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Finally... => Forum Games and Roleplaying => Topic started by: Devastator on February 11, 2020, 11:30:45 pm

Title: Sh 2 [SG] Week 14
Post by: Devastator on February 11, 2020, 11:30:45 pm
You rest uneasily.

First, there is a cave.  In stories caves might be decorated or glittering with gold, homes of dwarves or gnomes, or dragons.  This cave is simple stone, but nonetheless contains a growing evil, a malice.

Then there is a procession of heroes.  A champion, striding tall with glittering armor and a magic sword.  An assassin, moving as a half-imagined shape in the darkness.  A general, at the head of an army of more than ten thousand.  Swifter and swifter they come, the parade of human and not-quite human faces continues, all with the sense that they belong to you.  You, and none other.  All marching to face the dread inside the cave, under a sun being eaten by darkness.

You wake up.  You don't need it put more clearly.  This is not the first night you have recieved these messages, but you mean for it to be the last.  Whatever, wherever this evil is, you will face it, and you will face it with all the power you can raise.

Only.. where do you start?  You have a small pension, courtesy of your unknown father, likely a mandarin of middling rank, paying your mother for special services years ago.  You have a bit of silver, squirrled away from your serving duties at the embassy.  None of the faces belonged to a scraggly beggar girl or a young city woman of limited means.  You're going to need power.
Title: Re: Sh 2 [SG]
Post by: Devastator on February 11, 2020, 11:31:13 pm
This is to be a suggestion game, where time is seperated into weeks.  Anyone can post suggestions.. the one with the most votes wins.

A week will give you five chances to do things, such as making plans, exploring segments of the city, finding new people, practicing, recieving instruction, and execution.  Plans will help you do things, as it will reveal the number and sequence of rolls required, which can let you increase your chances of success with more complicated actions.  Both people and skills can be applied to help solve problems, or to make plans run smoothly.

In the future, your assets will include lists of the plans you have ready to execute.

Spoiler: Assets (click to show/hide)

Spoiler: Allies (click to show/hide)

Prestige is basically how well known and influental the person is.  If you want to get a meeting with a major foreign merchant, prestige would make doing so much easier.  It can be increased by doing notable things.  Favor is basically how much someone believes in your cause, over and above their freindship.  Favor can get people to do things they would not ordinarily do.  For instance, Huan would be happy to help you find a foreign language tutor, but you would need a favor from him to get him to teach you personally.

In all cases, you are more or less against the clock, having to find out what's wrong with the world, and fix it, by whatever means seem effective to you.
Title: Re: Sh 2 [SG]
Post by: Devastator on February 11, 2020, 11:31:37 pm
The city is a large port city.  There are several distinct districts in it.

First is the Port District.  It consists largely of three parts.  There's the foreign docks, which are restricted access to locals, in an attempt to limit smuggling and properly apply taxes to imports and exports.  It works to some degree, but not perfectly, like everything.

Then there's the local docks, which are where domestic trading vessels and fishermen dock from.  It's much more loose, and the area is somewhat under the control of the Tongs, a criminal underclass.

Thirdly, are the Dockyards, where new ships are manufactured for sale, and is the military port, where they work on warships and dock elements of local fleets.  There are also barracks here for serving marines and sailors when they are on alert.

The next district is the Foreign Quarter, where there are many domestic high-end merchants in exotic goods for export, as well as represenatives of foreign powers, be they governments or trade groups.  If you need to find something that is truly exotic, this is where you look for it.  The diplomat you work for has his house here.

After that is the Merchant Quarter.  This is where the major land caravan routes meet the river docks, and where most of the more mundane and local goods are sold.  There are many shops of many types, along with most of the professional tradesmen.  Most everyone who lives in the city comes here, as well as most of the people from the other cities in the Empire.  The main station of the City Watch is also in this district.

Then there is the Government Quarter.  In it is the governor's 'mansion', a palace in all but name.  There are numerous law offices as well as the courthouse.  There is also a school for training civil servants here, which are the people who fill most of the offices of the government.

Lastly is the Magic Quarter, where there is the University, which trains augurs, nature mages, ritual mages, and spirit-shamens, for fairly steep prices.  There are also merchants here which deal with magical objects as well as factors who contract for exotic raw materials used in their work.

Every quarter has, in addition to what was listed above, numerous housing districts, and many services.  All quarters have drinking-houses, tea-rooms, salons, boarding-houses, brothels, inns, barbers, as well as many basic shops.

Spoiler:  Status (click to show/hide)
Title: Re: Sh 2 [SG]
Post by: Devastator on February 11, 2020, 11:32:01 pm
Wait, weren't we here already?

Yeah.  A few years ago I ran this same suggestion game.  It ended.. non-optimally.  Everything is as it was when that game started, although things may develop in a different manner from this same position.

http://www.bay12forums.com/smf/index.php?topic=157668.0

You're getting a second chance, at least while I'm busy getting ready for my time off.  Maybe longer.

Good luck!
Title: Re: Sh 2 [SG]
Post by: NRDL on February 11, 2020, 11:35:46 pm
Okay, so no need for a name or anything else right now, I'm assuming that comes later.



1. Look into getting a knife, how much it costs, if it's possible to just make one.

2. Try to make contacts and charm anybody we meet, including our employer.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 11, 2020, 11:43:07 pm
Talk to Huan Zhang about quitting our current job. Explain that while we have appreciated working for him, we have recently developed other interests.

Look into martial arts training. Being able to defend ourselves will open up many opportunities that normal people would consider too risky.
Title: Re: Sh 2 [SG]
Post by: NRDL on February 11, 2020, 11:52:03 pm
Whoops, wasn't sure if we got 5 actions in a week or otherwise. I'll change my action.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 11, 2020, 11:54:29 pm
I only knew because I read the prequel and was chatting with Dev elsewhere. :P
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 12, 2020, 12:03:31 am
QUIT JOB, BUY TRAVELING SUPPLIES AND A SWORD
THEN ASK AROUND ABOUT TROUBLES LIKE A DF ADVENTURER
Title: Sh 2 [SG] Turn 1
Post by: Devastator on February 12, 2020, 01:38:55 am
Quit job, shop for a weapon.

Try to do things in a charming manner.

You quit your job.  Well.. sort of.  As you calmly and professionally broach the subject with your boss, Huan Zhang, he, over the course of an hour, skillfully debriefs you about your dreams.

You end up telling him somewhat more than you originally considered, and he's certainly taking some notice of things, wondering what you're going to do next, and offering his assistance.  It's nice to hear of his concern, but you can't help but feel it is just a bit more than the concern warranted by a trusted servant requesting to leave his service.  Perhaps he has some feelings for you?

You end up deciding not to dwell on your decision to leave, and decide to go shopping.  You know that your savings are enough to buy a fine weapon, and that if you are to acquire power, the ability to defend yourself is going to be important for whatever direction you should choose to do in the future.

While you are walking around the Merchant Quarter, looking for weapon shops, you end up stuck in a throng of people.  There is a fight going on, on the streets, as two downtrodden looking merchants have ran into each other while hauling hand carts.  Neither one came off the better of it, with one merchant breaking a pottery honeypot, and another one suffering a rack of broken eggs.  It's very difficult to press through, and you can't help but be curious as to the fight, for you yourself are aiming to get some training in that line.  The two merchants are mostly talking, and occasionally throwing a fist, but after a couple minutes they set upon each other, grappling and tumbling around the circular opening in the middle of the crowd.  Before it can come to a conclusion, a whistle goes up, and the fighters jump to their feet and skillfully leap over the crowd, leaving behind their carts.

..On a hunch, you check your money purse.  It's lighter than it should be.. you've been taken by pickpockets.  Cursing, you look around, seeing several others in the same position as you.  Inevitably, the carts are filled with sacking and wood chunks, only looking like full carts of goods, with some decoys on top.

At least they only took about five silver.  While not a small amount, it's not your full savings.  You must have moved around before the thief could take it all.

..grumbling, you go back to shopping, staring some daggers for the long-vanished thieves.  Not next time.

This time, sticking to upmarket stores, you find a stand from an excellent manufactory in the city, one that normally makes fine, upperclass wares for the wealthy.  There are a lot of.. some quite excellent pieces, at least to your untrained eye, although most of them seem a bit costly.

That said, after a while perusing the store, and keeping in mind what little you know of noble fashion, you find a somewhat more reasonably priced long dagger with a concealable scabbard, meant for being worn underneath clothing.  It's a serious weapon, none-the-less, with a nine inch blade and a stabbing point, a weapon for active defense and not show.

The price is pretty reasonable, but still, with your pocket somewhat lighter, decide to try to see if you can bring it a bit down.  With a bit of active listening, and careful monitoring of the other customers and the shopkeeper, you notice that he seems a bit tired today, slightly annoyed by the stream of servants and endless rounds of negotiations done to properly assuage the self-importance of the nobles they work for.

So, when it's your turn to be served, you be a bit more forthright, taking a forceful, confident stance and mentioning the quality and obvious effectiveness of the weapon with simple, unassuming compliments, and request a small deduction in the price anyway, trading off how the piece is one for use and not for show, and thus somewhat outside the current fashion.  This ends up working quite well, and you walk away with the weapon for a very good price of five silver.

(-10 silver, Gained concealable fighting dagger)
(Also, gained Charming skill)

Spoiler:  Status (click to show/hide)
Title: Sh 2 [SG] Turn 1
Post by: Devastator on February 12, 2020, 01:48:35 am
With that done, the week passes.

There are no dreams this week.

The weather this week is cloudy and overcast.  The city is likewise quiet.  Well, mostly quiet.  Someone stole an antiquity belonging to the city, a century-old banner from some relatively unimportant noble house who once produced a general that fought and won some battle near the city.  You're sure some of the upper classes care about such things, but it's not much of a deal for people of more modest means like you.

It is week 2.  You have five actions this week.

Do note that you don't need to do all of them in one turn.

Spoiler: Money (click to show/hide)

Spoiler:  Status (click to show/hide)
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 12, 2020, 01:52:51 am
Well, we have to gain power. How does one go about accumulating power, really?
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 12, 2020, 02:27:22 am
Hey, I know, let's ask about vampires! If we can become vampire we'll probably become stronger, and more importantly harder to kill.
Title: Re: Sh 2 [SG]
Post by: NRDL on February 12, 2020, 02:29:22 am
1. Search for a master willing to train us in weapon skills

2. Continue making contacts with people, it's always a good idea to have people like us.
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 12, 2020, 02:32:34 am
We have more than 2 actions now.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 12, 2020, 02:34:55 am
1. Search for a master willing to train us in weapon skills

2. Continue making contacts with people, it's always a good idea to have people like us.

These two are good, but we'll probably want to be a little more specific than "someone to like us."
Title: Re: Sh 2 [SG]
Post by: NRDL on February 12, 2020, 02:39:21 am
Once we get more info about who there is to interact with us, sure. Until then, trying to be generally charming and likeable is a safe bet.
Title: Re: Sh 2 [SG]
Post by: Devastator on February 12, 2020, 03:20:35 am
If it takes up an action, it'll be you trying specifically to train that skill up further, NRDL.  If not, it'll just be how to interpret interactions with others.
Title: Re: Sh 2 [SG]
Post by: NRDL on February 12, 2020, 04:13:05 am
Fair enough. The bit about establishing further contacts ( get a wider variety of people to interact with ) should still count, right
Title: Re: Sh 2 [SG]
Post by: Devastator on February 12, 2020, 04:19:24 am
Doing that in the course of your other actions is automatic.

If you are looking for something/someone specific, please let me know what you are looking for.

If you are simply exploring the city or some part of the city, that's also fine.

It's just a bit easier with a little more direction than trying to meet people.  You are in a massive city, there's easily about a million people here.  What kind of people are you looking for?
Title: Re: Sh 2 [SG]
Post by: NRDL on February 12, 2020, 04:25:20 am
Specifically, make nice to people in our immediate area that have their ears to the ground. Innkeepers, merchants, anybody who might know about things happening in distant lands or in our surroundings, that aren't immediately obvious.

The main goal is still to search for some sort of weapon master, but if we happen to run into any well informed people, in establishments like inns and markets and such, getting on their good side is a neat way to get information that might be usable.
Title: Re: Sh 2 [SG]
Post by: Devastator on February 12, 2020, 04:48:56 am
Ahh.  I missed a post in the OP, the description of the city.

Spoiler: City Description (click to show/hide)

The area that you live in is the Local Docks in the Port District.  It's the largest area of the city.  Scoping out your neighborhood is fine.

I'm sorry for the confusion.
Title: Re: Sh 2 [SG]
Post by: King Zultan on February 12, 2020, 06:37:46 am
PTW
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 12, 2020, 08:27:51 pm
Action: all the quoted things.

Hey, I know, let's ask about vampires! If we can become vampire we'll probably become stronger, and more importantly harder to kill.
Search for a master willing to train us in weapon skills
Specifically, make nice to people in our immediate area that have their ears to the ground. Innkeepers, merchants, anybody who might know about things happening in distant lands or in our surroundings, that aren't immediately obvious.

For the last two actions...
4: Try to train charm or find a way to do so.
5: Ask about troubling events.
Title: Re: Sh 2 [SG]
Post by: King Zultan on February 13, 2020, 03:29:13 am
Action: all the quoted things.

Hey, I know, let's ask about vampires! If we can become vampire we'll probably become stronger, and more importantly harder to kill.
Search for a master willing to train us in weapon skills
Specifically, make nice to people in our immediate area that have their ears to the ground. Innkeepers, merchants, anybody who might know about things happening in distant lands or in our surroundings, that aren't immediately obvious.

For the last two actions...
4: Try to train charm or find a way to do so.
5: Ask about troubling events.

+1
Title: Re: Sh 2 [SG]
Post by: Naturegirl1999 on February 13, 2020, 04:09:19 am
Action: all the quoted things.

Hey, I know, let's ask about vampires! If we can become vampire we'll probably become stronger, and more importantly harder to kill.
Search for a master willing to train us in weapon skills
Specifically, make nice to people in our immediate area that have their ears to the ground. Innkeepers, merchants, anybody who might know about things happening in distant lands or in our surroundings, that aren't immediately obvious.

For the last two actions...
4: Try to train charm or find a way to do so.
5: Ask about troubling events.

+1
+1
Title: Sh 2 [SG] Turn 2.1
Post by: Devastator on February 13, 2020, 10:35:05 pm
Hey, I know, let's ask about vampires! If we can become vampire we'll probably become stronger, and more importantly harder to kill.

Some of the faces you saw in your first vision were definately not those of a purely human you.  Though you are largely ignorant of supernatural creatures, you do know they exist, and at least some of them have great power.  It might be risky, but finding one could be to your benefit.

Now there isn't any sort of thing as an official mercenaries guild, but there are always travellers, independant or guards or otherwise.  So you head to the Merchant Quarters, and begin looking for hangouts or watering holes for travellers.

[1]

Most of the first few you look in are.. well, they seem too ordinary, just with tired soldiers in armour, more relaxed people on a few days off, and hopeful people looking ready for another job.  But mostly ordinary people.

[2][2]

So you go a bit further, into a few alleys over, looking for more unusual characters.  After a couple of hours, you find yourself looking into a very dark bar, almost hidden down a narrow flight of stairs behind a pile of water barrels.  It's larger than you expected, with perhaps a half dozen tables, a few corner booths, and a bar made of southern hardwood.  They serve some unusual drinks there, and the clientel, well, they certainly look more dangerous than the average patron.

[1][4][4]

You have a twinge of worry for a moment, but shake it off and decide to turn on the charm and look for some kind of hunter.  You do some regaling, and get some interesting stories out of these dangerous people.  At least one claims to have fought an animated spirit of the wind once, which is quite a thing, even if you've never heard of it before.  It seems he needed to get some special chimes, and..

[7+1] vs [6]

You fall to the ground, knocked down by a blow to the head, which feels incredibly painful.  Fortunately, you fall off the barstool in the right direction so your attacker doesn't yet have a grip on you, but you're still surrounded and he's coming in for a grab, and you fight to retain your grip on consciousness, fighting the alcohol as much as the blow..

[11]

And you do.  You manage to get yourself together, roll away from your attacker, and draw your weapon.  The problem is, there's at least six people in here, in addition to the barman, and from their reactions, they're all in on this.  You see the one guy who hit you with a sap, and at least one other guy up who is armed, with a knife similar to yours, if cheaper.  Two of the other four are getting up, although you don't see any weapons from them yet.  The bartender is out of sight.

"Easy" says the one who attacked you.  "You don't want to make us mess up that pretty face, do you?"

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG]
Post by: Devastator on February 13, 2020, 10:35:35 pm
(The dice were not merciful.  I suppose it could have been worse, you could have actually found a vampire..)
Title: Re: Sh 2 [SG]
Post by: Naturegirl1999 on February 13, 2020, 10:51:21 pm
“no, I don’t. What do I need to do to get you to stop attacking me. I just want to live.”
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 13, 2020, 11:14:05 pm
"Yes, look at my face."
Stab the one with a knife and abscond while they're distracted.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 13, 2020, 11:44:18 pm
"I could ask you the same. You haven't got as much to lose as me, but there's more of you to lose it. Who's first, risking their necks for the rest of you?"

Bluff/intimidate them. If that doesn't work, run fer it!
Title: Re: Sh 2 [SG]
Post by: Devastator on February 14, 2020, 12:02:57 am
((IC you would know these guys as slavers.  You don't know what would happen to you if they take you away, but it won't be good.))
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 14, 2020, 12:10:26 am
Sounds like a good chance for us to get ‼️Ç͜͏͖̲̣̘H͓̹̗̻͓͈͙͝A̲̦̫̯̟͕̥̣R̼͠A҉͍̫Ć̢̭͈T̙̦E̛͎̮̗̬R̡͖͙̭ ̸̤̖͉̼̥̟̟̝̭͠G̷̻̫̤̻R҉̷̱̦̠̭͘ͅO̴͓̺͉W̝̝̺̳͇͙͢T̥̫̗̙̭̙̩͟H̡͙̫͙̬̭̻‼️

Title: Re: Sh 2 [SG]
Post by: Devastator on February 14, 2020, 12:28:23 am
I'll probably just call that a failure, really.  Don't want to describe that at length.
Title: Re: Sh 2 [SG]
Post by: Superdorf on February 14, 2020, 12:31:44 am
Mm-kay, we need a proper plan here.

Quick, glance-- is there a clear way out of here? If yes, book it. If not, we're gonna have to shank whoever's at the door quick and brutal-like. This is a time for speedy brutality.
Title: Re: Sh 2 [SG]
Post by: Devastator on February 14, 2020, 12:55:23 am
The door is mostly clear.  If you bypass the guy with the sap, you can get to it.
Title: Re: Sh 2 [SG]
Post by: Superdorf on February 14, 2020, 01:22:21 am
Aight.

Enact violence upon sap guy's groin in whatever manner seems most expedient: dagger, knee, whatever. Follow that up with a dagger/punch to the throat, then get out of here fast as ever we can.
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 14, 2020, 01:25:22 am
Fun as groin-stabs are, maybe it would be better to strike at whatever's expedient using whatever's expedient.
Though it's probably just a single roll no matter what we do anyways. :P
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 14, 2020, 01:27:31 am
I'm not gonna pretend like my plan's a good idea, but I suspect the ol' shiv-n-run would end up being a poor compromise between the two intended effects.
Title: Re: Sh 2 [SG]
Post by: Devastator on February 14, 2020, 01:38:06 am
Bluffing and Attacking are one roll each, but the rolls might be different.

Same with perhaps other ideas.
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 14, 2020, 01:38:24 am
I'm not gonna pretend like my plan's a good idea, but I suspect the ol' shiv-n-run would end up being a poor compromise between the two intended effects.

Can't fight, there's too many of 'em and we're a scrub.
Can't run, there's someone in the way.
Can't negotiate, we're clearly at the disadvantage here and have nothing to barter with that can't just be taken.

So our options are "make a hole" or "surrender", one of which is a softlock.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 14, 2020, 01:40:38 am
We can't actually negotiate or fight, but we might be able to do the first by bluffing our ability to do the second. Presumably slavers aren't terribly fond of being stabbed trying to acquire merchandise.

I suppose the other thing is sounding more attractive the longer I think about it, though.
Title: Re: Sh 2 [SG]
Post by: Superdorf on February 14, 2020, 01:58:35 am
I suppose the other thing is sounding more attractive the longer I think about it, though.

Vicious practicality for the win! :))

Fun as groin-stabs are, maybe it would be better to strike at whatever's expedient using whatever's expedient.

Trouble is, "expedient" and "effective" are two different things. A simple center-of-mass stabbing might kill our assailant, but it'd be kinda slow-- and we can't afford slow right now. I'm looking to cause this guy as much pain as possible in as short a time as possible, and I can't think of any better way to accomplish that than a knife to the unmentionables.

...good grief but that was painful to write  :-X
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 14, 2020, 02:12:00 am
Painful? I don't see why. :D

I'm really not an expert in this kind of fighting. Sadly, neither is our character so keep that in mind.
I'd vote for center-mass just because it's a larger target, less likely to miss and faster to target. Going for the groin meanwhile is pretty much a guaranteed KO, but it's probably slower. Stabbing center mass meanwhile may not kill quickly, but I'd gamble on it being distracting enough to make an escape.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 14, 2020, 02:18:28 am
I think I'll go back to splitting the vote between intimidation/bluffing, painful escape, and outright murder.

Should be a wild update whatever we decide.
Title: Re: Sh 2 [SG]
Post by: Devastator on February 14, 2020, 02:27:49 am
Yeah, there's no particular hurry.  You guys can take as long as you need to come to a consensus.
Title: Re: Sh 2 [SG]
Post by: ZBridges on February 14, 2020, 02:31:26 am
"Fucking finally.  I haven't stabbed anyone in days.  Who's first?"  Smile joyfully.
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 14, 2020, 02:52:58 am
That might be laying it on a little thick. It sounds like either a defenseless person bluffing as hard they they can (which we are) or a the bored master martial artist taunting some mooks before beating them up (which we are not).
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 14, 2020, 03:02:00 am
Bear in mind, we don't actually need to kung fu them all down to make attacking us a poor idea. If we so much as gut-shiv one of them before they stuff us in a sack, this was probably a poor trade on their part. If we do any damage and then they have to kill us, this was a total loss anyway.

Of course, this relies on slavers making good decisions or being cowards, which is where my uncertainty comes from. They might just shout a stereotypical mook line and then rush us, casualties be damned.
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 14, 2020, 03:08:46 am
Yeah, so I think that it would make more sense to say "I could gut at least one of you" than "lol I could kill all your scrubs if I wanted to."

But sometimes, it's less effective to threaten damage than it is to actually do damage. If we point out that we could do some damage in a fight, what's to stop them from saying "shit, you right" and covering the exits, surrounding us, and/or getting out a crossbow?

Remember, talking about doing violence reduces your capacity to do that same violence.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 14, 2020, 03:13:55 am
Another important point for me is what we intend to do once we get out of here. If they're worried about witnesses, bluffing isn't super effective because they're kind of all or nothing to begin with. If we're intending to rat them out to the guards, bursting out of here screaming I FOUND THE SLAVERS COME GET THEM while they chase us might be more appropriate than trying to smooth-talk our way clean.

...damn. I think I'm gonna change my vote to knife or feint sapman out of our way and run for it.


Hm. But will running the blockade be just as easy as settling this with words? I wonder.
Title: Re: Sh 2 [SG]
Post by: Devastator on February 14, 2020, 03:40:13 am
knifing and running is different from just running.

I need that seperated.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 14, 2020, 03:55:37 am
He tries for the grabbo he gets the stabbo.
Title: Re: Sh 2 [SG]
Post by: Superdorf on February 14, 2020, 04:16:51 am
Painful? I don't see why. :D

I'm really not an expert in this kind of fighting. Sadly, neither is our character so keep that in mind.
I'd vote for center-mass just because it's a larger target, less likely to miss and faster to target. Going for the groin meanwhile is pretty much a guaranteed KO, but it's probably slower.

Not if we use our knee instead! Is why I said whatever's expedient.
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 14, 2020, 04:20:10 am
Eh, probably want to use the knife unless we get a really good cyan exclamation point.
Title: Re: Sh 2 [SG]
Post by: Superdorf on February 14, 2020, 04:24:52 am
I'm not too worried about the particulars. Swift ugly violence on the guy blocking our way out, that's all I care about.
Title: Re: Sh 2 [SG]
Post by: King Zultan on February 14, 2020, 06:08:47 am
Lets just stab the guy already.
Title: Re: Sh 2 [SG]
Post by: Naturegirl1999 on February 14, 2020, 07:08:50 am
stab sap guy and leave
Title: Sh 2 [SG] Turm 2.1
Post by: Devastator on February 14, 2020, 11:40:45 pm
You get up and charge the bastard, knife out, looking to make a stab and run for the door.  Nothing fancy, aim for the torso, and go.

[7+1=8 vs 6-1=5]

You do so.  You get a good solid stab down the guys left arm, and dash under his oncoming blow from the sap.

[6 vs 7-2]

..and just make it over his left foot, around the knee, and bolt for the door.  In a instant, you are through it, up the grungy stairs, and out into the open air again.

A moment later, you stop panting and look around at the huge crowd of people, milling about oblivious to what just about happened to you.  Would they have known?  Would they have heard you?  Would they have done anything?

Fortunately, for you at least, you'll never have to find out.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 14, 2020, 11:59:28 pm
Report this travesty to the guards. Even if they don't believe us or can't prove anything, casting suspicion on that place and those people will add pressure.
Title: Re: Sh 2 [SG]
Post by: Naturegirl1999 on February 15, 2020, 12:40:23 am
Report this travesty to the guards. Even if they don't believe us or can't prove anything, casting suspicion on that place and those people will add pressure.
+1
Title: Re: Sh 2 [SG]
Post by: King Zultan on February 15, 2020, 03:04:37 am
Report this travesty to the guards. Even if they don't believe us or can't prove anything, casting suspicion on that place and those people will add pressure.
+1
+1
Title: Sh 2 [SG] Turn 2.2
Post by: Devastator on February 15, 2020, 02:53:34 pm
You head back to the main thoroughfares, and look for some guards to report to.

..largely without success.  After some time looking, you end up heading for a post a good few blocks away.

After you head in, you're brushed off at the mostly empty post, and made to wait a good half-hour to make your report.  Eventually, you're brought before a bored-looking guard, who lazily takes down your words, clearly angering you with how obviously it's going to be ignored.. you simply evidently aren't an important enough person for them to care about.

Disgusted, you end up simply storming out of the place, having ruined your mood and wasted your time.
Title: Re: Sh 2 [SG]
Post by: ZBridges on February 15, 2020, 03:06:00 pm
Ask Huan Zhang about monastic orders dedicated to a martial art or the study of magic that might accept new initiates.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 15, 2020, 03:11:59 pm
Or just find a martial arts dojo normally.
Title: Re: Sh 2 [SG]
Post by: Egan_BW on February 15, 2020, 04:53:49 pm
Ah, I suppose that's what 0 Prestige looks like. Maybe should have enlisted Zhang's help in complaining. I'd hope that a 2 prestige contract is enough to successfully report a major crime in this society. :v
Title: Re: Sh 2 [SG]
Post by: NRDL on February 15, 2020, 05:09:28 pm
Or just find a martial arts dojo normally.

+1
Title: Re: Sh 2 [SG]
Post by: Devastator on February 15, 2020, 05:09:59 pm
Well, you rolled badly and had 0 prestige.  If you'd rolled better you'd have managed to get some face time, or gotten tipped off to bribe the clerk to get some face time.

Attempted kidnapping is hard to prove.  There's no marks on you, (and a guy that you stabbed), and nobody actually vanished.

That report isn't going to be forgotten, however, and if they're active here, there will be a bunch of similar reports to go with it, and then the post will likely start investigating it in a few weeks or a month.

Right now, they're paid by the local business owners, probably a little from the city, and a little from the state, and those are the people they care more about.  Since you're none of those, and this isn't a very egalitarian society, you're pretty screwed.  If you fell victim to something more obvious, they'd be more willing to help.

Zang would have been able to help somewhat, but as a diplomat this isn't his area of expertise, so the bonus would have been somewhat limited.  He would certainly have gotten you face time, though, and possibly start things off right away.

What he can do better is you can ask him to make sure your report isn't forgotten, and they'll probably start investigating soon.  If you're willing to call in your favor on this, he'll open some doors for you and let you look at their records, so you can do some investigating on your own.
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 15, 2020, 06:01:10 pm
Probably shouldn't bother investigating them on our own until we've got the kung fu and gang of thugs to deal with them properly.

...but hey, we've made a nemesis! That's a great start to being a hero!
Title: Re: Sh 2 [SG] Turn 2.3
Post by: Devastator on February 16, 2020, 01:23:24 am
You decide that maybe it'd be better to start with something more mundane than looking for creatures out of song and story.  At least for the current moment.

You cut a wide berth from the backalley bar with the slavers.  In fact, you decide to go to an entirely different part of the city.. the Magic Quarter.

Inside things are, well, not that much different than the rest of the city, save for there being a few more foreigners and more visible magic-users about, as identified by the various somewhat odd hats the different branches of magic favor.  But there are still estates, taprooms, laundries, workshops, scribes, eateries, apartments, and boarding homes here as in your home district.

..and, presumably, somewhere there are dojos.  Presumably full of fancy martial artists and maybe some kind of funky combat magic.  Although you know that lightning blasts and chilling frosts and fireballs are not real, there are certainly some kind of combat-related magics.

As is, however, you end up empty handed in the realms of dojo pursuit today.  You get distracted by several interesting shops, mostly selling what you imagine to be trinkets, but since you aren't looking to shop, you pass up on an enchanted rope, an amulet supposed to make you lucky, (as if that was possible), and a small bell that is supposed to bind imps to your service.

