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Author Topic: Games you wish existed  (Read 926761 times)

Tsuchigumo550

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Re: Games you wish existed
« Reply #2280 on: May 14, 2013, 04:52:38 pm »

I want a mix of FPS and strategy on a grand scale- such as this:

You have to balance missions and technology- for instance, let's say you're at an early mission in the game. You need to scout, disable the power, then strike coordinatedly on a single target before fleeing. Your target should be the only one to see you and not be able to tell anyone that after you're done.

Before this mission, you've done research. You've spent funds in various areas, such as the weapons, armor, equipment, and training of your operatives, as well as infil, exfil, pre-mission intelligence, and tools to use during a mission. You've also bought various assets that you have to keep track of- if you buy a carrier to launch air vehicles from, it's also your job to place it before missions and put it out of harm's way in the mean-time.

So then. You've managed to get yourself a small strike force of VFM Harpies (VTOL jets, capable of hovering to provide stable close air support) and borrow a nearby carrier to launch them from. Thanks to research and manufacturing, you've outfitted your four-man team with equipment such as advanced octorotor drones (quadrotor, 2x2. Capable of flips.) and silent breaching equipment. They have semiactive camo which mimics colors, and they're loaded out with silenced weapons of choice. Before the mission, you used a stealth satellite to take pictures of the compound, allowing you to mark areas of interest.

As for infil, you've chosen the expensive option of a HALO dragchute. The stealthiest option at the time, it involves a regular HALO jump, but the parachutes are activated earlier. They don't fully balloon until a certain speed is reached, ensuring safe landing, while sacrificing little in the way of stealth.

The mission starts. You are outside the compound walls. You order everyone to hold back, and take control of a character with the octorotor drone. Sending it up, you fly above surveillance and scout the area firsthand. Marking waypoints, you make your way to the power supply with the drone and fly it close to a vital area of the machine before detonating the drone, causing a power outage.

You order your team to start moving along the waypoints. Still in "quiet" mode, everyone avoids engagements. Not a problem, since the power is out and everyone is more worried about that than the four shadows that flicker by.

Reaching your target after taking out a few troublemakers quietly, you breach the small hangar and reveal a plot point as well as a warning- the enemy has a Big Weapon, and probably many more. You have a choice appear. Put a tracker on it, track and sabotage, or place a beacon and send the VFM Harpies to destroy it?

---

In an almost X-Com like system, gameplay is half management of research and arming your team and half strategy- though, in this case, it's real time. Online would offer co-op where four or five players (each outfitting themselves based on who's in charge and what they have) allowing strategy beyond what the AI is set to handle.

You will have to keep up with your enemies, especially in certain missions set to allow the enemy AI a range of options. Say a low-rank enemy sees you. Chances are he'll shout and a gunfight will break out, but he could also silently go and set off an alarm. Either way could alert a high-ranking officer, and they could very well have something up their sleeve you aren't going to like- such as attack helicopters, drones, and any number of things out to kill you.

The game has a stealth bend but stealth is not the only way to play. Sort of like GR:FS's campaign.
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Re: Games you wish existed
« Reply #2281 on: May 15, 2013, 12:32:03 am »

I want a mix of FPS and strategy on a grand scale- such as this:

You have to balance missions and technology- for instance, let's say you're at an early mission in the game. You need to scout, disable the power, then strike coordinatedly on a single target before fleeing. Your target should be the only one to see you and not be able to tell anyone that after you're done.

Before this mission, you've done research. You've spent funds in various areas, such as the weapons, armor, equipment, and training of your operatives, as well as infil, exfil, pre-mission intelligence, and tools to use during a mission. You've also bought various assets that you have to keep track of- if you buy a carrier to launch air vehicles from, it's also your job to place it before missions and put it out of harm's way in the mean-time.

So then. You've managed to get yourself a small strike force of VFM Harpies (VTOL jets, capable of hovering to provide stable close air support) and borrow a nearby carrier to launch them from. Thanks to research and manufacturing, you've outfitted your four-man team with equipment such as advanced octorotor drones (quadrotor, 2x2. Capable of flips.) and silent breaching equipment. They have semiactive camo which mimics colors, and they're loaded out with silenced weapons of choice. Before the mission, you used a stealth satellite to take pictures of the compound, allowing you to mark areas of interest.

As for infil, you've chosen the expensive option of a HALO dragchute. The stealthiest option at the time, it involves a regular HALO jump, but the parachutes are activated earlier. They don't fully balloon until a certain speed is reached, ensuring safe landing, while sacrificing little in the way of stealth.

