Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 66 67 [68] 69 70 ... 76

Author Topic: Bay12 Communal Worldbuilding Game  (Read 64509 times)

chaotick21

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1005 on: August 02, 2020, 02:10:49 pm »

Year 351.1
The Duskblades try to expand into the Jahtari Sultinates land.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1006 on: August 02, 2020, 02:41:59 pm »

Year 351.2
One of the younger dragons in Vilutra’s enclave grows curious about the new plants and takes a bite out of one. He now hears songs all the time, along with high pitched noise that hurts his ears when he tries to bite another one, he thus stops trying to eat them. Those who slept near the plants also hear songs all the time, without the high pitched noises. Each of them seem to hear different songs, of varying languages.
Logged

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1007 on: August 02, 2020, 04:56:55 pm »

((OOC: TankKit, i forgot to fulfill one of your turns, one that involved giving the Ukalians more territory on their island, i'll fulfill it with the next update.))

YEAR 352
Situated between Dragolia and the Western continent, the Moss Troll Islands are one of the farthest places on the planet where light from Elysium's White Tree may be seen, reflected from the clouds and the sky and it is well known that where ever the light of the White Tree shines, so do the blue leafed plants grow, and Moss Trolls are known for being walking gardens of various flora, so it should come as no surprise that blue leaves and flowers grow on the Moss Trolls too.

The Moss Trolls do not really worship anything as far as it is known, but some of the Moss Trolls who carry with them the blue leaves have apparently begun to... revere? the pale blue light, even though they don't know where it is actually coming from. Moss Trolls have a fairly good trading relationship with various coastal nations on the Western Continent. Using spherical glass orbs imported from Dalai, the Moss Trolls have begun setting up the orbs above the ground, either affixed atop poles or hanging, in an effort to "catch" the light.

And catch they did. The light of the White Tree has always been anomalous, so the glass orbs seem to store or amplify the faint light and shine as bright as a star, greatly illuminating their surroundings, even on pitch black nights, and causing a large number of the Blue Leafed plants to grow, far more than should this far from Elysium...
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1008 on: August 02, 2020, 07:20:33 pm »

((...I created the first-ever official artifact))
((...and it's a hallelujah-gigantic bomb.))
((You have made me so very, very happy :)) ))

Year 352.1
Never again will such power as that of THE BARREL be barreled. Never again-- but perhaps, by the careful employment of the principles by which THE BARREL was barreled, lesser replicates may be produced.

Again the Magi turn to their alchemies. Death to Eightstone!

Year 352.2
The pleas of the emissaries fell on deaf ears, among the councils of the Sandstone Qhanganate-- but one scholar-slug, concerned at the implications, takes it upon [him-her]self to poke a little deeper. Perhaps the libraries of the Qhanganate might offer enlightment on the origin and nature of this beast from afar... failing that, the worried slug-scholar will have to make something of a fieldtrip.
« Last Edit: August 02, 2020, 07:43:40 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1009 on: August 03, 2020, 06:09:39 am »

Notices and Summary:

TURNS:
(TankKit : Year 351)
Eightstone moves southwest and spends some time healing itself.

(Chaoskl21 : Year 351.1)
The Duskblades expand toward the Jahtari Sultanate.
((Glad to see you back Chaoskl :))))

(Naturegirl1999 : Year 351.2)
One of the dragons in Vilutra’s enclave takes a bite out of Jadeleaf plant and now hears songs all the time, and painful high-pitched sound when he tries to eat another. Those who slept near the plants also hear songs all the time, without the high pitched noises. Each of them seem to hear different songs.

(Strik3r : Year 352)
Some of the Moss Trolls on whom the blue leafed plants grow seem to have begun revering the light of the White Tree of Elysium and have put up glass orbs to "catch" the light, causing them to illuminate the terrain an night and a large number of the blue leaf plants to grow.

(Superdorf : Year 352.1)
The dwarf alchemist attempts to make more of the compacted explosives, but fails to replicate the success of THE BARREL. Suffers an accident, losing his left arm and eye in an accidental explosion.
(Superdorf : Year 352.2)
A slugman scholar attempts to learn about Eightstone, but discovers nothing useful.


WORLD STATE:
The Sky Island Dwarves have continued on their sky-island building.

