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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 701965 times)

BFEL

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Yeah I've managed to get through most of the quests and such (over multiple playthroughs of course.) Never managed to beat the last quest of Oblivion though. Because seriously WTF MARTIN, YOU HAD BADASS ARMOR, AND YOU SWITCHED FOR A CRAPPY ROBE. FOR THE ULTIMATE BATTLE OF ULTIMATE DESTINY. DUMBASS. Also never beat Fallout: New Vegas because there is ALWAYS something more to do. And I always delete my characters after I come back after a Hiatus.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Greenstarfanatic

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Hm. I have a few basic ideas, nothing fleshed out yet.

First of all, I'd like to bring up my idea for a TF2 RTD.
The TF2 one would involve me having to communicate separately with the two separate teams. Maybe getting a top-down view of the map, and having that to keep track of where everyone is. Classes would get bonuses, can select their loadouts, and, as the game progresses, people can A) Buy weapons, B) Trade weapons with another player, even from the other team, or C) Just wait until they FIND weapons. I'll show each player what hats they have on, what loadouts they have, and any effects they have. This information would be shown to everyone but the other team. Once the round starts, I'll give the RED team a turn or two to get into their positions and BLU just goes for it. Points are earned for kills, objectives, and overall winning. These points will replace real money in the purchasing of Hats, Accessories, and Weapons.

I feel that it could work with a little effort, this could come to life quite well. Source Filmmaker can be used to create any class loadout, which can help add to the game feel, and overhead maps are easily found here.

As for other ideas...

1. An RTD based off the concepts of Soul Eater, players can choose to be a Meister or Weapon, each wither their own perks. Meisters can choose whether they want a player to be their weapon, or an NPC, and a select few Weapons can choose to not have to have a Meister. The ultimate goal of the game is to go on missions and gain Souls, ultimately gaining enough for the weapon of the team to become a 'Death Scythe', an incredible powerful weapon used by Death himself. It could either have an Off-Duty thread, similar to ER's, or just have a policy that players must be on missions at all times, unless doing something important otherwise.

2. An RTD where players play aspiring surgeons, bumbling their way through medical school and ultimately stumbling into a job at a hospital. Taking cues from Surgeon Simulator, but focusing more on the 'Dear god why are you so inept' reasoning than the 'Whoops, just slit the patient's jugular, I'm SO clumsy sometimes!'. Rolling would be mostly towards how much you fucked it up, ranging from 'Wow, he's actually done it!' to 'Well, he's dead. NEXT!'. Real-life surgery situations will be faced, blood will be shed, goofy grins will be formed, and hilarity shall ensue.

3. Assassins! There are three ways you could take this. The first one, taking on a more Brotherhood-esque feel than any of the others, would feature players as Trainee Assassins, taking on assignments as they work their way up the ranks to take on incredibly important assassinations! Secondly, Having a more 'Hitman' kind of vibe, but still following the same principals.
Finally, there's an idea of time-travelling assassins, sent out to prevent or cause some of history's most famous assassinations. And of a few of the not-so famous ones. And, following the 'Hitman' logic, nothing will be as easy as it sounds. If you need to prevent Lincoln's assassination, you need to make your way inside the theatre with or without your weapons of choice, you need to find your target, John Wilkes Booth, and you need to dispose of him without anyone knowing. Or, at the very least, without anyone knowing that it was an assassination. Once that's done with, you need to make it back to your designated zone of pickup.
Some missions will require multiple people and teamwork, but when those aren't happening, people will be spread out across time and space doing their own things.

Would anyone be interested in hearing more about any of those?
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lawastooshort

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I have been thinking very vaguely about some hilarious med school type thing for a while. There are both good and bad points. The main bad one I can think of is continuity.
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Xantalos

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*squee* Character creation always was my favorite part of a game.
I also have C3S- Chronic Character Creation Syndrome.
This.
This is why I never made it past the second quest in any Elder Scrolls game, but have 20 different save slots with different characters.
+a billion. Every possible race is on different save slots in Skyrim right now, still haven't gotten to Whiterun.
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XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Tarran

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...You two are crazy. That's... all I have to say, really. Especially for how long Skyrim and the other TES games have been out.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Xantalos

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...You two are crazy. That's... all I have to say, really. Especially for how long Skyrim and the other TES games have been out.
I lazy. And playing several other games too.
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Sig! Onol
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XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Digital Hellhound

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I have the opposite problem. I just tend to make one character I get really attached to and refuse to play the game with anyone else anymore. >_>

(Fo' example, all but two of my dozens of Mass Effect 1-2 runs have been with the same Shepard.)
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Xantalos

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I have the opposite problem. I just tend to make one character I get really attached to and refuse to play the game with anyone else anymore. >_>

(Fo' example, all but two of my dozens of Mass Effect 1-2 runs have been with the same Shepard.)
While I restarted my own ME2 run 6 hours in because I wanted to play a different class.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

BFEL

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I Pretty much can't play Mass Effect 3 for this reason. Well that and the fact that the ending is such a slap in the face.
Basically I can't stand playing 2 or 3 without a import playthrough, and I generally get bored during 2, and its just not worth the effort to continue after seeing how crappy it all ends.
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Indeed, I do this.

mastahcheese

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I have the opposite problem. I just tend to make one character I get really attached to and refuse to play the game with anyone else anymore. >_>

(Fo' example, all but two of my dozens of Mass Effect 1-2 runs have been with the same Shepard.)
While I restarted my own ME2 run 6 hours in because I wanted to play a different class.
You lasted a whole 6 hours? Wish I could do that.
There were times that I literally never made it out of Oblivion's tutorial level.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Parsely

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Whenever I play a game with classes, I have to beat the game with each class. I also never use hybrid classes for games that allow that. I always stick in the same skill tree if I can avoid it. I also despise active abilities for some innate reason.
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mastahcheese

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I despise passives, I feel that having a mana bar is a waste if I've no spells to use it up.

Also, I multi-class like it's going out of style, I can't think of a single game that allowed multi-classing where I didn't abuse it to the fullest.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Parsely

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I despise passives, I feel that having a mana bar is a waste if I've no spells to use it up.
Oh spells are the exception. I just can't focus on telling my warrior who to chop while remembering when to use his active skills.
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Kadzar

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But what about my new RTD, Roll to Kitchen: The Kitchening!?
I tried to think what this might be, a couple is trying to buy some new kitchen furnishings for their home? Then it hit me-

Couples Death Arena

Each of the players will form up into couples. There doesn't have to be any sort of romantic attachment, you could just be siblings or friends, but I get a feeling some of you would enjoy hamming it up with a fake relationship.

Anyway, everyone would start with weapons of some sort, and it would be either an elimination or new players would come in and you'd try to rack up enough kills or it could be objective based. All would be enjoyable in their own way.

But what really differentiates this from a regular death arena is that any couple that has a partner killed off is disqualified (at least for the non-elimination modes. Otherwise there would end up being too few players). Being disqualified doesn't mean you are kicked out of the game right away, though. Security will be brought in to escort you off the premises, but, if you can kill or evade them, you can still roam free and get your revenge or whatever (they will keep coming, though).
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Glory to Arstotzka!

Digital Hellhound

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Huh, that sounds like a pretty fun concept. I'd of course go for a twisted romantic/sexual relationship.
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