..but two things do catch your eye enough to get you to open your purse.  In a somewhat narrow shop, from a musty old propreitor, in among small statuettes and questionable animal pieces, two things speak out to you.

One is a fairly thin book, loosely bound and quite old.  Flipping through it, it looks like the diary of an adventurer.. but there's something wrong about the writing... both in content and calligraphy.  This is a book with secrets in it, and you can't pass that up.  The shopkeeper takes four silver for the book.

The other is a totem; a thin bit of silver wire wrapped around a ram's horn.  It's supposed to ward the holder against spirits.. blocking one's mind and body from their influences.  That is a claim you've heard before, but this one seems more.. true.  You examine it closely, and as you pick it up to take it out of the case, it explodes, completely removed from existance with a huge bang, shattering the top glass of the case and rattling the shop.

The now angry and somewhat bewildered shopkeeper stops you, and after some harsh words, demands payment for the glass case you wrecked, and suggests you get out before breaking something else.  Stunned, you end up handing over the remainder of your money, (not the ten or so silver such a case is worth, but close enough), and leave.

Now what happened there?

Spoiler:  status (click to show/hide)
Title: Re: Sh 2 [SG]
Post by: Superdorf on February 16, 2020, 01:26:27 am
Welp, time to look through this neat old book that we kinda gave up all our money for! A few secrets will do us good.
Title: Re: Sh 2 [SG]
Post by: ZBridges on February 16, 2020, 01:45:41 am
Welp, time to look through this neat old book that we kinda gave up all our money for! A few secrets will do us good.
+1

I wonder whether we can get bonuses for finding certain areas if we ask guards or Zhang for directions.  We're just not having much luck with these rolls.
Title: Re: Sh 2 [SG]
Post by: Devastator on February 16, 2020, 02:59:21 am
You shouldn't need bonuses, but yes, allies might be able to suggest specific places for you if you're looking for somewhere.  It is better if it's something related to that person's duties and abilities.  If you call in your favor, there will be a much better result overall.

If you do ask, let me know specifically if you're calling in your favor.
Title: Re: Sh 2 [SG]
Post by: ZBridges on February 16, 2020, 03:48:57 am
I would expect Zhang, as a diplomat, to be a learned man familiar with the political realities of the city, specifically the various organizations and institutions within it that compete for power and influence.

Perhaps we can ask him what specific groups or entities in the city can offer us the sort of training that we're looking for.  Don't call in a favor.
Title: Re: Sh 2 [SG]
Post by: NRDL on February 16, 2020, 03:56:31 am
I would expect Zhang, as a diplomat, to be a learned man familiar with the political realities of the city, specifically the various organizations and institutions within it that compete for power and influence.

Perhaps we can ask him what specific groups or entities in the city can offer us the sort of training that we're looking for.  Don't call in a favor.

+1
Title: Re: Sh 2 [SG]
Post by: King Zultan on February 16, 2020, 05:47:07 am
Welp, time to look through this neat old book that we kinda gave up all our money for! A few secrets will do us good.
+1

I wonder whether we can get bonuses for finding certain areas if we ask guards or Zhang for directions.  We're just not having much luck with these rolls.
+1
Title: Re: Sh 2 [SG]
Post by: IronyOwl on February 16, 2020, 01:46:30 pm
Welp, time to look through this neat old book that we kinda gave up all our money for! A few secrets will do us good.
+1

Even if we find some training, we don't have a way to pay for it.

...come to think of it, this will complicate our efforts to make more money too, since we don't have any money to invest or wager.
Title: Re: Sh 2 [SG]
Post by: ZBridges on February 16, 2020, 03:14:00 pm
I don't think we necessarily need money to get training.  Some organizations will probably offer it in return for agreeing to use the learned skills to benefit the organization, or for other services rendered.
Title: Sh 2 [SG] Turn 2.4
Post by: Devastator on February 16, 2020, 04:32:27 pm
You begin reading the book, taking it back to your home and placing it on your desk.  You blow off the dust of years, which lies quite thickly upon it.

Opening it up, you try to follow the narrative.  The archaic writing makes it difficult to decipher, along with the strange blocky calligraphy, but you eventually get tired of trying to read the writing, and begin transcribing some of it onto other sheets of paper, so you can debate over which character is which.

As you can follow it, you can tell whatever it is it isn't the diary of an adventurer as it seems.  It is the diary of what seems to be a spirit, writing as if it was an adventurer.  Maybe it was possessing a person's body, and going about?

In any way, it seems to have went on some voyages to the jungle countries far to the south, where it encountered numerous creatures, went up various rivers, talked to lots of people..  and, what convinces you it was a spirit, list many more spirits it talked to instead of people.

You figure that when you finish it you'll be able to have a solid idea of what the spirit world is like, how spirits relate to each other, and probably detailed information on many secret locations in the southern jungles.  You can't see anything that immediately jumps out at you, and a lot of it is out of date, but there's towns, villages, temples, dungeons, and a couple locations of what seems to be magical significance pointed out, but you don't have the vocabulary to figure out exactly what it means.  There are also some descriptions of various magical rituals, but you're even more in the dark about those, neither having the vocabulary or concepts to begin understanding them.

That said, as you start reading one passage describing some sort of binding ritual, you get entirely engrossed in it, and you find yourself unconsciously repeating some of the steps in the process, visualizing them in your mind.  It goes to the point where you even get out some charcoal and draw a circle on the floor, beginning to walk around it, repeating a chant.  At the time where you get to the point where you are supposed to provide both a form and energy to your manifestation, you feel a mild headache and stop moving.  A moment later your mind fills with fire, and you feel freed of the compulsion you didn't know you were suffering under.

..Huh.  Well, that's something.  There's a lot more to study here, but maybe the book itself isn't quite mundane?

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Turn 2.4
Post by: ZBridges on February 16, 2020, 04:45:47 pm
Quote
I would expect Zhang, as a diplomat, to be a learned man familiar with the political realities of the city, specifically the various organizations and institutions within it that compete for power and influence.

Perhaps we can ask him what specific groups or entities in the city might offer us the sort of training that we're looking for.  Don't call in a favor.

I'd like to give this another try, but I'm open to voting for something better, such as going for another pleasant stroll.

I suspect that learning more about this world will help us determine the correct course of action.
Title: Re: Sh 2 [SG] Turn 2.4
Post by: IronyOwl on February 16, 2020, 05:01:59 pm
Well that's fascinating.

...not quite sure what to do with our magic ritual book, though.
Title: Re: Sh 2 [SG] Turn 2.4
Post by: King Zultan on February 17, 2020, 10:48:24 am
Quote
I would expect Zhang, as a diplomat, to be a learned man familiar with the political realities of the city, specifically the various organizations and institutions within it that compete for power and influence.

Perhaps we can ask him what specific groups or entities in the city might offer us the sort of training that we're looking for.  Don't call in a favor.

I'd like to give this another try, but I'm open to voting for something better, such as going for another pleasant stroll.

I suspect that learning more about this world will help us determine the correct course of action.
+1

I feel we should go back to looking at the book later.
Title: Re: Sh 2 [SG] Turn 2.5
Post by: Devastator on February 17, 2020, 03:30:10 pm
You decide to get some assistance from Zhang in your efforts to find a good dojo.  You discuss the matter for a bit, and the first name that comes up is for the Wind school, which is a well known group from Horse province far to the north.  Now, you know they're around, it's one of the more common groups in this part of the world, and you're fairly familiar with them.

From what you do know, they favor a fairly strict philosophy of self-defense, and have a mixture of grapples and strikes.  You also remember their uniforms.  It does cross your mind that Zhang may be recommending them as their traditional uniforms are.. somewhat revealing.

You do now have the location of a dojo for them, but they don't offer training for free.. it'll cost you at least a couple silver per week.  And you don't have any.  Zhang does say that he'd float you a loan if you want one, however.
Title: Re: Sh 2 [SG] Turn 2.4
Post by: ZBridges on February 17, 2020, 03:34:31 pm
Rather than a loan, let's see if we can get another job to start bringing in some income.  Zhang probably has connections that can land us a decent job, and getting a new job will allow us to make some more contacts and potential allies.  Ask him to do so, ussng a favor.
Title: Sh 2 [SG] Turn 3
Post by: Devastator on February 17, 2020, 03:42:51 pm
This week has fairly gloomy weather, with the overcast skies proceeding towards off and on light rain.  It's more of a good background for those gritty novels about hard-bitten crime fighters than the sunny weather more suitable for heroic adventures.

In the news, some idiot ran a spice ship aground, tearing up one of the docks and spilling great quantities of cloves all over the place.  You don't hear about it in time to stock up, but there are tons available on the market for quite cheap, for some reason. Enough for you to stock up on.

Perhaps more importantly, Zhang has news for you, and he actually sends you a message, which is quite the experience, as you've never had someone run a message to you like your some kind of noble before.  It seems another colleague of his, a Li Yue, wants to hire a new servant who will also act as a hidden bodyguard.  If you're interested, you should look her up this week.

Spoiler (click to show/hide)
Title: Re: Sh 2 [SG] Turn 3
Post by: Devastator on February 17, 2020, 03:43:39 pm
That happened as part of the post turn events, so you got it for free rather than having to spend an action on it.
Title: Re: Sh 2 [SG] Turn 2.4
Post by: ZBridges on February 17, 2020, 03:51:05 pm
My inclination is to accept the loan and begin training at the Wind school.  That will give us a leg up on getting the bodyguard job, as we can truthfully say that we are studying a martial art.  Hopefully the earnings will be sufficient to pay back the loan fairly quickly.
Title: Re: Sh 2 [SG] Turn 3
Post by: Naturegirl1999 on February 17, 2020, 04:23:20 pm
Accept work as the bodyguard
Title: Re: Sh 2 [SG] Turn 3
Post by: ZBridges on February 17, 2020, 08:31:18 pm
Accept work as the bodyguard

I doubt she will hire us if we have no combat training.  Beginning to build up our skills at a dojo would likely increase our chances of getting the job.  I'm not too worried about the loan, as Zhang is apparently sweet on us and is therefore likely to be lenient.
Title: Re: Sh 2 [SG] Week 3
Post by: King Zultan on February 18, 2020, 09:15:18 am
My inclination is to accept the loan and begin training at the Wind school.  That will give us a leg up on getting the bodyguard job, as we can truthfully say that we are studying a martial art.  Hopefully the earnings will be sufficient to pay back the loan fairly quickly.
+1 Training then get the job.
Title: Re: Sh 2 [SG] Week 3
Post by: Naturegirl1999 on February 18, 2020, 10:19:02 am
My inclination is to accept the loan and begin training at the Wind school.  That will give us a leg up on getting the bodyguard job, as we can truthfully say that we are studying a martial art.  Hopefully the earnings will be sufficient to pay back the loan fairly quickly.
+1 Training then get the job.
+1
Title: Re: Sh 2 [SG] Week 3
Post by: Devastator on February 19, 2020, 01:06:43 am
"So how much are you interested in borrowing?"

Spoiler: Money (click to show/hide)
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 19, 2020, 01:21:11 am
What is the current cost of spice?
Title: Re: Sh 2 [SG] Week 3
Post by: Devastator on February 19, 2020, 01:39:45 am
You can spend an essentially unlimited amount on spice.

As for currently unusual prices, cloves are available in quantity for about half the usual price, but you don't know how long it'll take for the price to recover.

You can make a planning action specifically to trade in something if you want to see what the estimated gains are, and anything that might help or hurt the process.
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 19, 2020, 01:59:58 am
My thought is that we should minimize our debt, only borrowing enough to allow us to start generating income consistently.  We know that training will cost around two silver a week.  To be safe, perhaps we should allow for enough silver for three weeks of training, just in case the bodyguard job doesn't pan out and we need to waste time finding another source of income.

Once we have more assets, we can more safely assume a larger amount of debt.

As for investing in cloves, I'm not sure what the appropriate move would be.  As a planning action, what gain could we expect (until, I guess, the market recovers completely) month over month for a purchase of cloves for ten silver?

Edit: changed from 5 silver to 10 silver.
Title: Re: Sh 2 [SG] Week 3
Post by: Naturegirl1999 on February 19, 2020, 07:00:52 am
My thought is that we should minimize our debt, only borrowing enough to allow us to start generating income consistently.  We know that training will cost around two silver a week.  To be safe, perhaps we should allow for enough silver for three weeks of training, just in case the bodyguard job doesn't pan out and we need to waste time finding another source of income.

Once we have more assets, we can more safely assume a larger amount of debt.

As for investing in cloves, I'm not sure what the appropriate move would be.  As a planning action, what gain could we expect (until, I guess, the market recovers completely) month over month for a purchase of cloves for ten silver?

Edit: changed from 5 silver to 10 silver.
+1
Title: Re: Sh 2 [SG] Week 3
Post by: King Zultan on February 19, 2020, 07:12:32 am
My thought is that we should minimize our debt, only borrowing enough to allow us to start generating income consistently.  We know that training will cost around two silver a week.  To be safe, perhaps we should allow for enough silver for three weeks of training, just in case the bodyguard job doesn't pan out and we need to waste time finding another source of income.

Once we have more assets, we can more safely assume a larger amount of debt.

As for investing in cloves, I'm not sure what the appropriate move would be.  As a planning action, what gain could we expect (until, I guess, the market recovers completely) month over month for a purchase of cloves for ten silver?

Edit: changed from 5 silver to 10 silver.
+1
+1
Title: Re: Sh 2 [SG] Week 3.1
Post by: Devastator on February 19, 2020, 09:49:53 pm
You head out to investigate the prices for buying cloves.  After all, if they're cheap right now, there ought to be some way to make money on it.

As for shopping.. well, a full bag of cloves is about seven or eight silver normally.  Right now, you can get a bag of it for about four silver, or so.

The downside is that you don't know how long it'll take for cloves to recover in value.  Cloves are, well, fairly common, and if a few more ships come in, they could be sitting at that price for quite some time.  Could be months.

Still, it'd be hard to lose money on the deal.  You can buy them cheap, and hopefully sell them an uncertain amount of time later at a profit, but this is a project where you are very unlikely to lose money, even if you may end up holding onto the cloves for a while.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 19, 2020, 09:52:58 pm
I think we should wait to invest until we have some actual income.  Six silver for training plus five silver for emergencies should hopefully be sufficient for now.

Borrow 11 silver.
Title: Re: Sh 2 [SG] Week 3
Post by: Naturegirl1999 on February 19, 2020, 09:57:34 pm
I think we should wait to invest until we have some actual income.  Six silver for training plus five silver for emergencies should hopefully be sufficient for now.

Borrow 11 silver.
+1, when we do buy cloves, maybe we can grow some, a steady food supply if timed correctly and cloves are stored properly
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 20, 2020, 12:54:47 am
It definitely makes sense to start leveraging all of our assets.  We do have a home, which I assume we are not renting, but how much land that includes isn't clear at the moment.
Title: Re: Sh 2 [SG] Week 3
Post by: Egan_BW on February 20, 2020, 01:01:16 am
Dev told me to please not grow cloves.
Title: Re: Sh 2 [SG] Week 3
Post by: Devastator on February 20, 2020, 01:17:23 am
Yeah.  Your basic living expenses are covered, and cloves are valuable in large sacks of dozen of pounds.  There's also a time limit.
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 20, 2020, 02:43:17 am
On reflection... not a good idea.  Maybe we can find some other way to make use of our home.
Title: Re: Sh 2 [SG] Week 3
Post by: King Zultan on February 20, 2020, 10:07:20 am
I think we should wait to invest until we have some actual income.  Six silver for training plus five silver for emergencies should hopefully be sufficient for now.

Borrow 11 silver.
+1


On reflection... not a good idea.  Maybe we can find some other way to make use of our home.
We could turn it into an opium den.
Title: Re: Sh 2 [SG] Week 3
Post by: Devastator on February 20, 2020, 12:30:49 pm
Your home consists of a two-room urban apartment.  You have one room where you do your cooking and most of your living, with a desk, some shelves, a couple chairs and a small charcoal cooker.  You have your other room with your bed and your closet.  You have a little space to store other things, but not much.  You don't have a table, but you have a shelf you can eat off of.

This is fairly ordinary living for a servant, which is what your occupation was before the call to adventure came.

Rent for this space is fairly small, and is about 15% of a silver per month.  Most of your 1 silver/month living expenses goes toward food and other necessities, such as soap, and laundry expenses.  Perhaps about another 15% is free for discretionary use, but spending that is the difference between a reasonably comfortable life and a stretched, miserly existence.
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 20, 2020, 07:48:24 pm
Not what I was hoping for, but we could still potentially run a small business out of it.  It's something to consider if we get the initial capital we would need.
Title: Re: Sh 2 [SG] Week 3
Post by: Devastator on February 20, 2020, 08:27:22 pm
You can totally have some minor decorations and such, too.
Title: Re: Sh 2 [SG] Week 3
Post by: Devastator on February 20, 2020, 10:03:02 pm
You borrow 11 silver.  Huan Zhang charges you 1/week interest, but forgives you the first week.  You'll be expected to pay it off at the rate of one silver a week, starting at sometime next week.

Repaying your loan in part or full will not require any actions.

Spoiler (click to show/hide)
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 20, 2020, 10:21:08 pm
Let's go to the Wind School dojo that we are familiar with and arrange for training.
Title: Re: Sh 2 [SG] Week 3
Post by: syvarris on February 20, 2020, 11:58:34 pm
Let's go to the Wind School dojo that we are familiar with and arrange for training.

Sigh.  Yeah, this seems like the best plan right now.  +1

I don't think the cloves investment is a good idea.  It takes too long to pay off, and is too small.  If we were rich, it'd be a real opportunity, but right now we're living really tight.  I really wish we didn't take that dumb loan.
Title: Re: Sh 2 [SG] Week 3
Post by: Egan_BW on February 21, 2020, 01:11:45 am
Consult The Book for potential sources of profit!
Title: Re: Sh 2 [SG] Week 3.3
Post by: Devastator on February 21, 2020, 01:18:44 am
You head out to the Wind school dojo.  This one is in a slightly-more affluent neighborhood, a fair distance from your home.

It's.. quite large.  There must be twenty students there practicing when you go in, and at least four or five trainers that you see putting people through their places.

They can squeeze you in right away, and there's lots of spaces for various levels, beginners, intermediates, etcetra.

So,  about twenty minutes and one slightly skimpy uniform later, you're signed up for a single silver piece, and can sit in on a couple of hours instruction immediately.  First lesson is.. falling.  Ouch.  Fortunately, the floors are well padded, unfortunately it still hurts.  The next few hours are bruising and painful, finishing with a bit of recovering doing breathing exercises while sore.  You don't feel much progress yet, but you know the saying about pain and gains, so you've got one of them covered at least.

Spoiler: Status (click to show/hide)

As a note, the job offer is only available this week.  If you don't pursue it, the opportunity will be gone.
And if you want to study the book, please indicate what topid inside it you'd like to study.
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 21, 2020, 01:22:58 am
Should we now pursue the job?  It may be worth it to try and make some contacts with trainers or fellow students.  I'm not sure if it would be risky to leave applying for the job as our last action this week.

Try and make some contacts with Wind school trainers or students.
Title: Re: Sh 2 [SG] Week 3
Post by: King Zultan on February 21, 2020, 05:09:17 am
Should we now pursue the job?  It may be worth it to try and make some contacts with trainers or fellow students.  I'm not sure if it would be risky to leave applying for the job as our last action this week.

Try and make some contacts with Wind school trainers or students.
+1
Title: Re: Sh 2 [SG] Week 3
Post by: syvarris on February 21, 2020, 09:51:09 pm
Definitely go accept the job next.  We're not going to learn enough to matter with one action, nor will a single action be likely to create a contact who would influence things much.  Just accept the job, before the opportunity is lost.
Title: Re: Sh 2 [SG] Week 3
Post by: Egan_BW on February 21, 2020, 09:54:52 pm
Definitely go accept the job next.  We're not going to learn enough to matter with one action, nor will a single action be likely to create a contact who would influence things much.  Just accept the job, before the opportunity is lost.
+1
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 21, 2020, 10:03:23 pm
I think there is value in making initial inroads with the Wind school community.  Even if those contacts serve only as intermediaries in our quest to meet more influential indiviudals, they are part of a martial organization that may be helpful in dealing with our foes.

We have enough actions remaining this week to do that and accept the job.
Title: Re: Sh 2 [SG] Week 3
Post by: Devastator on February 21, 2020, 11:00:59 pm
Are you doing both actions, then?
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 21, 2020, 11:02:19 pm
Are you doing both actions, then?

I would support that.
Title: Re: Sh 2 [SG] Week 3
Post by: syvarris on February 22, 2020, 01:17:48 am
I think there is value in making initial inroads with the Wind school community.  Even if those contacts serve only as intermediaries in our quest to meet more influential indiviudals, they are part of a martial organization that may be helpful in dealing with our foes.

We have enough actions remaining this week to do that and accept the job.

I absolutely agree, on all points.  The problem lies in that we only have two actions, and accepting the job can conceivably fail.  It really shouldn't, but then just a couple updates ago random die rolls had us spend all our money on a random trinket.  Sh is extremely randomized, and taking the job is rather important; being able to spend two actions on it in the event of a failure is valuable.

We should take the job first, and if it succeeds, attempt to gain contacts.  Otherwise, the second action should be spent on retrying for the job.

Are you doing both actions, then?

I would support that.

-1, for the above stated reasons.
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 22, 2020, 01:20:42 am
GM: Can you please clarify what actions require rolls, and what types of actions do not require rolls?
Title: Re: Sh 2 [SG] Week 3.4
Post by: Devastator on February 22, 2020, 03:50:59 am
Accepting the job can't actually fail.

Most actions will require rolls at some level.. even in this case of accepting a job, which has a roll to see if you start automatically with extra pay or a bonus, as well as a series of rolls to see who your employer is and why in particular this position is available.

You had a roll when you were looking for a dojo because you were exploring, and there was the possibility of bad or unexpected things happening.  Since you are exploring inside your own city, the possibilities for bad stuff are different than there would be elsewhere.  In this case, you failed to find a dojo, found some bad stuff, the bad stuff turned out to be someone selling you something that you wouldn't have otherwise bought, which turned out to be fairly expensive but quite useful, instead of a scam or other ripoff.

Essentially, it's like you got pickpocketed again, but less bad.  You've had awful luck with your exploration rolls.  Buying stuff or meeting unexpected people are relatively common results when critically failing to discover what you are looking for in a city.

In general, if you have something related as an asset or have discovered something, it doesn't require rolls to do interactions with it, such as joining up or asking that person for help.  You can't fail asking for this job because it was already offered, as the product of an already-successful roll.  Hence you don't need another roll to be able to join up.  In other circumstances it might take a roll to do something with it, like the old master might require convincing to take on a student, but in those cases I'll try to make it clear what's going on with description.

The semi-automatic nature of some of these interactions is mostly to speed up the game.  Like you did fail, and got the shop encounter, and then got something sold to you.  You then got a save to see how good of a shopper you were and if you could limit the damage by buying something useful, or limit the damage by negotiating a lower price or buying something cheap instead of dear.  You did.. ok on that part, but not perfect.

In all cases, these interactions will stop the moment something happens that is a threat to your life.  Threat to your purse, not so much.

Quote
Definitely go accept the job next.  We're not going to learn enough to matter with one action, nor will a single action be likely to create a contact who would influence things much.  Just accept the job, before the opportunity is lost.

You go to take the job.  Li Yue is.. boring, or at least seems boring as she has a story to tell you that's contrary to that.  She lives in a fairly small mansion of about twenty-ish rooms, two other servants, and two other guards.  She's a merchant who normally deals with fairly ordinary trade goods inside the city, such as pottery, grain, lumber.. a variety of fairly average inexpensive goods, which she then buys and sells from one person to another in bulk.  Nothing terribly unusual, and there's thousands of people in the city who work similarly.

But there's something going on here.  One of her servants is dead, killed by a stabbing wound to the chest, while opening a window to air out the guest chambers.  There's been a few open threats to Li Yue from her rivals, but she'd never expect that would lead to an assassination attempt, which this probably was, as the guest quarters were on the top floor.

You are offered twice the normal salary for a servant, a salary of two silvers a week.  You try to negotiate it up a bit, but she discerns your lack of combat experience and doesn't offer more, although you are offered two weeks pay in advance.  The job will take four of your weekly actions, as you are expected to fulfill at least some normal servant duties as well as look to her protection.

(As, thanks to the wonders of the drama dice, this situation is already life threatening, the update is stopped here so you can reconsider taking the job.)
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 22, 2020, 04:08:19 am
This does not seem like a good opportunity.  Not only would it be extremely time-consuming, but it would also likely be extremely dangerous.  She's not even offering that much money.

We could take the bonus, work a week or so, and then quit, or just walk away now.  I don't really see how this job would be advantageous for us.

Is it possible to attempt to leverage our charm skill to improve the terms of the employment?
Title: Re: Sh 2 [SG] Week 3
Post by: King Zultan on February 22, 2020, 06:26:23 am
This does not seem like a good opportunity.  Not only would it be extremely time-consuming, but it would also likely be extremely dangerous.  She's not even offering that much money.

We could take the bonus, work a week or so, and then quit, or just walk away now.  I don't really see how this job would be advantageous for us.

Is it possible to attempt to leverage our charm skill to improve the terms of the employment?
+1
Title: Re: Sh 2 [SG] Week 3
Post by: Naturegirl1999 on February 22, 2020, 09:13:58 am
Definitely go accept the job next.  We're not going to learn enough to matter with one action, nor will a single action be likely to create a contact who would influence things much.  Just accept the job, before the opportunity is lost.
+1
+1
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 22, 2020, 02:46:57 pm
Definitely go accept the job next.  We're not going to learn enough to matter with one action, nor will a single action be likely to create a contact who would influence things much.  Just accept the job, before the opportunity is lost.
+1
+1

Naturegirl1999, may I ask what your reasoning is for wanting to accept the job?  It looks like you are upvoting an action that was already carried out.
Title: Re: Sh 2 [SG] Week 3
Post by: Egan_BW on February 22, 2020, 02:59:21 pm
DRAMA DICE WILLS IT
TAKE THE JOB
Title: Re: Sh 2 [SG] Week 3
Post by: Naturegirl1999 on February 22, 2020, 03:08:17 pm
.
Title: Re: Sh 2 [SG] Week 3
Post by: Devastator on February 22, 2020, 03:41:05 pm
Your charm skill was taken into account when negotiating already.  You can renegotiate again when any further changes in status occur.

i.e, you learn some combat skills or you protect from an assassination attempt or somesuch.
Title: Re: Sh 2 [SG] Week 3
Post by: Superdorf on February 22, 2020, 03:45:46 pm
Y'know what? We're an adventurer. We were gonna have to do life-threatening stuff for money anyway; this seems as good a chance as any to break into that field.

TAKE THE JOB

+1
Take the two weeks' advance too. We can pay off our loan debt nice and early!
Title: Re: Sh 2 [SG] Week 3
Post by: ZBridges on February 22, 2020, 03:51:52 pm
I can support taking the job, but I think we should consider quitting early when we've built up a decent amount of coin.  Money is power, but money alone won't accomplish our goals, and we can't spend money if we're dead.
Title: Re: Sh 2 [SG] Week 3
Post by: Naturegirl1999 on February 22, 2020, 03:59:08 pm
Y'know what? We're an adventurer. We were gonna have to do life-threatening stuff for money anyway; this seems as good a chance as any to break into that field.

TAKE THE JOB

+1
Take the two weeks' advance too. We can pay off our loan debt nice and early!

+1
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 22, 2020, 04:26:01 pm
Quote
Y'know what? We're an adventurer. We were gonna have to do life-threatening stuff for money anyway; this seems as good a chance as any to break into that field.

That's true, but don't forget how the last version of this ended.



You take the job, and take the four silver advance.  Of course, you're not yet entirely confident.. after all, you don't know how to use your weapon, and the Wind School mostly teaches unarmed combat.  But you'll learn, and you'll need to learn to do whatever it is you're going to do.  At least if you decide to fight the evil personally.  Complicated.

Lastly, and to end the week, you go back to the dojo and try to make some friends.  After a few hours, you find an interesting young man, another Li, called Li Song.  He's another beginning student, still unskilled but seems enthusiastic and diligent.  You exchange information and part ways pleasantly.



This week the dreams return.  But where you expected to see a cave, you don't.  It's daytime, with the sun at midmorning on a mostly bare rocky hillside, with woods visible in the distance and a small creek running below.

But, more close to you is a fortified.. manor?  No, not really, it's a complex?  Like a temple or a shine or a brewery or a factory?  Or a weaver's place?  Something like that.  Anyway, there are walls around it, cut from new wood, and the buildings are similar to them, everything all shiny and brand new, with fresh pitch roofs and all bright metalwork and unseasoned wood.

You see a few workmen milling about, finishing a few details and looking at trim work, but the place seems pretty empty, idle buildings standing around.  You know this must have something to do with the evil, but you aren't sure of what.

The complex has several buildings.  A couple you can identify, one is clearly a warehouse, with large doors and no windows, one is clearly the main building, with two stories and many rooms, looking to be of more impressive construction, but there are several other buildings you can't identify, a couple of large ones and a couple of small ones.  There are also a few tents outside, obviously bunkhouses for the workers, as well as a few tents over workshops, for the carpenters and metalworkers who were needed to build all this.

..Where do you investigate first?

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 22, 2020, 04:33:36 pm
(How did the last version end?)
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 22, 2020, 04:40:36 pm
(Killed in a fight that was not necessary.  On something like the third attempt to accomplish a failed mission, that you didn't have to complete.)
Title: Re: Sh 2 [SG] Week 4
Post by: Naturegirl1999 on February 22, 2020, 04:41:18 pm
(Remember the slavers who tried to take us?)
Investigate the small currently unknown buildings
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 22, 2020, 04:42:42 pm
(No, that was something completely different, NG.  That was something that happened this game.  I was referring to the last time I ran this game, in a different thread.)

