with. Although this time, the high elves got back out relatively unscathed. The dungeon really does not like people trying to go through it seems and has become legendarily infamous for its ability to stop even large armies trying to pass through it, let alone small squads.



YEAR 302.5
The Third Crusade: Rheis' Paladins attack the Black Qhanganate to the north of the lands occupied by them





Warfare
(This wont be here when there are no ongoing wars.)
(Updated)
Spoiler (click to show/hide)
Guide to the Art of War
(Updated)
Spoiler (click to show/hide)

Summary
Spoiler (click to show/hide)


Map and Legend
(Updated)
Spoiler (click to show/hide)

« Last Edit: July 03, 2020, 12:33:44 pm by Strik3r »
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #696 on: July 03, 2020, 12:44:20 pm »

((there is a time in every person's life where they must admit that they fucked up

i fucked up by creating the Battle System. Its great on paper but it is unrunnable by a human, especially IN ADDITION to the normal updates.
with a little refinement, it could very well be a standalone game, but thats exactly the problem, its almost a complete game, grafted onto this one.

But i cant change it right NOW, because the wars are still ongoing, it'll get a little easier once armies start dying off, but still.

Even if i could make a template/spreadsheet for it, it would obviously drop the quality... because it'd be templated))
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #697 on: July 03, 2020, 12:48:33 pm »

((I didn’t know faffing is a word, is it a synonym for changing? Also, what were the results of the other attacks?))
Year 301.7

The Dorathian Kingdoms military industry churns as it begins mass-producing Ziani Cannons. It will take years before there are enough for them to be fielded as part of a proper military force, and even more years before the Dorathian Hand-Cannons are employed in their military at all, but they will no doubt be a formidable force one it is completed. For now, however, Dorathine the 13th "The Warrior" surrounds the capital of his enemy and lays siege to it without these tools. (Dorathian Kingdom offensive army besieges the enemy capital.)

Meanwhile, with the Coalition forces exhausted, the newly crowned Kaiser Garidius of the Celestial Emperor begins asserting his control over the slugmen duchies to his east and west. Citing the Celestial Empires borders before the Heavenly War, during which these lands were unjustly taken from them by the dragons and then conquered by the Slugmen Duchies, he demands that they abandon their foolish 'Archduke' and swear subservience to him instead. If they don't, he will take the rightfully Celestial Imperial lands by force.(Roll for success of Garidius intimidating the old lands into rejoining him. If it doesn't succeed, he declares war on them.)

Meanwhile, the New Qhaganate enjoys a period of healthy peace and prosperity. (Roll to see how prosperous the New Qhaganate is.)
301.9
Thairmar attacks the Red Court again, in light of their decreased defenses.

Meanwhile the Sandpond Clan, fearing the battles in the southeast might reach them, begin building a wall around their city.

((If the second action isn’t allowed due to it involving the war, indirectly, tell me and I will change it))
Year 302- A more focused expedition sets out to explore the previously uncharted island off the coast of Karhan. Covered in thick jungle, the island is home to lots of wildlife but little else at first glance. Explorers stumble upon the ruins of a small tribal settlement with a colossal stone head as it's centerpiece. These adventurers, lacking detailed knowledge regarding the Moko and their society, excavate the head, load it up on one of their ships and set sail back to Dalai and the mainland.

The Aetherial Cannon Artillery test out their new weaponry by bombarding the positions of the Great Diplomatic Army

Back in Refugio Guerra the irritable alchemist, Kore Jonhara, has been taken completely by the mesmeric qualities of the Great Ruby and constructs a small shrine to it in his home. He begins deluding himself into thinking that the mysterious growths on the Ruby demonstrate a divine nature and so begins preaching that the Ruby will give birth to a new god and that he is the rightful shepherd
Roll to see if anyone in Refugio Guerra actually buys into this manic preacher talk
Or are the results already shown in the map and I just missed them?))
After Strik3r’s post
((You didn’t fuck up. It’s easily understood, at least for me, I think.))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #698 on: July 03, 2020, 12:54:22 pm »

((I didn’t know faffing is a word, is it a synonym for changing? Also, what were the results of the other attacks?))
Year 301.7

The Dorathian Kingdoms military industry churns as it begins mass-producing Ziani Cannons. It will take years before there are enough for them to be fielded as part of a proper military force, and even more years before the Dorathian Hand-Cannons are employed in their military at all, but they will no doubt be a formidable force one it is completed. For now, however, Dorathine the 13th "The Warrior" surrounds the capital of his enemy and lays siege to it without these tools. (Dorathian Kingdom offensive army besieges the enemy capital.)

