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Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089637 times)

sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9825 on: March 04, 2014, 05:36:21 pm »

If the extra melee weapons are about as powerful as a knife, maybe with a tiny bit of extra reach to make it worthwhile spending the certs on, then I'm actually for it. Sort of. Melee is always weird in fps games, but I think ps2 can get away with that sort of weirdness. They'll probably be decried as OP just because lots of people will use them for lols, but knives are already "almost hitscan insta-damage" weapons. It'd be more of a customization option than a real upgrade. A pretty knife for a pretty troll.

Is the VS sword a euro, japanese, scimitar, elfy or spiky style sword? Does anyone have a model viewer and could post a link/piccy of it? All of the MAX options would be good. It might give us an idea of the aesthetic they're going for.

I guess it'll give us more dumb options. Running around going "boink" with a hammer isn't much worse than stabhugging or shottying people at close range. Plus, kamikaze zerg rushes will be more historically (in)accurate if everyone has a sword.

edit: @wardo. Nah, not all the same weapon. You always need an engy and a medic with ubgls to complete a power squad. But really, think of something cool to do, or ask anyone around the spawn/consoles if they're doing anything fun. Then synergise your loadout to theirs. Instant mini-squad even if you're as noobish as me. You'd be suprised how many people want to do "something" and just join zergs for something to do as part of a team.
« Last Edit: March 04, 2014, 05:45:27 pm by sambojin »
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9826 on: March 04, 2014, 05:40:05 pm »

Is the VS sword a euro, japanese, scimitar, elfy or spiky style sword? Does anyone have a model viewer and could post a link/piccy of it? All of the MAX options would be good. It might give us an idea of the aesthetic they're going for.

https://forums.station.sony.com/ps2/index.php?threads/holy-sh-t-max-melee-weapons-incoming.104478/
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sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9827 on: March 04, 2014, 05:49:00 pm »

Cheers. They actually look pretty good. I sort of hope basic infantry end up with some melee options as well.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9828 on: March 04, 2014, 05:57:48 pm »

Mhm melee on an NC max works since you already have a shield to match. Not sure about the usefulness without a way to get in close though.

Melee weapons on infiltrator in place of a primary weapon could work. Stealthing in close to lone targets for a quick melee kill. Although I suppose it wouldnt be much different from a knife followed by silenced pistol kill.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9829 on: March 04, 2014, 06:59:22 pm »

For an NC MAX

    That will never happen.  An NC MAX with a medium to long range weapon? SCREW THAT!!!!!  Cue incessant forum whining about NC-MAX now OP, etc, etc.
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9830 on: March 04, 2014, 08:24:14 pm »

NC needs a MAX with shotgun rockets. You shoot once and 8 rockets come out and scatter. It's still legit because it's a shotgun.

The first time I find an FPS with a machinegun that shoots knives I will be hooked.
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NobodyPro

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9831 on: March 04, 2014, 09:41:06 pm »

« Last Edit: March 04, 2014, 10:50:28 pm by NobodyPro »
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9832 on: March 04, 2014, 10:09:23 pm »

Image hosted by Angelfire

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9833 on: March 05, 2014, 01:07:40 pm »

TR obviously - their logo is a great big sword
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9834 on: March 06, 2014, 11:05:49 am »

NC needs a MAX with shotgun rockets. You shoot once and 8 rockets come out and scatter. It's still legit because it's a shotgun.

The first time I find an FPS with a machinegun that shoots knives I will be hooked.

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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9835 on: March 09, 2014, 06:15:21 pm »

Ok i just can't stand what they did with rocket launchers. Those things are now absilutely useless a little change in direction by the ESF and the rocket goes crashing into terrain.
In fact i think my LMG is now better at taking down ESFs than grounder and that's just sad.

All ESFs have to do to evade a rocket now is to point their nose towards the ground for a second. and Libs and gals fly to high up to hit with rockets anyway.
I'm just happy i only spent 250 on the basic AA launcher instead of buying a striker for 1000.
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KingofstarrySkies

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9836 on: March 09, 2014, 09:38:49 pm »

So I just played with the RPS guys against the PC gamer guys. And jesus Christ was it the best thing ever.
True tactical mayhem, disarray, and WAAAAR. Also, lots of derp!piloting, nerdraging-TR douchenozzles in the chat, and lots and lots AND LOTS of MAXes. ALL THE MAXES.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9837 on: March 13, 2014, 01:43:50 pm »

The Patch of Controversy is coming.

Quote
Death Screen Revamp

    The death screen has been redone to provide more information. The following can now be seen:
    A minimap displaying the killer’s relative position to yours. The killer’s position will only be revealed if the killer was previously spotted. In the case where the killer was not spotted, only the general direction of the killer will be shown. (Please note: You are still really dead)

There's the big one (which I'm fairly ambivalent toward, since I rarely camp), but this one has slipped under the radar (jammed by the above change) :

Quote
Optics

    Station Cash prices have been added to Infantry Weapon optics.

I don't know... slippery slope and all, but this is a step toward dangerous ground.  I haven't seen the prices, but still.


Also, massive Lib changes, but largely buffing them.

The Fury is more effective against Lightnings now.
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Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9838 on: March 13, 2014, 02:27:44 pm »

I still don't see "population caps to prevent a single faction from gaining 35%+ population on server and/or continent". Until that's in there somewhere, this game won't be worth playing.
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Erils

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9839 on: March 13, 2014, 02:30:35 pm »

I still don't see "population caps to prevent a single faction from gaining 35%+ population on server and/or continent". Until that's in there somewhere, this game won't be worth playing.

Just because you're outnumbered doesn't mean that the game isn't worth playing. You can still have a lot of fun and, if you have competent teammates, even win while outnumbered (and with so many bases to fight for there will be some where you have more men). And if you go on during rushhour, the teams will usually balance out.
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