And please don't bump that thread.  It's dead.)
Title: Re: Sh 2 [SG] Week 4
Post by: Naturegirl1999 on February 22, 2020, 04:50:00 pm
(Ok)
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 22, 2020, 05:33:32 pm
(Remember the slavers who tried to take us?)
Investigate the small currently unknown buildings
+1
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 22, 2020, 11:53:27 pm
The first small building you check out is pretty obviously a toolshed.  Nothing special there, saws and hammers and wedges and wheels and such.

The second small building is far more interesting.  Inside there is a series of empty plant pots, sacks of dirt, and bags of seed.  All normal enough, except a normal gardening shed doesn't have occult symbols of some kind written all over it, with pots and soil and seed all in their own mazes of lines and circles and such.  You have a feeling that if you knew some magic, this sight would teach you some important things.
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 22, 2020, 11:55:30 pm
Commit the symbols to memory and check the main building.
Title: Re: Sh 2 [SG] Week 4
Post by: Egan_BW on February 23, 2020, 12:11:36 am
Locate a pen an paper conveniently stowed in our clothes and jot down the symbols, because that's exactly how everything here works.
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 23, 2020, 12:20:28 am
Hmm, I do think writing down the symbols would help us remember them, even if the paper wouldn't persist past the dream.

Locate a pen an paper conveniently stowed in our clothes and jot down the symbols, because that's exactly how everything here works.
+1
Title: Re: Sh 2 [SG] Week 4
Post by: Naturegirl1999 on February 23, 2020, 12:34:05 am
Hmm, I do think writing down the symbols would help us remember them, even if the paper wouldn't persist past the dream.

Locate a pen an paper conveniently stowed in our clothes and jot down the symbols, because that's exactly how everything here works.
+1
+1 plant some of the seeds too
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 23, 2020, 02:01:04 am
What will planting the seeds accomplish?

GM: You edited the first post yesterday.  What did you change?
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 23, 2020, 03:13:44 am
The post title.  The post title of the OP is the thread title on the forums.
Title: Re: Sh 2 [SG] Week 4
Post by: King Zultan on February 23, 2020, 03:38:20 am
Hmm, I do think writing down the symbols would help us remember them, even if the paper wouldn't persist past the dream.

Locate a pen an paper conveniently stowed in our clothes and jot down the symbols, because that's exactly how everything here works.
+1
+1
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 23, 2020, 03:41:42 am
You pull out your writing tools, and begin to draw the symbols with the brush you keep in your pocket

..except you have no pocket.  Or hands.  Or arms.  You can't actually touch anything physically, only see.

..You don't think you have a body like this.  It feels like it might be confusing, but it isn't.  You're just dreaming, what's there to worry about?

That said, you do put some effort into studying the symbols as best you can, tracing some of the loops and whorls, symbols and signs, hopefully to write down in the morning when you awaken.  You end up passing through a good three or four arrangements of them before your brain feels quite full enough.  Hopefully not too full, but at least some of the symbols look like characters, such making it easier to keep them seperate.

What next?
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 23, 2020, 03:44:33 am
Is it night?  If so, check the sky for constellations.  In addition, scan the horizons for mountains, buildings or signs of habitation, or other landmarks.  This might help us determine the location?
Title: Re: Sh 2 [SG] Week 4
Post by: King Zultan on February 23, 2020, 03:45:27 am
Is it night?  If so, check the sky for constellations.  In addition, scan the horizons for mountains, buildings or signs of habitation, or other landmarks.  This might help us determine the location?
+1
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 23, 2020, 03:56:58 am
It's daytime, with the sun at midmorning on a mostly bare rocky hillside, with woods visible in the distance and a small creek running below.

..but not a bad idea, should it be night.
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 23, 2020, 03:58:06 am
Well, wherever it is, it's day there and here it's night.  In that case, check the main building.
Title: Re: Sh 2 [SG] Week 4
Post by: King Zultan on February 23, 2020, 06:42:53 am
Well, wherever it is, it's day there and here it's night.  In that case, check the main building.
+1
Title: Re: Sh 2 [SG] Week 4
Post by: Naturegirl1999 on February 23, 2020, 11:18:56 am
What will planting the seeds accomplish?
If the seeds, pots and building are filled with magic symbols, maybe something will happen when seeds are planted in magic pots, so we can see what happens if anything, learning what magic does by trial and error
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 23, 2020, 03:15:45 pm
You go to the main building next, flying towards it.  As you enter it, it seems to be mostly empty, although not quite as new as the other buildings.. you can see some faint dirt signs on the floor showing that somone has moved through the hallways, although not many people judging from the cleanliness.  You mean to run through the rest of the building, to quickly get an overview of what is going on, but you're stopped dead by the first room.

It's a classroom.  There is a large slate at the front of the room, and a number of adult-sized desks in it.  There is quite a lot of open space, too, which is a bit confusing until you look closer, seeing that the floor is made of gray stone, and there is plenty of chalk and drawing tools about, such as large compasses, straightedges and protractors.

This is a room for the teaching of magic, obviously.

And with that, you wake up, morning sunshine streaming into your room.  You quickly go to your desk to sketch out the diagrams you've tried your best to memorize and do a pretty good job.  You're not sure if they're right, but you do remember some parts of them properly, and even if you didn't get them all correct, you should have enough to work with.

Spoiler: status (click to show/hide)
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 23, 2020, 03:23:30 pm
Pay off our loan.  That is an action that does not require any time.  Once that is done, ask Zhang if he knows anyone familiar with magic that may be able to decipher the symbols for pay.
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 23, 2020, 03:25:56 pm
The weather clears up this week, and things are bright and sunny, calm and cheerful.  It's so good, that you feel energized and you have the time for an extra action this week.

There is some minor intrigue this week in the Foreign quarter, as a renown internation figure in glassworking has arrived, apparently to hand-deliver a number of pieces made on commission to the city governor.  This is a somewhat large deal, as apparently payment is to consist of a few important treasures as well as a supply of the finest silk and porcelain, stuff that's normally reserved for the domestic market only.  There are also a few hundred foreign soldiers in the city for bodyguarding and securing the goods, which is quite unusual.. there are only a couple of cities in the empire where such foreigners are even allowed.

Your work goes mostly uneventfully.  You earn your pay, but there are no attacks or rumors of attacks, and ordinary servant work for you is nothing special.  You do come to the conclusion that it isn't an inside job, though, as the other people don't seem to have particularly strong opinions about Li Yue.  They are more than a little spooked about the attack, but they mostly think it was a failed attempt at robbery.  You do feel that any further incidents would cause them to flee the premises.

Three actions remain to you this week.
Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 23, 2020, 11:02:47 pm
My thought is that it might be useful to get a referral at the Wind dojo for a more suitable dojo (one that practices a blade martial art), then begin training at the new dojo, and then ask Zhang for advice on finding someone that can help us with these symbols.

I actually don't think we should immediately pay off the loan, as it might be useful (if riskier) to float some cash.
Title: Re: Sh 2 [SG] Week 4
Post by: syvarris on February 24, 2020, 12:35:36 am
...Hrm.  I was going to agree not to pay off the loan, but then I noticed that we have 16 silver.  Holding the money is halving our (admittedly crappy) pay, and if we aren't using it for anything, then holding it is dangerous in itself.  We could be robbed or spend it on a trinket, again.

I dislike the current job, which uses 80% of our actions and pays minimum on half of them, but there's an argument for keeping it if it's largely mundane and doesn't drain update time; our in-game time is of little value, beyond possibly outracing the nebulous evil that we're supposed to stop (and which the game likely won't survive long enough to see).  In other words, it uses 80% of our in-universe time to generate a pittance, but if its mundanity functionally accelerates the passage of time by 500%, then it's arguably free money.

Considering Dev ended the last update with "Three actions remain to you this week", this probably isn't how the job works, but I still don't want to leave it immediately because that's creating bad blood.

The alternative to paying off the loan would be to buy the dumb cloves, unless we're gonna leave the job.  It's very unlikely we'll be able to make a profit by using the money with one action a week, and at one action a week the price stabilization might arrive in a reasonable period of time.


As for the combat dojo stuff, I talked to Dev about it in IRC.  Surprisingly, it'll (probably) only take four weeks (at one session a week, which is most efficient) to get a +1 to general combat.  That is, with or without a weapon, both defensively and offensively, from the wind studio.  That's rapid enough to consider, though I don't think combat is actually all that valuable a skill.  It's nice to have, but a +1 in a d12 system isn't enough to rely on, especially if failing a roll might lead to death.

Really, we should be focused on building contacts (we already have a bonus to charm, and contacts seem powerful in Sh), and on magic (which is often brokenly powerful and outright unfair, plus prolly especially easy for us).  Physical combat is an inevitability, so it has value, but it's also not strong as a focus, so we shouldn't over-invest in it.

...Aside from going to work, go to the dojo once this week.  The extra action should be spent on studying the magic book and magic symbols, trying to figure out... anything, really.
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 24, 2020, 12:40:21 am
Any reason not to consult an expert regarding the magic symbols?  We know nothing of magic, so our attempts to study the symbols alone will probably not yield much useful information.

Thus, two words: hot drinks.

Also, the GM stated previously that we can select a topic from the book to study.  We should identify the most useful looking topic (available in our status) and study that.

-1 to studying the book without selecting a specific topic.
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 24, 2020, 12:42:23 am
If you say no topic I'll just pick one randomly, by the way.
Title: Re: Sh 2 [SG] Week 4
Post by: Egan_BW on February 24, 2020, 12:50:33 am
Obtain HOT DRINKS
Title: Re: Sh 2 [SG] Week 4
Post by: syvarris on February 24, 2020, 12:54:37 am
I don't want to search out a magic expert, for two reasons.  One, it's an action to go find a magic expert.  That action can fail, and on a success it just gives us the option to spend another action that might be more efficient.  Two, we don't have any reason to get a good deal.  We have no magical skill or knowledge to make ourselves look like someone who isn't some hick who by chance found a magic book.  Magic potential, yes, probably, but I expect we'd at best get a deal of "okay, give me half your money and I'll do work that you could do yourself at half the speed."

I'm fine with selecting a specific topic, I just don't know of any topics that have been mentioned.  I'm just as happy to work towards a general +1 in magic, but if there's an actual list of topics that has been mentioned, I'll happily choose a priority.  ER had to point out there's a list in status.  Study spirit-related magic rituals.  After going to the dojo.

Not having a specific type of magic in mind is not a reason to not study magic.

Obtain HOT DRINKS

-1
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 24, 2020, 12:57:42 am
To your first point, it cannot fail to ask Zhang for a reference to a professional (someone legitimate that probably wouldn't rip us off), and there may be some danger in experimenting with magic without proper safeguards.  There's no reason not to at least get a quote from a professional.

As for the topics, you can find those in the status.  It's available in the last update.
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 24, 2020, 01:07:30 am
It might not be able to fail, but it would take an extra action to ask him for a reference first instead of just finding someone on your own.

Plus it would raise the odds of finding an excellent, but expensive person, which might lead to it costing more silver than you could otherwise get away with.

Lastly, it is possible for Zhang to not know anyone directly.  Magic isn't his area of specialization.
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 24, 2020, 01:13:04 am
In my opinion, using an extra action to ensure success is worthwhile, especially since failure can be very costly in this game.  Even if it would cost a bit extra, I would rather retain the services of an excellent practitioner rather than a charlatan or mediocre magician.

There's very little harm in at least asking, besides that it would require a single action.
Title: Re: Sh 2 [SG] Week 4
Post by: syvarris on February 24, 2020, 01:23:54 am
Spending two actions to get the option of a randomized third action which may not be worthwhile (if it costs a lot of silver) does not seem wise.  Five actions are available per week, four of which must be spent on maintaining our job.  I support spending the fifth on dojo training.  I'm currently trying to argue in favor of spending a sixth action, which we gained by luck, on something that could have a one-turn payoff.

If we instead spend the action on getting a reference from Zhang, then we will not get any payoff from it before spending an additional two actions on it, even in a best case scenario.  Excepting random bonus actions, if we keep our job, this either means it will take an additional two weeks if we ignore the dojo, or an additional six weeks if we prioritize the dojo.

Getting a reference is far more reasonable if we quit the job.  I do not know whether we should quit the job.  I don't think we should quit the job before even working for a week, considering we did pull strings to get it--immediately resigning after we got advance pay is a dickish thing to do, and will poison our relationship with a contact, and that relationship is our strongest asset right now.
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 24, 2020, 01:29:55 am
We can actually get the reference, ask the professional for a quote which we can accept or reject on the spot (and possibly get an immediate or quick answer), and train at the dojo this week, as we have three actions available to us.  The next week, we could get the results, if necessary. 

It would not take an additional two or six weeks.
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 24, 2020, 01:34:07 am
Three?

<checks>

I did say three.  No, normally your job uses 4/5 actions, and you have +1 this week due to luck.  So it should be two.

But you can have three this week, sure.
Title: Re: Sh 2 [SG] Week 4
Post by: Egan_BW on February 24, 2020, 01:39:23 am
Train, study book (spirit rituals), HOT DRINKS
Oh, and pay the debt. It has 1 silver/week interest, we have 2 silver/week income, and we don't have much to spend it on right now.
Title: Re: Sh 2 [SG] Week 4
Post by: syvarris on February 24, 2020, 01:42:31 am
Quote
(syv) Is ZBridges right, in that we have three actions to spend on anything this week?
(Devastator) Yeah, I meant to write two but wrote three for some reason.
(Devastator) you can have three.

I had assumed the three was because we had to manually spend actions on going to work.  Apparently we do get three to spend on anything.  Huh.

This means it takes an additional week, assuming we prioritize it over dojo training (and it'll still be five additional weeks, if we don't, which I still support) and has luck-based payoff; there's still the issue that it may not be worth paying an expert.  We might not even get a guaranteed payoff even if we do pay an expert, too.  We're not paying for magical instruction, we're paying to be told what these symbols mean.

How about this--we spend one action looking at just the book, one action asking Zhang for a reference to a spirits magician, and one action on the dojo?  We should look at the book at some point regardless, and having more knowledge about magic before speaking with a magician is probably helpful.  We'll also be able to evaluate whether the contact sounds good enough to prioritize, after hearing Zhang's recommendation.
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 24, 2020, 01:44:04 am
May I ask why a spirits magician specifically?
Title: Re: Sh 2 [SG] Week 4
Post by: syvarris on February 24, 2020, 01:49:54 am
Because we're infested with spirits?
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 24, 2020, 01:50:50 am
I see.  I was specifically interested in deciphering the magic symbols rather than investigating the spirits contacting us.  I see you did that in the previous game.
Title: Re: Sh 2 [SG] Week 4
Post by: Egan_BW on February 24, 2020, 01:59:38 am
The symbols we saw will only help us know what's going on at the place we dreamed of, which is pretty niche knowledge to be spending weeks of actions and money on.
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 24, 2020, 02:02:41 am
I feel like gaining a better understanding of the threat we are facing would help us better prepare for it.  When we saw the symbols, the update indicated that they were "important."  I would not agree that identifying the evil would be niche knowledge.

However, I don't want to clutter the thread with arguing about it for pages at a time.  I'll think it over and see what others have to add.
Title: Re: Sh 2 [SG] Week 4
Post by: Devastator on February 24, 2020, 02:37:42 am
Do I have agreement on dojo-ing for one action at least?
Title: Re: Sh 2 [SG] Week 4
Post by: ZBridges on February 24, 2020, 02:38:06 am
I would support that.
Title: Re: Sh 2 [SG] Week 4.1
Post by: Devastator on February 24, 2020, 03:38:18 am
You head to the dojo, to begin some training for this week.  (-1 silver) Your bruises have mostly healed, after all, time to raise some new ones!

Your new friend isn't present today, although you hear from someone else that he's still attending.  The instructor is bald-headed with long mustachios, a fairly intimidating look, but that's for people who don't have your destiny.  You're put through some of the paces for some breathing exercises, and to your joy, get to be the thrower and not the throwee for some of the exercises.  There are also some exchanges of blows, and lots of correction on how to stand and how to throw, and block, punches.  Kicks are for another day, apparently.

You're taking to it pretty well and feel somewhat more competent, even if not dramatically so.  Making good progress.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 4.1
Post by: MidnightJaguar on February 24, 2020, 03:44:04 am
Let's read that book and get some hot drinks.
Title: Re: Sh 2 [SG] Week 3.3
Post by: ZBridges on February 24, 2020, 03:46:46 am
Spoiler (click to show/hide)

Why does the above spoilered update indicate "some combat training" in the status, but the later updates, including the most recent, do not?
Title: Re: Sh 2 [SG] Week 4.1
Post by: Devastator on February 24, 2020, 03:48:37 am
Because at this point you have some combat training but not enough for any in-game effect.  It's being tracked.
Title: Re: Sh 2 [SG] Week 4.1
Post by: King Zultan on February 24, 2020, 04:28:28 am
Let's read that book and get some hot drinks.
+1
Title: Re: Sh 2 [SG] Week 4.1
Post by: Naturegirl1999 on February 24, 2020, 07:34:20 am
Let's read that book and get some hot drinks.
+1
+1 while reading the book, let’s study information on an unknown magical field
Title: Re: Sh 2 [SG] Week 4.1
Post by: ZBridges on February 24, 2020, 10:40:36 pm
It looks like one thing we can all agree on is the importance of hot drinks.  Should we do that next?
Title: Re: Sh 2 [SG] Week 4.1
Post by: Egan_BW on February 24, 2020, 10:55:04 pm
Yes, for sure.
Title: Re: Sh 2 [SG] Week 4.2
Post by: Devastator on February 25, 2020, 01:19:18 am
There is only one option for hot drinks.

..Tea.  Civilization.  All that is right and proper in the world can be found in a teahouse.

With that, you go into a local teahouse near you.  It's a mid-level place, slightly above what your normal station is, but not exceptional.

Feeling daring, you order a regional variety, shipped downriver from the monkey-infested jungle of.. monkey province.  And it tastes strange.  A bit tart, a bit bitter, a bit spicy..  an odd mixture.  You're not sure if you enjoy it, but it's different.

There is a long moment of quiet calm, enjoyable in this city, a moment of peace in your busy life.  You have a few cups before you return home in the evening, with an aura of calmness around you.
Title: Re: Sh 2 [SG] Week 4.1
Post by: ZBridges on February 25, 2020, 01:22:33 am
Perhaps the calm will help us study "Instruction on spirit-related magical rituals."
Title: Re: Sh 2 [SG] Week 4.1
Post by: Egan_BW on February 25, 2020, 02:09:34 am
Book! Spirits! Rituals!
Title: Re: Sh 2 [SG] Week 4.2
Post by: King Zultan on February 25, 2020, 03:18:06 am
Time to study those magical spirit rituals!
Title: Re: Sh 2 [SG] Week 4.3
Post by: Devastator on February 25, 2020, 04:20:15 am
Quote
Time to study those magical spirit rituals!

You crack open the book.  Or, more accurately, you turn the pages gently until the book is open to the correct region, and then spend a few hours deciphering circles and runes and such.

Or, once more, that's what you think you'll be doing.  What you are doing is reading a treatise on the nature and makeup of.. floating dust specs, and how to best manipulate tiny amounts of dust.. somehow.. to create ritual lines through some kind of ability you know is impossible, at least for humans.

Well, that part is out, or at least seems to be useless, but it isn't the only thing in the book.  More useful are what seems to be a specific element.  A tool, so to speak, one effective when composed of dust.  A trigger, so to speak.

Magic is, as best you grasp it, composed of lots of smaller items, which are arranged into the formation of a spell or an item that will create some kind of seemingly supernatural effect.  However, they don't seem that supernatural; you're supposed to link things together, such as power sources, through intermediate effects, into other ritual elements that would cause the final effect you're supposed to arrange.

The piece you learn today is a particular arrangement of dust, that when done properly, uses the tiny amount of energy put into it's creation to act as a trigger to trip some other magical effect, one linked up with something else, powered by something else, to do something else.  This is usually triggered by someone moving the dust around, or breaking it with their feet.  There are notes indicating that it can be modified in various ways, to make it more or less sensitive, or to try and limit what kind of thing can break it, such as wind, presence of a living creature, or several other variations.

You try it out yourself.  After perhaps fifteen minutes of collecting dust, and spending a good few more minutes placing it on the floor and carefully arranging it into the lines that make up the ritual symbol, you are finished making a, well, rune, that will trip when the first person steps on it.  You then do so, and see the slightest of faint sparks on the ritual edge, demonstrating a successful arrangement of dust.

Huh.  You have learned a versatile dust triggering rune.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 4.2
Post by: ZBridges on February 25, 2020, 04:36:40 am
Hmm.  That appears to currently be uselsss?
Title: Re: Sh 2 [SG] Week 4.2
Post by: Devastator on February 25, 2020, 04:39:23 am
Oh, depends on what it's hooked up to.  No reason it only needs to connect to your own stuff, for instance.  You can imagine that a mischevous earth spirit would find it hilarious.
Title: Re: Sh 2 [SG] Week 4.2
Post by: ZBridges on February 25, 2020, 04:40:48 am
Ahh I see, cool.
Title: Re: Sh 2 [SG] Week 4.3
Post by: Naturegirl1999 on February 25, 2020, 06:12:38 am
let’s study Instruction on an unknown magical field next
Title: Re: Sh 2 [SG] Week 4.3
Post by: King Zultan on February 25, 2020, 07:12:37 am
let’s study Instruction on an unknown magical field next
+1
Title: Re: Sh 2 [SG] Week 4.3
Post by: Egan_BW on February 25, 2020, 12:16:42 pm
That's the end of our week, and next week we will probably only get one action, which we should spend on combat training in case our job decides to be deadly this time.
Title: Re: Sh 2 [SG] Week 4.3
Post by: ZBridges on February 25, 2020, 04:45:51 pm
I'm not particularly enthusiastic about the job.  It pays poorly, it's very time-consuming, and it's extremely dangerous.  I think we should bow out as soon as is reasonably proper.
Title: Sh 2 [SG] Week 5
Post by: Devastator on February 26, 2020, 12:58:31 am
This week brings no new dreams.

The weather continues bright and sunny, although it's a bit windy today, coming off the sea.  Not a gale, but just a blustery spring day.

In the news, there is a large open-air market gathering being held in the merchant district, featuring stands showing a very wide variety of goods, from the ubiquitous food carts to the finest in luxuries.  There are also going to be numerous paid live performers, including at least one troupe of famous actors.

Your job, on the other hand, is quite ordinary in comparison, with little special happening.  You have only one free action this week.  You take your pay and pay your interest.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 5
Post by: ZBridges on February 26, 2020, 01:01:58 am
I didn't agree with this initially, but on reflection it does make sense to pay back our loan before we get robbed or have the opportunity to demonstrate poor impulse control.

Other than that, what makes most sense to me is continuing to train at the dojo.  Once we get a +1 to combat, perhaps we can renegotiate the terms of our employment.
Title: Re: Sh 2 [SG] Week 5
Post by: Egan_BW on February 26, 2020, 01:04:26 am
Pay loan. TRAIN.
Title: Re: Sh 2 [SG] Week 5
Post by: King Zultan on February 26, 2020, 01:52:01 am
Pay off that loan, and train until we get them mad self defense skills!
Title: Re: Sh 2 [SG] Week 5
Post by: Naturegirl1999 on February 26, 2020, 06:32:07 am
Pay off that loan, and train until we get them mad self defense skills!
+1
Title: Re: Sh 2 [SG] Week 5
Post by: Devastator on February 27, 2020, 12:04:23 am
Training goes really well.  You take your test, and knock 'em proverbially dead.  You go through your drills, the single opponent ones, the multiple opponent ones, and go through your basic movements well.  You finish with a series of spars, and you perform excellently, far beyond what your meagre experience, and quite honestly, you yourself expected from your skills.  You're applauded, and officially awarded the next rank.

Li Song was there too, and applauds most heartily.  You think you've certainly helped inspire him to further efforts on his own.

You also pay off your 11 silver loan.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 5
Post by: ZBridges on February 27, 2020, 12:47:35 am
With our improved prestige and martial ability, I think it's time to either get a raise at our current job or quit and find a better job.
Title: Re: Sh 2 [SG] Week 5
Post by: Devastator on February 27, 2020, 01:17:38 am
You could also try to negotiate for shorter working hours instead of more pay.
Title: Re: Sh 2 [SG] Week 5
Post by: ZBridges on February 27, 2020, 01:20:33 am
In that case, I think we should attempt to renegotiate for shorter working hours or, failing that, a significant pay increase.

On a sidenote, if we are this good at learning the martial and esoteric arts, I wonder why we have such a low station in life.
Title: Re: Sh 2 [SG] Week 5
Post by: Devastator on February 27, 2020, 01:49:10 am
Well, you are literally the chosen one, which has affected your life somewhat.

And you can get a lot lower than where you were starting at..
Title: Re: Sh 2 [SG] Week 5
Post by: King Zultan on February 27, 2020, 06:06:35 am
In that case, I think we should attempt to renegotiate for shorter working hours or, failing that, a significant pay increase.

On a sidenote, if we are this good at learning the martial and esoteric arts, I wonder why we have such a low station in life.
+1
Title: Sh 2 [SG] Week 6
Post by: Devastator on February 27, 2020, 11:49:02 pm
There are no dreams this week.

The weather is dark and stormy, with the first real storms this year having blown in from the sea.  There's some lightning and thunder, and lots of rain.  It's a proper week for a story, with people huddled under hoods and cloaks as they run between buildings trying to keep the water off.

As for events, there is another high profile murder in the Foreign Quarter.  The glass maker of last week has returned to his country, but a small retinue has remained behind, including an apprentice and some guards.  That apprentice is now dead, and there are many rumors swirling about the murder.



You negotiate with Li Yue, displaying your new skills, and beseeching her to give you a bit more time to your own.  The two of you negotiate, and Li Yue is surprisingly passionate about her need for you to protect her.  After this goes on for perhaps about a half hour, you eventually come to a realization.. that if you aren't here, you have no chance of protecting her.  It isn't about money, so much, she has plenty, but she doesn't want to die, or you to die defending her, and time off makes it slightly less likely for you to be here if she gets attacked.

Even so, eventually your new skill, prestige, and charming demeanour eventually convince her to cut your hours a bit without cutting your pay.

It seems highly unlikely she will do so again.

You have two actions this week.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 6
Post by: ZBridges on February 28, 2020, 12:00:53 am
Even with (slightly) more free time, I don't think this is a great opportunity for us, but I'd like to hear what others think about the job.

Am I correct in thinking that the job now requires 3 actions instead of 4?  The status still says 4.
Title: Re: Sh 2 [SG] Week 6
Post by: Devastator on February 28, 2020, 12:38:37 am
Yes, three.  Thanks for pointing that out, it's edited.
Title: Re: Sh 2 [SG] Week 6
Post by: Naturegirl1999 on February 28, 2020, 03:42:38 am
I like the job, a steady source of pay, and nothing happens most of the time, on time off we can train which will help when a threat does come
Title: Re: Sh 2 [SG] Week 6
Post by: ZBridges on February 28, 2020, 03:47:47 am
Fair enough.  Let's continue training at the dojo.
Title: Re: Sh 2 [SG] Week 6
Post by: Naturegirl1999 on February 28, 2020, 04:05:48 am
Fair enough.  Let's continue training at the dojo.
+1
Title: Re: Sh 2 [SG] Week 6
Post by: King Zultan on February 28, 2020, 08:23:42 am
Fair enough.  Let's continue training at the dojo.
+1
+1
Title: Re: Sh 2 [SG] Week 6
Post by: Devastator on February 28, 2020, 11:29:39 pm
Unfortunately, the bloom seems to be off your recent benefits.  This week you're back again to getting bruised and beaten up, for seemingly little benefit.  You'll be quite sore going to bed after this session.

At least it's going better for Li Song, who has taken his test, and has now reached the same rank as you.

One action remains.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 6
Post by: ZBridges on February 28, 2020, 11:41:11 pm
If Li Song has reached the next rank, why is he still at prestige 0?
Title: Re: Sh 2 [SG] Week 6
Post by: Devastator on February 29, 2020, 01:03:13 am
Prestige is based on accomplishments, not skills.  In your case it represents your self-confidence and in general your fame.  For NPCs it's essentially a level that basically represents how many friends, allies, and resources that person can draw upon.

A truly elite combatant will probably have at least some prestige, but it isn't a requirement, nor does fame result from having great skill.  Some people are simply content not being prominent in the eyes of the public, regardless of their own abilities.

In your case, your first point of prestige doesn't come from achieving your level of skill.  It comes from a superb test performance in front of a good number of your friends and peers, and was available because you'd joined a large dojo with a great many students.  It's an achievement worthy of your first point.
Title: Re: Sh 2 [SG] Week 6
Post by: ZBridges on February 29, 2020, 01:21:50 am
I see.  Makes sense.

I think we should use our other action to study the other spirit-related magic ritual.

Some things to consider:

1.  Based on the time discrepancy between our current location and the location of the evil, it is quite far away.  We will need to use divination or exhaustive (and likely pricey) search methods to locate the evil.

2.  The central building in the dream was created to teach magic.  From this we can deduce that the evil is magic in nature.  We will need to find a way to dispel magic or (possibly) a safe way to kill many practitioners.

