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Author Topic: DFHack 0.34.11 r3  (Read 1407805 times)

scamtank

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Re: DFHack 0.34.11 r3
« Reply #4230 on: July 08, 2013, 08:25:43 pm »

Also the growth of moss on soil tiles. Really honeycombing the shit out of the clay and sand could really kick a fort in the shins, I think.
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Re: DFHack 0.34.11 r3
« Reply #4231 on: July 09, 2013, 02:19:14 am »

Is there a plugin that will allow me to thaw my embark site? Even though I am in a temperate area, the site is frozen all year long, which sucks because I got like 5 rivers all converging in these cliffs and it would make a dope waterfall if the damn things would thaw in the spring/summer.
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kingubu

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Re: DFHack 0.34.11 r3
« Reply #4232 on: July 09, 2013, 02:34:02 am »

Is there a plugin that will allow me to thaw my embark site? Even though I am in a temperate area, the site is frozen all year long, which sucks because I got like 5 rivers all converging in these cliffs and it would make a dope waterfall if the damn things would thaw in the spring/summer.

Dig under it and use "liquids" to put magma under it.
Maybe you could use "tiletypes" to do the digging too.

Speaking of Terraria, why can't I carry magma in a bucket?
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Rumrusher

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Re: DFHack 0.34.11 r3
« Reply #4233 on: July 09, 2013, 02:39:21 pm »

Is there a plugin that will allow me to thaw my embark site? Even though I am in a temperate area, the site is frozen all year long, which sucks because I got like 5 rivers all converging in these cliffs and it would make a dope waterfall if the damn things would thaw in the spring/summer.

Dig under it and use "liquids" to put magma under it.
Maybe you could use "tiletypes" to do the digging too.

Speaking of Terraria, why can't I carry magma in a bucket?
well you mean in adventure mode or in fort mode? because you could scoop up magma into a bucket though the heat of magma will burn you, and the bucket.
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Re: DFHack 0.34.11 r3
« Reply #4234 on: July 10, 2013, 10:46:58 pm »

Fort mode... But I'd like to have the whole embark site just thaw like normal during the warmer months. I've never seen a site listed as "temperate" be frozen all year round, and the snow is ugly.
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Grax

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Re: DFHack 0.34.11 r3
« Reply #4235 on: July 10, 2013, 11:30:15 pm »

well you mean in adventure mode or in fort mode? because you could scoop up magma into a bucket though the heat of magma will burn you, and the bucket.

But there's nether-caps. ;-)
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scamtank

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Re: DFHack 0.34.11 r3
« Reply #4236 on: July 11, 2013, 05:54:29 am »

Congratulations on your bucket-shaped block of basalt.
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expwnent

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Re: DFHack 0.34.11 r3
« Reply #4237 on: July 11, 2013, 09:57:10 am »

Large open areas equals more path-finding calculations.

I mean that even when they are sealed off and uninhabited, so no pathfinding can be happening there, the FPS is reduced.

When the game calculates connected components, it needs to do stuff for sealed off areas. That's not the same as pathfinding but it's related.

edit: what about open space, as opposed to lots of floor tiles? Does open space slow things down similarly?
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BoogieMan

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Re: DFHack 0.34.11 r3
« Reply #4238 on: July 11, 2013, 02:48:12 pm »

I updated to the new version of DFHack and now dfusion doesn't have the dwarf count editor on embark function. Is it elsewhere? How can I get it back without backing up a version?
https://raw.github.com/warmist/dfhack/master/scripts/startdwarf.rb
put this into hack/scripts/startdwarf.rb
and then run startdwarf <number>

Thanks for the reply. I placed that file where you said, and when I run it by either typing simply startdwarf, startdwarf 15, startdwarf <15> I get red text saying syntax error, unexpected '<' and a bunch of other stuff.
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #4239 on: July 11, 2013, 04:17:31 pm »

"A bunch of other stuff" doesn't help.

1. Right click the top of the command line.
2. Highlight "edit".
3. Click mark.
4. Use the mouse to highlight the error.
5. Press enter to copy.
6. Paste it here.

BoogieMan

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Re: DFHack 0.34.11 r3
« Reply #4240 on: July 11, 2013, 05:03:52 pm »

"A bunch of other stuff" doesn't help

1. Right click the top of the command line.
2. Highlight "edit".
3. Click mark.
4. Use the mouse to highlight the error.
5. Press enter to copy.
6. Paste it here.

I assumed I was doing something very simple in the wrong way, not using the correct syntax or something and didn't know how to copy from the cmd window so decided that typing the entire error message might have been a waste of time. But now that I know how to copy from there, that's easy. Thanks. Here it is:

I put it in Dwarf Fortress 0.34.11\hack\scripts


E: SyntaxError: (eval):1:in `load': ./hack/scripts/startdwarf.rb:4: syntax error
, unexpected '<'
<!DOCTYPE html>
 ^
./hack/scripts/startdwarf.rb:5: syntax error, unexpected '<'
<html>
 ^
./hack/scripts/startdwarf.rb:7: syntax error, unexpected '<'
    <meta charset='utf-8'>
     ^
./hack/scripts/startdwarf.rb:8: syntax error, unexpected '<'
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
     ^
./hack/scripts/startdwarf.rb:8: syntax error, unexpected tIDENTIFIER, expecting
$end
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
                                              ^
 (eval):1
 (eval):1
 (eval):1:in `catch'
 (eval):1
« Last Edit: July 11, 2013, 05:10:06 pm by BoogieMan »
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #4241 on: July 11, 2013, 05:19:07 pm »

uhh

Just use this:

Code: [Select]
# patch start dwarf count

nr = $script_args[0].to_i

raise 'too low' if nr < 7

addr = df.get_global_address('start_dwarf_count')
df.memory_patch(addr, [nr].pack('L'))

None of that other stuff.

BoogieMan

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Re: DFHack 0.34.11 r3
« Reply #4242 on: July 11, 2013, 05:47:47 pm »

uhh

Just use this:

Code: [Select]
# patch start dwarf count

nr = $script_args[0].to_i

raise 'too low' if nr < 7

addr = df.get_global_address('start_dwarf_count')
df.memory_patch(addr, [nr].pack('L'))

None of that other stuff.

Oh. I went to https://github.com/warmist/dfhack/tree/master/scripts and downloaded the .rb itself, didn't create my own with just that text. When I view it on the website it shows just that text, but when I saved it to my desktop, it added a TON of crap to the file. WTF?
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falconne

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Re: DFHack 0.34.11 r3
« Reply #4243 on: July 11, 2013, 10:01:23 pm »

Oh. I went to https://github.com/warmist/dfhack/tree/master/scripts and downloaded the .rb itself, didn't create my own with just that text. When I view it on the website it shows just that text, but when I saved it to my desktop, it added a TON of crap to the file. WTF?

You saved the web page, not the file displayed in the page. If you click the button labelled "Raw" you'll get a file that you can save.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

BoogieMan

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Re: DFHack 0.34.11 r3
« Reply #4244 on: July 12, 2013, 02:22:34 pm »

Oh. I went to https://github.com/warmist/dfhack/tree/master/scripts and downloaded the .rb itself, didn't create my own with just that text. When I view it on the website it shows just that text, but when I saved it to my desktop, it added a TON of crap to the file. WTF?

You saved the web page, not the file displayed in the page. If you click the button labelled "Raw" you'll get a file that you can save.

ROFL. What a noob move. Thanks! I thought save link as in Firefox was like save target as in IE. Apparently not.
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