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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777841 times)

Aklyon

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6705 on: July 23, 2011, 03:05:09 pm »

Napalm Flamethrower?

Area Denial would be a great change for the pyro, who's all about the ambush right now.
But Area denial is Engy's job and partly Demoman's. Why have three denires?
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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6706 on: July 23, 2011, 04:41:38 pm »

Napalm Flamethrower?

Area Denial would be a great change for the pyro, who's all about the ambush right now.
But Area denial is Engy's job and partly Demoman's. Why have three denires?

Well, the engie takes a while to set up, but lasts forever. The demo takes a few seconds, and it lasts his whole life or until used. The napalm would be very fast, but only last for a second or two.
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Aklyon

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6707 on: July 23, 2011, 05:42:46 pm »

That does sound like it could be useful.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

SHAD0Wdump

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6708 on: July 23, 2011, 05:46:49 pm »

Just tried the Righteous Bison out (Cow mangler doesn't seem 'differant' enough for me, besides, I don't have a spare black box), and I really like it. Blows through everything, but has not nearly as good reliability on targets that move, and in 1v1 situations the shotgun trumps it easily.

I think I'll be using it for a while. It's just that much fun.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6709 on: July 23, 2011, 05:50:48 pm »

I hate my Cow Mangler now. A charged blast can't even kill an engy on a direct hit. All it's good for is to disable a sentry, then run forward and melee it to death. If it doesn't mow you down.
Primary fire, is really good though. It does about the same dmg as the rocket launcher, despite the -10% dmg. It's 5 shots and unlimited ammo make it better overall. But sentries....
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Jackrabbit

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6710 on: July 23, 2011, 05:52:29 pm »

I think the pyro class should just have a complete overhaul, to be honest. Napalm flamethrowers would be great.

What is a napalm flamethrower? Something that sets the area alight? Each class would need a way to get rid of it, because there's nothing exciting about waiting for flames to die down.

Also, why do you think pyros need a complete overhaul?
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Bdthemag

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6711 on: July 23, 2011, 08:09:03 pm »

I think the pyro class should just have a complete overhaul, to be honest. Napalm flamethrowers would be great.

What is a napalm flamethrower? Something that sets the area alight? Each class would need a way to get rid of it, because there's nothing exciting about waiting for flames to die down.

Also, why do you think pyros need a complete overhaul?
Pyro's have been pretty underpowered, ever since a few people on SPUF complained about getting killed by pyro's alot Valve reduced his overall DPS by ALOT.
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Enzo

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6712 on: July 23, 2011, 08:30:03 pm »

Pyro's not underpowered, it's just that most people don't bother to play it properly. At mid to long range you have to realize that every other class outmatches you*, but you can easily take out an opponent, or cripple a large group, if you get the drop on them. Plus, you can protect teammates from stickies and rockets, airblast people off carts/points/the map itself, spycheck...

*Unless you are one of those weird people with superhuman flaregun skills.
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Flying Carcass

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6713 on: July 23, 2011, 08:45:08 pm »

The flare gun can be used as a ghetto sniping device.  :P
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Shadowlord

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6714 on: July 23, 2011, 09:51:27 pm »

I love to use it on snipers, and to repeatedly flare the same heavy for massive damage, and the detonator kicks it up a notch since you can ignite people who are behind cover if you time it well and if it cooperates.
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MaximumZero

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6715 on: July 23, 2011, 11:43:50 pm »

probably won't work long-term, but if all you want to do is get a server up every once in a while it should do fine.
Keeping one shortcut on your desktop to update, and one to run the server is optimal.
Also, you have to open a port, and figuring out which one is a total pain. Just saying. So, basically, it's a HUGE PAIN to get it set up the first time, then it is PAINLESS from there on to forever ( no reinstalls for updates)

This is exactly what I want. So, sounds good. I'll begin the long, awkward process of actually getting this set up, then.
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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6716 on: July 24, 2011, 03:43:38 am »