3.  The symbols, once deciphered, will likely help us determine the exact nature of the magic threat.  Knowing more about the magic used will probably help us determine an effective way to dispel or prevent it.
Title: Re: Sh 2 [SG] Week 6.1
Post by: King Zultan on February 29, 2020, 05:19:53 am
+1 To studying the spirit magic ritual.
Title: Re: Sh 2 [SG] Week 6.1
Post by: Naturegirl1999 on February 29, 2020, 08:10:16 am
+1 To studying the spirit magic ritual.
+1
Title: Sh 2 [SG] Week 6.2
Post by: Devastator on February 29, 2020, 01:02:24 pm
Something less physical sounds good for your other activity.  You could use fewer bruises at least.  And hopefully the next ritual will be as interesting as the last one.

The next ritual is explained in detail, but the detail is the wrong detail.  This is apparently for some kind of close-ranged telepathy-related ritual, at least that's what you can gather from it being formed from, apparently, thoughts.  You're supposed to arrange your thoughts in some way that is full of characters that don't translate, and it lets you do something with someone else's thoughts in different characters that don't translate.  You do have a picture of how it's supposed to be arranged, but how do you physically arrange thought?  The phrasing is most definately not 'hold the picture in your head' or 'visualize this arrangement' (which you do try also), but something clearly different, forming physical arrangements made of thought itself, somehow.

And it's not that it's just difficult or complicated, you genuinely don't understand how you can physically rearrange your thoughts.  It must be a spirit thing, because people don't work that way.  Ugh, disappointing in a bit, but you do at least realize that these are magical rituals intended for spirits not spirit-related magical rituals for humans

Spoiler: Status (click to show/hide)
Title: Sh 2 [SG] Week 7
Post by: Devastator on February 29, 2020, 02:39:49 pm
You experience no prophethic dreams this week.

After the storms of last week, this week brings bright and clear weather, with the city somewhat washed clean by the storms of last week, with clear skies and plenty of birdsong.

Intrigue-wise, however, things are not calm.  There's a large mob in the government district this week, as a few ships have had their cargos seized, and the owners have mobilized their crews and likely a few local thugs to add to the numbers.  They're busy mobbing a few homes of the people who are supposedly responsable for the decision.  It's not at the point of outright violence yet, but it seems like some violence could be in the offering.

On a more personal violence-related note, you have done something more remarkable.  As you are temporarily outside the house on a gathering errand, making use of the pretext to check on the people outside your employers home, you notice a man dressed as a crippled beggar sitting down on the street across from the front door.  Although such beggars are common sights throughout the city, this one you have seen before.  Last week you think he was a regular customer at the tea shop just behind the house, on the next street over, near the fence and the back side of the building.  At the time, you noticed him from his rogueish good looks, and you merely though he was inspecting the patrons of the tea shop for looking for companionship, but you think he could have been checking for guards.

You get another look upon your return from your errand, and this time there's no doubt, this is the guy you spotted last week, and this guy is scoping out the mansion.  He either is the assassin, or is someone working with the assassin.  You don't think you have been noticed, but there's no way to know that for certain.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on February 29, 2020, 02:54:25 pm
We could keep an eye on him and tail him (while being careful not to be drawn into an ambush), attempt to sneak up on him and disable him for interrogation, or simply approach him and indicate that we are aware he is casing the place.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on February 29, 2020, 03:06:13 pm
We could keep an eye on him and tail him (while being careful not to be drawn into an ambush), attempt to sneak up on him and disable him for interrogation, or simply approach him and indicate that we are aware he is casing the place.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on February 29, 2020, 03:08:40 pm
In my opinion, those options are mutually exclusive.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on February 29, 2020, 03:10:02 pm
In my opinion, those options are mutually exclusive.
We could keep an eye on him and tail him (while being careful not to be drawn into an ambush), attempt to sneak up on him and disable him for interrogation
+1
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on February 29, 2020, 03:10:56 pm
In my opinion, those options are mutually exclusive.
We could keep an eye on him and tail him (while being careful not to be drawn into an ambush), attempt to sneak up on him and disable him for interrogation
+1
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on February 29, 2020, 03:30:01 pm
Can you be a bit more specific?  Are you going to try to tail the guy to gather more information, or are you going to tail the guy as a prelude to an attack, or are you going to sneak up to the guy and try an attack on him where he's currently located?

And you said disable, so you want to attack nonlethally?  Does that include defending yourself nonlethally should you get noticed and attacked back?
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on February 29, 2020, 03:36:51 pm
Can you be a bit more specific?  Are you going to try to tail the guy to gather more information, or are you going to tail the guy as a prelude to an attack, or are you going to sneak up to the guy and try an attack on him where he's currently located?

And you said disable, so you want to attack nonlethally?  Does that include defending yourself nonlethally should you get noticed and attacked back?
we should probably tail him for an attack, better safe than sorry. If he does attack, use lethal defense, he would likely try to kill us
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on February 29, 2020, 03:40:50 pm
I think I actually would prefer to covertly tail him in order to gather information.  It makes most sense to me to respond non-lethally if attacked, as he would be a good source of information.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on February 29, 2020, 03:41:43 pm
I think I actually would prefer to covertly tail him in order to gather information.
oh yeah, good point +1
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on February 29, 2020, 08:45:40 pm
Probably it will be extremely dangerous, but we have to do something... I'm not sure what else to do.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on February 29, 2020, 10:25:02 pm
If you want more time to think about it, I'll put it off until Monday.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on February 29, 2020, 10:33:50 pm
Let's see if we can enumerate the possible approaches and their pros and cons:

1.  Attempt to covertly tail him, while also being wary of being drawn into an ambush.  Don't engage.  Instead, see what we can learn by following his movements.

2.  Approach him and attempt to extract information from him verbally, such as by (falsely) agreeing to assist in his plot.

3.  Sneak up on him and attack him, to either disable him or kill him.

4.  Covertly tail him and then attack when we have an advantage or are out of sight of the public.

5.  Get outside help from Li Yue, the Wind school, or the guards.

6.  Do nothing.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on February 29, 2020, 10:44:47 pm
There's one more bit of information.  Trying to subdue, that is, specifically fight non-lethally is subject to a large penalty in combat.  If this guy is the assassin, you know he's capable of effective murder.  If you are fighting to defend yourself, your limited skills will not be sufficient to overcome the (large) penalty given to fighting in an explicitly non-lethal manner, and it's reasonable to assume that said assassin has at least some combat skills, and is extremely likely to be armed.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on February 29, 2020, 10:50:32 pm
In that case, trying to engage him ourselves seems like a bad idea, and if we have to fight him, we should definitely not do so non-lethally.  That eliminates options 3 and 4, in my opinion.
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on February 29, 2020, 10:53:58 pm
Let's let drama dice level our intimidation for us!

Approach the guy in the open, tell him that, as a servant of Li Yue we've noticed him hanging around in a suspicious and illegal manner, and that if we catch him spying again we will have to resort to more expedient measures, involving institutional violence.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on February 29, 2020, 11:03:45 pm
There's not really much besides that sort of thing that we could do... though he may just laugh in our face.  I don't think an accomplished killer would be likely to be intimidated by a servant, but perhaps our prestige may help.

Let's let drama dice level our intimidation for us!

Approach the guy in the open, tell him that, as a servant of Li Yue we've noticed him hanging around in a suspicious and illegal manner, and that if we catch him spying again we will have to resort to more expedient measures, involving institutional violence.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on February 29, 2020, 11:10:43 pm
If he laughs in our face, he pretty much reveals that he's not who he appears to be, which isn't something that we've explicitly told him we already know (for all he knows, we're some random servant who decided to be a dick and tell off a beggar). If he doesn't laugh in our face, it will look suspicious if he doesn't adjust his behavior. Either way, it limits his options for just spying on us in plain sight. Making him change his plans is good.

(It also puts us specifically in the crosshairs, but that's fine~)
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on February 29, 2020, 11:11:32 pm
That makes sense, I'll remove my previous bolded action.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 01, 2020, 04:34:11 am
I vote for option 1
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 01, 2020, 01:39:24 pm
There's not really much besides that sort of thing that we could do... though he may just laugh in our face.  I don't think an accomplished killer would be likely to be intimidated by a servant, but perhaps our prestige may help.

Let's let drama dice level our intimidation for us!

Approach the guy in the open, tell him that, as a servant of Li Yue we've noticed him hanging around in a suspicious and illegal manner, and that if we catch him spying again we will have to resort to more expedient measures, involving institutional violence.
+1
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 01, 2020, 10:25:06 pm
You go in to the household first, to notify your employer and put people on alert and such.. better to be protected, and if you just run up to him and get stabbed, well, someone might see it, but it might be a few minutes later.

With that, you go out and openly approach the "beggar"  Keeping your gaze on him, you put on your grimmest expression, and confidently march across the street to lay down the law.  About ten feet away, your foot slips on a loose cobblestone and you end up falling face-first onto the cobblestones.  Should have been watching where you were putting your feet.  You then get up, brush yourself off, and try to restablish at least some level of dignity.

The assassin is obviously amused at your ultimatum, and you see him straighten up, shove back his stained cloak, and..  he's not bad looking.  Quite handsome, actually.

"Violence, eh? Violence is but one of my many talents".  He then pulls out a weapon similar to your own, only his is some kind of black-yet-shiny steel, and it catches the light of the setting sun just so, as he reaches out and tries to stab you.

[5+2=7] vs [6+1=7]

You hold off his first flurry of blows, as he dances into range with you, flourishing as he goes about striking at you, still trying to maintain a heroic look as he.. you swear, he's concerned with the aesthetics as he's fighting for life and death?  Seriously?

[6] vs [10+2]

You can't manage to hit him back, as he easily weaves out of the way.  Next, he begins dashing down the street giving you what you think is supposed to be some kind of signature smile as he runs away, showing a set of perfect teeth to go with his face.

[4+8+1] vs [10+2]

You're momentarily bewildered by his whole swashbuckler act, almost forced into inactivity, but you feel a brief burst of fire, and manage to keep centred despite the madness.  Who is this guy, and what's wrong with him?  And he's trying to get away.. but do you want to pursue?
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 01, 2020, 10:44:44 pm
This guy. We need to learn from this guy. He will teach us the ways of heroic swashbucklery.

Pursue!
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 01, 2020, 10:47:35 pm
This guy. We need to learn from this guy. He will teach us the ways of heroic swashbucklery.

Pursue!
+1
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 01, 2020, 10:52:08 pm
This guy. We need to learn from this guy. He will teach us the ways of heroic swashbucklery.

Pursue!
+1
+1, the spirits should have chosen that guy instead.  Hopefully he's not leading us to our death.  If possible, try to be extra wary of potential ambushes.  Don't follow him into a maze of back alleys, for example.
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on March 01, 2020, 11:33:24 pm
cly he needs to lead us to a more dramatic dueling place
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 02, 2020, 02:34:27 am
[5 vs 3]

You sprint down the street, chasing after the mysteriously flamboyant assassin.  There's a few turns, left, and right, and left again, as he cuts through the neighborhood.  It works good, until you see the man try a doorhandle.. and it's locked.  Then another one, and that one's locked.  Then turns the other way, into a crowd, which gets bunched up and slows both of you down.  That's good for you, this guy stands out when running and you can't miss him.

A few minutes later, you pin the guy down into a courtyard, where you see him trying to climb a wall up onto a balcony.. a very dramatic place for a showdown, presumably.. except the buildings around it are new, no crumbling walls to climb, no exposed bricks, or vines or other such things.

And the sun isn't right for this.  It's behind you, shining into his face, and it does seem to be a bit disconcerting, seeing him turn to fight, black blade in hand.  But something this dramatic isn't suppose to show him squinting his eyes staring into the light, in a courtyard with nobody watching.

You have him momentarily trapped, with the entrance behind you.  What do you do next?
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 02, 2020, 02:35:49 am
"So... why do you want to kill my client?"

Dramatic, life-or-death duels with a significantly superior opponent aren't available in the basic, 2-silver plan.  Li Yue will have to start paying us more if she wants that.


Fine.  Try to put him off-guard using our charm.  If he says anything: ignore him.  Then, close the distance and attempt to kill him immediately, while the sun is in his eyes.  Always keep our back to the sun and resist attempts to turn us around.

We won't get a better opportunity than this, so we should go on the offensive while we still have an advantage.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 02, 2020, 02:57:50 am
(If you'd asked for more money, you'd have gotten 3 silver/week instead of one extra action.)
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 02, 2020, 03:01:45 am
(That still seems miserly.  Is that considered good value for a dangerous job?)
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on March 02, 2020, 03:05:13 am
Stay on the defensive. Maybe he has something to throw, so be ready to avoid that.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 02, 2020, 06:59:00 am
Stay on the defensive. Maybe he has something to throw, so be ready to avoid that.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on March 02, 2020, 07:05:51 am
...No, we should try talking a little. I don't particularly fancy our chances in a straight fight, to be honest. We should just keep our guard up.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 02, 2020, 07:37:48 am
Stab him now, while the sun blinds him
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 02, 2020, 08:24:42 am
Is stabbing the guy in public really a good idea?
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 02, 2020, 08:45:08 am
Is stabbing the guy in public really a good idea?
How else are we going to stop him?
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 02, 2020, 09:00:04 am
Is stabbing the guy in public really a good idea?
How else are we going to stop him?
But what about the people that don't know whats going on, and just see us sneak up to the guy and stab him, they'll think we're the assassin.
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 02, 2020, 09:49:38 am
Stay on the defensive. Maybe he has something to throw, so be ready to avoid that.
+1

I'm gonna +1 this for caution's sake-- but also, we should really be talking right now not fighting. Perils of battle aside, we can't just stab this guy if we want to make a heroics teacher of him!

"You're looking to murder my employer. Why?"
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 02, 2020, 09:58:14 am
Stay on the defensive. Maybe he has something to throw, so be ready to avoid that.
+1

I'm gonna +1 this for caution's sake-- but also, we should really be talking right now not fighting. Perils of battle aside, we can't just stab this guy if we want to make a heroics teacher of him!

"You're looking to murder my employer. Why?"
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 02, 2020, 10:08:16 am
Stay on the defensive. Maybe he has something to throw, so be ready to avoid that.
+1

I'm gonna +1 this for caution's sake-- but also, we should really be talking right now not fighting. Perils of battle aside, we can't just stab this guy if we want to make a heroics teacher of him!

"You're looking to murder my employer. Why?"
+1
+1
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 02, 2020, 04:27:09 pm
You're right, I don't know what I was thinking.  We probably can't beat him in a fight anyway.

Stay on the defensive. Maybe he has something to throw, so be ready to avoid that.
+1

I'm gonna +1 this for caution's sake-- but also, we should really be talking right now not fighting. Perils of battle aside, we can't just stab this guy if we want to make a heroics teacher of him!

"You're looking to murder my employer. Why?"
+1
+1
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 02, 2020, 09:49:41 pm
[1]
You put on a fierce face, and once again try to interrogate the guy.  You take a breath, and begin coughing from your run, on the dirty city air.  It takes a good thirty seconds to regain control of your voice, by which time the assassin has relocated enough to be side-on to the light, instead of having it shine in his eyes.

"Why should I tell you?"

And with a flourish, he strikes again.

[5+2=7] vs [7+1=8]

Which you dodge again, looking for an opportunity to counterstrike.  Last time he was good up close, so maybe a lunge would be better?

[5] vs [7+2=9]

Nope.  You miss as he dodges backwards, but after that pass of arms, you still remain safely between him and the exit.  You think you see a moment of worry crossing this guys face... but at you look again, it seems oddly blank, as if you'd only imagined worry.

"I must admit, you do seem to have me at a bit of a disadvantage.  How about we call it quits for today?  Just go our seperate ways?  See what tomorrow brings?"  He gives you that flashing grin, and reaches up to touch a hat that he isn't wearing.  What is with this guy?

[2+2=4] vs [7+8=15]
[6+8-4=10] vs [7+2=9]

A moment later, you see his face change, as if an invisible mask was removed.  Where a moment ago it was full of overconfidence and glamour, now you see a grin that looks locked onto his jaw.  His movements remain completely fluid and at ease, in contrast to his face.

Dangit, you didn't know what to expect from bodyguarding, but you certainly didn't expect this.  Two silver a week isn't enough for this!
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 02, 2020, 09:54:01 pm
(That still seems miserly.  Is that considered good value for a dangerous job?)

Probably not with the imminent threat.  2 silver a week for an inexperienced guard is pretty reasonable, as is 3 silver/week for a better one, because quite honestly, most guards don't actually face death very often.  With the already-murdered servant it would be normal to pay significantly more... but that would also be matched by hiring significantly better guards.

So it's not unreasonable, in that you would be unlikely to find a better deal for guarding, but it's an unreasonable amount for someone expected to fight off a skilled assassin alone.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 02, 2020, 09:55:07 pm
Damn, we missed our chance.  I should have stuck to my guns, I guess.  Attempt to use our charm to put him off-balance.  If successful, attempt to capitalize on that with a strike.  Maybe we can wear him down, make him tired and desperate?

Consider this: he only has a +2 to combat, which is not an overwhelming advantage on a d12, and it's partly nullified by our +1 to defense.

My enthusiasm for this job has reached a new low.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 02, 2020, 09:59:16 pm
Well, it was probably the easiest method of meeting an assassin one could contrive.

Do note that your lifestyle costs you about 1 silver per week.  You just don't pay that because you have a fixed income source.  This job would let you save half of all the money you earn, even if you didn't have any other income.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 02, 2020, 10:07:14 pm
(May I ask, are all speech actions rolls, or if we provide the exact words is the roll omitted?)
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 02, 2020, 10:10:38 pm
(All speech actions with an intent to achieve a specific effect on others are rolls.  No roll for flavor speech.)
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on March 02, 2020, 10:14:22 pm
"Okay, I'll let you go just this once, but I'll expect you to show up for a second date!"
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 02, 2020, 10:29:51 pm
Also, what was happening here?:

[2+2=4] vs [7+8=15]
[6+8-4=10] vs [7+2=9]

Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on March 02, 2020, 10:34:23 pm
Failed intelligence rolls, apparently.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 03, 2020, 01:09:41 am
I'm not ready to run away yet...  He hasn't scored a hit on us, and he seems to be growing fearful.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 03, 2020, 03:05:44 am
Damn, we missed our chance.  I should have stuck to my guns, I guess.  Attempt to use our charm to put him off-balance.  If successful, attempt to capitalize on that with a strike.  Maybe we can wear him down, make him tired and desperate?

Consider this: he only has a +2 to combat, which is not an overwhelming advantage on a d12, and it's partly nullified by our +1 to defense.

My enthusiasm for this job has reached a new low.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 03, 2020, 08:13:48 am
Damn, we missed our chance.  I should have stuck to my guns, I guess.  Attempt to use our charm to put him off-balance.  If successful, attempt to capitalize on that with a strike.  Maybe we can wear him down, make him tired and desperate?

Consider this: he only has a +2 to combat, which is not an overwhelming advantage on a d12, and it's partly nullified by our +1 to defense.

My enthusiasm for this job has reached a new low.
+1
+1 for trying to knock him off balance, but how would charm help with that?
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 03, 2020, 12:36:00 pm
Damn, we missed our chance.  I should have stuck to my guns, I guess.  Attempt to use our charm to put him off-balance.  If successful, attempt to capitalize on that with a strike.  Maybe we can wear him down, make him tired and desperate?

Consider this: he only has a +2 to combat, which is not an overwhelming advantage on a d12, and it's partly nullified by our +1 to defense.

My enthusiasm for this job has reached a new low.
+1
+1 for trying to knock him off balance, but how would charm help with that?

It's possible that the right combination of words could make him hesitate and give us a momentary advantage.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 03, 2020, 08:57:57 pm
[3+1=4]vs[7]

"Okay, I'll let you go just this once, but I'll expect you to show up for a second date!"

Unfortunately, your ruse doesn't work, and he doesn't drop his guard.  You try to fake putting your weapon away and pulling back, but he's not buying it.  Stabs it is, then.

[5]vs[1+2=3]

This time you do stick him, getting him with a blade to his free arm.  He tries another of his flourishing dodges, but you manage to follow it through and tag him.  It's bleeding, but not terribly serious.

[12+2]vs[11+1]

The same can be said for you.  The assassin attempts to run you over physically, leaping to attempt a grab with his now-injured arm.  You somehow manage to escape the grasp, but in holding his wounded arm off, take a cut to your leg.  As of yet, you don't think it's serious.

The two of you break free again, but he remains trapped in the courtyard, as his attempt to force his way past you failed.  It is a return to your positions at the start of the engagement, with him stuck facing into the sun, at a temporary tactical disadvantage.  You don't know if that disadvantage outweighs his greater skill.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 03, 2020, 09:16:21 pm
While he can't see, stab him again, in the eyes and/or ears to limit sight and/or hearing and balance
The ears are important for balance, if we damage them, it will of course damage hearing as well, if we manage to do this as well as the eyes he will have a hard time staying on his feet, seeing us and hearing us, either one of these if successful will help. We can also try to stab his hands too
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 03, 2020, 10:19:10 pm
The ears and eyes are more difficult targets to hit, however, and maluses to our attacks could doom us in light of his greater skill.  The liver, sword arm, or upper legs are easier targets.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 03, 2020, 10:21:04 pm
The ears and eyes are more difficult targets to hit, however, and maluses to our attacks could doom us in light of his greater skill.  The liver, sword arm, or upper legs are easier targets.
Good point, let's aim for the liver, then
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 04, 2020, 02:23:09 am
May I ask whether there is a malus for aimed strikes?
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 04, 2020, 02:34:58 am
Depends.  If you want to just target something for flavor reasons, it's no penalty.  If you want to induce special effects, (like blindness, crippling, or non-lethality) there is a malus.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 04, 2020, 02:43:15 am
The ears and eyes are more difficult targets to hit, however, and maluses to our attacks could doom us in light of his greater skill.  The liver, sword arm, or upper legs are easier targets.
Good point, let's aim for the liver, then
+1
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 04, 2020, 07:02:25 am
The ears and eyes are more difficult targets to hit, however, and maluses to our attacks could doom us in light of his greater skill.  The liver, sword arm, or upper legs are easier targets.
Good point, let's aim for the liver, then
+1
+1 Lets shank him.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 05, 2020, 01:21:16 am
https://diggercomic.com/blog/2007/02/26/digger-24/

[11+0] vs [6+2-1]

This time, you don't talk, and lunge for his body, with a well-balanced strike your instructor would look upon proudly.

You gut him, knife in his torso, and watch the light slowly drain out of his eyes.  You feel odd for a moment, like you should feel nausea, even revulsion, but for some reason this just rolls off your back, as if you feel only confidence in your decisions, whatever they were.

[11+2-1] vs [12+8]
[3+7-4] vs [10+2]

There is one last bit of fire going through your skull, as you finally break eye contact with the assassin's corpse, and for a moment you wonder what exactly was driving him.  Maybe you'll find out through other means, but maybe his secrets will be taken to the grave.

What do you do next?
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 05, 2020, 01:31:33 am
We will need to figure out what to do with the corpse and murder weapon, as this was not specifically self-defense.  I'm sure we're covered in blood as well.

Assess our injuries.  If nothing is immediately life-threatening, carefully loot the corpse for items of use or of value.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 05, 2020, 01:34:27 am
You are bloody, and your injuries are serious enough to need attention, but do not seem life-threatening.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 05, 2020, 01:35:38 am
In that case, carefully search the body.  I get the feeling we weren't supposed to kill that guy.
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 05, 2020, 02:06:40 am
Nooo, our swashbuckling trainer  :'(

...ah well. If he was any good he wouldn't have let us shank him.
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on March 05, 2020, 02:08:54 am
Well, that's that, let's just move on now, shall we?
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 05, 2020, 02:35:14 am
In that case, carefully search the body.  I get the feeling we weren't supposed to kill that guy.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 05, 2020, 03:11:31 am
You search the body.  He's wearing ordinary clothing under a dirty cloak, has that black blade, and has a purse with 27 silver and a small gemstone of some kind.  There isn't much jewelry, but he had a small signet ring in his purse.

You haven't completely searched the body, having not fully removed his clothing, but that'll take a minute or two.  Continue?  And what do you take?
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 05, 2020, 03:13:08 am
Is the other weapon intact?  Regardless, get a better sense of our surroundings and determine if anyone seems to have seen us.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 05, 2020, 03:14:34 am
Yes the weapon is intact.  Specifically scanning your surroundings will take time, but you know that this place isn't extremely private.  You can be certain that at least some people saw you chasing the assassin.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 05, 2020, 03:18:02 am
I'm not sure about this, but maybe ditch as much of our bloody outer clothing as is possible without becoming indecent.  Take the weapon and purse.  After that... not sure if we should return to our employer or try to lay low.

We do need medical attention.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 05, 2020, 04:05:57 am
I'm not sure about this, but maybe ditch as much of our bloody outer clothing as is possible without becoming indecent.  Take the weapon and purse.  After that... not sure if we should return to our employer or try to lay low.

We do need medical attention.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 05, 2020, 04:31:39 am
You can't manage to get clean, with the cut to your leg, but you do take off some of your outer clothing.  You also take the black blade and the purse.. which causes nothing to happen.

What next?
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 05, 2020, 04:33:16 am
Am I being over worried here, or should we GTFO as soon as possible?  I'll wait to see what others think.

You also take the black blade and the purse.. which causes nothing to happen.

This is interesting, but I'm not sure how to interpret it.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 05, 2020, 04:43:34 am
Maybe that means it wasn't cursed or something like that?

I also think we should leave as soon as possible.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 05, 2020, 07:33:33 am
Leave, run back towards our employer
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 05, 2020, 07:37:28 am
Leave, run back towards our employer
+1
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 05, 2020, 04:15:58 pm
Leave, run back towards our employer
+1
+1.  If possible, take a circuitous route and avoid major thoroughfares.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 05, 2020, 04:43:50 pm
Leave, run back towards our employer
+1
+1.  If possible, take a circuitous route and avoid major thoroughfares.
+1 to addendum (if this is considered a double vote, ignore)
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 06, 2020, 01:07:38 am
You run through the city streets back towards your employer's building.  You do manage to attract some attention, thanks to your bloodied state and state of partial undress.  Staying on the side streets is possible, but in your route to the fight you passed a little off the normal routes you usually take, and the city is just full of people.

When you get there, you find the door barred, and have to knock to ask for entrance.  They open the door, and you see your employer and three normal guards all lined up in the front room.  They look at you with a bit of shock, whereupon you proceed to tell them about how you killed the assassin.  There's a bit of incredulity, but your wound, the assassin's weapon, and the purse you recovered speak for you.

She doesn't have someone skilled in medicine on site, but you are moved into another room where she sends someone else to get a healer for you.  Over the course of the next few hours, you are treated and questioned about the attacker, and have your wound cleaned and stitched up.  It should heal with no issues in the next week or so, but for this week you'll have a bit of a slight limp, as you have to ease your way around your painful leg.  It works, but you simply aren't at full strength.

As you are recovering in what looks to be an empty guestroom, given the bed and the empty desk, and the slightly elderly furnishing and decorations, you get to have a close conversation with your employer;  You find out that she'll offer you a bonus of a months wages, 8 silver, and a raise to 3 silver a week if you agree to stay in her service as a guard.  For, although the assassin is dead, it is unknown if there will be another attempt or another assassin sent later.

What do you do?

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 06, 2020, 01:13:48 am
I'm pleased to see the improved prestige, but I'm surprised our combat skill didn't increase from the practice.  In any case, before making a decision, I'd like to gather some more information.  Carefully inspect the blade, the ring, and the gemstone.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 06, 2020, 01:15:00 am
Do note that will take an action proper.  This is more in the immediate aftermath.. your employer expects a response to her offer.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 06, 2020, 01:16:03 am
Ah, I see.  I'd like to quit, but thank our employer for her aid.  Offer to come to her aid if she is ever in immediate mortal danger.  The next assassin could very well be our death.
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on March 06, 2020, 01:21:48 am
wooooo moneyyyyy
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 06, 2020, 05:45:39 am
I think we should stick with the job.
Changed.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 06, 2020, 06:35:05 am
I think we should stick with the job.
+1 Accept and thank her the raise
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 06, 2020, 06:53:17 am
My opinion is that we really have more important things to do, as there is a time limit.  We have enough money to last us for a long time, and we'll have even more once we sell the gemstone
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 06, 2020, 06:54:43 am
I don't remember what's the time limit?
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 06, 2020, 06:55:25 am
My opinion is that we really have more important things to do, as there is a time limit.  We have enough money to last us for a long time, and we'll have even more once we sell the gemstone
It would be rude to quit in response to a raise
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 06, 2020, 06:59:43 am
I don't remember what's the time limit?

We don't know exactly how much time we have.  This is all the information we have on that: "In all cases, you are more or less against the clock, having to find out what's wrong with the world, and fix it, by whatever means seem effective to you."

My opinion is that we really have more important things to do, as there is a time limit.  We have enough money to last us for a long time, and we'll have even more once we sell the gemstone
It would be rude to quit in response to a raise

It wouldn't be rude to ask to stop risking our life after nearly dying.  We are not obligated to die for this person.  Even if it was rude, it would be ruder to let the entire world be destroyed, which is what will happen if we don't fix the problem in time.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 06, 2020, 07:03:40 am
I don't remember what's the time limit?

We don't know exactly how much time we have.  This is all the information we have on that: "In all cases, you are more or less against the clock, having to find out what's wrong with the world, and fix it, by whatever means seem effective to you."

My opinion is that we really have more important things to do, as there is a time limit.  We have enough money to last us for a long time, and we'll have even more once we sell the gemstone
It would be rude to quit in response to a raise

It wouldn't be rude to ask to stop risking our life after nearly dying.  We are not obligated to die for this person.  Even if it was rude, it would be ruder to let the entire world be destroyed, which is what will happen if we don't fix the problem in time.
Fair point
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 06, 2020, 07:35:32 am
That's a good point I'm changing my vote.