The Purple Leaf Disease has spread within unmitigated regions.

Red Leaf Disease has spread.



Rolls

Eightstone attempts to heal itself
Code: [Select]
1d20=20!
With sand being everywhere in the desert and nothing disturb it, Eightstone could heal itself in peace, drawing up sand from the desert and merging it with its body. Still, the damage Eightstone has sustained is extensive and repairing it is a slow process.
(Eightstone has gained 3 HP)


The Dwarf alchemist attempts to make more explosives
Code: [Select]
1d20=4
THE BARREL is a true anomaly, despite the best attempts of the Alchemist and the Magi to replicate it, none of the attempts are successful, even making small, extremely scaled down versions of it have proven to be futile. The magi are now seriously questioning how it was possible to be done the first time around, with some fearing that perhaps the hand of Azreth himself may have played a role in THE BARREL's creation.

Regardless, THE BARREL remains the only example of such "compacted explosives", making it all that much more special.

During their attempts to make more of such compacted explosives, several accidents happened involving the bombs exploding spontaneously, sometimes with catastrophic results. The Dwarf Alchemist lost his left arm and eye in one such accident and all of the experiments were ceased following it.

A slugman scholar attempts to learn about Eightstone
Code: [Select]
1d20=9
While the scholar does manage to dig up some old information regarding Eightstone almost forgotten by time, Old rituals, poems and songs revering Eightstone, nothing that seems useful for defeating or pacifying the Deity of Deserts. In fact, Eightstone seems to be a big mystery, despite having a constant presence, unlike most gods. Curiously, there are some strange historical inconsistencies regarding Eightstone's actions in the past...

His "field trip" doesn't bear even that much fruit as all Eightstone does is walk around, paying no mind to anything around it.

Year 351.2
One of the younger dragons in Vilutra’s enclave grows curious about the new plants and takes a bite out of one. He now hears songs all the time, along with high pitched noise that hurts his ears when he tries to bite another one, he thus stops trying to eat them. Those who slept near the plants also hear songs all the time, without the high pitched noises. Each of them seem to hear different songs, of varying languages.
Indeed, even the wind blowing through the leaves of solitary Jadeleaf Trees seems to whistle little tunes far more coherent than wind and leaves SHOULD produce. In time this place would become known as the "Singing Valley" or "The Valley of Songs".

YEAR 353
Wülfhæerd's group continues traveling northwards, to the edge of the Great Scar, and discover that faintly warmer air seems to be rising from it, like a gigantic hot thermal vent, however it is incredibly faint and barely above the normal temperature in the surrounding grasslands.

The Scar itself is an incredibly beautiful sight, a seemingly bottomless giant hole, and one can barely see the other side of the ravine when standing near its edge, let alone from farther away. Over the hundred or so years that the Scar has been there, plants have begun to crawl down the sides, several trees can be seen on the cliffs below and vines and mosses grow along the walls. Looking beyond the scar, toward the University, one can faintly see the Elysian Gardens, situated on the northern edge of the Scar and the great city of the University farther beyond that.

Map and Legend
((Ok im experimenting with a new idea, the activity indicator, it indicates how much i think players have interacted with certain things and perhaps help people get ideas for turns, tell me what you think about it...
If its not well recieved i can just disable the layer and not render it. I will update it periodically.))



« Last Edit: August 03, 2020, 06:51:20 am by Strik3r »
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1010 on: August 03, 2020, 06:33:00 am »

((So is the order from least to most activity red->yellow->green->blue? Or is blue less activity than green?))
Year 353.1
The Foxfolk try to make a potion that stops the Purple Leaf Disease from spreading, maybe even causing it to shrink. Roll for success

The Firbolgs try using magic to make various items for trade. Roll for success

Citizens of Thairmar have started moving back east, since the Purple Leaf Disease was cured within its borders
« Last Edit: August 03, 2020, 06:43:42 am by Naturegirl1999 »
Logged

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1011 on: August 03, 2020, 06:36:39 am »

((So is the order from least to most activity red->yellow->green->blue? ))

((Yep that way

EDIT: Would the other way around make more sense?)).
« Last Edit: August 03, 2020, 06:42:00 am by Strik3r »
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1012 on: August 03, 2020, 06:44:14 am »

((So is the order from least to most activity red->yellow->green->blue? ))

