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Author Topic: The Hall of Legends  (Read 593839 times)

4maskwolf

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Re: The Hall of Legends
« Reply #675 on: December 29, 2013, 08:46:04 pm »

+1 to here lies wagon.

TalonisWolf

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Re: The Hall of Legends
« Reply #676 on: January 01, 2014, 04:09:52 pm »

Quote
...

Quote
Also thatAussieGuy made a giant diamond fort for reclaim that will explode if a migrant isn't sacrificed each year through some hidden mechanisms.  That's some damned ingenuity too.

Because they have not yet been nominated and voted on, same as any other thread not in the Hall of Legends. If you would like to nominate them yourself, merely supply the links and a brief summary.

...

I had it as a shortcut on my home screen, so here's the link:

http://www.bay12forums.com/smf/index.php?topic=109125.0

The Spire of Armok

I've seen people make forts.  I've seen them show off their amazing architecture and the finished project.  The problem is, they're finished and there's not much to do if you go poking at the savegame. 

So I made something different.  A reclaim designed to be played.

That alone isn't fun though.  Anyone can make a basic fort and share it. 

So I did something different.  I combined several things I'd learned from dwarf fortress mechanics and physics to create something special - The Spire of Armok.

A fort suspended in a carved-out square chasm that is 22z tall.  Within are bedrooms, barracks, workshops, a hospital, mechanical power, even automated running water and the startings of the same for magma.  There are deluxe rooms for Nobles and dwarves you think excel, as well as a golden throneroom should the king arrive.  There's also a layer of underground soil with farms, as well as an enclosed layer of surface trees should you want a safe supply of wood (the local goblins are quite regular visitors).

All good things, however, are not without their price.  The Spire is connected to a rather fun little project called...

The Doom Clock!!

On the Control Level, along with a basic map of the Spire (because why not?) and the levers to several drainage methods and bridge controls, is a counter.

Should this so-called Doom Counter hit ten, the fort will collapse into the chasm and the cavern beneath.  It roughly takes about a year-and-a-half for it to fill fully. 

I suppose you must be wondering.  "ThatAussieGuy, you evil, evil, man;  How can I avert this fort's destruction?"  The answer is simple.  Sacrifice one of the fort's dwarves. 

To reset The Doom Clock, simply send one of your dwarves (be it nobleman, craftsdwarf, or one of those damn fisherdwarves that keep turning up) out onto the Bridge of Death and watch them plummet.  The Doom Clock will return to 1 and the fort can continue on in peace.

For those cunningly thinking "Surely the clock could be stopped....", well, you'd be wrong.  For starters, I hid it.  You won't see it on the map, you won't find it by looking.  It is there, somewhere, and ticking away towards the fort's doom constantly without mercy.


(And for those thinking of just anchoring it the wall with floors or something, give me a little creative licensing here... >.>)



This is a nomination, please and thank you.

Edit: Also, +1 for Necrothreat II. Thank You.
« Last Edit: January 26, 2014, 04:31:06 pm by TalonisWolf »
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Lolfail0009

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Re: The Hall of Legends
« Reply #677 on: January 16, 2014, 06:18:09 am »

+1 for Here Lies Wagon

TD1

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Re: The Hall of Legends
« Reply #678 on: January 24, 2014, 09:52:18 am »

Dunno if Here Lies Wagon has got enough votes to get in yet, but

+1 Here Lies Wagon

Because that amount of craziness has to be honoured.
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Re: The Hall of Legends
« Reply #679 on: January 24, 2014, 01:02:06 pm »

+1 to Here Lies Wagon. If the thread wasn't dead, I'd be posting about finding wagons in legends mode. Wagons that apparently were devout/casual worshipers of the god of trade. Yeah.
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Loud Whispers

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Re: The Hall of Legends
« Reply #680 on: January 24, 2014, 01:21:17 pm »

I'll nominate Wirejade if it hasn't been nominated already. If it has, sorry, didn't see it.

http://www.bay12forums.com/smf/index.php?topic=89305.msg4372839#msg4372839

A plus one then? :P

4maskwolf

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Re: The Hall of Legends
« Reply #681 on: January 24, 2014, 02:36:03 pm »

+1 to Steelhold, it's been a month.

TalonisWolf

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Re: The Hall of Legends
« Reply #682 on: January 24, 2014, 03:17:37 pm »

Err..opps. My last post didn't count as a "brief summary", did it?  :-\

Let me try again:

 Allow me to show you the finest in Dwarven Ingenuity. Here we have the finest amenities and utilities, all for a small price.

 A sacrifice of a dwarf once or twice a year. Or else the fortress will dissolve beneath your feet.
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highmax28

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Re: The Hall of Legends
« Reply #683 on: January 24, 2014, 03:54:35 pm »

+1 to Steelhold, it's been a month.
+1 to Steelhold Penal Colony
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Gnorm

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Re: The Hall of Legends
« Reply #684 on: January 24, 2014, 10:28:29 pm »

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Rhaken

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Re: The Hall of Legends
« Reply #685 on: January 26, 2014, 12:18:10 am »

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Deus Asmoth

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Re: The Insidious Sons of Steelhold
« Reply #686 on: January 26, 2014, 02:44:49 pm »

Plus another one for Steelhole.
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Re: The Insidious Sons of Steelhold
« Reply #687 on: January 26, 2014, 05:41:16 pm »

Plus another one for Steelhole.

Why, Asmoth? We could've combo'd!
+1 to Steelhold
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TalonisWolf

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Re: The Hall of Legends
« Reply #688 on: January 26, 2014, 05:43:13 pm »

+1 to Steelhold, it's been a month.
+1 to Steelhold Penal Colony
+1
+1. Yipyip.
Plus another one for Steelhole.

Why, Asmoth? We could've combo'd!
+1 to Steelhold


That's six, congrats! You need only wait for it to become official.
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4maskwolf

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Re: The Hall of Legends
« Reply #689 on: January 27, 2014, 12:17:26 am »

+1 to Einsteinian Roulette.

Also, the main page is far behind current.
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