Ah, I see.  I'd like to quit, but thank our employer for her aid.  Offer to come to her aid if she is ever in immediate mortal danger.  The next assassin could very well be our death.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 06, 2020, 08:52:14 am
That's a good point I'm changing my vote.

Ah, I see.  I'd like to quit, but thank our employer for her aid.  Offer to come to her aid if she is ever in immediate mortal danger.  The next assassin could very well be our death.
+1
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 07, 2020, 12:20:31 am
You inform her that you'll be refusing her offer.  It doesn't go over well, but with the assassin dead, it'd be nearly impossible to say that you have done anything less than fulfill your duties properly.

There is one line that stings, though, "You can't protect anyone from immediate mortal danger if you aren't with them."  Which kinda makes it clear that your offer is just words.

Nevertheless, you left your job, and did so with a full pocket and a bit more experience.  Passing up on that bonus hurts some, but in this glorious late spring weather, it's hard to be down on yourself.  And you've done something remarkable that most people could not have done, which certainly deserves some kudos.

You have two actions this week.  Investigating the assassin's gear (including ring and gemstone) will take one action.
Spoiler (click to show/hide)
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 07, 2020, 12:22:32 am
I feel bad... but we have bigger fish to fry.  My vote is to investigate the assassin's gear.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 07, 2020, 01:22:01 am
I feel bad... but we have bigger fish to fry.  My vote is to investigate the assassin's gear.
+1, if we didn’t need to fight an evil, and learn about said evil, I would have continued the job...the bonus would have been helpful, however the time was constraining
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 07, 2020, 04:25:17 am
I feel bad... but we have bigger fish to fry.  My vote is to investigate the assassin's gear.
+1, if we didn’t need to fight an evil, and learn about said evil, I would have continued the job...the bonus would have been helpful, however the time was constraining
+1
Title: Re: Sh 2 [SG] Week 7.1
Post by: Devastator on March 08, 2020, 02:08:55 am
Well, time to go shopping.  Or reverse-shopping?  Maybe that's still shopping, except shopping for experts?  Buyers?  Something?

In any case, time to go out and see what's up with the assassin's gear.  There's that dark blade, which upon a closer inspection seems quite mundane to your eyes, just dark gray steel and a fine but not exceptional hilt.  It's not quite the same size as yours to fit in your scabbard, but it's close enough if you were to modify it a bit.  Swinging it around, it seems functional, and not practically anything better than the one you already have.  It scratches and cuts like any other piece of steel.

That said, you head to that merchant you found earlier with the weapon, to see what the shopkeeper makes of it.  You wait a bit for the shop to empty out, there being a few browsers around looking at weapons, but eventually get some one on one time.

When you put the black blade on the counter, it's like you've unveiled the Holy Grail.  "That's Shun Ziji's!"  "The famous nightblade Shun Ziji's black blade!"  "I'd know it anywhere, how did you get it?"

Uh huh.  What do you do, and how do you play this?
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 08, 2020, 02:13:43 am
"I'm glad you recognize it, but I'd rather not go into how I obtained it, if you don't mind.  That's personal, but suffice it to say, it wasn't easy to come by.  I hope that's alright, ma'am."

Edit: actually, I'd rather just avoid the question.

"What?  I had no idea it was anything more than just a mundane blade!  Amazing!  Does it have any special properties?"
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 08, 2020, 11:07:44 am
"What?  I had no idea it was anything more than just a mundane blade!  Amazing!  Does it have any special properties?"
+1

Looks like we killed someone famous without even realizing it.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 08, 2020, 12:09:13 pm
"What?  I had no idea it was anything more than just a mundane blade!  Amazing!  Does it have any special properties?"
+1

Looks like we killed someone famous without even realizing it.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 08, 2020, 12:24:14 pm
I mean. I think we all knew that guy was a hot-shot of some kind.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 08, 2020, 02:53:20 pm
"It's.. Shun Ziji's!"

"I mean, I don't know, but it's Shun Ziji's!"

"Look, you can't keep that here.  Shun Ziji's going to come for you.  You gotta get rid of it."
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 08, 2020, 03:03:43 pm
"...Very well, ma'am. And what about this?" Place the gemstone we found on the counter.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 08, 2020, 03:05:04 pm
"...Very well, ma'am. And what about this?" Place the gemstone we found on the counter.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 08, 2020, 03:14:26 pm
The weapons shopkeeper is wholly uninterested in changing the subject.

"Look, you never answered my question.  How did you get Shun Ziji's blade?"
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 08, 2020, 04:25:20 pm
Sigh. Speak low. "Have you somewhere we could speak... out of earshot?"
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 08, 2020, 04:43:54 pm
He already said he "[doesn't] know" if the blade has any special properties.  I think we're done here.

How would we investigate the other items?
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 08, 2020, 06:07:19 pm
He already said he "[doesn't] know" if the blade has any special properties.  I think we're done here.

How would we investigate the other items?
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 08, 2020, 07:22:34 pm
The other items will be done later, just this one needs to go first.  Still all one action.

Also, the 'I don't know' is very much not an 'I know it has no special properties.'  More of a "I don't know exactly what special properties the Black Blade of Shun Ziji has."

The guy is extremely enthusiastic about the weapon.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 08, 2020, 07:26:17 pm
Well, if he doesn't know, his usefulness for this matter has come to an end.  I suppose we will have to experiment with it to determine its capabilities, which may be potent.

"If it really belongs to such a dangerous individual, it's probably better that I don't say how I came by it.  I mean, would you?  Thanks for your help, I guess I've got to get out of town."
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 08, 2020, 11:19:24 pm
It might help him identify what it can do if he were to be allowed more than two seconds of looking at the object.  In order to do that, though, you'll need to answer that question.  If not answering that question is more important than having this person try to identify it, then that's fine.

I mean, he isn't Deckard Cain.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 08, 2020, 11:24:32 pm
Ah I see, thanks.

"In self-defense, while cornered on the street, I fought desperately to protect myself from an assassin.  In the ensuing struggle, I somehow managed to score a hit on him, and he dropped this blade."

"Can you appraise this blade and tell me what its capabilities are?  I do have time to stay awhile and listen."
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 09, 2020, 02:29:49 am
Are we sure we want to blatantly admit to killing that guy, to some shop keep we don't know?
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 09, 2020, 02:33:27 am
The proposed dialogue would indicate we hurt him, in self-defense, but didn't kill him.  That we fought an assassin is pretty well known at the moment, as we did gain prestige from it.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 09, 2020, 03:35:27 am
Oh okay didn't catch that the first time.

Ah I see, thanks.

"In self-defense, while cornered on the street, I fought desperately to protect myself from an assassin.  In the ensuing struggle, I somehow managed to score a hit on him, and he dropped this blade."

"Can you appraise this blade and tell me what its capabilities are?  I do have time to stay awhile and listen."

+1
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 09, 2020, 05:29:19 am
Oh okay didn't catch that the first time.

Ah I see, thanks.

"In self-defense, while cornered on the street, I fought desperately to protect myself from an assassin.  In the ensuing struggle, I somehow managed to score a hit on him, and he dropped this blade."

"Can you appraise this blade and tell me what its capabilities are?  I do have time to stay awhile and listen."

+1
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 10, 2020, 03:24:05 am
As you speak, all of a sudden his excitement turns to nervousness.

"He dropped the blade?"  "..You mean, you took his blade, and he's still alive?"

He then describes Shun Ziji, (as a quite handsome man with certain facial features and a tendacy to ponce about in battle) and you confirm that the man you saw is the same as the man this person knows as Shun Ziji.

"No, no noo, I'm not crossing Shun Ziji.  You should run.  Run and hide, because he won't forget about his Black Blade."

"Maybe.. Maybe.. maybe you can leave it here and then run.  I'll spread the word that you gave it to me, and hang it on the wall, and he'll take it back.  If you give him his weapon back, he might let you get away."
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on March 10, 2020, 04:00:39 am
"Wellll... Okay, maybe I did a little more than score a hit. You know, I don't think he'll be needing this any more..."
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 10, 2020, 04:08:27 am
I don't think its a good idea to tell some guy we don't know that we stabbed some famous dude in the gut and killed him.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 10, 2020, 06:00:53 am
"Wellll... Okay, maybe I did a little more than score a hit. You know, I don't think he'll be needing this any more..."
+1
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 10, 2020, 10:28:32 am
"Wellll... Okay, maybe I did a little more than score a hit. You know, I don't think he'll be needing this any more..."
+1
+1.  We can always claim self-defense if necessary.  I think this guy was a serial killer or something, so he was more infamous than famous.  I doubt anyone will shed a tear for him.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 11, 2020, 12:44:43 am
"Wellll... Okay, maybe I did a little more than score a hit. You know, I don't think he'll be needing this any more..."
+1
+1.  We can always claim self-defense if necessary.  I think this guy was a serial killer or something, so he was more infamous than famous.  I doubt anyone will shed a tear for him.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 11, 2020, 01:39:33 am
Although reluctant to believe you at first, you just manage to convince the shopkeeper that Shun Ziji is dead by your hand.  It takes a good amount of convincing, and before the end of it the shopkeeper has to lock up and pours out a cup of wine.  After pausing a moment, he pours another one out for you.  You drink, and it's a local product, unremarkable but tasty enough in itself.

"You see, my sister saw Shun Ziji once.  He was an assassin, aye, and one of reknown, but this was a few years ago.  She was an associate, working for well, lets call her an evil woman.  She was a moneylender and insurer, worked for boats, businesses and such.  And sometimes she, well, she would play games with riders, changing the terms of the deal after the deal was made.  Often after the original owner was no longer there to speak up."

He then takes another sip.

"It lasted basically a month.  Something happened, and those people who she sent out, the ones who were a little less forward, a little more shady than my sister, well, they disappeared.  Then the owner would get angry, and fearful, until she more or less lived inside her office, shouting orders, and almost refusing to come out and make appearances.  And at the end, well, Shun Ziji walked in, opened her door, and killed her.  Then he left.  When the magistrates came to examine things, well, they found more than enough to make the whole matter clear, and since nobody actually knew anything about Shun Ziji, nothing came down upon them."

"So.. yes, I've heard of Shun Ziji, the assassin.  I don't know anything about him, but since then I've been following rumors, and although I know he's not always one of the righteous, I know he once did me and my sister a great service, even if that wasn't his intention."

"And now.. well, I'm talking to his killer, and looking at his Black Blade.  I'm sure you had to do what you had to do.  I can examine that weapon for you.. and I can't say I'm not interested, even excited to do so, but I don't think I should do so for free.  Give me one silver, and I'll examine it properly for you."
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 11, 2020, 01:41:22 am
Deal.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 11, 2020, 02:10:21 am
Deal.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 11, 2020, 04:25:06 am
You agree and give him a silver.  He then, after a moment of reverence, brings out an odd wooden board marked with a deeply engraved runic symbol of some kind, surrounded by seven pegholes.

He puts the black blade down in the middle, gets out a stick of wax, and greases up the runic symbol.  He then takes out a candle, puts it in the top peghole and lights it.

He then takes out a small box with a set of wooden pegs, along with a small slate, followed by a very thin cylindrical rod with a string attached to the end.  There is a small eyelet on the end of the string, too.  Last is a set of small weights.  Each one of the pegs has a rounded top and looks like it can be opened.  He then takes them, one at a time, and puts them in the pegholes.  The metal rod stands up in a smaller slot near the bottom of the mystic circle.

When the fourth peg is inserted, the string on the rod floats up, away from the table.  He then pulls on it a bit, takes out a small weight, and eventually finds out how much weight it takes so that the string is no longer levitated.  This is written down on the slate.  None of the other pegs cause any other response.

After that, he blows out the candle, and brings out a second runic board.  This one only has three pegholes, and instead of a metal rod it has a hollow with a strand of metal wire stretched across it.  You then see him repeat the process of waxing the board, lighting the candle, and this time he puts different pegs in the pegboard.  The first and the second holes are both responded with a single 'Thok' from the metal string, as it vibrates.  These are written down, and you see him go back to the first place and start voicing words, which you immediately recognize as a poem that uses all the common vocal character sounds.. it's a common one taught to children learning to speak.  There is no further response to that, which is met with a bit of an odd look, and he finds a scroll somewhere with obscure writing on it that you don't recognize.  He then goes through it, making attempts at a few dozen sounds that aren't normally found in your language, but these also elicit no response.

This continues on for a few minutes of repeating the previous checks, before he reads out his conclusion:

"The Black Blade is indeed magical.  It has a moderate amount of spiritual power on it, but it's harder to find out what kind of power it is, or how to use it.  It seems to be activated vocally, but I can't figure out the words that it wants to hear, and mentally, but I'm not even equipped to figure out what you are supposed to think to make it work.  It might be some combination of both, but it should at least have some effect when the right, or similar, sounds are spoken."

I'm sorry I couldn't do more, but this is beyond me.  A spiritual arcanist might be able to help you, or a spirit-reader skilled in communication, or a priest skilled in divination might help."

I'm afraid I don't know any in particular.  People wanting magic weapons usually want things like fire or lightning or strikes that lend more power or protect the user.  It's quite unusual to see spiritual energy used in weapons, at least without some other kind of more useful energy mixed in with it."
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 11, 2020, 04:30:01 am
"Thank you for your assistance.  Should I unravel this mystery, I will let you know what the nature of the enchantment is, if you would like."

"What would you expect would be the cheapest kind of specialist to consult?"

"While I'm here, what would you offer me for the blade you previously sold me?"


Not the best return for our silver, but that's alright.  Of those options, I would favor a priest familiar with divination, as that contact would also be useful in helping track down the evil.

Edit: added in two questions.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 11, 2020, 05:12:30 am
"Thank you for your assistance.  Should I unravel this mystery, I will let you know what the nature of the enchantment is, if you would like."

"What would you expect would be the cheapest kind of specialist to consult?"

"While I'm here, what would you offer me for the blade you previously sold me?"


Not the best return for our silver, but that's alright.  Of those options, I would favor a priest familiar with divination, as that contact would also be useful in helping track down the evil.

Edit: added in two questions.
+1

I updated the quote.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 11, 2020, 05:32:28 am
"Thank you for your assistance.  Should I unravel this mystery, I will let you know what the nature of the enchantment is, if you would like."

"What would you expect would be the cheapest kind of specialist to consult?"

"While I'm here, what would you offer me for the blade you previously sold me?"


Not the best return for our silver, but that's alright.  Of those options, I would favor a priest familiar with divination, as that contact would also be useful in helping track down the evil.

Edit: added in two questions.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 12, 2020, 03:49:59 am
"Spiritual arcanists are always expensive, but they're the people who actually create and make items like this, so they'd be the ones to know about it or figure it out.  Spirit readers are cheaper, but they vary a lot in price, and there is a wide range of skill.  Some of them are charlatans as well.  Priestly divinations will take a pretty reasonable donation, but it might not be able to find out exactly what you want to know.. you might only end up finding out who made it, or how to activate it, and not the details."

"Cheapest is probably a cheap spirit reader."

"I'll buy that blade back for five silver."

After that adventure with the weapon, you still have two items to get appraised.  The gemstone, and the signet ring.  You eventually decide on a mid-range jeweller who has a fairly wide variety of product from expensive pieces of gold and opal to brass and copper work.  It's a small cut amethyst, of not-too bad quality, but not particularly special.  You're offered four silver for it, should you want to sell it.

As for the signet ring, the appraisal comes back that it's alloyed silver. A signet ring it isn't a particularly special or valuable item in itself, as it's personalized to the desired owner.  You're offered one silver if you sell it, as it's also obviously stolen goods.

You have one action remaining this week.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 12, 2020, 03:53:38 am
I suppose if we want the best results, we should consult a spiritual arcanist.

Don't sell the blade.  Sell the amethyst.  Don't sell the ring for now, as it might give us some insight into the assassin or our previous employer.  Train at the dojo to finish the week.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 12, 2020, 04:18:42 am
I suppose if we want the best results, we should consult a spiritual arcanist.

Don't sell the blade.  Sell the amethyst.  Don't sell the ring for now, as it might give us some insight into the assassin or our previous employer.  Train at the dojo to finish the week.
+1
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 12, 2020, 06:30:33 am
I suppose if we want the best results, we should consult a spiritual arcanist.

Don't sell the blade.  Sell the amethyst.  Don't sell the ring for now, as it might give us some insight into the assassin or our previous employer.  Train at the dojo to finish the week.
+1
+1
Title: Re: Sh 2 [SG] Week 8
Post by: Devastator on March 14, 2020, 07:21:50 pm
You go to the dojo to finish off the week.  It's not the ideal time, with your leg hurting and all, but who knows when the ideal time will be?

Although you are slowed down noticeably by your wound, it isn't quite as bad as all that.  You do manage to pick up a few more tricks, and go over some of the things done in battle with your instructor, who doesn't seem that surprised that you'd have to defend yourself.

Anyway, you do feel you have learned something at the end of the week, although you don't think there is much more there to be learned here. the Wind school has some more advanced defensive techniques, and further training is available, but your dojo is a fairly low-end city dojo intended for beginning students.  Furthermore, they teach unarmed techniques.  Some things are fairly universal, but if you're fighting with a weapon, further unarmed instruction may not help much.

This week, you experience no dreams.

The weather continues fair with the flowers blossoming and the city full of sun and calm ocean breezes.

It's a good week for shopping and travelling, with the roads clear and a great many caravans and ships arriving.  The markets are full of goods, both mundane and exotic, in addition to more than the usual amount of travellers and rural folk, coming to the city for their annual purchases.  The city is full of action and there's much hustle and bustle going on, with people going about their business.

You have six actions available this week, as the weather is excellent and the city is full of people, so everything takes that much less time.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 14, 2020, 07:46:49 pm
I'd like to hear what others would suggest, but I thought it might make sense to get a referral from our current dojo for a more advanced studio that teaches a blade martial art, specifically something that would be appropriate for the type of blades we have.
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 14, 2020, 08:07:27 pm
I'd like to hear what others would suggest, but I thought it might make sense to get a referral from our current dojo for a more advanced studio that teaches a blade martial art.

+1

Also: we need a sword. A nice longsword, perhaps, for all-purpose emergency murderizing.
Title: Re: Sh 2 [SG] Week 7
Post by: Naturegirl1999 on March 14, 2020, 09:17:39 pm
I'd like to hear what others would suggest, but I thought it might make sense to get a referral from our current dojo for a more advanced studio that teaches a blade martial art.

+1

Also: we need a sword. A nice longsword, perhaps, for all-purpose emergency murderizing.

don’t we have one?
let’s read about Instruction on an unknown magical field
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 14, 2020, 09:32:48 pm
We've got a couple daggers. I'd like to have on hand something with a bit more reach.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 15, 2020, 02:38:51 am
I'd like to hear what others would suggest, but I thought it might make sense to get a referral from our current dojo for a more advanced studio that teaches a blade martial art.

+1

Also: we need a sword. A nice longsword, perhaps, for all-purpose emergency murderizing.

don’t we have one?
let’s read about Instruction on an unknown magical field
+1
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 15, 2020, 02:45:19 am
We have two serviceable weapons, one of which is magical.  Do we really need more?
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 15, 2020, 03:00:55 am
On a brutal realism front: knife-fighting is really dangerous. Unless this new dagger of ours turns out to be really unusually amazing, I want something long enough that we don't have to get into knife range in the first place.

On a heroic fantasy front: we're supposed to be a great hero, fit to break the forces of evil! T'would be only proper to employ the traditional weapon of such derring-doers.

On a shameless munchkin front: we're an adventurer. Why on earth would we not go about armed beyond all semblance of rationality?  :))
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 15, 2020, 03:02:20 am
You don't fight the same way with a longsword as you would with a pair of knives.  Rather than accumulating more weapons and trying to learn how to use all of them, it makes more sense to me to learn how to use the weapons we already have.

A sword isn't particularly useful if you don't know how to use it effectively.

However, you might be right.  I think we should clear this up ahead of time.  GM: may I ask if there is a range bonus for using a sword in combat instead of a knife or two knives?  Similarly, does learning to use one type of blade give bonuses to wielding all types of blades?
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 15, 2020, 03:51:28 am
There may be bonuses from using swords (or other weapons) in combat over knives, yes.  It isn't a range bonus.  Some skill bonuses may apply to other weapons, and some may not.  Your unarmed combat training is being applied to your knife fighting right now, for instance.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 15, 2020, 03:57:44 am
If I'm understanding correctly, the extra range that the sword provides, to keep us out of knife range, is not factored into the game.  There isn't a range bonus.

At this point we do not know if skill with a knife transfers over to skill with a longsword, but admittedly it is possible.  At this point it is premature to buy a sword, as we don't know if training with the sword would give us skill with the knife or vice versa.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 15, 2020, 04:04:47 am
Weapons may have bonuses for being weapons.  It just isn't a 'range bonus'.  Many swords are a flat +1 to combat, for instance, just for being swords.  Your knife, for instance, is a weapon that gives no bonus, but it counts as being armed.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 15, 2020, 04:07:20 am
Fair enough.  In that case, I would support buying a sword.  Sorry for the misunderstanding.
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 15, 2020, 04:20:34 am
Fair enough.  In that case, I would support buying a sword.  Sorry for the misunderstanding.
+1 Sword time!
Title: Re: Sh 2 [SG] Week 7
Post by: Egan_BW on March 15, 2020, 09:58:55 am
Why not a spear?
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 15, 2020, 01:10:13 pm
Spears are great, but they're also real clunky and real conspicuous. Sword is a compromise weapon: long enough to make a difference, compact enough to carry about on a day-to-day basis.

Once we're ready to go adventuring in the wilds or whatever, I'll absolutely consider a spear.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 15, 2020, 07:26:35 pm
I've seen a few votes, but I'm not sure what you have orders to do.

What's up first?
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 15, 2020, 07:31:02 pm
Sword. Then, referral from dojo to someone who can teach us to use sword. Then, magic study.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 15, 2020, 07:33:56 pm
Sword. Then, referral from dojo to someone who can teach us to use sword. Then, magic study.
+1.  I believe the topic was instruction on an unknown magical field.
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 15, 2020, 07:36:59 pm
Indeed.
Title: Re: Sh 2 [SG] Week 7
Post by: Devastator on March 15, 2020, 09:53:50 pm
You buying a sword or you doing something else with one?  And any particular direction as to what kind of sword or how expensive or such?  You looking for something special or something functional?  Or just leaving it up to the dice?
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 15, 2020, 09:59:36 pm
To clarify, purchase a functional but not exceptional longsword of medium expense.

I'd like to save money on the purchase until we can determine how useful the black blade is.
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 15, 2020, 10:11:10 pm
To clarify, purchase a functional but not exceptional longsword of medium expense.

+1
Title: Re: Sh 2 [SG] Week 7
Post by: King Zultan on March 16, 2020, 12:49:11 am
To clarify, purchase a functional but not exceptional longsword of medium expense.

+1
+1
Title: Re: Sh 2 [SG] Week 7.1
Post by: Devastator on March 16, 2020, 03:18:53 am
The market is really full of people this week.  It's so full you think even the pickpockets are quiet.. there's caravan guards everywhere, and the crowds are almost too full for the kind of busking move you saw the other day.  And plenty of goods all over for purchase.

It doesn't take too long before you find a weapon merchant.  This one has a mostly-permanent stall, and is located between a flower merchant and someone selling live chickens.  His wares seem functional, not terribly distinctive, but look sound enough to your relatively unpracticed eyes.

But there's one more choice to make.  Do you want a dao, or a jian?  One of about the right size will be seven silver.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 7
Post by: Superdorf on March 16, 2020, 03:21:01 am
Wot, no cruciform stuff? Pity.

Jian, then. Nice and stabby.
Title: Re: Sh 2 [SG] Week 7
Post by: ZBridges on March 16, 2020, 03:22:42 am
Hmm.  I actually would prefer the dao myself, as it is more versatile, durable, and easier to maintain.
Title: Re: Sh 2 [SG] Week 8
Post by: Devastator on March 16, 2020, 03:24:56 am
Wot, no cruciform stuff? Pity.

Foreign stuff is significantly more expensive, and you'd have to roll to find it, but this week it's more possible than usual.
Title: Re: Sh 2 [SG] Week 8
Post by: Superdorf on March 16, 2020, 03:31:29 am
Meh, not worth the trouble. Dao, then, so's not to get caught up in the decision.
Title: Re: Sh 2 [SG] Week 8.1
Post by: Devastator on March 16, 2020, 03:38:18 am
You decide upon a dao.  Traditional, common, and nothing wrong with the capabilities.  Also pretty visible.. you can't wear it like your dagger and not have it be noticed.  Still, when blades are out, it's certainly a more potent weapon.  More reach, more weight, more power, and not unwieldy like a larger weapon might be.  You are untrained in its use, but your basic unarmed training should convert over to this weapon.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 8
Post by: ZBridges on March 16, 2020, 03:42:24 am
Get a referral from our current dojo for a more advanced dojo that teaches a martial art that involves the type of weapon that we just acquired.
Title: Sh 2 [SG] Week 8.2
Post by: Devastator on March 16, 2020, 04:24:56 am
(As superdorf voted for that previously, will do that next.)

You manage to pick up a referral from your Wind School trainer.  Or one of them at least, the school has quite a few and they rotate around, almost too many to keep track of them all.  This one seems good, however, the school is supposed to teach a simple standard of sword fighting, suitable for mixing in with other martial forms, rather than a style belonging to one of the specific schools of the Dao.  A few more questions has you reassured that the school is certainly for more advanced students, but that not follwing a great school simply means that it teaches a blended style instead of simply following one of the Four Great Masters of the Dao.

That said, you are not given a specific referral, but told that the master there will choose to teach you, and mostly gets annoyed at other students clutching pieces of paper and using them to get admission.

When you head over, to examine the dojo for yourself, you have to head to the Foreign Quarter.  It seems the dojo also trains some of the ceremonial performers for state affairs and demonstrations, in addition to providing more practical training.  You also meet the school master, Won Jin, who has about a dozen students being currently trained.

Won Jin isn't the intimidating person you expected, but a somewhat casual looking middle-aged man.  It takes him shouting, interrupting one of his students practicing behind him, for you to realize that this guy is a serious instructor.  At that time you are informed that he currently isn't accepting students.  You can get on the list, and try again on week 11, when he'll hold tryouts.  Training will take 2 actions/week, and cost two silver per week, too, contigent upon being accepted.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 8.2
Post by: ZBridges on March 16, 2020, 04:30:30 am
That's certainly an option once we hit week 11.  It wouldn't hurt to get put on the list.  In the meantime, this guy probably knows of another school that actually is taking students.

Attempt to use charm to get him to accept us immediately, or at least allow us to try out immediately.
Title: Re: Sh 2 [SG] Week 8.2
Post by: King Zultan on March 16, 2020, 06:31:58 am
That's certainly an option once we hit week 11.  It wouldn't hurt to get put on the list.  In the meantime, this guy probably knows of another school that actually is taking students.

Attempt to use charm to get him to accept us immediately, or at least allow us to try out immediately.
+1
Title: Re: Sh 2 [SG] Week 8.3
Post by: Devastator on March 16, 2020, 02:02:16 pm
You approach Won Jin more firmly, attempting to force him in giving you a yes or a no.  It takes a lot of work, and the look in your eye, but you eventually convince him to give you a few minutes.

In the end you manage to convince him to give you a chance, although you'll be arranging things a bit differently.  It seems he trains people in groups, and usually with an eye to a certain amount of coordination and mutual assistance.  Being off-set will make things much harder.

But, he does have a different arrangement.  You'll still pay the usual fee of two silver, and spend the usual amount of time of two actions, but he'll have one of his graduates train you, as part of her efforts to learn more about the dao.. teaching others is a way to improve further, after all.  You'll be introduced next week.

It would be a grave insult to not show up or cancel, so you're booked.

Spoiler: status (click to show/hide)
Title: Re: Sh 2 [SG] Week 8.2
Post by: ZBridges on March 16, 2020, 02:04:55 pm
That should be an interesting opportunity.

Study instruction on an unknown magical field.
Title: Re: Sh 2 [SG] Week 8.2
Post by: Naturegirl1999 on March 16, 2020, 06:50:24 pm
That should be an interesting opportunity.

Study instruction on an unknown magical field.
+1
Title: Re: Sh 2 [SG] Week 8.3
Post by: Devastator on March 16, 2020, 10:44:33 pm
It's night again.  You are surrounded by pages full of your brushwork as you attempt to decipher what's in front of you.

It's madness.  The words are there, but they don't make sense, like every third word is something new and invented.  It has meter, and if you read it in the right way, it has rhyme, but only if you read it in the correct manner.  There are some parts you can almost make sense of, but then it turns completely sideways and into odd diversions, talking in riddles or with words you don't know what they could mean.

I mean, here's a dozen lines about a sunny beach.  Here's a dozen lines about a mountainside cave.  Here's a dozen lines about fruit trees in an orchid.  Here's a dozen lines about forest clutter in a bamboo forest.  There are understandable things in it, like how this is important, but it's all wrapped up in confusing riddles with no clear answer.  Today was simply frustrating and profitless, as if you needed to understand the field in order to understand the field, proverbially stranded trying to levitate yourself by pulling on your shoes.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 8.3
Post by: ZBridges on March 16, 2020, 10:49:04 pm
Great.  Sounds like life.

Seek out a spiritual arcanist to get a quote on identifying the special properties of the black blade.
Title: Re: Sh 2 [SG] Week 8.3
Post by: King Zultan on March 17, 2020, 02:16:27 am
Great.  Sounds like life.

Seek out a spiritual arcanist to get a quote on identifying the special properties of the black blade.
+1
Title: Re: Sh 2 [SG] Week 8.3
Post by: Naturegirl1999 on March 17, 2020, 06:38:37 am
Great.  Sounds like life.

