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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 521268 times)

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1470 on: April 28, 2017, 12:03:22 pm »

@apiks

I fixed the missing lines in the reaction (and inorganic) file(s) and started a pull request on github (there's two, actually)

I keep telling you that I need you to give me the lines so I can fix it manually, or else it can possibly overwrite whatever I have currently for the next version.
[/quote]

Sorry. If you look at both files (reaction and inorganic file) they need a [OBJECT:REACTION] and [OBJECT:INORGANIC] ([OBJECT:BUILDING] for the buildings) on the 3rd line respectivley example:
Spoiler (click to show/hide)
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1471 on: April 28, 2017, 01:30:55 pm »

Forumechs can be made, in a already generated world, by changing an existing creature.
You could also change centaurs to be forumechs, give them a magic Boulder material, temporarily make a reaction spawn that magic Boulder. The forumite uses the reaction, breathes the magic, and transforms into a forumechs, ready to slaughter. For some reason the auto-correct wants Boulder to be capitalized.
« Last Edit: April 28, 2017, 03:12:04 pm by pikachu17 »
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1472 on: April 28, 2017, 02:27:37 pm »

Forumechs can be made, in a already generated world, by changing an existing creature.
You could also change centaurs to be forumechs, give them a magic Boulder reaction, temporarily make a reaction spawn that magic Boulder. The forumite uses the reaction, breathes the magic, and transforms into a forumechs, ready to slaughter. For some reason the auto-correct wants Boulder to be capitalized.🤔
•o•
I HAS GREAT WANT OF FORUMECH NOW

I hereby proclaim a mandate: get me a Forumech, and immortalize the forumite that surrendered their natural life in our Hall of Necrothreat Fame!
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1473 on: April 28, 2017, 03:02:10 pm »

I've tried this method twice, though. It didn't work.
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1474 on: April 28, 2017, 03:12:43 pm »

I've tried this method twice, though. It didn't work.
may I have the Raws to test.
« Last Edit: May 02, 2017, 09:42:40 am by pikachu17 »
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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1475 on: April 28, 2017, 07:04:28 pm »

Here you go. I should probably improve them if we actually get them working.

Code: [Select]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses a chainsaw for a right hand and a flail for its left. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:FORUMECH:2EYES:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:RH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:rip and tear:rips and tears]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:LH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bash:bashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]

Here is the bodyplan that makes it work.
Code: [Select]
[BODY:FORUMECH]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:chainsaw:STP][CON:RLA][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:LH:flail:STP][CON:LLA][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1476 on: April 30, 2017, 03:00:56 am »

I've updated Teh LOLmod to the latest version with our bugfixes. Now we need somebody to test if everything is working properly (which it might not.) The raws are in the file if anybody wants to poke around. If we somehow manage to figure out a way to make railguns and/or forumechs work without regenerating a world, then the version of the mod on Necrothreat will be updated manually, however until then I wish to forward future development of Teh LOLmod to its appropriate page.



Still, I wish Necrothreat IV to proceed as it currently has. How fares the fortress, TalonisWolf?
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TalonisWolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1477 on: April 30, 2017, 03:03:40 am »

Besieged as usual. I'd have put up an update, but... nothing has happened, other than a few masterworks.

Apparently Necrothreat has no 'Global Moderator', 'Banhammerer', or 'Tech Support'. I think I can guess what the Banhammer is supposed to do, but what about the other two?
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1478 on: April 30, 2017, 03:08:27 am »

Besieged as usual. I'd have put up an update, but... nothing has happened, other than a few masterworks.

Apparently Necrothreat has no 'Global Moderator', 'Banhammerer', or 'Tech Support'. I think I can guess what the Banhammer is supposed to do, but what about the other two?

Tech Support is Chief Medical Forumite. Global Moderator would be Captain of the Guard while Moderator is the Sherrif and Admin is Mayor
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TalonisWolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1479 on: April 30, 2017, 03:41:55 am »

Given the state of Necrothreat, I'm going to go on a limb here and say we've never needed a Tech Support- there are only three states of being here. Alive, Dead and Undead. Injured? That just is the moment before you're dead, silly.
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1480 on: April 30, 2017, 03:45:32 am »

Given the state of Necrothreat, I'm going to go on a limb here and say we've never needed a Tech Support- there are only three states of being here. Alive, Dead and Undead. Injured? That just is the moment before you're dead, silly.

Tech Support is usually Sprin's honorary title since he's nearly always our mad doctor. I do recall a few cases it was actually useful though.
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TalonisWolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1481 on: April 30, 2017, 05:18:16 am »

Funny you should say mad doctor- have you somehow been reading my rough draft I write as I play?
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1482 on: April 30, 2017, 05:38:21 am »

Funny you should say mad doctor- have you somehow been reading my rough draft I write as I play?

Possibly. This is Necrothreat. Everything is viable after all.

I mean, what with all the different timelines, magic mixing and the rest going on.
« Last Edit: April 30, 2017, 06:50:07 am by apiks »
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1483 on: April 30, 2017, 06:39:24 am »

Funny you should say mad doctor- have you somehow been reading my rough draft I write as I play?

Must be an alternate timeline.

Funny you should say mad doctor- have you somehow been reading my rough draft I write as I play?
We're not having a repeat of page 80.
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Arx

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1484 on: April 30, 2017, 08:05:42 am »

Given the state of Necrothreat, I'm going to go on a limb here and say we've never needed a Tech Support- there are only three states of being here. Alive, Dead and Undead. Injured? That just is the moment before you're dead, silly.

I never actually appointed him, but unless he died there should be a Suturer floating around with a whole bunch of med skills enabled. Saved a couple of lives!
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