Further tales from within the breach: Medics and pyros chase friendly spies around waving their melee weapons whilst being shot by members of the opposing team, usually unto death. A player gloats about being the top of his team while playing as scout, "the weakest class in the game, second to medic". One medic refuses to heal me until he's shot me, run through me, and hit me with his bonesaw, despite me being wounded, fast, able to double-jump, and actively dodging incoming rockets. Bumrushing pyros marauder in packs and a spy attempts to run through an enemy sentry while cloaked, only to bounce off, confusedly decloak, and start shooting, while his friends stare into their cigarette cases in the spawn. Players walk into the same sticky trap five times in a single round and I'm accused of hacking. Later, an actual cheater turns up, but he's disappointing being nothing more than a speedhacked heavy. As such, we kill him and win anyway. Later still, a player complains about how he "can't kick here", swears at us every time he loses, and soon ragequits.

Despite being reminded of the state of the internet as a whole, the entire scenario brought on a perverse smile.
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Dsarker

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6717 on: July 24, 2011, 03:59:23 am »

Further tales from within the breach: Medics and pyros chase friendly spies around waving their melee weapons whilst being shot by members of the opposing team, usually unto death. A player gloats about being the top of his team while playing as scout, "the weakest class in the game, second to medic". One medic refuses to heal me until he's shot me, run through me, and hit me with his bonesaw, despite me being wounded, fast, able to double-jump, and actively dodging incoming rockets. Bumrushing pyros marauder in packs and a spy attempts to run through an enemy sentry while cloaked, only to bounce off, confusedly decloak, and start shooting, while his friends stare into their cigarette cases in the spawn. Players walk into the same sticky trap five times in a single round and I'm accused of hacking. Later, an actual cheater turns up, but he's disappointing being nothing more than a speedhacked heavy. As such, we kill him and win anyway. Later still, a player complains about how he "can't kick here", swears at us every time he loses, and soon ragequits.

Despite being reminded of the state of the internet as a whole, the entire scenario brought on a perverse smile.

Remember to either tell them to get back to farmville, or when you finish playing, to say "This is getting boring. Time to go back to Farmville!"
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Jackrabbit

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6718 on: July 24, 2011, 06:57:54 am »

Yesterday I spent the entire evening on a Cyberpunk server with no gravity listening to absolutely hilarious radio skits over mic.

Also I got the crit-a-cola. Damn I love the crit-a-cola.

e: also, I die to pyros all. The. Time. They come out of nowhere, burn the shit outta me and run, it's amazingly annoying but I guess that's their job. I also enjoy a lot of success as the pyro, so I don't see where you're coming from.
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FunctionZero

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6719 on: July 24, 2011, 07:54:23 am »

Further tales from within the breach: Medics and pyros chase friendly spies around waving their melee weapons whilst being shot by members of the opposing team, usually unto death. A player gloats about being the top of his team while playing as scout, "the weakest class in the game, second to medic". One medic refuses to heal me until he's shot me, run through me, and hit me with his bonesaw, despite me being wounded, fast, able to double-jump, and actively dodging incoming rockets. Bumrushing pyros marauder in packs and a spy attempts to run through an enemy sentry while cloaked, only to bounce off, confusedly decloak, and start shooting, while his friends stare into their cigarette cases in the spawn. Players walk into the same sticky trap five times in a single round and I'm accused of hacking. Later, an actual cheater turns up, but he's disappointing being nothing more than a speedhacked heavy. As such, we kill him and win anyway. Later still, a player complains about how he "can't kick here", swears at us every time he loses, and soon ragequits.

Despite being reminded of the state of the internet as a whole, the entire scenario brought on a perverse smile.

I get this all the time at Valve's official servers. Well, not THAT severe, but it comes pretty close.

My worst play though was being on RED at Goldrush payload. Half my team was engies, and they just kept upgrading their stuff at the spawn while the opposing team casually pushed the cart forward. Yeah, we lost in the end.
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