Seek out a spiritual arcanist to get a quote on identifying the special properties of the black blade.
+1
+1
Title: Re: Sh 2 [SG] Week 8.3
Post by: Devastator on March 17, 2020, 02:04:50 pm
Seek out a spiritual arcanist to get a quote on identifying the special properties of the black blade.

Well, you do so.  You travel to the Magic Quarter, and begin looking around.  There are tinkers, merchants, "Wizards", "Magicians" and various fine distinctions of magic-users who run shops or have offices.  Arcanists are much rarer.. you pass on a Thunder Arcanist and you are rebuffed at a general "Arcanist" office, being told by the receptionist that the arcanist isn't a Spiritual one, which leads you to be directed to a three-story building with a particular guild sign on the front, which provides no obvious indication there would be an arcanist within.

You then are shunted to a particular waiting room, and interviewed by someone asking why you need a Spiritual Arcanist.  You then mention that you need to get a particular spirit-infused item fully identified, as the nature of the enchantments and how it is activated.  You then end up showing it to the questioner, who brings out a sort of magnet-like thing that sticks to the item.  Satisfied, you are taken to an upper-floor office, a quite dull place of plain wood except for the obligatory hat stand.  It seems spiritual arcanists use blue and gold tassels, and this particular person has three tassels in total, two blue and gold and one white and red.  There are also red, green, and yellow bands present on the hat, and these ones you do know, they represent basic competency degrees for particular energy types.  Oddly, you thought you'd see a different colour for spiritual energy, but maybe that works in a different manner?

Anyway, you are quoted a price of eight silver if you want an appointment later today, or four silver if one next week will suffice.
Title: Re: Sh 2 [SG] Week 8.3
Post by: Naturegirl1999 on March 17, 2020, 02:22:07 pm
Pay 8 silver for today
Title: Re: Sh 2 [SG] Week 8.3
Post by: Egan_BW on March 17, 2020, 02:25:14 pm
Do it next week.
Title: Re: Sh 2 [SG] Week 8.3
Post by: Naturegirl1999 on March 17, 2020, 02:28:29 pm
Do it next week.
we have something next week that we should not cancel
Title: Re: Sh 2 [SG] Week 8.3
Post by: Egan_BW on March 17, 2020, 02:29:32 pm
That's in a few more weeks, and we do get multiple actions.
Title: Re: Sh 2 [SG] Week 8.3
Post by: Devastator on March 17, 2020, 02:33:48 pm
You do get multiple actions, but you are signed up to consume two of the default five each week with sword training.
Title: Re: Sh 2 [SG] Week 8.3
Post by: ZBridges on March 17, 2020, 03:40:14 pm
Do it next week.
+1

We do have training next week, but we will still have enough actions to make it to this appointment.  I think we might as well save the money.
Title: Re: Sh 2 [SG] Week 8.3
Post by: Devastator on March 17, 2020, 05:13:38 pm
you pay four silver, and next week it is.

What next?
Title: Re: Sh 2 [SG] Week 8.3
Post by: ZBridges on March 17, 2020, 05:17:29 pm
As a planning action, what are our options for becoming more familiar with magical theory and practice?
Title: Re: Sh 2 [SG] Week 8.3
Post by: Egan_BW on March 17, 2020, 05:21:53 pm
Can we get a training action for if there's a way to get more actions per week, as well?
Title: Re: Sh 2 [SG] Week 8.3
Post by: ZBridges on March 17, 2020, 05:24:18 pm
More actions would definitely be helpful.

Can we get a training action for if there's a way to get more actions per week, as well?
+1, in addition to my bolded text.
Title: Re: Sh 2 [SG] Week 8.3
Post by: Devastator on March 17, 2020, 05:40:41 pm
So.. planning action on options for getting more actions, or a planning action on how to learn about magic, both theory and practice?

Or both?  You have three actions left this week.
Title: Re: Sh 2 [SG] Week 8.3
Post by: Egan_BW on March 17, 2020, 05:41:41 pm
Both of us said to do both actions.
Title: Re: Sh 2 [SG] Week 8.3
Post by: ZBridges on March 17, 2020, 05:41:56 pm
I would vote for both.
Title: Re: Sh 2 [SG] Week 8.5
Post by: Devastator on March 17, 2020, 06:31:32 pm
The main limitation on the number of actions is the amount of time in the day.  You could simply cut back on sleep and accept being tired most of the time for most things.  This will hamper at least some of your actions, and make some things harder, but you should be able to cut back enough to get an extra action each week.

You could also cut sleeping even more, along with some other actions such as eating decent meals and keeping yourself properly clean.  This would give two extra actions a week, but you'd be exhausted, not merely tired, and there would undoubtably be other issues related to smelling badly and wearing dirty clothing, not to mention potential health issues.

You could reduce some of the issues with tiredness by drinking coffee, but that's expensive, and would cost about a silver a week.

As for magic or more extreme possibilities, you aren't aware of any commonly used techniques for such, but it'd be hard to say there wouldn't be any possibilities, just that there are none in common use.

For magical theory and practice, there are a few options.  You could do self-study.  There aren't any huge free libraries, but you know there are always lots of students and prospective students studying at the main academies that people wouldn't look too hard at there being one more.. at worst, you might get hassled a bit or made to leave, and at worse you miight need to pay a small bribe or two to make sure you aren't noticed.  And you might be able to sit in on lectures and demonstrations and such if you're sufficiently agressive and lucky.  This could also be aided by purchasing other study materials or textbooks for personal use.

You could also hire a private tutor.  This would be significantly expensive, maybe between two and four silver a session, but you'd get much more effective instruction.  It would also be dependant on the quality and abilities of the tutor in question, but you would have quite a bit of choice as to who you hire to teach, as well as the day-to-day curriculum.

You could sign up as an apprentice in some field as well.  You'd be expected to pay the apprenticing fees of about twenty silver, but you'd get some chances to learn some of the practice.  For this field, an apprenticeship is unlikely to lead to a proper formal knowledge of what it is and how it works, but a, you should learn some things, and b, you would be getting paid.  It would also leave you with not that much choice as to who you get apprenticed to.

You could enroll formally with an institution.  You aren't certain how much this would cost, although you think it'd be comparable to private tutoring.  To it's advantage, you'd have much more access to self-study materials if you want to spend extra time learning.  However, you would have much less control as to the quality of the instructors and the content of the course materials.

Lastly, if you have just a few questions, you could just find a mage and attempt to get information from said mage.  Generally people are a bit reluctant to tell trade and guild secrets, but magic is complicated, and it usually isn't that hard to get a few questions answered.  This would be much more effective if you had a favor owed to you, or something to trade.


Do note that these aren't exhaustive possibilities.  If you have an idea different than the above, feel free to go with it.

Spoiler: status (click to show/hide)
Title: Re: Sh 2 [SG] Week 8.5
Post by: ZBridges on March 17, 2020, 06:45:23 pm
I think the apprenticeship plus self study could be a good combination. 
Title: Re: Sh 2 [SG] Week 8.5
Post by: Devastator on March 17, 2020, 06:50:27 pm
You might not have time for that, with training martial arts at the same time.  An apprenticeship will cost 2-3 actions a week.  Self study isn't formal, though, so takes up no fixed amount of time.
Title: Re: Sh 2 [SG] Week 8.5
Post by: ZBridges on March 17, 2020, 06:51:32 pm
Hmm.  Can I please get a clarification: what salary could be expected for an apprentice?

Perhaps just self study, then, unless the wage is high.
Title: Re: Sh 2 [SG] Week 8.5
Post by: Devastator on March 17, 2020, 06:57:58 pm
1 silver/week.  Apprentice wages are basically enough to live on with little extra.
Title: Re: Sh 2 [SG] Week 8.5
Post by: ZBridges on March 17, 2020, 07:00:45 pm
Not worth it, in my opinion.  Attempt self study for a novice understanding of magic.  Try to sit in on a lecture, maybe, but feel it out and don't attempt it if it feels dangerous/likely to get caught.

I'd also like to decipher the magic symbols, sometime.
Title: Re: Sh 2 [SG] Week 8.5
Post by: Naturegirl1999 on March 17, 2020, 08:43:14 pm
I vote for only increasing ability to study magic, both theory and practice, let’s not cut back on sleep
Title: Re: Sh 2 [SG] Week 8.5
Post by: King Zultan on March 18, 2020, 05:23:19 am
Not worth it, in my opinion.  Attempt self study for a novice understanding of magic.  Try to sit in on a lecture, maybe, but feel it out and don't attempt it if it feels dangerous/likely to get caught.

I'd also like to decipher the magic symbols, sometime.
+1
Title: Re: Sh 2 [SG] Week 8.5
Post by: Naturegirl1999 on March 18, 2020, 05:47:03 am
Not worth it, in my opinion.  Attempt self study for a novice understanding of magic.  Try to sit in on a lecture, maybe, but feel it out and don't attempt it if it feels dangerous/likely to get caught.

I'd also like to decipher the magic symbols, sometime.
+1
+1
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 18, 2020, 01:29:33 pm
It seems there is a lot to learn, even simply navigating the library.  There's terms to learn, people to know about, and background information you've got to know before you can dive deeply into magical theory.

That said, you do pick up a few things.  In general, magic is about the manipulation of reality.  It's making one thing into something different, or attaching things to each other that normally don't belong there.  It seems that magic is like color or temperature.. it's a thing that is a property of another thing, and not a thing in itself.  Except it sort of is also a thing in itself, as you can have more or less of it, and you can make other, real things, like energy or what not into magic energy.

What you do get is that you can't have magic energy without any source, except for whatever sustains spirits, but when you have magic energy in something it can last a long time if used carefully.  So if you had a flaming sword, you'd need to refill it over time with more fire energy.

Still, you don't have nearly enough knowledge for anything practical, or identifying what runes are and what not.



You are dreaming again.  This time you have a bit of a strange point of view.  You are a similarly small immaterial creature, and you are standing on the saddlebags of a horse, which is currently being held by the reins by a man you haven't seen before, who you know is connected in some way to the evil.  He is talking to another man, presumably the stable keeper, and looks to be stabling his horse for the time being.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 8.5
Post by: ZBridges on March 18, 2020, 02:44:25 pm
Identify the dialect and ethnicities of the men.
Title: Re: Sh 2 [SG] Week 8.5
Post by: Devastator on March 18, 2020, 03:07:56 pm
At no point during these visions have you ever heard any sounds.  As for ethnicities, these are foreigners, and they seem to be from different ethnicities, but there are no obvious signs of what particular region they're from.
Title: Re: Sh 2 [SG] Week 8.5
Post by: Naturegirl1999 on March 18, 2020, 03:09:52 pm
Look to figure out where they are headed
Title: Re: Sh 2 [SG] Week 8.5
Post by: ZBridges on March 18, 2020, 03:10:23 pm
Read their lips.  Check the horizons for identifying landmarks.
Title: Re: Sh 2 [SG] Week 8.5
Post by: Devastator on March 18, 2020, 03:35:18 pm
(The horse is being left here, not taken out.)

(Also, lip-reading in a foreign language is something you cannot succeed at.)

Outside of the stable, there is a town with wooden walls.  The terrain is rocky and lightly forested, and you see a couple of rough dirt roads.  The sun is high in the sky, not making for any clear compass direction, but there are distant mountains in one direction.  The town doesn't seem alert, with the gates standing open and no guards in the vicinity.  There are a fair number of people around, who mostly look like the stablekeeper and not the traveller.
Title: Re: Sh 2 [SG] Week 8.5
Post by: ZBridges on March 18, 2020, 03:47:38 pm
Hmm a foreign language, daytime, and foreigners.  Everything points to something very far away.

Look for scripts or examples of written language in the area.
Title: Re: Sh 2 [SG] Week 8.5
Post by: Naturegirl1999 on March 18, 2020, 03:51:31 pm
Hmm a foreign language, daytime, and foreigners.  Everything points to something very far away.

Look for scripts or examples of written language in the area.
+1
Title: Re: Sh 2 [SG] Week 9
Post by: King Zultan on March 19, 2020, 06:10:21 am
Hmm a foreign language, daytime, and foreigners.  Everything points to something very far away.

Look for scripts or examples of written language in the area.
+1
+1
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 19, 2020, 04:43:01 pm
You fly into town, and look for some writing.  It takes you a few minutes, with most signs being pictures, but you eventually find a price list outside a shop.  They use different numbers as well as different lettering, and you cannot recognize the writing.  It isn't your language, nor is it one of the ones you recognize, such as the script from the southern jungle nations, nor is it the same as the unknown one in your book.  This one seems more angular and many of the characters are variations of each other, whereas the unknown language was mostly made of loops and circles and whorls.  It's also not the language of the western Steppe, which you haven't seen much of, but you know that's written vertically where this is clearly written horizontally.

At that, you wake up.

The weather this week continues excellent, with only a few brief sun showers to keep down the dust a little, and to keep the crops from getting too dry.  The city is a little less well, with a major warehouse of tools and manufactured goods knocked over by what was presumably a large gang in a single night.

Your martial training doesn't start well, with your instructor being overly harsh and critical, seeming to imitate her master a bit too much.  You do learn a few things, but at this point you haven't really learned that much.

Four actions remain this week.  You also have an appointment to have the Black Blade fully identified.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 04:45:12 pm
Get the blade identified
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 05:06:10 pm
If the training remains poor, we should just cancel it.

Get the blade identified
+1
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 19, 2020, 05:09:36 pm
The appointment goes.. well, you're not really sure how a normal appointment would go.  Fortunately, the premonition of a professional almost getting killed by examining something doesn't happen.  The professional does spend about three hours examining the black blade, before coming to the conclusion that's it's a magic item, but only due to proximity to other magic items.  "It's a spiritual energy infused weapon, yes, but that's not because it was infused for some function.  It's infused by spiritual energy because it was beside or inhabited by a powerful spirit for a long period of time.  That's why there are no command words, or triggers, because the energy was a byproduct of exposure, not infused for a purpose."

"If you want to use the energy productively, well, the amount is fairly moderate, and possibly enough to trigger one or two magical effects before being depleted.  Since it doesn't actually have a spirit in it, there won't be any creature fighting for its life if you use its energy, so that'll be useful.

That said.. I'm a bit worried it might have went inside you if you found it, and I suspect you might not be aware of it if the spirit is hiding inside you.  Have you had any odd feelings lately?  Dreams?  Noticed any unusual drives or skills or abilities?"
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 05:12:28 pm
If I do have a spirit in me, they have not been harmful. I have had some dreams, yes, one was before zi found the sword, and one was after
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 05:13:20 pm
"All of those things, yes, but I started experiencing them a long time before I acquired the blade."

"Also... could I trouble you to identify these magical symbols?"
Title: Re: Sh 2 [SG] Week 9
Post by: Egan_BW on March 19, 2020, 05:14:23 pm
Hmm. We should visit a library or something to learn more about languages.
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 19, 2020, 05:16:55 pm
You've had the dreams for an unspecified period of time before the start of the game, culminating with the one in the OP.

And you can tell the arcanist whatever you want, but you do have spirits inside you.  There's some evidence that you could use to suspect that, but it hasn't been confirmed through examination yet.. at least in this game.
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 05:18:21 pm
I do believe that spirits are inside us, but I doubt it's related to the blade.
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 05:54:03 pm
"All of those things, yes, but I started experiencing them a long time before I acquired the blade."

"Also... could I trouble you to identify these magical symbols?"
+1 Show the symbols we wrote down
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 19, 2020, 06:59:04 pm
You bring out your diagrams and ask some further questions.  You can tell the arcanist would like to finish up with you, but upon seeing the diagrams, reconsiders and begins examining them more closely.

After about a half-hour of examining them and getting some of the story from you, mostly about where they were being used, there are some conclusions to be drawn.

-It's not obvious how these are to be used.  Some of the diagrams seem to be for long-distance direction, or providing fixed or relative locations of objects.  It would make some sense to be using trees for this, as trees stay in fixed locations to each other, but odd to be using living objects.

-Fire is somhow involved.  Directing fire energy around is a pain and is rife with dissolution.. storing fire energy for any length of time longer than an hour or so is nearly impossible.  If you want to use it, you need to make a fire and direct it into the object, and then use it right away.

You are warned about the spirits, though, because spirits don't see things the same way as people do.  If they get bored with you, they might make you do strange and bizarre things, that can be harmful to your well-being.  You are encouraged to maintain touchstones, that is, people who can direct you if your behavior changes, as what seems perfectly normal to you might be extremely bizarre to someone who knows you well.
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 09:39:55 pm
The blade doesn't seem immediately useful... We could try to channel the remaining energy when we have a better understanding of magic, or we could just sell it.

Ask her for a referral if we did want to to investigate the spirits inside us.
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 09:41:07 pm
The blade doesn't seem immediately useful... We could try to channel the remaining energy when we have a better understanding of magic, or we could just sell it.

Ask her for a referral if we did want to to investigate the spirits inside us.
+1
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 19, 2020, 09:59:30 pm
"I can just do it myself.  Do you want an appointment for next week, and what do you want done with those spirits?  An exorcism?"
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 10:01:37 pm
"I can just do it myself.  Do you want an appointment for next week, and what do you want done with those spirits?  An exorcism?"
”Next week sounds good. No exorcism, I just want to learn more about the various minds I share this body with”
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 10:02:53 pm
"I can just do it myself.  Do you want an appointment for next week, and what do you want done with those spirits?  An exorcism?"
”Next week sounds good. No exorcism, I just want to learn more about the various minds I share this body with”

This plus:

"Would it be possible to do something to allow me to communicate with the spirits more easily?"
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 19, 2020, 10:16:07 pm
"How do you communicate with them normally?"
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 10:17:12 pm
“Dreams, I think”
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 10:17:34 pm
"They bring me dreams showing different places, and during these dreams I can move around like some sort of bodiless entity and observe, but not hear."
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 10:20:22 pm
"They bring me dreams showing different places, and during these dreams I can move around like some sort of bodiless entity and observe, but not hear."
+1
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 19, 2020, 10:36:23 pm
"Sight only, then?"  "And can you communicate to them in any way?"
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 10:37:32 pm
"It appears to be sight only.  I'm not able to convey anything to them, as far as I know."
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 10:49:22 pm
"It appears to be sight only.  I'm not able to convey anything to them, as far as I know."
+1
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 19, 2020, 11:13:12 pm
"Have they done anything else around you?  Taken any other action other than the dreams?"
Title: Re: Sh 2 [SG] Week 9
Post by: Superdorf on March 19, 2020, 11:14:14 pm
"Not to my knowledge."
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 11:17:29 pm
((I don't remember anything like that.))

"Not to my knowledge."
+1
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 11:23:44 pm
((I don't remember anything like that.))

"Not to my knowledge."
+1
+1
Title: Re: Sh 2 [SG] Week 9
Post by: Devastator on March 19, 2020, 11:38:34 pm
"Okay."

"I don't know if I can make you able to communicate with them, but I should be able to give them the equivalent of a note.  Say, a dozen or two dozen words I can send to them.  I should also be able to ask them some questions."

"It'll be 10 silver, and at least one week to get ready for the procedure.  Do be sure to have any message you want to send ready.. and it should be simple and short.  Same with the list of questions."

Do you take the deal, and if so, what week do you set for the appointment?
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 11:43:32 pm
That's expensive... but it seems like asking them direct questions would be useful as long as we can get intelligible responses.

Deal.  Make the appointment for as soon as possible.
Title: Re: Sh 2 [SG] Week 9
Post by: Egan_BW on March 19, 2020, 11:52:11 pm
This is a vote for yes+asap if someone comes up with the message we'd send right now, and it's a vote for no if not.
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 19, 2020, 11:55:36 pm
That's expensive... but it seems like asking them direct questions would be useful as long as we can get intelligible responses.

Deal.  Make the appointment for as soon as possible.
+1
Am thinking of message
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 19, 2020, 11:57:07 pm
I think logistical information would be helpful.  Things like, how can we better track down the evil and around how much time do we have?
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 20, 2020, 12:01:24 am
I think logistical information would be helpful.  Things like, how can we better track down the evil and around how much time do we have?
good questions
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 20, 2020, 01:52:38 am
Here's some suggestions:

1.  How much time do I have to stop the evil?
2.  Where exactly is the evil?
3.  Am I currently capable of stopping the evil, or do I need more power?
4.  What is the name of the primary person or thing causing the evil?
5.  Can you speak to me through the blade?
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 20, 2020, 07:30:49 am
Here's some suggestions:

1.  How much time do I have to stop the evil?
2.  Where exactly is the evil?
3.  Am I currently capable of stopping the evil, or do I need more power?
4.  What is the name of the primary person or thing causing the evil?
5.  Can you speak to me through the blade?
+1
Title: Re: Sh 2 [SG] Week 9
Post by: King Zultan on March 20, 2020, 08:27:16 am
Here's some suggestions:

1.  How much time do I have to stop the evil?
2.  Where exactly is the evil?
3.  Am I currently capable of stopping the evil, or do I need more power?
4.  What is the name of the primary person or thing causing the evil?
5.  Can you speak to me through the blade?
+1
+1
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 20, 2020, 08:36:08 am
Here's some suggestions:

1.  How much time do I have to stop the evil?
2.  Where exactly is the evil?
3.  Am I currently capable of stopping the evil, or do I need more power?
4.  What is the name of the primary person or thing causing the evil?
5.  Can you speak to me through the black blade?
+1
+1
we should be specific about what blade we are talking about
Title: Re: Sh 2 [SG] Week 9.3
Post by: Devastator on March 20, 2020, 12:00:47 pm
As soon as possible turns out to mean next week.  You pay your 10 silver and leave.

Three actions remain.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 9
Post by: ZBridges on March 20, 2020, 12:31:46 pm
Hmm. We should visit a library or something to learn more about languages.
+1.  Specifically, try to identify the language in the dream.
Title: Re: Sh 2 [SG] Week 9
Post by: Naturegirl1999 on March 20, 2020, 12:50:10 pm
Hmm. We should visit a library or something to learn more about languages.
+1.  Specifically, try to identify the language in the dream.
+1
Title: Re: Sh 2 [SG] Week 9.3
Post by: King Zultan on March 21, 2020, 03:50:11 am
Hmm. We should visit a library or something to learn more about languages.
+1.  Specifically, try to identify the language in the dream.
+1
+1
Title: Re: Sh 2 [SG] Week 9.3
Post by: ZBridges on March 21, 2020, 04:05:53 am
I feel like there may be more to the blade.  Is it possible that the arcanist missed something?
Title: Re: Sh 2 [SG] Week 9.4
Post by: Devastator on March 21, 2020, 04:52:38 am
No obvious or particularly excellent method of determining what language was written on the sign comes to you, so you decide to go with a brute-force method.  You begin canvassing the foreign quarter looking for similar characters.. you know most of the official embassys have some words in the local languages carved on their gates.  This ends up paying off fairly quickly.  The laungage is that of Mzulft, the most distant and southernmost of the three nations across the sea.  At least the three that you've heard of.
Title: Re: Sh 2 [SG] Week 9.3
Post by: Devastator on March 21, 2020, 04:52:55 am
I feel like there may be more to the blade.  Is it possible that the arcanist missed something?

It's not impossible.
Title: Re: Sh 2 [SG] Week 9.3
Post by: ZBridges on March 21, 2020, 04:56:45 am
Hmm.  If we're ever flush with coin again, it might be worth getting a second opinion.  The evil is spreading, but it appears to be fairly far away at the moment.  That may be very good or very inconvenient for us.

Engage in magic self study.
Title: Re: Sh 2 [SG] Week 9.3
Post by: King Zultan on March 21, 2020, 05:41:33 am
Hmm.  If we're ever flush with coin again, it might be worth getting a second opinion.  The evil is spreading, but it appears to be fairly far away at the moment.  That may be very good or very inconvenient for us.

Engage in magic self study.
+1 We'll eventually become a powerful wizard.
Title: Re: Sh 2 [SG] Week 9.3
Post by: Naturegirl1999 on March 21, 2020, 10:32:04 am
Hmm.  If we're ever flush with coin again, it might be worth getting a second opinion.  The evil is spreading, but it appears to be fairly far away at the moment.  That may be very good or very inconvenient for us.

Engage in magic self study.
+1 We'll eventually become a powerful wizard.
+1
Title: Re: Sh 2 [SG] Week 9.3
Post by: Devastator on March 21, 2020, 03:54:52 pm
You hit the books once more, spending a lot of time looking around, and this time managing to sneak into a few lectures on basic magical theory.

It's just not the magic out of story or legends.. you can't create something from nothing, or fling power around.  If you want to have power, you have to already have a source of power to begin with.  But you do see at least one interesting idea.. you can stave off decay by transferring it to something else like an element.

So far you still haven't learned much of anything practical, but at this time you think that with reference books, you could look at a magical arrangement and determine some of the basics of how it works and what it's supposed to do.  Right now you only have a few arrangements memorized, and there's thousands, if not tens of thousands of ones documented, much less ones developed from scratch.

You do learn one practical method at least.  You can now connect and disconnect runes based on ink.  It doesn't apply to your dust rune, as the components are changed by the control method as well, but it's one thing to begin with.  Fortunately, the instructions did show you how to link that dust rune to something else, as it was necessary for mischief.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 9.3
Post by: ZBridges on March 21, 2020, 03:58:28 pm
Study the final magical ritual intended for spirits.
Title: Re: Sh 2 [SG] Week 9.3
Post by: ZBridges on March 21, 2020, 11:29:00 pm
By the way, what's our name?
Title: Re: Sh 2 [SG] Week 9.3
Post by: Egan_BW on March 21, 2020, 11:31:25 pm
Eclipse, of course. ;P
Title: Re: Sh 2 [SG] Week 9.3
Post by: Naturegirl1999 on March 21, 2020, 11:32:23 pm
Study the final magical ritual intended for spirits.
+1, the spirits inside us will probably appreciate this, since we share a mind, they could learn as well
Title: Re: Sh 2 [SG] Week 9.3
Post by: King Zultan on March 22, 2020, 05:02:18 am
Study the final magical ritual intended for spirits.
+1, the spirits inside us will probably appreciate this, since we share a mind, they could learn as well
+1
Title: Re: Sh 2 [SG] Week 9.4
Post by: Devastator on March 22, 2020, 06:47:23 pm
This ritual is less confusing than the lyrical section, which is handy, and does have a picture, which is also handy.

It's a rune for extracting a small amount of metabolic energy from something that is sleeping.  You aren't certain if it needs to be sleeping, but that part is demonstrated if not stated.  Over the course of a few hours it'll build up enough energy for about five minutes of ghostly letters, and reading the story about what the spirit did with it was both slightly childish and slightly worrying, but the method of producing said ghostly letters isn't described, just the collection arrangement, which also uses dust similar to the other one.

You now have a minor dust metabolic energy collection rune.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 9.4
Post by: ZBridges on March 22, 2020, 06:51:17 pm
Uhh... yay?

As a planning action, what are our options for traveling to Mzulft?
Title: Re: Sh 2 [SG] Week 9.4
Post by: Naturegirl1999 on March 22, 2020, 07:12:52 pm
Since we are home to numerous spirits, we should probably Study Information on spiritual beings, spiritual being society, spiritual being outlook.
Title: Re: Sh 2 [SG] Week 9.4
Post by: ZBridges on March 22, 2020, 07:30:54 pm
That does seem relevant since we have that appointment next week.

Since we are home to numerous spirits, we should probably Study Information on spiritual beings, spiritual being society, spiritual being outlook.
+1
Title: Re: Sh 2 [SG] Week 9.4
Post by: King Zultan on March 23, 2020, 04:11:03 am
That does seem relevant since we have that appointment next week.

Since we are home to numerous spirits, we should probably Study Information on spiritual beings, spiritual being society, spiritual being outlook.
+1
+1
Title: Re: Sh 2 [SG] Week 9.4
Post by: ZBridges on March 23, 2020, 05:57:56 am
That rune could be useful if we could augment it.  Weakening our foes by sapping their energy and using it to power magical attacks could be viable.
Title: Re: Sh 2 [SG] Week 9.4
Post by: Naturegirl1999 on March 23, 2020, 08:10:07 am
That rune could be useful if we could augment it.  Weakening our foes by sapping their energy and using it to power magical attacks could be viable.
agred, but first we need to learn how the many minds inside us view the world
Title: Re: Sh 2 [SG] Week 9.5
Post by: Devastator on March 23, 2020, 01:54:07 pm
You flip through the book trying to get the subtext information, and figure out how the spirit writing it views the world.

..Mostly it doesn't much care.  Spirits, while not immortal, are different from humans in a number of huge ways.  It seems they live mostly in another world, which is non-congruent with this one; what happens there doesn't affect what happens here, and it's there where spirits mostly live out their lives.  When they come here, it can be intentionally or by accident, and you can't figure out how it happens.

When spirits are here, they usually view it as a vacation or as a game, and generally are not concerned with the lives of the people who live here.. we're only around a few decades after all, and lives that don't last centuries aren't of any value.

Heck, sometimes not even those.  You can't figure out how new spirits come into being, but when a spirit dies, usually through hostile action from another spirit, it doesn't seem to end in death the same way.

They can feel pain, however, and things like being tapped for the energy that they're made up of causes pain.  So do certain other actions.

In general, there are legions of spirits, most of them don't live here, and most of them don't care what happens to humans.  Sometimes they visit voluntarily, and sometimes involuntarily through an unclear method of travel.  A lot of them are simply here to amuse themselves, or conduct themselves in such a manner when they're here.

As for their internal society, it seems moderately egalitarian.  Some spirits have more energy than others, in some cases a lot, and there are territories and ownership of things in the spirit realm.  There are also certain necessary duties, like a person needs to eat, although the labor of living seems to take a smaller amount of time than living does here.  They do need to do something analogous to sleep, for instance, but it isn't complete unconsciousness like it is for humans.

