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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


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Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 508351 times)

Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1350 on: April 22, 2011, 12:17:50 pm »

Hmm.  Does TQ-8675309 have more than one eye?  Or exactly one eye?  Or some other arrangement?

Spoiler: On the left (click to show/hide)
Spoiler: On the left again (click to show/hide)

It's not a problem.  I just want to be clear on this.  So that, you know, there aren't any surprises down the line.

Also, it would appear that full recruitment may depend on majority opinion.  I recommend that all door-to-door recruitment involve recruitment teams, not lonely individuals.  In fact, I'd say initial recruitment should involve the whole group together with no splitting up.  This way everyone can build a collective approach and ideology.

But first, distribute those art supplies and have a fun bonding experience over symbol painting!

--Rexfelum
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1351 on: April 22, 2011, 01:20:12 pm »

> Revolution meme; go viral.
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So says Armok, God of blood.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1352 on: April 23, 2011, 08:26:23 pm »



You break out the colored paints.
This is the perfect time to unite them in symbol.



Your army of four apply their insignia to their foreheads.
They are united for freedom under your command.



You bring up a short list of thew most beneficially mutated Sectoids.
They will embody all that can be achieved through the acceptance of your kind and
the improvements that random mutatyion can have on the Sectoid form.



You plan for a recruitment drive for able bodied mutants to take up arms.
Unlike your previous attempt, this will be carried out in person with the whole group.
There exist a wide variety of ways to efficiently meet with all of the most improved mutants.

Your movement is deficient in one way, it lacks a name.

I think it's a little funny that whenever someone compliments my update speed I don't post for a day.
There was going to be a bonding montage but my power went out so try to imagine it with your imagination.

QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #1353 on: April 23, 2011, 09:22:11 pm »

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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1354 on: April 23, 2011, 11:10:49 pm »

The Foundation for the Equal Treatment of Mutants and Ugly Individuals.

The FETMUI.

It makes us sound like the good guys.
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Ricky

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Re: Space Voyage. Paint Adventure.
« Reply #1355 on: April 23, 2011, 11:14:18 pm »

The Foundation for the Equal Treatment of Mutants and Ugly Individuals.

The FETMUI.

It makes us sound like the good guys.

Guys, WE're fighting to not be outcasts, or, mutants

So I think we should be call The Foundation for the Equal Treatment of Underpriveleged Sectoids


Or FETUS for short.
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1356 on: April 23, 2011, 11:30:13 pm »

The Foundation for the Equal Treatment of Mutants and Ugly Individuals.

The FETMUI.

It makes us sound like the good guys.

Guys, WE're fighting to not be outcasts, or, mutants

So I think we should be call The Foundation for the Equal Treatment of Underpriveleged Sectoids


Or FETUS for short.

Yeah, FETUS is lot better.

I re-cast my vote for FETUS.
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1357 on: April 24, 2011, 12:54:27 pm »

Yea, that has some good symbolism. It also has the creepy-awesome-odd feel mutants here have, which makes it really fitting!
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So says Armok, God of blood.
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Vactor

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Re: Space Voyage. Paint Adventure.
« Reply #1358 on: April 24, 2011, 12:55:11 pm »

Well done, posting to follow
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1359 on: April 24, 2011, 02:18:48 pm »

erm... not fetus. No.
...
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1360 on: April 24, 2011, 03:10:44 pm »

It all depends on how the name in question would be received by this society.  What do we know about these Sectoids?

--Rexfelum
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metanerd3ooo

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Re: Space Voyage. Paint Adventure.
« Reply #1361 on: April 24, 2011, 09:31:14 pm »

Another vote for fetus.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1362 on: April 24, 2011, 11:45:34 pm »



You go to your vizu-screen terminal to compose an acceptable name for your
revolutionary movement.
A name that embodies what you stand for while not arising implications
you might want to discard later

Ultimately you decide on Foundation for the Equal Treatment of Underprivileged Sectoids
 as the name of your organization. The name embodies your representation of the
mutant Sectoids who lack privileges.



You transmit the name to the digi-banners which
brazenly display the initials of your organization across their electronic surfaces.



Armed with your symbols and enthusiasm you are left with one final decision.
Do you set out first to tower 3 where the largest concentration of benefited mutants are? or do you begin recruiting here in tower 2 to acquire a sufficient movement to recruit the mutants of tower 3?
Or are there other things you forgot.

Being a character with more than an abysmal responsibility rating I've opted to do more than the assume the most idiotic possible sequence of choices. Unfortunately it's not high flying and interesting. I swear I'll think of some cool stuff tomorrow after all the logistics have been drawn.

« Last Edit: April 26, 2011, 09:43:46 am by Robocorn »
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1363 on: April 25, 2011, 05:08:29 am »

I'm placing bets that TQ-8675309 is the result when a droid accidentally slips into a vat with a developing sectoid.  he's normal for one half but his other is a complete robotic nightmare Robocorn doesn't draw him I guess for it takes to long and hard to find a nice way to draw a merge sectborg.
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rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #1364 on: April 25, 2011, 08:01:38 am »

My guess is jenny has a forgetable stealth mutation and just mute.
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