((Yep that way

EDIT: Would the other way around make more sense?)).
i like it the current way
Logged

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1013 on: August 03, 2020, 09:37:41 am »

Year 353.2- With Eightstone taking a break in the desert to heal itself, the Dalians take the brief moments of peace to organize a relief effort to assist and rebuild the villages and towns buried under the unyielding encroachment of the desert sands. A particular effort is made towards recolonizing and reclaiming territory on the Eastern reaches.
_____________________________________________________________________________________
Elsewhere, the Moko chieftain M'Ova continues his journey on the mainland, unmolested by the plague of purple leaves. However, as he travels, the purple scourge gives way to the domain of the red leaves
______________________________________________________________________________________

After hundreds of years, the population of the Firbolg High Kingdom has reach a point necessary for expansion. The island off the coast to the north is selected as an ideal location. A convoy of boats carrying settlers, farmers, and the like set off. However, the boats are intercepted by Bloodjarl raiding party! Do the boats survive?
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1014 on: August 03, 2020, 11:28:40 am »

Year 353.3

Eightstone continues regenerating.
« Last Edit: August 03, 2020, 01:22:38 pm by TankKit »
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1015 on: August 03, 2020, 12:23:24 pm »

Eightstone continues regenerating.
what year?
Logged

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1016 on: August 03, 2020, 01:22:53 pm »

what year?
I really forget that way too often, huh.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1017 on: August 04, 2020, 05:32:51 am »

Notices and Summary:

TURNS:
(Naturegirl1999 : Year 353.1)
The Foxfolk discover how to make a potion that stops them from getting infected by the Purple Leaf Disease.
Firbolgs try using magic to make various items for trade, but their magic has fallen behind that of other races.
Citizens of Thairmar have started moving back east, since the Purple Leaf Disease was cured within its borders

(TamerVirus : Year 353.2)
Free Cities of Dalai begins efforts to reclaim its eastern, ruined territories.
M'Ova continues northward, toward Thairmar.
Firbolg attempt to settle an uninhabited island, but are intercepted by Løkhund Bloodjarls and force to turn back.

(TankKit : Year 353.3)
Eightstone attempts to regenerate but the sand just doesn't want to seem to join its body.



WORLD STATE:
The Sky Island Dwarves have continued on their sky-island building.

Construction of Zhuldae Khanate's Kapital, The Observatory, Chaos Coalition's Rift, The Sky Bridge, The White Tower and Zalalastan's Sky-ship and Skydock has progressed.
Construction of Zhuldae Khanate's Kapital, The Observatory, The White Tower and Zalalastan's Sky-ship and Skydock are nearing completion.

Deadlands have shrunk.


Rolls

Foxfolk attempt to make a potion to cure the Purple Leaf Disease
Code: [Select]
1d20=18
With the Purple Leaf Disease ravaging their lands, Foxfolk Druids and Spiritualists banded together to devise a solution to it. A solution that ended up being a carefully mixed concoction of various components, some of them rare, some poisonous and some outright disgusting, and a little bit of spirit magic. The potion is not capable of curing those already infected, but is effective at preventing the disease from taking hold for a long time after one such potion is ingested. With all the materials to make it present and a recipe on paper, making this potion isn't that difficult, even a novice Healer and Spiritualist should be able to produce it.

Firbolgs try using magic to make various items for trade
Code: [Select]
1d20=7
While the magical inclination of the Firbolgs has always been noteworthy, over the MANY years of isolation, their magical knowledge has fallen behind that of other races, the best that the unrefined magic can produce are only primitive magical trinkets that would only be of use to those of other nations with a poor grasp on magic or as novelties from a distant land. Such objects are not comparable to advanced magical constructs and devices of most nations, let alone those of nations founded by Magi.

Firbolgs are one of the "Old Races" who have been on the world for a long time and have stayed isolated for just as long, so much of what was once "cutting edge" in terms of magica is now considered to be archaic and primitive by others, especially after the magical revolution brought about by the Great Scar University.


Firbolgs attempt to colonize an island
Code: [Select]
1d20=8
Those on boats headed for the northern island were poorly armed and certainly not ready to take on a løkhund fleet. But with how big Firbolgs are, their ships have to be too and thus are able to withstand more assault than the boats of any other race. While only a few ships of the Firbolg were sunk, the Bloodjarls forced the Firbolgs to turn around and head back to their own land.