The other thing you notice is that their senses aren't the same as people.  Vision, touch, sound, taste.. that's not how they see things, and it's one of the big attractions of posessing people, because it gives them new experiences.  Human senses are foreign to them, and it takes effort for spirits to comprehend things and learn how to communicate through them.

There might be more you can turn up from the book, but you've gotten most of the obvious things, so you aren't certain there's much more to be dug out of this one source.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 9.5
Post by: ZBridges on March 23, 2020, 04:47:06 pm
As a planning action, what are our options for travelling to Mzulft?

That's the place we saw in our dream, the location of the evil.  We don't necessarily have to go there immediately, but it would be nice to have a plan in place for when we do want to go.
Title: Re: Sh 2 [SG] Week 9.5
Post by: Naturegirl1999 on March 23, 2020, 05:13:19 pm
As a planning action, what are our options for travelling to Mzulft?

That's the place we saw in our dream, the location of the evil.  We don't necessarily have to go there immediately, but it would be nice to have a plan in place for when we do want to go.
+1
Title: Re: Sh 2 [SG] Week 9.6
Post by: Devastator on March 23, 2020, 05:39:30 pm
In order to cross the ocean, you will need to book passage on a ship.  Travel is somewhat risky and not extremely common, but far from rare.  It will take about eight to ten weeks to cross on a ship, and it will cost about forty silver.  Passage will almost certainly have to be on a foreign ship;  local merchants are generally incapable of crossing the ocean.  There is also the further handicap of not speaking any of the languages of the nations across the sea.

In general words, you'll need to choose a destination, find a ship, book passage, and then board it when it leaves.  After that, barring naval misadventures, you should arrive safely at the other shore.

Mzulft in particular is a bit further than the other nations.. so travel there might take an extra week and cost about five more silver for a total of 45.. although you also hear that they have the best ships, so maybe that would cut the time down.  As for where you could arrive in Mzulft, there seem to be two large port cities.. The city of Akrit on the mainland, and the large island city of Sansobar.  Thinking about your dream, that sort of location seems much more likely to be on the mainland than on an island, but from what you've heard Sansobar is an immensely rich city, with deep culture where you can find anyone and anything that exists in the world.

{Gained plan to travel to Mzulft by ship.}

With that, the week comes to an end.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 10
Post by: Devastator on March 23, 2020, 06:08:38 pm
You have no dreams this week.

The good weather comes to an end this week, as a large storm blows into the city, rattling shutters and dumping a load of rain on the ground.  You'll only have five actions this week, due to not having wonderful warm evenings.

The city is mostly quiet this week with no real serious news occuring.  Maybe the rain has something to do with that?
Title: Re: Sh 2 [SG] Week 10
Post by: ZBridges on March 23, 2020, 06:09:37 pm
Attend training.
Title: Re: Sh 2 [SG] Week 10
Post by: Devastator on March 23, 2020, 06:51:35 pm
Attend training.
(Whoops)

Training this week gets off to a better start than last week, with you finally getting the grips down and going through some motions.  For the first time you feel you are making solid progress on your training with the weapon.

And then it falls apart.  You eat it badly when you overextend and slip and fall on your face, and badly strain your ankle.  It'll be at least a week before you'll be fully capable again.  Curses.

Spoiler (click to show/hide)
Title: Re: Sh 2 [SG] Week 10
Post by: ZBridges on March 23, 2020, 06:52:42 pm
(No worries)

Attend the appointment.
Title: Re: Sh 2 [SG] Week 10
Post by: Naturegirl1999 on March 23, 2020, 07:17:03 pm
(No worries)

Attend the appointment.
+1
Title: Re: Sh 2 [SG] Week 10
Post by: Devastator on March 23, 2020, 07:43:49 pm
You return to the arcanist's building for your appointment.  You are made to wait like you were before, but only about a half-hour or so.  When you are finally admitted, you are lead to a second room off the main room that you saw before.

This one has a couple of thin copper plates mounted in the floor, and a chair with similar copper pegs placed into them.  The chair is itself engraved, but you don't have time to do a close examination of those engravings.  You are then asked to sit down, which you do, and then asked to close your eyes.

A minute or so later, you're asked to open them again, and you are handed a small dish of water and asked to drink a small amount of it.  You comply about that part too.  Lastly, she then asks you again to close your eyes and think about something calming while she goes to contact the spirits, hopefully to get your questions answered.  And not to worry if you hear any slightly odd sounds.  You watch her leave this room out another door to a third room before closing your eyes again and trying to relax.

[11+0 vs 10+8-4]
[12 vs 9]

A few moments later, you hear a loud rattle and a mild snapping sound.

[7+0 vs 2+8-4]
[3 vs 3]

[4+0 vs 5+8-4]
[10 vs 2]

This is followed up by a significantly louder banging sound a bit later, this one followed by the rattle of something falling on the floor and rolling.

A minute later, you hear the door open, and the arcanist asks you to open your eyes.  You can tell she's a little bit worried by what just happened, and apologizes at being only able to get your first question answered.. which was "How much time do I have to stop the evil?"

In response, she says, she recieved an image of a newborn baby.

You are then told, somewhat forcefully, that your spirits are.. unusually powerful, and that you need to warn anyone contacting or messing with them in any way that they are very powerful, so proper precautions can be taken.  She then writes down a specific phrase to use when describing them, something like "Twenty Medium Bricks Raw".  You are also told that she won't do any further work on them, because, as she puts it, it isn't worth her life to remove them when it'd probably take a half-dozen imperial exorcists to do the job properly.

Then you are shunted out of her office post-haste.

Two actions remain to you this week.
Title: Re: Sh 2 [SG] Week 10
Post by: ZBridges on March 23, 2020, 07:48:08 pm
Ask for a partial refund, as we weren't able to transmit the short message, which he said we could do, and only one question was answered out of a list of five.

It looks like we have plenty of time.
Title: Re: Sh 2 [SG] Week 10
Post by: Naturegirl1999 on March 23, 2020, 07:50:23 pm
Ask for a partial refund, as we weren't able to transmit the short message, which he said we could do, and only one question was answered out of a list of five.

It looks like we have plenty of time.
+1
I am curious how bricks describe spirits?
Title: Re: Sh 2 [SG] Week 10
Post by: Devastator on March 23, 2020, 08:05:16 pm
"No.  No.  No way.  I wasn't able to answer your questions, but you didn't tell me that your spirits were strong enough to kill me!  Something must have happened to you so that you knew it was spirits, and it probably was something dramatic given how strong these spirits were.  And you didn't tell me."

"Plus you didn't give me a message to send, so I began with the questions."

"Look, just look at this."

She then opens the door to the third room, and you see a ring of pulverized porcelain stuck to the ceiling, with shreds of soft cloth bags on the floor with more porcelain shards stuck out of them.

"That could have been my head!"

Quote
I am curious how bricks describe spirits?

(This language has a character-based writing system.  "Bricks" is a single character, so it's likely the equivalent of, say, calling something class C in English.)
Title: Re: Sh 2 [SG] Week 10
Post by: ZBridges on March 23, 2020, 08:13:27 pm
"I see.  I have not deceived you, but I am sorry for the damage.  Thank you for your help."

Engage in more magic self study.  Maybe look into augmenting or weakening the effects of runes.
Title: Re: Sh 2 [SG] Week 10
Post by: Naturegirl1999 on March 23, 2020, 08:34:57 pm
"I see.  I have not deceived you, but I am sorry for the damage.  Thank you for your help."

Engage in more magic self study.  Maybe look into augmenting or weakening the effects of runes.
+1 to the bolded action, but let;s say “I’m sorry, had I known how powerful they were,I would have told you ahead of time”
Title: Re: Sh 2 [SG] Week 10
Post by: ZBridges on March 23, 2020, 08:43:50 pm
"I see.  I have not deceived you, but I am sorry for the damage.  Thank you for your help."

Engage in more magic self study.  Maybe look into augmenting or weakening the effects of runes.
+1 to the bolded action, but let;s say “I’m sorry, had I known how powerful they were,I would have told you ahead of time”
That dialogue is fine with me.  +1
Title: Re: Sh 2 [SG] Week 10
Post by: Devastator on March 23, 2020, 08:48:27 pm
To be fair, if your spirits had caused the arcanist's head to explode, you would have gotten a point of prestige.

;-p
Title: Re: Sh 2 [SG] Week 10
Post by: King Zultan on March 24, 2020, 06:36:36 am
"I see.  I have not deceived you, but I am sorry for the damage.  Thank you for your help."

Engage in more magic self study.  Maybe look into augmenting or weakening the effects of runes.
+1 to the bolded action, but let;s say “I’m sorry, had I known how powerful they were,I would have told you ahead of time”
That dialogue is fine with me.  +1
+1
Title: Re: Sh 2 [SG] Week 10.2
Post by: Devastator on March 27, 2020, 04:05:56 am
Self study this doesn't go well.  It's exam time, and the study rooms are just full of students, most of whom resent interlopers.. at least at the time when everyone's competing for resources.  You manage to get an hour or two of reading in, but you make no noticeable progress from the difficulty of the material and having to keep one eye open for people wanting to roust you.
Title: Re: Sh 2 [SG] Week 10
Post by: King Zultan on March 27, 2020, 08:26:53 am
Maybe we should go look for some books on magic to buy so we can study them without fear of getting found out and fined.
Title: Re: Sh 2 [SG] Week 10
Post by: ZBridges on March 28, 2020, 01:38:28 am
I like that, but we're a bit low on coin.  Would studying anatomy give us a bonus to combat?
Title: Re: Sh 2 [SG] Week 10
Post by: Devastator on March 28, 2020, 01:54:36 am
Not really, no.  Where to hit people to hurt them badly is covered in normal combat training.  Studying medicine might help more if you are trying something fancy, like poisoning or such, but combat covers things like pressure points and where best to stab people.
Title: Re: Sh 2 [SG] Week 10
Post by: ZBridges on March 28, 2020, 01:59:23 am
Fair enough.  We're slowly improving in combat and magic, but not so much with connections.  Since we know the evil is related to fire magic, it might be useful to try to get a connection that can help us use and understand magic.

As a planning action, how could we go about networking with skillful and/or influential magic users?
Title: Re: Sh 2 [SG] Week 10
Post by: King Zultan on March 28, 2020, 03:42:05 am
Fair enough.  We're slowly improving in combat and magic, but not so much with connections.  Since we know the evil is related to fire magic, it might be useful to try to get a connection that can help us use and understand magic.

As a planning action, how could we go about networking with skillful and/or influential magic users?
+1
Title: Re: Sh 2 [SG] Week 10
Post by: Naturegirl1999 on March 28, 2020, 07:22:44 am
Fair enough.  We're slowly improving in combat and magic, but not so much with connections.  Since we know the evil is related to fire magic, it might be useful to try to get a connection that can help us use and understand magic.

As a planning action, how could we go about networking with skillful and/or influential magic users?
+1
+1
Title: Re: Sh 2 [SG] Week 10
Post by: Devastator on April 02, 2020, 12:10:55 am
There's a couple possible methods.  You could do the proverbially sneaking in the back door, where you basically find out about an event, dress appropriately, and schmooze your way in, where you'd get to spend a couple hours trying to make contacts and seeing who is about.

That is pretty random, however.  Another method would be to take it slow.  Read up on the publications, check who is holding down the important positions in the exam ministry, because there's always a few.  There are also those working professionally.. you can do some asking around and finding out who are the key people in the area, and then you can try to track them down and see if you can confront them.

You could also try commissioning or bribery, if you had a lot of money.  Easy enough to get most of the important magicians to work with you if you're able to fund their research.

Lastly, you could find something they want, something interesting, and try to feel out who might buy it.  Then you can see if you could parlay what you have to offer into a position or a number of in-person meetings.
Title: Re: Sh 2 [SG] Week 11
Post by: Devastator on April 02, 2020, 12:28:06 am
You have no dreams this week.

The weather is cloudy and mostly overcast.  Things are somewhat cool, but still dry with light breezes mostly coming along the shoreline rather than from inland or from out to sea.

There are a few large foreign ships in harbor this week, from the northern kingdom of Artolia.  You know they're famous for their fine machining and metalwork, but only a few other things about them, such as their soldiers are supposed to be well armed and very tough.  You don't know if they're just trading or there's something else going on.

Your training this week goes very well.  Your ankle heals up well enough, and you are finally good enough to get some serious sparring done rather than simply leaning grips and practicing falling and blocking.  You have a very productive week, and feel that you finally will be gaining proficiency above what you've already learned from your unarmed training.  You're not good enough to really win any fights with your instructor, but you feel you can't call yourself untrained.

By this time you have also properly learned how to care for your dao, and are now confident you can ensure its integrity through whatever trials you put it through from now on.

Unfortunately, your efforts through training have left you a bit tired.  You only have time for two actions this week.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 11
Post by: ZBridges on April 02, 2020, 12:35:02 am
Maybe try some more magic self-studying, focusing on augmenting or weakening the effects of runes.

What does it mean to "feed" a melee weapon?
Title: Re: Sh 2 [SG] Week 11
Post by: King Zultan on April 02, 2020, 05:28:46 am
Maybe try some more magic self-studying, focusing on augmenting or weakening the effects of runes.

What does it mean to "feed" a melee weapon?
+1 We have to feed our sword the blood of our enemies!
Title: Re: Sh 2 [SG] Week 11
Post by: Devastator on April 10, 2020, 01:29:11 pm
Hoping there will be fewer students due to it no longer being exam week, you try to study more about magic.

This week isn't too much better.  There are still exams to be written and such lots of students around, but the ending of the course cycle doesn't give you any chances to sit in classes, and all the student groups are about review and high-level stuff instead of the beginner's stuff you're trying to learn.

You do learn a few things, though not anything specifically applicable.  You learn that in order to channel a higher amount of energy, three basic changes are needed, not just one for 'more power'.  You need to alter it depending on what material is being used, what sort of energies are being channeled, and alter the bit that feeds it so it doesn't start going backwards.  And there might be other physical or practical limitations.

Also annoyingly, you're having trouble finding reference materials on the use of dust as a magical medium.  There's just so many things for you to look up on your own.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 11
Post by: ZBridges on April 10, 2020, 01:35:10 pm
Hmm.  I suppose we do need to find a better method than self-study.

Execute the plan to make contact with higher level magic users, leveraging our connection to Zhang, if possible.  Specifically, look into professionals familiar with fire or dust magic.
Title: Re: Sh 2 [SG] Week 11
Post by: Naturegirl1999 on April 10, 2020, 01:38:01 pm
Hmm.  I suppose we do need to find a better method than self-study.

Execute the plan to make contact with higher level magic users, leveraging our connection to Zhang, if possible.  Specifically, look into professionals familiar with fire or dust magic.
+1
Title: Re: Sh 2 [SG] Week 11
Post by: Devastator on April 10, 2020, 02:53:30 pm
Which plan option are you using?

http://www.bay12forums.com/smf/index.php?topic=175612.msg8117675#msg8117675
Title: Re: Sh 2 [SG] Week 11
Post by: ZBridges on April 10, 2020, 02:57:02 pm
"There are also those working professionally.. you can do some asking around and finding out who are the key people in the area, and then you can try to track them down and see if you can confront them."
Title: Re: Sh 2 [SG] Week 11
Post by: King Zultan on April 11, 2020, 04:41:12 am
"There are also those working professionally.. you can do some asking around and finding out who are the key people in the area, and then you can try to track them down and see if you can confront them."
+1
Title: Re: Sh 2 [SG] Week 11.2
Post by: Devastator on April 17, 2020, 06:42:32 pm
Going with the slow method, you decide to see if you can find some publications or people who are celebrated recently, and take down names, starting with magical theory and methods.

It doesn't quite go well.  Of the first two leads you follow, one of them is dead, and the other one spends half the year in the northern provinces, and won't come back to the city until the Autumn.  Waste of time, that, unless you're willing to cross half the continent to speak with a slightly more prominent magical researcher than most.

The third lead is a little more promising.  There is a Bu Siro who looks interesting.  You cannot understand his paper, but it's something about some kinda transitive propery leading to.. something, but you'd hardly expect to understand something this advanced with your little training.

More importantly, you know the guy works in town, and Zhang should be able to find out where, if you want to make contact.

With that, the week comes to an end.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 11
Post by: Devastator on April 17, 2020, 06:56:52 pm
There are no dreams this week.

The news is pretty unsettling.  There's a full on riot going on in the foreign quarter, with the streets full of looters and more than a few buildings burning down.  Nobody is stupid enough to attack your weapons school, although it does mean you end up practicing elsewhere this week.  This turmoil certainly means danger, with many normal activities subject to more risk than normal.  Then again, it might also mean opportunities.

Training does go pretty well, perhaps with events sharpening your focus a bit, but not enough to yet gain any significant improvements.

You have time for three actions this week.
Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on April 17, 2020, 07:03:07 pm
Go to the Foreign Quarter and offer to assist the guards with the riot, citing combat skill.

This should be a decent way to gain prestige and skill.
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on April 18, 2020, 06:43:31 am
Go to the Foreign Quarter and offer to assist the guards with the riot, citing combat skill.

This should be a decent way to gain prestige and skill.
+1
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on May 29, 2020, 08:09:51 pm
I know this is dead, and I apologize for necroing it, but I was just wondering what that black dagger did. Was it truly minimally useful?
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on May 29, 2020, 08:40:54 pm
It's not actually dead.  I'll update this after k-com this weekend.
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on May 29, 2020, 11:41:40 pm
In order to volunteer, you first need to get to the right area.  This can be difficult.. things are unsettled, but you eventually work your way through the various crowds and get an overall look at the situation.

It's.. bigger than you thought.  This riot is far too big for one person to handle.  At least one person such as yourself.  Maybe some of those other selves would have been able to quell an enormous riot.

But you can probably find someone you can help out.  Some possibilities that come to mind, from less risky choices to more dangerous ones:

1.  Protecting quiet small apartment buildings.  You'd basically be standing in the foyer or by the door, to encourage people to move on.
2.  Protecting quiet small businesses.  You'd be doing the same, but there'd be more exposure to the public and more risk of combat.
3.  Protecting active small apartment buildings.  Same thing as before, except now there will be people on the streets and you can almost ensure some confrontation.
4.  Protecting quiet mansions or installations.  Larger businesses or small estates, foreign or otherwise.  Might be hard to talk your way in, as there will be some security already.  These sorts of places are much more attractive to looters.
5.  Protecting active small businesses.  Similar to the above, but the rioting is already in the area.  From here on the choices will get increasingly dangerous.
6.  Protecting active mansions or installations.  It'll be challenging to talk your way in, and you can expect combat, (quite possibly to arrive at the area) but things will be dangerous.
7.  Protecting a guild of artisans shop.  These seem to be at the centre of most of the riots, and are responsible for making many high end luxuries for the foreign trade.  You're not certain if these are just accessable luxury targets or the thing that kicked off the riots, but these are the dangerous positions.
8.  Breaking into the Iernan Ambassador's Mansion.  This is just mobbed and it looks like it'll get burned down sometime soon.

Alternatively, maybe protecting things isn't your bag, and you'd prefer doing something else?

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on May 30, 2020, 12:09:10 am
May I ask what the looting opportunities are?
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on May 30, 2020, 12:20:39 am
Same sort of things in reverse, basically.  Or something else if you come up with it.  If you have any specific questions I could answer that?
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on May 30, 2020, 12:24:26 am
Is there any intel in the embassies that might be of value to someone?
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on May 30, 2020, 01:21:57 am
That'd probably take at least one action if you want to gather info about that first.

..and another roll to see if you get out of the district safely, since you're already in there.
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on May 30, 2020, 01:36:13 am
Hmm. Do people think we should protect or steal?  We need money, a lot of it, in order to travel to Mzulft, and ideally we would get language tutoring before we leave, which would be another expense.

Looting might net us some things we can sell, or it might get us into trouble, or both. It could even hurt our prestige. Protecting a business or mansion could also net us some money, either from the grateful owners or the corpses of would-be thieves, and it would also potentially increase our prestige and get us a useful connection. However, it might be more dangerous than looting.
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on May 30, 2020, 06:21:24 am
I sat we stay with the crowd and loot some stuff.
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on May 30, 2020, 08:58:34 am
I’m thinking the (1) route of protection. (Protecting quiet apartments)
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on May 30, 2020, 03:55:42 pm
I think I'd rather protect, but 1 seems too tame to me.  If people don't see us attempting to help, we won't gain any prestige.

I vote for protect option 3.
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on May 31, 2020, 01:57:17 am
If everyone wants to protect instead of loot I'll go with option 3.
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on May 31, 2020, 11:11:17 pm
i’m thinking option
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 04, 2020, 02:53:51 am
Option 3 it is

You go find a building for lower-class labourers, before some parts of the crowd start to move past your location.  You stand inside the dirty foyer, hearing the cry of a baby above, and talk your way into the lower floor, before it starts getting ugly.  There's already someone here, and although the people here don't seem wealthy, they do seem willing to accept your help after you explain yourself.  Your sword looks a lot more impressive than the kitchen knives held by the other man already guarding the foyer.

He catches a glimpse of your scabbard, and asks if he could borrow your dagger.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 12
Post by: Superdorf on June 04, 2020, 02:59:59 am
I'm OK with passing this guy our concealable, for now. The blade of Shun Ziji, we keep.
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 04, 2020, 03:00:40 am
Agreed. Introduce ourself and ask him what his name is.
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on June 04, 2020, 03:27:56 am
+1 To all those things.
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 04, 2020, 10:42:36 am
i’m thinking option
((Ian sorry, I thought I typed a number there, apparently not. It doesn’t matter now))
I'm OK with passing this guy our concealable, for now. The blade of Shun Ziji, we keep.
Agreed. Introduce ourself and ask him what his name is.
+1 To all those things.
+1 to all, we’re keeping the sword
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 06, 2020, 03:14:04 pm
You introduce yourself.. and hand over one of your daggers.  That one didn't have the scabbard he noticed, and you can tell he's slightly surprised at you carrying three weapons.

The other man, as it turns out is called "Cao"

There is much banging and noise over the next several hours, and once or twice you open the foyer door to let people in.  Cao looks at them and sometimes tells you they live here, and passes them upstairs.  Sometimes he asks a few questions and chases them away.  You give pretty much all of them a square look, but nobody wants to pick a fight with the two of you.

Things eventually start calming down some in the evening, and Cao looks tired, and asks you to leave so he can bar the door and go to sleep.  He does pass over a silver coin, and hands you your weapon back.

..do you leave?
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 06, 2020, 03:30:34 pm
“I might be able to assist in barring the door, if you’d like. Thank you for the money.”
Title: Re: Sh 2 [SG] Week 12
Post by: Superdorf on June 06, 2020, 03:37:17 pm
Guy's just locking up for the night. Not really a two-person job.

We're done here, methinks.
Title: Re: Sh 2 [SG] Week 12
Post by: IncompetentFortressMaker on June 06, 2020, 04:23:53 pm
Guy's just locking up for the night. Not really a two-person job.

We're done here, methinks.
(just me jumping in on this without the slightest idea what's going on) +1
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 06, 2020, 04:47:28 pm
Guy's just locking up for the night. Not really a two-person job.

We're done here, methinks.
(just me jumping in on this without the slightest idea what's going on) +1
oh right, +1
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 06, 2020, 05:03:24 pm
We're done here, methinks.

You take your leave and weave your way out of the district.  There's still plenty of people around, but you manage to evade notice and safely and smoothly get out of the district, back to your home.

(Gained Urban Navigation.  +1 to urban exploration rolls, +1 to sneaking about in cities.)

Two actions remain this week.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 06, 2020, 07:03:34 pm
Hmm. Not sure that that was worth it. Should we make contact with the higher magic user?

Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on June 07, 2020, 04:03:00 am
Yeah lets find a wizard.
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 07, 2020, 04:20:11 am
Contact the higher magic user/wizard/mage/whatever they call themself by following the plan we thought of earlier
((Does that mean getting a boat?))
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 07, 2020, 04:32:15 am
That would be Bu Siro.  He works in town.  I believe it's left open as to how you approach him, and Huan Zhang might be able to help you there.  It was also an open question as to what you're trying to do with or about him.
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 07, 2020, 05:43:57 pm
I think that what we need is guidance. What would be the best way to counter the magical threat based on what we know about it so far? If he could refer us to a tutor or other specialist that could help us develop the necessary skills to counter the magic, that would be great as well.

Ask Huan Zhang to introduce us to the higher magic user.
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 07, 2020, 07:25:06 pm
Okay.  What are you going to ask Bu Siro to do for you?
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 07, 2020, 07:42:21 pm
Okay.  What are you going to ask Bu Siro to do for you?
To teach us the basics of magic and how to use it
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 07, 2020, 09:32:29 pm
What's the goal?
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 07, 2020, 09:37:02 pm
My suggestion is to talk to him about the evil, and how such a thing could be countered (assuming we have enough info to give him a decent idea of the threat), as well as get a referral from him for a professional that can train us to defeat it. If we could move him with our plight, maybe he would even be willing to train us himself, if it's similar enough to his own work.
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 07, 2020, 09:47:54 pm
My suggestion is to talk to him about the evil, and how such a thing could be countered (assuming we have enough info to give him a decent idea of the threat), as well as get a referral from him for a professional that can train us to defeat it. If we could move him with our plight, maybe he would even be willing to train us himself, if it's similar enough to his own work.
Alright, what do we know about it so far?
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 07, 2020, 09:52:53 pm
It's related to fire magic, it seems to involve a lot of magic users that are trained in an almost industrial manner, and it has something to do with the sun "being eaten by darkness."
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on June 08, 2020, 04:14:11 am
+1 To the meet the wizard plan.
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 08, 2020, 08:50:23 am
+1to meeting the wizard and telling what we’ve learned so far about the evil, and asking him to teach us how to punter it, or refer us to someone who can teach us how to counter it
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 09, 2020, 01:20:39 am
You head around to meet up with Bu Siro, after having Huan Zhang give you an introduction.  You're warned he's a bit eccentric, but that's normal enough for academics the world round.  You end up at a detached house, a good distance from the centre of the city, and you're allowed in by a domestic servant, where you get a view of Bu for the first time.

He's quite young, actually, only a few years older than yourself, and doesn't quite seem to have his head screwed all the way around.  Pleasant enough man, and certainly intelligent and talented, but it's quite clear why there are several servants at hand, as you follow the man through most of the rooms of his small mansion, eventually sitting down before a writing desk.

You do get him to agree to teach you about magic.  For no charge, even, although on the way out one of the attendants makes a cough to you, "suggesting" that you come up with some money each time you visit.

Before you go today, you do learn a few things.  You can't counter magic.  It just works, regardless of the intervening things.  That's the main advantage of it.  There are things you can do to mess up the spells, but you have to be there, and mess up the physical ritual spells themselves, or the objects being used.  You can learn how to use it yourself, but there is no such thing as 'countering' magic, it'd be like using a towel to dry water.

One action remains.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 09, 2020, 01:45:54 am
That's... disappointing, but at least we now have a new 4-prestige contact that owes us 1 favor. Maybe we could use that favor to get passage to Mzulft. What should we do now? We need money.
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on June 09, 2020, 03:39:25 am
We could do odd jobs for money.
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 09, 2020, 09:50:38 am
It's quite good, actually.  You can visit as often as you like, and it's vastly cheaper than an education would normally be.  And he's an excellent teacher.  About the only downsides are that he's absent minded, so his prestige is only good for stuff in his field, and he won't solve the problem for you.. but nobody will win the game for you.
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 09, 2020, 11:23:18 am
We should pay him, he’s teaching us, let’s give him 1 silver
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 09, 2020, 01:21:43 pm
That is good, but I was hoping there would be some way to magically defeat the evil at a distance. In any case, however, he does seem like he would be very helpful.
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 09, 2020, 01:31:41 pm
That is good, but I was hoping there would be some way to magically defeat the evil at a distance.

What makes you think there isn't?  The way you suggested just isn't one..  and nobody is going to give you a formula for doing so.
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 09, 2020, 03:10:03 pm
Fair. It's something worth looking into.

Ask around to see if any businesses need someone to do some odd jobs for pay.
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on June 10, 2020, 02:39:01 am
Fair. It's something worth looking into.

Ask around to see if any businesses need someone to do some odd jobs for pay.
+1 It's odd job time!
Title: Re: Sh 2 [SG] Week 12
Post by: IncompetentFortressMaker on June 10, 2020, 12:30:37 pm
Fair. It's something worth looking into.

Ask around to see if any businesses need someone to do some odd jobs for pay.
+1
Title: Re: Sh 2 [SG] Week 12
Post by: Egan_BW on June 10, 2020, 06:17:40 pm
Superior idea! Use this action to attempt to seduce that magical researcher, gaining more Favor!
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 10, 2020, 06:33:08 pm
If that goes poorly, could we jeopardize the connection?
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 10, 2020, 06:44:15 pm
Yes, but trying once is pretty much safe.  Still an action.
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 10, 2020, 06:54:39 pm
Superior idea! Use this action to attempt to seduce that magical researcher, gaining more Favor!
+1
Title: Re: Sh 2 [SG] Week 12
Post by: Superdorf on June 10, 2020, 06:56:54 pm
Ask around to see if any businesses need someone to do some odd jobs for pay.

+1
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 10, 2020, 08:36:56 pm
Quote
Ask around to see if any businesses need someone to do some odd jobs for pay.

You look around for some quick jobs to earn money, with some success.. unloading a few carts, pushing a barrow, holding a sign.. but that brings in little, only a handful of coppers.

Still, what is that for you, anyway?  You're supposed to save the world.  What are you doing scrabbling for coppers on the street?  Are there no more worlds to conquer?

Anyway, the week comes to and end.. and this time, there is a dream.



