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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 702278 times)

Bdthemag

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3120 on: January 02, 2012, 07:31:09 pm »

Well, I was planning on using the actual mechanics for Server Crash but it's way to much of a mess to actually use it without more effort on my part to make a working system (Which I definitely cannot do.). So yeah, Server Crash RTD soon.
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Dermonster

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3121 on: January 02, 2012, 07:33:55 pm »

> Somewhat hesitant about BD running it
> Will try it anyway
> Doesn't know why suddenly doing >
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Bdthemag

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3122 on: January 02, 2012, 08:00:15 pm »

>Understands your reluctance, will try my best not to have everything fall apart.
>Appreciative that you're willing to try it anyways.
>Likes to use >
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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monk12

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3123 on: January 02, 2012, 08:12:50 pm »

>Hey guys know what would be neat?
>RTD Mad Libs
>The Players are [occupation] who must [work together/compete/work together while competing] to [verb] the [adjective] [noun] in [setting]!
>Example: The Players are Wizards who must work together to destroy the Evil Lawn Gnome in 1800's England!
>
>Alternately, an RTD where the plot is prewritten, but player rolls fill in the blanks Mad Lib style
>Example: The Ogre swings his [weapon] at Player! Player suggests Candy Warhammer. Roll of 4 makes that happen, 1 might be Lead Warhammer instead, 6 would be a warhammer made of caramel that sticks Player to the ground or something.

IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3124 on: January 02, 2012, 08:15:14 pm »

>Hey guys know what would be neat?
>RTD Mad Libs
>The Players are [occupation] who must [work together/compete/work together while competing] to [verb] the [adjective] [noun] in [setting]!
>Example: The Players are Wizards who must work together to destroy the Evil Lawn Gnome in 1800's England!
>
>Alternately, an RTD where the plot is prewritten, but player rolls fill in the blanks Mad Lib style
>Example: The Ogre swings his [weapon] at Player! Player suggests Candy Warhammer. Roll of 4 makes that happen, 1 might be Lead Warhammer instead, 6 would be a warhammer made of caramel that sticks Player to the ground or something.
>Interesting indeed
>Really shouldn't contribute to this thing
>But someone with a good idea's doing it!

Still, it'd probably end up too silly to last long.
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Aklyon

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3125 on: January 02, 2012, 08:17:10 pm »

>Add post
You guys are making me think we're doing some kind of Text Adventure: The RTD idea.
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monk12

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3126 on: January 02, 2012, 08:46:37 pm »

Yeah, I don't doubt it wouldn't be a long runner, but I've always figured if it was amusing for its lifespan then it was worth it.

If I was smart, I would have just asked for a a bunch of words and THEN revealed the Mad Lib setup.

Bdthemag

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3127 on: January 02, 2012, 09:02:33 pm »

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IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3128 on: January 02, 2012, 10:28:54 pm »

((Eh, he was gonna die sooner rather than later. No big deal. Also, villains for the story ROCK. I'm totally making one if I die!))
((So...just to clarify, Feleris and Ochita are in the grassy plains, hoping to head off Halbarad and his group? And what if someone from the waitlist takes over Tin-cans?  :D ))
I was gonna say "Stop making me want to make Roll to be a Faceless Mook" but it was already too late. If I wasn't behind schedule on my current RTDs and plotting a third as we speak, I'd probably be making it right now.

Anyway, players start off as the incredibly weak, fragile minions of a totally unreasonable dark lord who will not hesitate to kill them for the slightest reason, "He receives bad news when you're in the room" included. Players are capable of gaining experience/levels/etc, but the ridiculous fatality level prevents them from getting very far most of the time.

Thus, they spend most of their time scrambling desperately to avoid dying horribly, trying to amass enough power/favor/whatever to rise above the default status of "Can and will die instantly for no reason." And failing miserably the vast majority of the time, obviously.


So. Can't run, or at least can't run right now, but what does everyone think?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tarran

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3129 on: January 02, 2012, 10:32:16 pm »

That seems really, really cruel.

A few things that would be important for it to survive in my opinion:

No cap on players. So the recently-dead won't have to wait and thus won't lose interest. This is important as the RTD community is somewhat small.
Potential instant rejoin. Same reason as above.
Small sign-in sheet. So losing a character isn't so upsetting.
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Gatleos

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3130 on: January 02, 2012, 10:39:35 pm »

But what if a player does survive the initial weakling period? If the goal is to survive, all the players are put in the same situation, and they get stronger over time, then the rate of player fatality will ultimately decelerate to almost nothing as an elite few lucky players survive to become ultra-powerful.

I suggest that the players should start out as GODS, and lose their powers over time. Thus, players who have been in the game longer are more likely to die horribly.
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fergus

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3131 on: January 02, 2012, 10:40:46 pm »

I think it's a good idea.
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Dermonster

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3132 on: January 02, 2012, 10:48:00 pm »

But what is the end all goal? whats the end game? At what point do you 'win'?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Darvi

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3133 on: January 02, 2012, 10:56:28 pm »

At what point do you 'win'?
AHAHAHAHAHAHAHAHA
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Gatleos

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3134 on: January 02, 2012, 11:05:43 pm »

But what is the end all goal? whats the end game? At what point do you 'win'?
You could "win" when your character devolves into nothing. It could be called Roll to Devolve.

That's my version, at least.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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