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Author Topic: DFHack 0.34.11 r3  (Read 1407812 times)

Deon

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Re: DFHack 0.34.11 r3
« Reply #3360 on: March 20, 2013, 07:44:18 pm »

Thanks, Putnam!

It shows this:

How do I... understand it? I don't see the index of the material of decoration.
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Deon

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Re: DFHack 0.34.11 r3
« Reply #3361 on: March 20, 2013, 07:47:08 pm »

I mean it looks like the material has index of 164 and type of 0... Any way I can list all materials in save or something to find out what it actually is?
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #3362 on: March 20, 2013, 07:53:57 pm »

Aha--sorry about that. Since it's a mat type of zero, it's an inorganic. Go into the lua interface and type this:

printall(df.global.world.raws.inorganics.all[164])

I think that's it, at least. If it's not, I know for a fact that df.global.world.raws is correct, and you could navigate from there with liberal application of printall(table).

Deon

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Re: DFHack 0.34.11 r3
« Reply #3363 on: March 20, 2013, 08:05:01 pm »

Now that is weird... 164 is standstone:



Now why would that be not displayed as a decoration properly...
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yamamushi

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Re: DFHack 0.34.11 r3
« Reply #3364 on: March 20, 2013, 09:40:42 pm »


Then I would recommend coming into the IRC channel, where you can find me (for OS X specific knowledge) and those who built the binpatches in the first place, and hopefully find a way to get them working for OS X.

Cool, I'll try and find you in IRC when I have time to sit down with "The Cheat" again later today. I anticipate that it will be a pain, but I have gone through DF's memory addresses before in the past when porting an old version of Dwarf Therapist to OSX (back when there was no official release for OSX). I don't have IDA though, I guess I should grab the free copy.
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #3365 on: March 20, 2013, 09:52:37 pm »

Oh my god I just tried advfort for the first time and giggled like a schoolgirl.

EDIT: I just had a dwarfgasm. This is literally the best thing ever.

Meph, meph, meph, this is like, super important for Masterwork, you don't even KNOW
« Last Edit: March 20, 2013, 09:55:45 pm by Putnam »
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WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #3366 on: March 20, 2013, 10:13:30 pm »

For advfort, do I need to be holding material to use it, or does it need to be on the ground nearby?
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Rumrusher

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Re: DFHack 0.34.11 r3
« Reply #3367 on: March 20, 2013, 10:17:30 pm »

Oh my god I just tried advfort for the first time and giggled like a schoolgirl.

EDIT: I just had a dwarfgasm. This is literally the best thing ever.

Meph, meph, meph, this is like, super important for Masterwork, you don't even KNOW
I KNOW, shame somehow his version breaks the keybindings and made it so that you need to press 5 then Shift to do a job above you than Shift then 5. the pressing of 5 first causes you to do the job that's center of you this sucks when you're trying to remove the ceiling tile and end up breaking the floor tile instead, this will kill/maim an adventurer if their on the second floor. currently looking through the script to see if he alter it... though I guess it's another script he added on.

For advfort, do I need to be holding material to use it, or does it need to be on the ground nearby?
uhh a mix of both, you could haul the item or have the item under your foot.
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #3368 on: March 20, 2013, 10:19:29 pm »

I've been playing it in MW and it's fine. Not sure what your problem is...

Rumrusher

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Re: DFHack 0.34.11 r3
« Reply #3369 on: March 20, 2013, 10:42:17 pm »

try decontructing a floor above you with out removing the floor under you.
that's my problem advfort now has this issue where it can't register SHIFT-5 but only unless you press 5 first.
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WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #3370 on: March 20, 2013, 10:45:12 pm »

How do I build a statue that I have? I tried standing on it, I tried having it in my backpack, but it just makes another statue of "unknown material" that I can just walk through

EDIT: I see, I have to build again while standing on the statue item, the first time is just a designation.
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #3371 on: March 20, 2013, 10:46:33 pm »

Did you try dropping it on the ground then waiting a bunch?

Deon

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Re: DFHack 0.34.11 r3
« Reply #3372 on: March 21, 2013, 03:20:20 am »

Can you guys brainstorm how to apply syndrome to soap  so it would work on cleaning?
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Meph

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Re: DFHack 0.34.11 r3
« Reply #3373 on: March 21, 2013, 04:24:31 am »

Guys, I know what advfort does. And that people can do 3-trillion things in adv-mode now. Like... all the buildings, and all the reactions... its included in Masterwork, I did not change any keybindings for it at all, and I simply dont care. This here is dwarven Starcraft. Not dwarven Skyrim. At least to me.  :P

Its like me listening to rock, and some guys comes by and says: This is the best, highest quality hiphop ever. It might be good, it might be exceptional, but I still wont like it. ;)

Of course its still included in the mod, for people that do. Maybe a big, easy, colorful manual with pictures would be nice, so that people get the point. Most dfhack readmes are rather slim and/or very technical. Which is not bad in itself, just not very accessable for non-techsavy people.
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Rumrusher

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Re: DFHack 0.34.11 r3
« Reply #3374 on: March 21, 2013, 04:25:54 am »

Guys, I know what advfort does. And that people can do 3-trillion things in adv-mode now. Like... all the buildings, and all the reactions... its included in Masterwork, I did not change any keybindings for it at all, and I simply dont care. This here is dwarven Starcraft. Not dwarven Skyrim. At least to me.  :P

Its like me listening to rock, and some guys comes by and says: This is the best, highest quality hiphop ever. It might be good, it might be exceptional, but I still wont like it. ;)

Of course its still included in the mod, for people that do.
hmm then what caused the key commands to shift then?
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