Meanwhile, with the Coalition forces exhausted, the newly crowned Kaiser Garidius of the Celestial Emperor begins asserting his control over the slugmen duchies to his east and west. Citing the Celestial Empires borders before the Heavenly War, during which these lands were unjustly taken from them by the dragons and then conquered by the Slugmen Duchies, he demands that they abandon their foolish 'Archduke' and swear subservience to him instead. If they don't, he will take the rightfully Celestial Imperial lands by force.(Roll for success of Garidius intimidating the old lands into rejoining him. If it doesn't succeed, he declares war on them.)

Meanwhile, the New Qhaganate enjoys a period of healthy peace and prosperity. (Roll to see how prosperous the New Qhaganate is.)
301.9
Thairmar attacks the Red Court again, in light of their decreased defenses.

Meanwhile the Sandpond Clan, fearing the battles in the southeast might reach them, begin building a wall around their city.

((If the second action isn’t allowed due to it involving the war, indirectly, tell me and I will change it))
Year 302- A more focused expedition sets out to explore the previously uncharted island off the coast of Karhan. Covered in thick jungle, the island is home to lots of wildlife but little else at first glance. Explorers stumble upon the ruins of a small tribal settlement with a colossal stone head as it's centerpiece. These adventurers, lacking detailed knowledge regarding the Moko and their society, excavate the head, load it up on one of their ships and set sail back to Dalai and the mainland.

The Aetherial Cannon Artillery test out their new weaponry by bombarding the positions of the Great Diplomatic Army

Back in Refugio Guerra the irritable alchemist, Kore Jonhara, has been taken completely by the mesmeric qualities of the Great Ruby and constructs a small shrine to it in his home. He begins deluding himself into thinking that the mysterious growths on the Ruby demonstrate a divine nature and so begins preaching that the Ruby will give birth to a new god and that he is the rightful shepherd
Roll to see if anyone in Refugio Guerra actually buys into this manic preacher talk
Or are the results already shown in the map and I just missed them?))
After Strik3r’s post
((You didn’t fuck up. It’s easily understood, at least for me, I think.))

((i think its from some YouTuber, TheSpiffingBrit possibly? not sure.

And yeah, certain colors over others are hard to see.
And as the rules state, Artillery Bombard doesn't take land.

Its easy to understand, but hard to maintain))
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #699 on: July 03, 2020, 12:54:47 pm »

The dwarves of the Waterstone clan colonise the small peninsula just to the south of their island. Here they also experiment with various methods of cutting it off from the mainland and making it an island too.

Meanwhile, the Greenskin raids against the slugmen intensify and rumours speak of the mass mobilisation of the Greenskin people. Something major is going to happen soon...

((there is a time in every person's life where they must admit that they fucked up

i fucked up by creating the Battle System. Its great on paper but it is unrunnable by a human, especially IN ADDITION to the normal updates.
with a little refinement, it could very well be a standalone game, but thats exactly the problem, its almost a complete game, grafted onto this one.

But i cant change it right NOW, because the wars are still ongoing, it'll get a little easier once armies start dying off, but still.

Even if i could make a template/spreadsheet for it, it would obviously drop the quality... because it'd be templated))
I want to help with that if it's too bothersome to run on top of everything else, it really is a fun system that you clearly put a lot of effort into so I'd hate to see it go.

((I didn’t know faffing is a word, is it a synonym for changing? Also, what were the results of the other attacks?))
All of those are shown in the warfare spoiler.

And I think the problem he's getting at isn't the warfare system being too difficult for us to understand, the problem is it effectively tripling the amount of work the GM has to do.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #700 on: July 03, 2020, 12:56:18 pm »

((You didn’t fuck up. It’s easily understood, at least for me, I think.))
Me thinks he's saying it add quite a lot to the GM workload
Perhaps collaborate with a co-Gm when there's giant wars going on?
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #701 on: July 03, 2020, 01:04:12 pm »

The dwarves of the Waterstone clan colonise the small peninsula just to the south of their island. Here they also experiment with various methods of cutting it off from the mainland and making it an island too.

Meanwhile, the Greenskin raids against the slugmen intensify and rumours speak of the mass mobilisation of the Greenskin people. Something major is going to happen soon...

((there is a time in every person's life where they must admit that they fucked up

i fucked up by creating the Battle System. Its great on paper but it is unrunnable by a human, especially IN ADDITION to the normal updates.
with a little refinement, it could very well be a standalone game, but thats exactly the problem, its almost a complete game, grafted onto this one.