Eightstone attempts to regenerate
Code: [Select]
1d20=7
Somehow this time, the sand that Eightstone attempts to use to heal itself seems to refuse to become part of its body, either falling back onto the dunes in great torrents of sand or disappearing within its body.


YEAR 354
With The White Tower nearing its completion, the Archmagi of the tower have sent envoys to Streamland and Dalai to establish proper trade with the two nations, and declare its newly claimed territories further out from its current inhabited lands. It will take a while for those lands to become sufficently inhabited.

In addition, even after all these years, the Archmagi of The White Tower, are still looking for a name for their nation


Map and Legend



Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

King Zultan

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1018 on: August 04, 2020, 07:15:50 am »

Year 354.2: With some of the Bleg off learning magic at the university the rest of them still fear that the snakes might attack while the others learn, so they start drawling up plans for a massive wall along the south side of their area to hopefully block the snakes from attacking on that side. Roll to see how far they get the wall built.



The Jahtari Sultanate has finally after all these years decided to try and build a new sky ship after the devastating loss of the first one.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #1019 on: August 05, 2020, 05:19:40 am »

Notices and Summary:

Kind of a slow day yesterday, huh? i wonder what happened?

No matter, 10 turns or 1, as long as someone plays, this game isn't dead yet, and i'll be here too, every day like clockwork. >:D

TURNS:
(King Zultan : Year 354.2)
Bleg attempt to build a wal in the south but the swampland makes it nearly impossible to build anything there.

The Jahtari Sultanate has written off its old Sky-Ship, effectively surrendering it to the Dwarves that hijacked it, now called the "Cloudrock Clan" and have begun building a new Sky-Ship.

WORLD STATE:
The Cloudrock Clan has continued its sky-island building.

Free Citis of Dalai, The White Tower and the Jahtari Sultanate have grown into their weak territories.


Rolls

The Bleg attempt to build a massive wall
Code: [Select]
1d20=4
Despite the best effort of the Bleg, it is nearly impossible to build anything in the southern swamplands, as the Bleg piled up large bricks on the damp mud, the weight caused them to simk into the ground, making aligning the bricks a futile effort. In fact, doing anything there in the southern swamps is difficult, even hauling goods, as carts would get stuck in the mud constantly. Due to the repeated difficulties in attempting to build the wall on their southern border, the construction project was abandoned, including all the materials hauled there as retrieving them would have been more effort than thay were worth.

Still, the Bleg think that with how difficult the swamps are to traverse, they might still hold some potential as a defence against attacks from the south. If a wall can not be built on the swamp, the swamp itself must become the wall. However right now, the swamps are merely a nuisance, and would require some work to become outright dangerous.



YEAR 354.3
Jarl Wülfhæerd and his group have walked around The Scar and reached the University on the other side.

The Magi in the University seem to be making preparations for something, there is a constant stream of wagons from the eastern side of their land and many Magi were spotted writing magical runes all over the walls of the University. It looks like they are trying to do their best to ensure that they survive the coming calamity unscathed, when the Magi were asked when it would be happening, they could not provide an answer, but said that they're doing their best to save as much as possible and advised Wülfhæerd's group to not continue traveling, as there was a serious risk that they would get stranded.

The Magi seemed to show particular fondness toward the Elysians traveling with Wülfhæerd, and there were still numerous depictions, murals and such of Elysians within the University.
They, and the entire group were granted the old Elysian quarters for the duration of their stay within the university, which were mostly used by children in the university. The Elysian quarters were by far the most lavish quarters within the University, no Løkhund had ever before slept on a bed so comfortable.

The group also saw something a race they had never seen before, a race of cat-people, predominantly in the Darkness wing of the University and sadly, the two raced get along too well from the get go for some reason.
It seems that the Bleg naturally take the best to Darkness magic and their arrival in the University singlehandedly revived interest in the faltering and under-utilized field of magical study.

Speaking of the University, to establish a connection with what will be the "mainland" Dragolia in the coming world, the Magi from the University have traveled to Refugio guerra and have connected the branch of the University there to their Portal Network.


Map and Legend



Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Pages: 1 ... 66 67 [68] 69 70 ... 76