You are close by a scrabbly man with a bow, walking around with perhaps thirty similar others, all looking a bit straggly like mostly untrained bandits, but armed a bit better, with new bows and some examples of armour, shields, and swords.

After a few hours of following the group, you arrive at a small town about an hour before dusk.  This one looks a bit similar to the one you saw last week, but there are enough differences to tell it's not the same town.. this one has a stream running by it, as well as some farms on the far side.  The town has its gates closed, and is visible defended, with a few watchmen walking the sturdy-looking wooden walls.

The bandits sneak up towards the wall, going in some uncut scrub brush almost to within bowshot.  Then a few stand up and try to kill a watchman, while a few others break towards the gate.

They do shoot a man off the wall, but the alarm must have went off, as the watchmen start running about and more people appear.  A brief fight begins, with arrows flying between the defenders and the bandits, but it ends after only a few minutes.. the group running towards the gate retreating at speed.  Subsequently, one or two of the bandits got wounded, but the group is sticking together and this doesn't seem to have affected them much, the leader (mostly indistinguishable in apperance from the others), just talking as the group hurries towards its campsite.

..and the vision ends.

The weather this week is pretty hot, with the sun beating down hotly.  Still, the proximity to the ocean keeps things in check, and it's more enjoyable than oppressive.

Things are also pretty quiet, as not much news comes to your ears, following the riot of last week.  Just the usual murmers of city life.

Your training goes.. okay, you guess.  You are going to begin live sparring next week, which is good but you're stiff and sore the morning after each session, though not enough to affect your health.  Just grinding away at things.

Three actions are available to you this week.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 12
Post by: Egan_BW on June 10, 2020, 08:41:04 pm
What sort of actions could we take to increase our Charm?
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 10, 2020, 08:48:43 pm
To go beyond +1 for skills you'll need to explicitly train them with actions or critically succeed in a situation with potential consequences.  So like if you were schmoozing at a gala or trying to get favors out of someone.
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 10, 2020, 08:50:34 pm
Superior idea! Use this action to attempt to seduce that magical researcher, gaining more Favor!
+1
Title: Re: Sh 2 [SG] Week 12
Post by: Egan_BW on June 10, 2020, 08:51:56 pm
Superior idea! Use this action to attempt to seduce that magical researcher, gaining more Favor!
+1
re-+1
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on June 11, 2020, 05:25:27 am
Superior idea! Use this action to attempt to seduce that magical researcher, gaining more Favor!
+1
re-+1
+1
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 11, 2020, 06:53:42 am
Do we have enough money to buy a ship?
Title: Re: Sh 2 [SG] Week 12
Post by: Egan_BW on June 11, 2020, 06:59:16 am
No. No we do not. We have many orders of magnitude too little money to buy a ship. I don't think that 6 silver is enough to buy a row boat, to be honest.
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on June 11, 2020, 07:00:35 am
We might have enough for a ticket to ride on a ship but that's it.
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 11, 2020, 07:14:22 am
Let’s buy a ticket to a ship going to Mzulft
Title: Re: Sh 2 [SG] Week 12
Post by: King Zultan on June 11, 2020, 07:30:53 am
I was under the impression that we wanted to become a wizard before we went there.
Title: Re: Sh 2 [SG] Week 12
Post by: Naturegirl1999 on June 11, 2020, 07:41:35 am
Yes, that would make senjse
We can go back to Bu Siro and learn about more rituals
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 11, 2020, 10:01:28 am
Here's what I had posted about money.

Spoiler: Money (click to show/hide)

Passage to Mzulft is about 45 silver.

A rowboat is about 8 silver.  Finding one for six might be possible.

You could buy a coastal trading ship for about five or six gold.  (200-240 silver).  An ocean-going one would have to be bought from a foreigner.
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 11, 2020, 06:24:39 pm
Is teleportation a thing?
Title: Re: Sh 2 [SG] Week 12
Post by: Devastator on June 11, 2020, 07:34:56 pm
You don't know if it's impossible, but it isn't something you've heard of being done.
Title: Re: Sh 2 [SG] Week 12
Post by: ZBridges on June 11, 2020, 07:44:31 pm
We'd probably fuck it up and end up under the ocean or something anyway.  Just to have the information, maybe we can ask our teacher about it.
Title: Re: Sh 2 [SG] Week 13
Post by: Devastator on June 14, 2020, 04:42:39 pm
Superior idea! Use this action to attempt to seduce that magical researcher, gaining more Favor!

You go and revisit your new friend, Bu Siro, trying to impress him further and get him willing to go along with another idea of yours in the future.

It goes pretty well.  You manage to not annoy his staff, who are basically his handlers, despite not providing them any money to help pay themselves or keep their principal alive.

With him.. well you find out that he's obsessed with magic.  Like really obsessed, and will happily spend hours working on esoteric problems and talking at great length about, well, everything.  Since you're going along for the ride instead of trying to direct him towards specific topics, you don't manage to learn anything specific.  It is good practice for effectively communicating with people, however.

{+1 favor with Bu Siro}

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 13
Post by: ZBridges on June 14, 2020, 04:54:50 pm
Ask him to "sponsor" us in our quest by paying for tutoring for the language spoken in Mzulft.
Title: Re: Sh 2 [SG] Week 13
Post by: Egan_BW on June 14, 2020, 04:58:39 pm
We should also show him the "unknown magical field" in our journal. From the sounds of it, he would like to look at it.
If we do so we should probably give a few silver to his servants for his time, heh.
Title: Re: Sh 2 [SG] Week 13
Post by: Devastator on June 14, 2020, 04:58:55 pm
You don't know how much that would cost, btw, so I'll just be seeing how much you can raise.
Title: Re: Sh 2 [SG] Week 13
Post by: ZBridges on June 14, 2020, 05:03:40 pm
Do people think we should we look into that first, with a planning action, before asking him?  Also I would be fine with asking him about the magical field.
Title: Re: Sh 2 [SG] Week 13
Post by: IncompetentFortressMaker on June 14, 2020, 05:04:33 pm
Both
Ask him to "sponsor" us in our quest by paying for tutoring for the language spoken in Mzulft.
and
We should also show him the "unknown magical field" in our journal. From the sounds of it, he would like to look at it.
If we do so we should probably give a few silver to his servants for his time, heh.

seem good. So...
+1 to both I guess.
Title: Re: Sh 2 [SG] Week 13
Post by: Naturegirl1999 on June 14, 2020, 06:31:23 pm
We need to pay him and his staff/handlers
Title: Re: Sh 2 [SG] Week 13
Post by: King Zultan on June 15, 2020, 01:41:30 am
Both
Ask him to "sponsor" us in our quest by paying for tutoring for the language spoken in Mzulft.
and
We should also show him the "unknown magical field" in our journal. From the sounds of it, he would like to look at it.
If we do so we should probably give a few silver to his servants for his time, heh.

seem good. So...
+1 to both I guess.
+1
Title: Re: Sh 2 [SG] Week 13
Post by: Devastator on June 20, 2020, 11:15:18 pm
Quote
both

It doesn't go well.

Well, the money doesn't go well.  After you talk about that, the two of you go through the townhome looking for money in all his usual 'stashes', while the servants obviously are making sure the two of you don't find any as you go through the rooms.  Eventually, one of them grabs you while another distracts him and asks you straight out what you want money for.  You don't think the truth will go over well, so you pull out your notes on the unknown magical field, and tell the servant that you got this new information from an old book you'd managed to uncover and copy notes from, and that doing so was expensive and time-consuming, so you were only looking for some compensation for your expenses.

This does get them to back off some, and Bu Siro comes over and gives you a single silver piece, before noticing your notes and excitedly taking you by the arm again, and towards a table where they can be spread out.

This part goes better.  The 'unknown magical field' is information on the manipulation of 'earth' energies.  These are described as energies that are tapped from the motion of the earth itself.. there is strain in the rocks that make up the planet, they are always moving, spinning, grinding against each other and such.  He also describes that there are tiny amounts of it available above the surface from the actions of the wind and dust.

It's a slow energy, he says.  You can get it in (eventually) significant quantities, but it takes a very long time to build up to any serious degree.  An example given is how someone wanted to use it for a mill, but a mill that only worked one day out of every sixty wasn't very useful.  A useful example is given from irrigation channels;  Many of them have assistance in moving from collection of earth energies, as they are only moved a few times a year.  And he does say that it can be discharged fine, so it's okay for energetic applications, it's just very slow to store up in the first place.

{-1 favor}
{+1 silver}

Bu Siro is an excellent teacher.  After some time with him, you feel confident that your future studies in magic will go much better.. you think you can finally understand some of the questions and answers that lie behind magic.  More specifically, the two of you go through at length more stuff about Earth magic specifically, and you feel that you could begin developing energy containment and manipulation runes that depend on it.

..well, you could, if you could also understand something about composition of said runes.  For as Bu Siro tells you, magic isn't just the water in the container, it is the container itself.  And talk about the materials runes can be made of is a lecture for another day... and ink is not metal wire which is not stone carving.

And with that, the week comes to an end.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 13
Post by: Superdorf on June 20, 2020, 11:19:08 pm
Cash is becoming something of a problem for us.
Is it time to consider taking up some form of sellsword work again?
Title: Re: Sh 2 [SG] Week 13
Post by: ZBridges on June 21, 2020, 12:29:29 am
Sigh.  Things have not been going well lately.  We definitely need more cash.
Title: Re: Sh 2 [SG] Week 13
Post by: Devastator on June 21, 2020, 01:47:45 am
I might recommend paying attention to the philosophy of Willie Sutton.
Title: Re: Sh 2 [SG] Week 13
Post by: ZBridges on June 21, 2020, 04:01:06 am
The Merchant Quarter is where the money is... We could attempt to join the City Watch, which is headquarted there, and try to extort bribes from criminals in return for looking the other way, or businesses in return for protection.  There may be more lucrative opportunities for employment as well, or we could rob wealthy people in the quarter.

Maybe we need a planning action to scope out what our options are there.
Title: Re: Sh 2 [SG] Week 13
Post by: King Zultan on June 21, 2020, 05:58:44 am
+1 To looking for a job in the Merchant Quarter.
Title: Re: Sh 2 [SG] Week 13
Post by: IncompetentFortressMaker on June 21, 2020, 10:36:37 am
(important note: not too familiar with how exactly this works) We should try to help out with miscellany jobs in the Merchant Quarter, perhaps. Things like accounting (that is, transaction recording, that kind o' thing) for busy merchants, or bookkeeping, or perhaps just cleaning for merchants who can't spare the time to do it themselves.
Title: Re: Sh 2 [SG] Week 13
Post by: Naturegirl1999 on June 21, 2020, 10:45:06 am
(important note: not too familiar with how exactly this works) We should try to help out with miscellany jobs in the Merchant Quarter, perhaps. Things like accounting (that is, transaction recording, that kind o' thing) for busy merchants, or bookkeeping, or perhaps just cleaning for merchants who can't spare the time to do it themselves.
+1
Title: Re: Sh 2 [SG] Week 13
Post by: ZBridges on June 21, 2020, 12:35:47 pm
We tried doing odd jobs in the past, and we only made a few copper. I think we should look for more substantial work.
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on June 21, 2020, 01:36:39 pm
Your rest is undisturbed this week.

The fine summer weather continues, with cool breezes and clear days, with soft puffy clouds travelling across the sky.  There are flowers blossoming around the city in window gardens, and everything just seems clean.  A few more dry weeks and things will get stinky, but for now the weather is grand.

The city is also calm, with things being relatively quiet on the streets, and you hear some fireworks most nights, as many people are out enjoying the evening air.

Your training goes quite well.  The live sparring is exciting, and you pick up things that you simply weren't grasping properly before, because you can look your opponent and see things that you weren't able to see on yourself.  You are told that you'll be qualified for the next stage soon, but that any further training will take longer to develop and get more difficult.

Still, with progress like this, you are becoming a competent and effective fighter.

With the fine weather, four actions are available this week.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 14
Post by: Naturegirl1999 on June 21, 2020, 01:48:24 pm
Let’s read about the languages of the southern jungle
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on June 21, 2020, 02:10:12 pm
In my opinion, those languages aren't relevant.  As a planning action, what are our opportunities for making money in the Merchant Quarter?  Make sure to cover the City Watch, theft/robbery, and work for private businesses.
Title: Re: Sh 2 [SG] Week 14
Post by: Naturegirl1999 on June 21, 2020, 02:12:37 pm
Aren’t we going to go there by ship at some point? It would be useful to know the languages before going there
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on June 21, 2020, 02:15:08 pm
Yeah, but they aren't the same language.

"It isn't your language, nor is it one of the ones you recognize, such as the script from the southern jungle nations, nor is it the same as the unknown one in your book."
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on June 21, 2020, 02:19:01 pm
Zbridges is correct.  You have since been able to identify the written language you saw in your dreams as the language of a nation called Mzulft, which is across the sea.

It isn't the unknown one in your book.

That language isn't one you were able to recognize, nor will be able to do so without research.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on June 21, 2020, 04:50:12 pm
When we skimmed through the book earlier, did we see enough of the instruction on the apparent southern jungle language to be able to have recognized whether it matched the language from the dream?
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on June 21, 2020, 08:09:35 pm
You could already recognize those languages because you've seen examples of the script before.  The southern jungle nations use a script mostly based on single-line writing with loops, blocky marks, and a fair amount of added punctuation.  You don't know more than that about the language, but you can recognize its writing.

The dream language you saw on a sign and is based on a limited number of more angular characters, it's quite different from the southern jungle language, or your own, for that matter.

The unknown language is composed of circular marks and smaller angular bits, grouped mostly into characters like your own, but clearly very different.  It's overall much simpler in apperance.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on June 21, 2020, 08:11:34 pm
Got it, thanks.
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on June 22, 2020, 03:40:55 am
In my opinion, those languages aren't relevant.  As a planning action, what are our opportunities for making money in the Merchant Quarter?  Make sure to cover the City Watch, theft/robbery, and work for private businesses.
+1
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on July 20, 2020, 09:35:51 pm
Those all sound like viable plans on their own.  Do you want to just do one of them, or would you like to plan one of those specifically?
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on July 21, 2020, 12:02:20 am
Maybe start by seeing what the opportunities are at the City Watch.  I doubt they would pay much for guard work, but maybe they have some select positions with greater pay?
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on July 21, 2020, 02:51:34 am
Maybe start by seeing what the opportunities are at the City Watch.  I doubt they would pay much for guard work, but maybe they have some select positions with greater pay?
+1
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on July 24, 2020, 01:11:55 am
You decide to check out the Watch stations most local to yourself.. the station that covers the neighborhood you live in, inside part of the local docks.

You end up being able to apply, but are rejected.  It seems the station isn't hiring right now.  So you go around to a few other nearby stations, only to recieve variations on the same message.  You do find out that a watchman makes about 2 or 3 silver a week, depending on skills, and it would increase with rank.

Still, it does bring you another idea.  You know there are many places in the local area that really aren't under the control of the Watch.  Maybe you should check out the local Tongs instead?  Maybe someone could use another strong arm.

Or perhaps you should try at Watch Headquarters, in the merchant district.

Three actions remain.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on July 24, 2020, 01:14:57 am
2 or 3 gold would be 80 to 120 silver.  Is that right?
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on July 24, 2020, 01:23:39 am
It would, but that was a typo.  80-120 silver is about the weekly income of a rich merchant.  Li Yue, who you saved from the assassin Shun Ziji, had an income of around 60-80 silver/week.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on July 24, 2020, 01:27:08 am
Maybe try appealing to Li Yue, mentioning that we saved her from Shun Ziji, and ask for aid in finding a job or starting an enterprise.
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on July 24, 2020, 03:08:17 am
Maybe try appealing to Li Yue, mentioning that we saved her from Shun Ziji, and ask for aid in finding a job or starting an enterprise.
+1
Title: Re: Sh 2 [SG] Week 14
Post by: Naturegirl1999 on July 24, 2020, 10:20:26 am
Maybe try appealing to Li Yue, mentioning that we saved her from Shun Ziji, and ask for aid in finding a job or starting an enterprise.
+1
what about asking to work with her again?
If she’s still alive
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on July 25, 2020, 02:04:48 am
I don't think she'd be okay with us quitting the job just to turn around a few weeks later and asking for it back.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on July 25, 2020, 04:04:39 am
Yeah, she was pretty upset.  Hopefully she's still willing to give us the time of day.
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on July 25, 2020, 05:07:40 pm
Time of day it is, in fact.

You end up approaching Li Yue, and she's suprisingly willing to see you.  As you are scooted in, she's quite happy to see you again, almost unnervingly so, and launches into a lengthy tirade.

It's quickly revealed that the identity of her attacker is now known, as a fellow rival is engaging in legal harassment following the failure of his assassin, causing a sizeable amount of trouble.  She is then happy to show off how she did not, in fact, end up needing you to protect herself, and is extremely confident in her ability to prevail in the legal arena, not for the least because she has the body, and signet ring, of the dead assassin, which will surely throw any ruling in her favor.

At first you think that she wanted an opportunity to do the proverbial 'flexing' on someone who had displeased her, while celebrating her victory, but after a few moments and some odd phrases, you eventually figure out something else is going on.

She's wondering if you're willing to kill her enemy for her.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 14
Post by: Egan_BW on July 25, 2020, 05:14:35 pm
Of course! Killin' people's good money, you know.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on July 25, 2020, 05:16:16 pm
Is it good money?  Ask obliquely.  Also ask about the ring, but don't mention the one we have.

I thought we had the assassin's signet ring.  Did he have multiple on his person?
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on July 25, 2020, 05:19:40 pm
You're pretty sure you do, actually.

You can't say for certain that Zhao Zhiji only had one on him, but it'd be weird for someone to have multiple.  The whole point of them is that there's only supposed to be one around.  For something that's to be used by others, or if you need more than one, a stamp or a seal is used.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on July 25, 2020, 05:25:57 pm
Either she's mistaken or is attempting to manipulate us...
Title: Re: Sh 2 [SG] Week 14
Post by: Naturegirl1999 on July 25, 2020, 06:04:52 pm
Is it good money?  Ask obliquely.  Also ask about the ring.

I thought we had the assassin's signet ring.  Did he have multiple on his person?
How does one obliquely ask this? I know what the word means, I’d like an example of how we might phrase the oblique question
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on July 25, 2020, 06:23:35 pm
Maybe "I see.  That does sound like a problem that is in need of correction.  What's the going rate for such a service, in your opinion?"
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on July 26, 2020, 03:15:34 am
Is it good money?  Ask obliquely.  Also ask about the ring, but don't mention the one we have.

I thought we had the assassin's signet ring.  Did he have multiple on his person?
+1 lets kill this guy.
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 02, 2020, 02:54:23 am
Although you can't get her to outright admit a value, you manage to gather that the pay will be in gold rather than silver, which implies a fairly high price.

Anything else to ask?
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 02, 2020, 02:57:21 am
Where does the target live and work, does the method of assassination matter, and does the target have a guard detail?
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on August 02, 2020, 03:01:01 am
Where does the target live and work, does the method of assassination matter, and does the target have a guard detail?
+1 All important info.
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 02, 2020, 03:18:44 am
The target is a Ba Soro.  You are told that you want the younger Ba Soro, and not the elder one.  The home is given as a pair of conjoining apartments in the Merchant Quarters.  There is no information forthcoming as for the guard detail, but she expects it will be somewhat similar to her own, although maybe a little more, given that they probably know their assassin failed by now.  So expect something special.

Also, "Apartments" is being used in a general sense.  These are basically urban mansions with dozens of rooms across multiple floors, not your two-room home.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 02, 2020, 03:49:56 am
What does he look like?
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 02, 2020, 04:07:31 am
You get a description, but he's just an ordinary guy.  You'll recognize him if you see him.

Feel free to ask more questions, but you'll be down to two actions when finished.
Title: Re: Sh 2 [SG] Week 14
Post by: Egan_BW on August 02, 2020, 04:08:23 am
Let's move on.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 02, 2020, 04:56:55 am
If there are no further questions:

Make a show of going to the apartments in the area to inquire about open servant positions, citing our experience under Huan Zhang.  After hitting a few nearby apartments, go to Ba Soro's apartment and try to get a servant job there.  Carefully inspect the interior of the apartment building for anything we can exploit.
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on August 02, 2020, 05:02:07 am
If there are no further questions:

Make a show of going to the apartments in the area to inquire about open servant positions, citing our experience under Huan Zhang.  After hitting a few nearby apartments, go to Ba Soro's apartment and try to get a servant job there.  Carefully inspect the interior of the apartment building for anything we can exploit.

+1
Title: Re: Sh 2 [SG] Week 14
Post by: Naturegirl1999 on August 02, 2020, 09:44:57 am
If there are no further questions:

Make a show of going to the apartments in the area to inquire about open servant positions, citing our experience under Huan Zhang.  After hitting a few nearby apartments, go to Ba Soro's apartment and try to get a servant job there.  Carefully inspect the interior of the apartment building for anything we can exploit.

+1
+1
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 02, 2020, 12:43:56 pm
You fail in the primary goal of infiltrating the target.  You do get several job offers on the way there, however.

First off, from the outside the buildings look reasonably secure.  Each building is about four stories tall and made of wood, and the two of them are surrounded by similar buildings.  Some are all residential, either for small apartments, larger apartments, or urban mansions, and some have ground-floor businesses in them with living space above.

There are no sizeable ground floor windows, as is normal, but you make out four doors.. a front and a back one on each of the two buildings.

What was meant by conjoined you can see means that there were two seperate buildings, except they've been connected on the first two floors by a sort of passageway, an addition built linking them across what was once an alleyway.  It's been built up to two stories, but still looks like seperate construction.

You do manage to get inside as part of your attempts at an interview, but you are only lead to a foyer, and are constantly under observation by a servant, as they talk about how nobody is being hired at the moment, and that you should look elsewhere.

You are a bit pushy about things, and try to press the matter a little, trying to wear down the senior servant who is dealing with you, and sort of succeed.  After about fifteen minutes another person enters the foyer; a foreigner who is wearing a full suit of decorated gleaming steel armour, a full on dark-blue cloak, helmet off, and a sizeable foreign-style sword.

He's very intimidating.

Anyway, you are shooed off at that point, being told to leave by the foreigner.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 02, 2020, 01:33:24 pm
Discreetly watch the building and note who leaves and enters it.  If the target leaves the building, tail him.
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 02, 2020, 02:07:58 pm
Discreetly watch the building and note who leaves and enters it.  If the target leaves the building, tail him.

If you go with that, let me know what weapons you will be carrying.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 02, 2020, 02:27:33 pm
Is it correct that our Dao training does not improve our ability to fight with the dagger?
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 02, 2020, 02:32:06 pm
Yes.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 02, 2020, 02:40:34 pm
If we leave the sword, we also leave behind the majority of our ability to fight.  However, it will be harder to pretend to be a beggar or someone similar if we are loitering outside the building with a sword.  Do people think we should take it or leave it?
Title: Re: Sh 2 [SG] Week 14
Post by: Superdorf on August 02, 2020, 07:50:06 pm
Sword. Pick up a raggy cloaky thing somewhere, we can wear it underneath.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 02, 2020, 09:44:26 pm
Take the dao and the concealable fighting dagger, but leave the assassin's blade at home.  Also leave at home all of our money.
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on August 03, 2020, 06:39:32 am
Sword. Pick up a raggy cloaky thing somewhere, we can wear it underneath.
Take the dao and the concealable fighting dagger, but leave the assassin's blade at home.  Also leave at home all of our money.
+1
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 03, 2020, 08:03:25 pm
You arm yourself and try to surveille the place properly, see who goes in and out.  You end up setting up near the front doors at a cafe, with some paper and brush, and try to spend an afternoon "writing", while keeping an eye on the doors.

After about an hour, with nobody coming in or out, you almost jump when someone comes in the door and sits down at your table.  It's that foreigner.

so.. what do you do?
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 03, 2020, 08:44:20 pm
"Hello.  Can I help you with something?"
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 03, 2020, 08:54:00 pm
"Yeah.  You can stay away from my employer."
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 03, 2020, 08:56:22 pm
"Your employer isn't at this table.  I have every right to be here."
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 03, 2020, 08:59:08 pm
"Wearing that?"

He indicates your dao, which is technically illegal.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 03, 2020, 09:01:15 pm
Is he armed?
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 03, 2020, 09:38:23 pm
Oh yes.  He's got his fancy sword.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 03, 2020, 09:42:44 pm
"Aren't you wearing a sword as well?"
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 03, 2020, 09:50:44 pm
"Ahh, but you see.."

"Rank hath its privileges."
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 03, 2020, 09:53:34 pm
"You are a lawman, then?  That's better equipment than I've ever seen on any of the guards around here."
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 03, 2020, 10:01:49 pm
"It's not my job to tell you who I am.

It is my job to keep unfriendy people away from my employer."
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 03, 2020, 10:02:53 pm
"Who is your employer, so I can make sure to stay away from them?  Also, don't you think your employer would be interested in the details of who my employer is?"
Title: Re: Sh 2 [SG] Week 14
Post by: Naturegirl1999 on August 03, 2020, 10:18:20 pm
"Who is your employer, so I can make sure to stay away from them?  Also, don't you think your employer would be interested in the details of who my employer is?"
would we tell about our employer? I think not. Why don’t we tell him to stay away from our employer!
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 03, 2020, 10:19:21 pm
A face to face meeting with our target, if this guy falls for our ploy, would be more useful than telling him to stay away from our employer.
Title: Re: Sh 2 [SG] Week 14
Post by: Naturegirl1999 on August 03, 2020, 10:22:03 pm
Ok. So is the ploy to get him to tell details about his employer?
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 03, 2020, 10:24:01 pm
Depending on how things go, the idea would be to extract as much information from the guard as possible while raising the possibility of informing his employer about our employer.  If we can arrange a meeting, we can extract further details from the target himself.
Title: Re: Sh 2 [SG] Week 14
Post by: Naturegirl1999 on August 03, 2020, 10:32:13 pm
Sounds like a plan
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 04, 2020, 01:54:20 am
"Pardon?"

"I just chased you out of his foyer earlier today."
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 04, 2020, 01:59:38 am
Plus, on the off chance Ba Soro is innocent, we can find out.

"I see.  I suspect that your employer is being framed for an act he may not have committed, which would mean my employer is either mistaken or is manipulating me.  I would like to speak to the younger Ba Soro, no more than that, in order to learn the truth."
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on August 04, 2020, 03:23:00 am
Plus, on the off chance Ba Soro is innocent, we can find out.

"I see.  I suspect that your employer is being framed for an act he may not have committed, which would mean my employer is either mistaken or is manipulating me.  I would like to speak to the younger Ba Soro, no more than that, in order to learn the truth."
+1
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 04, 2020, 03:36:40 am
"What is your name?"
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 04, 2020, 03:54:44 am
That's a damn good question.
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 04, 2020, 04:01:59 am
You could say 'tell the truth' or 'lie'
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 04, 2020, 04:03:09 am
Hmm.  Hopefully there isn't a warrant out for our arrest.

"I'd rather not say for the moment.  You can call me <insert fake name here>."
Title: Re: Sh 2 [SG] Week 14
Post by: Egan_BW on August 04, 2020, 05:16:13 am
Wrestle him to the ground and cut his neck open in the middle of the street.
Flirt?
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on August 04, 2020, 05:57:55 am
Hmm.  Hopefully there isn't a warrant out for our arrest.

"I'd rather not say for the moment.  You can call me <insert fake name here>."
+1
Title: Re: Sh 2 [SG] Week 14
Post by: Naturegirl1999 on August 04, 2020, 09:55:40 am
Lie about name, don’t give ant hints we’re lying about it
“My name’s <fake name here>“
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 05, 2020, 12:55:24 am
You give a fake name.

The guard responds with "I'll decide if you get to meet Ba Siro."  And then leaves.

Well, guess that failed?

One action remains to you this week.
Title: Re: Sh 2 [SG] Week 14
Post by: ZBridges on August 05, 2020, 01:01:52 am
I assume he is going to perform a "background check" on the fake name.

Continue watching the building, taking careful note of who leaves and enters it.  Leave the sword behind.  In particular, look for any individuals wearing uniforms, any servants we recognize from the "interview," and anyone that locks or unlocks the exterior doors.  If the target leaves the building, approach him openly.
Title: Re: Sh 2 [SG] Week 14
Post by: King Zultan on August 05, 2020, 03:04:05 am
I assume he is going to perform a "background check" on the fake name.

Continue watching the building, taking careful note of who leaves and enters it.  Leave the sword behind.  In particular, look for any individuals wearing uniforms, any servants we recognize from the "interview," and anyone that locks or unlocks the exterior doors.  If the target leaves the building, tail him.
+1
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 05, 2020, 10:28:25 pm
You end up finding a few other positions to watch well into the night.

The procedure is this:  People are allowed in and out only one of the four doors.  Everyone coming in is checked before entering through a peephole.  The ground floor looks pretty secure.  You are less sure about the upper floor windows, they might be easier to enter.  The doors are locked from the inside.

Marking down who enters, it mostly looks like ordinary servants, and they bring back lots of food, and sometimes bring out rubbish.  You don't see the foreigner, nor do you see anything indicating a huge security force.  You estimate the number of people living there to be about a dozen, and most of them live there full-time, only leaving for errands.  There are a couple of people who communte, hoewver.

You don't see the chief servant or the foreigner during all your time of surveillance.

[7+1-1+2=10] vs [6]

And with that, the week comes to an end.

Spoiler: Status (click to show/hide)
Title: Re: Sh 2 [SG] Week 14
Post by: Devastator on August 05, 2020, 10:29:34 pm
I'm putting this on hiatus, probably for a couple months.  I have another game I want to run for a while, and I mean to continue running Kaiju-Com 2.  I will return to this later.

Thanks for playing.