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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260255 times)

BoxMacLeod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4350 on: August 03, 2011, 01:59:55 pm »

That makes sense. I can imagine it's very difficult to balance all of those factors together. I think I'm just very used to grindy stuff in games, but I can see it removing some of the tension when a game turns from "I must survive!" to "Gotta read more books!".

That's really cool to hear about the outposts. The idea of shops and quests and a somewhat safer area like that (At least, I would imagine with walls and NPCs and whatnot it would be a bit safer) is really awesome. It almost reminds of Metro 2033 in a way. Would be neat to have people set up shop in the sewers or abandoned buildings like you said.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4351 on: August 03, 2011, 02:02:56 pm »

Defect: Muscle addiction. Must spend at least 2 hours a day using weight equipment, or suffer morale penalties.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4352 on: August 03, 2011, 02:04:34 pm »

I cant wait for malls. I. MUST. HAVE. THEM. NOW.

But seriously, when all is finished, this game is going to way better than it even is now! /obvious

Just imagine selling an artifact that you spent 15000 xp on to buy out an entire npc settlement. . . .or slaughter them with said artifact, that could always work as well.
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4353 on: August 03, 2011, 02:08:02 pm »

I cant wait for malls. I. MUST. HAVE. THEM. NOW.

But seriously, when all is finished, this game is going to way better than it even is now! /obvious

Just imagine selling an artifact that you spent 15000 xp on to buy out an entire npc settlement. . . .or slaughter them with said artifact, that could always work as well.
But what if the artifact isn't worth enough to buy the town?
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4354 on: August 03, 2011, 02:09:51 pm »

Then thats where the slaughtering comes in.

BEWARE ORGANGUTS THE EVICERATED PIPE RIFLE. ALL SHALL FEEL ITS WRATH.

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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4355 on: August 03, 2011, 02:13:42 pm »

Then thats where the slaughtering comes in.

BEWARE ORGANGUTS THE EVICERATED PIPE RIFLE. ALL SHALL FEEL ITS WRATH.
But if its something like a artifact sledgehammer and they still have guns?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4356 on: August 03, 2011, 02:15:37 pm »

Well then, guess who's fucked? :P
Alternatively, molotovs. Lots and lots of molotovs.
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4357 on: August 03, 2011, 02:16:48 pm »

molotovs. Lots and lots of molotovs.
Artifact molotov launcher? ;D
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

blackmagechill

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4358 on: August 03, 2011, 02:20:35 pm »

Artifact fuels. This is a blood oil.
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4359 on: August 03, 2011, 02:37:41 pm »

...I'm a retard. What should I use to compile it?
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4360 on: August 03, 2011, 02:39:24 pm »

...I'm a retard. What should I use to compile it?
Go on the forums, and look for the tutorial.
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h3lblad3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4361 on: August 03, 2011, 03:28:47 pm »

Is there any way to just "put" an item somewhere?  For example, into the refrigerator?

I really don't want to have to drop it all and clutter up the floorspace.
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I was talking about importing alimunim.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4362 on: August 03, 2011, 03:31:15 pm »

Shift+D and then select the direction to place it at. :) Its a new feature!
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Nab McNabbers

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4363 on: August 03, 2011, 04:01:43 pm »

Well, the issue arises when optimal gameplay is boring gameplay.  This is a problem that plagues things like WoW, Pokemon, etc.  I really want to avoid optimal gameplay and boring gameplay overlapping more than just a tiny bit.

Well ... then maybe you should implement a schedule where i can enter "drink 2 whiskey, smoke 2 cigarettes, smoke 2 marijuna every 2 hours". I really have to work to get those bottles, bags and boxes empty. ;)

[EDIT] ... you might want to reduce booze charges, btw. [/EDIT]
« Last Edit: August 03, 2011, 04:03:30 pm by Nab McNabbers »
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4364 on: August 03, 2011, 04:05:19 pm »

You know that bee nest I was talking about? I raided that and got a back pack full of honey combs. Oh, and then I went straight back to the wasps nest, finished the last of em off, and tore down all of the paper walls.
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