The mission starts. You are outside the compound walls. You order everyone to hold back, and take control of a character with the octorotor drone. Sending it up, you fly above surveillance and scout the area firsthand. Marking waypoints, you make your way to the power supply with the drone and fly it close to a vital area of the machine before detonating the drone, causing a power outage.

You order your team to start moving along the waypoints. Still in "quiet" mode, everyone avoids engagements. Not a problem, since the power is out and everyone is more worried about that than the four shadows that flicker by.

Reaching your target after taking out a few troublemakers quietly, you breach the small hangar and reveal a plot point as well as a warning- the enemy has a Big Weapon, and probably many more. You have a choice appear. Put a tracker on it, track and sabotage, or place a beacon and send the VFM Harpies to destroy it?

---

In an almost X-Com like system, gameplay is half management of research and arming your team and half strategy- though, in this case, it's real time. Online would offer co-op where four or five players (each outfitting themselves based on who's in charge and what they have) allowing strategy beyond what the AI is set to handle.

You will have to keep up with your enemies, especially in certain missions set to allow the enemy AI a range of options. Say a low-rank enemy sees you. Chances are he'll shout and a gunfight will break out, but he could also silently go and set off an alarm. Either way could alert a high-ranking officer, and they could very well have something up their sleeve you aren't going to like- such as attack helicopters, drones, and any number of things out to kill you.

The game has a stealth bend but stealth is not the only way to play. Sort of like GR:FS's campaign.

Once I'll go to the lyceum/high school (aiming for informatics/whatever you call that), I know what to make first.
Or not. I haven't much of experience at all with programming, and that looks like a huge-ass undertaking.
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MoLAoS

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Re: Games you wish existed
« Reply #2282 on: May 15, 2013, 04:56:10 am »

-snip-

I wonder why this hasn't been made yet. I'd call it "Uplift", and throw in a Big Black Monolith that you use, Von-Neumann-Probe style, to discover and reach out to new species across the galaxy as a little nod.

The metagame follows your progress as you work your way up from interstellar empire to the single superpower in the your Galaxy. Then you capture the heart of your Galaxy, and using it are able to cross the void between Galaxies, and wage war against other Galaxies, with their own superpowers. Perhaps your goal is to capture the heart of each galaxy, which is the energy source/key to the space-bending tech you need to go between galaxies or something.

Add some more 4x elements, and make war just an option and not a necessity for victory. And If you wanted to make it Spore Space Stage Done Right, you could then publish your Galaxy and put it out on the cloud, and it would track your success, so you can see how your forces do in a battle against other players Intergalactic Empires.

I really want this game to happen. Might run this by some folks I know and see how they feel, if it's cool with you.

I would play the shit out of an Uplift Cycle style game as long as you had some sort of moral/diplomatic system. Its a great universe.
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WillowLuman

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Re: Games you wish existed
« Reply #2283 on: May 15, 2013, 12:24:22 pm »

I didn't really mean the game to be an adaptation of anything. Such a constraint of constant details would hamper the concept.

A moral/diplomatic system would work with the concept, as even though you want to dominate, you have rivals. Convincing people to join you willingly or as mercenaries, non-agression pacts, or possibly becoming a moral activist race yourself.
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Tsuchigumo550

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Re: Games you wish existed
« Reply #2284 on: May 15, 2013, 03:00:33 pm »

I think it is codeheavy, but...

It depends on how you undertake the system. For instance:
Let's split up each research tree. First, weapons, then armor, then equipment, then available ordinance, and lastly locations.

Under the weapons tree, there's one or two available from start for each weapon that branches heavily. This way you can have controlled progression as well as write the same type of tree for the enemy, and give them weighted values to spend time in certain areas.

Worldmap and AI would be very difficult, however. Hypothetically it could be removed or simplified, based on which carrier you have the time-until-activate for the airstrikes or w/e would be variable. Cheaper options make it a longer time before your planes can get where they're headed.

It's all an FPS from that point on, aside from the loadout screen.
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EnigmaticHat

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Re: Games you wish existed
« Reply #2285 on: May 16, 2013, 12:13:43 am »

Guns of Icarus + FTL

You and some amount of other people crew a space ship from a first person perspective.  The spaceship does most of the fighting but you keep it running from the inside by controlling systems, repairing damage, and fighting off boarders, while attempting to blow up or board enemy ships.
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NRDL

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Re: Games you wish existed
« Reply #2286 on: May 16, 2013, 01:09:54 am »

Guns of Icarus + FTL

You and some amount of other people crew a space ship from a first person perspective.  The spaceship does most of the fighting but you keep it running from the inside by controlling systems, repairing damage, and fighting off boarders, while attempting to blow up or board enemy ships.