But i cant change it right NOW, because the wars are still ongoing, it'll get a little easier once armies start dying off, but still.

Even if i could make a template/spreadsheet for it, it would obviously drop the quality... because it'd be templated))
I want to help with that if it's too bothersome to run on top of everything else, it really is a fun system that you clearly put a lot of effort into so I'd hate to see it go.

((I didn’t know faffing is a word, is it a synonym for changing? Also, what were the results of the other attacks?))
All of those are shown in the warfare spoiler.

And I think the problem he's getting at isn't the warfare system being too difficult for us to understand, the problem is it effectively tripling the amount of work the GM has to do.
Maybe one of us players can function as the War roller, not making war related moves ourselves to avoid bias. Tankkit, you mentioned you wanted to help,
((there is a time in every person's life where they must admit that they fucked up

i fucked up by creating the Battle System. Its great on paper but it is unrunnable by a human, especially IN ADDITION to the normal updates.
with a little refinement, it could very well be a standalone game, but thats exactly the problem, its almost a complete game, grafted onto this one.

But i cant change it right NOW, because the wars are still ongoing, it'll get a little easier once armies start dying off, but still.

Even if i could make a template/spreadsheet for it, it would obviously drop the quality... because it'd be templated))
I want to help with that if it's too bothersome to run on top of everything else, it really is a fun system that you clearly put a lot of effort into so I'd hate to see it go.
if you are currently running one of the armies in the war, TamerVirus, I or one of the other players could run the army(ies) in your stead while you focus on the rolling. Strik3r, what do you think of this?
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #702 on: July 03, 2020, 01:05:14 pm »

You quoted me twice. Did you want to quote TamerVirus the second time?
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #703 on: July 03, 2020, 01:08:24 pm »

You quoted me twice. Did you want to quote TamerVirus the second time?
yes, sorry
((You didn’t fuck up. It’s easily understood, at least for me, I think.))
Me thinks he's saying it add quite a lot to the GM workload
Perhaps collaborate with a co-Gm when there's giant wars going on?
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #704 on: July 03, 2020, 01:34:58 pm »

302.5

Ludicrous-Sales Halloween, still battered from the horrid stalemate in an attempt to take Red Court lands leading to the capital, would be at his royal household tent inside the Arghilan camp reading through the various writ of reports and letters sent to him. Upon coming upon Rheis' response- the one he was waiting for days- he quills another letter quickly to make time before any other army makes another move.


Ludicrous-Sales Halloween's letter to Rheis' Paladins
The artefact I seek from the Red Court is part of a greater collection, one of divine providence. Admittedly I don't know much of the artefact myself, but it is one my father and previous King of Arghila looked for years of. Whether through diplomacy with the Red Court or force, this artefact is of world importance and must gained in Halloween household hands. If you wish to form a new nation out of the conquests of the Black Qhaganate, as a fellow human, Arghila will guarantee your nation. It is sure that the Slugmen, the proudest and longest lived species of this world will rebel often after the Black Qhaganate clears up into your fold- I will provide military assistance to quell such future rebellions... the lucrative trade lanes and oasis' of this desert shall be yours.

In return I ask that in a time of if the Red Court is uncompliant with negotiations for the artefact.. ARTEFACTS rather, that we both seek, that we coalescence into a force that strikes down this unholy nation of chaos once and for all. The lands of that I hold of the Red Court and the ones of if the Red Court is hostile and we take them, will be relinquished unto your incorporation of your Kingdom if agreed to terms of this.



With the letter stamped, rolled, and tied to a messenger falcon, Ludicrous-Sales Halloween now makes a diplomatic plan for the Thairmir in the north. After the close defeat Arghila had faced, Thairmir took the opportunity of assault and took the lands Arghila was about to acquire. They succeeded- but at the dastardly contention of the entire army being rendered into smithereens. Seeing an opportunity, Ludicrous-Sales Halloween puts out a treatise that Arghila and Thairmir should consolidate the lands and forces they have now to better uproot the Red Court.

Roll for persuasion

((Also I just want to say that you do AMAZING write-ups Strik3r and I agree with you- the system you scrambled together is a beast onto itself. Based on d20 alone, goes well with freeform RP, everything. There is just one thing I'm confused about though, how do the percentages (health) exactly work?))
« Last Edit: July 03, 2020, 01:40:51 pm by Lidku »
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