That sounds awesome. 
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Re: Games you wish existed
« Reply #2287 on: May 16, 2013, 02:07:26 pm »

Not really an idea now, but remember this?
I'm making this thing into a proper RP over here and you're all invited!
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itisnotlogical

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Re: Games you wish existed
« Reply #2288 on: May 19, 2013, 06:03:27 am »

A game about being a bodyguard. NO, HEAR ME OUT.

Games that have escort missions in them, like Resident Evil 4, have actually been kinda neat in the past, even having some enjoyable moments within those dreaded missions. Particularly in RE4, you have a large degree of control over your charge, plenty of time to prevent any mishaps and in the end Ashley can take a few hits if you're not quite quick enough.

The game I have in my head is a bit of a cross between that and reverse Hitman, in a Deus Ex-style setting. Missions can include keeping an eye out for snipers while high-profile targets give speeches, escorting intelligence officers or humanitarians through war zones, recovering VIPs from their captors and then extracting them, etc.

In the game, you have an energy shield that essentially creates a large wall hovering in the air in front of you. It stops enemies and projectiles, but once it overloads it's gone for good. You can keep close to your charge and fire around it, or leave it in a doorway to stop pursuing assassins. After the shield's gone, you can still force your charge to the ground and protect them with your own body, using a sidearm to keep firing.

Instead of having an escort mission shoehorned into an entirely different game, why not make the escort mission into an entirely new type of game crafted around the concept?
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Lightningfalcon

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Re: Games you wish existed
« Reply #2289 on: May 19, 2013, 09:26:13 am »


However, with improved AI that kind of game might actually be good.  But without it... anyone who has played the above game would understand
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Parsely

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Re: Games you wish existed
« Reply #2290 on: May 19, 2013, 12:21:17 pm »

A game about being a bodyguard. NO, HEAR ME OUT.

Games that have escort missions in them, like Resident Evil 4, have actually been kinda neat in the past, even having some enjoyable moments within those dreaded missions. Particularly in RE4, you have a large degree of control over your charge, plenty of time to prevent any mishaps and in the end Ashley can take a few hits if you're not quite quick enough.

The game I have in my head is a bit of a cross between that and reverse Hitman, in a Deus Ex-style setting. Missions can include keeping an eye out for snipers while high-profile targets give speeches, escorting intelligence officers or humanitarians through war zones, recovering VIPs from their captors and then extracting them, etc.

In the game, you have an energy shield that essentially creates a large wall hovering in the air in front of you. It stops enemies and projectiles, but once it overloads it's gone for good. You can keep close to your charge and fire around it, or leave it in a doorway to stop pursuing assassins. After the shield's gone, you can still force your charge to the ground and protect them with your own body, using a sidearm to keep firing.

Instead of having an escort mission shoehorned into an entirely different game, why not make the escort mission into an entirely new type of game crafted around the concept?
I want to make this into a forum game.
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WillowLuman

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Re: Games you wish existed
« Reply #2291 on: May 19, 2013, 12:50:51 pm »

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itisnotlogical

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Re: Games you wish existed
« Reply #2292 on: May 19, 2013, 02:39:56 pm »

I want to make this into a forum game.

Go ahead, as long as I can join :P

However, with improved AI that kind of game might actually be good.  But without it... anyone who has played the above game would understand

The thing about RE4 though was that Ashley had almost no AI. She would follow immediately behind you matching your every move, stand in one place, or hide in a dumpster. The VIPs in the game I imagine would behave much the same way.

I think I've seen that before.

What does "soul release mode" do? ???
« Last Edit: May 19, 2013, 02:42:46 pm by itisnotlogical »
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Sirus

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Re: Games you wish existed
« Reply #2293 on: May 19, 2013, 02:43:42 pm »

By far, the most brilliant thing Ashley did was duck if you aimed in her direction. It's amazing how effective such a simple move can be :P
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Parsely

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Re: Games you wish existed
« Reply #2294 on: May 19, 2013, 02:49:48 pm »

By far, the most brilliant thing Ashley did was duck if you aimed in her direction. It's amazing how effective such a simple move can be :P
I literally shouted at the screen "WHY HASN'T ANYONE THOUGHT OF THAT BEFORE?!" when I saw her do so.
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